Rowanomicon
2008-01-25, 03:44 PM
First of all I´m taking name and fluff suggestions.
HD 8
Requirements
1. Ability to cast Phantasmal Killer
2 BAB +5
Class Skills
Bluff, Climb, Concentration, Craft, Decipher Script, Disguise, Hide, Intimidate, Jump, Knowledge, Listen, Move Silently, Perform, Profession, Ride, Search, Sense Motive, Sleight Of Hand, Speak Language, Spellcraft, Spot, Swim, Tumble, Use Rope
6+Int per level
{table=head]Level | B.A.B. | Fort | Ref | Will | Special
1 | +0 | +2 | +2 | +2 | Phantasmal Form
2 | +1 | +3 | +3 | +3 | +1 arcane caster level
3 | +2 | +3 | +3 | +3 | Shaken
4 | +3 | +4 | +4 | +4 | +1 arcane caster level
5 | +3 | +4 | +4 | +4 | Frighten
6 | +4 | +5 | +5 | +5 | +1 arcane caster level
7 | +5 | +5 | +5 | +5 | Panic
8 | +6 | +6 | +6 | +6 | +1 arcane caster level
9 | +6 | +6 | +6 | +6 | Fear Immunity Penetration
10 | +7 | +7 | +7 | +7 | +1 arcane caster level
[/table]
Phantasmal Form
The character gains the Spell-Like abiliety Phantasmal Form that is useable a number of times per day equal to their Class Level and last for a number of rounds equal to their Class Level.
The ability works as the spell Phantasmal Killer, but the character is instead surrounded my a monsterous translucent image.When the Character enters Phantasmal Form everyone within sight can make a Will save to disbelieve the Phantasmal form. People may also make a will save if they are seeing that specific invocation of Phantasmal form for the first time. Each person is allowed only one attempt to make the Will save for each invocation of Phantasmal Form and each invocation of Phantasmal Form requires it's own save.
The effective caster level of Phantasmal form is the character's arcane caster level plus their Class Level (in this class) so a Wiz7, Ftr1, (this class)5 would have a n effective caster level (for the Phantasmal Form ability) of 14.
When in Phantasmal Form the character gains:
1. + half theri Class Level Enhancement bonus to Str, Dex, and Con
2. + their Class Level to Intimidate, but not against foes who successfully disbelieved that invocation of Phantasmal Form
3. + half their Class Level Enhancement bonus to all their melee attacks, but not against foes who successfully disbelieved that invocation of Phantasmal Form
4. Is treated as armed when making touch attacks, but not against opponent who disbelieved that invocation of Phantasmal Form
5. All melee (including touch) attacks cause the vicitm to make a Fort save or die from fear, if them make the Fort save then they take normal damage from that melee attack (if any) + Xd6 where X is the character´s Class level, this cannot be done against opponents who sucessfully disbelieved that invocation of Phantasmal Form
6. * half thier Class Level Enhancement bonus to AC, but not against opponent who successfully disbelieved that invocation of Phantasmal Form
All DCs are Cha based.
Shaken, Frighten, Panic
At the indicated levels opponents who fail to disbelieve an invocation of the character´s Phantasmal Form become shaken, frightened, or panicked when within 30 feet of the character. At level 5 opponents within 30 feet are frightened and opponents from 35-60 feet are shaken. At level 7 opponents with 30 feet are are panicked, opponents from 35-60 feet are frightened, and opponents from 65-90 feet are shaken.
Opponent can make a Will save at the beginning of each of their turns to shake this effect off. The DC is the same as the DC was to disbelieve that invocation of Phantasmal Form. Characters who shake it off sucessfully do not suffer from this effect (but still believe in the Phantasmal Form) until the beginning of their next turn when they must make another Will save or fall victim to this fear again.
Fear Immunity Penetration
Opponent with Fear Immunity are still subjected to the fear effects of this class, but get a +2 Morale bonus against them.
OK that needs some serious cleaning up, I´ll do it later. I tried to use the word "character" always and only in reference to the member of this class.
More class features and more coming soon, I just want to get this posted up for now. I´m also taking suggestions as to what other class abilities to give this, extention or reduction of the class skills list, reducing or increasing HD, skill points, saves, caster level progression, or BAB, any suggestions really. Let me have ´em.
HD 8
Requirements
1. Ability to cast Phantasmal Killer
2 BAB +5
Class Skills
Bluff, Climb, Concentration, Craft, Decipher Script, Disguise, Hide, Intimidate, Jump, Knowledge, Listen, Move Silently, Perform, Profession, Ride, Search, Sense Motive, Sleight Of Hand, Speak Language, Spellcraft, Spot, Swim, Tumble, Use Rope
6+Int per level
{table=head]Level | B.A.B. | Fort | Ref | Will | Special
1 | +0 | +2 | +2 | +2 | Phantasmal Form
2 | +1 | +3 | +3 | +3 | +1 arcane caster level
3 | +2 | +3 | +3 | +3 | Shaken
4 | +3 | +4 | +4 | +4 | +1 arcane caster level
5 | +3 | +4 | +4 | +4 | Frighten
6 | +4 | +5 | +5 | +5 | +1 arcane caster level
7 | +5 | +5 | +5 | +5 | Panic
8 | +6 | +6 | +6 | +6 | +1 arcane caster level
9 | +6 | +6 | +6 | +6 | Fear Immunity Penetration
10 | +7 | +7 | +7 | +7 | +1 arcane caster level
[/table]
Phantasmal Form
The character gains the Spell-Like abiliety Phantasmal Form that is useable a number of times per day equal to their Class Level and last for a number of rounds equal to their Class Level.
The ability works as the spell Phantasmal Killer, but the character is instead surrounded my a monsterous translucent image.When the Character enters Phantasmal Form everyone within sight can make a Will save to disbelieve the Phantasmal form. People may also make a will save if they are seeing that specific invocation of Phantasmal form for the first time. Each person is allowed only one attempt to make the Will save for each invocation of Phantasmal Form and each invocation of Phantasmal Form requires it's own save.
The effective caster level of Phantasmal form is the character's arcane caster level plus their Class Level (in this class) so a Wiz7, Ftr1, (this class)5 would have a n effective caster level (for the Phantasmal Form ability) of 14.
When in Phantasmal Form the character gains:
1. + half theri Class Level Enhancement bonus to Str, Dex, and Con
2. + their Class Level to Intimidate, but not against foes who successfully disbelieved that invocation of Phantasmal Form
3. + half their Class Level Enhancement bonus to all their melee attacks, but not against foes who successfully disbelieved that invocation of Phantasmal Form
4. Is treated as armed when making touch attacks, but not against opponent who disbelieved that invocation of Phantasmal Form
5. All melee (including touch) attacks cause the vicitm to make a Fort save or die from fear, if them make the Fort save then they take normal damage from that melee attack (if any) + Xd6 where X is the character´s Class level, this cannot be done against opponents who sucessfully disbelieved that invocation of Phantasmal Form
6. * half thier Class Level Enhancement bonus to AC, but not against opponent who successfully disbelieved that invocation of Phantasmal Form
All DCs are Cha based.
Shaken, Frighten, Panic
At the indicated levels opponents who fail to disbelieve an invocation of the character´s Phantasmal Form become shaken, frightened, or panicked when within 30 feet of the character. At level 5 opponents within 30 feet are frightened and opponents from 35-60 feet are shaken. At level 7 opponents with 30 feet are are panicked, opponents from 35-60 feet are frightened, and opponents from 65-90 feet are shaken.
Opponent can make a Will save at the beginning of each of their turns to shake this effect off. The DC is the same as the DC was to disbelieve that invocation of Phantasmal Form. Characters who shake it off sucessfully do not suffer from this effect (but still believe in the Phantasmal Form) until the beginning of their next turn when they must make another Will save or fall victim to this fear again.
Fear Immunity Penetration
Opponent with Fear Immunity are still subjected to the fear effects of this class, but get a +2 Morale bonus against them.
OK that needs some serious cleaning up, I´ll do it later. I tried to use the word "character" always and only in reference to the member of this class.
More class features and more coming soon, I just want to get this posted up for now. I´m also taking suggestions as to what other class abilities to give this, extention or reduction of the class skills list, reducing or increasing HD, skill points, saves, caster level progression, or BAB, any suggestions really. Let me have ´em.