merrja666
2008-01-31, 05:18 PM
Personally, I am fond of large 14th-level Fighters who have a) a stupidly large amount of feats and b) can kill things effiecently. I know, no-one likes 14-th level Fighters, as no-one really carries it through, but, meh, I like it.
This class, Fireblade does exactly what it says on the tin - your blades get various fire-themed effects, and you get better at killing beasts/ monsters/ BBEGs/ PCs, etc.
Requirements
Fire Devotion
Weapon Focus with a Bladed Weapon
Weapon Specialisation with a Bladed Weapon
BAB +5
{table] Level | BAB | Fort | Ref | Will | Special
1 | +1 | +2 | +0 | +0 | Flame Blade
2 | +2 | +3 | +0 | +0 | Fire Empathy
3 | +3 | +3 | +1 | +1 | Bonus Feat
4 | +4 | +4 | +1 | +1 | Burning Blades
5 | +5 | +4 | +1 | +1 | Circle of Flame
6 | +6 | +5 | +2 | +2 | Bonus Feat
7 | +7 | +5 | +2 | +2 | Improved Devotion
8 | +8 | +6 | +2 | +2 | White-Hot Blades
9 | +9 | +6 | +3 | +3 | Improved Fire Empathy
10 | +10 | +7 | +3 | +3 | Fireblades [/table]
These Class Abilities apply only to Bladed Weapons with which you have Weapon Focus and Weapon Specialisation, and Flame Blade, Burning Blades and White-Hot Blades may be activated as a Immediate Action.
Flame Blade - your Weapons gain the Flaming quality.
Fire Empathy - you gain the effects of Evasion for any spell or spell-like ability with the [Fire] descriptor
Bonus Feats - any Fighter Bonus Feat
Burning Blades - your Weapons gain the Flaming Burst quality
Circle of Flame - you may attack everyone within Reach, once at your Highest BAB, 1 + 1/2 Class Level times per day - in effect, a Whirlwind Attack
Improved Devotion - your damage increases to 1d12 + Class Level, and you can use it 1/2 Class Level times per day
White-Hot Blades - your Weapons gain the Brilliant Energy Quality
Improved Fire Emapthy - you gain the effects of Improved Evasion for any spell or spell-like ability with the [Fire] descriptor
Fireblades - your Weapons become pure fire, burning brilliantly hot, and cannot be extinguished by any means. Any flammable substances in 25' ignite, and all creatures within 10' catch fire for 1d8+3 rounds. You become encapsulated in a pillar of fire, 200' high, and gain the [Fire] subtype. All enemies within 50' take a Will Save vs 15+Intimidate+Cha for every round for which you are in this state or become Panicked. If they succed by less than 5, they are Cowering, less than 10 they are Frightened, and less than 15 they are Shaken. You and you equipment that you are holding are not effected by the ignition of all creatures and plants nearby. It takes 1 Full-Round Action to enter and leave this state, and it lasts for 1/4 Con Bonus + 1/2 Class Level Rounds per day, split up as desired.
Well, that's it.
This class, Fireblade does exactly what it says on the tin - your blades get various fire-themed effects, and you get better at killing beasts/ monsters/ BBEGs/ PCs, etc.
Requirements
Fire Devotion
Weapon Focus with a Bladed Weapon
Weapon Specialisation with a Bladed Weapon
BAB +5
{table] Level | BAB | Fort | Ref | Will | Special
1 | +1 | +2 | +0 | +0 | Flame Blade
2 | +2 | +3 | +0 | +0 | Fire Empathy
3 | +3 | +3 | +1 | +1 | Bonus Feat
4 | +4 | +4 | +1 | +1 | Burning Blades
5 | +5 | +4 | +1 | +1 | Circle of Flame
6 | +6 | +5 | +2 | +2 | Bonus Feat
7 | +7 | +5 | +2 | +2 | Improved Devotion
8 | +8 | +6 | +2 | +2 | White-Hot Blades
9 | +9 | +6 | +3 | +3 | Improved Fire Empathy
10 | +10 | +7 | +3 | +3 | Fireblades [/table]
These Class Abilities apply only to Bladed Weapons with which you have Weapon Focus and Weapon Specialisation, and Flame Blade, Burning Blades and White-Hot Blades may be activated as a Immediate Action.
Flame Blade - your Weapons gain the Flaming quality.
Fire Empathy - you gain the effects of Evasion for any spell or spell-like ability with the [Fire] descriptor
Bonus Feats - any Fighter Bonus Feat
Burning Blades - your Weapons gain the Flaming Burst quality
Circle of Flame - you may attack everyone within Reach, once at your Highest BAB, 1 + 1/2 Class Level times per day - in effect, a Whirlwind Attack
Improved Devotion - your damage increases to 1d12 + Class Level, and you can use it 1/2 Class Level times per day
White-Hot Blades - your Weapons gain the Brilliant Energy Quality
Improved Fire Emapthy - you gain the effects of Improved Evasion for any spell or spell-like ability with the [Fire] descriptor
Fireblades - your Weapons become pure fire, burning brilliantly hot, and cannot be extinguished by any means. Any flammable substances in 25' ignite, and all creatures within 10' catch fire for 1d8+3 rounds. You become encapsulated in a pillar of fire, 200' high, and gain the [Fire] subtype. All enemies within 50' take a Will Save vs 15+Intimidate+Cha for every round for which you are in this state or become Panicked. If they succed by less than 5, they are Cowering, less than 10 they are Frightened, and less than 15 they are Shaken. You and you equipment that you are holding are not effected by the ignition of all creatures and plants nearby. It takes 1 Full-Round Action to enter and leave this state, and it lasts for 1/4 Con Bonus + 1/2 Class Level Rounds per day, split up as desired.
Well, that's it.