Orzel
2008-02-09, 10:10 PM
First creature in a long time. But my friends wants to kill off one of his PCs in a funny way.
Killer tofu are small cubic legumes that jump out of bushes and attach themselves to nearby creatures to drain their life juices.
Killer Tofu
Size/Type: Diminutive Plant
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30 ft
Armor Class: 16, touch 16, flat-footed 14 (+4 size, +2 dex)
Base Attack/Grapple: +1/-6
Attack: Bite +10 melee (1d8+5)
Full Attack: Bite+10 melee (1d8+5)
Space/Reach: 1 ft./0 ft.
Special Attacks: Attach
Special Qualities: Blindsight 60 ft, immunity to sonic,
plant traits, resistance to cold 10 and fire 10
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 20, Dex 15, Con 10, Int 10, Wis 12, Cha 7
Skills: Hide +4, Jump +13, Move Silently +1
Feats: Run
Environment: Temperate forests
Organization: Solitary or with buddy
Challenge Rating: 2
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Neutral
Advancement: -
Attach (Ex)
If a killer tofu hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached killer tofu loses its Dexterity bonus to Armor Class and has an AC of 14. An attached killer tofu can be struck with a weapon or grappled itself. To remove an attached killer tofu through grappling, the opponent must achieve a pin against the creature
Backbite (Ex)
If a killer tofu can catch an opponent when he is unable to defend himself effectively from her attack, it can strike a vital spot for extra defense while attach. Should a killer tofu catch a foe unaware, it gain a +2 bonus to AC toward the attached victim. Additionally, creatures with a Dexterity of 14 or lower, suffer a -2 penalty to attack rolls to hit attached killer tofu who backbit them.
Blindsight (Ex)
Killer tofu have no visual organs but can ascertain all foes within 60 feet using sound, scent, and vibration.
Skills
Killer tofu have a +8 bonus to Jump checks.
Killer tofu are small cubic legumes that jump out of bushes and attach themselves to nearby creatures to drain their life juices.
Killer Tofu
Size/Type: Diminutive Plant
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30 ft
Armor Class: 16, touch 16, flat-footed 14 (+4 size, +2 dex)
Base Attack/Grapple: +1/-6
Attack: Bite +10 melee (1d8+5)
Full Attack: Bite+10 melee (1d8+5)
Space/Reach: 1 ft./0 ft.
Special Attacks: Attach
Special Qualities: Blindsight 60 ft, immunity to sonic,
plant traits, resistance to cold 10 and fire 10
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 20, Dex 15, Con 10, Int 10, Wis 12, Cha 7
Skills: Hide +4, Jump +13, Move Silently +1
Feats: Run
Environment: Temperate forests
Organization: Solitary or with buddy
Challenge Rating: 2
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Neutral
Advancement: -
Attach (Ex)
If a killer tofu hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached killer tofu loses its Dexterity bonus to Armor Class and has an AC of 14. An attached killer tofu can be struck with a weapon or grappled itself. To remove an attached killer tofu through grappling, the opponent must achieve a pin against the creature
Backbite (Ex)
If a killer tofu can catch an opponent when he is unable to defend himself effectively from her attack, it can strike a vital spot for extra defense while attach. Should a killer tofu catch a foe unaware, it gain a +2 bonus to AC toward the attached victim. Additionally, creatures with a Dexterity of 14 or lower, suffer a -2 penalty to attack rolls to hit attached killer tofu who backbit them.
Blindsight (Ex)
Killer tofu have no visual organs but can ascertain all foes within 60 feet using sound, scent, and vibration.
Skills
Killer tofu have a +8 bonus to Jump checks.