JasonDoomsblade
2008-01-11, 06:29 PM
I am not a player of D&D. Although I do have a D&D game for the PSP, I doubt its completely similar to the real thing. Anyway I've put together this class of something I thought of on the bus. So without further adue, here is my homebrew.
New Age Paladin
The New Age Paladin Order is made up of young men and women, who have decided to become Paladins. These warriors; while Law Abiding, do not fully grasp it as much as a regular Paladin. They consist of Law and Good; but never both. This way a New Age Paladin is righteous but not overzealous and uptight.
Class Prerequisites: No levels of Paladin.
Alignment: Law or Good, but not both.
Proficiencies: New Age Paladins begin with the following Proficiencies:
Long and Shortswords
Light, Medium, and Heavy Armor
All Shields
Base Derived Stats:
Speed: 30 Feet (6 Squares)
Initiative: +1
Fort. Save: +4
Ref. Save: +3
Will Save: +2
Attack Bonus: +5
Spell Resistance: None
Feats
Weapon Focus: At 3rd Level, A New Age Paladin gains a certain Weapon Focus ability, depending on thier race. Each Weapon Focus gives a +2 to Attack Rolls with the particular weapon. This bonus increases by +1 for every 4 New Age Paladin levels after the 3rd.
Human: Long Sword
Dwarf: Urgosh
Elf: Rapier
Gnome: Shortspear
Halfling: Dagger
Half Elf: Shortsword
Half Orc: Double Axe
Special Abilities
Blind Fight: At 3rd Level, if a New Age Paladin misses an attack because of Armor Class, he/she can reroll their attack once. This ability increases at 10th Level and 17th Level giving the New Age Paladin 2 more chances to reroll.
Cleave: At 4th Level when a New Age Paladin kills an enemy, he/she can make another attack on an enemy that is attacking them. The enemy must be next to the Paladin to work. This ability increases every 4 New Age Paladin levels thereafter, by one extra attack.
Diehard: If a New Age Paladin is reduced between -1 and -9 Hp, they will become stabilized, and will not lose more Hp from bleeding. They will become disabled instead of dying. However, they still can be attacked and be reduced to -10 Hp and die.
Lay on Hands: A New Age Paladin can heal allies aswell as themselves, much like a regular Paladin can. If a New Age Paladin has a Charisma Modifier of +4, they can exchange a Lay on Hands for a Turn Undead, and Vice Versa.
Turn Undead: Turns an Undead Creature, causing them to be overwhelmed with fatigue and fear. Neutral Good and Chaotic Good New Age Paladins can overpower the creature causing it to dissolve. Lawful Evil and Lawful Neutral New Age Paladins can overpower the creature causing it to come to their side. If a New Age Paladin has a Charisma Modifier of +4, they can exchange a Turn Undead for a Lay on Hands, and Vice Versa.
Cleansing Aura: At 7th Level any ally within 10 feet (1 square) of the New Age Paladin will have immunity to all diseases. This effect will be removed if the ally steps away from him/her. At 14th Level the range increases to 20 feet (2 squares).
So what do you think? How'd I do? Did I miss anything? Comments? Questions?
New Age Paladin
The New Age Paladin Order is made up of young men and women, who have decided to become Paladins. These warriors; while Law Abiding, do not fully grasp it as much as a regular Paladin. They consist of Law and Good; but never both. This way a New Age Paladin is righteous but not overzealous and uptight.
Class Prerequisites: No levels of Paladin.
Alignment: Law or Good, but not both.
Proficiencies: New Age Paladins begin with the following Proficiencies:
Long and Shortswords
Light, Medium, and Heavy Armor
All Shields
Base Derived Stats:
Speed: 30 Feet (6 Squares)
Initiative: +1
Fort. Save: +4
Ref. Save: +3
Will Save: +2
Attack Bonus: +5
Spell Resistance: None
Feats
Weapon Focus: At 3rd Level, A New Age Paladin gains a certain Weapon Focus ability, depending on thier race. Each Weapon Focus gives a +2 to Attack Rolls with the particular weapon. This bonus increases by +1 for every 4 New Age Paladin levels after the 3rd.
Human: Long Sword
Dwarf: Urgosh
Elf: Rapier
Gnome: Shortspear
Halfling: Dagger
Half Elf: Shortsword
Half Orc: Double Axe
Special Abilities
Blind Fight: At 3rd Level, if a New Age Paladin misses an attack because of Armor Class, he/she can reroll their attack once. This ability increases at 10th Level and 17th Level giving the New Age Paladin 2 more chances to reroll.
Cleave: At 4th Level when a New Age Paladin kills an enemy, he/she can make another attack on an enemy that is attacking them. The enemy must be next to the Paladin to work. This ability increases every 4 New Age Paladin levels thereafter, by one extra attack.
Diehard: If a New Age Paladin is reduced between -1 and -9 Hp, they will become stabilized, and will not lose more Hp from bleeding. They will become disabled instead of dying. However, they still can be attacked and be reduced to -10 Hp and die.
Lay on Hands: A New Age Paladin can heal allies aswell as themselves, much like a regular Paladin can. If a New Age Paladin has a Charisma Modifier of +4, they can exchange a Lay on Hands for a Turn Undead, and Vice Versa.
Turn Undead: Turns an Undead Creature, causing them to be overwhelmed with fatigue and fear. Neutral Good and Chaotic Good New Age Paladins can overpower the creature causing it to dissolve. Lawful Evil and Lawful Neutral New Age Paladins can overpower the creature causing it to come to their side. If a New Age Paladin has a Charisma Modifier of +4, they can exchange a Turn Undead for a Lay on Hands, and Vice Versa.
Cleansing Aura: At 7th Level any ally within 10 feet (1 square) of the New Age Paladin will have immunity to all diseases. This effect will be removed if the ally steps away from him/her. At 14th Level the range increases to 20 feet (2 squares).
So what do you think? How'd I do? Did I miss anything? Comments? Questions?