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Mephibosheth
2007-12-23, 10:13 PM
Iconic Character Builds

Avatar d20 Project Website (http://avatar.d20.googlepages.com)
Avatar: the Last Airbender d20 Project Hub (http://www.giantitp.com/forums/showthread.php?t=67493)

Now that the project is relatively far along and abilities are relatively well-defined, I thought it'd be interesting to see how we could build the iconic characters of the Avatar: the Last Airbender setting. Using our system and already-existing resources, how would you stat the characters from the show?

Guidelines
Builds should be (at most) ECL 20. Some characters require all 20 levels, others don't, but none should go above ECL 20.
Use any source necessary, but try to limit non-core, non-setting material. I realize some builds are impossible without non-core material, but let's do our best.
Feats and Prestige Classes should be selected carefully, with each poster using his or her best judgment about how well a specific piece of content fits with the setting. Obviously, no casting classes are allowed.
In order to maximize accuracy to the show, each build should have two parts. First, an evaluation of capabilities in the form of a list of demonstrated skills. The level of detail is up to the poster. Second, the build itself.
The following format should be used:
Gender race class
Alignment size type (subtype
Init Senses
Languages Common
-----------------------------------------------------------------------------------------------------
AC
HP
Fort +X, Ref +X, Will +X
-----------------------------------------------------------------------------------------------------
Spd (X squares)
Melee
Ranged
Base Attack
Attack Options
Special Attacks
-----------------------------------------------------------------------------------------------------
Abilities Str X, Dex X, Con X, Int X, Wis X, Cha X
SQ
Feats
Skills
Additionally, this is a good place to post builds for generic characters as well. Mooks, soldiers, NPC's, generals, political leaders, military and police forces, bandits, mercenaries, arena fighters/professional wrestlers, and any other potentially useful and interesting builds can be posted here. Builds can be of any ECL, intended for any circumstance, or just for fun!

Directory
Aang (http://avatar.d20.googlepages.com/aang) (Forum Link (http://www.giantitp.com/forums/showpost.php?p=3768327&postcount=6)) - The Avatar! - Build by ErrantX
Jet (http://avatar.d20.googlepages.com/jet) (Forum Link (http://www.giantitp.com/forums/showpost.php?p=3776677&postcount=12)) - Freedom fighter and guerrilla leader - Build by Mephibosheth
Katara (http://avatar.d20.googlepages.com/katara) (Forum Link (http://www.giantitp.com/forums/showpost.php?p=3763282&postcount=2)) - Southern Water Tribe waterbender - Build by Mephibosheth
Mai (http://avatar.d20.googlepages.com/mai) (forum link (http://www.giantitp.com/forums/showpost.php?p=3563296&postcount=30)) - Fire Nation noble and thrown weapons master - Build by Mephibosheth
Piandao (http://avatar.d20.googlepages.com/piandao) (forum link (http://www.giantitp.com/forums/showpost.php?p=3536963&postcount=4)) - Fire Nation swordsmith and swordsman and Sokka's master - Build by Eighth_Seraph
Sokka (http://avatar.d20.googlepages.com/sokka) (Forum Link 1 (http://www.giantitp.com/forums/showpost.php?p=4169486&postcount=27), Forum Link 2 (http://www.giantitp.com/forums/showpost.php?p=4127401&postcount=22)) - A member of the Southern Water Tribe, a warrior and a swordsman, and a skillful (if unorthodox) tactician - Builds by Mephibosheth and Felinoel (respectively)
Toph Bei Fong (http://avatar.d20.googlepages.com/tophbeifong) (Forum Link (http://www.giantitp.com/forums/showpost.php?p=3771612&postcount=8)) - Blind earthbending master - Build by ErrantX
Ty Lee (http://avatar.d20.googlepages.com/tylee) (forum link (http://www.giantitp.com/forums/showpost.php?p=3548456&postcount=18)) - Circus performer, acrobat, and unarmed combatant - Build by Mephibosheth

Mephibosheth
2008-01-08, 12:44 AM
Since no one else has posted any, I may as well start things off. I present...


Katara

http://dvdscreenshots.avatarspiritmedia.net/220/729.jpg

Evaluation of Capabilities
Master Waterbending – including the Mist, Water Whip, Tentacle, Ice Shards, Healing Water, Steady Stance, Water Spout, Pressure, Wave, and Bloodbending seeds
Ranged Pin (http://dvdscreenshots.avatarspiritmedia.net/217/185.jpg)
Tripping (http://dvdscreenshots.avatarspiritmedia.net/218/134.jpg)
Diplomacy (http://dvdscreenshots.avatarspiritmedia.net/106/645.jpg )
Character Build

Female Human Waterbender 20
NG Medium Humanoid (Human)
Init Senses
Languages: Common
AC 23, flat-footed 10, touch 23
HP 92 (20d6+20)
Fort +7, Ref+16, Will +18
Speed 30 ft (6 squares) Swim 60 ft
Melee Unarmed Strike +19/+14/+9 (1d3) or Water Whip +19/+14/+9 or Ice Shards (Dagger) +19/+14/+9
Ranged Water Blast +19/+14/+9 (5d6)
Base Attack Bonus +15/+10/+5
Attack Options Deflect Attack, Circular Attack
Special Attacks Water Blast 5d6, Waterbending (see below)
Abilities Str 10, Dex 18, Con 12, Int 13, Wis 22, Cha 14
Special Qualities Pwntasticness, Aura of Motherliness
Feats Skill Focus (Waterbending), Ability Focus (Freeze/Melt), Weapon Finesse, Combat Expertise, Improved Trip, Focused Bending (Water Whip), Extra Bending Seed, Focused Bending (Tentacle)
Skills Concentration +24, Diplomacy +25, Knowledge (Bending) +7, Listen +23, Perform (Dance) +7, Sense Motive +29, Spot +23, Waterbending +34 (+38 for Water Whip)
Waterbending Forms Known Mist, Water Whip, Tentacle, Ice Shards, Healing Water, Steady Stance, Water Spout, Pressure, Wave, Propel, Bloodbending, Water Shield

So, what do you think?

Mephibosheth

Ceiling009
2008-01-08, 03:41 AM
Actually, it should be 1d4, not 1d3, since I think all benders get improved unarmed strike sooner or later, last I remember. Maybe, I thought they did...

RMS Oceanic
2008-01-08, 05:31 AM
Actually, it should be 1d4, not 1d3, since I think all benders get improved unarmed strike sooner or later, last I remember. Maybe, I thought they did...

Yeah, but unarmed strike still only deals 1d3 damage, unless you're a monk or have superior unarmed strike.

Ceiling009
2008-01-08, 05:54 AM
I guess you're right... I think it's silly that you get a d3 even when have to get it from a feat, I think I'm more used to the D20 Modern unarmed strike trees, where it's upped to a d4.

ErrantX
2008-01-09, 01:28 PM
Alright, let me try to do this here.


Avatar Aang, the Last Airbender

Evaluation of Capabilities:
Leadership
Mediation
Mastery of Elements

http://www.citv.co.uk/static/avatar1.jpg

Avatar Aang
Male human Airbender 16
NG medium humanoid (human, avatar)
Init +5 Spot +5/ Listen +5
Languages Common
-----------------------------------------------------------------------------------------------------
AC 28 (+5 Dex, +9 class defense, +4 dodge)
HP 15d6 (78 hit points)
Fort +7, Ref +15, Will +15
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares), fly 60ft (average), climb 50ft, swim 50ft
Melee: +12/+7/+2 melee (1d6 airbender's staff)
Ranged: +17/+12/+7
Base Attack: +12
Attack Options: Air blast, water blast (4d6), earth blast (4d6), fire blast (1d6), airbending, waterbending, earthbending, firebending, block bending
Special Attacks: Avatar State (currently locked), Air Play, Manipulate, Play with Fire, Move a Rock, Circular Attack
-----------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 20, Con 10, Int 12, Wis 20, Cha 15
SQ: Mastery of Elements (Airbender BL 16th, Waterbender BL 16th, Earthbender BL 16th, Firebender BL 1), Bridge Between, Body of Air, Improved Evasion, Fly (60ft, average), Head on Defense, Heat/Chill
Feats: Improved Unarmed Strike, Great Fortitude, Weapon Finesse, Dodge, Mobility, Skill Focus (airbending), Extra Seed (Air Shield), Extra Seed (Engulfing Winds), Airbending Study, Earthbending Study, Waterbending Study
Skills: Airbending +27, Balance +10, Climb +21, Concentration +10, Earthbending +24, Firebending +10, Handle Animal +10, Jump +24, Knowledge +10 (Bending), Knowledge +3 (Religion), Ride +11, Tumble +25, Waterbending +24
Airbending Seeds known: Air Scooter, Air Scythe, Deep Breath, Tornado, Run as the Wind, Airbender's Leap, Air Burst, Air Thrust, Air Shield, Engulfing Winds, Levitate
Waterbending Seeds known: Mist, Tentacle, Ice Shards, Water Shield, Water Spout, Wave, Pressure, Propel, Water Whip
Earthbending Seeds known: Armor, Earth Wall, Create Rubble, Earthen Stride, Excavate, Tremorsense, Column, Tilt
Firebending Seeds known: Fire Burst

---

What do you think?

-X

Enlong
2008-01-09, 03:38 PM
Just make sure to note that Aang's Avatar State is currently unusable.

ErrantX
2008-01-10, 01:28 PM
Toph Bei Fong


Evaluation of Capabilities
Determination
Wisdom (when she's not acting like a kid)
Earthbending Master

http://upload.wikimedia.org/wikipedia/en/6/62/Toph_ep26.png

Toph Bei Fong
Female human Earthbender 20
NG medium humanoid (human)
Init +3 Listen +27 / Spot -
Languages Common
-----------------------------------------------------------------------------------------------------
AC 21 (+3 Dex, +8 class defense)
HP 20d8+20 (102hp)
Fort +13, Ref +11, Will +18
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares), climb 60ft
Melee +14/+9/+4
Ranged +18/+13/+8
Base Attack +15
Attack Options: Earthblast 5d6, Defelect Bending
Special Attacks: Earthbending
-----------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 16, Con 12, Int 14, Wis 22, Cha 14
SQ: Blind (flaw), Enhanced Tremorsense
Feats: Skill Focus (Earthbending), Extra Seed x4, Lightning Reflexes, Template Mastery (Metalbending).
Skills: Bluff +8, Climb +8, Concentration +20, Earthbending +33, Intimidate +7, Jump +6, Knowledge (Bending) +20, Knowledge (Geography) +10, Listen +27, Tumble +10.
Earthbending Seeds Known: Tremorsense, Dust, Tilt, Earthwall, Armor, Steady Stance, Create Rubble, Compact, Metalbending, Immobilize, Excavate, Catapult, Earthen Stride


Enhanced Tremorsense: Due to Toph's extensive knowledge of earthbending, learned directly from badgermoles, she has overcome her blindness through using earthbending. While she has both feet on solid ground (anything with a bendable material for her), Toph can see as if she had the Blindsight trait. She uses her Earthbending skill in place of the Spot skill in all aspects.

---

After having made both Aang and especially with Toph, it's occurring to me that perhaps we've given Earthbenders and Firebenders too few of seeds... I'll bring this up in the bender thread.

-X

Mephibosheth
2008-01-10, 01:42 PM
Looks pretty good, X. I was hesitant to stat up Aang because of the complexities of being the Avatar, but you did good work! Out of curiosity, why did you only make Aang a 16th level Airbender? He seems to have a high level of mastery in the show. Obviously, it's not a huge deal (being that he's the Avatar and all), but I'm just curious.

With Toph, I think the only thing that's missing is her enhanced blindsight/tremorsense. This, however, is more of an omission on the part of the project than on your part. Perhaps we should start work on that over in the bending thread. Also, I know this is slightly off-topic for this thread, but I think Toph is an exception rather than the rule when it comes to knowledge of bending seeds. We don't seen nearly the variety of forms from other earthbenders that we see from Toph. I'm inclined to attribute this to her unorthodox learning style, but that's just me.

Nice work! I'll add them to the website.

Mephibosheth

ErrantX
2008-01-10, 01:51 PM
Posted an idea about Toph's enhanced tremorsense.

Also, the reasons for why Aang's only level 16 is due to his division of studies between water and earth, and because we're doing ECL 20, that he'd need some room to grow to accommodate his firebending, as per the Avatar template I wrote up in the previous bending thread.

-X

Mephibosheth
2008-01-10, 02:40 PM
Ah, I see. Great work, then.

I like the Enhanced Tremorsense ability. What if we were to make it an earthbender-only character trait (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm) wherein the character loses their normal powers of sight and gains the ability to use the tremorsense form continually without requiring any special action (effectively, blindsight). This gives the ability a definite range, ensures that it's clear the bender must be in contact with the earth. Thoughts?

Edit: How about this character trait to represent Toph?

Blind Earthbender
You've adapted to your lack of normal vision by enhancing your ability to sense vibrations through the earth.
Requirement:Earthbender level 1
Benefit: You gain the blindsight (http://www.d20srd.org/srd/specialAbilities.htm#blindsightAndBlindsense) special ability with a range equal to your bending range. This ability functions only when you are in physical contact with a material you can bend, and only allows you to "see" creatures and objects that are also in physical contact with material you can bend. Creatures and objects must be in physical contact with the same contiguous area of earth as you in order for them to be visible to your blindsight. If you are wearing shoes of any kind or are standing on sand or similarly shifty earth, all creatures within the range of your blindsight have partial concealment.
Drawback: You are blind, relying entirely on your blindsight.
Roleplaying Ideas: You might be defensive and bitter about your lack of normal vision, avoiding the topic or becoming angry when it is brough up. Alternatively, you might revel in the advantages your blindsight gives you. Some blind earthbenders use their blindness as a ploy to convince foes to underestimate them.

I'll admit it might be a little more powerful than normal traits, but I think it captures the benefits and drawback's of Toph's mode of perception.

What says the community?

Mephibosheth
2008-01-11, 01:40 PM
I was watching the Jet episode last night, and had to have a go at statting up everyone's favorite angsty, morally-ambiguous hero.


Jet
http://dvdscreenshots.avatarspiritmedia.net/110/174.jpg
Evaluation of Capabilities
Improved Trip (http://dvdscreenshots.avatarspiritmedia.net/217/465.jpg)
Deflecting ranged attacks (http://dvdscreenshots.avatarspiritmedia.net/217/169.jpg)
Improved Disarm (http://dvdscreenshots.avatarspiritmedia.net/110/229.jpg)
Brachiation and climbing (http://dvdscreenshots.avatarspiritmedia.net/110/780.jpg)
Impressive balance (http://dvdscreenshots.avatarspiritmedia.net/110/241.jpg) and tumble (http://dvdscreenshots.avatarspiritmedia.net/110/162.jpg) skills
Charismatic, possibly high diplomacy or perform (oratory) (http://dvdscreenshots.avatarspiritmedia.net/110/371.jpg)
Character Build

Male human Swashbuckler (PHB2 Shield of Blades variant) 7/Fighter 4/Exotic Weapons Master 1
CG medium humanoid (human)
Init +5 Spot +0/ Listen+0
Languages Common, Birdcalls
-----------------------------------------------------------------------------------------------------
AC 25 (+5 Dex, +10 Class Defense Bonus) (27 when using Shield of Blades)
HP 11d10+1d8+12 (81 hp)
Fort +8, Ref +8, Will +3
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares),
Melee: +18/+13/+8 (Tiger Head Hook Sword, 1d8+3) or +16/+16/+11/+6 (Tiger Head Hook Swords, 1d8+3/1d8+2)
Ranged: +14 (Tiger Head Hook Sword, 1d8+3)
Base Attack: +12/+7/+2
Attack Options: Trip +13, Disarm +22, Trip Attack (EWM)
Special Attacks: Insightful Strike
-----------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 20, Con 12, Int 13, Wis 10, Cha 14
SQ: Angstyness, Grace +1, Shield of Blades +2, Acrobatic Charge
Feats: Exotic Weapon Proficiency (Tiger Head Hook Swords ( http://www.giantitp.com/forums/showpost.php?p=3243242&postcount=1)), Combat Expertise, Weapon Finesse (B), Improved Trip, Improved Disarm, Deflect Arrows (B)*, Brachiation ( http://realmshelps.dandello.net/cgi-bin/feats.pl?Brachiation,all), Weapon Focus (Tiger Head Hook Swords) (B), Two Weapon Fighting (B), Unbalancing Blow ( http://realmshelps.dandello.net/cgi-bin/feats.pl?Unbalancing_Blow,all)
Skills: Balance +18, Bluff +15, Climb +17, Craft (Weaponsmith) +4, Diplomacy +15, Intimidate +8, Jump +19, Tumble +18

New/Revised Feats
DEFLECT ARROWS [General, Fighter]
Prerequisites: Dex 13, Improved Unarmed Strike or Weapon Focus (any melee weapon)
Benefit: Once per round, when you would normally be hit with a ranged attack, you may make an opposed attack roll to deflect the attack, taking no damage from it. You must be aware of the attack and not flat-footed

Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons cannot be deflected. You must either have a hand free or be wielding the weapon to which you have applied the Weapon Focus feat in order to deflect arrows.
Special: A fighter may select Deflect Arrows as one of his fighter bonus feats.
I placed him at 12th level because he's definitely not as powerful as Aang or Zuko, but he is a skilled fighter. I figure that, at 12th level, he could hold his own against Aang or Zuko, provided that neither of his opponents is using his abilities to the full (Aang doesn't ever want to truly defeat Jet, and Zuko can't use any of his bending when they fight in Ba Sing Se). He can easily be advanced, but 12th level seemed about right to me, and it gives him all the abilities we see him using in the show.

Any comments?

Eighth_Seraph
2008-01-13, 12:46 PM
For Deflect Arrows, you might want to specify that you must be wielding a weapon to which you have applied Weapon Focus in order to use the ability. Also, I was checking out the website links you put up in the OP (which are very impressive, by the way), and it's probably a good idea to include the feats we homebrewed in there somewhere, especially for Ty Lee and the benders.

Jet himself seems to be very well built, and twelfth level is appropriate for what we've seen from him. This brings up a topic that I'll put up on the Main Hub...

Mephibosheth
2008-01-14, 12:23 PM
The feats should already be posted on the website. Check this link (http://avatar.d20.googlepages.com/feats). Let me know if anything's missing.

Mephibosheth

Mephibosheth
2008-02-06, 02:26 PM
Zuko - Prince of the Fire Nation and Heir to the Throne

http://tn3-1.deviantart.com/fs10/300W/i/2006/086/d/2/Prince_Zuko_by_Deerock_Gorilla.jpg

Evaluation of Capabilities
Stealth – See The Blue Spirit episode
Skillful firebending – Fire Kick, Fire Whip, Blades of Fire, Fire Sweep, Fire in the Stomach, Break Stance, Fire Burst
Mastery of the Twin Dao ( http://dvdscreenshots.avatarspiritmedia.net/214/394.jpg)
Ranged Sunder ( http://dvdscreenshots.avatarspiritmedia.net/211/099.jpg) – of sorts
Waterbending Study ( http://screenshots.avatarspiritmedia.net/311/179.jpg)
Channel Blast ( http://dvdscreenshots.avatarspiritmedia.net/207/665.jpg)

Character Build

Male human Firebender 12, Rogue 6, Fighter 1, Rogue 1
CG (at least, after The Invasion) medium humanoid (human)
Init +4 Spot +0/Listen+0
Languages Common
-----------------------------------------------------------------------------------------------------
AC 26 (+4 Dex, +12 Defense Bonus)
HP 99 HP (19d6+1d10+20)
Fort +8, Ref +17, Will +15
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares),
Melee: Twin Dao +20/+16/+10 (1d8+1, 18-20/x2) OR Two-Weapon Fighting +18/+18/+13/+7 (1d8+1/1d8+1, 18-20/x2) OR Unarmed Strike +19/+14/+9 (1d3+1)
Ranged: Fire Blast +19/+14/+9 (4d6 fire)
Base Attack: +15/+10/+5
Attack Options: Sneak Attack +4d6, Two-Weapon Fighting, Point Blank Shot. Channel Blast
Special Attacks: Sundering Blast, Firebending, Redirect Lightening
-----------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 18, Con 13, Int 14, Wis 20, Cha 12
SQ: Angstyness, Endure Elements, Fire Resistance 5
Feats: Two-Weapon Fighting, Point Blank Shot, Improved Unarmed Strike (B), Weapon Finesse, Exotic Weapon Proficiency (Twin Dao), Sundering Blast, Weapon Focus (Twin Dao), Channel Blast, Waterbending Study, Precise Shot,
Skills: Balance +11, Climb +10, Concentration +16, Diplomacy +11, Disguise +8, Firebending +28, Gather Information +12, Hide +20, Intimidate +6, Jump +10, Knowledge (Bending) +11, Move Silently +20, Spot +21
Firebending Forms Known: Fire Kick, Fire Whip, Blades of Fire, Fire Sweep, Fire in the Stomach, Break Stance, Fire Burst

New Feats


SUNDERING BLAST
Prerequisites: Ability to use any bending Blast, Point Blank Shot, BAB +6
Benefit: You can use your bending blast to make a sunder attack against an opponents weapon or armor. Your blast must be able to deal direct damage in order to be used for sundering. Blasts count as one-handed weapons for the purpose of resolving sunder attempts. You must be within 30 ft of the target to use this feat.
Normal: You can only make a sunder attack with a slashing or bludgeoning melee weapon.
What do you think? I've been putting of statting up Zuko because I'm pretty sure peopl have definite opinions on what he should be capable of, and it's going to be difficult to reconcile those opinions in a single build. That said, critique away. Gimme your best shots.

Mephibosheth

Eighth_Seraph
2008-02-07, 08:50 PM
Huh. Looks good altogether, definitely, but why all the levels in rogue? From what I could tell, it looks like Zuko only really has Rogue skills and roleplays Rogue tendencies, since we've never seen him use sneak attack, even in situations when it would have been advantageous (Lake Loagai anybody?). Actually, a one-level dip in Rogue would be enough to get Rogue class skills, leaving space open for firebender levels.

I like the Sundering Blast feat, though, and it seems like a good addition to our growing feat base for benders.

Ceiling009
2008-02-07, 09:13 PM
I probably wouldn't make Twin Dao exotic. Yes, it's a cool sword, but mechanically not any different from just having two sabers (any finesseable equivalent). This should probably go into items... But, it seems that the Avatar world has a lot more finesseable swords than standard DnD, (sort of like most of the weapons were elven)... The Jian, Sokka's blade would also be considered exotic; as would a few of the other more interesting, but common weapons of the verse.

Mephibosheth
2008-02-08, 09:45 AM
Huh. Looks good altogether, definitely, but why all the levels in rogue? From what I could tell, it looks like Zuko only really has Rogue skills and roleplays Rogue tendencies, since we've never seen him use sneak attack, even in situations when it would have been advantageous (Lake Loagai anybody?). Actually, a one-level dip in Rogue would be enough to get Rogue class skills, leaving space open for firebender levels.

I wanted him to have pretty high modifiers in some crucial Rogue skills that aren't available to firebenders, and I didn't really think he needed more firebender levels. However, I was on the fence about a few seeds (esp. Explosion, Intensity, and Incandesce), and could definitely see taking away some of his Rogue levels in favor of more firebender levels, but I think that firebender 19/rogue 1 is too much firebender. I wanted him to be a noticeably weaker firebender than Iroh and Azula, but to have some martial and stealth skills that make up for that difference.


I probably wouldn't make Twin Dao exotic. Yes, it's a cool sword, but mechanically not any different from just having two sabers (any finesseable equivalent). This should probably go into items... But, it seems that the Avatar world has a lot more finesseable swords than standard DnD, (sort of like most of the weapons were elven)... The Jian, Sokka's blade would also be considered exotic; as would a few of the other more interesting, but common weapons of the verse.

Twin Dao (http://www.giantitp.com/forums/showpost.php?p=3807210&postcount=3). I'm just using the content we've already created. A single dao is a martial weapon, but the twin dao are exotic and intended to be wielded together. I think they're worth the feat, but it's definitely an issue that can be discussed.

jgmaurer
2008-03-18, 06:28 AM
Call me crazy....but wouldn't the modified Ranger class also work?

Martial training...check

Two weapon fighting....check

Stealth skills.... check

You could even argue that he has "favored enemy" Air Nomad

Mephibosheth
2008-03-18, 09:19 AM
That's entirely possible. I designed this Zuko before the Ranger class was a viable option, so I used the resources I had. I'd be interested to see a Ranger version of Zuko. It probably would be a more efficient route than Firebender/Rogue/Fighter.

Pink_Paladin
2008-03-20, 08:02 AM
Toph Bei Fong


Evaluation of Capabilities
Determination
Wisdom (when she's not acting like a kid)
Earthbending Master

http://upload.wikimedia.org/wikipedia/en/6/62/Toph_ep26.png

Toph Bei Fong
Female human Earthbender 20
NG medium humanoid (human)
Init +3 Listen +27 / Spot -
Languages Common
-----------------------------------------------------------------------------------------------------
AC 21 (+3 Dex, +8 class defense)
HP 20d8+20 (102hp)
Fort +13, Ref +11, Will +18
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares), climb 60ft
Melee +14/+9/+4
Ranged +18/+13/+8
Base Attack +15
Attack Options: Earthblast 5d6, Defelect Bending
Special Attacks: Earthbending
-----------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 16, Con 12, Int 14, Wis 22, Cha 14
SQ: Blind (flaw), Enhanced Tremorsense
Feats: Skill Focus (Earthbending), Extra Seed x4, Lightning Reflexes, Template Mastery (Metalbending).
Skills: Bluff +8, Climb +8, Concentration +20, Earthbending +33, Intimidate +7, Jump +6, Knowledge (Bending) +20, Knowledge (Geography) +10, Listen +27, Tumble +10.
Earthbending Seeds Known: Tremorsense, Dust, Tilt, Earthwall, Armor, Steady Stance, Create Rubble, Compact, Metalbending, Immobilize, Excavate, Catapult, Earthen Stride


Enhanced Tremorsense: Due to Toph's extensive knowledge of earthbending, learned directly from badgermoles, she has overcome her blindness through using earthbending. While she has both feet on solid ground (anything with a bendable material for her), Toph can see as if she had the Blindsight trait. She uses her Earthbending skill in place of the Spot skill in all aspects.

---

After having made both Aang and especially with Toph, it's occurring to me that perhaps we've given Earthbenders and Firebenders too few of seeds... I'll bring this up in the bender thread.

-X

I think Toph is CG...

felinoel
2008-03-31, 05:20 AM
Sokka

http://i46.photobucket.com/albums/f130/felinoel/DnD/063.jpg
http://i46.photobucket.com/albums/f130/felinoel/DnD/Sokka_by_TwiSteDCBloSsoM2.jpg

Evaluation of Capabilities
Skilled Statistician and Tactician
Swordmaster
Creativity
Versatility
Jack of all Trades
Uncanny Inventiveness
Character Build

Male Human Fighter 8/Ranger (Two Weapon Fighting) 4/Martial Artist (Passive Way) 1/ Exotic Weapon Master (Boomerang) 1
NG Medium Humanoid (Human)
Init 0 Senses
Languages: Common
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AC 12 , flat-footed 10, touch 12
HP 94 (9d10+5d8)
Fort (http://i46.photobucket.com/albums/f130/felinoel/DnD/okayg.gif) +14+1, Ref+8+2, Will +3-1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Speed 30 ft (6 squares) Swim 60 ft
Melee Adamantine Longsword (http://i46.photobucket.com/albums/f130/felinoel/DnD/241.jpg) +16/11/6 +1 (1d8+1 (+2 against Fire Nation military)), Boomerang (http://www.giantitp.com/forums/showthread.php?p=4112218#post4112218) +16/11/6 (1d6 (+2 against Fire Nation military)), Club (http://i46.photobucket.com/albums/f130/felinoel/DnD/sokka.jpg) +16/11/6 (1d6 (+2 against Fire Nation military)), Dagger (http://i46.photobucket.com/albums/f130/felinoel/DnD/sokka_coloringpage1-a.jpg) +16/11/6 (1d4 (+2 against Fire Nation military)), Unarmed attack +16/11/6 (1d8 (+2 against Fire Nation military))
Base Attack Bonus 14/9/4
Attack Options Clubs, Boomerang, and Longsword
Special Attacks Exotic Weapon Stunt, Enhanced Strike, Two-Weapon Fighting, Two-Weapon Defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities Str 11, Dex 15, Con 12, Int 18, Wis 9, Cha 19
Special Qualities Pwntasticness, Idiocractic Geniusness, Two Weap (http://i46.photobucket.com/albums/f130/felinoel/DnD/H9744_b_1.jpg)on Melee (http://i46.photobucket.com/albums/f130/felinoel/DnD/sokka_coloringpage1-a.jpg), Favored Wilderness: cold desert, Favored Enemy: Fire Nation (military). Wild Empathy, Wilderness Lore, Track, Endurance, Improved Unarmed Strike, Combat Expertise
Feats Jack of all Trades, Exotic Weapon Proficiency (Boomerang), Weapon Focus (Boomerang), Weapon Focus (Longsword), Weapon Specialization (Longsword), Track, Endurance, Improved Unarmed Strike, Combat Expertise, Weapon Finesse (Boomerang), Weapon Finesse (Longsword), ?? (+3 feats)
Skills Craft (weaponsmithing) 3 ranks, Bluff +2 Competance, ?? (+99 Skill Points)
Extra Skills +2 bonus on Hide, Listen, Move Silently, Spot, Survival, and Knowledge (nature (cold desert)); +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against Fire Nation military.
Defense Bonus +17



Give me comments, and be brutal, but keep in mind this is still in progress
I am guessing "Defense Bonus" gets added to the AC, but I couldn't find it anywhere saying whether or not, and I would rather not make an assumption so I just kept the Defense Bonus he gets seperate, that is until someone states what it is for.
This post itself will get edited while finalizing.

YPU
2008-03-31, 05:46 AM
Huh. Looks good altogether, definitely, but why all the levels in rogue? From what I could tell, it looks like Zuko only really has Rogue skills and roleplays Rogue tendencies, since we've never seen him use sneak attack, even in situations when it would have been advantageous (Lake Loagai anybody?). Actually, a one-level dip in Rogue would be enough to get Rogue class skills, leaving space open for firebender levels.



When springing the avatar from prison as the blue spirit he definitely sneak attacked a few fire guards.

felinoel
2008-03-31, 05:55 AM
I think Toph is CG...

I would think the same thing, she is most definitely chaotic


When springing the avatar from prison as the blue spirit he definitely sneak attacked a few fire guards.

Thats true too

RMS Oceanic
2008-03-31, 01:33 PM
One quibble: what's the reasoning for Zuko being Chaotic Good? Having a sense of honor, I'd have thought Zuko was Lawful.

felinoel
2008-03-31, 01:45 PM
One quibble: what's the reasoning for Zuko being Chaotic Good? Having a sense of honor, I'd have thought Zuko was Lawful.Perhaps because he switched sides? Or because of how wild he gets?

But I could see him being Lawful, yea...


EDIT:
Woah, after rewatching Sokka's episode in the third book, I realize a mistake I made, Sokka's strength is his dexterity, not his strength, also for some reason in that episode, Sokka had a new weapon at the beginning of it.
http://i46.photobucket.com/albums/f130/felinoel/DnD/vlcsnap-1425413.png
What is it? Its not his boomerang and its not his club, its like some weird hybrid of the two, I am willing to bet it was an artist's mistake, but should I include it?
EDIT:
http://i46.photobucket.com/albums/f130/felinoel/DnD/vlcsnap-1621875.png
No, his dad uses it, so I made a new item in that thread, I am calling it the Kukri-Club (http://www.giantitp.com/forums/showthread.php?p=4136847#post4136847) until I come up with a better name

EDIT:
After rewatching the Foggy Water Swamp tribe episode, I noticed Sokka has a machete, he just spawned one out of nothingness, thats when it hit me, his dagger (http://i46.photobucket.com/albums/f130/felinoel/DnD/sokka_coloringpage1-a.jpg)! Thats no dagger, thats his machete!
Why would a person from the South Pole carry around a machete? O.o

Oh well, I am in the middle of making the appropriate adjustments for this edit, and the one above, please comment on anything else there.

EDIT:
Well it looks like he has a few ranks in lockpicking
http://i46.photobucket.com/albums/f130/felinoel/DnD/vlcsnap-1528785.png

EDIT:
Actually, instead of ranks in lockpicking, which would seem to go against his morals, he is using his Jack of all Trades feat there, so nevermind about the lockpicking ranks

Mephibosheth
2008-04-09, 12:48 PM
Your Sokka is interesting and perfectly viable, but I don’t think I’d build Sokka that way. First, I can’t remember seeing Sokka use two-weapon fighting the way we’ve seen Zuko or Jet use it. Sure, you can find pictures of Sokka holding a weapon in each hand, but I can’t remember a scene where he actually fights that way. For this reason, I’d build Sokka without any Ranger levels. Second, Sokka has to have at least 3 levels of Martial Artist (Passive Way) to pick up the Passive Stance ability we see him using in The Warriors of Kyoshi. Third, he definitely picks up his Fighter levels as the series progresses rather than having them in the beginning. Finally, I think he ultimately focuses on his longsword rather than his boomerang as a primary weapon, making the Exotic Weapon Master level unnecessary.

That said, here’s what I would suggest for a Sokka build. My delay in responding is largely due to my desire to have a replacement build ready when I posted. Let me know what you think.


Sokka – Idea/Complaining Guy

http://tn3-2.deviantart.com/fs19/300W/f/2007/236/6/8/Season_3_Sokka_by_mase0ne.jpg

Evaluation of Capabilites
Capable warrior proficient with boomerangs, clubs, daggers, and longswords
Inventive (if unconventional and unconfident) tactician and military leader
Lockpicking (http://dvdscreenshots.avatarspiritmedia.net/308/195.jpg)
Improved Sunder (http://dvdscreenshots.avatarspiritmedia.net/310/640.jpg)
Improved Disarm (http://dvdscreenshots.avatarspiritmedia.net/304/479.jpg)
Passive Stance (http://dvdscreenshots.avatarspiritmedia.net/104/363.jpg)
Deflect Arrows (http://dvdscreenshots.avatarspiritmedia.net/208/629.jpg)
Tracking (http://dvdscreenshots.avatarspiritmedia.net/115/024.jpg)

Character Build

Male human Wilderness Rogue (feat variant) 5, Martial Artist (Passive Way) 3, Fighter 10
NG medium humanoid (human)
Init +4 Spot +9/Listen+12
Languages Common
-----------------------------------------------------------------------------------------------------
AC 26 (+4 Dex, +12 Defense Bonus), Flat-footed 22, Touch 26
HP 106 HP (5d6+3d8+10d10+18)
Fort +8, Ref +14, Will +8
-----------------------------------------------------------------------------------------------------
Spd 30 (6 squares),
Melee: Longsword +20/+15/+10/+5 (1d8+3, 19-20/x2) OR Club +19/+14/+9/+4 (1d6 +3, 20/x2) OR Unarmed Strike +19/+14/+9/+4 (1d8+3, 20/x2)
Ranged: Boomerang +21/+16/+11/+6 (1d6+3, 20/x2)
Base Attack: +16/+11/+6/+1
Attack Options: Passive Stance, Clever Footing, Tactical Maneuvering, Press the Advantage
Special Attacks: Trip +7, Disarm +24, Swath, Lunge, Finisher Cut
-----------------------------------------------------------------------------------------------------
Abilities Str 16, Dex 18, Con 13, Int 18, Wis 12, Cha 14
SQ: Inferiority Complex
Feats: Track, Point Blank Shot, Precise Shot, Exotic Weapon Proficiency (boomerang), Weapon Focus (boomerang), Combat Reflexes, Combat Expertise (b), Improved Disarm, Improved Trip (b), Deflect Arrows, Power Attack, Weapon Focus (Longsword), Dodge, Balanced Blade, Improved Disarm, Mobility, Mobile Mastery, Parry Defense, Solitary Strike
Skills: Balance +15, Bluff +15, Climb +24, Craft (Weapons) +14, Diplomacy +13, Disguise +8, Hide +11, Intimidate +12, Jump +24, Knowledge (Architecture and Engineering) +9, Listen +12, Move Silently +11, Open Lock +12, Ride +18, Search +8, Spot +9, Survival +9, Swim +24

Hope that helps.

Mephibosheth

felinoel
2008-04-09, 01:39 PM
Oops triple posted, please delete

felinoel
2008-04-09, 01:44 PM
Oops, triple posted, please delete

felinoel
2008-04-09, 01:46 PM
The reason why I gave him the levels in ranger, is because of the favored enemy and favored enviroment, in fact I was tempted to give him one more level in ranger so he could get fire benders as another favored enemy, also I chose two-weapon fighting because often he is seen with a boomerang in one hand and a club in his offhand. I only gave him 1 level of martial artist because I went and watched the episode where he is trained in that style, there is no way for him to have more then one level in it, in fact I was worried about giving him the one level in it from the amount of time spent learning it.

I only put the fighter class in the front of the list of his classes, because I put them in order of how most to least levels

I noticed from the show he trains in a lot of weapons and styles, which seem to make him more useless, a lot of the things he learns is unnecessary, he seems to think if he learns how to fight with anything he will be better then anyone, which in a pinch can be true, if you are weaponless and have to fight with whatever you can find, but still. But I gave him that prestige class because the weapon was his dad's and it meant a lot to him and he used it often so to me it seemed like he would try to specialize in it.

I was originally building him from a rogue, but then I switched that to ranger, a wilderness rogue is an interesting idea for it.


EDIT:
No, he doesn't use two-weapon fighting like Jet and Zuko, but he definitely seems to be able to be a two-weapon fighter

felinoel
2008-04-12, 11:57 PM
My delay in responding is largely due to my desire to have a replacement build ready when I posted. Let me know what you think.If your current delay in responding is for this same reason, please stop with that and just post, posting is fine without a whole build already built

Mephibosheth
2008-04-14, 08:52 AM
If your current delay in responding is for this same reason, please stop with that and just post, posting is fine without a whole build already built

Nope, not really. I just haven't had a chance to post yet. I'm happy with both builds to be perfectly honest. I've posted both of them on the website. They ultimately accomplish most of the same goals, just with different foci. There's no "right way" to build these characters, imo. That said, here are my responses to your comments:


The reason why I gave him the levels in ranger, is because of the favored enemy and favored enviroment, in fact I was tempted to give him one more level in ranger so he could get fire benders as another favored enemy, also I chose two-weapon fighting because often he is seen with a boomerang in one hand and a club in his offhand. I only gave him 1 level of martial artist because I went and watched the episode where he is trained in that style, there is no way for him to have more then one level in it, in fact I was worried about giving him the one level in it from the amount of time spent learning it.

These are completely valid reasons, and definitely justify your decisions. I disagree that he has favored environment (cold desert) (he doesn't seem to fight any more effectively at the poles than he does anywhere else) and I'm ambivalent about the favored enemy, but I can easily see including them.

In terms of two-weapon fighting, I still maintain that he never actually demonstrates the fighting style. Yes, he holds weapons in both hands, but he never actually fights with them. Remember, a character can fight with two weapons even without the feat, but they take steep penalties. I think it's more likely that he just wants to have an extra weapon at hand in case he looses/throws his primary one.

In terms of this martial artist levels, I'm reluctant to base the amount of levels a character has in a given class on the amount of in-show training they show. Remember that Katara moves from being a low- to moderate-level waterbender to being a master waterbender in the span of a single episode. In The Warriors of Kyoshi, Sokka demonstrates the martial artist Passive Stance ability, which is why I gave him 3 levels in the class.


I noticed from the show he trains in a lot of weapons and styles, which seem to make him more useless, a lot of the things he learns is unnecessary, he seems to think if he learns how to fight with anything he will be better then anyone, which in a pinch can be true, if you are weaponless and have to fight with whatever you can find, but still. But I gave him that prestige class because the weapon was his dad's and it meant a lot to him and he used it often so to me it seemed like he would try to specialize in it.

Again, valid points. I disagree that he trains multiple weapons (we only ever see him training with a few weapons - boomerang and longsword off the top of my head), but he does use a wide variety. I just don't think they merit any special notation in his character build. Just because a character uses a club doesn't mean he has any special feats other than Weapon Proficiency. And that's a good point about his boomerang (though I can't remember whether it was his father's boomerang or not).

In the end, both builds are valid. Like I said, I put both of them on the website.

Mephibosheth

fred321
2008-04-14, 11:54 AM
ECL 20 is very high for these characters, They´re still very young and there are some people who are stronger than them. If we consider Roku as a "full realised avatar" as a 20th level characther (with a higher ECL due to avatar template), we can see that Aang is still vey far from him. Zuko is far behind Aang and Toph, but his build was 20th level.

In all other aspects, very great builds.

The Rose Dragon
2008-04-14, 12:24 PM
Well, Aang is, if I remember correctly, a level 17 airbender, and not an Avatar as long as Roku has been at level 20, so he has less ability in other bending arts.

And Katara, Toph and all the others are pretty kickass despite their age. As others point out often, Katara was deemed a master after barely a month of training, and the things she does in the show are not to be underestimated.

Mephibosheth
2008-04-14, 12:38 PM
This issue has been brought up before, and there are valid points on either side of the debate. The first iconic character build (the Piandao build Eighth_Seraph used to demonstrate some of his new feats over on one of the non-bending classes threads) was at ECL 20, most likely because he needed all the feat slots. When I started making other character builds and started this thread for build discussions, I went with ECL 20 to ensure parity with the Piandao build, and it's just gone on from there. I'm fairly sure there are ways reduce the ECL of almost all of the builds through more efficient feat selection or chalking some abilities/traits up to roleplaying instead of build mechanics.

Another suggestion that has been made a few times (and one for which I have some sympathy) is that Roku's experience and Avatar status have made him an epic-level character. Obviously this means we have to craft epic progressions for the system, but it's an option. Remember too that Roku's most awesome feat:
imo, the destruction of the fire temple/palace during his fight with Sozin in The Avatar and the Fire Lord.
was performed while under the influence of the Avatar State, granting him a huge bonus to his bending skill checks and enabling the awesomeness that ensued. Later in the episode, when he's not in the Avatar State, his powers seem more reasonable and in lines with abilities we've seen the other main characters perform.

Hope that helps.

Mephibosheth

felinoel
2008-04-14, 06:51 PM
Nope, not really. I just haven't had a chance to post yet. I'm happy with both builds to be perfectly honest. I've posted both of them on the website. They ultimately accomplish most of the same goals, just with different foci. There's no "right way" to build these characters, imo. That said, here are my responses to your comments:



These are completely valid reasons, and definitely justify your decisions. I disagree that he has favored environment (cold desert) (he doesn't seem to fight any more effectively at the poles than he does anywhere else) and I'm ambivalent about the favored enemy, but I can easily see including them.

In terms of two-weapon fighting, I still maintain that he never actually demonstrates the fighting style. Yes, he holds weapons in both hands, but he never actually fights with them. Remember, a character can fight with two weapons even without the feat, but they take steep penalties. I think it's more likely that he just wants to have an extra weapon at hand in case he looses/throws his primary one.

In terms of this martial artist levels, I'm reluctant to base the amount of levels a character has in a given class on the amount of in-show training they show. Remember that Katara moves from being a low- to moderate-level waterbender to being a master waterbender in the span of a single episode. In The Warriors of Kyoshi, Sokka demonstrates the martial artist Passive Stance ability, which is why I gave him 3 levels in the class.Well I am not basing it off of in-show training, I am basing it off of how much time he could have spent there
In terms of his two-weapon fighting, I think we can safely say from what is seen on the show that he knows how to fight with two weapons, but he chooses not to, but that is just my thoughts




Again, valid points. I disagree that he trains multiple weapons (we only ever see him training with a few weapons - boomerang and longsword off the top of my head), but he does use a wide variety. I just don't think they merit any special notation in his character build. Just because a character uses a club doesn't mean he has any special feats other than Weapon Proficiency. And that's a good point about his boomerang (though I can't remember whether it was his father's boomerang or not).

In the end, both builds are valid. Like I said, I put both of them on the website.

MephiboshethOn the first couple of shows I think I remember you seeing him training in the club too, but where he learns the Martial Art class I believe he is learning it with a fan, but I don't think I gave him weapon proficiency in anything other then his boomerang and his sword
I am only mildly sure it was given to him by his father



Character Build 1
Male human Wilderness Rogue (feat variant) 5, Martial Artist (Passive Way) 3, Fighter 10
NG medium humanoid (human)
Melee: Longsword +20/+15/+10/+5 (1d8+3, 19-20/x2) You don't see his longsword as being Adamantine? The DnD rules for Adamantine is that it is either from a meteorite or a magic mine and it is usually a jet black with a slight hint of dark green (http://i46.photobucket.com/albums/f130/felinoel/DnD/241.jpg)
Plus, the metal seems to give him some advantage, due to the way they reacted to it


ECL 20 is very high for these characters, They´re still very young and there are some people who are stronger than them. If we consider Roku as a "full realised avatar" as a 20th level characther (with a higher ECL due to avatar template), we can see that Aang is still vey far from him. Zuko is far behind Aang and Toph, but his build was 20th level.

In all other aspects, very great builds.ECL 20 is considered epic, which I believe we can safely assume these characters are epic, if not close to being epic, age does not determine ability


This issue has been brought up before, and there are valid points on either side of the debate. The first iconic character build (the Piandao build Eighth_Seraph used to demonstrate some of his new feats over on one of the non-bending classes threads) was at ECL 20, most likely because he needed all the feat slots. When I started making other character builds and started this thread for build discussions, I went with ECL 20 to ensure parity with the Piandao build, and it's just gone on from there. I'm fairly sure there are ways reduce the ECL of almost all of the builds through more efficient feat selection or chalking some abilities/traits up to roleplaying instead of build mechanics.

Another suggestion that has been made a few times (and one for which I have some sympathy) is that Roku's experience and Avatar status have made him an epic-level character. Obviously this means we have to craft epic progressions for the system, but it's an option. Remember too that Roku's most awesome feat:
imo, the destruction of the fire temple/palace during his fight with Sozin in The Avatar and the Fire Lord.
was performed while under the influence of the Avatar State, granting him a huge bonus to his bending skill checks and enabling the awesomeness that ensued. Later in the episode, when he's not in the Avatar State, his powers seem more reasonable and in lines with abilities we've seen the other main characters perform.

Hope that helps.

MephiboshethBeing the Avatar does totally screw with a character's ECL and it definitely would screw up building the character

lothofkalroth
2008-04-15, 08:17 AM
I haven't read all the character creation rules yet, and He isn't a major character in the series, but i thought Koh the Face stealer was fairly iconic, and might make an interesting enemy for some of the higher level characters. Or maybe just as a plot device, I did make him fairly strong.

Anyway, Enjoy!

http://i250.photobucket.com/albums/gg264/A_light_in_the_Dark/koh.jpg

Koh, the Face Stealer
Greater Spirit (lvl ?)
NE Large outsider (spirit)
Init +10 Listen +29 / Spot +25
Languages: special
-----------------------------------------------------------------------------------------------------
Koh is an Elder Spirit, possibly as old as creation itself. His body is insect-like and segmented, like that of a millipede. He has several sets of legs, extending several feet in length. The bulbous segments that make up his torso end in a freakish mockery of an eye, ringed by eight, spider-like legs. This "eye" can blink to change Koh's face, which is most often that of a white mask with red lips, gray rings around the eyes, and two small black dots at the top, though none can be certain that he even has a face of his own.
-----------------------------------------------------------------------------------------------------
AC 31 (+10 Dex, +11 Natural Armor)
HP 20d12+20 (140hp)
Fort +22, Ref +30, Will +33
-----------------------------------------------------------------------------------------------------
Spd: 30 (6 squares), climb 120ft
Melee: +20/+15/+10/+5
Ranged: ?unknown?
Base Attack: +20
Attack Options: Rend 4d12 (10 ft. reach), slam 4d6
Full Attack: Six sets of legs (+20 melee, piercing 1d10), or rend, or slam
Special Attacks: Face Steal
-----------------------------------------------------------------------------------------------------
Abilities: Str 20, Dex 30, Con 23, Int 21, Wis 22, Cha 24
SQ: Alter Self (special), Face Steal, Ethereal Jaunt (special) Frightful Presence, Gate (spell-like ability), tongues.
Feats: Lightning Reflexes, Dodge, Mobility, Spring Attack.
Skills: Bluff +22, Climb +42, Concentration +20, Intimidate +51, Jump +28, Knowledge (History) +40, Knowledge (Geography: Spirit world) +40, Listen +27, Sense Motive +13 Move Silently +31.

Alter Self: Koh may take on the face of any creature he has performed the Face Steal ability on previously.

Face Steal: When in the presence of Koh, it is wise to remain emotionless. Any time Koh manages to catch a creature displaying emotion, he may steal their face as a standard action. Once stolen the face cannot be returned except by killing Koh. The faceless creature is permanently blind, deaf, and without scent or taste (should that matter). It does not, however, suffocate. It's face is a smooth, blank sheet of flesh, the same color as the surrounding skin. As soon as Koh steals a creature's face, the creature must pass a DC 35 Will save or become frightened for 1d6 rounds.

Ethereal Jaunt: If in the material plane/normal world, Koh may become ethereal as a free action. Koh can go back to being material as a free action as well. The Amount of time spent in the jaunt is indefinite, since Koh is inherently tied to the spirit world. Koh can do this as often as he wants.

Frightful Presence: Koh's appearance is so grotesque and frightening, that it may cause some to panick at the mere sight of him. Upon failing a DC 10 Will save, the subject looking at Koh is stricken with fear (as the spell of the same name) for 1 round. This is especially handy for stealing their face.

Gate: As a free action, Koh may open up a gate between the material plane and the Ethereal plane (normal world/spirit world). The Gate can be any size up to 10 ft. x 10 ft.

Tongues: Koh, being an elder spirit, can speak and understand all languages.

Mephibosheth
2008-04-15, 10:06 AM
Ooh, I like this. I like it a lot! Well done, lothofkalroth!

I only have two suggestions. First, it might be a good idea to clarify the duration of Koh's Ethereal Jaunt ability. I get the feeling that it's indefinite, but it would probably be a good idea to have that explicitly stated. Second, it would be nice to have some more clarification of Koh's Gate ability as well. How big is the gate? How long is it open? What can be done through the gate? Stuff like that.

These minor comments aside, this is awesome!

felinoel
2008-04-15, 01:33 PM
Koh is an Elder Spirit, possibly as old as creation itself. His body is insect-like and segmented, like that of a millipede. He has several sets of legs, extending several feet in length. The bulbous segments that make up his torso end in a freakish mockery of an eye, ringed by eight, spider-like legs. This "eye" can blink to change Koh's face, which is naturally that of a white mask with red lips, gray rings around the eyes, and two small black dots at the top.I have only one problem with this build, his natural face is? How are you sure thats his natural face? It could be that he "naturally" is faceless which would be why he steals faces, it could also be that this face that you call his natural one was from some spirit who naturally looks like that, or from a regular human who was wearing face paint at the time and when Koh steals a face the paint stays
This is all very probable

lothofkalroth
2008-04-15, 02:26 PM
Glad you guys like it. I figured Koh was too cool and creepy not to include in this project.


I have only one problem with this build, his natural face is? How are you sure thats his natural face? It could be that he "naturally" is faceless which would be why he steals faces, it could also be that this face that you call his natural one was from some spirit who naturally looks like that, or from a regular human who was wearing face paint at the time and when Koh steals a face the paint stays
This is all very probable

Yes, this is true. But i figured that there should be a default face for him, and in the show, this seemed to be it, since it was the one he used the most often, and was the one he was wearing when Aang first encountered him. It also seems to be the most neutral of all the faces, suggesting a base face. You're very right though, any number of things could actually be the case.

(and i made the aforementioned Ethereal jaunt and gate updates!)

felinoel
2008-04-16, 03:52 AM
Glad you guys like it. I figured Koh was too cool and creepy not to include in this project.



Yes, this is true. But i figured that there should be a default face for him, and in the show, this seemed to be it, since it was the one he used the most often, and was the one he was wearing when Aang first encountered him. It also seems to be the most neutral of all the faces, suggesting a base face. You're very right though, any number of things could actually be the case.

(and i made the aforementioned Ethereal jaunt and gate updates!)Then perhaps try wording it differently?

lothofkalroth
2008-04-16, 09:18 AM
Yay! I updated the wording to sound more mysterious!

felinoel
2008-04-17, 08:46 PM
Yay! I updated the wording to sound more mysterious!I like this wording better, I wholeheartedly approve with this character bio



EDIT:
After watching Sokka use some awesome ranger skills in the beginning of Episode: 115: Bato of the Water Tribe, I think I may want to give him another level or two of it

Mephibosheth
2008-07-03, 01:47 PM
*Casts Raise Thread*

I was looking at the website the other day, and I realized we're still missing some important iconic character builds. I especially felt the lack of "his royal, tea-loving kookiness." With this in mind, here's...


Iroh – The Dragon of the West

http://fc08.deviantart.com/fs10/i/2006/098/d/f/Uncle_Iroh_the_Dragon_by_Deerock_Gorilla.jpg
Evaluation of Capabilities
Master Firebender including knowledge of the Lightening (http://dvdscreenshots.avatarspiritmedia.net/209/281.jpg) and Breath of the Dragon (http://dvdscreenshots.avatarspiritmedia.net/220/089.jpg) seeds
Ability to see spirits (http://dvdscreenshots.avatarspiritmedia.net/107/521.jpg)
Extremely skillful general
Capable musician – vocals (http://dvdscreenshots.avatarspiritmedia.net/118/154.jpg), stringed instruments (http://dvdscreenshots.avatarspiritmedia.net/215/171.jpg)
Waterbending Study (http://dvdscreenshots.avatarspiritmedia.net/112/700.jpg)


Character Build
Male human Firebender 20
CG medium humanoid (human)
Init +3 Spot +6/Listen+6
Languages Common
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AC 21 (+3 Dex, +9 Defense Bonus)
HP 112 HP (20d6+40)
Fort +8, Ref +15, Will +18
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Spd 30 (6 squares),
Melee: Unarmed Strike +18/+13/+8 melee (1d3+1)
Ranged: Fire Blast +18/+13/+8 (6d6 fire) or Firestorm +16/+16/+11/+6 (4d6 fire)
Base Attack: +15/+10/+5
Attack Options:Deflect Attack, Point Blank Shot, Channel Blast
Special Attacks: Firestorm (-2/-2), Firebending, Redirect Lightening
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Abilities Str 13, Dex 16, Con 15, Int 16, Wis 22, Cha 14
SQ: Angstyness, Endure Elements, Fire Resistance 5
Feats: Point Blank Shot, Skill Focus (Firebending), Weapon Finesse, Improved Unarmed Strike (B), Precise Shot, Spirit Touched, Ability Focus (Breath of the Dragon), Waterbending Study, Break Stance
Skills: Concentration +25, Firebending +32, Knowledge (Bending) +26, Knowledge (History) +15, Knowledge (Religion) +14, Listen +29, Perform (Stringed Instruments) +13, Perform (Sing) +12, Profession (tea maker) +17, Spot +29
Firebending Forms Known: Fire Kick, Explosion, Blades of Fire, Intensity, Fire Sweep, Fire in the Stomach, Breath of the Dragon, Fire Burst, Lightening, Incandescence, Fire Burst

felinoel
2008-07-03, 02:01 PM
Ah yes, one of my two fav characters, I am actually planning to cut my beard so it grows like his for a cosplay I might do... maybe... Anyways don't forget adding somewhere about how he is a member of O.W.L., maybe in the evaluation part, also he is extremely good with tactics being one of the best generals the Fire Nation ever had, so maybe rise his intelligence a bit more...

jagadaishio
2008-07-04, 03:12 PM
I think that Iroh would be a high level firebender than just 20. He's certainly epic.

felinoel
2008-07-04, 03:15 PM
I think that Iroh would be a high level firebender than just 20. He's certainly epic.

Hmmm, good point, especially since he was such a highly ranked general he would definitely have had enough experience for above epic level

felinoel
2008-07-20, 08:53 PM
I was watching the episode where Sokka gets trained by the Kyoshi warriors, and Suki says he has only been going at it for one day, and then they get attacked... so he only had one day of training with them... I don't think that could make three levels? :smallconfused:

String
2008-07-24, 07:17 PM
Hey, Iwanted to comment on Koh. First, I like him almost 100%. I have only a few minor suggestions in order to flesh out the Face Steal ability. My suggested changes are in bold:


Face Steal: When in the presence of Koh, it is wise to remain emotionless. Every minute that a creature spends in within sight of Koh, they must make a DC 15 Will Save in order to keep their face devoid of emotion. Failure indicates that Koh may steal their face as an immediate action. In Addition, Koh may make a Bluff or Intimidate check against any one creature within 60 ft twice an encounter, opposed by a Will Save or Bluff Check, whichever is higher. Once stolen the face cannot be returned except by killing Koh. The faceless creature is permanently blind, deaf, and without scent or taste (should that matter). It does not, however, suffocate. It's face is a smooth, blank sheet of flesh, the same color as the surrounding skin, which is dissettling, causing a -10 to Charisma-based checks. As soon as Koh steals a creature's face, the creature must pass a DC 35 Will save or take 2d6 persistant Wisdom Damage that does not begin to heal until their face is returned.

I feel like this emulates the constant struggle remain expressionless in the face of Koh, and the last bit makes it more of a big deal to lose your face. I assume that Avatar Kuruk's bride-to-be took full wisdom damage (or at least enough to drop her to zero), causing her to drop into a coma, hence Kuruk's quest to kill the beast for destroying his bride. Apparently the monkey got lucky.


Thoughts?

felinoel
2008-07-24, 08:09 PM
Hey, Iwanted to comment on Koh. First, I like him almost 100%. I have only a few minor suggestions in order to flesh out the Face Steal ability. My suggested changes are in bold:



I feel like this emulates the constant struggle remain emotionless in the face of Koh, and the last bit makes it more of a big deal to lose your face. I assume that Avatar Kuruk's bride-to-be took full wisdom damage (or at least enough to drop her to zero), causing her to drop into a coma, hence Kuruk's quest to kill the beast for destroying his bride. Apparently the monkey got lucky.


Thoughts?But its not that hard to remain emotionless...

String
2008-07-24, 08:14 PM
I must respectfully disagree. Because it's not so much 'emotionless" as "expressionless", which I believe to be fairly difficult (then again, I am a fairly expressionfull(?) person). A raised eyebrow, a slight smirk, a slightly agape jaw while you think of what to say, all these things are expressions. Some people have become so accustomed to certain expressions gracing their face that they dont even notice they have an expression, which I think is fairly represented. I believe that it is quite difficult to remain expressionless in general, much less when faced by a giant millipede monster.

felinoel
2008-08-12, 03:38 PM
I must respectfully disagree. Because it's not so much 'emotionless" as "expressionless", which I believe to be fairly difficult (then again, I am a fairly expressionfull(?) person). A raised eyebrow, a slight smirk, a slightly agape jaw while you think of what to say, all these things are expressions. Some people have become so accustomed to certain expressions gracing their face that they dont even notice they have an expression, which I think is fairly represented. I believe that it is quite difficult to remain expressionless in general, much less when faced by a giant millipede monster.

Judging from Aang's encounter with Koh, I would agree in that it is not emotionless but expressionless that is needed to be


But I wonder, how many characters will get finished by the time the project is considered "finished"
Here is a page of characters that could be made
http://avatar.wikia.com/wiki/Category:Characters

Zak Crimsonleaf
2008-09-18, 12:07 AM
Hey. If you get Iroh's stats worked out, that only leaves Azula from the list on the site. So I've put together my version. It follows. I haven't got a picture yet. I may have gotten a few things wrong.


Azula
Evaluation of Capabilities

-Mastery of firebending, including the Blue Fire feat and Coldblooded Fire seed.
-Agile
-Dominating Personality
-Highly Intelligent

Character Build:

Female human Firebender 19
LE medium humanoid(human)
Initiative: +4 Senses: Spot +26, Listen +4
Languages Common, Insidious, Polite
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AC 23, touch 23, flat-footed 19
HP: 129 (19d8+19)
Fort: +7, Ref: +15, Will: +15
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Speed: 30 ft. (6 squares)
Melee: Unarmed Strike +18/+13/+8 (1d3+0)
Ranged: Fire Blast +18/+13/+8
Base Attack Bonus: +14/+9/+4
Attack Options: Channel Blast
Special Attacks: Firebending
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Abilities: Str 10, Dex 18, Con 12, Int 18, Wis 19, Cha 14
SQ: Supreme Evilness, Fire Blast 5d8, Play With Fire, Child of the Sun, Endure Elements, Firestorm, Fire Resistance 5, Cold Resistance 5
Feats: Persuasive, Skill Focus(firebending), Improved Unarmed Strike(B), Combat Reflexes, Disperse Attack, Point Blank Blast, Blue Fire, Break Stance, Focused Bending(Coldblooded Fire)
Skills: +26 Balance, +15 Bluff, +23 Concentration, +32 Firebending, +28 Intimidate, +26 Knowledge(bending), +15 Knowledge(Fire Nation History), +15 Knowledge(Fire Nation nobility and royalty)+13 Sense Motive, +26 Spot
Firebending Forms Known: Fire Kick, Explosion, Burning Rush, Fire Sweep, Intensity, Breath of the Dragon, Wall of Fire, Fire Burst, Flamethrower, Incandescence, Coldblooded Fire

felinoel
2008-09-18, 12:13 AM
Oh how about that scene where she is talking to that one guy in the The Beach episode about becoming the most powerful couple and she has those blue flames lighting her face in an evil looking way? A lot of people seem to like and use it.