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Darius
2008-01-14, 08:34 PM
This is the OOC thread for Into the Breach

NOTE TO PLAYERS: please use http://www.coyotecode.net/ for character sheets (my filter allows me to view those at work).

Game Recruitment Information:

What game system are you running?
3.5 D&D in Greyhawk Setting

How many Players are you looking for? Will you be taking alternates, and if so, how many?
4 more (for a party of 6-8); alternates are an option if we have lots of interest. Recruitment will close on Feb 20 24:00 CST

What's the gaming medium (OOTS, chat, e-mail etc.)?
The GitP site/boards

What is the characters' starting status (i.e. experience level)?
3rd

How much gold or other starting funds will the characters begin with?
3,000 gp (no 1 item spending limit)

Are there any particular character classes, professions, orders, etc. that you want... or do not want?
Currently, the party has a human druid and a dwarven cleric/barbarian. I am open to any of the classes and have access to most of the hardcover books. If I do not have information regarding the class, I may allow it if I get the information from the player.

What are your rules on 'prestige' and/or homebrewed classes?
Any of the PrC are fine as noted above. No homebrewed, please.

What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
I would prefer you select from the typical PH and MM races (especially those associated with neutral or good). Once again, no homebrew.

By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy
HP - max at first, 1/2 thereafter as outlined by the DMG (Meaning a straight 3rd level rogue would have 6 (1st), 3 (2nd), 4 (3rd) for a total of 13+CON

Does your game use alignment? What are your restrictions, if so?
Yes...we are going to be on the side of 'good', so no evil and chaotic neutral killing sprees will result in divine intervention. Interplayer tension is fine, but let's not have it come to blows or dissention. Neutral players are fine, but the nature of the story is geared more towards goodness (sort of Lord of the Rings Epic unfolding...no Saurmans/Grimer Wyrmtongues need apply).

11. Do you allow multi-classing, or have any particular rules in regards to it?
Multi-class all you want, but standard rules apply. Retraining (as outlined in the PHII) is an option, so consider that as well in the event another book comes out that you wish to use or a spell is pointless or whatever.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Please use the board roller

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

House Rule #1: Traits and Flaws acceptable (max 2 traits and 2 flaws) as outlined by UA or SRD
House Rule #2: Domain for druids as outlined by UA or SRD
House Rule #3: Racial variants are fine including Strongheart Halflings from FR, bloodlines, and different races from several of the Races of books
House Rule #4: Other class options (like Frenzy in place of rage, Cloistered Cleric, etc.) are all viable as outlined by UA or SRD

Please list the option change/ability progression on your character sheet

Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I would like a short background explaining some of your character motives to adventure, past accomplishments/failures, fears and dreams so that some of that may be incorporated in the story.

For instance, if one is playing a ranger with a species enemy - what spurred that training/hatred?

Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Every class will have its moment in the spotlight. Expect hard-pitched battles on both small and grand scale; manditory use of one's best weapon - the mind; roleplaying where there exist consequences for the choices you select.

High risk - high reward type of adventure-epic. This will be a challenge, and I would like to have a daily posting (other than weekends) commitment.

Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
I have fair number of the books, but would like to keep things simple and COREish. I suggest the use of the Magic Item Compendium and Spell Compendium as well as the complete series (Complete Adventurer, Arcane, Divine, Mage, Scoundrel, Warrior).

However, I have at my fingertips: CORE + SRD/Unearthed Arcana; PHII; Races of Destiny, Stone, and Wild (no Dragon, yet - sorry); Complete Adventurer, Arcane, Divine, Mage, Scoundrel, Warrior; Frostburn, Sandstorm, Stormwrack, Libris Mortis; Magic of Incarnum; Tome of Battle; Book of Exalted Deeds; Miniatures Handbook; Heroes of Battle


Information on Knurl:

Knurl is the southern most city in the Kingdom called the Bone March. As you know the northern regions of our Kingdom of the BoneMarch has been conquered by non-human tribes, orcs, goblins, gnolls, hobgoblins and worse. Spinecastle is under their depraved control. Only the Gnomish tribes in the Blemu Hills, the Elves in the Adri Forest and the human ruled fortress of Knurl itself stand in the south of the BoneMarch against the humanoid forces. Knurl has sought aid from Ratikhill, the North Kingdom and even Ahlissa. But all of these kingdoms have their own troubles and cannot help the city. Knurl is a city living free on borrowed time. The Count Dunstan, Knurl's current ruler, has preformed miracles keeping the city from orc rule this long. The treasury is depleted, and its army badly stretched thin just to keep the trade routes open we need a miracle to hold out against any coordinated non-human attack. Luckily, they are currently fighting amonst themselves, but if they turn their eye to Knurl again, the worst fears may become reality.

The Bone March was founded by Sir Caldni Vir, Knight Protector of the Great Kingdom 800 years ago. Sir Caldni Vir was the first ruler of the Bonemarch on behalf of the Great Kingdom, he was granted the Bonemarch for his effectiveness in battle in conquering it in many great battles, such as Battle of Shamblefields and the Turmoil Between the Crowns.

The Great Kingdom once stretched from the City of Greyhawk to the Solnor Coast, including what today are the kingdoms of Furyondy, Nyrond, Ahlissa, Solonor Compact, North Kingdom, BoneMarch, Urnst, Theocracy of the Pale, Bandit Kingdoms, Nyr Dyv and Shield Lands. Almost half of the Flannass was under its banner, it is the largest and greatest human empire in the history of human kind in the Flannaess. The Great Kingdom was founded by the human Aerdi, the most powerful of the Oeridian tribes. In fact, the current calendar years are set beginning at the year the Great Kingdom conquered half of the Flanaess. The current year is 598 C. Y. The C. Y. Stands for Common Year in the Aerdi calander and has been adopted throughout the Flannaess. The Great Kingdom existed in its glory from -200 to 350 CY. After 350 CY it broke up into the smaller kingdoms you know of today.

The Knight Protectors of the Great Kingdom were legendary knights who upheld justice and order. Today there are perhaps two dozen left. Many view them as pathetic remnants of a long dead empire. Some longingly wish nostagically for a time when the humans ruled the Flannaess in a great empire.

The Great Kingdom lasted for 600 years; it had a long a glorious history, filled with rough spots, and conflict, but mostly it unified the region, built commerce, supressed orcs and bandits, laid down roads magicaly protected to allow safe travel, and was an amazing human achievement. However, this once great land has not existed for over 200 years.

The past 200 years have been dark for the BoneMarch. The more recent history of the Great Kingdom is common knowledge. Essentially it is that the remnants of the Great Kingdom (mostly what are today the North Kingdom and Ahlissa) were ruled by Ivid the First through the current Ivid the Undying (formerly Ivid V) from 437 C.Y. to 588 (ten years ago). All of the Ivid's were evil dictators and pretty depraved. The most recent Ivid was returned to power by the Hextorian Church as an Undead after his assassination. As an undead ruler he killed and then reanimated all of his nobles and generals to ensure loyalty (very extreme and depraved), but the recovery of the Crook of Rao is belived responsible for his banishment or death four years ago during the Flight of Fiends. (The Crook of Rao is thought to have banished almost all evil outsiders, demons, fiends and devils from the Flanaess. Most brought to this plane by Iuz and Ivid, the two greatest evils of the past few centuries.)

Since Ivid the Undying's death, the Region of the Western Flannass once the Great Kingdom has entered the barest beginnings of recovery and hopefully on the path to rebuilding the civilization. All the the Kingdom's in the area are in distress; all have orc and goblin problems; and all have unstable governments - which is why the Bone March fell to the orcs and goblin hoards in the past decade and why none of the surrounding Kingdoms are aiding Count Dunston of Nyrond in surviving the orc/goblins hordes.


The good guys:

The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.

The kingdom is a feudal monarchy, ruled by King Lynwerd since 586 CY after his father, King Archbold abdicated. He, with his wife, Queen Xenia, who married in 594, governs a troubled land from the capital city of Rel Mord. Recent history has seen military clashes with the Great Kingdom in the late 570s nearly bankrupting the nation, the Greyhawk Wars decimating the country’s armies, and in 595 CY, the king’s younger brother, the evil Prince Sewarndt, seized control of Rel Mord and other key cities in a short, yet frightening and rapid coup.

With the Black Prince deposed and Lynwerd back on the throne, Nyrond faces yet another period of rebuilding as it strengthens its borders to secure its interior. Whispers of the Black Prince’s brief rule still echo through the kingdom’s thorps and manors. Religious tensions with an aggressor nation still loom in the north. A tyrant broods in the east, while an army of monstrous marauders and an angry green dragon press against the Flinty Hills. And pirates continue to vex the waters of Relmor Bay, more active than ever.

Despite these tribulations, the Kingdom of Nyrond cleaves to its old traditions of good and honor. It is still a place of adventure, a land of heroes, and a bastion of good in a world of dark threats.


Character submissions thus far:
Character types:
Bender's (http://www.coyotecode.net/profiler/view.php?id=3078
) - Dwarf C1/Bar2
Margrave's (http://www.coyotecode.net/profiler/view.php?id=3060) - Halfling Druid3 (FYI, I asked Margrave to change to druid for this)
Dustyme's (http://www.coyotecode.net/profiler/view.php?id=3109) Human Monk1/Sorcerer2
gregor's (http://www.coyotecode.net/profiler/view.php?id=3081) - Human Fighter3
Maryring's (http://www.myth-weavers.com/sheets/view.php?id=42112) - Human Transmuter3
Rux's (http://www.myth-weavers.com/sheets/view.php?id=42346) - Half-elven Ranger3
Gimlifett's (http://www.coyotecode.net/profiler/view.php?id=3142) - Human Marshal3

Interest but no sheet:

Adrik - Human Knight

Darius
2008-01-14, 08:35 PM
Reserved for background information for Into the Breach

There is a land forgotten by the Gods of Light. There is a land dominated by chaos, deceit and evil. This land is Bone March. Between the wasteland thousands of people are roaming the land just to survive from the orc raids and the bandit gangs. Despite this however, there is a spark of hope. The County of Knurl stands tall protected by heroes who are more than willing to spread the light of Heroism once more. New towns are beginning to form and great men are bound to claim their freedom once more! It is a very dark place of the world, where humanoids pillage and destroy everything that is sacred. More that ever this land needs new Heroes to help her stand back on her feet again. Are you one of them?


Current Party:
Mellavin Shortbark (http://www.coyotecode.net/profiler/view.php?id=3078
) - Dwarf C1/Bar2 (Bender)
Shep Tookshire (http://www.coyotecode.net/profiler/view.php?id=3060) - Halfling Druid3 (Margrave)
Jaxal Pralest (http://www.coyotecode.net/profiler/view.php?id=3151) Fey-blooded Rogue1/Sorcerer1/Blooded1 (Dustyme)
Nathan Oncek (http://www.coyotecode.net/profiler/view.php?id=3081) - Human Fighter3 (gregor)
Kirke (http://www.myth-weavers.com/sheets/view.php?id=42112) - Human Transmuter3 (Maryring)
Daven Plainstrider (http://www.coyotecode.net/profiler/view.php?id=3149) - Half-elven Ranger3 (Rux)
Jaeur Pershing (http://www.coyotecode.net/profiler/view.php?id=3142) - Human Marshal3 (GimliFett)
Zaefner Wust (http://www.coyotecode.net/profiler/view.php?id=3156) - Human Fighter 2/Knight 1 (Vhaeryl)
Jomei (http://www.coyotecode.net/profiler/view.php?id=3186) - half-orc Ranger3 (LatemYvaeh)

Darius
2008-01-14, 08:37 PM
This is being saved for party information like XP logs, party treasure, etc.

598 C.Y.
Readying 20: (Womtham)
+ Hired by Captain Largent to take food to Sir Laurel Boomgren at Big Rapids
+ defended warehouse from 2 rat swarms and 8 wererat thieves
+ 800 XP; 17gp and 14sp total in coin (+38 gp for selling rapiers and light crossbow).
+ 8 potions of heroism from Opa for dealing with wererat thieves

Readying 21:
+ Party joined crew of Wavemistress to head to Big Rapids (a 2 day trip)

Readying 23:
+ Smoke is seen in direction of Big Rapids - party is sent to investigate using longboat
+ Party decides to sneak in for recon and perhaps sever the head of the orc attacking body.
+ Orcs have laid seige on Big Rapids - village is in ruins and much of the garrison has been killed.
+ Jomei sneaks into the leader's tent and discovers Boomgren is captured.
+ He learns of the Bloodtooth the Mighty's plan to have the witch, Yaga Crowbeak, attack the keep while a secret force enters through a secret passage.
+ Some magic used by the cleric, Kriegore One-eye will get the orc strike force across the water without using boats.
+ Boomgren has his holy symbol, and Jomei gave one of the slaves a potion of strength to help them escape.
+ Shep flew with Best to relay the information to Lt. Longfellow.
+ Party decides to be ferried across by Best so they can join forces and protect the tunnel and secret entrance.
+ A brawler named Griff Brutalles joins the group.
+ Caltrops, a pit trap, reach weapons, crossbows, and flaming oil are prepared.

Eve of Readying 23 - The Battle of Big Rapids:
+ Party splits themselves so Jomei, Kirke, and Mellavin are atop the tower.
+ Shep rides flying Best after being protected from evil by Mellavin
+ Inside the corridor are Griff, Jaeur, and Jaxal.
+ Best and Shep hear the invisible witch flying, so Shep uses faerie fire to reveal her.
+ Best bites witch, disrupting her concentration and saves tower from fireball
+ Jomei shoots now visible witch with bow
+ Shep hits witch with produce flame and dodges her dying attack of scorching rays.
+ She drops her staff and falls atop the catapult in an explosion of alchemical flame.
+ The explosion kills two commoners, disables the catapult, and harms the soldiers and others nearby.
+ 'Fireball' signals attack - orcs 'charge' across water
+ Mellavin creates water to put out the flaming catapult
+ Jomei snipes from the tower top, sending many orcs to fall.
+ Kirke levitates a barrel of oil and drops it on the orcs, killing one.
+ Kirke follows with a burning brand, lighting the oil and burning many more
+ Orcs find cave and begin battering down the secret door.
+ Shep and Best free Boomgren (using heat metal and Jomei's strength potion)
+ The artillery fire and commoner crossbow volley only puts a small dent the large orc force
+ Mellavin runs down the chain tower to lend aid in the corridor
+ Kreigor One-Eye parts the waters of the river
+ The massive orc force begins their trek across the difficult terrain of the riverbed
+ The orcs break through the barricade and are slowed by the caltrops
+ The first wave is met by Jaeur's guisarme and Griff's fists, several orcs die
+ Mellavin arrives and provides a second target, so half the orcs give chase
+ Jaxal activates the pit, taking out more orcs.
+ The barricade provides cover from most of the orc javelins, but Jaeur is hit
+ Griff vaults the pit and brings the fight to the orcs as he tackles one
+ Griff is wounded by an orc falchion
+ Retreating up the stairs, Mellavin incinerates the orcs with alchemical fire
+ Jaxal summons an orb of fire and fells an orc with his conjured conflagration
+ Shep devises a plan to dispel Kriegore's magic, killing the orcs in the river.
+ The druid learns of the witch's staff and its dispelling power
+ Shep and Best flies back, and the collie finds the staff
+ With Kirke in tow, the trio flies to get within range
+ Jomei spots Kriegore and begins firing at him, but cannot seem to hit him
+ The orc cleric detects the oncoming threat and summons Gruumsh's spear which stabs Best several times.
+ The orc force is just at the other side's riverbank as Boomgren faces Kriegore One-Eye
+ Shep alters the plant life on the bank to impede the orc advance
+ invoking the power of the staff, Kirke dispels the orc cleric's magic - drowning the orc army.
+ The orcs assaulting through the secret door are dispatched by our heroes who discover a small boat in the secret cave.
+ Taking the boat, they rush to the aid of Boomgren
+ Shep directs Best to land on the riverbank.
+ Using their spells, Kirke and Shep pummel the orc cleric.
+ The coup de grace blow sends the cleric to join his army in the river.
+ No trace of the orc barbarian leader is found.

Readying 24
+ Like true heroes, the party chooses to aid the people of Big Rapids by donating the treasure in coin to the rebuilding efforts of the town.
+ Sir Boomgren gives the party a number of personal items to the party, and the spoils of war (namely the spellbook, potions, scrolls, staff, sword, and nightstick) go to the party.
+ Party treasure includes: bag of holding Type I: 2,500gp, Masterwork Alchemical Lab: 55gp, potion: invisibility - 300gp, potion: fly - 750gp, potion: spider climb - 300gp, potion: alter self - 300gp, scrolls of identify (375gp), and stone salve (2 uses) 4,000gp
+ Kirke takes the witch's Spellbook: 6470gp
+ Shep takes the nightstick 7,000gp
+ Jaxal takes the cloak of charisma +2 4,000gp
+ Jaeur takes the Helm of Heroes: 5,600gp
+ Mellavin takes the Brash Greatsword: 8,350gp
+ Griff takes the ring of protection +1: 2,000gp
+ Jomei takes the sacred scabbard: 4,400gp
+ To be sold: staff: abjuration (7 charges remain): 9,100gp

Readying 25
+ With the discovery of the map, it is learned that this is one of several strike forces.
+ The party decides to warn the General Osmeran, Commander of the Second Legion
+ Jaxal decides to stay behind and help the people of Big Rapids until re-enforcements arrive

Bender
2008-01-15, 02:20 AM
great :smallbiggrin:
I don't have an abundance of time at this moment, but the link is here (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=6088).

I still have to buy equipment and elaborate the background. Did you receive my pm about changing his cultural racial bonuses? It's not really important, but it would fit the fluff better for him to know less about stones and more about nature.

Darius
2008-01-15, 03:52 PM
@Bender - I can see changing one's racial qualities, but I would prefer to use the UA templates found on the SRD. I did get the PM, but I didn't compare the ones you proposed to those given.

Your character was a dwarf raised by elves, right? So, things like picking up jungle elven Martial Weapon Proficiency feats like the handaxe, rapier, shortsword, and shortbow (including composite shortbow) as bonus feats. and the like in place of the waraxe and other dwarven weapons would be appropriate reflecting a difference in cultural learning (as would changing the favored class from fighter to ranger). However, I don't see the connection between wood elves (temperate) to jungle (rainforest), so the only other skill bonuses would be +2 racial bonus on Knowledge (history) checks: Jungle elves pride themselves on being the keepers of much lore that has been forgotten to others.

I hope you understand that by me doing things this way, I don't need to remember all the house rules and exceptions along the way. Instead of giving the unlisted racial bonuses, I can instead give circumstance bonuses as a GM based on things like your character's history. Does that make sense?

starwoof
2008-01-15, 10:43 PM
Hey there! I really haven't been working on my char, January is really busy for me right now... here (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=6669) is what I have so far though. Everything is of course subject to change, except class.:smallsmile:

Bender
2008-01-16, 01:59 AM
@Bender - I can see changing one's racial qualities, but I would prefer to use the UA templates found on the SRD. I did get the PM, but I didn't compare the ones you proposed to those given.

Your character was a dwarf raised by elves, right? So, things like picking up jungle elven Martial Weapon Proficiency feats like the handaxe, rapier, shortsword, and shortbow (including composite shortbow) as bonus feats. and the like in place of the waraxe and other dwarven weapons would be appropriate reflecting a difference in cultural learning (as would changing the favored class from fighter to ranger). However, I don't see the connection between wood elves (temperate) to jungle (rainforest), so the only other skill bonuses would be +2 racial bonus on Knowledge (history) checks: Jungle elves pride themselves on being the keepers of much lore that has been forgotten to others.

I hope you understand that by me doing things this way, I don't need to remember all the house rules and exceptions along the way. Instead of giving the unlisted racial bonuses, I can instead give circumstance bonuses as a GM based on things like your character's history. Does that make sense?

I think I'll just stick to the regular dwarf. Since the martial weapon proficiencies are useless to a barbarian and the knowledge(history) is a bit meager to throw away all dwarven stuff. The bonuses can be interpreted as genetically imprinted.
edit: I just have to go shopping now and then Mellavin will be ready
edit: ready :smallbiggrin:

Darius
2008-01-22, 11:39 AM
Once I get the sheets, we will be ready to go.

Bender
2008-01-31, 02:56 PM
What happened?

If you still want to run this, maybe you could try opening a recruitment for this? I'm still eager to join.

starwoof
2008-01-31, 04:04 PM
I'm still up for it too! I'm just busy this month. Really busy.

Darius
2008-02-02, 11:24 AM
I will get a recruitment drive going soon, then.

Maryring
2008-02-04, 05:46 AM
Huh. I've been busy with school work this last few weeks and haven't noticed but... this is the new gaming thread for those of us left from the "Dark Lance Brewery"? Because in that case, I'll try to dig up the info I've lost and make up my character. I was gonna be the Arcane caster, no?

Darius
2008-02-06, 03:55 PM
@Maryring -

Yes, this is for the 'cast-offs' of DLB.

If you still wish to make an arcane caster, that would be great.

starwoof
2008-02-06, 06:34 PM
I'm really having trouble with my character's concept. I'm going to go into overdrive this week though and see if I can get him done.

Darius
2008-02-11, 04:04 PM
If it helps, there will be lots of hacks and slashes in this epic. Think LotR.

EDIT:

Character types:
Bender's (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=6088) - Dwarf C1/Bar2
Margrave's (http://www.coyotecode.net/profiler/view.php?id=3060) - Halfling Druid3 (FYI, I asked Margrave to change to druid for this)
Starwoof's (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=6669) - Human Rogue3 (skillmonkey)
Dustyme's (http://www.myth-weavers.com/sheets/view.php?id=42096) Human Monk1/Sorcerer2.
Trulhammaren's (http://www.coyotecode.net/profiler/view.php?id=3080) - Human Swashbuckler
gregor's (http://www.coyotecode.net/profiler/view.php?id=3081) - Human Fighter3


EDIT2: Recruitment drive is up...will end in a week.

Dustyme
2008-02-13, 01:40 PM
I'm interested and it looks as if the party could use an arcane type. I'll put together a sheet and post it ASAP.:smallsmile:

Trulhammaren
2008-02-13, 01:48 PM
Showing my interest, I would make fix up a character sheet right now, but I'm sorta at achool and my books are not with me. (For obvious reasons.) Expect a sheet or at least an idea of what I'm going with before the day is done.

GimliFett
2008-02-13, 01:48 PM
What would you say to a human marshal who's a little past his prime (ie middle-aged)? He will be built pre-aging, then --since he has been retired for some time-- I will apply the aging mods and he'll pick up from there (or here, @ 3rd level).

Darius
2008-02-13, 02:48 PM
@Dustyme - Excellent idea to make an arcane caster - one will be needed. I want to point out that a number of necromancy spells = evil, so be careful with selection and what you plan on doing. Also, retraining is a great option for later levels (like swapping out sleep for a different 1st level spell when foes become higher hit die).

@Trulhammaren - Understood; thank you for the interest. Do your studies first, then make your character.

@GimliFett - Marshall is an excellent choice. Your selection reminded me of two other books I have (and have since listed in generation section). I already like the idea of the veteran coming out of retirement to lend a hand in the time of need.

GimliFett
2008-02-13, 03:07 PM
@GimliFett - Marshall is an excellent choice. Your selection reminded me of two other books I have (and have since listed in generation section). I already like the idea of the veteran coming out of retirement to lend a hand in the time of need.

Excellent! I have Heroes of Battle, but I'm not really a big fan of their changes to the Marshal. Which way do you want to handle them?

Maryring
2008-02-13, 03:15 PM
Okay. My second Wizard should be almost done now. I'll probably be editting until the game starts though. I can never get quite done with a character. :smallbiggrin:

Darius
2008-02-13, 03:52 PM
Excellent! I have Heroes of Battle, but I'm not really a big fan of their changes to the Marshal. Which way do you want to handle them?

You okay with the way CrystalKeep (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf) handles it? (I tend to defer to that so I don't have to dig through lots of books).

@Maryring - could you put up a link to your character, please?

GimliFett
2008-02-13, 04:02 PM
You okay with the way CrystalKeep (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf) handles it? (I tend to defer to that so I don't have to dig through lots of books).

I dunno. Can't access Crystal Keep at work. I'll take a look at it tonight.

Bender
2008-02-13, 04:42 PM
Can you view "The Tangled Web" profiler? Otherwise I'll transfer my sheet to coyotecode.

Maryring
2008-02-13, 05:18 PM
Certainly. Here is "Kirke" (working name). I still don't have much in the way of backstory and such, but it's something at least. She's a Wizard of the Transmutation Domain variant. A very defensive/utility spell list though, so don't expect her to advocate blasting your way through problems. :smallbiggrin:

She still lacks a few things, such as feats and equipment, but I'll continue that once I have the time.

http://www.myth-weavers.com/sheets/view.php?id=42112

Dustyme
2008-02-13, 06:39 PM
Ok, here's the finished product.

Zim (http://www.myth-weavers.com/sheets/view.php?id=42096) the Human Monk / Sorcerer.

starwoof
2008-02-13, 06:48 PM
Hey, I thought it would be good if I chimed in to say that I'll be done with all my stressful schoolwork by tomorrow! So I'll finally finish that danged rogue. :smallsmile:

Trulhammaren
2008-02-13, 07:34 PM
Here be Tobias, (http://www.myth-weavers.com/sheets/view.php?id=35626) Swashbuckler that, I will have to write a background for later.

Same character only on CoyoteCode Here (http://www.coyotecode.net/profiler/view.php?id=3080)

Adrik
2008-02-13, 08:51 PM
If you're still accepting characters, I was thinking of a knight who would eventually be inspired by the evil around him to become a non-spellcasting paladin (according to the variant in Complete Champions) (though that would likely not happen for a number of levels).

Darius
2008-02-13, 09:17 PM
@Adrik - Knight is fine, but I want to make sure you know that this is more of a 'good guy' type of adventure. Going to the dark side may not be the best situation. There are paladin variants available (those of different alignments, too) in the Unearthed Arcana section of the SRD. Feel freet to check them out. However, no evil.

@Maryring - I see no sheet.

@Bender - I can view other sheets at home, so convert when you have time (if make it in :smallwink: ).

ALL - as mentioned to Bender, no need to change currently entered characters. However, if you do make it in, I would appreciate characters on coyotecode.net simply so I can reference them at work.

Adrik
2008-02-13, 09:59 PM
@Adrik - Knight is fine, but I want to make sure you know that this is more of a 'good guy' type of adventure. Going to the dark side may not be the best situation. There are paladin variants available (those of different alignments, too) in the Unearthed Arcana section of the SRD. Feel freet to check them out. However, no evil.

No worries there. I meant "evil around him" on more of a global scope than I did the specific people that he associates with. He'd either start out as a LN knight and experience a RP conversion to LG before becoming a paladin or just start out as LG from the outset.

grego
2008-02-13, 11:01 PM
Posting interest, I am going to write up a plain old fighter.
The sheet link will be up before I go to bed.

If fighter is being strongly contested, I wouldnt mind playing bard or sorc.... I'll keep checking the board.

grego
2008-02-14, 12:18 AM
As promised, here is a character sheet for Nathan, the NG fighter. Nothing too fancy, but I'm eager to try rp'ing something without a heckload of fluff and b.s.

http://www.coyotecode.net/profiler/view.php?id=3081 (http://www.coyotecode.net/profiler/view.php?id=3081)

Darius
2008-02-14, 01:17 AM
@Trulhammaren - Cloak of Affront is a no-go item (it is from Arms and Equipment - a 3.0 source; plus it is a cursed item.)

Where are laminated steel and nilbog armor from?


Flexible Mind is a Dragon Magazine feat, so no.


Some other problems:

Are you sure you have your skills correct?
First off: (4+3)4+4; +8; +8 = 48 skill points

Swashbuckler:
Skill Points: 4
Str: Climb, Jump, Swim.
Dex: Balance, Escape Artist, Tumble,
Use Rope.
Int: Craft.
Wis: Profession, Sense Motive.
Cha: Bluff, Diplomacy.

You have selected Intimidate and Sleight of Hand as class skills on Tobias (they aren't). I figure these were your Flexible Mind skills

Second involves some problems with the skill tricks.
You can't learn more than one skill trick at any given level, and your total skill tricks cannot exceed one-half your character level (rounded up). That means 2. Skill tricks cost 2 skill points.

I realize that you took Freerunner feat, but you are still limited to 3 tricks total. The Freerunner feat only adds +1 to trick limit (and the 2 movement trick pre-req. would mean that only 1 of the 2 free movement tricks gained would be viable).

Finally, you need to add 3 more languages


Neat looking character, though.

Maryring
2008-02-14, 01:24 AM
Meh. :smallannoyed: The sheet should be public now. Sorry about that.

Trulhammaren
2008-02-14, 02:00 AM
Where are laminated steel and nilbog armor from?

They are from the More Ultimate Equipment book, it says its 3.5 compatible and I don't mind sending my pdf version to you to look over. If no-go its no problem, the equipment was kinda left over from when I made this character originally for something else.



Flexible Mind is a Dragon Magazine feat, so no.

Ok, you mentioned Crystal Keep elsewhere and I reference that a lot so I don't have to dig through books, and I sometimes don't look a the sources.
And yes Intimidate and Sleight of Hand where those skills.



Are you sure you have your skills correct?
First off: (4+3)4+4; +8; +8 = 48 skill points

The missing 6 points are the skill tricks.


You can't learn more than one skill trick at any given level, and your total skill tricks cannot exceed one-half your character level (rounded up). That means 2. Skill tricks cost 2 skill points.

I realize that you took Freerunner feat, but you are still limited to 3 tricks total. The Freerunner feat only adds +1 to trick limit (and the 2 movement trick pre-req. would mean that only 1 of the 2 free movement tricks gained would be viable).

ok.....3/2=1.5 rounded up equals 2. Thus giving me the ability to take Freerunner. And I'm looking at Crystal Keep's feat list and it is saying for Freerunner and I quote "Gain 2 extra Movement Skill Tricks that do not count against your maximum." I don't have Complete Scoundrel so I don't know if its an inconsistency with the book or not, but thats what my source says.


Finally, you need to add 3 more languages.

oops, I overlooked that again.....

Darius
2008-02-14, 11:59 AM
They are from the More Ultimate Equipment book, it says its 3.5 compatible and I don't mind sending my pdf version to you to look over. If no-go its no problem, the equipment was kinda left over from when I made this character originally for something else.

No on the cloak - too cheesy for the build.

I am open to the laminate; please send the pdf. I would expect some story arc in Tobias' history regarding the acquistion of the cutlass, however.

From what I read about the armor, though...I would rather not have it. It wouldn't fit with the story, and I would doubt that your character would be included with the party on much of the story because of it. (A little spoiler information that wouldn't hurt.)

I don't want it to seem like I am hamstringing your character. I simply want people to be on a similar/level playing field.



Ok, you mentioned Crystal Keep elsewhere and I reference that a lot so I don't have to dig through books, and I sometimes don't look a the sources.
And yes Intimidate and Sleight of Hand where those skills.


True I did - but that was in reference to looking up things for books/sources I have in hand. Crystalkeep has mistakes on it and also has 3.0 material on it, too. More on that below*...

If it is essential to your character concept (mostly because it is not too game breaking of a feat), I can live with it. But the problems that will be encountered due to Freerunner may sway against that.



The missing 6 points are the skill tricks.


Yes, I understood that. It will be helpful to put the skill tricks in the empty blanks so you can denote the payment there. My concern was mostly due to the problem with the Dragon Magazine feat and cross-class skill knowledge SNAFU.



ok.....3/2=1.5 rounded up equals 2. Thus giving me the ability to take Freerunner. And I'm looking at Crystal Keep's feat list and it is saying for Freerunner and I quote "Gain 2 extra Movement Skill Tricks that do not count against your maximum." I don't have Complete Scoundrel so I don't know if its an inconsistency with the book or not, but thats what my source says.


Yes, that is an inconsistency from Complete Scoundrel. The feat gives you up to 2 movement tricks and raises your trick limit 1. So, your math was correct if the Freerunner gave you 2 free tricks (with no trick limit). Unfortunately, it doesn't say that in the Complete Scoundrel. In addition, the newly released errata for the book says:

Page 77 – Freerunner
[Addition]
Add text to clarify, “These skill tricks count toward your overall skill trick limit.”

So, unfortunately, I am correct in that the math should be:
3/2=1.5 (2 tricks) + 1 for Freerunner = 3 tricks total.
If you took Freerunner at say 6th level, then you would be able to instantly gain the 2 tricks w/o pay and have 4 tricks total since the trick limit is increased 1.

*This is the reason why I do not trust Crystalkeep and Dragon Magazine entries, for they are not always on the mark with the proper wording of the text. If I had the Mag, then I would go with it. It is just a general rule that I tend to use.

Bender
2008-02-14, 12:58 PM
for your convenience :smallsmile:: http://www.coyotecode.net/profiler/view.php?id=3078

I also added a trait and a flaw.

Darius
2008-02-14, 03:44 PM
@Bender - thank you for doing that - you are a gentleman and a scholar. However, be sure to change the attack value for the javelin, too.

Dustyme
2008-02-15, 01:41 PM
I set up my familiar into a PC sheet of its own attached in the noted section. Darius is mythweavers an isue with you vewing it because coyotecode won't take a transfered 3.5 sheet for me. I can redo everything to that site if necessary however it'll be a huge pain in the {butt}. Anyhoot I minimalized the background info as you said and left a few plot points let me know if you need more:smallsmile: .

Rux Ealdorman
2008-02-16, 02:57 AM
Hello!
I am interested in joining in and am currently in the process of creating a Half-Elf Ranger.

I have some experience in face to face but never with pbp.

My Current Progress on Daven is here:
http://www.myth-weavers.com/sheets/view.php?id=42346

Dustyme
2008-02-16, 08:13 PM
I shuffled everything over to coyote code.

Here's the new link.

Zim (http://www.coyotecode.net/profiler/view.php?id=3109)

grego
2008-02-17, 12:04 PM
Is anything going on with this game? It's been recruiting for like 2 weeks and theres more than enough PC's.... not trying to be pushy, but should I be keeping my hopes up?

Darius
2008-02-18, 10:41 AM
Is anything going on with this game? It's been recruiting for like 2 weeks and theres more than enough PC's.... not trying to be pushy, but should I be keeping my hopes up?

Not to be bossy, grego, but I put this in the recruitment thread:


How many Players are you looking for? Will you be taking alternates, and if so, how many?

4 more (for a party of 6-8); alternates are an option if we have lots of interest. Recruitment will close on Feb 20 24:00 CST

Last I looked at the calendar, it is Feb.18th (which means 2 more days before kick off).


In addition, Einstein theorized that time is a relative concept, but the recruitment thread for this actually was posted at 10:34 am (Central Standard Time) on 2-13-08. That is actually almost 5 days ago instead of the proported 2 weeks you perceived to have passed. Einstein would have been proud :smalltongue:

Good things come to those who wait. The original group has waited even longer than you have (we are talking a month), so be patient, please.


@Dustyme - thank you for converting your character to coyotecode

@Rux - always glad to have newer pbp players on board. Please read some of the guidelines and suggestions listed in the main forum in the Guide to Play by Post section for general rules of thumb.

Since we are on the topic, I will let you in on some of my little ideosyncratic requests:

1) have fun
2) if you have a question, ask
3) put your character's name at the top of your post in bold
4) choose a color for your speaking voice (please choose a color that is muted so my eyes don't start watering but clear enough that shows on this background; same colors for different characters are fine, so don't start calling colors)
5) when posting your inner thoughts, use italics and your color
6) when whispering, use a smaller font and your color
7) loud/shouting, use bold and your color
8) put your rolls in a spoiler tag in the in character thread (or at the bottom of the post preceded by an ooc: marker

So, a typical post in the in character thread might be...


Borg the Barbarian

Borg scans the horizon, looking for his enemies. Them orcs has ta be near here, he thinks to himself. Borg turns to the elf known as Nawdian who is crouched in the tall grass next to him, "Psst," he whispers, "Ye sees anything?" the barbarian asks quietly.

ooc:

[roll0]

Maryring
2008-02-18, 11:26 AM
Meh. I'm going to leave on a short trip tomorrow, from which I won't return until Sunday. I'm still in, or at least I hope so. I just can't promise that I'll be able to post before then.

Dustyme
2008-02-18, 01:09 PM
4) choose a color for your speaking voice (please choose a color that is muted so my eyes don't start watering but clear enough that shows on this background; same colors for different characters are fine, so don't start calling colors)

Dangit! I wanted this all to myself!!

Or this!!

Can I call this one?

Meh, I guess I'll just have to stick with the blood red.

:wink:

This would be fun to do but is altog e t h e r w a y t o muc h t rouble.

Darius
2008-02-18, 04:07 PM
@ Trulhammaren: I sent a PM to you reminding you to fix your character (if you are still interested, that is) prior to the deadline in 2 days.

@ Maryring: Not a problem, I will NPC your character if need be.

@ All (including GimliFett): If I have a character sheet from you, you should plan on converting it to Coyotecode located at www.coyotecode.net . As mentioned earlier, I will be able to access your character during work, so I can post more than once a day during the week.

I realize that this means the group will be larger than 8, but I have found that groups tend to lose a player to two along the way. Also, I have the tendency to kill a character to two.

That brings me to some of the things I would like to advise everyone on before we kick things off on Thursday:

1) This is a 'choose your path' type of adventure where there will be consequences (both good and/or bad) for each outcome one chooses. I won't necessarily give hints to lead you along by the nose, but at times your choices may be limited.
2) There will be both roleplay as well as rollplay.
3) I am famous for awarding additional XP for good roleplay and penalties for bad roleplay. What this means is Borg the 8 INT barbarian solving the complex math riddle using high level math would be an example of bad roleplay. Borg solving the riddle by translating it into simple methods and voicing them to me would be an example of good roleplay.
4) This will be very challenging, and death will be a daily threat. If you cannot stomach the notion of your character's fictional life being ended, this is not the game for you. However, with the great risk will come great reward. At times that reward will be monitary - other times through reputation - others it may be intrinsic.
5) On that note, running and surrendering may be options to consider (although surrendering to a troll intent on making you its dinner may not be the best one for you).
6) As advertised, the group will be on the 'good guy' side of this conflict between Light and Dark. Along those lines, please try not to derail the group's fellowship. Some dissention and differences will be tolerated, but as chosen pawns of the gods, it is my understanding that the deities will only tolerate so much before their ire is raised and their favor is lost.
7) Most importantly, this is a game - so have fun!

Bender
2008-02-18, 04:21 PM
This would be fun to do but is altog e t h e r w a y t o muc h t rouble.
wow, it must have taken you ages to write that... :smallcool:

looking forward a lot to the start of this game in two days :smallbiggrin:


Also, I have the tendency to kill a player to two. :smalleek: Yikes, a good thing you don't have my home address :smallwink:

starwoof
2008-02-18, 05:21 PM
I think I'm going to have to withdraw from this. I really wanted to be a part of it but I'm just not into DnD right now. Sorry y'all from DLB.:smallfrown:

Darius
2008-02-18, 09:19 PM
:smalleek: Yikes, a good thing you don't have my home address :smallwink:

Whoopsie - funny, Bender. That should say, character.
These aren't the droids you are looking for ::waves hand::

@Starwoof - sorry to see you go, buddy. Good luck and happy trails until we meet again.

@Rux - I did a quick look at your sheet, and there is a major problem with the stats. A half-elf with 16, 18, 12, 12, 12, and 10 for stats. That is a 40 point build instead of 32.

8 = 0pts
9 = 1pt
10 = 2pts
11 = 3pts
12 = 4pts
13 = 5pts
14 = 6pts
15 = 8pts
16 = 10pts
17 = 13pts
18 = 16pts

These totals are all before any racial/flaw modifications.

Please fix.


@All - we should do 'okay' without a skillmonkey, but it may be a bit more difficult without a trapfinder/sneaky type. Characters like the scout, spellthief, and others are an option other than rogue (which is still fine).

Also, Trulhammaren has pulled out for RL reasons as well.


Here are the current characters:
Bender's - Dwarf C1/Bar2
Margrave's - Halfling Druid3
Dustyme's - Human Monk1/Sorcerer2
gregor's - Human Fighter3
Maryring's - Human Transmuter3
Rux's - Half-elven Ranger3
Gimlifett's - Human Marshal3

As you all can see, we are missing the skillmonkey/trapfinder/sneaky type. We have the others and are heavy in fighting types.

Rux Ealdorman
2008-02-19, 01:19 AM
Sorry about that!
They are now fixed (I think)

I am not sure though on one thing and that is when the Racial modifiers get thrown in. Because if during the distribution then my skills line up as so:

STR 14
DEX 18
CON 10
INT 10
WIS 12
CHA 10

But if after then

STR 14
DEX 20
CON 8
INT 10
WIS 12
CHA 10

and then somthing doesn't sit right....hmmmm.......

Darius
2008-02-19, 01:31 AM
If your character is a half-elf, there are no racial modifiers. It looks like you are giving him elven modifiers.


EDIT: I wanted to remind EVERYONE to use the coyotecode site, please.

Bender
2008-02-19, 01:39 AM
Whoopsie - funny, Bender. That should say, character.
These aren't the droids you are looking for ::waves hand::
You said 'character'? I really thought it was 'player', well, I must have misread. :smallwink:

Maryring
2008-02-19, 03:36 AM
I'll put up my character on Coyote and add the backstory when I come back. Sorry, but I don't have the time to do that before I leave. :smallfrown:

If you need some backstory to work with, Kirke's the daughter of a Paladin and a Knight, who is out adventuring because she wants to be just as great as her parents.

I'll be back by Sunday, so hopefully things'll go well until then.

Rux Ealdorman
2008-02-19, 01:43 PM
I have transferred my Character to http://www.coyotecode.net/profiler/view.php?id=3149

I will work on his back story later today. (Oh to try and get some originality with a half-elf ranger. "His parents died" or "He's the heir to a throne." are out of the question.)

Dustyme
2008-02-19, 03:40 PM
How about I do the skillmonkey since we lost ours. I'll run up another sheet on my 12 hour shift ( :smallsigh: ) and post it ASAP. Sholdn't be a huge change but it'll even things out a bit more for the party.

It'll be a new PC and play it instead/

Rogue 2 / Sorcerer 1 (Either Halfling, Human or ˝ Elf)

Darius
2008-02-19, 09:00 PM
@Dustyme - Thanks for doing that...I guess I will have to kill you last, then :smallamused:

@Rux - you need to apply for Public Permission (it is on the far right side of the character selection page).

Vhaeryl
2008-02-19, 10:14 PM
Always late to the dance, but never before the doors are shut. If there is still space for another player or an alternate (for when the heads start to roll), I would be interested in signing up. I'm currently cut off from my books(a friend is "borrowing" them until friday), but I think I recall enough specifics to participate one session without them.

Depending whether or not the Tome of Battle classes are being allowed, I would either be making a Fighter2/Crusader1 or a Fighter3. Basic character sheet made, will wait to hear back before I flesh out the rest.

http://www.coyotecode.net/profiler/view.php?id=3156

Dustyme
2008-02-19, 10:41 PM
@Dustyme - Thanks for doing that...I guess I will have to kill you last, then :smallamused:

AHA!!! Bender was right!!!

He is after us!!:eek:

Jaxal (http://www.coyotecode.net/profiler/view.php?id=3151)

Not quite finished just yet but it'll be complete. I'm using the same familiar with appropriate adjustments.

I used the bloodlines from UA (Let me know if it's an issue I'll just take a 2nd rogue lvl).

Darius
2008-02-20, 08:37 AM
Always late to the dance, but never before the doors are shut. If there is still space for another player or an alternate (for when the heads start to roll), I would be interested in signing up. I'm currently cut off from my books(a friend is "borrowing" them until friday), but I think I recall enough specifics to participate one session without them.

Depending whether or not the Tome of Battle classes are being allowed, I would either be making a Fighter2/Crusader1 or a Fighter3. Basic character sheet made, will wait to hear back before I flesh out the rest.

http://www.coyotecode.net/profiler/view.php?id=3156

Welcome aboard, Vhaeryl!
Go nuts with the Tome of Battle (there will be plenty of battles).
Thanks for putting your character on coyotecode, Vhaeryl.

As a FYI, whatever books you guys use, I use; I figure it is only fair. Just thought I would put that out there.


@Dustyme - bloodlines are fine with me. Thanks for putting Jaxal on coyotecode.

Funny, btw. I can't believe I keep saying such things - and in an election year no less. Sheesh, you'd think I'd learn my lesson.



@All - IC kickoff very soon. Please have characters converted to coyotecode.net format and make sure they are able to be viewed by the public.

Bender
2008-02-20, 09:42 AM
@All - IC kickoff very soon. Please have characters converted to coyotecode.net format and make sure they are able to be viewed by the public.
great!:smallbiggrin:
My fingers and the creative nodes of my brain are itching in anticipation...

GimliFett
2008-02-20, 09:57 AM
Ditto! Really lookin' forward to this! :smallbiggrin:

It does seem we've got a lot of muscle-power in this group, too!

Vhaeryl
2008-02-20, 10:45 AM
Hmm,I thought about it a little more, and realized that ToB stuff, especially the crusader, is a bit complex for a message board game. Would have to use so many extra dice rolls just to figure out which maneuvers I have access to, then keep track of those via board posting...in other words, too complicated :) Think I'm just going to switch to a human fighter2/Knight1.

Dustyme
2008-02-20, 12:50 PM
great!:smallbiggrin:
My fingers and the creative nodes of my brain are itching in anticipation...

How unusual :smallamused:

That must be very fustrating at times:smalltongue:

Darius
2008-02-20, 01:05 PM
Take a look here: IC Thread (http://www.giantitp.com/forums/showthread.php?p=3963038#post3963038)

Rux Ealdorman
2008-02-20, 01:52 PM
By the way finished Back story and made my profile public:
http://www.coyotecode.net/profiler/view.php?id=3149

Darius
2008-02-20, 03:59 PM
@Rux - thanks! Be sure to put down your languages (common and elven). Also 6'1" is pretty beefy, especially since half-elves tend to be 4'7" +2d8 (for a 5'11" max) and 100 lb. × (2d4) lb. (for a 228 max). Not that it matters much, but I thought I would throw that in.

Bender
2008-02-20, 04:09 PM
How unusual :smallamused:

That must be very fustrating at times:smalltongue:
indeed... :smallcool:

Darius
2008-02-20, 04:20 PM
Current Party:
Mellavin Shortbark (http://www.coyotecode.net/profiler/view.php?id=3078
) - Dwarf C1/Bar2 (Bender)
Shep Tookshire (http://www.coyotecode.net/profiler/view.php?id=3060) - Halfling Druid3 (Margrave)
Jaxal Pralest (http://www.coyotecode.net/profiler/view.php?id=3151) Fey-blooded Rogue1/Sorcerer1/Blooded1 (Dustyme)
Nathan Oncek (http://www.coyotecode.net/profiler/view.php?id=3081) - Human Fighter3 (gregor)
Kirke (http://www.coyotecode.net/profiler/view.php?id=3261) - Human Transmuter3 (Maryring)
Daven Plainstrider (http://www.coyotecode.net/profiler/view.php?id=3149) - Half-elven Ranger3 (Rux)
Jaeur Pershing (http://www.coyotecode.net/profiler/view.php?id=3142) - Human Marshal3 (GimliFett)
Zaefner Wust (http://www.coyotecode.net/profiler/view.php?id=3156) - Human Fighter 2/Knight 1 (Vhaeryl)
Jomei (http://www.coyotecode.net/profiler/view.php?id=3186) - half-orc Ranger3 (LatemYvaeh)

Margrave
2008-02-20, 04:25 PM
Hurray! Let's get this party started!

Darius
2008-02-21, 11:11 AM
Good start everyone...

I have sent a PM to grego, and we will let Maryring's character, Kirke, fill in when she gets back.

If you need to buy any different equipment, please do so now that you know what to expect. Do not subtract money for the toll.

Let me know if you have any questions.

LatemYvaeh
2008-02-21, 12:41 PM
I know it is a bit late I just saw this thread in the recruitment post do you still have room for 1 more?

Darius
2008-02-21, 12:56 PM
Latem Yveah - you can make a character under the guidelines. If grego doesn't show, you can take his place. Otherwise, I will keep you as an alternate.

LatemYvaeh
2008-02-21, 07:48 PM
I have made a character and sent you a PM with a background using some of the details from the IC post. I made a 3rd level Half-Orc Ranger

Jomei (http://www.coyotecode.net/profiler/view.php?id=3186) please let me know if the favored enemy giants fits the region.

Darius
2008-02-21, 07:57 PM
@LatemYvaeh - Yes, giants certainly does fit the region. I like the history info, too. I will give grego a little more time, but it is looking better and better for you.

LatemYvaeh
2008-02-21, 08:01 PM
Thanks Darius please let me know if the equipment is ok as well.
For non standard items
I had the 4 potions (2 cure light, 1 cats and 1 bulls), +1 chain shirt, MW Battle Axe and MW Hand Axe by my calculations all my gear and the coins add up to 3000 but willing to change anything out you do not like or approve of.

Darius
2008-02-22, 09:07 AM
HeavyMetal reversed - Purchases look good. Go ahead and post up.

@All - I am going to allow LatemYvaeh to join up since it appears as though grego may not be joining us. I find the irony to be humorous.

We will simply say that a half-orc is among the group. You will have noticed that many of the people shy away from him and openly show their disgust, for to many he is the enemy.

GimliFett
2008-02-22, 10:54 AM
HeavyMetal reversed - Purchases look good. Go ahead and post up.

@All - I am going to allow LatemYvaeh to join up since it appears as though grego may not be joining us. I find the irony to be humorous.

We will simply say that a half-orc is among the group. You will have noticed that many of the people shy away from him and openly show their disgust, for to many he is the enemy.

Sounds fine to me. Welcome to the party!

Also, I've edited my post since Darius ninja'd me. :smallbiggrin:

Darius
2008-02-22, 04:47 PM
Party information - I will assume that Jaeur's and Zaefner's combined memories will be able to give the group this map (that is if it is important :smallwink:):

map directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Warehouse map:

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 bi cf rs 0 q *s -3 cz cc rs 0 *s -3 d2 c9 rs 0
@*s -3 cy cb rs 0 *s -1 60 4n rs 0 0 -2o -40 -2o 4o 4o 4o 4o -40
@-2o -40 *s j 3j 50 25e 2f5 *s j 6b 9a yc 185 *s f 6e 30 zv 3 *s
@f 5x 3e rs 0 *s f 7l 4w yq 2fa *s f 64 4b rs 0 *s d 7t 37 120 4 *s
@d 63 4q 1nz 17m *s d 7q 4a 1fx -17j *s d 83 4s rs 0 *s g 7u 4a
@rs 0 *s g 5o 2z 1fv 5 *s g 67 5b 1zb 2fa *s h 71 32 hv -9s *s h
@bo 11 i1 -9s *s j bo 1q rs 0 *s f b9 2e rs 0 *s g bn 2j rs 0 *s
@a 8h 1p 1q6 -2 *s a 6z 1p 1pu -9 *s a 5f 1p 1pw -2f1 *s a bj 31
@rs 0 *s -3 cb 18 rs 0 *s -3 71 4q rs 0 *s -3 c8 14 rs 0 sewer
@access *s -3 cb 1s rs 0 door *s -3 cd 2h rs 0 crates *s -3 cc 38
@rs 0 sky-light *s h 70 71 jn -3x *s g 83 3d rs 0 *s g 88 32 17x
@-8 *s -3 1d 65 fx -1j0 River Run *s -3 72 b7 rs 0 Rosie's *s -1
@14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs 0 0 w 28 w 48
@w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c 60 *s -1 5c 60
@rs 0 0 -o 40 5c 40 5c 60
*END

LatemYvaeh
2008-02-22, 05:06 PM
Ok after trying to post all day I posted but the die roll is not working any ideas what I did wrong?? I can get it to work in the test thread

GimliFett
2008-02-22, 05:08 PM
I think you may have tried to insert rolls after making the post. You cannot edit into a post once it has gone. Additionally you cannot PREVIEW a post with rolls in it, as it will break the coding. Maybe that helps? Your formatting is good, that's why I think that's the problem.

LatemYvaeh
2008-02-22, 05:13 PM
Aye that was it I previewed the post to make sure I had everything correct
Will remove the spoiler roll information and post it below with out the preview

GimliFett
2008-02-22, 05:28 PM
There's a lot of little things to learn around here. Just ask when problems arise, we'll help out as best we're able.

Also, if something happens to a roll, I usually redo 'em in the OOC threads.

@Darius: How're we gonna handle crits? I usually do the following:
Attack: [roll0]
Crit?: [roll1]
Damage: [roll2]

And then multiply the damage roll by the weapon's modifier. Not the greatest way, sometimes, but it's quick and efficient and limits the amount of space needed for rolls... Otherwise, I suppose it'd look like this:

Attack: [roll3]
Crit?: [roll4]
Damage: [roll5] plus [roll6] if confirmed.

Or for a bow,
Attack: [roll7]
Crit?: [roll8]
Damage: [roll9] plus [roll10] if confirmed.

You get the idea... :smallbiggrin:

grego
2008-02-22, 07:35 PM
wow guys im sorry for holding things up, hopefully my sneaking back in won't cause too much trouble. truth be told, i sorta gave up on this game, but im excited to see its working! an IC post from me is in the works.

Darius
2008-02-22, 07:53 PM
@grego - not a problem at all. I usually post at least once a day during the week (and expect everyone to do the same). However, I understand that weekends may be a bit harder for RL fun reasons (since I use down time at work, and try and have fun on weekends). Therefore, I my one a day post rule is more lax for me and you players.

@All - to answer GimliFett's question regarding crits. I would just like to have one attack roll done in the IC thread towards the bottom after an ooc: tag or within spoilers (similar to what I have done). If a crit threat range is achieved, then use the OOC thread to roll that up.


Just a quick course in the essentials:
For the following, replace {} with []

{roll=Attack}1d20+2{/roll}
would give you this: [roll0]

{spoiler}
Your information you want hidden.
{/spoiler}

would get you this:


Your information you want hidden.



As GimliFett pointed out, do not preview post. Also, do not go back and try to put in a roll after the fact. If you mess up (or forgot to roll something), simply use the OOC forum for that.

LatemYvaeh
2008-02-22, 09:33 PM
Hey on my last post I screwed up a color tag do you know if I try to edit it will it screw up the rolls made in the post??

Darius
2008-02-22, 09:51 PM
You can go ahead and edit your post. How it works is you can roll, and then go back and edit the normal text (not the rolling commands). You just can't go back in and try and edit/give text commands for rolling. That way a person can't keep re-rolling until he gets the roll he wants.

Short story: you can edit anything that doesn't relate to rolling.

Darius
2008-02-22, 10:55 PM
Map directions

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



River Run map:

*BEGIN 0 0 rs 0
*s -1 2o 60 rs 0 0 2o -5s 2o -4o 2g -3c 20 -20 20 -1c 2g -o 2g 0
@20 1c 20 2o 28 40 2o 5c 2o 60 *s -3 1m 4g rs 0 *s -3 12 7p rs 0
@Duntide River *s -3 1n 2f rs 0 Big Rapids *s -3 1u 2y rs 0 (2
@days) *s -1 18 w rs 0 0 10 w 10 -8 18 8 *s a 3y 4c 1q8 6 *s a 2h
@4c 1q1 -5 *s -3 4x 4f rs 0 Pier 8 *s -1 5d 2a rs 0 0 3c -10 3c
@1o 60 1o 60 -10 3c -10 *s h bk 36 ce -8j *s a 10 4c 1sf -1 *s -1
@5o o rs 0 0 5o o 5o -o *s -1 66 2g rs 0 0 58 g 6c g 6c 28 *s -3
@bm 24 rs 0 Sewer access *s -1 5x 1h rs 0 0 6c w 5w 1k *s c 4k 4t
@6t 24n *s c 2g 3y 8u -3q *s c o 4r 9n y *s c 7z n cn -51 *s c 8p
@8m bp -c1 *s c 1e a9 a7 -c3 *s a 1i b0 rs 0 *s -3 23 b5 rs 0
@Pier *s -3 1o ac rs 0 Street Lamp *s -3 am 7f rs 0 warehouse *s
@-3 aw bt rs 0 Rosie's *s -3 9z 5j rs 0 *s -1 7o 30 rs 0 0 5o 30
@70 30 *s -1 6h 7d rs 0 0 3k 3c 3k 60 6o 60 6o 3c 3k 3c *s -1 6p
@4y rs 0 0 2o -8 2o 4w 6o 4w 6o -8 2o -8 *s -1 7c 60 rs 0 0 7c 0
@7c 60 *s -1 7s 61 rs 0 0 6w 60 74 60 *s j 9d 73 xp 2f6 *s j b5
@9y d0 15s *s -3 f dp rs 0 *s -3 c d6 rs 0 *s -3 g dt rs 0 *s
@-3 v ch rs 0 *s -3 7 d5 rs 0 1 *s -3 b ca rs 0 *s -3 a ck rs 0
@2 *s -3 a bt rs 0 3 *s -3 8 b3 rs 0 4 *s -3 9 ai rs 0 5 *s -3 8
@9q rs 0 6 *s -3 c 94 rs 0 7 *s -3 7 8g rs 0 8 *s -3 5 7s rs 0 9 *s
@-3 a 76 rs 0 10 *s -3 9 6j rs 0 11 *s -3 7 5u rs 0 12 *s -3 a 53
@rs 0 13 *s -3 9 3r rs 0 15 *s -3 a 35 rs 0 16 *s -3 a 2f rs 0 17
@*s -3 c 1v rs 0 18 *s -3 a 17 rs 0 19 *s -3 y ds rs 0 *s -3 w
@dp rs 0 a *s -3 1g dq rs 0 b *s -3 29 dr rs 0 c *s -3 2y ds rs 0
@d *s -3 3q dq rs 0 e *s -3 4a dr rs 0 f *s -3 4v dr rs 0 g *s -3
@5k dr rs 0 h *s -3 69 ds rs 0 i *s -3 6z du rs 0 j *s -3 7l dr
@rs 0 k *s -3 8b dr rs 0 l *s -3 90 dr rs 0 m *s -3 9l du rs 0 n *s
@-3 ab dw rs 0 o *s -3 ax dt rs 0 p *s -3 bo dv rs 0 q *s -3 c9
@dr rs 0 r *s -3 cw dr rs 0 s *s -3 dm ds rs 0 t *s -3 eb ds rs 0
@u
*END -aesnsr


@Rux

Unfortunately, there aren't many places to hide with a view of the main doors to the warehouse. If you wanted, Daven could climb up to a rooftop and watch from there. It is cold, mind you - and most of the spare crates have been used for firewood or in shanty construction.

LatemYvaeh
2008-02-22, 11:33 PM
@Darius need a clarification. The size of the cloaked figure small, medium or large. and do I think he could have fit down the drain

Int Check [roll0]

Rux Ealdorman
2008-02-23, 01:27 AM
Ok. Shall I edit my post and put up climbing stats? My Resnet is having trouble with the map system tonight. I am going to edit my post to reflect climbing, (Or an attempt to.) I will get the map working in the morning. Sorry for the trouble.

Edit: I just made a new post to included climbing. Forgive my ignorance but I am having a little trouble editing tonight, so I am going to sleep until the server is fixed.

Bender
2008-02-23, 02:31 AM
wow, a lot happened!
I couldn't load GitP for a while yesterday, and just when I could, I had to leave :smallfrown:.
I'll try to catch up

Darius
2008-02-23, 09:26 PM
@Darius need a clarification. The size of the cloaked figure small, medium or large. and do I think he could have fit down the drain

Int Check [roll0]

The cloaked figure was definitely of medium build.



@Dustyme - you are pushing the limits of what a pretidigitation spell can do.

Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.


Silent image is the spell you are looking for.

Maryring
2008-02-25, 12:56 PM
Okay, I'm back. I'll read the IC thread and transfer Kirke, along with her backstory, to Coyotecode, then I'll start posting. Anyone mind giving me a short summary of what I should know?

LatemYvaeh
2008-02-25, 02:14 PM
Short summary

You were commisioned by the Captain of the town gaurd to guard a shipment of food to an outpost in payment for you Marque of Free Service
You all accepted the task and went to find lodging
Shortly after you sat down for a meal with your new traveling companions two new people showed up at the tavern with letters of introduction
One of them a Half Orc who gave his name a Jomei said that some one was tring to break into the warehouse where the horses and the goods you were guarding are located. So most everyone went outside to investigate

Rux Ealdorman
2008-02-25, 02:54 PM
YAY! A transmuter!

Don't worry, barely anything has happened yet and things have to start Really Getting underway.

Maryring
2008-02-25, 03:01 PM
Okay, I see. Well, I'll see what I can get done. There's lots of schoolwork to be done though, so I might still be a bit slow. I'm working on it though.

LatemYvaeh
2008-02-25, 03:59 PM
No Worries should we assume you are in the Inn or Following us around staying out of the way

Darius
2008-02-25, 05:17 PM
YAY! A transmuter!

Don't worry, barely anything has happened yet and things have to start Really Getting underway.

Oh, to the contrary...they most certainly have :smallamused:


Post up when you can, Maryring. You can put your character in whichever place you would like (in Rosie's or outside) for character knowledge.


Just to add what has been accounted for in Maryring's presence:

1) our Knight and Marshall have been inside the warehouse and can give a good description of what the goods inside
2) one of the pair saw a Rodent of Unusual Size with beady red eyes that glittered with intelligence.
3) this same rat went down one of the drain holes that leads to the sewers before anything could be done about it
4) later, outside the warehouse, a dark cloaked man was seen fiddling with the lock.
5) the figure was chased, but lost
6) the dog, Best tracked the point of escape to a street sewer hole (like those in gutters)
7) where a set of thieves tools were found (that presumably belonged to the same figure)
8) this gutter access is too small for a typical medium sized person to get down, but an animal like a collie or cat (Best or Toby) or a small sized person could get down with little difficulty.
9) Jomei figures that the distance down to the water is about 10' or so,
10) and an outlet pipe is near the docks area that the party could go in enmasse (as long as they wouldn't mind getting cold and wet).
11) the building seems reasonably secure, with Opa having the keys to the locks on the door around his neck.
12) besides the side door and the large double doors, the only other access points are the skylight and the sewer holes.
13) the ship is to be loaded tonight (it is early evening, but dark due to the wintery weather) and will leave at dawn
14) if all of the goods do not get delivered to Sir Laurel Boomgren at Big Rapids, no letter of Marquee, and most likely you'll all have to pay some sort of fine on top of that.

Bender
2008-02-26, 12:07 PM
forgot to make this:
[roll0] For big rats with red eyes, possibly in relation to medium figures disappearing in small holes.

LatemYvaeh
2008-02-26, 12:31 PM
You know I am kicking my self forgetting two of the cardinal peices of equipment right now Silver Dagger and Small Mirror

Maryring
2008-02-26, 12:32 PM
Hmm. Too bad my character didn't see that rat, because I think I know what that is. In fact, I can almost positively say exactly what we're dealing with here. Too bad I've lost so much time. :smalltongue: Unfortunately, there's some problems with Coyotecode when I try to get there, so it looks like I must brace myself for another day of delay. I'll see what I can do but... well, I'm still around at least.

Vhaeryl
2008-02-26, 06:28 PM
@Bender

I was the one that saw the rat, and although I mentioned it was big, the only thing I said about its eyes were that they were "unusual."

@Darius
I posted the "waiting to see if Opa follows" message before yours went up, not sure why it didn't register until afterwards. I've been having trouble posting to the IC threat, hopefully it doesn't continue.

Dustyme
2008-02-26, 07:21 PM
You guys are killing me :smalltongue: .

You keep asking for a thief among each other and nobody asks the question were my PC can hear it. I assumeit's just IC vs nobody expecting me to go "Yea, I can. Lucky for usI have a real quality set of lockpicks right here..."

LMAOROTF...

Vhaeryl
2008-02-26, 08:57 PM
As far as I'm concerned, you're a caster until shown to be otherwise :) Unless of course I was with you when Opa called you a thief...but I think I walked up as you walked away.

grego
2008-02-27, 12:20 AM
I was looking over my sheet, and according to my "light/medium/heavy load" chart, i can pick up 300 lbs over my head, which I think means anybody else in the party... I just thought that would be handy information to have around.

Bender
2008-02-27, 01:47 AM
@Bender

I was the one that saw the rat, and although I mentioned it was big, the only thing I said about its eyes were that they were "unusual."
Sorry about that. Knowledge check still goes for big rats and possibly unusual variants. Mellavin's not extremely likely to get links, but you never know.

LatemYvaeh
2008-02-27, 08:00 AM
Dustyme while I know you have the skills and tools Jomei has no clue. I do my best to keep OOC vs IC knowledge seperated as I am sure everyone else does as well. Just like I have a very good idea how that Medium size person got through a small size grate though with out having seen the Rat and its eyes compared to the person and his eyes I don't even feel comfortable speculating via a knowledge check to see if I am correct.

Dustyme
2008-02-27, 01:36 PM
Hence why I was laughing at the situation :smallwink:

LatemYvaeh
2008-02-27, 03:36 PM
Yup here we are climbing the outside of the building and thinking about walking through the sewers and freezing when we had the key right here

:smallsmile: Grabs Jax and uses him as a battering ram :smallbiggrin:

Hehehe

Darius
2008-02-27, 04:14 PM
Sorry for not posting yesterday - I have come down with influenza B - not fun. I will try to get things going here.

grego (Nathan) and others, the warehouse is approximately 3 to 2.5 stories tall (like other warehouses). So, boosting someone up will not work to lift him to the roof. You can boost someone as an "aid another action" which, if successful, will give a person a +2 on their check. Since the drainspout is the best method to climb (other than a knotted rope/grappling hook), one may wish to consider starting there.

@Bender (Mellavin) - Sounds like a dire rat to you. Your experience in the woods have allowed you to know about shapeshifters. Druids can shift their shape as can creatures whom have been infected by a lycanthrope. Perhaps this is a wererat?

To all - I should echo LatemYvaeh's ooc/ic knowledge reminder. I am sure that many of you have figured out by now what/who the figure was, and I am glad that no one has had their character say something regarding it. It is good practice (and more fun in my opinion) to not play as such. Therefore, it allows me (the DM) to award XP for good roleplaying and the like, since you are all doing so. So keep it up!

IC post coming up...

Maryring
2008-02-28, 03:31 PM
Okay, Kirke should finally be done. Well... mostly. I can't decide what to buy with the money. Am I allowed to buy spells for her spellbook?

Regardless, here is her sheet, and with the DM's blessing, I would like to start posting.

http://www.coyotecode.net/profiler/view.php?id=3261

GimliFett
2008-02-28, 03:36 PM
I hope Jaeur's assessment and decision is viewed in the light in which it was intended! Since there's nothing special to use against druids, and the possibility of the rat being a were-beast is there, silvered weapons make good sense.

Darius
2008-02-28, 08:33 PM
To explain what Gregor is talking about (since Thieves' Cant/Innuendo is no more):

He appears to be the local "gumba-in-charge" (or at least considers himself to be) and has a bunch of other rogue hangers-on to help out from muscle to what else. He appears to be fencing goods of all sort (fine leather goods, exotic weapons, information, etc.) so perhaps he is the black market/smuggler type.

The offer he has made is one of "insurance" - which means payment to him shall insure that his men shall leave your goods alone. Plus that could mean (namely if the gold is enough) that anyone else whom tries to take the the goods off of your hands would have the ire of Gregor and his gang. Now, with money in hand (which is the only way he will help), it is up to Gregor to decide how much he will help. For instance, if a dragon takes interest in the goods...good luck! Some other gang...it's on!


To answer the question as to where one could go shopping - market is closed. You could purchase items at the trading good store, but I doubt it is open at this hour. If only there was someone who knows a guy who can get those sort of things...:smallwink:

Bender
2008-02-29, 03:49 AM
And serendipity strikes again: I just encountered the phrase "... into the breach" in the book I'm reading :smallamused:
Ok, after sharing this divine experience, I'm going to do something important :smallwink:

Darius
2008-02-29, 01:12 PM
To make sure we don't get stale, I am going to push the group ahead a bit ooc-wise.


Correct me if I am wrong:

1) It looks like the funds/nor the moral compass of majority exists to recruit the help of the gypsie gang.
2) Party wishes to guard goods from the inside
3) Methods to guard goods:
...3a) get key from Opa (seems he doesn't like some of the party due to their lack of honesty, so this would need to be done by other means.)
...3b) pick lock
...3c) break in (smash lock)
...3d) climb through skylight
...3e) climb in through pipe and in through sewers
...3f) others I am missing? reduce person spell from wizard?

Let me know what method you guys wish to do.

GimliFett
2008-02-29, 01:16 PM
I'll go have a chat with Opa. With my Bluff, Diplomacy and Sense Motive, it should be relatively easy to convince him of a misunderstanding and gain his trust and aid.

Bender
2008-02-29, 02:57 PM
the rolls I screwed up IC:darkvision:
[roll0]
[roll1]
[roll2]
[roll3]

Darius
2008-02-29, 03:32 PM
Warehouse map update. I added character icons and heights of crates.

map directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Warehouse map:

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg -6 *s f 5v 3d rs 0 *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7t 37 1bc -6 *s d 63 4q 1nz
@17m *s d 80 49 1fx -17i *s d 6b 35 1f8 -2 *s g 5o 2z 1fv 5 *s g
@67 5b 1zb 2fa *s h 71 32 hv -9r *s h bo 11 i1 -9r *s j bo 1q rs
@0 *s f b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 -1 *s a 6z 1p
@1pu -8 *s a 5f 1p 1pw -2f0 *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s
@-3 71 4q rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0
@door *s -3 ca 3w rs 0 sky-light *s h 70 71 jn -3w *s g 83 3c rs
@0 *s g 87 30 17x -7 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0
@Rosie's *s -1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs
@0 0 w 28 w 48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c
@60 *s -1 5c 60 rs 0 0 -o 40 5c 40 5c 60 *s -3 66 47 rs 0 5' *s
@-3 61 5g rs 0 5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3
@7j 52 rs 0 5' *s -3 8b 3i rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a
@32 rs 0 10' *s -3 57 32 rs 0 5' *s -3 5g 3q rs 0 5' *s -3 76 45
@rs 0 5' *s -3 8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 86 52 rs 0 10'
@*s d 8b 4s 12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd
@36 rs 0 10' crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s
@-1 7c 3c rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0
@side view *s i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g
@cq 6h rs 0 *s d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0
@skylight *s -1 5k 2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s
@1 bo 9n rs 0 *s 2 bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s
@5 bn bn rs 0 *s 8 bo 8z rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0
@Daven *s -3 ch 8m rs 0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0
@Jax *s -3 ca 9w rs 0 Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs
@0 Mellavin *s -3 cg bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch
@rs 0 *s -3 ci ci rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0
@kh 9
*END 5ddymi

Darius
2008-02-29, 03:47 PM
I'll go have a chat with Opa. With my Bluff, Diplomacy and Sense Motive, it should be relatively easy to convince him of a misunderstanding and gain his trust and aid.


Are you sure you will want to do that? IC thread indicates that Mellavin (whom I am sure will inform the party) that he hears rats having "conversations" in the sewers below.

An experienced veteran like yourself would think it may be a good time to set up tactical as quickly as possible.

For my riders, one could ride around inside (it is an average of 2.5 stories in here). However, it is DARK. That means only Jomei and Mellavin can see - the animals can smell things, but that only reveals when something is there.

GimliFett
2008-02-29, 04:12 PM
Are you sure you will want to do that? IC thread indicates that Mellavin (whom I am sure will inform the party) that he hears rats having "conversations" in the sewers below.

An experienced veteran like yourself would think it may be a good time to set up tactical as quickly as possible.

For my riders, one could ride around inside (it is an average of 2.5 stories in here). However, it is DARK. That means only Jomei and Mellavin can see - the animals can smell things, but that only reveals when something is there.

I had written that prior to the warehouse being unlocked. Much to my consternation. I shall amend my recent post shortly. I'll probably pop a sunrod immediately and try and find something with which to barricade the doorway to prevent escapes.

GimliFett
2008-02-29, 04:35 PM
Okay. Posts updated. Ready to rock and roll! :smallbiggrin:


Yes, I know, bad and non-informative. I just don't want to be kept out of the game any longer.

No worries. Part of my intent was for people to offer suggestions should they be better used in a different manner. Suggest away, if you'd like. :smallbiggrin:

Dustyme
2008-02-29, 08:09 PM
BTW sorry about the popping the lock with no concensus:smallredface:

I actually missed the OOC thread posts and actioned it then realized what was going on :smallsigh:

Although it does seem that I sped up the whole hurry up and wait for everynoe to chip in part :tongue:

LatemYvaeh
2008-02-29, 10:24 PM
No worries Dustyme we were making fools of ourselves just begging to get caught. At least now I don't have to freeze

Bender
2008-03-01, 02:44 AM
I'm no great tactician, but shouldn't we leave one entryway open? So we can ready attacks, have "on higher ground" bonuses over the sewer holes...
And more control about which way they might try to enter.

Mellavin is even less of a tactician though, and he would never propose anything like that :smallredface:

Darius
2008-03-01, 01:42 PM
Warehouse map update. Characters are placed as per wishes I have thus far. If I haven't heard from anyone, I put them in a spot.

I will need Spot/Listen Checks and Initiative Rolled.

Also, if you could put a spoiler tag at the bottom of your posts to show your combat stats, it will help things move quickly.

For instance:

Stat Block

Current Location ( _ _ )
Hide Roll:
Move Silent Roll:
Spot:
Listen:

INIT Phase: #
AC: # (Flat: #, Touch: #)
HP: #
Saves: Fort #, Ref, #, Will #

readied items: _

spells/effects active: _


Mount/Familiar/Animal Companion Stats:




Also, Margrave - if Shep and best are together following your commands, then both will go off of Shep's initiative.



map directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Warehouse map:

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg -4 *s f 5v 3d rs 0 *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7s 30 1bc -4 *s d 63 4q 1nz
@17m *s d 80 49 1fx -17g *s d 6b 35 1f8 0 *s g 5o 2z 1fv 5 *s g
@3s 51 1zb 2fa *s h 71 32 hv -9p *s h bo 11 i1 -9p *s j bo 1q rs
@0 *s f b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 0 *s a 6z 1p
@1pu -6 *s a 5f 1p 1pw -2ey *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s
@-3 71 4q rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0
@door *s -3 ca 3w rs 0 sky-light *s h 70 71 jn -3u *s g 83 3c rs
@0 *s g 87 30 17x -5 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0
@Rosie's *s -1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs
@0 0 w 28 w 48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c
@60 *s -1 5c 60 rs 0 0 -o 40 5c 40 5c 60 *s -3 66 47 rs 0 5' *s
@-3 3k 5g rs 0 5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3
@7j 52 rs 0 5' *s -3 8b 3i rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a
@32 rs 0 10' *s -3 57 32 rs 0 5' *s -3 5g 3q rs 0 5' *s -3 76 45
@rs 0 5' *s -3 8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 8r 4w rs 0 10'
@*s d 8b 4s 12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd
@36 rs 0 10' crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s
@-1 7c 3c rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0
@side view *s i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g
@cq 6h rs 0 *s d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0
@skylight *s -1 5k 2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s
@1 bo 9n rs 0 *s 2 bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s
@5 bn bn rs 0 *s 8 5q 4q rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0
@Daven *s -3 ch 8m rs 0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0
@Jax *s -3 ca 9w rs 0 Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs
@0 Mellavin *s -3 cg bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch
@rs 0 *s -3 ci ci rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0
@kh 9 *s 8 bo 8z rs 0 *s 1 6d 3j rs 0 *s 1 8c 6w gl -19 *s 7 8g
@72 rs 0 *s 0 70 3n jr 16 *s -3 z dr rs 0 each square = 5' *s 7
@6c 7l 13k w *s 7 6d 67 157 f *s 5 51 70 rs 0 *s 0 6c 60 rs 0 *s
@4 6c 7c rs 0 *s 3 8d 43 rs 0 *s 2 8b 4u rs 0
*END cw4695

Bender
2008-03-01, 02:25 PM
rolls:
[roll0]
[roll1]
[roll2]

Is there still time for some buffs? I was intending to have Mellavin follow Shep's example, but was waiting with an IC post to know what would happen with the crates, or whether some tactics would be discussed.

GimliFett
2008-03-01, 02:29 PM
I, too wanted to swap my Minor Aura (Watchful Eye) out for Force of Will (Will saves +3) since I assume they won't want to damage the goods they're trying to steal.

Listen: [roll0]
Spot: [roll1]
Initiative: [roll2]

LatemYvaeh
2008-03-01, 02:29 PM
heh I know I would pay for getting those 20's on the prep and climb checks a 2 on my hide roll and a 6 on my move silent

Rux Ealdorman
2008-03-01, 02:43 PM
Sorry, I will not be able to post more than once a day this next week because of spring break. I will keep posting though.

I messed up my hide roll so I will do it here:

Hide: [roll0]

Maryring
2008-03-01, 03:55 PM
I'd also like to know if there is any time left, so that Kirke could perhaps cast an Abjuration or Transmutation in preparation of what will happen now.

Also, repeating my earlier question. Can I buy more spells for my spell-book than those I learn through leveling up, or do I have to wait until I find them IC?

grego
2008-03-02, 03:42 AM
Sorry, I guess previewing your post if youre rolling dice makes the dice screw up... didnt know

Heres the fixed rolls for my post on 2-feb 3:37:

roll0 = [roll0]

roll1 = [roll1]
roll2 = [roll2]

Darius
2008-03-02, 07:27 AM
@all - there is "buff" time. You can plan on a few (read 3) rounds of actions being able to be taken before anything happens. For instance - moving crates, climbing crates, unbinding peace strings, casting spells, inspiring comrades, using items, mounting up, readying an action, etc.

I am simply getting things ready on this end (plus giving you guys a visual to use in your plan.)

@Maryring - How I do scribing spells in spellbooks is just like the PH/CORE. This means that a wizard may acquire spells through adventuring (100gp/spell level), scribing a scroll in the book (cost of scroll + 100gp/spell level), and paying a tutor (prices are same as PH to have spell cast + 100gp/spell level). I do want to remind you that scribing takes a day per page, if I am not mistaken.

The hiring method is the most economical paid method, for buying scrolls is not very cost effective.

@GimliFett - go ahead and swap away.

Edit to add - lock is in Jax's posession, but the door is not secured using it (since it cannot).


Map on OOC Post 125 updated to show positions. Get ready to rumble!

INITs: - still waiting on Zaefner
Jomei 21
Zaefner 21
Jaxal 19
Daven 13
Kirke 13
Nathan 12
Shep 10
Jaeur 9
Mellavin 3

GimliFett
2008-03-02, 09:05 AM
@GimliFett - go ahead and swap away.

Edit to add - lock is in Jax's posession, but the door is not secured using it (since it cannot).

Consider it done!
Also, why can we not use the lock on the door from the inside?

Dustyme
2008-03-02, 01:08 PM
I'm GTG on starting considering I placed myself, drew the bowstring and setup my torch.

So consider my 3 rounds finished.

Darius
2008-03-02, 02:14 PM
Consider it done!
Also, why can we not use the lock on the door from the inside?

I am just basing the doors to be similar to those I have on my barn/shed. Those particular doors are designed to keep things from getting in and not those from in from getting out, so they only have the latch on the outside. To save money, what most people do is have the latch be only one sided. If this practice is done today when such things are pretty cheap, one could imagine what they would do if making the pieces were more expensive like in our current situation.

Rux Ealdorman
2008-03-02, 03:09 PM
Hey,
Because of my computer trouble's, (which will be solved when I am done with spring breaK) Can I ask that if I go too slow, instead of holding the group up, could you NPC Daven? What happened is that I am at a friends house for spring break and they only let me on once a day. :(. If I have already moved on a day and you guys want to go on, then please go ahead. I promise that I will be back to speed after this week. Sorry for the trouble.

Maryring
2008-03-02, 03:23 PM
The thing is though, I was wondering if it would be possible for her to already have added a few spells to her spell-book, as I'd find it unlikely that in three levels of Wizard, she has still to seek out a colleague to study with. Am I allowed to add those spells to her spell-book (at the correct cost on her money, of course.)

Margrave
2008-03-02, 09:06 PM
Just posting my stat bar stuff:

Stat Block

Current Location (L8)
Hide Roll: -
Move Silent Roll: -
Spot: 7
Listen: 24

INIT Phase: 10
AC: 23 (Flat: 18, Touch: 16) +2 more if vs. ranged attacks
HP: 29/29
Saves: Fort +6, Ref +6, Will +6

readied items: produce flame (3 uses), loaded sling with silver bullet

spells/effects active: bull's strength (3min), produce flame (3 minutes), bite of the wererat (persistent)

Mount/Familiar/Animal Companion Stats:
Current Location (L8)
Hide Roll: -
Move Silent Roll: -
Spot: 6
Listen: 14

INIT Phase: 10
AC: 25 (Flat 16, Touch 15)
HP: 31/31
Saves: Fort +7, Ref +10, Will +2

spells/effects active: bull's strength (3min), produce flame (3 minutes), bite of the wererat (persistent)

Darius
2008-03-03, 09:05 AM
@ Rux - Daven knows that normal weapons will not be very effective against lycanthropes, like a wererat. Acid, cold, fire, and other elemental/energy attacks and weapons made of silver work normally.

For all - peace bonds can be broken easily, but take a move action (with the standard drawing weapon rules). However, if one wishes to retie them, one will need to make successful Rope Use check (DC 15) to undo the intricate knot.

Those who have a Letter of Marquee do NOT need to have their weapons peace bonded, for they are working under the authority of the government.

@Maryring - certainly, if you wish to have purchased some spells, that is fine. To help out:

Under Goods and Services:
1st-level: Caster level 1 x 10 gp = 110gp/spell if scribed (10 + 100 for 1 page)
2nd-level: Caster level 3 x 20 gp = 260gp/spell if scribed (60 + 200 for 2 pages)

Darius
2008-03-03, 09:22 AM
Zaefner's Rolls:

[roll0]
[roll1]
[roll2]

Darius
2008-03-03, 11:11 AM
INITs:
Jomei 21
Zaefner 21
Jaxal 19
Mellavin 18 (bumped up to here due to readied action)
Rat Swarm1 18
Rat Swarm2 18
Daven 13
Kirke 13
we are here
Nathan 12
Shep 10
Jaeur 9


Map Directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Battle Map

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg -2 *s f 5v 3d rs 0 *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7s 30 1bc -2 *s d 63 4q 1nz
@17m *s d 80 49 1fx -17e *s d 6b 35 1f8 0 *s g 5o 2z 1fv 5 *s g
@3s 51 1zb 2fa *s h 72 32 hv -9n *s h bo 11 i1 -9n *s j bo 1q rs
@0 *s f b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 0 *s a 6z 1p
@1pu -4 *s a 5f 1p 1pw -2ew *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s
@-3 71 4q rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0
@door *s -3 ca 3w rs 0 sky-light *s h 70 71 jn -3s *s g 83 3c rs
@0 *s g 87 30 17x -3 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0
@Rosie's *s -1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs
@0 0 w 28 w 48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c
@60 *s -1 5c 60 rs 0 0 -o 40 5c 40 5c 60 *s -3 66 47 rs 0 5' *s
@-3 3k 5g rs 0 5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3
@7j 52 rs 0 5' *s -3 8b 3i rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a
@32 rs 0 10' *s -3 57 32 rs 0 5' *s -3 5g 3q rs 0 5' *s -3 76 45
@rs 0 5' *s -3 8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 8r 4w rs 0 10'
@*s d 8b 4s 12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd
@36 rs 0 10' crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s
@-1 7c 3c rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0
@side view *s i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g
@cq 6h rs 0 *s d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0
@skylight *s -1 5k 2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s
@1 bo 9n rs 0 *s 2 bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s
@5 bn bn rs 0 *s 8 5q 4q rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0
@Daven *s -3 ch 8m rs 0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0
@Jax *s -3 ca 9w rs 0 Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs
@0 Mellavin *s -3 cg bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch
@rs 0 *s -3 ci ci rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0
@kh 9 *s 8 bo 8z rs 0 *s 1 6d 3j rs 0 *s 1 8a 6v gl -17 *s 7 8c
@72 rs 0 *s 0 70 3n jr 16 *s -3 z dr rs 0 each square = 5' *s 7
@6c 7l 13k w *s 7 6d 67 157 f *s 5 52 70 rs 0 *s 0 6c 60 rs 0 *s
@4 6c 7c rs 0 *s 3 8d 43 rs 0 *s 2 8b 4u rs 0 *s 9 1f an 1d6 -44 *s
@6 1n bn rs 0 *s -3 25 ar rs 0 rat swarm *s -3 25 br rs 0 hybrid
@ratman
*END -36ui41


Zaefner's [roll0] + Fort DC 12 or be nauseated 1 rnd + Fort DC 12 or disease
Zaefner's horse [roll1] + Fort DC 12 or be nauseated 1 rnd + Fort DC 12 or disease
Mellavin's [roll2] + Fort DC 12 or be nauseated 1 rnd + Fort DC 12 or disease (that is if the swarm survives both attacks) - they didn't

Maryring
2008-03-03, 02:50 PM
So she hasn't been able to swap out spells from her own research with that of a colleague. :smalltongue:

Anyway, I've now bought the spells "Shield" "Nightshield" "Nerveskitter" "Ray of Clumsiness" and "Body of the Sun". If that's okay with you.

I should probably by some more spells eventually though. There's so little to spend money on as a wizard when the good magic items are just out of reach.

Darius
2008-03-03, 03:42 PM
@Maryring
Right - no "swapping"
Spells are fine with me.
Another thing to consider is you can swap out spell for spell through retraining. I believe the cost is 5gp/spell level or something like that (it is in PH2 on page 185)

Waiting on actions from group besides Mellavin

LatemYvaeh
2008-03-03, 03:46 PM
Change Jomei's target to the rats on Zaefnur if it is not too late not sure if the AOO and the Readied action happened before my Init

Bender
2008-03-04, 01:41 AM
all right! :smallcool:

Die, dirty rats, die!

GimliFett
2008-03-04, 09:40 AM
Be patient with me, please! I've been sick and work has gone haywire! I'll get my AoOs in soon. Thanks!

LatemYvaeh
2008-03-04, 10:34 AM
my messed up spot roll
[roll0]

Darius
2008-03-04, 11:04 AM
Be patient with me, please! I've been sick and work has gone haywire! I'll get my AoOs in soon. Thanks!


No problem. AoO are moot right now.

Quick question about Jaeur's auras: According to my information on Marshals, the major aura should only be at +1 (+2 at 7th level). That means +5' extra land speed currently from Motivate Urgency Aura.

GimliFett
2008-03-04, 11:13 AM
No problem. AoO are moot right now.

Quick question about Jaeur's auras: According to my information on Marshals, the major aura should only be at +1 (+2 at 7th level). That means +5' extra land speed currently from Motivate Urgency Aura.

Yuppers. I forgot about that. Once more Crystal Keep has wrong info... Unless that's an alternate Marshal they've got and posted...

IC soon, I promise... Gragggh! Work is buryin' me!

Darius
2008-03-04, 11:57 AM
Round2

INITs:
Wererat1 21
Wererat2 21
Wererat3 21
Wererat4 21
Jomei 21
Zaefner 21
Jaxal 19
Mellavin 18 (-11 HP)
Daven 13 (-7 HP)
Kirke 13 (-3 HP)
Nathan 12
Shep 10
Jaeur 9 (-4 HP)

Crit vs Jaeur:
[roll0]
[roll1]

Map Directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Battle Map2

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg 0 *s f 5v 3d rs 0 *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7s 30 1bc 0 *s d 63 4q 1nz 17m
@*s d 80 49 1fx -17c *s d 6b 35 1f8 0 *s g 5o 2z 1fv 5 *s g 3s 51
@1zb 2fa *s h 72 32 hv -9l *s h bo 11 i1 -9l *s j bo 1q rs 0 *s f
@b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 0 *s a 6z 1p 1pu -2 *s
@a 5f 1p 1qw -2fk *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s -3 71 4q
@rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0 door *s -3
@ca 3w rs 0 sky-light *s h 70 71 jn -3q *s g 83 3c rs 0 *s g 87
@30 17x -1 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0 Rosie's *s
@-1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs 0 0 w 28 w
@48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c 60 *s -1 5c
@60 rs 0 0 -o 40 5c 40 5c 60 *s -3 66 47 rs 0 5' *s -3 3k 5g rs 0
@5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3 7j 52 rs 0 5'
@*s -3 8b 3i rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a 32 rs 0 10' *s
@-3 57 32 rs 0 5' *s -3 5g 3q rs 0 5' *s -3 76 45 rs 0 5' *s -3
@8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 8r 4w rs 0 10' *s d 8b 4s
@12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd 36 rs 0 10'
@crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s -1 7c 3c
@rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0 side view *s
@i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g cq 6h rs 0 *s
@d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0 skylight *s -1 5k
@2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s 1 bo 9n rs 0 *s 2
@bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s 5 bn bn rs 0 *s 8
@5q 4q rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0 Daven *s -3 ch 8m rs
@0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0 Jax *s -3 ca 9w rs 0
@Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs 0 Mellavin *s -3 cg
@bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch rs 0 *s -3 ci ci
@rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0 kh 9 *s 8 bo 8z rs
@0 *s 1 6d 3j rs 0 *s 1 8a 6v gl -15 *s 7 8c 72 rs 0 *s 0 70 3n
@jr 16 *s -3 z dr rs 0 each square = 5' *s 7 6c 7l 13k w *s 7 6d
@67 157 f *s 5 52 70 rs 0 *s 0 6c 60 rs 0 *s 4 6c 7c rs 0 *s 3 8d
@43 rs 0 *s 2 8b 4u rs 0 *s 9 1f an 1d6 -42 *s 6 1n bn rs 0 *s -3
@25 ar rs 0 rat swarm *s -3 25 br rs 0 hybrid ratman *s 6 50 1n
@rs 0 *s 6 6c 1n rs 0 *s 6 7m 1n rs 0 *s 6 8y 1n rs 0 *s -3 4y 15
@rs 0 1 *s -3 6d 15 rs 0 2 *s -3 7j 16 rs 0 3 *s -3 8u 14 rs 0 4
*END -8n6if1

Bender
2008-03-05, 03:14 AM
Would it be possible for Mellavin to climb up in one turn from his current position? What about when he would be standing against the wall beneath the skylight?

And it's not really in my best interest to mention it, but I think you forgot to confirm for a crit on the bolt that hit Mellavin... :smalleek:

Darius
2008-03-05, 08:15 AM
For climbing: (moving at one-quarter your speed)
Note: You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.

From the inside - under the window, straight up wall: DC20
(An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins.)
In corner: DC 15

Using grappling hook and rope:
Ranged Touch AC10 to throw and hook
A rope with a wall to brace against: DC5
A knotted rope with a wall to brace against: DC 0

Accelerated Climbing: By accepting a –5 penalty, you can move half your speed.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Aid Another (aka boost): will reduce the DC of climb by 5, if done at the start (allowing for faster climbing) or will be +2 bonus if done during the climb.

For the party's information: Windows are 20'-25' up.


Windows are in "shadow", so 20% concealment
Your characters are behind cover if LoE goes through box (+4 AC; +2 Reflex)





Thanks for the honesty, on the crit, Bender.
[roll0]
[roll1]

Round2

INITs:
Wererat1 21
Wererat2 21
Wererat3 21
Wererat4 21
Jomei 21
Zaefner 21 - needs to act
Jaxal 19
Mellavin 18 (-11 HP)
Daven 13 (-7 HP) - needs to act
Kirke 13 (-3 HP)
Nathan 12
Shep 10
Jaeur 9 (-4 HP) - needs to act


Map Directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Battle Map2

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg 0 *s f 5u 3c q9 -z *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7s 30 1bc 0 *s d 63 4q 1nz 17m
@*s d 80 49 1fx -17b *s d 6b 31 1f8 0 *s g 5o 2z 1fv 5 *s g 3s 51
@1zb 2fa *s h 72 32 hv -9k *s h bo 11 i1 -9k *s j bo 1q rs 0 *s f
@b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 0 *s a 6z 1p 1pu -1 *s
@a 5f 1o 1qw -2fj *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s -3 71 4q
@rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0 door *s -3
@ca 3w rs 0 sky-light *s h 70 71 jn -3p *s g 85 39 rs 0 *s g 87
@30 17x 0 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0 Rosie's *s
@-1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs 0 0 w 28 w
@48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c 60 *s -1 5c
@60 rs 0 0 -o 40 5c 40 5c 60 *s -3 6a 4b rs 0 5' *s -3 3k 5g rs 0
@5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3 7j 52 rs 0 5'
@*s -3 86 2y rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a 32 rs 0 10' *s
@-3 57 32 rs 0 5' *s -3 5b 3h rs 0 5' *s -3 76 45 rs 0 5' *s -3
@8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 8r 4w rs 0 10' *s d 8b 4s
@12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd 36 rs 0 10'
@crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s -1 7c 3c
@rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0 side view *s
@i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g cq 6h rs 0 *s
@d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0 skylight *s -1 5k
@2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s 1 bo 9n rs 0 *s 2
@bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s 5 bn bn rs 0 *s 8
@5o 3p rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0 Daven *s -3 ch 8m rs
@0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0 Jax *s -3 ca 9w rs 0
@Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs 0 Mellavin *s -3 cg
@bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch rs 0 *s -3 ci ci
@rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0 kh 9 *s 8 bo 8z rs
@0 *s 1 6e 3o rs 0 *s 1 8a 3h fw 38 *s 7 8d 3m rs 0 *s 0 7t 3o jr
@16 *s -3 z dr rs 0 each square = 5' *s 7 6c 7l 13k w *s 7 6d 67
@157 f *s 5 6d 53 rs 0 *s 0 6c 60 rs 0 *s 4 6c 7c rs 0 *s 3 8d 43
@rs 0 *s 2 8b 4u rs 0 *s 9 1f an 1d6 -41 *s 6 1n bn rs 0 *s -3 25
@ar rs 0 rat swarm *s -3 25 br rs 0 hybrid ratman *s 6 50 1n rs 0
@*s 6 6c 1n rs 0 *s 6 7m 1n rs 0 *s 6 8y 1n rs 0 *s -3 4y 15 rs 0
@1 *s -3 6d 15 rs 0 2 *s -3 7j 16 rs 0 3 *s -3 8u 14 rs 0 4
*END 35mx78

grego
2008-03-05, 10:44 AM
Bender -

I know the rage might not last that long, but it might be worth it to go climb outside... If i remember correctly, (DM--?) the DC's were 15 per story, x3 stories as opposed to a straight 20... and if we help each other (DM: +2 on the check or -5 on dc?), we could get up on the roof, which would be easier to fight from than just hanging off the wall, which I believe would be the case if we climb from inside.

Bender
2008-03-05, 01:44 PM
I know the rage might not last that long, but it might be worth it to go climb outside... If i remember correctly, (DM--?) the DC's were 15 per story, x3 stories as opposed to a straight 20... and if we help each other (DM: +2 on the check or -5 on dc?), we could get up on the roof, which would be easier to fight from than just hanging off the wall, which I believe would be the case if we climb from inside.
Yeah, I was considering something like that. But I have to take the fact that he is raging into consideration. Firstly, after his rage he will lose most of his effectiveness. Secondly, during his rage, in my interpretation, he's not really thinking strait (not very bright to begin with), and he wants blood on his sword as quickly as possible.

I was actually contemplating the odds of climbing the crates and trying to reach the ledge by jumping (10' crates + 8' reach + 2' jumping) Of course, he'd have to jump 5' distance at the same time, so I'm not quite sure how likely this would be...

Of course: Nathan can run over to Mellavin and make a convincing case :smalltongue:. Nathan probably saw how uncoordinated Mellavin's ranged attack was.

grego
2008-03-05, 08:47 PM
well youre right, its only worth it if you can get at least one rage'd attack in... And i guess with the grease on there, the jumping's going to be a little bit difficult too... I don't know, I'm not going to rush Nathan outside just yet... taking on 4 potentially sneak-attacking were rats by myself is not yet my cup of tea.

Darius
2008-03-05, 09:43 PM
Maryring - which of the wererats do you want to hit with the grease? The spell only allows for a 10' square, so the way they are spaced, you could only get one of them. FYI #4 has been hit with a produce flame missile, while 1-3 are unscathed.

It looks like we may be without Zaefner (Vhaeryl's last post was 2-28). I will send a PM, but if I don't hear from him (or am not given a reason like Rux did), he may be left behind.

grego and other climbers - outside was easier to climb because of the drain spout on the short end of the warehouse. However, one could climb just as easily in here up the corner. (both DC 15).

Once again, how I am going to treat boosting someone up, it will be like having a circumstance bonus for the first round of climbing (namely -5 to the DC like knotting a rope, having a wall to brace against, etc.). If you aid each other while climbing, it is a +2. I am sure you all may be thinking, "But my character can press Rhode Island over his head, he should be able to lift so-and-so over his head, too." Although that may be true, lifting someone up is not the same as them climbing. What that means is your character would be picking up someone like a fireman's carry (sack of grain over the shoulder type of thing). This is not helpful if the person wishes to climb, however. What one could do (and thus my ruling) is make the ol' foothold by interlacing hands and allez-oup - up you go! This is different than pressing/lifting which would require a serious amount of balance on the part of the lifted (not to mention core strength).

If the party wishes to be up on the window ledge, it will take 25' of climbing (or 20' and then pulling oneself up the next round).

Maryring
2008-03-06, 04:36 AM
Meh. Only one? :smallannoyed: He better fall down then at least. I had hoped to nail at least two but one down is better than nothing. Now let me see. I think I'll pick... number 3. Wasn't that the guy who attacked Kirke anyway? Regardless, it's him I want to fall down.

Darius
2008-03-06, 08:33 AM
Chances are he will fall - simply because he cannot remain where he is.

[roll0]
[roll1]

[roll2]

Darius
2008-03-06, 08:35 AM
Oops - in true Darius form, I forgot to see which way he would fall. 1 = in; 2 = out.

[roll0]

Darius
2008-03-06, 11:05 AM
For climbing: (moving at one-quarter your speed)
Note: You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.

From the inside - under the window, straight up wall: DC20
(An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins.)
In corner: DC 15

Using grappling hook and rope:
Ranged Touch AC10 to throw and hook
A rope with a wall to brace against: DC5
A knotted rope with a wall to brace against: DC 0

Accelerated Climbing: By accepting a –5 penalty, you can move half your speed.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Aid Another (aka boost): will reduce the DC of climb by 5, if done at the start (allowing for faster climbing) or will be +2 bonus if done during the climb.

For the party's information: Windows are 20'-25' up.


Windows are in "shadow", so 20% concealment
Your characters are behind cover if LoE goes through box (+4 AC; +2 Reflex)





Round3

INITs:
Wererat1 21
Wererat2 21
Wererat3 21 - outside (-8 HP)
Wererat4 21 - (-7 HP)
Jomei 21 - shot, hit, but no effect
Zaefner 21 (-3 HP) got up and is trying to climb
Jaxal 19 - ?
Mellavin 18 (-11 HP) - felled one of the ratmen who was about to kill Daven
Daven 13 (-18 HP; down - bleeding to death) - tried to light torch, drawing AoO
Kirke 13 (-3 HP) -?
Wererat5 12
Wererat6 12 (-10 HP; down reverted back to human, bleeding)
Wererat7 12 (-11 HP; down reverted back to human, bleeding)
Wererat8 12 (-1 HP) - knocked down
Nathan 12 - felled #6
Shep 10 - shot sling and missed, Best bit
Jaeur 9 (-4 HP)


Map Directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Battle Map3

*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
@-3 c 78 rs 0 8 *s -3 c 6g rs 0 9 *s -3 9 5u rs 0 10 *s -3 a 58
@rs 0 11 *s -3 8 4f rs 0 12 *s -3 9 3s rs 0 13 *s -3 9 36 rs 0 14
@*s -3 8 2h rs 0 15 *s -3 9 1u rs 0 16 *s -3 b 16 rs 0 17 *s -3 7
@j rs 0 18 *s -3 x cd rs 0 a *s -3 1m ce rs 0 b *s -3 28 cf rs 0
@c *s -3 2w cf rs 0 d *s -3 3l cg rs 0 e *s -3 4c cg rs 0 f *s -3
@4x cd rs 0 g *s -3 5k cg rs 0 h *s -3 6c ce rs 0 i *s -3 6y cf
@rs 0 j *s -3 7m cd rs 0 k *s -3 83 cf rs 0 *s -3 8b cf rs 0 l *s
@-3 8z cd rs 0 m *s -3 9m cg rs 0 n *s -3 aa cf rs 0 o *s -3 aw
@cd rs 0 p *s -3 cz cc rs 0 *s -3 d2 c9 rs 0 *s -3 cy cb rs 0 *s
@-1 5c 4n rs 0 0 -20 -40 -20 4o 5c 4o 5c -40 -20 -40 *s j 3j 50
@25e 2f5 *s j 6b 9a yc 185 *s f 7f 4b pg 0 *s f 5u 3c q9 -y *s f
@7n 4w yq 2fa *s f 64 49 rs 0 *s d 7s 30 1bc 0 *s d 66 4q 1nz 17m
@*s d 80 49 1fx -17a *s d 6b 31 1f8 0 *s g 5o 2z 1fv 5 *s g 3q 4m
@1zb 2fa *s h 72 32 hv -9j *s h bo 11 i1 -9j *s j bo 1q rs 0 *s f
@b9 2e rs 0 *s g bn 2j rs 0 *s a 8h 1p 1q6 0 *s a 6z 1p 1pu 0 *s
@a 5f 1o 1qw -2fi *s a bm 3p rs 0 *s -3 cb 18 rs 0 *s -3 71 4q
@rs 0 *s -3 c8 14 rs 0 sewer access *s -3 cb 1s rs 0 door *s -3
@ca 3w rs 0 sky-light *s h 70 71 jn -3o *s g 85 39 rs 0 *s g 87
@30 17x 0 *s -3 1d 65 rs 0 River Run *s -3 72 b7 rs 0 Rosie's *s
@-1 14 2s rs 0 0 w 2s w k o s 14 s w k *s -1 14 4g rs 0 0 w 28 w
@48 w 4g o 48 14 48 w 4g *s -1 2c 60 rs 0 0 2c 40 2c 60 *s -1 5c
@60 rs 0 0 -o 40 5c 40 5c 60 *s -3 6a 4b rs 0 5' *s -3 44 4k rs 0
@5' *s -3 5r 4v rs 0 10' *s -3 7u 4d rs 0 10' *s -3 7j 52 rs 0 5'
@*s -3 86 2y rs 0 5' *s -3 7f 3f rs 0 10' *s -3 6a 32 rs 0 10' *s
@-3 57 32 rs 0 5' *s -3 5b 3h rs 0 5' *s -3 76 45 rs 0 5' *s -3
@8c 55 rs 0 *s -3 7o 4t rs 0 *s -3 8k 4q rs 0 10' *s d 8b 4s
@12r 17a *s d be 32 18q 17i *s d c1 30 rs 0 *s -3 cd 36 rs 0 10'
@crates *s -3 cc 2g rs 0 5' crates *s -3 d8 56 rs 0 *s -1 7c 3c
@rs 0 0 40 1c 40 3c 7c 3c 7c 20 40 1c *s -3 c2 74 rs 0 side view *s
@i b9 52 rs 0 *s d cg 6a rs 0 *s g c5 6h rs 0 *s g cq 6h rs 0 *s
@d d9 6a rs 0 *s g dj 6g rs 0 *s -3 ax 4h rs 0 skylight *s -1 5k
@2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s 1 bo 9n rs 0 *s 2
@bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s 5 bn bn rs 0 *s 8
@5o 3p rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0 Daven *s -3 ch 8m rs
@0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0 Jax *s -3 ca 9w rs 0
@Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs 0 Mellavin *s -3 cg
@bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch rs 0 *s -3 ci ci
@rs 0 Shep *s -3 cj d5 rs 0 Zaefner *s 0 bp b0 kh 9 *s 8 bo 8z rs
@0 *s 1 6e 3o rs 0 *s 1 8a 3h fw 38 *s 7 8d 3m rs 0 *s 0 7t 3o jr
@16 *s -3 z dr rs 0 each square = 5' *s 7 50 z 13k w *s 7 43 5l
@157 f *s 5 6d 53 rs 0 *s 0 3r 51 rs 0 *s 4 4y u rs 0 *s 3 5t 55
@rs 0 *s 2 8c 53 rs 0 *s 9 1f an 1d6 -40 *s 6 1n bn rs 0 *s -3 25
@ar rs 0 rat swarm *s -3 25 br rs 0 hybrid ratman *s 6 50 1n rs 0
@*s 6 6c 1n rs 0 *s 6 7n b rs 0 *s 6 8y 1n rs 0 *s -3 4y 15 rs 0
@1 *s -3 6d 15 rs 0 2 *s -3 7z b rs 0 3 *s -3 8u 14 rs 0 4 *s 6
@6b 5n rs 0 *s 6 5p 5n rs 0 *s 6 7m 57 rs 0 *s 6 8w 55 rs 0 *s -3
@5j 5v rs 0 *s -3 66 6d rs 0 6 *s -3 7i 5u rs 0 7 *s -3 8r 5u rs
@0 8 *s -3 5m 6c rs 0 5
*END zalihe



Zaefner's falling damage = [roll0]

[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]

[roll7]
[roll8]
[roll9]



Party checks:

[roll10]
[roll11]

[roll12]
[roll13]

[roll14]
[roll15]

[roll16]
[roll17]

[roll18]
[roll19]

[roll20]
[roll21]

[roll22]
[roll23]
[roll24]
[roll25]

[roll26]
[roll27]

[roll28]
[roll29]



Initiative:
[roll30]

Checks:
[roll31]
[roll32]

[roll33]
[roll34]

[roll35]
[roll36]

[roll37]
[roll38]

grego
2008-03-06, 01:54 PM
woops, sorry, kinda screwed up my stat block for my IC post, but i like those rolls, so I'm keeping it :smallbiggrin:

LatemYvaeh
2008-03-06, 02:30 PM
Yes finally hit one of the rat men in the window now I wonder if I actually do any damage

Bender
2008-03-06, 02:56 PM
woops, sorry, kinda screwed up my stat block for my IC post, but i like those rolls, so I'm keeping it :smallbiggrin:

as long as you don't touch the rolls, you don't lose them.

Darius
2008-03-06, 03:54 PM
Just to be clear - unless your character is in the radius of a non-shadowy light source radius or has darkvision, your characters will see only the figures told to them. Jomei's and Mell's darvision negates all hiding due to concealment (but not from cover). Some of the characters who are within the non-shadowy radius do not see the next crew coming due to the presense of shadows and the wererats hiding in them.

Wererat Balance check - [roll0]

vs. Daven
AoO7[roll1]
Damage[roll2]
Sneak[roll3]

AoO8[roll4]
Damage[roll5]
Sneak[roll6]

vs. Nathan
Wererat#6[roll7]
Damage[roll8]

Margrave
2008-03-07, 10:05 AM
I forgot to roll my miss chance - low=bad [roll0]

Darius
2008-03-07, 03:26 PM
AoO vs. Kirke
[roll0]
[roll1]

Jaeur - since you hadn't posted, I moved your character over to the door (and had you move some crates), for it seemed like the party considered climbing up from the outside. You are by big doors at e11 (horse is at e10/f10). If you want to do a fast mount automatically, that is fine (no roll necessary). You can see wererats now that there is light illuminating the area at h10 and m11 (m11 is knocked down with Best gnawing on his throat).

For climbing: (moving at one-quarter your speed)
Note: You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.

From the inside - under the window, straight up wall: DC20
(An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins.)
In corner: DC 15

Using grappling hook and rope:
Ranged Touch AC10 to throw and hook
A rope with a wall to brace against: DC5
A knotted rope with a wall to brace against: DC 0

Accelerated Climbing: By accepting a –5 penalty, you can move half your speed.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Aid Another (aka boost): will reduce the DC of climb by 5, if done at the start (allowing for faster climbing) or will be +2 bonus if done during the climb.

For the party's information: Windows are 20'-25' up.


Windows are in "shadow", so 20% concealment
Your characters are behind cover if LoE goes through box (+4 AC; +2 Reflex)





Round3

INITs:
Wererat1 21
Wererat2 21 - fell outside (-13HP) = street pizza
Wererat3 21 - outside (-8 HP)
Wererat4 21 - (-7 HP)
Jomei 21 - shot, hit, but no effect
Zaefner 21 (-3 HP) got up and is trying to climb
Jaxal 19 - cast shield
Mellavin 18 (-11 HP) - felled ratmen7 who was about to kill Daven
Daven 13 (-18 HP; down - bleeding to death) - tried to light torch, drawing AoO
Kirke 13 (-8 HP) -shot ratman2 with wand
Wererat5 12
Wererat6 12 (-10 HP; down reverted back to human, bleeding)
Wererat7 12 (-11 HP; down reverted back to human, bleeding)
Wererat8 12 (-1 HP) - knocked down
Nathan 12 - felled #6
Shep 10 - shot sling and missed, Best bit
Jaeur 9 (-4 HP)


Map Directions:

1st - To use, you copy the goofy text from the line with BEGIN all the way down to the one with END (it works best if you CTRL C it instead of using your mouse).

2nd - Then you click on the link -> http://24.97.85.139/java/mmee/

3rd - Paste (CTRL V) copied text for map in the smaller rectangle under the bigger box (the one with the scroll arrows).

4th - click Load Map button

5th - look at map as reference to posting

Also the other buttons like Cycle Grid allows graph papers of different types to be used.

The text I linked at the top is the one that needs to be used due to a glitch.



Battle Map3 update

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@2k rs 0 0 5c 24 5k 2k 5k 2c *s 0 bo 8b rs 0 *s 1 bo 9n rs 0 *s 2
@bn 7n rs 0 *s 3 bo ad rs 0 *s 4 br cx rs 0 *s 5 bn bn rs 0 *s 8
@5o 3p rs 0 *s 1 bp cc gu h *s -3 cd 7x rs 0 Daven *s -3 ch 8m rs
@0 *s -3 ce 8k rs 0 Jaeur *s -3 cf 95 rs 0 Jax *s -3 ca 9w rs 0
@Jomei *s -3 ch ak rs 0 Kirke *s -3 cj b8 rs 0 Mellavin *s -3 cg
@bu rs 0 *s -3 ci bv rs 0 Nathan *s -3 ci ch rs 0 *s -3 ci ci
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@0 *s 1 6e 3o rs 0 *s 1 9p 4u fw 38 *s 7 9q 52 rs 0 *s 0 74 50 jr
@16 *s -3 z dr rs 0 each square = 5' *s 7 50 z 13k w *s 7 43 5l
@157 f *s 5 6d 53 rs 0 *s 0 3r 51 rs 0 *s 4 4y u rs 0 *s 3 5t 55
@rs 0 *s 2 8c 53 rs 0 *s 9 1f an 1d6 -3y *s 6 1n bn rs 0 *s -3 25
@ar rs 0 rat swarm *s -3 25 br rs 0 hybrid ratman *s 6 50 1n rs 0
@*s 6 6d c rs 0 *s 6 7n b rs 0 *s 6 8y 1n rs 0 *s -3 4y 15 rs 0 1
@*s -3 5r e rs 0 2 *s -3 7z b rs 0 3 *s -3 8u 14 rs 0 4 *s 6 6b
@5n rs 0 *s 6 5p 5n rs 0 *s 6 7n 58 rs 0 *s 6 8w 55 pb 160 *s -3
@5j 5v rs 0 *s -3 66 6d rs 0 6 *s -3 7i 5u rs 0 7 *s -3 8r 5u rs
@0 8 *s -3 5m 6c rs 0 5 *s -1 40 2s rs 0 0 3c 2s 40 2c *s -1 40
@2s rs 0 0 3c 2c 40 2s *s -1 3c 30 rs 0 0 2o 30 3c 2c *s -1 3c 30
@rs 0 0 2o 2c 3c 30 *s -1 3c 8 rs 0 0 3c -8 2w 8 *s -1 3c c rs 0
@0 2o -c 3c c
*END jil67x

GimliFett
2008-03-07, 03:33 PM
Oops. Missed that post. I'm sorry.

I'll amend post shortly. Can I mount and ride down the one at h10 this round?

Darius
2008-03-07, 03:45 PM
Yes - but no charge or similar attack (too close). Your horse could 5' step and take full attack, though.

GimliFett
2008-03-07, 03:48 PM
Ok. Let's do that, then! I'm just gonna delete my old post and make a new one, with attacks for the horse.

Rux Ealdorman
2008-03-07, 04:42 PM
Oh My Gosh!
I have missed so much! Stupid Spring break!

It looks like I am going to have to be killed off or NPCed. I go for a few days and now I am bleeding to death! I have played at my school before but this was the first time I have tried to play by post during the school year, so I guess It just won't work.

Sorry guys, have fun, Good luck, and I hope I see you when I try again in may.

Signing off,

Rux Ealdorman

LatemYvaeh
2008-03-07, 05:15 PM
Are we into Round 4 yet?
If so see the cover I have what do I know of the combat behind me besides the yell from Jaeur Pershing?

Makes a difference on my action I want to reach into my belt pouch move over and save Daven but if I don't know he is down I am going to go J12 J11 J10 J9 I8 H9
J12 Diag 5' I8 Diag 10' H9 Diag 5' which is a 35' move with the marshal's bonus
While moving use quick draw feet to sheath my bow and draw my battleaxe going to wield it two handed.

Maryring
2008-03-07, 05:29 PM
Wait, what's this about an AoO? I thought that using a wand fell under "Activate a magic item" as shown on the table here (http://www.d20srd.org/srd/combat/actionsInCombat.htm) otherwise, I'd have cast it on the defensive. :smallfrown: It's just 1 hp but... Kirke's hurting. I need to be more defensive.

Not that this internet connection is making things any better.:smallannoyed:

GimliFett
2008-03-07, 06:12 PM
Also, gang! Don't forget the bonuses from my auras! +3 on Will saves and +5' speed. It affects everyone (including mounts) within 60' of me. From what I can tell, that covers the whole warehouse.

Darius
2008-03-07, 10:06 PM
Wait, what's this about an AoO? I thought that using a wand fell under "Activate a magic item" as shown on the table here (http://www.d20srd.org/srd/combat/actionsInCombat.htm) otherwise, I'd have cast it on the defensive. :smallfrown: It's just 1 hp but... Kirke's hurting. I need to be more defensive.

Not that this internet connection is making things any better.:smallannoyed:

Wouldn't have mattered - making any ranged attack draws an attack of opportunity if done in a threatened square (it is third one down - right above the magic item part on that chart). So, Kirke got poked when she took her attention off the rat-thief when she aimed and fired. The same would have happened if say Shep would have tried to use his sling next to an enemy. The orb requires a ranged touch attack, thus a ranged attack, and thus the attack of opportunity.

Secondly, Kirke cannot move diagonally around a corner (even with a 5-foot step). This is said on page 147 of the PH under diagonals (2nd paragraph). So, you will need to either change your action or receive an attack of opportunity.

Also, Maryring - please do not use yellow for your verbal text (my eyes are old).

@Rux - your character is not dead, yet. He is only in negatives, and the party has healing goodies. However, if you need to pull out, you may. If that is the case, and you wish to join up again - feel free to PM me or post in the OOC thread when you come back.

Bender
2008-03-08, 03:03 AM
bull rush strength check: [roll0]

Maryring
2008-03-08, 05:32 AM
No. I'm pretty sure that only ranged attacks with bows or slings or such draw AoO. An action is one type of action, and only one. Casting a spell will not draw an AoO from a nearby enemy (assuming you manage to cast it on the defense). It does not matter if it is a spell with no attack roll, or a spell with a ranged attack roll, because it is a spell, not a ranged attack. Same with activating a wand. You're "activating a magic item", not "making a ranged attack". I could be wrong, but that's how I've always played it.

Anyway, I'll admit that I forgot that part about diagonals, so I'll change the movement to be merely flavour text and...

Concentration check to cast on the defense [roll0]

grego
2008-03-08, 08:45 PM
Hmm... was my action taken into account for the last round? i was rereading the IC posts (havent looked for a couple days) and it looks like my attack roll didnt work out...? I just need some clarification

edit: never mind, just noticed the ooc recap of last round... i did kill the little bastard. why no description in the IC post?

Darius
2008-03-09, 12:05 AM
No. I'm pretty sure that only ranged attacks with bows or slings or such draw AoO. An action is one type of action, and only one.

Not according to rules as written, for touch spells are the crazy cousin to that rule. Let me point out what I mean. On page 141 of the PH under the first full paragraph entitled Touch Attacks, it discusses the quirky nature of touch spells in combat. First, it says, "Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity." This implies that a touch 'charge' is actually a different type of event (or action) unlike normal unarmed attacks that would draw an AoO. Plus, such spells merely 'arm' one with a weapon-like instrument in the form of a spell. It also says about halfway through the paragraph, "However, the act of casting a spell does provoke an attack of opportunity, so you may want to cast the spell and then move to the target instead of vice versa." Whoa - so there is actually two 'actions' in this case? Yes.

The really great part of the whole deal is that you can perform two actions or a move action then action and non-action like move your speed, cast shocking grasp and still zap someone in one round. Better yet, on page 140-141 - it even says, "You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target." These spells are outside of the normal realm of spells and cause headaches like this. Since either the attack or casting made with shocking grasp in that same round has to be considered to be a non-action under the one-action rule, an opportunity for an attack of opportunity still exists.

Now, apply that same logic to the ranged touch spell. The paragraph on that same page (and under Effects on page 175 of the PH) describes the great nature of a ranged touch attack spell. By making a ranged touch attack, one can score critical hits and fire at unseen opponents (like in the dark). One can also apply sneak attack damage, too. Only size, dodge, dexterity, deflection, and other similar bonuses apply against this attack. Unfortunately, with these great advantages, there is one big disadvantage - making a ranged attack of any form will draw an attack of opportunity. This is clearly listed on the Actions in Combat table 8-2 on page 141 in the PH.



Casting a spell will not draw an AoO from a nearby enemy (assuming you manage to cast it on the defense). It does not matter if it is a spell with no attack roll, or a spell with a ranged attack roll, because it is a spell, not a ranged attack. Same with activating a wand. You're "activating a magic item", not "making a ranged attack". I could be wrong, but that's how I've always played it.

You are right on the first sentence, but wrong on the second sentence. As long as one has successfully cast a spell on the defensive, a spellcaster would not draw an attack of opportunity for casting the spell. However, that spellcaster would draw an attack of opportunity for other things. On page 140 of the PH, it states under Casting on the Defensive, "In this case, you are no more vulnerable to attack than you would be if you were just standing there..."

If a caster can, by concentrating hard enough, avoid provoking an AoO when making a ranged attack as part of casting a spell, why can't he concentrate hard enough to avoid provoking an AoO when he is simply making a ranged attack all by itself? Because making a ranged attack (without casting a spell for it) is an action unto itself (defined in the SRD/PHB as an attack action), and therefore provokes an attack of opportunity. It also has nothing to do with concentrating hard enough; it is the simple fact that making a ranged touch attack as part of casting a spell is part of the 'casting a spell' action. You can't separate the two out for those spells that have ranged attack rolls as part of them. Like I said before, the crazy cousin.

As previously discussed on page 175 and on 141 the PH outlines how ranged touch spells are is reinforced on page 85 of the Complete Arcane . Therefore, a ranged touch spell effect is to follow the same penalty of drawing an attack of opportunity since they follow the same combat rules as ranged weapons do.

The same logic would apply to a situation where one improved one's movement through spellcasting. Say your character cast jump or expeditious retreat on the defensive successfully. Then, your character left a threatened square through movement - this would draw an attack of opportunity (provided it was not a 5' step).

This is the same as what would happen if a character were to cast lesser orb of cold on the defensive and then fire it at someone. Since the lesser orb requires a Ranged Touch Attack roll, it falls under the ranged attack section on table 8-2 and draws the attack of opportunity. The spell is cast successfully - but the ranged attack is what draws the attack of opportunity (like the normal touch attack above, something can be two things at one time). The good news would be that one would not need to have made the Concentration check for damage sustained while casting to get the spell off, since it is not the spellcasting that triggered the AoO, but the throwing of the orb itself that did.


Now, to get to what happened in the game since Kirke didn't cast a spell - she used a wand. Using the wand did not provoke an attack of opportunity. However, the wand's spell requires one to make a ranged touch attack. Pg 141 table 8-2 again - it was the ranged attack that drew the AoO. Even if an archer fought defensively while in a threatened square, he would still draw an AoO if he tried to fire his bow (since he is doing more than just standing - or any other action that would not draw an attack of opportunity).

Along those same lines, an archer making a full-round full attack action with his bow would still draw attacks of opportunity even though table 8-2 says making a full attack does not provoke attacks of opportunity. Ranged attacks of any sort draw an attack of opportunity, period.


At any rate, I don't want to make this into a whole debate. The bottom line is:

Spells: Any spell that requires you to make a ranged attack roll to aim the spell is subject to all the rules that govern ranged attacks, including most feats that improve ranged attacks.

Because the spell's ranged attack is governed by the rules that govern ranged attacks and not by the rules that govern only spellcasting, the ranged attack provokes an Attack of Opportunity as normal. I'm sorry if you disagree, but I spent a great deal of time thinking about it, analyzing the rules, and checking what others have said on the forums. Eventually, I came to the conclusion that the rules as written were not clear, but the rules as intended seem to be that ranged attacks from spells still provoke attacks of opportunity as normal for a ranged attack.

Darius
2008-03-09, 12:18 AM
Hmm... was my action taken into account for the last round? i was rereading the IC posts (havent looked for a couple days) and it looks like my attack roll didnt work out...? I just need some clarification

edit: never mind, just noticed the ooc recap of last round... i did kill the little bastard. why no description in the IC post?


Yes it was - I hadn't posted it since I had stopped when I saw that Kirke had made an invalid move. Plus, I did some rules looking into about the RTA stuff - funny, there is no mention of it in the FAQ. There are numerous threads about it, however.

Now I will post the results so we can move onwards. Round 4 coming right up once I get people's actions.

Darius
2008-03-09, 12:38 AM
vs. Nathan
[roll0]
[roll1]

Snipers for round4:

vs.Zaefner
[roll2]
[roll3]
[roll4]

[roll5]
[roll6]
[roll7]

Bull Rush:
[roll8]


End of Round3

INITs:
Wererat1 21
Wererat2 21 - fell outside (-13HP) = street pizza
Wererat3 21 - outside (-8 HP)
Wererat4 21 - (-7 HP)
Jomei 21 - shot, hit, but no effect
Zaefner 21 (-3 HP) got up and is trying to climb
Jaxal 19 - cast shield
Mellavin 18 (-11 HP) - felled ratmen7 who was about to kill Daven
Daven 13 (-18 HP; down - bleeding to death) - tried to light torch, drawing AoO
Kirke 13 (-8 HP) -shot ratman2 with wand
Wererat5 12
Wererat6 12 (-10 HP; down reverted back to human, bleeding)
Wererat7 12 (-11 HP; down reverted back to human, bleeding)
Wererat8 12 (-1 HP) - knocked down
Nathan 12 - felled #6
Shep 10 - shot sling and missed, Best bit
Jaeur 9 (-4 HP) - on horse; horse missed


On to round 4...

INITs:
Wererat1 21
Wererat2 21
Wererat3 21 - outside (-8 HP)
Wererat4 21 - (-7 HP)
Jomei 21 -
Zaefner 21 (-3 HP) got up and is trying to climb
Jaxal 19 -
Mellavin 18 (-11 HP) - bullrushing #5
Daven 13 (-19 HP; down - bleeding to death)
Kirke 13 (-8 HP) -cast shield defensively
Wererat5 12
Wererat6 12
Wererat7 12
Wererat8 12 (-1 HP) - knocked down
Nathan 12 - dealing with #5
Shep 10 -
Jaeur 9 (-4 HP) -

Maryring
2008-03-09, 02:02 PM
Hmm... fair enough. I'll just note that for later so I don't make the same mistake again.

LatemYvaeh
2008-03-09, 09:14 PM
Either Daven or I calculated HP wrong.
I show that for a 3rd level ranger we should have 17 hp + con modifier his character sheet only shows 15.
Can you tell me if this is right progression
8 -1st, 4 -2nd, 5 -3rd correct?

Darius
2008-03-11, 07:38 AM
LatemYvaeh - 17 should be correct as you calculated.

Sorry I didn't post earlier, everyone. The board was acting all goofy these past couple of days.

[roll0]
[roll1]

Darius
2008-03-11, 08:19 AM
Wererat#1
[roll0]
1=in; 2=out [roll1]

vs Mellavin
[roll2]
[roll3]

vs Best
[roll4]
[roll5] + disease (Fort DC12)/lycanthrope (Fort DC15)

INITs:
Wererat1 21 - inside (-11 HP; down and pooling blood)
Wererat2 21 - outside
Wererat3 21 - outside (-8 HP)
Wererat4 21 - (-7 HP)
Jomei 21 - used potion to save Daven
Zaefner 21 (-12 HP) under wererat that fell on him
Jaxal 19 - shot #1 and sent him to fall
Mellavin 18 (-11 HP) - bullrushing #5; failed and fell in i10
Daven 13 (-10 HP) - stood up and picked up things
Kirke 13 (-8 HP) -cast shield defensively
Wererat5 12 (-8 HP)
Wererat6 12
Wererat7 12
Wererat8 12 (-7 HP) - shifted to direrat form
Nathan 12 - dealing with #5
Shep 10 - Best is biting at #8; touched #8 with flame
Jaeur 9 (-4 HP) -


Round4 Map: (link: http://24.97.85.139/java/mmee/)


*BEGIN 0 0 rs 0
*s -3 f bs rs 0 1 *s -3 f b6 rs 0 2 *s -3 e ag rs 0 3 *s -3 c 9s
@rs 0 4 *s -3 c 99 rs 0 5 *s -3 c 8f rs 0 6 *s -3 d 7s rs 0 7 *s
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Darius
2008-03-11, 07:40 PM
Just a FYI - Zaefner is not dead nor dying - he is merely unconscious. No need to use your potion on either (Daven will give Jomei one of his to replace the one used on him, LatemYvaeh.) Plus, I got tired of having him roll to climb.

Since he hasn't posted (and Daven is most likely dropping out), once you guys finish here, those two will escort these wererats back to the Captain. That way I won't need to NPC them.

Dustyme
2008-03-11, 10:46 PM
Got it. I deleted the whole post since it was all moot.

Bender
2008-03-12, 04:44 AM
about healing: Mellavin has two CLW available, and some CMW, so just call if you need it.

Darius: can we rest like a full night (naturally healing a bit) in the cabin of the ship?

Mellavin isn't occupied with the loot, or the distribution thereof, he trusts the others to give him an honest share.

Darius
2008-03-12, 07:39 AM
Since there are two healers in the party with enough healing spells, everyone will be back to full. Spellcasters renew/memorize away.

Reselling all items is 1/2 market price. So, 1 rapier (20gp) would sell for 10gp. 17gp and 14sp total in coin (+38 gp for selling rapiers and light crossbow).


Buying is full price (except for food/winter items - those are 2x price)

Ship leaves at dawn. No stores will be open (Nathan can get his horse), but the party remembers that the gypsies are sellers of things...especially those exotic.

LatemYvaeh
2008-03-12, 10:59 AM
Ok that is what I get for doing coin math in my head
1 sterling only equal 10 gold not 100. I will let someone else point that out in game but I still would like to get the arrows which should work out to 2 gold 5 silver. And I think we should get at least one or two silver daggers for the group just in case we run into any more were creatures.

LatemYvaeh
2008-03-13, 02:36 PM
Silver Morningstar PHB Price 98 gold damage 1d8-1 crit x2 threat range 20

LatemYvaeh
2008-03-16, 10:01 AM
Hehe never leave the bargaining to the half orc. Don't fast foward just yet.
I may not be pretty or nice but I am smart and I never Bluff.

Vhaeryl
2008-03-16, 11:45 AM
Sorry Folks, I had a major miscommunication occur. I went to visit family during spring break starting on the 29th, expecting them to have internet access like 99.9% of the rest of the civilized world; I was mistaken. They live in upper peninsula Michigan, where apparently internet hotspots do not exist. I've been completely without internet access for 2 weeks...so I can now answer the question as to what would we do without the internet. The answer is go completely crazy~

I'm really sorry for the sudden disappearance, had I known I was going to be without internet I would have either dropped from the game or made it known that I would be absent. I'd still like to play if possible, but find it completely understandable that an un-announced 2-week absence is more than sufficient grounds for dismissal.

Maryring
2008-03-16, 12:11 PM
You can skip ahead on my part. Kirke doesn't have anything interesting to tell the others, nor anything she needs to do.

Bender
2008-03-16, 12:54 PM
Mellavin is resting in the boat and won't do anything until it sails of, but I don't mind to read about the bargaining (as long as it doesn't take weeks :smallwink:), if more bargaining is going to be done.

Dustyme
2008-03-16, 03:42 PM
Personnally I'd rather fast forward through it becuase it'll just take up actual game time that we could spend RPing as a group rather than 1 or 2 people.

LatemYvaeh
2008-03-16, 09:00 PM
No worries here just trying to get the extra couple peices of gear people wanted
If this doesn't work we will board the boat and can fast forward

Darius
2008-03-17, 10:27 AM
One thing that can be done is to use the ooc for actual sales. So, as mentioned in the ic thread, tell me if any of the party fund is used and subtract from your own sheets the amount to cover the difference.

Gregor with neither buy nor trade for these potions since it would be a slight on Opa.

I will keep a running tab in the ooc thread so one of you do not need to do that.

Also, as for horses, if they are left behind, there is a good chance that they will be stolen and eaten. Therefore, you will most likely wish to bring them along and have them stay on deck (where at least you can eat them instead of some refugee).

Darius
2008-03-18, 10:20 AM
So, I am unsure if any of the party fund was used. Please advise.

Proposed watch:
Nathan + Kirke
Zaefner + Mellavin
Jomei + Jax
Jaeur + Shep

Warrior-types
Nathan
Jaeur
Zaefner
Jomei (darkvision)

Spellcasters
Mellavin (darkvision)
Shep (and Best with scent)
Kirke
Jax (and Toby with scent)

LatemYvaeh
2008-03-18, 11:08 AM
Party funds were not used to purchase as far as I know
both Mellavin and Jomei used their Own Coins
Everyone should have recieved equal shares of the coins Which unless I messed up my math (which is possible) 6 gold a peice with 4 silver left over

Bender
2008-03-19, 01:30 AM
Mellavin used his own money, I just didn't have time yesterday to adapt the sheet

Darius
2008-03-19, 10:55 AM
That is what I thought - just wanted to make sure.

LatemYvaeh
2008-03-19, 10:54 PM
Anyone else having posting access issues
I can only reliably get to the site before around 8 am East coast and after about 10 pm lately

Bender
2008-03-20, 02:03 AM
I've got similar problems, only for me the difficult posting times are after 4 pm, and usually briefly after 10 am.
It is especially difficult when new comics are published.

Darius
2008-03-20, 08:07 AM
I have been experiencing similar problems. I think much of it relates to the new comic phenomena.

LatemYvaeh
2008-03-20, 12:13 PM
Hehe We all must have bad short term memories after reading the text from the Capt I just realized that Big Rapids is where we are suppose to be delivering this cargo.

DOH Smack to my forehead

Dustyme
2008-03-20, 01:56 PM
So how many ways is the party split going right now? 7? I take it the the 800XP is not pre-split.

Darius
2008-03-20, 02:52 PM
So how many ways is the party split going right now? 7?

From here on out, an equal share would mean 8.

Jaeur
Jax
Jomei
Kirke
Mellavin
Nathan
Shep
Zaefner


Daven has stayed back in Womtham





I take it the the 800XP is not pre-split.

Everyone gets 800XP - non-negotiable :smallwink:

LatemYvaeh
2008-03-20, 03:15 PM
Darius I am bad at math so here is the information I have as far as loot and exp from the various posts I assume you are keeping track some where as well could you maybe post a running tally here

here are the totals of unsplit loot and purchases from the Wererats in the Warehouse

55 Gold 14 Silver in coin (17g 14 silver coin + 38 gold from sold loot)
8 Potions of Heroism from Opa

Jomei Spent 2 Gold 5 Silver (10 silver & 10 Cold Iron arrows)
Mellavin Spent 98 gold (Silver Morningstar)

800xp (per character)

Jomei Started with 1 Plat 4 Gold 9 Silver 10 Copper and 3000 xp

Dustyme
2008-03-20, 04:34 PM
That's 7 GP + 5 CP + 1 Potion each.

My main Q was is the XP already divided (800XP each) or is that 800 XP for he total party to split (100 XP each)?

Darius
2008-03-20, 05:00 PM
I keep a running log on page one of this OOC thread. It is like the third post down and reads:


This is being saved for party information like XP logs, party treasure, etc.

598 C.Y.
Readying 20: (Womtham)
+ Hired by Captain Largent to take food to Sir Laurel Boomgren at Big Rapids
+ defended warehouse from 2 rat swarms and 8 wererat thieves
+ 800 XP; 17gp and 14sp total in coin (+38 gp for selling rapiers and light crossbow).
+ 8 potions of heroism from Opa for dealing with wererat thieves

Readying 21:
+ Party joined crew of Wavemistress to head to Big Rapids (a 2 day trip)

Readying 22:
+ Smoke is seen in direction of Big Rapids - party is sent to investigate using longboat


To answer your question more clearly, everyone should be at 3800xp (since everyone got 800xp). I just keep a running total of gold and treasure, since you may wish to have one person have more than one potion for instance.

LatemYvaeh
2008-03-20, 08:06 PM
Great thanks

grego
2008-03-23, 01:05 AM
Sorry guys real life has been very busy for me lately. I don't think I can keep playing. Had fun though, good luck on your quests.

LatemYvaeh
2008-03-25, 08:21 AM
any update for us?
I think we all got on the boat to head down steam?

Please tell me this is still active and everyone is just recovering from easter vacation.

Vhaeryl
2008-03-27, 05:51 PM
Going to have to back out myself; just got assigned an extra bit of litigation that I wasn't expecting, and its probably going to steal any free time I have for the next few months. Sorry for ditching, especially after what happened last week, but priorities have to be what they are. Good luck with the rest of the campaign, wish I could stick around :(

Dustyme
2008-03-27, 11:52 PM
I've enjoyed the Campaign so far.

How many players do we still have left? We may need to open a new recruiting thread if we're at 4 or less... (Obviously up to the DM)

PbP's tend to take longer and I'm willing to give it another week personally before I assume the game is toast:smallfrown:

Bender
2008-03-28, 01:39 AM
I think 2 people dropped out, so we're still at 6. Or I missed something. And Darius mentioned something about recruiting a couple extra players because in PbP there are always dropouts for various (mostly RL) reasons. So we should be ok. (if our beloved DM eases the EL's appropriately :smallamused:)

I hope Darius himself is ok, since he hasn't been on this site since his last post...
Does anyone have any news from him?

Maryring
2008-03-28, 03:59 AM
I'm still around, and hoping that this game doesn't die. As far as I'm concerned, the game rocks. I hope it will continue soon.

LatemYvaeh
2008-03-28, 05:40 AM
I haven't seen him on but he mentioned having some easter stuff to do which means he may still be on easter vacation. Half the schools where I live had it last week the others this week. Hopefully he will post soon so we can move on.

GimliFett
2008-03-28, 08:27 AM
I'm still around, but I've been sickeningly busy of late. Things should start slowing down. I'm in if Darius'll still have me.

LatemYvaeh
2008-04-01, 06:12 AM
Hey Darius you around?

Darius
2008-04-01, 07:37 AM
Whew - I am back. Sorry about the longer than expected "vacation" as I went unexpectedly off the map for awhile. Give me a few minutes to read some of the posts, and I should get things rolling today. Thank you for your patience and understanding.

Darius

LatemYvaeh
2008-04-01, 08:12 AM
(>")> <('.')> <("<) <( . )>
Kirby does the happy dance Darius is back

Bender
2008-04-01, 10:16 AM
Welcome back Darius!! :smallbiggrin:

Darius
2008-04-02, 02:31 PM
To give you an idea of what Big Rapids looks like. It is not quite to scale, but it gives you the impression of what to expect.

Scouting will show that the highland hills of the Flinty hills make it nearly impossible to assault from any way other than across the water. The burning smoke you saw from the distance can be found from the various houses and wooden structures that are near the keep proper. There is a definite "fog of war" that may be used to the advantage of say a small force to sneak about unnoticed under its concealment (either to the keep or to the encampment).

Since the keep is primarily stone and has slate roof and stone structures, you could speculate that the denizens of the fortress have extinguished any fires that may have been started within.

http://24.97.85.139/java/mmee/


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Darius
2008-04-03, 02:51 PM
The question regarding wind is difficult to answer as wind direction can shift. The big "clouds" on the map show a basic idea of areas where smoke and fog from the heat differences exist. For simplistic reasons, one would speculate that you could sneak up to within view of the camp and then need to make Hide vs. Spot checks thereafter (since no one would want to camp in the middle of a bunch of smoke).

Likewise, it would be difficult to make to the fortress as the only way in is through the waterway, and there is a big chain that is spanning the channel. You may be able to get over the chain at the middle in the longboat since the chain is designed to prevent larger ships from approaching.

Swimming, of course, is always an option...however, the water is very cold and without endure elements spells, you would most likely die of hypothermia and heat loss.

GimliFett
2008-04-03, 03:10 PM
The question regarding wind is difficult to answer as wind direction can shift. The big "clouds" on the map show a basic idea of areas where smoke and fog from the heat differences exist. For simplistic reasons, one would speculate that you could sneak up to within view of the camp and then need to make Hide vs. Spot checks thereafter (since no one would want to camp in the middle of a bunch of smoke).

Likewise, it would be difficult to make to the fortress as the only way in is through the waterway, and there is a big chain that is spanning the channel. You may be able to get over the chain at the middle in the longboat since the chain is designed to prevent larger ships from approaching.

Swimming, of course, is always an option...however, the water is very cold and without endure elements spells, you would most likely die of hypothermia and heat loss.

Not to mention drowing in all my heavy, heavy gear! What's my swim check like, -10? Nope. Only -8! :smalleek:

Dustyme
2008-04-03, 08:23 PM
Not to mention drowing in all my heavy, heavy gear! What's my swim check like, -10? Nope. Only -8! :smalleek:

Meh, swim checks are easy to pass just roll all Natural 20's
:smallwink:

GimliFett
2008-04-03, 08:52 PM
Meh, swim checks are easy to pass just roll all Natural 20's
:smallwink:

You a funny man, Dokta Chones!!!
:smallwink:

Darius
2008-04-04, 08:41 AM
Just checking to see what the plan is so I can put up a post...

Plan recaps:

A) Take longboat and land near village. Use fog and smoke to cover approach.

B) Take longboat and head to pier of fort. Use fog and smoke to cover approach.

C) Land longboat near fort on fort side of chain and try to climb the highlands. Use fog and smoke to cover approach.


I would like to add that you can carry the longboat (it is heavy, but can be done). So, if you wanted to take it with you on the side of the encampment, you could.


Then, I need to know what your plans are in terms of if the six of you wish to do battle against several scores of orcs with leaders.

Bender
2008-04-04, 09:45 AM
Mellavin wants to go for plan A.

He won't force his opinion and go along with another plan if the group decides so, muttering that they should not forget the poor, defenceless villagers.

Unless they are surprised, he'll buff when the air smells like an upcoming battle.

When scores of orcs are around, he'll look for Jaeur, or anyone else with tactical experience, for orders.

Dustyme
2008-04-04, 11:08 PM
I've said my bit so unless we need a tie breaker I'll follow the majority.

LatemYvaeh
2008-04-05, 04:10 PM
Looks like plan A is the main choice

IC Jaeur and Shep both presented good arguments for it so Jomei is acting as if that is the plan

Darius
2008-04-07, 08:31 AM
Map update - let me know if you would rather be somewhere else.

Just a FYI - it will be nearly impossible to go "around the back way" since the hills behind have patrols and are too devoid of cover to hide you.

http://24.97.85.139/java/mmee/


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*END -xf3512



Also, I will roll the Move Silently and Hide when you guys do decide to head out. I will simplify it down to one roll for each movement taken by the character who is moving with the lowest chance. It will be a one v. one roll (even though there are lots of orcs that could see, I am only going to roll once).

Darius
2008-04-07, 10:58 AM
Jaeur: -5 Move Silent; -5 Hide
Jax: +9 Move Silent; +10 Hide
Jomei: +7 Move Silent; +7 Hide
Kirke: +1 Move Silent; +1 Hide
Mel: -1 Move Silent; -1 Hide (your armor penalty did not show up due to location on sheet)
Shep (Best): +4(+3) Move Silent; +6(+3) Hide


Now, if you guys wish to split into groups instead of going en masse, you may (or if Jaeur wishes to strip off his armor, he can). The one roll rule will still apply for each group. For instance, say Jomei and Jax wish to sneak ahead to infiltrate the tent area to try and locate the leader.

I would roll a Move Silent at +7 and a Hide at +7 and then roll a Listen and Spot (not telling you the bonus :smallamused: ) for their approach. Then, let's say they cut the tent wall and go inside - then I would roll separate rolls for those inside and +7/+7 for Jomei and +9/+10 for Jax. Make sense? I wanted to make sure you guys knew that before deciding how you wanted to infiltrate the camp.

Darius
2008-04-07, 02:59 PM
I just wanted to let the players currently in game know that we will be getting some typing traffic here (hopefully) as I put a shout out in the currently recruiting thread. Now would be a good time to add some extra blood as I could work their entrance easily into the story.

Vazzaroth
2008-04-07, 03:51 PM
Hey, I'm that new blood that was ordered. :smallwink:

I'm thinking about submitting a re-design of a previous character that did not get into a game (10+ people applied for 4 spots...). A reaping mauler fighter. In other words, A grappler. Is there anything in particular the party needs otherwise? I can always find a new class to play certain roles.

Also, is there and differences to the starting character making since you started the game?

Dustyme
2008-04-07, 04:55 PM
Meat Shields are always welcome.

Come stand in front of me I have no problem watching the action from afar :smallbiggrin:

That's why I take Precise Shot :smallamused:

Vazzaroth
2008-04-07, 05:00 PM
How do you feel about shooting into a grapple? :smalltongue:

Also, I need approval of a feat:
Superior Unarmed Strike from Tome of Battle. It gets my unarmed damage up to be 1 increment under what a monk of equal level would be. I kinda need it for this character to not completly be gimped.

And are you guys still at third level? I'll wait for the DM to come back to make sure, but I can set myself up at your level for now.

Edit: Griff Brutalles (http://www.coyotecode.net/profiler/view.php?id=3679), weaponless fighter.

I need help with a BG, because I want to be able to work it into wherever the campaign is. PM me, dm?

And I don't know exactly what you mean about 1/2 HP from the DMG, what page? a d10 gets 10, 5, 5 or what?

LatemYvaeh
2008-04-07, 07:59 PM
Yes we are still at third level


Darius - K using the grid labels Left to Right A-V and Bottom to Top 1 to 21
Looking at the map we should be S-12
are the jagged block lines near the shore rocks or more smoke clouds
I am making the assumption that we Landed around G-3 and then moved along the 2-3 three row across the bottom of the map to the back side of the hill to the spot you currently have us located.

If that is correct let me know so I can make the IG post of my actions

Bag_of_Holding
2008-04-08, 03:58 AM
I'm interested in joining this party. Are you still recruiting? I was hoping to play a dwarf warblade, but if it'll overlap with the dwarven cleric I'm willing to be a half-orc (a thog II, even).


Edit: Just after I posted this I got an inspiration for a half-orc warblade. His alignment will be CG, with Int and/or Cha as dump stat but at least 12 in Wis. So he won't be of much help when it comes down to diplomatic mission or puzzles but he'll know what he's doing.


Edit 2: The final stat is 18/10/14/8/10/14; a half-orc crusader with max. A charismatic half-orc sounded very nice.

Darius
2008-04-08, 08:38 AM
@Vazzaroth - Reaping Mauler and Superior Unarmed Feat are fine. Rather a one-trick pony, but it's your character, so have at it.

1/2 HP for a fighter would be: 10 at first, then 5 at second, then 6 at 3rd (4th would be...yes, 5! Then 5th would be - you got it, 6! and so on). It basically is lower half every even level and upper half every odd.

No differences even for the late start, but don't worry...things will even out.


@Bag_of_Holding: Feel free to make your character. Please use coyotecode.net so I can take a gander at him when done. Jomei (our other half-orc) will love the company.



@LatemYvaeh - x's near shore are lines of soldiers set upon pikes and whatnot to demoralize those in the keep.

Rock looking things are just that - rocks, making cliff diving a possibility but not beaching or putting a boat in.

Your path is pretty much dead on.

Bender
2008-04-08, 09:43 AM
Mel: -1 Move Silent; -1 Hide (your armor penalty did not show up due to location on sheet)

Where can I put it to have it show up?

Also, the house on the hill where the party is next to, what kind of building is that?

Vazzaroth
2008-04-08, 11:22 PM
@Vazzaroth - Reaping Mauler and Superior Unarmed Feat are fine. Rather a one-trick pony, but it's your character, so have at it.


I have thought about this. It was between the Mauler, a Crusader (Seems to be taken), or a Necromancer (Must be evil, as far as I'm concerned.).

However, I've thought of something else I want to play: A Psion Shaper. Unfortunately, I don't see Psionic stuff on the first post. Are they allowed? I'd be working towards the Ectopic Adept PrC tio shape my constructs better. Also, I would like to be Elan if possible, but will settle for human or something else if needed.

Darius
2008-04-09, 10:02 AM
Where can I put it to have it show up?

Also, the house on the hill where the party is next to, what kind of building is that?

To have it show up, you can plug it in on the sheet under armor check penalty. However, it looks like you used the 3.0 version instead of 3.5. The 3.5 does all that stuff for you. No big deal.

The building used to be a house and barn, but now it is a charred ruin.



@Vazzaroth - I would prefer no psionics. I am not a huge fan of them and am not too familiar with them, either.

Darius
2008-04-09, 10:07 AM
Is there someone who can print out the map and post it here or show me how to put such things so all can see it. It appears some of us are having trouble accessing at work through filters.

LatemYvaeh
2008-04-09, 10:46 AM
When I get home tonight I can attempt as the map system is blocked at work for me

But all you should have to do is screen shot the map (Prnt Scrn button on keyboard)
Open image editor software and paste the screen shot save
Insert image into post
I am not sure what the image limits are on the posts so best bet would be to make as a JPG so that it does not take up too much space and then just replace that image each time we need a map update

Bender
2008-04-09, 11:24 AM
Here is the map:
http://student.kuleuven.be/~m0122975/breach1.png
What I used is MWSnap: it's a freeware program that allows you to take a screen shot from only a part of the screen (you draw a rectangle), and save it as any filetype you like.
I saved it as png, since it contains large areas with the same colour

GimliFett
2008-04-09, 12:09 PM
Awesome, Bender! That helps soooo much! :smallbiggrin:
Have a cookie!

Darius
2008-04-09, 12:19 PM
DM note to self: As long as Bender keeps posting maps, do not kill Mellavin. Check. :smallwink:

Thanks, Bender! I am an old f@rt, so new tricks will not work for me.

Bender
2008-04-09, 03:08 PM
DM note to self: As long as Bender keeps posting maps, do not kill Mellavin. Check. :smallwink:
allright!!
after eating his cookie, Mellavin draws his sword, rages and charges into the orc camp :smallwink:

Thanks, Bender! I am an old f@rt, so new tricks will not work for me.
you're welcome

One thing I haven't figured out (or really bothered trying) is whether you can post an image directly from your computer. I have to put it somewhere online first, which seems like an unnecessary detour...