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crimson77
2008-02-01, 11:06 PM
[NOTE:All images used in this campaign were found on openRPG web pages and webrings and they are assumed to be opensource. They were modified for this campaign. If you are an creator/owner of a certain images and do not with me to use it please let me know and i will remove it.]

Go a head an post your character sheets here. Do not in the game until everyone has posted their character sheets

[OVERLAND MAP]http://img227.imageshack.us/img227/2033/campaignmap001ga9.png (http://imageshack.us)

Current Story
You are in the city of Kutur, jobs here have been scarce and prices have been rather higher for good than you would have liked. The last few days the city has been bombarded by snow fall but this morning light is shining through the window in your private room. Your money is getting too low for your liking and today is the day to pay for another weeks stay at the inn.

After dressing for another mundane day, you pass the innkeepers desk. He glances up at you from a book and smiles sliding a rolled piece of parchment to you. "You received this by currier today, I do not know what it is..." You open the parchment which reads...


Friend,
I am sorry that I could not deliver this in person, but I have a proposition for you. I am in desperate need for some winter lion pelts from a town up north. I was wondering if you would join a small expedition heading up there. I am currently gathering up items to send to Keven who runs a merchant shop. I am willing to pay you for your time escorting my good up north and returning with at least five of the pelts.

Please meet me at my warehouse this afternoon.

Amier


[OOC: You have the rest of the morning to get any last items you need. Prices are 3x the phb for anything purchased after character creation.]

Upon arriving at the warehouse you are greeted by the gnome Amier, he smiles and says "Welcome, I am so very glad that you could join us." You see a couple of workers strapped down goods to a wagon. A you wait for a few moments and three others join you, Amier greets them as well. The gnome finally after gathering his paper smiles and says, "All rightly then, sorry for the wait, I am so dreadfully busy. I have a bit of a proposition for you, I was wondering if the four of you would like to travel north to the town of Bigbear to deliver some good to Keven's store and purchase from him as many winter lion pelts as you can. I will be willing to outfit you for your journey, pay you 50 gold each for your traveling. For each lion pelt that you bring back I will pay the group an additional 50 gold. Finally, i will give the group 25 gold for travel expenses so you can stay and eat at the inn in bigbear. It will take you seven days to reach Bigbear if there is no snow. What do you think?"

The wagon contains

A large tent
56 rations + feed for the mule
A small barrel of wine
4 winter blankets
flit and steel
Two large crates to be delivered to Bigbear


[MAP]http://img89.imageshack.us/img89/544/warehouse001acv0.png (http://imageshack.us)

Ayrynthyn
2008-02-02, 08:57 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)

Background...... grr, hopefully still in the word doc at home

updated tonight

Wildboy
2008-02-04, 08:54 AM
Reserved for the bestest necromancer this side of the lakes. Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334)


Seth Blackmourn was born in a small town Gilnor. It is located on the along the mountains to the north. Its prime form of currency is from the trading of slaves and the income from gambling in the gladiator ring.

Being the son of a free gladiator Seth’s father raised him to fight. It was when his training started that Seth’s father realized there was something odd with his son. Seth would sit with a look on his face as if trying to listen to something only he could hear. Seth hated the warrior training and the more he failed the more his father his father pushed. When a gladiator pushes it is often painful and messy. Seth didn’t mind all the training. Going to the arena to watch actual gladiators bouts were thrilling to him. Not the actual combat as it was the result of which. He wanted to feel the last of their breath on his skin. Smell the mix of sweat, blood and body excretion. Something drew him, called to him from some place hidden. It was always the loudest when someone died. Seth always felt more…alive. When Seth was of age his father volunteered him to work the grave detail of the arena. There Seth met Kranon an aging man with not a sign of hair growing on his body. Seth thought it an odd look brought on by age. It was only a few years later did he realize its true cause.

Kranon recognized quickly Seth’s potential. He trained him in the body’s functions and anatomy of most creatures. He also honed in on Seth’s ability to hear the weave. The weave of life that few can touch even those who are able to create small incantations of nature and energy was one of the more powerful methods of magic. Seth learned quickly how to listen to its woeful song and to bend it to his ways. With each practiced stroke into the weave the negative energy wreaked havoc to his body. Sometimes it would be fits of vomiting or moments of prolonged weakness. The most evident was that bald patches that were becoming more apparent on his scalp.

Seth’s father was becoming furious with the direction Seth was moving his life. His body, though toned, was not the muscular presence it once was. The more Seth was able control the weave and hear it the more defiant he became. He thought he could stand to his father and his father quickly learned what his arrogance can bring. Seth woke with bandages around his jaw and Kranon disposing of his old bloodied bandages. The two quickly left Gilnor uncertain of Seth’s fathers actions. When the bandages were removed Seth was welcomed with a horrific sight. A gash followed along the right side of his face exposing his jaw bone. The flesh healed to the bone leaving it exposed and a hole was formed in his right check that did not seem to heal properly because of his own saliva. Seth’s mind twisted slightly that day and the mournful tune became more clear.

Seth wore black, the custom colors of the grave shift of the arena. He found the monk styles allowed for more movement to control the weave and were comfortable to work in. To cover his disfigurement Seth modified the tunic of his monks outfit with a deep covering hood. He wrapped the lower half of his face cover his mouth with a handkerchief dyed a deep black.

Not long after traveling with his mentor Kranon gave Seth a box. He explained to the young man that as soon as he was able to open it he would no longer need the company of his mentor. Seth traveled for another two years with the old man. Each night he would try to open the box and each night he would fail. The weave’s mournful song would change when Seth would attempt to open the container and in Seth’s minds eye he would see images of the ocean. Seth’s and Kranon’s journey’s lead them to the river and the weave’s music thundered in Seth’s ears. An expression of understanding and joy splashed across his hidden face as he spoke the ancient words ‘Aquans Trav’ and threw the box into the water. The box unfolded itself and landed with a loud splash into the water. In the place of the box was a small sailing vessel capable of seating nine. Seth turned to his mentor and his expression of joy quickly vanished. There on the river bank lay Kranon. He heard the mournful song of the weave echo loudly in his ears and for a brief moment thought he saw the spirit of his mentor pass from his body only to be absorbed by Seth. Seth is still unsure of the vision he saw as he made his way to a new beginning.

Chu
2008-02-05, 09:13 PM
Yuri Sunstrider (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=8187&sid=ab78fca8c6eaad8a46e989fa74db5546), Swashbuckler extraordinaire!

oliana0
2008-02-07, 07:39 PM
Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047), the Druid

crimson77
2008-02-08, 08:23 PM
reserved -

crimson77
2008-02-09, 02:21 PM
[MAP] - updated w/ pcs
http://img219.imageshack.us/img219/1648/warehouse001agf1.png (http://imageshack.us)

Chu
2008-02-12, 09:05 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|
|+7 sickle|dmg: 1d6+2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]

Reading over the scroll that was left for him, he checks to make sure this was the right warehouse. Well, this is it alright. May as well go check it out. Money wouldn't be turned down; it'll help me find what I'm about. Composing himself himself, he opens the door and steps in, taking a look around, he gives an evaluating glance at the others who had gathered, disregarding any who look like obvious workers.

Physically unremarkable, except for his long, blazingly red hair - which seemed liable to spring out and attack passers-by - the elf rolls up the scroll and plunks his hands on his hips as he surveys the room. At each hip, a pair of nasty-looking sickles were strapped in custom-made holsters hanging from his belt. He wears a glistening, almost scale-like shirt, the only covering over the fine material being the diagonally-running belt that kept a quiver of arrows strapped to his back, a longbow strapped alongside it. Eyes dancing to and fro, with an energy unusual to many elves, he had an almost gleeful look about him at the aspect of this new journey.

Hoisting the furled-up scroll in the air, he looks around at the party, unfamiliar with who Ariel was. He was about to pipe up with that very question, when the gnome answers that question for him with his proposition. Humming to himself and mulling over it, he crumples up the scroll and tosses it aside, stepping forward.
"Your offer, it seems, is just and fair,
Crisp, and clear, just like my hair.
Though about the money,
Your wording is funny,
And that is, will the 50 gold per pelt be to share?"

crimson77
2008-02-12, 11:40 PM
The gnome wrinkles his brow at Yuri's response, not sure how to respond to the rhyming elf. It seems that he almost has something to say back to the elf, but thinks better of it and shuts his mouth and waits for a few moments before replying. "Yuri, I am so glad that you could make it." He takes a long drag on his pipe before responding in a smoke filled reply, "What is this about my wording? You got an old gnome so confused."

Chu
2008-02-13, 06:25 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|
|+7 sickle|dmg: 1d6+2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Giving a forced smile, yet another example of people being too slow for his "Quick" tongue, Yuri tries again to get his point across.
"Fifty gold per pelt, correct?
Is that for the group to collect?
Or is the bounty fifty each,
Provided the funds aren't out of reach?"

crimson77
2008-02-13, 06:51 PM
"I understand what you mean now boy." He takes another slow drag from his pipe and blow it out before starting again, "I'll give you 50 gold per pelt to be shared among those who embark to the north."

Wildboy
2008-02-14, 03:32 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


A thin man dressed in what appears to be a modified monks outfit dyed black with a white owl sitting on his shoulder enters the warehouse. He is of average build though leaning more towarrds the thin side. He is toned like a long distance runner and his posture is one of confidence. The hood and sash covering his nose and lower portions of his face almost completely cover his appearance. The only distinguishing feature of his face are his eyes. His bright green eyes quickly glance around the warehouse then lock on the two individual's speaking. " I have come to answer this parchment." His voice is as soft as a whisper yet can be heard from across the room. "Is this the place that this note originated from?"

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-02-14, 05:01 PM
Franklin

A small halfling with dark hair and leather like skin walks into the warehouse using a wooden staff as a walking stick in one hand and alternatively chewing on and fidgeting with a cigar in his other hand. He wears a ruffled shirt under the leather armor and a red waistcoat over. A small tarnished brass chain drapes from across the waist coat into a small pocket. He wears a pair of small pince-nez on his nose but looks over them at the crowd that has assembled.

"So, uh, you here to get some pelts, too, eh? Suppose we work together? Then try not to kill each other on the way back? Money's short all around, and a job's a job."

crimson77
2008-02-14, 08:51 PM
"Aye, this is the place where the partchment originated. I heard that you might be looking for work." The gnome sits down in a chair, "There is one more coming but he might be a bit late. You have any questions?"

Wildboy
2008-02-15, 09:18 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Looking from the keeper to the halfling and then back again. "I am Seth Blackmourn, you parchment said I will be paid to deliver goods. It did not mention others. How many others are we to expect?" Seth asks as he looks to the halfling. "And is escorting your son part of the delivery?" Seth pulls out a dead mouse from his pocket and feeds his GranShaw with it.

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-02-15, 10:24 AM
Franklin

"WOOF" A loud deep sound emminates from the doorway. Standing there is a large fluffy dog looking at Seth.

"Ah, Olin, leave him be. He's just a youngin' himself, probably barely in his tweens. He obviously cannot even read. Here, let me help you out." Franklin produces his copy of the parchment and points to the middle section.

Speaking slowly so the youth can follow along, "...'Join a small expedition' is as clear as day that there were to be others. Did the person that read this to you not tell you that part?"


Apparently I keep forgetting to make AC for my Druids. Which is a shame because they are free.
Olin (http://www.myth-weavers.com/sheets/view.php?id=42284) the riding dog.

Wildboy
2008-02-15, 09:47 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth leans in close, his understanding of personal space seems lacking as he places his face close to Franklin's. No maliciousness can be sensed from him more sense that he has dealt with few living beings. The owl seems content with chomping on the dead mouse. "Ah, a hin. I have never actually met someone of your kind. There are not any in the arenas." His scent fills your nostrils, it consists of jasmine and lilac. A scent you have associated with morticians or people dealing with the dead. He stands looking down to you. I can read quite well my short companion. An expedition usually consists of escorting manual labor such as carriage riders and their contents to their destination. You do not seem to fit that description. He turns to the gnome. "I accept your terms and will join the party you have formed.

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-02-16, 10:59 PM
Franklin

Franklin chews on his unlit cigar and turns to the gnome. "My question for you, is, what's in the crates?"

crimson77
2008-02-16, 11:35 PM
The gnome turns his head quickly to franklin as he hears the dog bark, then he replies to his question, "Various goods, pots, pans, winter clothing, flour, oats, that type of thing. My store in Bigbear has been running low on some supplies so I wish to keep their shelves stocked full of items for in the winter supplies can run short. I would appreciate it if you stayed out of the contents of the crates" You can see crude wax seals on each side of the box.

If you inspect the seals
The box lid seems to be sealed with black candle wax. In middle of each side where the lid connects to the box there is a blob of wax with a large x pressed into the wax. The xs are not uniformed and look to be crudely made.

Ayrynthyn
2008-02-20, 12:39 AM
… the tell tale sounds of horse and hoof drift in from just outside the warehouse. In to view comes a magnificent, if a bit aging, black Andalusia mare. Her rider, a mere boy who’s seen the 7th layer of the abyss if he’s seen his 20th birthday. His fine fur trimmed cloak seems a bit much at this time and in this weather. Garbed in splint mail which shows signs wear yet seems in impeccable repair the boy springs from the saddle as the mare begins prancing in place. Striding towards the assembled group, hand and a half sword strapped to his back, he tucks his helm under his left arm, takes a silver whistle which dangles around his neck and gives it a blow… HIGHlow quick quick chip. From behind him a donkey comes to stand beside the mare and just outside the door. Strapped to the beast are the implements of war… several lances, a shield with a faded crest emblazoned upon it, a spare sword, as well as several large bags. Without a look back he walks up to the merchant. “Good day to you Amier. I hope you can forgive me for my tardiness. Cassius, you know… the candle makers son… seems he got into a bit of a tussle with some ruffians. You know the boy couldn’t fight his way out of a lambs pen, but had I not intervened, I do believe he would have killed them all. Kept muttering something about “pennys on her”, but Raam take me if I have any idea what that means.” Looking around he takes note of the assembled group. “ah… again, I ask forgiveness. How rude of me.” And with a slight bow and a polite nod. “You must be the ensemble that Amiel mentioned . It seems that we have only just met, and yet I have already slighted you all twice. Once with my tardiness, and once with my rudeness. I beg of thee, hold it not against me. I am Ryesean Dor, at your command. May my blood be spilled in your stead. May my shield defend you, my lance pierce our enemies, my honor hold us true, and my blade protect us all”

crimson77
2008-02-20, 11:36 AM
The gnomes eyes get big and a large smile erupts on his face as he sees the cavalier. "Good day to you Sir Ryesean. I am so thankful that you are willing to escort my goods on your way north. We were just working out the final details and answering any last questions. I would assume the group would head out in the morning. You are welcome to stay the night in the warehouse or use some of the travel expense for an inn. If there be no other questions, I will meet you back here in the morn to make sure you get off to a good start. Bigbear is almost directly north, but hopefully you will not get lost, but if you do, at least you have Franklin to help you find your way back."

Wildboy
2008-02-20, 01:45 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Looking to GrenShaw Seth speaks to the owl as he scratches under its beak. "Hunt my friend." Seth gives a quick shrug of his shoulder and the owl takes to the air. GrenShaw circles the warehouse and lands on a rafter. His keen eyes catching a flicker of movement by a few crates to the south of the warehouse. The owl spreads his wings and drops from the rafter. In a flash he lands onto something as a small squeal and flapping of feathers echo across in the building.

Seth looks about and spots a pile of burlap sacks. Getting comfortable on them he looks to the group. "Then till the morrow may deaths sweet whisper not catch your ears while you sleep." He lays on his back and gazes to the roof of the warehouse waiting for sleep to claim him.


{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-02-20, 05:34 PM
MAPhttp://img65.imageshack.us/img65/6413/snowroad001it7.png (http://imageshack.us)

Finding a suitable spot to sleep in the warehouse is not easy and after a few hours of tossing and turning while listening to the movement of rats you fall into a deep sleep. *BANG* You awaken with a startle, forgetting where you are you search around for your weapons before the light of a oil lamp catches your eye. The intruder is Amier bringing the smell of fresh ham, eggs, and bread. "I thought you might like a little food to warm you up before your journey." The food tastes wonderful and soon it is all gone. Before you feel ready the cart and donkey is ready to go and the city gates are before you.

Outside the city you can see formations of soldiers drilling in the early morning snow. You hear the loud clash of metal on metal as they practice. The soldiers do not even seem to notice you as you leave the city.

A cool fog hangs before you as you leave behind the city. Dawn is just breaking along the horizon and you start to feel the warmth of the sun. Much of the snow has been cleared on the path north from small travelers coming to and from. As the day warms the path turns from snow and dirt to slush and mud. You trek on, you remember the gnome telling you that the Whispering Willows Inn is one days march north.

The day passes uneventfully, you see nothing for most of the day except for small hills covered with snow and some trees scattered throughout the plains. The rations given to you by Amier are stale and you quickly loose interest in a matter of a few bites and start to wonder how long this journey really is going to be.

As night starts to descend upon you, you see the outline of the Whispering Willows Inn and its windows lit up with candles. It looks warm and inviting.

Wildboy
2008-02-21, 09:40 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


After waking, Seth stretches and cracks the poor sleep out of his back. He looks at the plates of food being brought to the party and frowns behind his mask. Moving to Ameir he takes a plateful of food and nods his thanks. Looking about the group his eyes contain a look of shame or embarassment, you cannot tell which. Seth moves a good distance away from the group and sits on a set of crates with his back to the group. He then pulls out a darkened sheet and covers himself with it. Quickly he devours his food replaces his mask and removes the sheet putting it away. Holding out his arm as GrenShaw lands to perch on his left shoulder and departs with the rest of the ensemble.

He travels with the party in awkward silence. Normally not being the first to speak, compelled by boredom and the sight of the inn, he looks to the group. "Is this the inn that Amier spoke of?


{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-02-21, 10:36 PM
You feel the cold wind brush against your face, as you shiver in your boots, as the last wisps of sunlight vanish behind the mountains. The whole day has been filled with an awkward silence during the traveling, here you are alone in on the windy plains among the company of strangers.

Ayrynthyn
2008-02-22, 11:00 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706){table] Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)| Human| Cavilier| LVL 3 | LG |size
hp: 27/27 | | 20| AC/T/FF | 18/10/18| Splint & H Shield
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR 15 | DEX 10 | CON 14 | INT 12 | WIS 8 | CHA 13
Skills|Spot -1|Listen -1|extra|extra|extra
[/table]

Temperance (Light Warhorse)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]


Charity (PAck Mule)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]




Ryesean dismounts, and carries his lance over to Charity his trust pack beast. "I love the road. I can get lost in my thoughts for hours." Quickly he secures his lance to the harness affiixed to the mule, and goes about removing the entire harness. "If you'd like, i can tend to the animals. You should all get inside. I fear that this may be the last peaceful rest we can get for a while. Perhaps we can get to know each other a bit more over a..." sniffing the air Ryesean grins from ear to ear "... over a hot bowl of stew. My treat of course. " looking down, the horsemen continues his task.

crimson77
2008-02-23, 04:03 AM
MAPhttp://img442.imageshack.us/img442/1758/whisperingwillowsinnwd3.png (http://imageshack.us)

As you open the door to the Inn your face is greeted by a warm dim light and the crackle of a fire. A plump barmaid smiles as you enter and you spot an open table. Several men are seated at various tables in the establishment. You can smell some sort of hot stew cooking in the background. Ryesean enters after securing the horses into a nearby stable. The plump barmaid comes over to take your order, "We have the house special, stew, steak, and bread for one gold, ale is one silver per mug, wine is one gold per pitcher, a stay here tonight is one gold per person, and a bath is 1 sliver for fresh water and 1 copper for used. What will it be?" She barks in a frank but sweet manner as she waits patiently for your reply. Through the door way to the north you can see several beds filling their common room, this place only seems to have a common room without any individual rooms.

Wildboy
2008-02-23, 11:09 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth rubs his cheek over his mask and looks to the barmaid. "I will have raw steak." Again his voice is soft as a whisper yet as audible as if he were standing over your shoulder. Seth looks about the room at the other patrons and they layout of the tavern.


{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-02-23, 02:44 PM
The barmaid snickers as only a middle-aged plump woman can, "Would you be wanting me to defrost that first or you be wanting to eat it frozen? Should i bring you a mug of horseblood too?" Her face sobers as she realizes that Seth is not joking and turns to the rest of the group, "What about the rest of you? What will it be?"

You can over hear the conversation at the table across from you, they are two hunters talking about the shortage of game in the region. At the other table, a solitary man sits along spooning stew into his cloaked head. You get the feeling that he is watching your table, or rather one member of your group.

oliana0
2008-02-24, 01:49 AM
Franklin

Franklin shrugs at the horseman's offer to tend to the animals. he dismounts from the dog. "Eh, sure." Franklin nods at him and heads inside to the warmth of the inn; Olin follows closely behind into the inn.

Franklin moves to the table and peering at it and the chairs, obviously meant for human-sized individuals only. He shrugs and climbs up the chair, standing at the table on a chair is bit awkward, but less silly-looking than sitting in the chair at the table, looking across at his companions laps.

"My dear fine lady, I'll be having the delicious special, and if my companion does not want his stew, I'll take it." Franklin winks at the barmaid. "And a mug of ale, and one of those beds. Is the bath water hot?"

crimson77
2008-02-24, 01:56 AM
The barmaid smiles at the halfing perched on the chair, "I will certainly bring you his stew. The used bath water is currently warm but if you wish a clean bath, I can draw you a piping hot bath in less than an hour." Taking the rest of the orders the plump lady disappears into the kitchen in a few moments returns with drinks, "Your food will be out in a few moments." She disappears again into the kitchen.

Chu
2008-02-24, 04:22 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|
|+7 sickle|dmg: 1d6+2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
During this first stretch of their journey, Yuri doesn't say a whole lot. He sometimes keeps pace with the group, but more often than not finds himself distracted by some manner of flora or fauna along the road, pausing for a few minutes to examine it, before jogging to catch up with the group, only to see something a ways down the road and run past them, and so on.

As the group reaches the inn, Yuri scratches his head; he hadn't been paying much attention at the warehouse, and was almost disappointed he wouldn't be sleeping under the stars with comrades for the first time in... well, ever, really. His elven ears perk at the suggestion of the heavily-armoured member of their repertoire, eager for an excuse to stay outside.

"My good man, Mr. Dor, correct?
Your offer is kind in this waning light."
Grinning, he winks at the boy.
"You buy the food, a veritable feast,
And I'll supply the drinks - 'tis only right"

He follows Ryesean to the stables (if there are any) and simply observes as he tends to the beasts.

crimson77
2008-02-24, 06:45 PM
The plump barmaid comes out of the kitchen nearly half the hour after taking your order and brings out four bowls of piping hot food, setting two in front of Franklin and one in front of Sir Dor and the last in front of Yuri. She returns quickly from the back room with three piping hot steaks and sets it down next to the bowls. Finally, she brings out a large basket of rolls and a defrosted steak covered in blood. She smiles as she sets that in front of Seth. "Anything else I can get you?"

Wildboy
2008-02-25, 12:57 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth picks up a fork and knife and cuts off a chunk of the raw steak. "I think your services are no longer needed." He lifts the fork with the chunk of meat to his left shoulder. GrenShaw quickly gobbles the meat off the utensil. Seth looks to the group "I have taken this job because I like to travel and I might as well get paid to do so since I have no place to officially call my home. Was it mere payment that brings you to this task or was it more?" Seth keeps his peripheral vision on the man with the hood as he adjusts his slipping mask. He tightens the ties that keeps the sheath of his lower face on.

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 1
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-02-25, 10:17 AM
Frankllin

"Ignore him. That bird is actually a fair representation of the size of the chip. Thanks, sweetie. This looks good." Franklin winks at the barmaid. As she walks away he lowers the second bowl of stew to ground for Olin to eat. "If you can keep it neat and not get stew all over the ground, I'll give you half me steak." Franklin is more than full with half of a meal, but Olin happily eats any leftovers.

"No home, eh? Prolly not related to wearing a mask all the time. You got no family? No friends?"

crimson77
2008-02-25, 11:32 AM
The barmaid quickly retreats to the kitchen

Wildboy
2008-02-25, 12:47 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth reaches back with his left arm and allows GrenShaw to step onto his forearm. Bringing the owl to eye level he scratches him lightly under the beak. He picks up another piece of the already cut steak and feeds him from his fingers. Seth speaks to Franklin while staring at his owl. "I have family and a friend. I will meet with him when death's whisper graces my ear. I have not found a need to settle for one place when..." Seth pauses in mid-sentence and gets an almost comforting look about him. His head coks to one side as if straining to hear something. As quickly as he stopped Seth returns to his sentence. "...there is so much to see and listen to in this world."


{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-02-25, 01:08 PM
SethYou feel that the dark stranger is watching the party but not watching you specifically. You get the feeling that he is watching the elf that is with you, Yuri. The strangers build suggest that they are either a small female human or an elf, you cannot tell without seeing the individuals face.

Ayrynthyn
2008-02-25, 03:50 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706){table] Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)| Human| Cavilier| LVL 3 | LG |size
hp: 27/27 | | 20| AC/T/FF | 18/10/18| Splint & H Shield
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR 15 | DEX 10 | CON 14 | INT 12 | WIS 8 | CHA 13
Skills|Spot -1|Listen -1|extra|extra|extra
[/table]

Temperance (Light Warhorse)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]


Charity (PAck Mule)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]




Ryesean finishes tending to the mules and the wagon, after which he takes a few moments to brush down Temperance. Having business to discuss with his new found companions, it's not the most through job, but it will do. Patting her neck, and whispering a command of Guard in her ear, he turns and makes for the Inn. Exiting the stables, he spots the stable hand. "You there son... come here." The boy trots over, a glint of fear in his eye. "What's your name?" "Zigmund, sir". Ryesean looks down upon him, being naught more than 8 or 9. "Ever heard of the House of Dor m'boy?" with a shake of his head Zigmund tilts his head in a bit of confusion. "Well one day you shall. Anyway, my name is Ryesean Dor, and those are my animals in the rear stalls, as well as our gear. The mules need a bit of tending to, but the Mare... She's a good girl, but has been asked to guard our wares. You had best keep your distance. If anyone messes with Her or our gear, i want you to come find me pronto... you hear?" With a smile, Ryesean digs into his pouch and fishes out a silver peice. Flipping it to Zigmund, the boy trots off to take his post, as Ryesean makes his way to the Inn.

Entering the Whispering Willows Inn, Ryesean immidately spots the Cloaked hooded figure. Makeing a bee line for the table, he sets down his shield, and takes a seat across from the stranger. "We'll... that took a bit longer than i had expected. So how is it you know Amier". Ryesean sits there in silence for the better part of a minute, when he leans to the side looking past the cloaked stranger. Spying the halfling and masked man sitting at a table at the other side of the inn, elf just now joining them, he slowly leans back. Looking at the stranger, he leans just his head this time, slightly to the left. Once again seeing the three traveling companions at another table, he leans back. "..um.. i beg your pardon good sir". Collecting up his shield, he quickly makes his way to the *correct* table and sits down much as if nothing happened. "We'll... that took a bit longer than i had expected. So how is it you know Amier".

crimson77
2008-02-25, 04:41 PM
The stranger appears to pay no heed to Ryesean and continues to eat his soup occasionally glancing up at the table from which the knights companions are seated.

Ryesean
You feel that the dark stranger is watching the party but not watching you specifically. You get the feeling that he is watching the elf that is with you, Yuri. The strangers build suggest that they are either a small female human or an elf, you cannot tell without seeing the individuals face. You find it weird that he paid little attention to you when you sat at his table.

crimson77
2008-02-27, 12:06 PM
MAP
http://img139.imageshack.us/img139/6822/whisperingwillowsinndb8.png (http://imageshack.us)

The stranger suddenly without warning stands up whipping back his hood and addresses Yuri. "I see you looking at me, staring at my face. I HATE you and the rest of your kind. It is not enough that you exile me but you come here to follow me and mock me." The stranger is an elf but he has a large scar upon his right cheek. You can tell by the way this elf's cloak falls that he is armed but he has no weapons drawn.

Yuri - You feel that this elf is taunting you, trying to get a reaction.

If you speak Elvin
The scar on this elves face is the symbol for outcast.
If you are an elf or Knowledge Local 15
In elvin culture, if you are outcast from the community, you are branded for your crime and left to fates. No elf will acknowledge you or aid you. They are not bound by the same pacifist rules that elves are bound by.

Yuri
You have never seen this elf before in your life

oliana0
2008-02-27, 01:30 PM
Franklin

Franklin slams his spoon to the table and Olin looks up and growls at the intruder. "Can't you see we are eating here? What's it to you that people in a tavern are looking at the creepy guy in the hood? If you don't want people to look at you, I suggest that you don't be creepy! And if you're gonna be starting something in this fine establishment, I suggest you think twice, or at the very least head outside so that those of us who don't want to be involved and enjoy our dinner!"


{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 13/13 | | Spd 40| AC/T/FF | 16/12/14 | armor
Melee Atk |+3 bite | dmg: 1d6+3 | | |
SV | Fort +5 | Ref +5 | Wil +1||
STR 15 | DEX 15 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+5|Jump +8|Swim +3|Survival +1
[/table]

crimson77
2008-02-27, 07:10 PM
The stranger continues to stare deeply at Yuri as if he could not even hear the words of Franklin. "Come on elf, tell all what you did to me. Your hate and loath for me runs deeply. You sit there all high and mighty as if you do not know me. I will not forget the past!" The strange elf continues to make threatening gestures without actually drawing any weapons. Everyone's attention in the Inn seems to be focused upon this elf at the moment.

Chu
2008-02-27, 09:23 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+2|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
The fiery-haired elf seems too embroiled in observing the room - letting his supper get cold in the process - to notice his ranting brethren. It's only when an uncomfortable silence settles over the room that he feels a hatred emanating at him. Turning to the source of the disturbance, he has a confused look on his face as he takes a few moments to reconstruct what the exile had said.

"My fellow elf, I know not what you mean.
I've come to mock about the past?
Exiled you from your home, put you to shame?
A claim like that is false, and crass.

My friends and I came to this inn to sup.
Not pick a fight with hobos.
Exile an elf? I'm a renegade too.
(I hope this won't come to blows...)

I present, if you will, Exhibit A.
My hair, good Sir, is not the norm
For elves of my city, far to the north
A place for which I'm not forlorn.

If that is not proof enough,
I'm not as hesitant to ward off fools
As our bretheren worldwide -
So silence, lest on the floor your blood pools."


His demeanor continually brightens, as if telling a story, despite the seriousness the last sentence would normally carry.

Actions:
Ready an action - to draw both sickles upon the production of a weapon on the other elf's part.

crimson77
2008-02-27, 10:51 PM
MAP
http://img207.imageshack.us/img207/4358/whisperingwillowsinnzl1.png (http://imageshack.us)

Upon hearing Yuri's replay the strange elf frowns and replies in a mocking manner,
"You speak the truth?
I believe you not.
You speak to me?
Against your brethren's wishes?

I will see you again I am sure,
We will see how that ends.
I know not when.
So leave me alone!"

The stranger then jumps up upon his table then off crosses the room. He jumps on the hunters table kicking over their bowls as he hurls himself through the door and out into the snow in just a quick few seconds.

oliana0
2008-02-28, 10:20 AM
Franklin

"Oh, that's just lovely. Made ourself a new firend, have we?"

"Hmm, I guess he won't be needing the rest of his meal, eh? Olin you want seconds?"

Wildboy
2008-02-28, 12:34 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth watches with mild amusement at the exchange between the two elves. Whispering to his owl the bird takes to the air and circles in a wide arc in the dining area. Seth's bright green eyes get a glazed look to them and at the same time almost seem as if electrically charged. His fingers wave slightly as if preparing something as he waits for the conclusion of the exchange.

A disappointed look fills Seth's eyes as the instigator leaps from floor to table and then out the door. Looking over to franklin "Distractions always ruin a dinner. You sure you want your animal to feed from another's troth? At least you didn't loose your dinner like the others. Seth flicks a thumb over his should at the table of hunters cleaning themselves off. Making a chittering noise Seth calls GrenShaw back to his shoulder.

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

Ayrynthyn
2008-02-29, 01:02 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706){table] Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)| Human| Cavilier| LVL 3 | LG |size
hp: 27/27 | | 20| AC/T/FF | 18/10/18| Splint & H Shield
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR 15 | DEX 10 | CON 14 | INT 12 | WIS 8 | CHA 13
Skills|Spot -1|Listen -1|extra|extra|extra
[/table]


* Can function up to -3 HP (modified DieHard... -1/Level)
* Aura of Protection

Temperance (Light Warhorse)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]


Charity (PAck Mule)

{table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]





Ryesean nods in agreement "Twas a bit rude, granted i'm not nearly as versed in Elvin Custom as i am in the ways and means of local court. Tell me... Yurry... was it? What was that all about?"

crimson77
2008-03-01, 02:01 PM
You continue having polite conversation as you finish your meal. The food tastes good after the long day of walking. The barmaid calls out that the bath water is hot for those who wish a bath. Some of you take a bath and then you all head off to bed.

The beds are hard but do not smell like many of the inns in the city. You can hear the wind howling outside as your eyelids become heavy. Before you realize it the barmaid is banging a pot in the dinning room shouting that breakfast is ready.

You stumble out of bed stiff from the long day and help yourself to the warm breakfast which was included in your nights stay. Over breakfast you settle your dept with the barmaid. The fresh bread and warm meat taste good. She makes sure that she has a slice of raw meat for Seth.

[OOC: Make sure you mark off coins for the Inn stay, your dinner, ale, and bath (if you took one).]

A short time after breakfast you are on the road once again. In the night a few inches fell upon the grown. The snow snaps and crunches as you continue on your way north. The sun is shining and by noon some of the snow is melting.

After a full days march, which was filled with more small talk then the day before you make camp. After figuring out a watch schedule and having some more stale rations you climb into the tent for a cold night. The bedroll and tent offer little protection from the cold and you long for the warmth of the inn listening to the fire crackle in the fire place as you drift off to sleep.

The morning is filled with stiff muscles and sore bones as you break camp and continue heading north. There is a grumpy mood from lack of sleep and feeling cold to the bone as you continue your journey. The sky is overcast with a strong wind blowing from the northeast.

Around midday, snow starts to fall lightly at first but it continues throughout the day. You notice that the trail is getting harder to travel on. There seems to be more rocks and uneven ground. At several places you have to hook up an additional horse to the wagon to get through some difficult terrain.

As the sun starts to creep down the horses are struggles to walk through the snow and the wagon is struggling to be pulled through the snow. The wind is howling from the northeast and chilling to the bone. As you wonder how you will get the tents up in this wind you see a clump of trees and as you get closer you notice that this clump of trees is actually surrounding a rock cluster. The large rocks and trees offer some protection from the howling wind and snow. You notice a light coming from an opening in the rocks which appears to be a doorway. The "doorway" appears to be cracked open with a faint light shinning out into the cold dark world.

[MAP]
http://img411.imageshack.us/img411/6195/snowroadcavernzk1.png (http://imageshack.us)

Franklin
You feel a strange but faint kinship with this land. Could this be an old druid grove?
[Knowledge Nature: DC 15]This is a past druid grove.
[Knowledge Nature: 20]A dark presence tainted this place decades ago and the druids did not return.

Wildboy
2008-03-01, 04:12 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Waking Seth walks to the dinning are in the inn as he stretches. His spine crackles and a soft moan of relief. Sitting at the table Seth's stomach rumbles with hunger and looks to the others enjoying their meal around. Nodding his thanks to the barmaid he cuts the raw meat into small bites and feeds them to GrenShaw. The owl gobbles each piece quickly and eagerly waits for more. When finished with breakfast he tosses his coin on the table and walks out of the inn grabbing up a piece of bread on his way.

As the groups walks for the day he falls slightly back. Turning his head and dropping his mask he quickly takes a few larges bites of bread to calm his growling stomach. As quickly as he dropped it he replaces it and catches back up to the others. Seth flicks his shoulder speaking the word hunt and GrenShaw takes to the air. GrenShaw is seldom around company as Seth is seldom around company. The owl has always enjoyed observations from others and does some minor aerial acrobatics as he swoops in and out of the members of the group looking for prey.

During the first night of camp Seth quickly chokes down his meal. The whole time watching the group for any signs they are waking. With his belly quieted he finishes his watch and prepares for another journey in the cold weather.

After another long day of traveling and struggling to get the tents up he looks for another alternative to a night in the howling wind and blowing snow. It is then that he notices the doorway and light. "How odd." He says loud enough for the others to hear but speaking to no one in particular. Seth moves to the door and peers into the cracks that the light seems to be emanating from. "What do you suppose this is? To odd a place to be any kind of residence or inhabitant. Perhaps a store room or a thieves shelter."

{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-02, 06:56 PM
MAP
http://img149.imageshack.us/img149/9721/rect2250oj8.png (http://imageshack.us)

Seth looks inside the cracked open stone door. The room the door opens into is a smaller chamber. The ceiling is lit up by a large stone admitting light, similar to a sun. Ornate stone carvings cover the walls with depictions of trees, men, and animals living in harmony. There is a stone door directly across from the present door leading to the east.

Upon the floor of the room lies a frozen body. There does not appear to be any blood. From your vantage point you do not see how he might have died.

oliana0
2008-03-02, 11:00 PM
Franklin

"It reminds me of one of them nature-y hermit types." Franklin sniffs the air. "Something like that, maybe, druidic." Franklin looks about for any further information, but gets nothing besides a vague impression.

Franklin follows Seth inside.


[roll0]

Wildboy
2008-03-02, 11:39 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"It seems there is a being in the middle of the floor. He looks frozen and quite dead. The weave caught another note to add to it's song." Seth moves to the frozen being and crouches down on his haunches looking the body over. "It seems this thing has died peacefully enough." Seth stands and looks about the chamber to the other door. He scratches under GrenShaw's chin calming the owl.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-03, 12:22 AM
MAP
http://img182.imageshack.us/img182/8718/rect2250sr7.png (http://imageshack.us)

Seth moves inspects the body, the half-elf seems to have been stabbed in the back. You figure that he died somewhere else and then his body was left here. The door to the east has a similar depictions as the walls.

oliana0
2008-03-03, 10:21 AM
Franklin

"Well, even with the body, it looks like a much warmer place to spend the night than anywhere else. These wall paintings seem to confirm my suspision of druids. I wonder if they left any messages for us to find? If anyone finds any characters or language they cannot read, please tell me."

Franklin inspects the room for anything that would tell him of what occurred here, especially the druidic language.

crimson77
2008-03-03, 01:09 PM
[MAP]
http://img233.imageshack.us/img233/905/rect2280ll0.png (http://imageshack.us)

Franklin

Franklin inspects the walls of the cavern. They are covered with detailed carving with druidic symbols and words. They cavern seems to tell the story of the creation of the world. Symbols that seem to be common are those of peace, tranquility, and harmony. There are some symbols you do not know the meaning of and a few that seem to be an older fashion of writing. You begin to gather evidence that this was once/still is a meeting place of the druids. You find it strange that there is a layer of dust and grime on all of the symbols as if no one had taken care of them in quite some time.


There is no evidence that the half-elf has been killed here (i.e., no blood on the ground)

The half-elf is dressed in traveling clothing. He does not appear to have any weapons upon his body. You can tell that a belt has been ripped from his pants. His body has nothing of worth upon it.

oliana0
2008-03-03, 04:32 PM
Franklin

"Druids left here a while ago; place hasn't been taken care of well since. Can't tell what ran them off." Franklin looks concerned at the idea.

"Any one getting the heebee jeebees at the thought of camping here? And does someone what to check that back door?"

crimson77
2008-03-03, 06:25 PM
The door to the east

If you inspect it:

Nearing the door you notice that it has similar carving to the walls. There is no door latch but one of the images of a man is reaching up and his hand becomes as large as a normal humans. There also appears to be a keyhole drilled into the rock. The keyhole seems to not fit in with the overall decor of the room and seem almost out of place.

If you press your hand on the stone hand
You place your hand upon the cold stone hand and for a second you feel a faint warmth then cold stone again. Nothing happens, the door does not open or move

If you try to pick the lock
please roll in IC

Chu
2008-03-03, 11:42 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+2|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Shrugging as the angered elf leaps out of the commins, Yuri turns back to his meal, giving the now-cold supper an unenthusiastic poke. Looking to Rhysean to respond, he smiles non-chalantly.

"The cause for his anger, I fear,
Is I followed, to mock him, here.


Throughout the rest of the night, despite his characteristic carefree facial expressions, he's taking less interest in staring around the room - a sign, perhaps, of the limited sobriety that overcame the elf.

That passes, however, as the morning dawns, a night in a firm, comforting bed doing wonders to the crimson-haired elf. He spends breakfast persistently asking the barmaid where the inn gets it's food, or if her "assets" were magically-enhanced or not.

Back on the road again, Yuri behaves much as before, running to and fro, though sometimes taking the time to get in on conversations with his new comrades.

"The reason, I think, the elf thought I'm not out-cast,
Is 'cuz exiled elves get scars on their face, made to last.

But, as you can see, I'm different from him;
I wasn't kicked out of my home, I left on a whim."

Upon reaching the cave/hovel, Yuri prances about, "investigating" - though it was honestly more just cursory glancing-at - the surrounding area before settling down in the doorway once the other had filtered in. Noticing the elf's body on the floor, he gives a chuckle.

"Perhaps it's our crazy friend,
Who's come to an untimely end?"

Walking over to the body, he draws a sickle, using one of the blades to move the elf's head so he could see if there were any scars.

crimson77
2008-03-04, 01:00 AM
Yuri -
You inspect the body and realize that it is a half-elf male without any scaring upon his face. He seems to be dressed in traveling clothing and by the looks of him, he must have been traveling for some time. The ends of his garments are tattered and worn down. His boots are soiled in caked frozen mud.

Ayrynthyn
2008-03-06, 09:28 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
27/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]



Standing watch at the entrance, Ryesean risks a quick peek inside. "T'is it safe friends? What make you of this dead corpse??" Satisfield that the outside is secure for now, the horseman finishes up tending to the mules and wagon. After asking temperance to guard the lesser beasts, Ryesean heads inside to assist in the investigation. Wandering over to the door, he looks back at his traveling companions with a "Hey... whats in here??". Grasping the handle he gives it a twist and tug...

crimson77
2008-03-06, 03:33 PM
[MAP]http://img218.imageshack.us/img218/3504/rect2296pc5.png (http://imageshack.us)
Ryesean -

You secure the horses in the shelter the rocks give this little cove. You can hear the wind howling over the cove as you enter into the small room. Walking over to the ornate door you try to push and pull it open but the door does not budge at first but then seems to just swing open. You catch your balance just barely stopping yourself from tumbling into the room.

The door enters into a large sanctuary the walls are covered with similar stone carvings. The furniture appears to be in a state of disrepair as if this place had not been used for it original purpose for years. Tiny balls of light twinkle from the vaulted ceiling lighting the room.

Franklin -
This room confirms your suspicions that it was used as a druid meeting place

oliana0
2008-03-06, 05:12 PM
Franklin

"Aha! The inner Sanctum!" Franklin announces this with mock regality in his voice. "I should probably do something to keep you non-believers out of here, but, eh, that's too much work. Shall we go it?"


So, uh, this place is bigger on the inside, eh? Or does the sanctuary slope downwards, underground?

crimson77
2008-03-07, 03:09 PM
The door to the outside is similar to a trap door in the rock. So you climb down into the first room. The floor slops gently downward.

Ayrynthyn
2008-03-08, 08:21 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
27/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]


Ryesean regains his bearings. "Master Franklin... if this place is holy to you, i would respect anything you asked of me. I think i can speak for the group as a whole, if you asked that we not enter, i would say they would too respect that. I only add that i place the safety of the group above all else. Should i sense any danger, my code dictates that the safety and well being of my charge comes before understanding of other cultures and beliefs... would this be satisfactory to you?"

crimson77
2008-03-09, 06:08 PM
The inside of the sanctuary is much warmer than the narthex. You instantly become aware of the ornate carvings upon the walls and the state of disrepair of the pews. You notice that a fire burns in the fireplace on the east wall between two statues. The fire seems to be warming the room to a comfortable temperature.

Seth - You notice that Grenshaw seems to be intrigued by something and leaves your shoulder and catches a mouse that was feeding on something. With further inspection you notice in the southeast corner there are bits of garbage suggesting you are not the first to enter this sanctuary for shelter. You are uncertain exactly how long this garbage has been in the room but you are certain that it has been during this winter season.

If you inspect the pewsIt appears that a colony of termites has staked a claim to the wooden benches which are now just a shell of their former state.

If you inspect the fireThere is no chimney and it does not seem to be burning any fuel; therefore, you expect that the fire must be magical.

oliana0
2008-03-10, 12:47 AM
Franklin


"Nah, this place has been void of Druids for some time. Anything holy and sacred about the place has left with them. Though, torching the place without a darn good reason would be, well, mean, for lack of a better word."


So, Uh, I'm at a conference this week, my access is limited, but I'm trying to check in daily. I missed Ayrynthyn's post, so that's why I didn't answer his question. If I fail to post when asked a question for longer than 24 hours, I may not have seen the post. PLease PM if you are waiting on my response for more than a day. Post reading and writing will resume to normal next week.

Ayrynthyn
2008-03-10, 04:50 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
27/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]


Ryesean glances at the halfling with a smirk and a curt nod. "Fair enough. Well then you good gentlemen wont mind if i take the lead." Stowing his sword and removing his pack, Ryesean rummages for a few moments and produces a Torch. "...speaking of torch, light in here is a bit dim if we are to search the place." With a few strikes of his flint and steel, the torch catches the flame. Throwing his pack back over his shoulder, the horseman armed only with shield and torch sets about inspecting the area

OOC:
Feel free to include any rolls you may need in your reply crim

crimson77
2008-03-10, 12:28 PM
[MAP]http://img209.imageshack.us/img209/4745/rect2280ec9.png (http://imageshack.us)

Ryesean - you search the room looking for things out of the ordinary. You notice there seems to be garbage in the south eastern corner of the room. You suspect that you are not the first to use this place as a resting place for a night. The rest of your search proves fruitless.

[Rolls][roll0]

Ayrynthyn
2008-03-11, 08:12 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
27/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]


"Well it appears that we are not the first ones to use this as a resting place for the night. One would think that given shelter, the guest would tidy up after themselves a bit more. Ah well... only one way in or out, seems like the perfect place to get trapped rest for the night... I'll take first watch."

Wildboy
2008-03-11, 08:59 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
5/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth kicks at the garbage with his feet as he looks around the room. "Judging by this garbage something was here. I do not know how long ago." Mumbling quietly Seth say "Kin Slor Vac Sreen" and his normally bright green eyes flare a dark icy blue as he looks about the room.



cast detect magic
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-11, 09:48 AM
Seth -
You see that the fire in the fire place burns hotly with a magic aura, but you suspected this would. There is nothing else you see that gives off an aura of magic. You are a little disappointed in the lack of magic found in the room.

Everyone -

You bed down for the night on the cold floor. You are happy that you are out from the snow and wind. You sleep soundly, taking turns for watch. Before you realize it, it is morning. You go check on the horses, they along with the cart are fine. Packing up, you get ready to leave your last nights shelter.

[ooc: is there anything else you want to do here? If not I will continue the plot tomorrow]

Wildboy
2008-03-12, 03:22 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6 | 6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Before the spell wears off Seth concentrates on the fire trying to determine much as he can about fire.

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round

Presence or absence of magical auras.
2nd Round

Number of different magical auras and the power of the most potent aura.
3rd Round

The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

[roll0] Spellcraft

After learning all he could about the fire, its heat source and what is the focal point of its existence he looks about the rest of the room for anything of interest.



{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8|Spot|[roll1]
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-12, 03:54 PM
Seth -
The magic of the fire is conjugation magic. It is the only aura in the room. Beyond just a fire burning nothing, there is little else of interest to the fire.

crimson77
2008-03-12, 04:36 PM
[MAP]
http://img136.imageshack.us/img136/6287/snowroadambushhf0.png (http://imageshack.us)

You pack up your belonging and head back into the cold leaving the warm druid cavern. The wind and snow have ceased but they have left a pale blanket over everything that glitters in the cloudless sky. You start back now in the direction that you believe is the road. After a few corrections you find yourself back on the road. The next two days and nights seem to fly by. Conversation is finally starting to pick up as it kills the boredom of the road. You realize that by this time tomorrow (midday) you will be arriving in Bigbear, your destination. You are eager for a hot bowl of stew and a warm blanket.

Your thoughts of a warm food and an Inn quickly vanish as you see a skermish in front of you. You see one wagon on fire and a half a dozen Orcs preying upon the wagonfolk. You see one surrounded young man, maybe around the age of 13, trying to fend off four orcs. They seem to be toying with this poor young man knocking him around with the blunt of their axes. You see his poor sword skills as he throws his body weight into each swing only to have the sword miss the orc and plunge into the ground. You see one orc guarding two men on their knees and another one (K5) holds on to a women.

The orcs are better armored then other orcs you have seen. You notice that one of the orcs seems to be a leader of some sort (K5). You have the initiative.

Orc's AC: 16 (+5 Chainmail, +1 Dex), touch 11, flat-footed 15
Leader Orc's (K5) AC: 16 (+5 Breastplate, +1 Dex), touch 11, flat-footed 15

oliana0
2008-03-13, 10:32 AM
Franklin

Franklin guides Olin quietly closer, but, hopefully, out of site to the Orcs while he prepares to cast a spell the moment that the Orcs make a threatening move.



Ready Entangle if the orcs make a move. Centered so that the front rank is caught, but not our guys.

[roll0]


{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 13/13 | | Spd 40| AC/T/FF | 16/12/14 | armor
Melee Atk |+3 bite | dmg: 1d6+3 | | |
SV | Fort +5 | Ref +5 | Wil +1||
STR 15 | DEX 15 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+5|Jump +8|Swim +3|Survival +1
[/table]

Chu
2008-03-13, 09:24 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+2|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
The dank, abandoned cavern seemed to have dulled Yuri's outgoing attitude for the most part, half-interestedly poking a rotting pew before curling up in a corner and dozing off. He eagerly jumps at the opportunity to get out of doors again.

Back to his cheery self, once upon the road, he tries not to let the squabble in front of him dampen his spirits. Chuckling and turning back to the others, he grins roguishly.

"Another day, another task.
A call to arms, and fight!
Although let's try our very best
To make the bloodshed light?"

Strolling casually up to the orcs, Yuri sizes the hald-dozen orcs before addressing them.

"Now listen here, fine gentlemen!
There's no need to make a fuss!
You've burned their wagon, good for you!
So please don't fight and cuss.

Now leave them be, and bugger off.
Your B.O. is worth a mention.
You'd better scamper, you're quite offensive,
Lest my friends and I put you in detention."

He jerks a thumb back at the rest of the group, his other hand keeping casually ready to draw upon a hostile move.

Actions:
Moving to O14
Readying action to draw sickles upon hostile action.

crimson77
2008-03-14, 01:41 AM
The orcs turn toward Yuri and say in orcan "Daven keen sava keen grada."

[if you speak orcan]
looks like we have some more vermin to kill

Chu
2008-03-15, 10:27 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+2|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
"What is the matter, got wax in your ears?
With your personal hygiene, it's confirmed all my fears.
I'll say it again, with visual aid;"

Yuri draws his sickles, splaying his legs a bit in a wide stance as he twirls them show-offishly.

"Beat it, ya mooks, before bloodshed is made!"

crimson77
2008-03-15, 11:15 PM
The orcs give you a dirty look and one replies, "You and what army infidels? Explain to me how you and your traveling companions will be able to fight us? Even with this miserable boys help you are still outnumbered. You too will die much like the other who were apart of this party who decided it would be wise to fight. Drop your weapons or die like these pigs."

Ayrynthyn
2008-03-16, 09:01 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
27/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra
[/table]
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 10/10/10 | armor
Melee Atk |+0 | dmg | Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]


"ENOUGH ORC... You have been granted fair warning!! Draw deep your last breath" With out another word Temperance breaks into a full gallop. The cavalier drops his favored lance and draws his bastard sword as the mare tares off at break neck speed. Rounding the small copes of trees he heads right towards the wagon. Unslinging his right foot, he steels his mettle. "Get Down kid!!" Ryesean Launches himself with the full inertia of the speeding mount directly at the lead orc....


Free Action - Drop the Lance
Move - M6
Free Action - Draw Bastard Sword as part of the move
Free Action - Quick Dismount
[roll0]

Provoke AoO from Lead orc
Standard Action - [roll2]
[roll1]

Leaping Bullrush (http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush)... if allowed. should take some damage? 1d6, 2d6 maybe? Also, regardless of bull rush outcome will wind up prone (fact... jump untrained) between boy and orc (in theory) Success puts me in the Orcs square prone, Failure in the kids square prone, oh and i do apologize for the free action abuse... I think its good fluff, but lemme know if its too much and i'll adjust (by keeping the sword sheathed maybe??)

If this entire course of action isn't working for you, i would like to change my action to a Ride-by attack on the Kid... (Grapple and keep going??)

Movement Path

My Path
m16 -5
n15 -15
n14 -20
n13 -25
n12 -30
n11 -35
n10 -40
n9 -45
n8 -50
m7 -55
m6 -60

crimson77
2008-03-16, 10:37 PM
Round 1 in progress

[MAP]http://img232.imageshack.us/img232/8856/snowroadambushcq9.png (http://imageshack.us)

Ryesean charges forward towards the orcs who are struck aback by his bravery or foolishness. Ryesean launches himself forward flying out of the saddle towards the orc. The orc swings his large axe at the skybound human only to hit air. Ryesean hits the ground hard skidding towards the orc's feet and topples into the orc so they lay in a heap of dirt, arms, legs, metal, and blood (4 dmg). The orc is on top of the knight.


[roll0]; [roll1]
[roll2]
[roll3]
[roll4]
[roll5]


Ryesean - make a dex check DC 12 to hang on to your sword as you fly through the air and hit the ground then the orc.

[DM spoiler]
K5 - 26
l3 - 12
O4 - 12
M5 - 9
P6 - 12
R5 - 12

Chu
2008-03-16, 11:31 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+2(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+2|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Laughing boisterously, Yuri gives his sickles another flick.

"My goodness, Sir Rhysean, are you quite alright?
That looked to me more a canonball that a knight!

The fight is on my friends, or so it would seem!
Our first battle in arms, as one, as a team!"

With that, he sets into a headlong sprint, one sickle lowered in front of him, the other raised behind his head. With a quick analysis, he sets his sights on the orc guarding the women. Keeping his eyes on the orc somewhat in his path, he brings his sickle down with a grim grin.

Actions:
Charging to S6 (avoiding an AoO from the orc in P6), +2 attack, -2 AC
Attacking orc in R5
Attack roll: [roll0]
Damage: [roll1]

Wildboy
2008-03-17, 11:47 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
5/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"GrenShaw take to the skies" Seth whispers to the bird and silently motions with is hands as he moves to right(O21). In a booming menacing voice seeming to big to come from such a small frame Seth barks out "KREEN THA LOTHE GESH KEEN? FRWER DEN GONIS THREI JEKIS TELNI VROO. ISH FLEIN KANCH ASTIE SBIELA KEINNSE SEKFE." Seth's eyes seem to be but empty sockets with a bright flame burning within them. Something about the flame seems...skewed and artificial.

If you speak orc
"Who are you calling vermin. You dare insult the player of the weave. Death's song will soon claim your corpses and I will gladly dissect your innards to see what makes you tick. Prepare you vile beasts to join the weave."


Move to O21 and casts prestidigitation.
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-17, 12:32 PM
[MAP]
http://img248.imageshack.us/img248/135/snowroadambushhn5.png (http://imageshack.us)

The orc leader shouts "You foolish man, you just forfeit these lives as well as your own by your stupidity. ATTACK!!!" As he says this his jagged knife severs the throat of the women and her limp body falls to the ground in a bloody heap. The orc guarding the prisoners smashes his ax into the neck of one of the prisoners (coup de grace) and the other bolts (AoO) but is caught with an ax to his head as he tries to escape and tumbles to the ground.

One orc charges Yuri waving his above his head as he charges the ax connecting with Yuri's armor but it is only a glancing blow. Another orc closely follows the charging orc.

The orc whom was tackled by Ryesean attempts to grapple (AoO from Ryesean) but is not able to get a good grip. The last orc near the fatigued boy hits the flat of his blade against the collapsed boy's head knocking out the boy.

[roll0] [roll1]
[roll2] [roll3]
[roll4] [roll5]

Franklin - you can cast your spell as the last action in this round if you want.

start of round 2

Chu
2008-03-17, 11:54 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Grunting as the orc's weapon knocks up against him ineffectively, Yuri widens his stance protectively.

"Foul creatures, slaying the innocent!
See you in Hell, though in pieces you'll be sent!"

With a flash of wickedly-curved metal, the elf brings his dual blades around in a blinding whirl, one striking high, the other striking low.

Actions:
Attacking with both weapons, one as a trip attempt.

Trip:
Armed touch attack (vs. 11 touch AC): [roll0]
Strength check: [roll1] = Orc's opposed Strength/Dexterity check
If trip fails, dropping this sickle.

Attack:
Attack roll: [roll2] (vs. 12 AC if prone, vs. 16 if trip fails)
Damage: [roll3]

crimson77
2008-03-18, 12:19 AM
The orc manages not to fall as Yuri attempts to trip him, "Foolish elf, now it appears that you have lost a blade. Too bad you will soon loose your life."

[roll0]

oliana0
2008-03-18, 01:25 PM
Franklin

Round 1
Franklin curses quietly under his breath. He lets the Entagle spell go; Ryesean's movement making it nearly worthless. He reaches into a small pouch and pulls out some stones.

Round 2
Franklin quickly enchants the stones that he carries.


Having a hard time figuring out what's going on. Frankling Casts Magic stone on three sling bullets.

Wildboy
2008-03-19, 08:49 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth's eyes flash as though enjoying the spectacle. He quickly moves closer(P16) watching the entire scene for a moment. His body shimmers lightly as rocks slowly back and forth while speaking "Drecon leth VARUNTH" On the last syllable of the final word Seth points his finger at the orc that is moving to the elf(P11). A white/green beam of light flashes from his finger tips and blasts into the orc's chest. Seth smiles as he feels the drain and watches as the orc lumbers to move.

Range Touch
[roll0]
Str Damage
[roll1]


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]
GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-03-19, 04:00 PM
[MAP]http://img301.imageshack.us/img301/4835/snowroadambushka7.png (http://imageshack.us)

Ryesean quickly grabs his sword and stands up (AoO), but as he does the standing Orc swings his sword at the Knight. The gods must be looking out for our hero as the orcs blade accidentally misses him and smashes into the Orc on top of him shattering his skull. Blood sprays Ryesean but he is unhurt by the orc's ax.

The killer orc quickly recovers from his mishap and brings his ax to bear once again upon Ryesean, this time connecting with his armor, the ax head smashing through the material drawing blood (14 dmg). Ryesean screams in pain maybe he is wondering where that healer can be found?

A few feet away the lead orc moves forward and brings the full weight of his great axe to bear upon the helpless faithful steed of our cavalier as he screams "Looks like we will feast on horse meat tonight!" The ax smashes into the horse leaving a large bloody smear across the horses neck and shoulder (18 dmg). The horse rears in pain and shock, not used to being the target of enemies.

Close by, another Orc runs over and throws a small bottle into the wagon and with a loud bang flames erupt from within the wagon.

On the other side of the battlefield, the orc facing Yuri swings his massive ax only to have it miss the elf who quickly moves out of its way. The final orc moves to the sorcerer and swings the ax, which now seems heavy in his hands, and he misses him, the ax connecting with only snow.


AoO
[roll0] - The orc's AoO misses Rysean and smashes into the other orc
[roll1] [roll2] - AoO on the orc
[roll3] [roll4] nothing due to orcs untimely death
Orcs
[roll5] [roll9] Leaders roll against horse
[roll7] vial being thrown
[roll8] [roll6] attack against Ryesean
[roll10] [roll11] attack against Yuri
[roll12] [roll13] Attack against Seth (this should be even lower due to strength drain)

Ayrynthyn
2008-03-21, 08:30 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: 4/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]





The mare's eyes grow wide in terror as it rears up hoofs striking out wildly at the Orc beside it. It's thrashings and flailing however are not the controlled attacks expected from the noble beast, and its assault fails to meet it's target. Ryesean, hearing the screams of pain from his valiant mount risks a glance over his shoulder. The distraction is just enough for the Orc leader as he is able to side step the young warriors blow, his bastard sword 'Glorifier' deflecting harmlessly off the orc's armor.


Temperance Attack O7
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

My Attack L5
5' to M5
[roll6]
[roll7]

Chu
2008-03-21, 01:16 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Eyes flashing as the other orc charges past him, Yuri ignores the tauntings of the orc he was mainly focusing on. He lashes out with the sickle that remained in his grasp, slashing at the midsection of the careless charging orc.

Attack of Opportunity: [roll0]
Damage: [roll1]

Spinning around, following through on his attack, he uses the momentum of his swing to attack the first orc that assailed him, languidly stepping aside to get out from between the two foes, and reach for his sickle.

5-foot step to N14
Picking up sickle in O14 (AoO from orc in O13)
Attacking orc in O13: [roll2]
Damage: [roll3]

oliana0
2008-03-23, 11:17 AM
Franklin

Franklin quickly dismounts from Olin and sics the dog at the Orc threatening Seth. Olin bounds quickly across the snow growling at the creature he leaps at the Orc's legs. (If he hits): Olin latches on momentarily and twists and turns his head trying to pull the Orc down.

If Orc at O13 is standing: Franklin, in the mean time loads his sling and flings a single bullet at the Orc that threatens Yuri.

If the Orc at O13 is down: Franklin moves to get into better position.

"Get the leader!"


[roll0] (DC 20 or counts as move action)
[roll1] (Success means free trip attack)
[roll2]
[roll3] (+4 for four legged)
[roll4] (-4 for into melee, +1 for point blank, +1 for magic stone)
[roll5]

If Fast Dismount succeeded:
-If the Orc at O13 is down, move to O9
-Of the Orc at O13 falls by Franklin's hand, Move to O12 after attack.

If Fast Dismount fails:
-If the Orc at O13 is down, move to O12

Otherwise, don't make a move.

BTW, the stat block on Olin doesn't include the additional stats for being an animal companion. His correct stats are on his sheet (linked in sig) and I updated the stat block below for him.



{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
Melee Atk |+6 bite | dmg: 1d8+4 | | |
SV | Fort +6 | Ref +7 | Wil +4||
STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
[/table]

Wildboy
2008-03-24, 10:46 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"Vel theco kin sole. Grenshaw attack" Seth speaks as he backs up(P17-5ft step) Seth cast chill touch on grenshaw. The owl flies down(P14-AoO) and slashs at the orc scratching at it as the magics casted by Seth drains life from the orc(fort save or at - 7 str damage).

If standard orc it strength is 11 no added attack bonus if did not make his saving throw then str is 10 and still no attack bonus.


Grenshaw attack
Attack:[roll0]
Damage: [roll1] (chill touch)


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

Wildboy
2008-03-24, 10:48 AM
Crit Hit
[roll0]

Ayrynthyn
2008-03-24, 01:46 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: 4/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]



[Round 2 - Continued...]

Ryesean looks over his shoulder at the shouting halfling. "NO! The Leader is mine!!! >breath< Alone!! Tend to the others". Flourishing his blade it comes to rest upon his shield parrying and turning away the orc's blows, their dance of death continuing....

crimson77
2008-03-25, 01:25 PM
[MAP]http://img101.imageshack.us/img101/2181/snowroadambushmc8.png (http://imageshack.us)

Yuri's blade brings down the orc fighting him but another comes in and meets him for but cannot attack yet.

Even with the strength drain, the orc is still able to swing his axe but he misses the owl as it flies in and hits the orc; he also, falls to the dogs attack against him. He starts to rise giving the dog and the owl another chance to attack him (AoO)

The leader swings and misses as he attempts to attack Ryesean with his axe, but his companion has other ideas and runs to meet Ryeseans horse smashing his blade into the horse and severing the horses head (18 dmg) (11 dmg).


AoO - [roll0] [roll1]
trip strength - [roll2]

Leader [roll3] [roll4]
[roll5] [roll6]
[roll7] [roll8] because he is down.

Ayrynthyn
2008-03-27, 08:43 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: 4/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]



[Round 3]
"temperance...NOOooOOooOOOoooOOoooOOOoo..."

The caviler begins flailing wildly at the orc. The entire time his orcish foe cackling with glee...

[roll0]
[roll1]

crimson77
2008-03-29, 06:17 PM
Reroll damage to temperance [roll0]

Chu
2008-03-29, 07:33 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 19/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Grinning wildly, the elf's fiery hair flashing about as he moves languidly, he brings his sickles to bear on the next opponent.

"A lesson in manners I'm afraid I can't give,
Because, my dear orc, you've not long to live!"

Glancing an eye to the sides, he tries to assess the situation his friends are in.

"Fear not, comrades, and keep fighting!
I'll be done in a bit, and help will be coming!

Actions:

Attacking the orc in O14
Two sickles: [roll0] [roll1] miss

Damage: [roll2] [roll3]

Wildboy
2008-03-31, 08:08 AM
AoO for owl
Attack
[roll0]
Damage
[roll1] Chill touch x2

crimson77
2008-03-31, 11:15 AM
The orc again tries to strike the owl as it comes in for an attack but misses again.

[roll0] [roll1]

crimson77
2008-04-01, 12:28 AM
[UPDATED MAP]http://img413.imageshack.us/img413/7553/snowroadambushjc9.png (http://imageshack.us)

oliana0
2008-04-01, 09:28 AM
Franklin

Feeling as though he has a unforseen opportunity to save a horse's life, Franklin loads a magic infused bullet into his sling and flings it toward the Orc threatening Temperance's life.


Attack Orc at N7.
[roll0]
[roll1]


Olin

Olin, not having been told otherwise, continues his assault on the prone Orc. He lashes out with verocity as the Orc tries to rise and attacks again immediatly after.


Olin will attack Orc at P15 as he is standing and again on his turn. If he succeeds at either attack he will use a free action to trip the Orc again.

[roll2] (Is 'in the act of standing up' still considered prone? If so add +4 to that.)
[roll3]

[roll4]
[roll5]

[roll6]
[roll7] (In case he hits twice and fails to trip on the first attempt)

crimson77
2008-04-01, 12:27 PM
[MAP]http://img369.imageshack.us/img369/2226/snowroadambushtz0.png (http://imageshack.us)

Orc's AC: 16 (+5 Chainmail, +1 Dex), touch 11, flat-footed 15
Leader Orc's (K5) AC: 16 (+5 Breastplate, +1 Dex), touch 11, flat-footed 15

The orc weakened by Seth falls to the ground in a bloody heap from the dogs bite. The orc engaged with Yuri attacks ([roll0]) and his axe smashes into the elf's chest ripping through armor and drawing blood (dmg: [roll1]).

After finishing off the war horse, the orc takes a five foot step toward the lone halfling (N7-N8) and unleashes his furry ([roll2]) and his axe crushes into the halflings frail body drawing forth the lifeblood from within (dmg: [roll3]).

Finally, the orcan leader squares off with the cavalier, "You getting scared now knight, your horse is dead, I have weakened your power! Surrender and I will let your friends live. He stands there waiting for a response from the knight.

Chu
2008-04-01, 12:53 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 3/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Yuri staggers, the world around him exploding in painful stars, though he manages to keep it together - another blow like that and he was done for good.

"A... convincing argument, your ax makes...
Let's... let's see if my sickle has what it TAKES!"

Gritting his teeth through the burning pain that was enveloping his body, he lashes out once more with the wickedly-curved blades.

Actions:
Full-attack on Orc in O14
Attacks: [roll1]
Damage: [roll2] [roll] 1d6+3 Bah, reroll in OOC (6 dmg)
Total damage: 11

crimson77
2008-04-01, 01:00 PM
The orc fighting with Yuri staggers and falls to the ground with the force of the second sickle.

oliana0
2008-04-01, 03:19 PM
Franklin

"Olin! Come!! Attack!!" Franklin hopes that sound behind him was the Orc falling and not not anyone in his party, and takes a step back from the Orc, hurt, but not down. Breathing hard he calls upon the power of fire to destroy the Orcs. A large sphere of flames errupts behind the Orc leader and rolls to the Orc leader, lapping at his feet and legs. "Sorry, about the interferance, there, Rysean!" Franklin calls out to the cavalier and speaks under his breath, "Didn't want to catch my dog on fire."

Franklin then readies his quarterstaff.


5' step to P9.
Cast Flaming Sphere centered at L4. No Ao O because out of range!
[roll0] DC 14 (Reflex)
Move action draw weapon.


Olin

Olin looks up from his good work at Franklin's voice and bounds towards the halfling over the bodies of the fallen Orcs. He bites at the Orc, trying to pull him down.


[roll1]
[roll2]

[roll3]

stats:
{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 19/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
Melee Atk |+6 bite | dmg: 1d8+4 | | |
SV | Fort +6 | Ref +7 | Wil +4||
STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
[/table]

crimson77
2008-04-02, 12:44 AM
The orc is tripped by the dog and the leader fails his reflex save.


[roll0] - reflex
[roll1] - trip

Ayrynthyn
2008-04-02, 01:45 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: -7/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]



[Round 4]

...Ryesean takes the moment of pause to try and regain his composure. Head slightly bowed, eyes fixed on his target, he breaths deeply. "...let us live, as you let these " rysean motions to the womans corps with his sword " poor souls live?! I think not... they were dead the moment the stopped fighting. That will not be our fate! HAVE AT THEE!!" Again the caviler begins the dance that will ultimately end in one of their demise. Distracted by the sudden appearance of a ball of Flames behind his foe however, the knight's onslaught is easily turned aside.


nice... :smallsigh:, unless of course i get flanking with the fireball ;)

[roll0]
[roll1]

Wildboy
2008-04-05, 04:51 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"GrenShaw attack." Seth says as he moves towards the orc leader.(Q3) Summing strength from the weave he points his finger at the leader as a blueish green light flashes from his finger.

Ray of enfeeblement
[roll0]
str damage
[roll1]

Owl Attack on orc (O14):
[roll2] +2 flanking + 4 prone
damage:
[roll3] Last of chill touch. needs to roll DC 14 fort save for 1 str damage


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-05, 06:58 PM
[MAP]
http://img85.imageshack.us/img85/6867/snowroadambushlg2.png (http://imageshack.us)
The last orc falls by the talons of the owl leaving only the leader alive. The leader brings his axe to bear upon the cavalier ([roll0]; [roll1]) but the fire under his feet must have caused some anxiety because the leader misses. The leader then hops out of the flaming area (AoO for Ryesean) and moves to where the semiconscious boy is slowly crawling along to stand on top of him. "Foolish halfman you will not have your flaming burn an innocent child will you?"

Chu
2008-04-05, 08:57 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 3/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Swaying on his feet, Yuri drops his sickles upon hearing the orc leader's threat, carefully walking past the treeline to get a clear shot as he draws his longbow and nocks an arrow into it. Taking careful aim, he lets fly...

Actions:
Dropping both sickles
Moving to O9, drawing longbow as part of a move
Firing at orc leader
Attack: [roll0]
Damage: [roll1]

oliana0
2008-04-05, 10:01 PM
Franklin

"You talking to me, Fluffykins? Cuz, if you are being so kind as to address me, I'd like to introduce you to my dog. Olin! Attack!" Franklin points at the Orc leader.

Olin

Olin looks up from his not-so-tasty treat, foul Orc blood splashed over his coat, and bounds toward the Orc leader, leaping at the Orc as if to push him away from the child.


Olin charges the Orc and attempts to bull rush him.
[roll0]

Stats
{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 19/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
Melee Atk |+6 bite | dmg: 1d8+4 | | |
SV | Fort +6 | Ref +7 | Wil +4||
STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
[/table]

crimson77
2008-04-06, 01:51 AM
The leader makes an attack of oppertunity against the rushing dog ([roll0] [roll1] but fails to hit the creature. The leader resists the dogs attempt to push him back away from the child (Strength check [roll2])

Ayrynthyn
2008-04-06, 10:35 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: -9/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]



[Round 5]


The opening presented by the orc seems just what the cavalier needed. "You shall not harm that Boy!" Finally the cavaliers sword connects with orc flesh as the leader move towards a new target slicing the foul creature high on the thigh. Seeing Oli move in, and hearing the orcs taunts, Ryesean retorts with some of his own. "Franklin! Recall your hound and quench your Flame!! This battle IS MINE!!" Seeing the orc take stance over the boy, ryesean moves in for his last opportunity. Taking a step forward, he knows the combination the orc will come with. Leaving himself open to counter attack, the horseman feints left. The orc takes the opening. With a deft maneuver, Rysean braces his sword against his shield. Parry. Parry. The orcs blows slide harmlessly off steel, as ryesean spins through the momentum of the orc blows coming around with a sword strike of his own. The tell tale clang and crunch of breaking armour and bone rings out as Glorifier finds its mark... the orc's favoured arm.


Aoo

[roll0]
[roll1]

Move - 5' step to N4
Attack Orc

[roll2]
[roll3]

crimson77
2008-04-06, 11:14 PM
[MAP]
http://img265.imageshack.us/img265/5654/snowroadambushco0.png (http://imageshack.us)
The knight's sword slices through the orc's armor as if it were butter severing one limb before burying itself half-way into the creature's midsection. Blood squirts out as the creature goes limp on the end of the sword and slides off of the blade upon the bloodstained ground.

You all take a sigh of relief knowing that the battle is over and you are still alive. Both wagons still burn and the boy who you came to rescue still groans in the now quiet battlefield.

oliana0
2008-04-07, 09:02 AM
Fraklin

Frankling removes a cigar butt from his pocket and chomps down on it. "Yeah, lots of honor in getting your horse nearly killed. You'd better tend to her before she bleeds out. I mean a well trained horse like that, one that's willing to stand by your side while it's being slaughtered waiting for the word from you to run away from it's attacker. Very hard to come by."

Franklin walks over to the woman whose throat was cut in front of them, checking to see if she could be saved. "Oh, and by-the-by, when an Orc's got a knife to the throat of an unarmed person, charging is not the best idea. You've got a handful of people here that could have done something to stop that."


Is there a healer in the group? I thought we did when I chose Franklin's spells. If not, I guess heal checks on anyone that can be saved at +2, please.

crimson77
2008-04-07, 11:05 AM
Franklin

You check over the body of the woman, she is dead and your tending to her does nothing. The boy is still alive, barely conscious and slowly attempting to crawl away from the battle field. He has a nasty bump on his head, both eyes as swollen shut and probably he has several broken bones.

oliana0
2008-04-07, 02:30 PM
Franklin

"Can someone tend to the fires and bring our stuff into view? There might be some supplies in them. Toss snow on the fires. It looks like we'll need to set up a bed on the cart, if we can, for the boy."

"Olin. Good dog. Come here, and meet your new friend."

Franklin moves to the boy crawling away. "Hey, there kiddo. We're here to help. If you hold still, I'd like to check your wounds." If the boy allows, he will also introduce Olin to him gently.


Please, don't kill him, please, don't kill him.
[roll0]

crimson77
2008-04-07, 10:50 PM
The boy seems to shrink away from Franklin's touch at first but then seems to realize that he is not there to harm him. After a few moments of being tended to the boy is able to sit up and look around. His eyes fill with tears as he looks upon the fallen women, "Mrs Olsen get up!" he screams and then turning to Franklin he asks "Why are you not helping her?"

Wildboy
2008-04-08, 10:05 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth mumbles a few words of power and scans the area.(detect magic) as he inspects each of the dead bodies both orc and human. He intensely inspects the wounds that are on each body tracing along them slowly as if looking at them with awe. Over hearing the conversation between the boy and the halfling Seth looks at them both with confusion in his eyes.

"We're here to help? I thought we were delivering goods." Seth shrugs his shoulders then looks to the boy. "Mrs. Olsen has joined the weave. You should have seen it, it was...awe inspiring.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-08, 11:31 AM
Seth, you glance around at all the bodies and the wagons and you start to see auras. There are the familiar auras surrounding your traveling companions things. A faint magical aura surrounding Ryesean's sword, the aura of your box tucked safely from within your cart, and the faint magical aura of Conjuration from an object tucked away in franklin's cloak. You see another aura today, it is a faint conjuration aura coming from within a burning cart (K6 to be exact).

Chu
2008-04-08, 06:18 PM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 3/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Staggering and leaning heavily against a nearby tree, Yuri, wipes the cold sweat from his brow, surveying the carnage for the first time.

"I may have been rash, Franklin,
But they were dead either way.
Action, not inaction,
Is what wins the day."

Giving a sigh as he nurses the gaping wound across his midsection, he then appends.

"Though if I see more action,
I'd rather it not today..."

oliana0
2008-04-08, 09:12 PM
Franklin

Franklin tends to the boy's wounds the old fashioned way, hoping the boy would heal in time. "Do you live around here, child?"

Franklin pulls a small stick out of his vest and points it at Chu. Franklin speaks a word in some arcane language and repeats himself. Two bursts of light zap out of the wand and hit Chu healing some of his more serious wounds.


[roll0]
[roll1]

crimson77
2008-04-08, 10:52 PM
[OOC: Franklin your rolls did not work for the CLW wand]

The child turns his attention from the fallen women to Franklin as he watches up close the magic working. He then answers Franklin's question, "Aye, well sort of, ye see that there was my home." The boy points to the wagon that is on fire as his eyes fill with tears again. "We were gypsies we traveled around selling things we found or traded for. Mrs. Olsen was not my real mum, I never met her....I think she died or something. I always wanted to be a knight and ride a horse into battle. Mrs. Olsen said that I could not because I was a worthless street rag..." The boy looks down at the ground as if he is uncertain, part of him feels a loss of his caretaker, the other part feels a sense of freedom, but there is an overwhelming sense of fear about the future. He continues with a softer tone of voice, "Kind sir, I do not know your name. I have spoken with your people before and they have always been nice. My name is Micheal, but Mrs. Olsen always called me street rag. I have a question for you...I was wondering if you think it would be alright if I spoke to your leader, that knight." The boy points toward Ryesean and waits for Franklin's response.

oliana0
2008-04-09, 07:48 AM
Franklin

"He's not my leader."


Apparently previewing a post in a different tab breaks rolls in all the tabs?
[roll0]
[roll1]

Ayrynthyn
2008-04-09, 09:33 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)
{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|Med|{colsp=2}Human|{colsp=4}Cav alier 3
{colsp=2}
HP|{colsp=2}
Move|{colsp=3}
AC/T/FF|{colsp=5}Armor & Shield
{colsp=2}
13/27|{colsp=2}
20|{colsp=3}
18/10/18|{colsp=5}Splint & H Shield
{colsp=12}
{colsp=12}
{colsp=2}
STR|{colsp=2}
DEX|{colsp=2}
CON|{colsp=2}
INT|{colsp=2}
WIS|{colsp=2}
CHA
{colsp=2}
15 (+2)|{colsp=2}
10 (-)|{colsp=2}
14 (+2)|{colsp=2}
12 (+1)|{colsp=2}
8 (-1)|{colsp=2}
13 (+1)

{colsp=4}
Fort +5|{colsp=4}
Ref+1|{colsp=4}
Will +0

{colsp=12}
{colsp=12}
{colsp=4}Melee Attack +5|{colsp=8}(+3 BAB; +2 Str)
1h|{colsp=3}Bastardsword +1|
+7|
1d10+3 |
19/20x2 |{colsp=5}+1 Magic; +1 Weap Focus
2h|{colsp=3}Bastardsword +1|
+7|{colsp=2}
1d10+4|{colsp=2}
19/20x2|{colsp=3}+1 Magic; +1 Weap Focus
1h|{colsp=3}(Mounted) Lance|
+6|{colsp=2}
1d8+2|{colsp=2}
x3|{colsp=3}+1 Weap Focus; 10'Reach
2h|{colsp=3}Lance|
+6|{colsp=2}
1d8+3|{colsp=2}
x3|{colsp=3}+1 Weap Focus;10'Reach
1h|{colsp=3}Heavy Mace|
+5|{colsp=2}
1d8+2|{colsp=2}
x2|{colsp=3}
{colsp=4}Range Attack +3|{colsp=8}(+3 BAB; +0 Dex)
.|{colsp=4}||{colsp=2}|{colsp=2}|{colsp=2}
{colsp=12}
{colsp=12}
{colsp=12}Skills
{colsp=4}Spot -1|{colsp=4}Listen -1|{colsp=4}Search +1
{colsp=4}Ride +8|{colsp=4}Handle Animal +6|{colsp=4}Diplomacy +9
{colsp=12}
{colsp=12}
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....|[/table]

Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection


........|........|........|........|........|..... ...|........|........|........|........|........|. .......[/table][List]


Temperance (Light Warhorse){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: -9/22 | | Spd 60 | AC/T/FF | 10/10/10 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +6 | Ref +4 | Wil +2||
Str 16|Dex 13| Con 17| Int 2| Wis 13| Cha 6
Skills|Spot +4|Listen+4|extra|extra|extra
[/table]Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Charity (PAck Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]


Ryesean continues pray beside his fallen comrade, single knee, shield at his side, sword tip in the earth with head bowed. "...murmer.. mhmm... her life for his". The knight stands upon hearing the conversation between franklin and the boy. Stowing his sword, he takes a few steps toward them. "Master Franklin is right boy. I am no leader of men or beast. Do not look upon me with awe or reverence. Instead gaze upon a fool with pity and loathing. It may very well be my actions this day that caused the loss of your friends... and mine" Turning the cavalier hurries to wagon thats beginning to catch of its own accord. Using his shield as a scoop, he begins heaving snow at the flames in an attempt to quench the fire.

crimson77
2008-04-09, 11:01 AM
The boy seems confused and almost ashamed for asking the wrong question. He watches the knight throw snow upon the fire unable to help due to his injuries. After a few moments, which seem like hours after the long battle, the fire on one wagon is put out but the fire on the second wagon has nearly engulfed it leaving only charred remains.

After a long silence, the boy looks to Ryesean and says in a worried voice, "Sir, what will happen to me now? You are not going to leave me here are you?"

Ayrynthyn
2008-04-10, 01:19 PM
"I cannot speak for the others, but you will have my protection until we reach our destination. We travel north, to the town of... well the name escapes me. Once we get there we can see what can be done with you." The caviler turns his attention away from the boy and begins to speak to no one in particular. "As for now... we've the grizzly task of tending to the dead. These were no random orcs. My charge should have scattered them like grouse. We should collect anything of value, anything of use lest it fall into bandit or worse orcish hands. Can anyone do justice to the rites of the dead?" The cavalier begins pulling off anything salvageable from the wagons.


lewt lewt lewt the wagons, corpses, and orcs.
prep the bodies (including temperance) for... burnination?

crimson77
2008-04-10, 02:08 PM
One wagon is scorched, its contents burned beyond recognition. As you try to poke around in the charred coals you find nothing but hot ash and burning wood. The other wagon proves to be more fruitful. You find three boxes (large, medium, and small).

If you open the boxes
LargeThere is a masterwork breast plate without an insignia. This breast plate could be worn alone our as part of full/field plate.
MediumThere is a clear glass orb about the size of your head but perfectly round. It is filled with a lucid green liquid. Their are rags inside of the box which you assume are for handling the orb.
[If you cast identify]It is an orb of healage - 30 charges. Each charge restores 1HP/round. The orb can be refilled/recharged by casting healing magic upon the orb; for every 2HP cast into the orb the orb gain 1 charge.
SmallThe box is locked
[Open locks DC: 20; Smashing it: hardness 5, HP 1, break DC 17] The chest contains 3000 sp and a deep blue spinel gem


After looting the orc bodies you find 5 orcan greataxes and 1 masterwork orcan greataxe. 5 orcan sets of chainmail and one piece of orcan breastplate. 2 flasks of greekfire and a 300 gp.

After looting the bodies of the humans you find 14 cp, 4 knives, a darkwood buckler, a shortsword, and a bag of tobacco. There is also three mules. Two still attached to the half burned wagon. The half burned wagon is unusable and the other wagon no longer resembles a wagon but a pile of burning wood.

crimson77
2008-04-10, 03:36 PM
You pile up the bodies to be burned. The boy has tears in his eyes, but you are not sure where they are from, is it because he has lost the people he called a family or is it because of the uncertain future or maybe a bit of both.

After a few moments the boy approaches Ryesean and asks, "Sir, I hope I do not seem rude. But I have no money and my friends are dead, are you just going to drop me off in the town, Bigbear, to the north?" The boy continues and his words become faster and higher pitched as his anxiety about what he is asking rises. "Sir...When we traveled to the south I saw other knights like you with boys like me tending to their horses, weapons, and armor. Can I do that for you? I am a hard worker I can tend to horses and I have always wanted to me a knight like you when I get older. Did you see me fighting those orcs? I think i almost had one of them. I could take care of your things and you could train me to be a knight. What do you think?" The boy waits for an answer, he has a look of shock to his face as if he cannot believe that he just asked this question so directly.

oliana0
2008-04-10, 04:33 PM
Franklin

Franklin helps assemble the bodies for burning, and helps himself to the tobacco, provided it's up to halfling snuff. When the boy asks to join the party as an apprentice he smirks, thinking, Yeah, take care of his horse...oooooo

Franklin also takes the time to melt some snow down and clean out as much blood and gore he can from Olin's coat. The dog shivers at the cold and the wetness, but the bonfire of bodies quickly dries the dog out.

Wildboy
2008-04-11, 09:45 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth helps the knight with the fire putting it out. He continues to look for the magical object that caught his attention while dousing the flames. When the fire is out he gives a brief search of the rubble thinking most magical items can resist the flames damage. After he is done with the burnt out wagon he perks noticeably when the question of dealing with the dead comes up and eagerly volunteers his services.

He meticulously arranges the bodies with their arms folded across their chests. He lines them up on a crudely made pyre. "The weaves song was song for each of you and you all heard the call. The presence of death surrounded and you and wrapped you in it's enticing blanket. Rest now lucky one as your best adventure is now to begin. Seth looks to the small boy. "You should not weep for them as they have finally achieved their life's mission. Everyones mission is to join the weave. How we enter it is our only decision."

After the bodies are placed eagerly Seth sets the flame to the pyre and watches the bodies begin to burn. He takes in deeply the sent of the charring flesh, another smell that takes him back to the arena days. After he watches the flames for a long long time, Seth then turns his attentions to the orcs and begins to do the same for them. Repeating his phrase in orcan before he sets their pyre a blaze.

Satisfied with the handling of the dead he looks to the crates inspecting the items though only seems half interested.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-11, 01:44 PM
The bodies burn quickly and soon the fowl smell of burning flesh fills the air. You make camp here and establish a watch schedule. The night passes quickly with the only sound being wolves howling in the distance. You get your things ready to leave knowing that you will be in the town of big bear by the evening.

[OOC: Anything else you need/want to do here? What are you taking with you?]

Seth
The green orb is what is magical

Ayrynthyn
2008-04-13, 12:03 AM
Rysean looks long and hard at the boy. moments pass with seem like hours, and still the cavalier doesn't answer the childs request. "Quite an impertanant request boy... what did you say your name was, it matters not. You know not what you ask, and of whom. Still it takes courage to have made such a request." The mountless horseman turns his attention mage put keeps his perifrial sight on the boy."all right... heres what well do Boot. We'll see how you take direction and if you can follow simple instruction on you trip to bearclaw. Should you prove yourself worthy... we'll take you as a squire, or perhaps... find you a knight more deserving. Step out of line. Question. Disobey. and its over.... Understood?"

crimson77
2008-04-13, 04:26 PM
The boy nods at Ryesean's words and replies ""My name is micheal Sir. I will help you in any way that is possible." The boy then starts helping him in whatever task he can possibly help.

Ayrynthyn
2008-04-13, 06:20 PM
Securing the 3 crates on to the partys wagon, and ensuring the remaining animails are in toe, Ryesean hauls his saddle onto his back and looks at the rest of the group.. "I believe that's everything... shall we continue on?"

crimson77
2008-04-13, 07:58 PM
The party continues on in the morning, the air is still and the animals are restless. The new mules stagger slowly behind as if wary of their new captors. The young lad seems enthralled by the prospect of maybe becoming a squire he asks many questions "How does one become a knight?" "What is the best defense against an orc attack?" "What type of sword should you use against a mad dwarf wielding an axe?" "Have you ever pierced someone through the eye with your lance?" "..." The list goes on as the curious mind thinks and wonders at the new prospect.

After a long 15 hour march you arrive at the town of Bigbear. It is a small but sturdy town surrounded by a wooden wall with many guard towers. You can see guards walking along the top of the wall and others standing guard at the now closed gate. The guards lanterns illuminate your faces as you get within a spears throw from the gate. "Welcome, weary travelers. You will find rest, warm baths, and hot stew here." They quickly open the gate and usher you in.

The town seems dead as you enter into the gloomy snow filled town. You see a few building with lights illuminating their windows; a stables, an inn, and a tavern. You also see Keven's store, the place you are supposed to drop off the goods and purchase some pelts, but the windows are darkened. You all look to each other as to where you should start first.

Ryesean
If you are going to go for regency...here is your mission in bigbear.

While in the city of Kutur, you came across some valuable information about your childhood. You were raised the Kings orphanage, a place were you found both warmth and rigorous training. You were outstanding in your swordsmanship and became a squire for a noble of low political ranking.

A few months ago, you overheard a conversation between two old men at a pub. They spoke of the previous king, before the council took over, had sired a few illegitimate children for which the kings orphanage was started. It was a place where unwanted noble children could be kept out of the way.

In speaking with these men you realized that you might be able to take the thrown. One of the men told you to not speak of this to any of your fellow knights for there are members of the council who would kill if they knew a heir existed for the king was supposed to have never sired a son.

Your mission was to go to Bigbear and meet with the old kings adviser Alton who would help you in your claim for the thrown. Lucky for you a merchant was looking for adventurers to deliver goods to Bigbear. Alton does not know that you are coming, you only know that he resides in hiding in Bigbear.

oliana0
2008-04-14, 09:03 AM
Franklin

"Ahh, town. A comfortable bed, a good hot stew, and the prospect of a bath. Excellent. Shall we stable the animals, and check that tavern for our shopkeep? His store appears dark."


15 hours? That's 7 hours forced marching. Olin, and all of the other animals, would take 7d6 of lethal damage, and were he to survive that, he'd be exhausted. The boy, if he has a normal constitution and NPC hp, would have passed out by now.

crimson77
2008-04-14, 10:46 AM
A young man meets you at the stable doors, "The cost is 5 sliver per animal per day and it includes feed."

Ayrynthyn
2008-04-14, 11:35 AM
Ryesean ignores the multitudes of questions from the boy. At the first rest stop, he acquires a long 12' tree branch. Taking his tack and harness, and a head sized rock, the cavalier secures pole to the side of the wagon so it looks like a comical over sized fishing pole, rock as the lure. Just prior to getting underway, he explains the game to the boy. "Alright boot, here's the task." Indicating the head sized rock, he hands the boy a large club like stick and the spare shield off of charity. "Once we get underway... that is your target. Every time you strike it you shall sing a verse of the Kings Hymn. For every time you complete the song, i shall answer one of your questions the next time we stop." Looking around at the readied group, Ryesean nods to Franklin and they get underway. Pleased that at the first water break, the exhausted boy rates two questions answered, and only has a small gash on his forehead for his efforts... the horseman affixes the rig to the other side of the wagon, and tells him to repeat the exercise, this time with his off hand. The training continues until once again, the boy rates two questions answered, a much much longer and contusion filled endeavor this time, at which time the squire is rewarded with a ride in the cart.

...upon arriving in town, Ryesean nods to the guards. Looking to franklin, the knight nods in approval. "Aye, the tavern. We should try and roust Kevan and get this over to him. This looks like a safe and wholly lawful city. Our wares should be safe here just outside".

Wildboy
2008-04-14, 11:46 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"I will stay with the carts. It would be a waste to come all this way only to have the goods stolen at our final destination. If i could see that green orb to pass the time. It had some magical properties to it but I did not have time to give it a thorough examination." Seth scratches under his owls beak. "Hunt my friend" With a flick of his shoulder the bird launches into the air to hunt for mice or other small animals that may be moving in the dark.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-14, 12:47 PM
Taking Franklin's idea, you head over to the tavern. As you enter the tavern you see that many individuals are enjoying a pint to warm themselves on this cold winter night. You get a weary look from a table of three dwarves who look like they are on their second barrel of ale. You ask the barkeep if he knows where Keven is and he replies, "He ain't here. Check his shop, but it is mostlikely closed at this hour."

oliana0
2008-04-14, 01:45 PM
Franklin

"It did look closed. Where would be the best place to find him if he's not there, and can I get some ale to-go? It is cold out there I would much rather stay in here, but have to get some work done first."

crimson77
2008-04-14, 02:42 PM
The barkeep smiles and pours a wooden mug full of ale. "Just bring the mug back with you next time you come in or you will soon find yourself not welcome here. The ale costs 5 copper." He winks slides the mug towards you and continues, "He usually sleeps in the room above the store, I would try knocking on the door. Just to warn you, he is a bit grumpy at night."

crimson77
2008-04-14, 02:46 PM
*repost scrubbed*

Ayrynthyn
2008-04-17, 08:09 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)


{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|{colsp=2}Med|{colsp=4}Human|{co lsp=7}Cavalier 3
{colsp=4}
HP|{colsp=4}
Move|{colsp=4}
AC/T/FF|{colsp=6}Armor & Shield
{colsp=4}
13/27 |{colsp=4}
20 |{colsp=4}
18/10/18 |{colsp=6}Splint & H Shield
{colsp=18}
{colsp=3}
STR|{colsp=3}
DEX|{colsp=3}
CON|{colsp=3}
INT|{colsp=3}
WIS|{colsp=3}
CHA
{colsp=3}
15 (+2) |{colsp=3}
10 (-) |{colsp=3}
14 (+2) |{colsp=3}
12 (+1) |{colsp=3}
8 (-1) |{colsp=3}
13 (+1)
{colsp=18}
{colsp=6}
Fort +5|{colsp=6}
Ref+1|{colsp=6}
Will +0
{colsp=18}
{colsp=5}Melee Attack +5|{colsp=13}(+3 BAB; +2 Str)

1h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+3 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

2h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+4 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

1h|{colsp=4}(Mounted) Lance|
+6|{colsp=3}
1d8+2 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus; 10'Reach

2h|{colsp=4}Lance |
+6|{colsp=3}
1d8+3 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus;10'Reach

1h|{colsp=4}Heavy Mace |
+5|{colsp=3}
1d8+2 |{colsp=3}
x2 |{colsp=6}
{colsp=18}
{colsp=5}Range Attack +3|{colsp=13}(+3 BAB; +0 Dex)

.|{colsp=4} |
|{colsp=3}
|{colsp=3}
|{colsp=6}
{colsp=18}
{colsp=18}Skills
{colsp=6}Spot -1|{colsp=6}Listen -1|{colsp=6}Search +1
{colsp=6}Ride +8|{colsp=6}Handle Animal +6|{colsp=6}Diplomacy +9
{colsp=18}
{colsp=18}Abilities
{colsp=18} Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection [/list]
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....[/table]

Charity (Pack Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]
Looking over to franklin, the cavalier nods to the bar keep as he services the halfling. Exiting the tavern, Ryesean gives a small half hearted wave to Seth still with the wagon as he heads across the street. *rap* *raP* *RAP* He bangs on the door of Kevan's shoppe, and then looks around innocently with a quick glance back to see if Yuri or Franklin followed him out. Waiting patiently he bangs twice more on the door hoping to rouse the occupant

oliana0
2008-04-17, 10:08 AM
Franklin

Franklin thanks the man and pays up. He carries the mug back with him and heads toward the store. He's behind Ryesean, but he's not following him.

crimson77
2008-04-17, 12:39 PM
After the third knock you see a window on the second story become illuminated and then after a few moments a small window in the center of the door opens and a you can see a gnome face with a crossbow pointed out the window. "Dues you know what time it tis? Whats in thee twelve hells you want?"

Chu
2008-04-18, 12:28 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 11/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Giving a thankful nod to Franklin as about half of his wounds close up, still nursing his wounds.

Due to his condition, he's not his usual trouncey self. Not used to such vicious wounds, he doesn't want to risk reopening them. Once they reach the town, though, he seems to be a bit revitalized, perhaps reassured by the safety of the town walls. As they approach the inn, Yuri sort of drifts away from the group.

"I think a traipse is in order,
I shan't be far away.
Shout my name if you need me,
I'll come straight away."


Drawing a sickle, he casually twirls it around his index finger, whistling to himself as he strolls casually along the streets, despite the hour.

Ayrynthyn
2008-04-18, 09:41 AM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)



{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|{colsp=2}Med|{colsp=4}Human|{co lsp=7}Cavalier 3
{colsp=18}
{colsp=3}
HP|{colsp=2}
Move|{colsp=2}
Init|{colsp=3}
AC/T/FF|{colsp=8}Armor & Shield
{colsp=3}
13/27 |{colsp=2}
20 |{colsp=2}
- |{colsp=3}
18/10/18 |{colsp=8}Splint & H Shield
{colsp=18}

{colsp=3}
STR|{colsp=3}
DEX|{colsp=3}
CON|{colsp=3}
INT|{colsp=3}
WIS|{colsp=3}
CHA
{colsp=3}
15 (+2) |{colsp=3}
10 (-) |{colsp=3}
14 (+2) |{colsp=3}
12 (+1) |{colsp=3}
8 (-1) |{colsp=3}
13 (+1)
{colsp=18}
{colsp=6}
Fort +5|{colsp=6}
Ref +1|{colsp=6}
Will +0
{colsp=18}
{colsp=5}Melee Attack +5|{colsp=13}(+3 BAB; +2 Str)

1h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+3 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

2h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+4 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

1h|{colsp=4}(Mounted) Lance|
+6|{colsp=3}
1d8+2 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus; 10'Reach

2h|{colsp=4}Lance |
+6|{colsp=3}
1d8+3 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus;10'Reach

1h|{colsp=4}Heavy Mace |
+5|{colsp=3}
1d8+2 |{colsp=3}
x2 |{colsp=6}
{colsp=18}
{colsp=5}Range Attack +3|{colsp=13}(+3 BAB; +0 Dex)

.|{colsp=4} |
|{colsp=3}
|{colsp=3}
|{colsp=6}
{colsp=18}
{colsp=18}Skills
{colsp=6}Spot -1|{colsp=6}Listen -1|{colsp=6}Search +1
{colsp=6}Ride +8|{colsp=6}Handle Animal +6|{colsp=6}Diplomacy +9
{colsp=18}
{colsp=18}Abilities
{colsp=18} Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection [/list]
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....[/table]

Charity (Pack Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]
Ryesean glances back and sees Franklin and Yuri, not following him, but heading toward Kevans shoppe as well and sighs in relief. Turning his attention back to the door, the cavalier does his best sneaky rogue glance left then right. "You Kevan?? ...We've a special delivery from the merchant Augmer from the city of Kabob. Very secret stuff. He said we couldn't peek in the crates." and the knight gives an overly dramatic mouth agape wink.

crimson77
2008-04-18, 09:58 AM
"Dos, bring in the stuff. Darm Augmer, alwayssending stuff so late. Lets get the stuff off the street." The door swings open and a small gnome stands there in a smock and a night cap. As he sees that you do not immediately jump at action, "Whats you waiting for, it to get any later? I got some sleeping to do."

oliana0
2008-04-18, 11:31 AM
Franklin

"I'd much rather be inside enjoying some supper and heading to bed, too." Franklin says as he arrives. "What's the best way to get this stuff in? You got a loading area? Or do we gotta carry crates by hand?"

crimson77
2008-04-18, 11:39 AM
"You got to bring the cart around back and unload into the back room."

You bring the cart around and park it near the rear of the store. After some heavy lifting and dragging you manage to get the crates into the back room without too much trouble. "You can keep or sell the cart and mul as your tip. If there is nothing else, I have a warm bed that is calling my name."

Ayrynthyn
2008-04-19, 11:00 AM
Ryesean looks around at his companions quite perplexed. "Err...um, as i understood it, there were to be some 'Fox pelts'" >wink wink< "that we were to pick up as part of the trade. Did you not have an arrangement with Alimard from Buffle City??"

crimson77
2008-04-19, 11:11 AM
The gnome sleepily looks at Ryesean, "Where is Buffle City? I do not know a Alimard. The only arrangement I have is with Amier from kutur and he usually does not want fox pelts but rather winter lion pelts. Well you can take 10 fox pelts down to him, they are a silver a piece. I do not have any winter lion pelts through."

Wildboy
2008-04-21, 08:02 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth watches the group move to and fro from the tavern then to the shop across the street. He gives a nod to Ryesean as he waves to him. Seth's attention returns to the green orb. Frustrated that he couldn't decipher its potential by mere investigation he pulls from his pouch a small black pearl. Mumbling a few words of power the pearl dissolves in his hand and the weave slowly whispers the secrets to the orb.(identify)



Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-04-21, 08:58 AM
Franklin

Franklin snickers at Ryesean's attempt to be discreet. "Yeah, we want the lion's pelts. When do you expect them in?"

crimson77
2008-04-21, 11:16 AM
The gnome looks annoyed with the continued questioning this late at night. "*mumble mumble*so tired*mumble mumble* Ah, well there havn't been any for months. I have not seen the hunters since the last storm came rolling in. There is a cabin to the north about a 3 day journey, not one that you could bring a cart, they use it as a base camp for their hunting. If you are looking for pelt there is where you would want to inquire. That is all I know. As for me it is bed time. Come tomorrow if you want to purchase some goods." With that the Gnome slams and bars the door.

Decision Point
I am assuming you will rest and do other things first, but you can go north to find the cabin or you can just return to Kutur and tell Amier that there was no pelts, or you can do something completely different. Do not feel that you must travel north to the cabin, it is just one option of many.

Ayrynthyn
2008-04-21, 02:58 PM
Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)



{table]{colsp=5}Ryesean Dor (http://www.myth-weavers.com/sheets/view.php?id=42706)|{colsp=2}Med|{colsp=4}Human|{co lsp=7}Cavalier 3
{colsp=18}
{colsp=3}
HP|{colsp=2}
Move|{colsp=2}
Init|{colsp=3}
AC/T/FF|{colsp=8}Armor & Shield
{colsp=3}
13/27 |{colsp=2}
20 |{colsp=2}
- |{colsp=3}
18/10/18 |{colsp=8}Splint & H Shield
{colsp=18}

{colsp=3}
STR|{colsp=3}
DEX|{colsp=3}
CON|{colsp=3}
INT|{colsp=3}
WIS|{colsp=3}
CHA
{colsp=3}
15 (+2) |{colsp=3}
10 (-) |{colsp=3}
14 (+2) |{colsp=3}
12 (+1) |{colsp=3}
8 (-1) |{colsp=3}
13 (+1)
{colsp=18}
{colsp=6}
Fort +5|{colsp=6}
Ref +1|{colsp=6}
Will +0
{colsp=18}
{colsp=5}Melee Attack +5|{colsp=13}(+3 BAB; +2 Str)

1h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+3 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

2h|{colsp=4}Bastardsword +1|
+7|{colsp=3}
1d10+4 |{colsp=3}
19/20x2|{colsp=6}+1 Magic; +1 Weap Focus

1h|{colsp=4}(Mounted) Lance|
+6|{colsp=3}
1d8+2 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus; 10'Reach

2h|{colsp=4}Lance |
+6|{colsp=3}
1d8+3 |{colsp=3}
x3 |{colsp=6}+1 Weap Focus;10'Reach

1h|{colsp=4}Heavy Mace |
+5|{colsp=3}
1d8+2 |{colsp=3}
x2 |{colsp=6}
{colsp=18}
{colsp=5}Range Attack +3|{colsp=13}(+3 BAB; +0 Dex)

.|{colsp=4} |
|{colsp=3}
|{colsp=3}
|{colsp=6}
{colsp=18}
{colsp=18}Skills
{colsp=6}Spot -1|{colsp=6}Listen -1|{colsp=6}Search +1
{colsp=6}Ride +8|{colsp=6}Handle Animal +6|{colsp=6}Diplomacy +9
{colsp=18}
{colsp=18}Abilities
{colsp=18} Can function up to -3 HP (modified DieHard... -1/Level)
Aura of Protection [/list]
.....|.....|.....|.....|.....|.....|.....|.....|.. ...|.....|.....|.....|.....|.....|.....|.....|.... .|.....[/table]

Charity (Pack Mule){table] Name (http://www.d20srd.org/)| race| class| LVL 3 | LG |size
hp: #/# | | Spd | AC/T/FF | 14/10/13 | armor
Melee Atk |+4 | dmg 1d4+3| Ranged Atk |+0 Daggers | dmg:
SV | Fort +# | Ref +# | Wil +#||
STR # | DEX # | CON # | INT # | WIS # | CHA #
Skills|Spot +#|Listen+#|extra|extra|extra[/table]
Ryesean looks at the barred door and tilts his head quizzically. He then turns to the group and shrugs. Making his way over to the cart, he extracts the small barrel of wine. With some significant effort he finally extracts the plug. Rummaging through they groups cooking gear he grabs 4 of the wooden cups, ad fills them. Wincing in pain he holds his ribs as hops onto the cart. Sitting upon the cart with his legs dangling off the back he raises his cup o wine to the group and in a tone of subdued disappointment exclaims "To success?!"

The cavalier gazes for a long moment into his cup, and then throws it back, letting its warmth sit in the back of his throat. "Well friends... it seems we are at a cross roads. Aimer has asked for Winter lion pelts, and we have none. We can return, collect our 50 gold and be done with it. We can travel north, and see if these hunters have any to barter for. Of this, of course, there is no guarantee." Filling his cup once again, the cavalier glances back into the cart upon the sleeping would be squire. "I'll be the first to admit our first foray into battle was less than inspired. I may not be the most observant, nor the most seasoned warrior, but that chance encounter... The orcs should have bolted. And i know, master franklin, that you disapprove of my use of Temperance in that battle. You think i threw away her life. You should know that that mare has... had seen more battle, and faced down stronger more numerable foes on her own than i can recount. She was a far more skilled warrior than i, and had i ordered her from the battle... i do not believe she would have complied. Could i trade places with her, i would without hesitation." The cavalier folds his hands infront of his face, bows his head slightly and swallows hard. Taking another gulp of wine, he scans the group once again. "...i just. I keep replaying that battle over and over in my mind. The discipline thos orcs showed. Even in the face of death, maintaining the presence of mind to fire bomb the wagon. To not loose their nerve and take all those lives. I have never seen or heard of it's like. I've known veteran warriors who've lost their nerve in comperable circumstances." Ryesean sighs deep, and drains his remaining wine.

"Whelp... we can continue on together or we can part ways. I have additioal buisess i need to attend to in the morning, but i would hope that shouldnt take more than a few hours. I've promised to take the boy under my wing, but im not sure thats for the best. There's the matter of the Gypsy crates. The law of salvage is on our side, and as a squire the boy owns nothig of his own. I dont beleive that is the most honorable act, but they would be ours by right as are the mules. So what say you?"

crimson77
2008-04-22, 11:05 AM
Inn stays are 1 gold per night and meals are around 4 silver per day. What do you guys want to do?

Wildboy
2008-04-22, 12:12 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"i'll go where ever the travel takes me. It doesn't hurt to earn some expense money along the way. Speaking with the weave is an expensive and tiring job." Seth takes the cup of wine from Ryesean and swirls it contents as he stares absently at the cup. "I would like a better look at these winter wolves, though I suggest going to the camp and hunting them ourselves to earn a decent wage. Thats just my two copper pieces."

"For those of you who are interested, this orb is an orb of healing. It is also able to be recharged with healing magics. Since I am unable to conjure up any magic of that type it is useless to me."


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-22, 09:57 PM
After such a long day of traveling you decide to forgo the decision of what to do until after at least a nights sleep and maybe a day or two of rest. You find the Inn to be warm and comfy even through it lacks much compared to the Inns of Kutur. For the first time in over week you have a warm bed and within moments you are fast asleep.

You wake in the morning and you get the feeling that some have things to do and others do not.

What are peoples plans for this day?
[Ayr - what is Rysean's first move?]

Chu
2008-04-23, 01:58 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 11/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Humming casually to himself, Yuri rounds the next in a series of several dozen corners, and stumbles upon his travelling companions, and Ryesean's heartfelt eulogy of his horse. In a rather poor, misunderstanding attempt to pick up the mood, the elf waltzes forward cheerfully.

Chin up, dear boy,
For all is not lost!
Your beast can be replaced
At a negligible cost."

Patting the young knight's shoulder, he takes a deep swig of the glass he presumes is his, licking his lips of the refreshment.

"Until the morning, friends!
I hope your evenings have pleasant ends."

Waltzing off to the inn, he turns in for the night, deciding to get an early rest to ease his wounds.

Come the morning, having missed the earlier conversations, he casually inquires as to the group's next move.

Eugh... so much work lately... sorry for the crummy/slow posts, guys...

oliana0
2008-04-25, 09:26 AM
Franklin

"Way I see it is, we only got paid for half the trip, if that. And I thought the pelts were in exchange for the crates. Don't know what the deal is with Amier and the gnome here, but we gave 'em the crates but got nothing in return. Since we delivered goods that were supposed to be in exchange for some pelts, we should get either the pelts or money equal to the pelts. Anyone know what a winter lion's pelt is going for these days?"

OOC, not secret herein:

Okay, reread the intro and it sounded like we should have gotten pelts in exchange for the crates. As I am currently studying for the business law part of CPA exam, I say the group has upheld their part of a contract and the gnome here needs to complete the contract or be in breach of contract and may be liable for damages. Because the gnome does not have pelts available to comeplete the contract, Franklin would be willing to accept cash damages in the amount of the fair market value of the pelts plus any additional cost of acquiring them that the group may incur as liquidating damages.

Heh.

Wildboy
2008-04-25, 09:48 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"We were told to purchase the pelts from the gnome. He gave us ten of them and we did not even need to purchase them. We were also told we could receive a fair wage of 50 gold fer each pelt. I suggest traveling north to the cabin and obtain some more. I think it will be rather....entertaining.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-04-26, 01:48 PM
Gathering Info

[Lion Pelts: DC 5]
After poking around in the tavern and listening to a few stories you hear of a hunters lodge 70 miles to the north (about a four day journey). No one has seen the hunters since before the last storm over a month now. However, there is no reason to be concerned because the hunters often will spend months cooped up on their lodge hunting northern lions.

There is a trail north to the lodge that is fairly easy to find. The trail is not fit for a wagon to travel up and can be dangerous.

[Northern Lions; DC 6]
Northern Lions are dangerous and claim the lives of many travelers who are unprepared. The men who hunt these lions are often the roughest men and many do not return but are lost to both the harsh winters and the dangerous lions.

The lion pelts are best taken during the winter when the coats are the thickest and warmest.

[Ayr]
Remembering the conversation in the bar, you are to look for a house with a broken star on the front door. After wondering around the town a little bit you notice a house with a broken star on the front. You can see smoke exiting the chimney but there are no tracks in the snow up to the front door.

crimson77
2008-05-03, 05:45 PM
The next morning, after gathering any supplies that you might need, you head north on your four day journey. The first three days pass quickly, the only company you see are the fearful deer that run at the first sight of you. You cannot get close to even get a decent shot off if you tried to hunt them. On the fourth day, the stark black-and-white of the wintry forest is broken by a splash of color in the landscape toward the left. A man’s body sits upright but slumped against a tree. Around him, the snow is stained a brilliant red.

MAPhttp://img301.imageshack.us/img301/8743/snowroad001bz9.png

oliana0
2008-05-05, 12:32 PM
Franklin

Franklin notes quietly, "Seth, can you get your owl to check out the view from above to see if there's anything dangerous nearby?"

stats:
{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]
Olin
{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
Melee Atk |+6 bite | dmg: 1d8+4 | | |
SV | Fort +6 | Ref +7 | Wil +4||
STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
[/table]

Wildboy
2008-05-05, 01:00 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Nodding to Franklin he whispers quietly to the bird "Warn." With a nudge of his shoulder he sets the owl to flight. He then moves to the body and checks to see if the person is living or dead and to what caused it's injuries.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-05-05, 07:47 PM
The dead man by the tree is certainly dead. He appears to have died from blood loss from a deep bite mark on his right shoulder. There was a bandage covering the bite mark but it appears that the bandage was ripped off opening the wound. Frozen blood stains the mans cheeks, the origin seems to have come from the man's ears. A bloody dagger lies next to the man.

If you search the body
Please indicate in your post that you searched the body:
You find nothing but bloody clothing, 7 silver, and the dagger

Wildboy
2008-05-06, 08:46 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth searches the body and removes the silver and dagger from the body and
places it in a pile next to the body. He then examines more closely the bite marks. Pulling out his dagger he digs into the wound to see if any foreign objects are in the cut. Hearing no sound from his owl he clicks his teeth calling the bird back to his side.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-05-06, 09:09 AM
Franklin

Franklin moves forward and assists Seth with his examination. Just before Seth starts digging around in the wounds, Franklin looks at the bites to determine if he can recognize what caused the bite marks.


[roll0]

crimson77
2008-05-06, 10:56 AM
As Seth examines the body more closely, he notices that the dagger must have been used to pierce the ears but it is most likely that the individual bled to death from reopening the bite mark on his shoulder. Franklin has a hard time telling what created the wound, the flesh seems to have been torn by jagged teeth making the wound very hard to heal.

Yuri:

As you watch from a distance, you get the feeling that something is watching you. You quickly whip around but only catch glimpse of something in the corner of your eyes. Then suddenly, you start to hear whispers, "Kill the halfling, he is an easy target....attack the knight, he will not harm you....the eagle stalks at midnight..." that continue as if someone is is whispering in your ear.

[Make a saving throw roll: will]
[Your roll < 13] Take [roll0] and the whispers intensify
[Your roll > 13]The whispers continue but you are able to keep from acting upon them

oliana0
2008-05-06, 01:48 PM
Franklin

"Olin, smell, track." Franklin points to the body when he says smell, waits for Olin to smell the body and then adds the track command.


[roll0]
*grumble*, so, upon re-reading, the survival ranks don't help Olin with his tracking ability because it's a Wisdom check. :(

crimson77
2008-05-06, 07:14 PM
As franklin gets ready for olin to start tracking, he sees the man's trail of foot prints right there in the snow. It appears that the man was traveling in the opposite direction you are now heading. There is only one set of footprints, the man's. You realize that by continuing on the trail you will converge on the dead man's tracks in 100 feet.

Chu
2008-05-08, 03:01 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 14/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Seeming much more relaxed to be back outside once more, Yuri doesn't appear very distressed at the dead body nearby. Giving it not much more than a cursory glance, he waltzes off further down the road and a bit to the side, humming to himself happily. (Roughly M2)

Turning around suddenly on his heel, the elf scans the surroundings, hands instinctively going to his hips.


Will save: [roll0]


Drawing his sickles hesitantly, the swashbuckler's hair seems to bristle.
"Friends! I'm beset upon!
My mind is assaulted by magics and charm;
To arms, all y'all,
For this power wishes us harm!"

Actions:

Trying to spot the caster, focusing on what he saw "out of the corner of his eye":
Spot: (See OOC thread)

crimson77
2008-05-08, 12:08 PM
You all look around as to where Yuri is trying to see, but even he seems to be unable to figure out what he saw and where he saw it.

oliana0
2008-05-08, 05:09 PM
Franklin

"Olin, over here." Franklin moves toward the area Yuri gestured to and calls Olin over to see if he can smell anything the group can't see.


Olin can smell something that's has a scent, within 30' and know its direction as a move action. 60' downwind, 15' upwind. Longer if the creature smells lots.

crimson77
2008-05-09, 12:34 AM
Olin does not seem to gather a sent or even notice that something is a miss to collaborate yuri's story.

Wildboy
2008-05-12, 09:22 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
5/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth turns his attention away from the body at the commotion of the other in the group. Mumbling a few words of power he casts detect magic and scans the area.



Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-05-12, 11:01 AM
Seth

You look around after having cast you spell and see tiny flickers of auras in the corners of your eyes but as you glance in their direction they seem to disappear only to reappear a few moments later.

crimson77
2008-05-13, 10:42 PM
[MAP]http://img160.imageshack.us/img160/8391/bluerocklodgeot3.png (http://imageshack.us)

The hunter's lodge perches atop a steep promontory
that drops off for 40 feet to the forest below. The
exposed stone of this cliff has a distinctive blue
cast to it. The snow in the clearing surrounding
the lodge looks fresh and is unmarked by footprints,
except for a single set that leads from the
building’s front door down the trail into the
woods towards where you have come. Spatters
of frozen blood accompany this trail,
as if the creature that made them was bleeding
as it ran. Despite the chill in the air, the front
door of the lodge hangs open, and no smoke curls
up from the chimney on the roof.

[ooc: woops, forgot to finish the rocks. Hopefully that will be fixed by the next map.]

oliana0
2008-05-14, 09:52 AM
Franklin

Olin growls ominously as he sniffs the bloody trail. He looks at the cabin and back to Franklin and whines.

Franklin reaches up to Olin's head and scratches behind the ears in a reassuring manner. "Yeah, boy, I don't think we are getting leopard pelts anymore. Best be prepared."

crimson77
2008-05-15, 11:17 AM
YuriYou continue to see something in the corners of your eyes and here whispers.

Wildboy
2008-05-16, 02:08 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
5/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth continues to look for the magical flickers about his person telling his owl to be mindful. He moves cautiously up to the door of the cabin and peeks in.



Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-05-16, 05:47 PM
[MAP]http://img215.imageshack.us/img215/1144/rect4338kn2.png (http://imageshack.us)

The interior of the lodge is a single, large, open
room that has seen better days. The numerous
tables and chairs have been battered apart, and the
lumber salvaged from them has been nailed over
all of the tightly shuttered windows. A pile of
rubble near the open door indicates that it too was
once similarly barricaded, but the boards were
subsequently torn out. Several low beds against
the far wall are in complete disarray. The beds,
some ruined tables, and even the walls bear
scorch marks and quite a few bloodstains. A large
fireplace dominates the center of the room, but no
fire burns inside, though the walls bear numerous
burn marks. Two composite longbows, a bloodsoaked
hatchet, and nearly two dozen arrows lie
scattered about the room. In the wall opposite the
main entrance is a single door.

Chu
2008-05-19, 10:59 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 14/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Scowling uncharacteristically as his elven eyes flit to and fro, Yuri follows the party, though walking backwards, sheathing his sickles and drawing instead his bow.

"The... presence has not left my head,
It taunts me, and wants you all dead..."

oliana0
2008-05-19, 02:25 PM
Franklin

Franklin leads Olin inside and looks around the room trying to decide what happened here.

crimson77
2008-05-19, 10:31 PM
You enter the room, you feel a cold chill as the inside of the lodge is colder than the outside air. You can feel the presence of death here. Animal furs of various animals, some old and some new are thrown about both of the beds.

Wildboy
2008-05-21, 01:48 PM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
4/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth looks to Yuri with bewilderment. Looking about the cabin Seth feels even more elation and discomfort. He mumbles a few words of power again and scans the surroundings. "This thing has to have a source of power somewhere. It is only a matter of finding it."


Casts Detect Magic
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-05-21, 02:17 PM
The magical flashes seem to vanish as Seth enters the house. Yuri also notices that the flickering of movement vanishes inside the house. There is no magical items inside the lodge nor does it radiate with magic.

Chu
2008-05-25, 01:04 AM
{table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
hp: 14/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
|+7 sickle|dmg: 1d6+3|||Listen: +2|
Ranged Atk ->|+6 longbow|dmg: 1d8|
Saves ->|Fort +3|Ref +5|Will +1|
STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]
Seeming to relax somewhat, Yuri keeps his guard up, staying near the door and once more drawing his sickles and keeping an eye out through the door.

"Whatever that thing that attacked me was,
I don't think it has the gall to follow us.
We should be safe, for now, in here.
That way, the foe would have to come near."

Wildboy
2008-05-27, 07:44 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Half distracted and elated at the feeling of the cabin Seth barely acknowledges Yuri. He rummages about cabin gathering what pelts seem to be in good condition and stacking the ones in poor shape in the corner. "Perhaps one of you are familiar with those weapons?" Seth walks over to the walls and closely inspects the burn marks. (knowledge arcana)


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|[roll0]
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

crimson77
2008-05-27, 11:27 AM
The burn marks hold no arcane significance. However, they seem to start around the level of your ankles and move upward.

Most of the pelts are in poor condition, they have splatters of blood and burn marks on them. After only moving a few pelts you uncover a frozen body and in your astonishment you uncover another body under the second pile of pelts. Both of the bodies have bite marks on them and are partially eaten.

oliana0
2008-05-27, 02:17 PM
Franklin

Franklin inspects the bodies and any track marks on the floor. After he investigates what he can, he tries to get Olin to track the scent of blood on the hatchet to determine if the blood is fromone of the bodies in the building or someone/something outside of the building.


Knowledge Nature +6 for bite-marks and any tracks

crimson77
2008-05-27, 10:04 PM
You think that the dead men were killed by the bite marks. However, after closer examination of the bodies you realize that you see dagger marks as well as two sets of bite marks. You cannot tell what killed the men, the bite marks or the dagger. The blood is from the men and Olin seems to be pulling you towards the closed door.

crimson77
2008-06-03, 11:04 AM
[MAP]http://img186.imageshack.us/img186/5319/rect4338pn4.png (http://imageshack.us)

Olin continues to pull Franklin towards the closed door.

[OOC: what are your actions?]

Wildboy
2008-06-03, 11:10 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


"it seems you dog would like in that room. I am guessing that is where they kept the provisions judging by the tightness of these quarters. If a beast was looking for food that is where it would be." Seth moves to the opposite end of the door waiting for franklin's move.(P13)


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —

oliana0
2008-06-03, 11:31 AM
Franklin

"Come, now Olin. Carefully." Franklin checks the door and listens to it be sure that whatever killed the people here wasn't caught on the other side of the door.


Open the door once everyone has a chance to object, and carefully!

crimson77
2008-06-03, 12:27 PM
[OOC: Any objections? I will give people time to object.]

Wildboy
2008-06-06, 01:54 PM
OOC:nope open the door.

crimson77
2008-06-07, 07:38 PM
[MAP]http://img406.imageshack.us/img406/4995/rect4338hf8.png

The door creaks open as Franklin pulls it open and a flash of steel surprises him flashing from within the wielder is a wild-eyed man whom is frothing at the mouth his clothing is caked with frozen blood and his body is covered with sores and wounds. Even in this man's state he still seems quick and bloodthirsty. He lunges for Franklin but misses his blade scraping against the wooden door not coming near the halfling.


[roll0] [roll1] [roll2]


[OOC: You have the initiative]

oliana0
2008-06-08, 11:05 AM
Franklin

Franklin thanks the gods briefly for being so short and quickly responds with a quick whistle and a side step out of range of the mad-man.

Olin

Hearing the whistle and knowing the threat, Olin snaps into action and leaps at the mad man trying to take him down before he can hurt anyone.

ooc & rolls

Franklin, 5' step to the side to O14.

Olin, attack:
[roll0]
[roll1]
[roll2]


statblock
{table] Franklin (http://www.myth-weavers.com/sheets/view.php?id=41047)| Halfing| Druid| LVL 3 | CN |Small
hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
SV | Fort +4 | Ref +4 | Wil +6||
STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
Skills|Spot +4|Listen+6|extra|extra|extra
[/table]

{table] Olin (http://www.myth-weavers.com/sheets/view.php?id=42284)| Riding Dog| Animal| 4HD | N |Med
hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
Melee Atk |+6 bite | dmg: 1d8+4 | | |
SV | Fort +6 | Ref +7 | Wil +4||
STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
[/table]

crimson77
2008-06-10, 01:56 PM
The crazed man falls to the ground from the attack dogs bite and tripping attack. He seems to be massively hurt and lays unconscious in a pool of blood quickly dying.

oliana0
2008-06-10, 04:04 PM
Franklin

Franklin quickly falls to the ground and attempts to stop the bleeding of the poor soul. "Bind him quickly. We may get some information out of him."


DC 15 to stop bleeding.
[roll0]

If that doesn't work, tie him up quickly C Minor Wounds on him (1 pt of healing will stop bleeding.)

crimson77
2008-06-10, 04:38 PM
Franklin uses his skills to heal the mad man after he has been tied up. The man thrashes in his bindings letting out growls and froth.

Wildboy
2008-06-16, 08:14 AM
{table] Seth Blackmourn (http://www.myth-weavers.com/sheets/view.php?id=41334) | Human| Necro Sorcerer| LVL 3 | CN |MED
hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
SV | Fort +2 | Ref +1 | Wil +4||
STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
[/table]
{table] GranShaw|owl| familiar| LVL 3 | - |tiny
hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
Talons |+5 | 1d4-3| Ranged Atk |- | -
SV | Fort +2 | Ref +5 | Wil +2||
Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
[/table]

Spells
{table]Level 0 | Level 1
6/6 | 6/6
Detect Magic | Ray of Enfeeblement
Read Magic | Identify
Disrupt Undead | Chill Touch
Touch of Fatigue |
Prestidigitation |
[/table]


Seth binds the man with a bit of ripped up cloth from the bed as he looks in the closet for any more surprises. "I agree this fellow might have something useful in what seems to be a deranged brain. Should the weave claim him I just might have to take it and study the sickness he seems to suffer from. In the mean time it seems we should stay here until he wakens. I suggest barring the doors and securing the building. We should at least stay the night here.


Move to d5
{table]Concentration|1d20+7|Knowledge Arcana|1d20+8
Spellcraft|1d20+8|Use Magic Device|1d20+3
Bluff|1d20+8||
[/table]

GranShaw(Owl)
Size/Type: Tiny Animal
Hit Dice: 3d8 (12 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: —