RandomFellow
2007-12-20, 11:54 PM
The Aluran Arcanist is the Republic's mage-priest which serves as both a battle mage and priest of the Southern Pantheon.
Table: The Aluran Arcanist
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|0|0|0|0|Turn or Rebuke Undead, Constrained Caster|4|3||||||||
2nd|1|0|0|0|Metamagic Specialist|4|4||||||||
3rd|1|1|1|1||5|4|1|||||||
4th|2|1|1|1||5|5|2|||||||
5th|2|1|1|1|Flexible Spontaneous Caster|6|5|3|1||||||
6th|3|2|2|2||6|6|4|2||||||
7th|3|2|2|2||6|6|4|3|1|||||
8th|4|2|2|2||6|6|5|4|2|||||
9th|4|3|3|3||6|6|5|4|3|1||||
10th|5|3|3|3||6|6|6|5|4|2||||
11th|5|3|3|3||6|6|6|5|4|3|1|||
12th|+6/+1|4|4|4||6|6|6|6|5|4|2|||
13th|+6/+1|4|4|4||6|6|6|6|5|4|3|1||
14th|+7/+2|4|4|4||6|6|6|6|6|5|4|2||
15th|+7/+2|5|5|5||6|6|6|6|6|5|4|3|1|
16th|+8/+3|5|5|5||6|6|6|6|6|6|5|4|2|
17th|+8/+3|5|5|5||6|6|6|6|6|6|5|4|3|1
18th|+9/+4|6|6|6||6|6|6|6|6|6|6|5|4|2
19th|+9/+4|6|6|6||6|6|6|6|6|6|6|5|4|3
20th|+10/+5|6|6|6||6|6|6|6|6|6|6|6|5|4
[/table]
Table: Aluran Arcanist, Spells Known
{table=head]Level|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|4|2||||||||
2nd|4|2||||||||
3rd|4|2|1|||||||
4th|5|3|1|||||||
5th|5|3|2|1||||||
6th|5|3|2|1||||||
7th|6|4|2|2|1|||||
8th|6|4|3|2|1|||||
9th|7|4|3|2|2|1||||
10th|7|5|3|3|2|1||||
11th|7|5|4|3|2|2|1|||
12th|7|5|4|3|3|2|1|||
13th|7|6|4|4|3|2|2|1||
14th|7|6|5|4|3|3|2|1||
15th|7|7|5|4|4|3|2|2|1|
16th|7|7|6|5|4|4|3|2|2|1
17th|7|7|6|5|5|4|3|3|2|1
18th|7|7|7|6|5|5|4|4|3|2
19th|7|7|7|6|6|5|4|4|3|2
20th|7|7|7|7|6|6|5|5|4|3[/table]
Alignment
Any.
Hit Die
d4.
Class Skills
Spellcraft (Int), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Concentration (Con)
Skill Points at 1st Level
(2 + Int modifier) Χ 4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features
All of the following are class features of the Aluran Arcanist.
Weapon and Armor Proficiency
All simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with the casters gestures, which can cause his spells with somatic components to fail.
Spells
An Aluran Arcanist casts arcane spells which are drawn from the sorcerer/wizard or cleric spell lists. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, an Aluran Arcanist must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Arcanists spell is 10 + the spell level + the Arcanist's Charisma modifier.
Like other spellcasters, an Aluran Arcanist can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Charisma score.
An Aluran Arcanist's selection of spells is extremely limited. At each new Aluran Arcanist level, he gains one or more new spells. (Unlike spells per day, the number of spells an Aluran Arcanist knows is not affected by Charisma. The numbers on the table are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The Aluran Arcanist cant use this method of spell acquisition to learn spells at a faster rate, however.
Prestidigitation At Will
An Aluran Arcanist may cast Prestidigitation as a spell-like ability. This ability may be used at will.
(Result? Little more than a flavor bonus)
Turning or Rebuking Undead (Su)
Any Aluran Arcanist, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol.
A good Aluran Arcanist (or a neutral Aluran Arcanist who worships a good deity) can turn or destroy undead creatures. An evil Aluran Arcanist (or a neutral Aluran Arcanist who worships an evil deity) instead rebukes or commands such creatures. A neutral Aluran Arcanist of a neutral deity must choose whether his turning ability functions as that of a good sorcerer or an evil sorcerer. Once this choice is made, it cannot be reversed.
An Aluran Arcanist may attempt to turn undead a number of times per day equal to his Charisma modifier. A Aluran Arcanist with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
(Result? Can turn undead on par with a cleric useful, but worth 3 bad saves?)
Constrained Caster
An Aluran Arcanist cannot cast a spell opposed to his alignment. LN/NN/CN casters cannot cast spells with the [Good] or [Evil] descriptors. A CG/NG/LG caster cannot cast spells with the [Evil] descriptor. A LE/NE/CE caster cannot cast spells with the [Good] descriptor. NG/NN/NE casters cannot cast spells with the [Law] or [Chaos] descriptors.
An Aluran Arcanist cannot use spells with a range of personal.
An Aluran Arcanist must choose two forbidden schools and may not forbid divination or illusion in order to meet this requirement. An Aluran Arcanist may not know any spell (on any list!) from those two schools.
An Aluran Arcanist has the blood of the Southern Gods running through his veins. As such, an Aluran Arcanist can only be a Human or Gnome of the Aluran Republic.
An Aluran Arcanist can only enter a PrC which is primarily for the Republic (e.g. Aluran High Mage, Aluran Shadow Mage).
(e.g. A LG Aluran Arcanist who forbids Evocation, Transmutation and Enchantment can never cast Miracle [evocation], Command, Greater [enchantment], Eagle's Splendor [transmutation] or Create Undead [evil].)
(Result? ~ ½ of each of the two main spell lists.)
Flexible Spontaneous Caster (Ex)
An Aluran Arcanist may replace one of his spells known with any spell in any spellbook he has access to. The Aluran Arcanist must perform the switch in the light of a full moon (or once a week if you are using a different setting). He may replace one spell per point of charisma modifier (e.g. +4 = 4 spells replaceable). This replacement is permanent. (e.g. If you swap Magic Missile for Identify and don' have access to a spellbook with Magic Missile in it, you can't get Magic Missile back) Arcanists with this class ability may create spellbooks as a Wizard does. However, an Aluran Arcanist's spells known are not put into the book for free.
(Result? Almost wizard flexibility, but not quite....and requires gold for every inch of that flexibility.)
Metamagic Specialist (Ex)
An Aluran Arcanist does NOT increase the casting time by spontaneously applying metamagic to his spells.
(Result? Same as the sorcerer taking the metamagic specialist variant from the PHBII.)
Table: The Aluran Arcanist
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|0|0|0|0|Turn or Rebuke Undead, Constrained Caster|4|3||||||||
2nd|1|0|0|0|Metamagic Specialist|4|4||||||||
3rd|1|1|1|1||5|4|1|||||||
4th|2|1|1|1||5|5|2|||||||
5th|2|1|1|1|Flexible Spontaneous Caster|6|5|3|1||||||
6th|3|2|2|2||6|6|4|2||||||
7th|3|2|2|2||6|6|4|3|1|||||
8th|4|2|2|2||6|6|5|4|2|||||
9th|4|3|3|3||6|6|5|4|3|1||||
10th|5|3|3|3||6|6|6|5|4|2||||
11th|5|3|3|3||6|6|6|5|4|3|1|||
12th|+6/+1|4|4|4||6|6|6|6|5|4|2|||
13th|+6/+1|4|4|4||6|6|6|6|5|4|3|1||
14th|+7/+2|4|4|4||6|6|6|6|6|5|4|2||
15th|+7/+2|5|5|5||6|6|6|6|6|5|4|3|1|
16th|+8/+3|5|5|5||6|6|6|6|6|6|5|4|2|
17th|+8/+3|5|5|5||6|6|6|6|6|6|5|4|3|1
18th|+9/+4|6|6|6||6|6|6|6|6|6|6|5|4|2
19th|+9/+4|6|6|6||6|6|6|6|6|6|6|5|4|3
20th|+10/+5|6|6|6||6|6|6|6|6|6|6|6|5|4
[/table]
Table: Aluran Arcanist, Spells Known
{table=head]Level|0|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|4|2||||||||
2nd|4|2||||||||
3rd|4|2|1|||||||
4th|5|3|1|||||||
5th|5|3|2|1||||||
6th|5|3|2|1||||||
7th|6|4|2|2|1|||||
8th|6|4|3|2|1|||||
9th|7|4|3|2|2|1||||
10th|7|5|3|3|2|1||||
11th|7|5|4|3|2|2|1|||
12th|7|5|4|3|3|2|1|||
13th|7|6|4|4|3|2|2|1||
14th|7|6|5|4|3|3|2|1||
15th|7|7|5|4|4|3|2|2|1|
16th|7|7|6|5|4|4|3|2|2|1
17th|7|7|6|5|5|4|3|3|2|1
18th|7|7|7|6|5|5|4|4|3|2
19th|7|7|7|6|6|5|4|4|3|2
20th|7|7|7|7|6|6|5|5|4|3[/table]
Alignment
Any.
Hit Die
d4.
Class Skills
Spellcraft (Int), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Concentration (Con)
Skill Points at 1st Level
(2 + Int modifier) Χ 4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features
All of the following are class features of the Aluran Arcanist.
Weapon and Armor Proficiency
All simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with the casters gestures, which can cause his spells with somatic components to fail.
Spells
An Aluran Arcanist casts arcane spells which are drawn from the sorcerer/wizard or cleric spell lists. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, an Aluran Arcanist must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Arcanists spell is 10 + the spell level + the Arcanist's Charisma modifier.
Like other spellcasters, an Aluran Arcanist can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Charisma score.
An Aluran Arcanist's selection of spells is extremely limited. At each new Aluran Arcanist level, he gains one or more new spells. (Unlike spells per day, the number of spells an Aluran Arcanist knows is not affected by Charisma. The numbers on the table are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The Aluran Arcanist cant use this method of spell acquisition to learn spells at a faster rate, however.
Prestidigitation At Will
An Aluran Arcanist may cast Prestidigitation as a spell-like ability. This ability may be used at will.
(Result? Little more than a flavor bonus)
Turning or Rebuking Undead (Su)
Any Aluran Arcanist, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol.
A good Aluran Arcanist (or a neutral Aluran Arcanist who worships a good deity) can turn or destroy undead creatures. An evil Aluran Arcanist (or a neutral Aluran Arcanist who worships an evil deity) instead rebukes or commands such creatures. A neutral Aluran Arcanist of a neutral deity must choose whether his turning ability functions as that of a good sorcerer or an evil sorcerer. Once this choice is made, it cannot be reversed.
An Aluran Arcanist may attempt to turn undead a number of times per day equal to his Charisma modifier. A Aluran Arcanist with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
(Result? Can turn undead on par with a cleric useful, but worth 3 bad saves?)
Constrained Caster
An Aluran Arcanist cannot cast a spell opposed to his alignment. LN/NN/CN casters cannot cast spells with the [Good] or [Evil] descriptors. A CG/NG/LG caster cannot cast spells with the [Evil] descriptor. A LE/NE/CE caster cannot cast spells with the [Good] descriptor. NG/NN/NE casters cannot cast spells with the [Law] or [Chaos] descriptors.
An Aluran Arcanist cannot use spells with a range of personal.
An Aluran Arcanist must choose two forbidden schools and may not forbid divination or illusion in order to meet this requirement. An Aluran Arcanist may not know any spell (on any list!) from those two schools.
An Aluran Arcanist has the blood of the Southern Gods running through his veins. As such, an Aluran Arcanist can only be a Human or Gnome of the Aluran Republic.
An Aluran Arcanist can only enter a PrC which is primarily for the Republic (e.g. Aluran High Mage, Aluran Shadow Mage).
(e.g. A LG Aluran Arcanist who forbids Evocation, Transmutation and Enchantment can never cast Miracle [evocation], Command, Greater [enchantment], Eagle's Splendor [transmutation] or Create Undead [evil].)
(Result? ~ ½ of each of the two main spell lists.)
Flexible Spontaneous Caster (Ex)
An Aluran Arcanist may replace one of his spells known with any spell in any spellbook he has access to. The Aluran Arcanist must perform the switch in the light of a full moon (or once a week if you are using a different setting). He may replace one spell per point of charisma modifier (e.g. +4 = 4 spells replaceable). This replacement is permanent. (e.g. If you swap Magic Missile for Identify and don' have access to a spellbook with Magic Missile in it, you can't get Magic Missile back) Arcanists with this class ability may create spellbooks as a Wizard does. However, an Aluran Arcanist's spells known are not put into the book for free.
(Result? Almost wizard flexibility, but not quite....and requires gold for every inch of that flexibility.)
Metamagic Specialist (Ex)
An Aluran Arcanist does NOT increase the casting time by spontaneously applying metamagic to his spells.
(Result? Same as the sorcerer taking the metamagic specialist variant from the PHBII.)