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arkanis
2007-12-30, 07:14 AM
Yes, a template for a class. I donít know if this has been done before, but Iíd like to try this one. I don't like how D&D 3.5 has set up school specialization on the Wizards and Sorcerers and donít like that only Wizards and Sorcerers can specialize. Personally I think a specialist should be a lot more specialized and thus incapable of doing things outside their specialty, but what they do within their specialty they do very well.

Spell Specialist (class template)
Spell Specialist is an aquired template than can be added to Cleric, Druid, Sorcerer, Wizard or any ďfull spellcastingĒ class (any base class designed to cast 0-9th level spells before 20th level).
Specialization: Select one school of magic to specialize in.
Spell List: The newly created specialized spellcasting class restricts its spell list in one of the following ways:
Hardcore Specialization: The class's spell list now includes only one school of magic (the selected one) although it can select spells within this school of magic from any spell list. However, any spells cast by the class remain divine if the class is divine and remain arcane if the class is arcane.
Standard Specialization: The class's spell list now includes only three schools of magic, one of which must the selected school.
Special: The class retains all its statistics, spells, and other special abilities plus gains the following special abilities as follows:
Level | Special
1st | Detect school, school knowledge
2nd | Spell Focus +1
3rd | Spell Resistance +1
4th | Spell Specialization +1
5th | -
6th | Spell Focus +2
7th | Spell Resistance +2
8th | Spell Specialization +2
9th | -
10th | Spell Focus +3
11th | Spell Resistance +3
12th | Spell Specialization +3
13th | -
14th | Spell Focus +4
15th | Spell Resistance +4
16th | Spell Specialization +4
17th | -
18th | Spell Focus +5
19th | Spell Resistance +5
20th | Spell Specialization +5

Detect School: At 1st level a spell specialist can use detect magic as a spell-like ability at will. However, this ability can only detect magic from the specialistís selected school of magic.
School Knowledge: At 1st level a spell specialist gains a +4 bonus to Spellcraft checks made to recognize spells from their selected school of magic.
Spell Focus: At 2nd level a spell specialist adds a +1 to the DC of all spells and spell-like abilities they cast from their selected school of magic. This bonus is also applied to any attack rolls made with spells and spell-like abilities from their selected school. This bonus increases by +1 for every four levels hereafter.
Spell Resistance: At 3rd level a spell specialist adds a +1 to all saves and checks they make to resist effects from their selected school of magic. This bonus is also applied to their armor class against attack rolls produced from spells and spell-like abilities of their selected school. This bonus increases by +1 for every four levels hereafter.
Spell Specialization: At 4th level a spell specialist treats their effective caster level as 1 level higher for all spells and spell-like abilities they cast from their selected school of magic. This also treats the casterís effective hit dice for such spells as 1 level higher for the purposes of hit dice limits (such as those listed in the Sleep spell or Polymorph spell). This bonus increases by +1 for every four levels hereafter.

Ilphros
2008-02-19, 10:19 PM
Well..
Wow.


I can no longer imagine using any of my beloved illusionists without this! And that's the problem. As a spellcaster, restricting myself to Illusion/Abjuration/Other... Is not that bad for these abilities. Especially if I go for the clerical cheesiness. And that's a problem; It should be a choice, not a given. I reccomend restricting them to only one school PERIOD, and adding that they can pick one spell from any school at each odd level, which DOES have to be on the class list. That way, they're still very much a specialist, if not more so, but get the reasonable assumption that they know a handful of other spells just in case. Since it's only ten over twenty levels, I can't see that being unbalanced. In the case of an infinite learning class, like Wizard, I would say that they get no restriction easing, but instead get free metamagic feats for their chosen school, such as automatic empowerment or such later on. Having so much time to study, they've devoted it to... improving their speciality, of course! Rather than, say, having every wizard spell plus every spell for one school. If they wanted Ultimate Power they'd be a druid anyway.

Uncle Festy
2008-02-19, 10:35 PM
One word:
Conjurer.
No, seriously. Take any spellcasting class. Give it access to all healing spells and all Orb spells. Are you scared yet? I am.
Oh, and you should probably specify what a "full spellcasting class" is.

arkanis
2008-02-19, 11:25 PM
You're right. It is overpowered by allowing other class lists. I removed that and instead made it into options.

I've never seen an orb spell aside from those in the Spell Compendium which are broken to begin with and due to no fault of my own. Blame Wizards of the Coast for approving of that material.