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Jaerc
2008-01-30, 12:36 AM
The Races of Nordgard Index

Humans

Solari

Belzerai
Alantari
Tarruci
Quarn
Lordnor
Shamalinan (http://www.giantitp.com/forums/showthread.php?t=70805)
Dwarves

Dummek
Glormek
Elves

Codename: Aramalos
Codename: Ithil
Codename: Cireliel
Codename: Shadow


Abh



The Forgotten
Halflings

Wanderkin
Hairfoot
Gnomes

Aestic
The Exiled
Orcs/Dragonborn

Orrukken
Tieflings

Kenku
Codename: Boxobo
Aasimar
Remnants

Dromites
T'zzith
Narghuk
The Forged


Red means it's something that requires my attention or that I want specific help with.
Dark Green means it's something I haven't gotten to yet.
Blue means updated!

Jaerc
2008-01-30, 12:37 AM
Humans
Soldiers. Merchants. Kings.
The mighty empires of mankind are testament to the adaptability of this race. They are the youngest of the Heirs, the most unpredictable, humans are never afraid to carve their own destiny and that of the worlds. From masters of fate to foolish peasants, humans have come to dominate much of Nordgard.

Solari

Two millenia ago this race began the conquests that would eventually lead to the largest empire mankind has ever forged. All men have heroes and villains, innovators and revolutionaries, lovers and zealots -- the solari people seem to like their larger than life.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits
Humanoid (Heir, Solari): Solari are humanoid creatures.
Medium: As medium creatures solari have no special bonuses or penalties due to size. Solari base speed is 30 feet.
Bonus Feats: Solari gain 2 extra feats at first level.
Destiny: Solari gain a +1 bonus on the Favored Class synergy. Also Solari may once per day, as an immediate action, reroll any dice, additionally gaining a +1 bonus for every 5 HD he possesses to that reroll.
Languages: Imperial and a solari speaks one more language of his choice. Bonus: Any
Favored Class: Any two.


Belzerai

Veterans of constant testing and warfare, belzerai are a secret, hunted race. The Solari military created these super-soldiers through a strict regiment of alchemy, transformational psionics, and arcane experimentation-- but that's changing.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits

Alantari

For time immemorial these men have ruled over lands of The Cade, generations united by pride, dedication, and oaths. Blood calls to blood: alantari value family, spirit calls to spirit: alantari value camaraderie, soul calls to soul: alantari value love. The alantari are a Romantic people; grand ideals and decisive moves vie for the most common course of action.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits
Humanoid (Heir, Alantari): Alantari are humanoid creatures.
Medium: As medium creatures alantari have no special bonuses or penalties due to size. Alantari base speed is 30 feet.
Heroic: After assigning ability scores alantari gains 4 extra ability point, each increases the chosen score by one, to spend as desired. No ability score may be raised above 20 with these points.
Resilient: Alantari choose one of the following to gain: Mettle, Evasion, or Conviction.
Adaptable: Alantari gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
Languages: Imperial. Bonus: Primary-- Norlisc, Secondary-- Any
Favored Class: Any two.

Tarrucci

Ambition tempered with patience. Hard work augmented by excellence. Liberty bound only by ability. Tarrucci strive for perfection in all things. The virtues of the tarrucci are much like themselves: simple and earthy-- home, hearth, honor, hope.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits
Humanoid (Heir, Tarrucci): Tarrucci are humanoid creatures.
Medium: As medium creatures tarrucci have no special bonuses or penalties due to size. Tarrucci base speed is 30 feet.
Bonus Feat: Talented (http://forums.gleemax.com/showpost.php?p=14070925&postcount=34).
Dedicated: Once per day when a tarrucci fails on a d20 roll, he may, as an immediate action, reroll and take the best result.
[B]Alternate Dedicated: Tarrucci have an increased maximum of level+4 rank in class skills.
Adaptable: Tarrucci gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
Languages: Imperial. Bonus: Primary-- Tarian Military Dactyology (secret language), Secondary-- Any
Favored Class: Any two.

Shamalinan (http://www.giantitp.com/forums/showthread.php?t=70805)

Quarn

Race of men originally from the Tlapquezian region of Quarn. Name subject to change.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits

Lordnor

Race of men orignally from the Tlapquezian regions of Galan and The Nine Valleys. Name subject to change.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits

Jaerc
2008-01-31, 07:41 PM
A user on another board pointed out that I wasn't very specific in what I wanted critiqued.


I want impressions on balance. I specifically want that for the Alantari ability Dedicated, and advice on which to use. I would like help building a list of Bonus Feats the Shamalinan should get. I would also like an analysis of that race-- they are a bit complex.

Jaerc
2008-02-07, 07:24 AM
The Forgotten

Stone carves water. Knife carves flesh. Blood carves soul. A Forgotten is an Abh that did not or could not undergo the Rites of Volition. Without that fundamental choice made to anchor them, the very failure attracts Sea'ch. Whispers of blood, bones, and tears fill the failure and most go mad with promised power. Power that they seize and yet still hunger for.

Personality
Physical Description
Relations
Alignment
Religion
Language

Racial Traits
-2 Charisma
Aberration (Sea'ch): The Forgotten are abberations with the Sea'ch subtype. They are not subject to effects that affect only humanoids. The Forgotten do not possess darkvision.
Medium: As Medium creatures, The Forgotten have no special bonuses or penalties due to their size. The Forgotten base land speed is 30 feet.
Power: The Forgotten gains one of the following abilities and the minimum capability to use it. All normal restriction apply. One 1st level arcane or divine spell and accompanying spell slot, one 1st level maneuver, the ability to bind one 1st level vestige of choice, one least mystery, one utterance of the evolving mind, 1 point of essentia and 1 soulmeld. or one psionic power known and 2 power points. The effective ability level is equal to The Forgotten's HD and the save DC, if relevant, is (10+1/2 HD+ Cha modifier) unless otherwise stated.
Unnatural Resistance (Su): The Forgotten can use energy to increase their resistance to various forms of attack. As an immediate The Forgotten can expend the ability granted by Power, or an equivalent ability to gain a +4 racial bonus on saving throws until the beginning of its next action.
Unnatural Vitality (Su): When The Forgotten takes damage, she can spend energy reduce its severity. As an immediate action it can reduce the damage it is about to take by 4 hit points for every 1 expenditure of the ability granted by Power, or an equivalent.
Unnatural Repletion (Su): The Forgotten can sustain its body without need of food or water. If it expends the ability granted by Power, or an equivalent ability The Forgotten does not need to eat or drink for 24 hours.
Languages: Any. Bonus: Any
Favored Class: Any one.