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ArenaManager
2008-02-10, 07:04 PM
Arena Tournament, Round 30: Daluth vs. Psychodelia

Map

http://www.maj.com/gallery/chau2/DDStuff/arena2i.gif


XP Award: 600 XP
GP Award: 600 GP

All combatants, please roll initiative.

Seribro
2008-02-11, 06:08 AM
initiative [roll0]

good luck

theterran
2008-02-11, 07:36 AM
Man alive...didn't see this one either...


[roll0]

Still need to buy stuff.

theterran
2008-02-11, 10:43 AM
Daluth - Round 1

Starting in B10 with a scroll in hand, I'll cast the scroll in hand, then move to C5 and draw a potion while moving.

@refs
Casting Bull's Strength
[roll0] vs DC 4

If Fails:
[roll1]


End my Turn.

Stats:
Location - C5
HP: 20/20
AC: 18 Touch: 13 FF: 15
Bull Strength - (1/30)

Seribro
2008-02-11, 11:08 AM
ehm, no offence but... what ever spell you just casted, it failed. Your sheet has three scrolls on them yet none of the two spells in question are on the spell list of the duskblade. That pretty much means that unless you got ranks in UMD, there is no way you can use them other then cleaning your sword with them.

theterran
2008-02-11, 11:45 AM
They are both on the spell list of the Duskblade.

Check page 24 of the PHBII.

And no offense taken :smallwink:

Seribro
2008-02-11, 12:27 PM
*feels realy stupid now*
I looked at the spells list under the spells chapter, but they only listed the spells for duskblade that are new :smallredface: My appologies...

right... I think I'ld better just start posting actions now before I make an even bigger fool of myself :smallamused:

start game with potion in one hand and tower shield in the other
standard action: drink potion
free action drop vial
move to unknown since I break LoS at X9. You do not see me reappear north of the bridge.


move to T8 and draw guisarme during move


stats:AC:22
HP:10
PP:19
saves: 2/3/2
location: T8
edit: effects on Psychodelia: Bull Strength 1/30


end of my turn

Bigmac
2008-02-11, 02:12 PM
Daluth

No LoS


Psychodelia

No LoS


Daluth is up.

theterran
2008-02-11, 02:16 PM
No worries...I figured that's what you did :smallwink:

Daluth - Round 2

@refs
Drink the Potion of Shield of Faith +2,
Swift Action: Cast Expeditious Retreat, Swift
Move Action: Move to K2 drawing my longbow as I move.

End my Turn...Probably need an LoS check.

Stats:
Location - K2
HP: 20/20
AC: 20 Touch: 15 FF: 17
Bull Strength - (2/30)
Shield of Faith - (1/10)
In Hand: Longbow
Spells Used: Level 0 - (0/4)
Level 1 - (1/3)
Manuevers Used: (0/3)

Mavian
2008-02-11, 02:34 PM
High Ref Mav:

@Daluth

No LoS


@Psycho

No Los

Seribro
2008-02-11, 08:28 PM
move action: draw flail
standard action: use metaphysical weapon power on my flail
5 foot step into S9


AC:22
HP:10
PP:19
saves: 2/3/2
location: S9
effects on Psychodelia: Bull Strength 2/30,
effects on weapons: metaphysical weapon on flail 1/20


your turn, and perhaps another LoS?

Bigmac
2008-02-11, 09:41 PM
LoS is established with Daluth in K2 and Psychodelia in S9.

Daluth is up

theterran
2008-02-12, 07:26 AM
Daluth - Round 3

Attack with my Longbow.

[roll0]
[roll1]

Then move L2 (2 move)--> N2 (2 move) --> M3 (1)--> O3(1)

End my Turn.

Stats
Location - O3
HP: 20/20
AC: 19 Touch: 15 FF: 16
Bull Strength - (3/30)
Shield of Faith - (2/10)
In Hand: Longbow
Spells Used: Level 0 - (0/4)
Level 1 - (1/3)
Manuevers Used: (0/3)

Seribro
2008-02-12, 09:04 AM
standard action, loose shield
free action, drop shield in R10 (this time, I will match exactly when I drop which item in which square)
move action into R11, draw guisarme while moving.
free action, drop flail in R12



AC:20
HP:10
PP:18
saves: 2/4/2
location: R11
effects on Psychodelia: Bull Strength 3/30,
effects on weapons: metaphysical weapon on flail 2/20

theterran
2008-02-12, 09:24 AM
Daluth - Round 4

Move to P8, drawing a scroll as I move.
Free Action: Drop Longbow in P7
Standard Action: Cast from the Scroll.

@refs
Cast True Strike.
Swift Action: Activate Punishing Stance

End my Turn

Stats
Location - P8
HP: 20/20
AC: 18 Touch: 13 FF: 15
Bull Strength - (4/30)
Shield of Faith - (3/10)
In Hand:
Punishing Stance
Scrolls Used: Bull's Strength, True Strike
Spells Used: Level 0 - (0/4)
Level 1 - (1/3)
Manuevers Used: (0/3)

Seribro
2008-02-12, 10:20 AM
@refs
ready action: as soon as he steps within 5-ft of me, I take a move towards the bridge

stats
AC:20
HP:10
PP:18
saves: 2/4/2
location: R11
effects on Psychodelia: Bull Strength 3/30,
effects on weapons: metaphysical weapon on flail 2/20

end of turn.

theterran
2008-02-12, 10:45 AM
Daluth - Round 5

Move as follows starting in P8 --> P9 --> Q9 --> R10 and drawing my greatsword on the move.

I believe this grants you an AoO somewhere between my move from Q9 to R10, so I'll let you take that before continuing.

Seribro
2008-02-12, 10:58 AM
Okay, why exactly did you take such an elaborate route? Why didn't you charge me right there?:smallconfused:

At any rate, I'm allowed to take the AoO at either P9 or Q9 so the heck with it. Lets see if the dies are favourable.

attack: [roll0]
damage: [roll1]

Seribro
2008-02-12, 11:08 AM
Pretty strong hit right there :smallbiggrin: can you imagine if that thing had gone critical?

At any rate, when you move within the 5-ft distance by stepping into R10, you trigger my readied action to move out.

R11->Q12->L12
jump DC 20: [roll0]

edit: hell, with that jump I could have just diagonally jumped the river instead...

continue your turn please.

theterran
2008-02-12, 11:12 AM
I was ninja'd...so I need to redo my turn.

Does that give me an AoO?

I didn't charge because my maneuvers are standard actions :smalltongue:

Daluth - Round 5 (cont)

Now I'm in R10.
Swift Action: Cast Blade of Blood.
Standard Action: Attack with Saphire Nightmare Blade

[roll0] vs DC - whatever your AC is. (I doubt your AC is 9)

[roll1]

Damage:
[roll2] + [roll3] + [roll4] + [roll5]

(edit) So [21] Damage
End my Turn.

Stats
Location - R10
HP: 2/20
AC: 17 Touch: 13 FF: 14
Bull Strength - (5/30)
Shield of Faith - (4/10)
In Hand: Greatsword
Punishing Stance
Scrolls Used: Bull's Strength, True Strike
Spells Used: Level 0 - (0/4)
Level 1 - (2/3)
Manuevers Used: (1/3)

Seribro
2008-02-12, 11:23 AM
ninja'd? Oh you mean the ready action? Well, the move to R10 stays but you can rewrite it from there.

Edit: and no, for the sake of the rules, a readied action takes place just before the triggering action occurs. But this doesn't wipe the triggering action away.

For example, if I was a sniper (I believe you've been in that situation?) and readied an action to shoot you as soon as LoS was established, then you still would have to enter the LoS cause I could not shoot before you did. But since rules need a certain order of rewind, for the sake of initiative it was ruled that the readied action comes before the triggering action.

So yes, you move into the spot R10 but for the sake of rules you finnish your arrival after I have left R11 and thus that means no AoO.

theterran
2008-02-12, 11:35 AM
Daluth - Round 5 (cont)

Well...since you jumped off...I still have 15ft of move left after getting to R10, so I'll move back to Q8.

There I will draw a potion.
Swift Action: Deactivate Punishing Stance

End my Turn.

Stats:

Location - Q8
HP: 2/20
AC: 20 Touch: 15 FF: 17
Bull Strength - (5/30)
Shield of Faith - (4/10)
In Hand: Greatsword, Potion
Punishing Stance
Scrolls Used: Bull's Strength, True Strike
Spells Used: Level 0 - (0/4)
Level 1 - (1/3)
Manuevers Used: (0/3)

Seribro
2008-02-12, 11:44 AM
Sorry dude, but you had two types of scrolls on you and I highly doubted that you saved your bull strength for the last moment...

Am I allowed a complete turn right now, or only a move action?

theterran
2008-02-12, 12:11 PM
I believe it's your turn at the top of Round 6 now...but I'll get a ref in here to make sure...


Sorry dude, but you had two types of scrolls on you and I highly doubted that you saved your bull strength for the last moment...

Am I allowed a complete turn right now, or only a move action?

What?

Seribro
2008-02-12, 12:26 PM
Well there were a few matches in the past where I saw people take readied actions and then when the triggering players was done with his turn, the guy taking the readied action only was allowed a move. I never really understood why and just wanted to make sure this wasn't such a case.
Don't really recall which matches that were either... None of mine as far as I remember.

Any ways, if its my turn at the top of a new round, then I'll better get moving.

first of, a new jump check to see if I make it back.
[roll0] vs DC 20

Seribro
2008-02-12, 12:29 PM
I guess thats a no...
reflex [roll0] DC 15
climb [roll1] DC 15

Edit: Okay, this is just embarrassing... I fail the jump, manage to grab the edge, but cant pull my self up...

free action: let go of the edge and just plunge down with guisarme still in hand in M12

Since I still have movement left, (climb checks are part of movement so I am just assuming that this whole failure is counted as a double move action) you see me disappear beneath the bridge.
(Walking on the bottom of the river, counting each square as double movement, is that allowed by your knowing?)


Walking on the bottom of the river, counting each square as double movement.
M12-> N11->N10
stats
AC:20
HP:10
PP:18
saves: 2/4/2
location: N10, beneath the bridge, in the water
effects on Psychodelia: Bull Strength 5/30,
effects on weapons: metaphysical weapon on flail 4/20


If you agree, then I hereby end my turn

Maurkov
2008-02-12, 12:52 PM
Ref Maurkov

Psychodelia gets a full round of actions. It is was the top of round 6.

However, missing the jump ended that move action*. Attempting the pull-up cost a move action. After dropping, she'd done.

Now it's the bottom of round 6; Daluth's turn.


*The SRD says that with a failed jump (and successful REF save), "You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check."

One could interpret that to mean that Psychodelia doesn't even get to attempt to pull-up until the following round, but since she missed it and dropped, the result is the same.

Seribro
2008-02-12, 01:27 PM
Well, that slightly changes my ending location. I'm in the water at M12 then

theterran
2008-02-12, 01:47 PM
Daluth - Round 6

Standard Action: Drink the Potion
Cure Light Wounds - [roll0]
Free Action: Drop the vial.
Move Action: Sheath my GreatSword.
5ft Step to Q7.

End my Turn.

Stats:
Location - Q7
HP: 9/20
AC: 20 Touch: 15 FF: 17
Bull Strength - (6/30)
Shield of Faith - (5/10)
In Hand:
Scrolls Used: Bull's Strength, True Strike
Spells Used: Level 0 - (0/4)
Level 1 - (1/3)
Manuevers Used: (0/3)

Seribro
2008-02-12, 05:10 PM
sigh... take ten on a swim check vs DC 10, swim 5 feet as a move action before walking out of the water and back to my cozy tree at R11 as a second move action.

So double move to reach R11, this time no readied actions or tricks, your turn.
Little word of caution, I do still hold my guisarme. And I am soaking wet. Which makes me agitated. Just so you know....

stats
AC:20
HP:10
PP:18
saves: 2/4/2
location: N10, beneath the bridge, in the water
effects on Psychodelia: Bull Strength 6/30,
effects on weapons: metaphysical weapon on flail 5/20

...end of my turn

Bigmac
2008-02-12, 05:35 PM
I thought there was some comments in the waiting room that specifically said that taking 10 is not allowed in the arena. So you should probably go ahead and roll a swim check. As far as walking out, I thought the drop off was bigger. If you grabbed hold of the bank with your hands and tried to climb out, but now you can just walk out it doesn't add up. Not sure what to do about it (or if anything needs to be done really), but I thought I would point that out.

Seribro
2008-02-12, 06:05 PM
allright, 80% chance so how bad could it be

[roll0] vs DC 10

And please... don't start a discussion about the angle of the bedding or differences in elevation... Can't we just go on with the darn match? Its not like I'm trying to get some big advantage by jumping into the water or anything, I just couldn't jump far enough. I had a 55% chance of making it, so it wasn't like I was trying to reach for the impossible. I just screwed the freakin jump!

*sighs* Why does these things always have to get so complicated :smallsigh:

2nd Edit: Bigmac, may I say you are a bastard? Just checked out your match against Corair420 out you are actually using the water for your combat advantage while you never made even a single swim check!

Maurkov
2008-02-12, 06:38 PM
Ref Maurkov
@PsychodeliaYour swim modifier as I see it is +4 (still a success), but how is your AC 20?

Seribro
2008-02-12, 07:08 PM
maurkov
sorry, slight miscalculation on the swim part
The extra AC comes from the tree. Its a map feature specific for this arena
10+3dex+5armor+2tree = 20
And I saw I forgot to change the location when placing the last stats block it should read R11 as mentioned in the post

Maurkov
2008-02-12, 07:25 PM
@PsychodeliaI see what you did there. I was confused because your character sheet has a Dex mod 2 in the armor calculation field (just above that charming picture).

Bigmac
2008-02-12, 10:35 PM
Um, Taleron is a WATER ORC, who has a swim speed. No swim checks required. :smallbiggrin:

Seribro
2008-02-13, 04:34 AM
Ah... well I never said I check out your form, just the match you guys played :P
Still, no that your around, do we have a go to continue the damn match or is there anoter issue that requires resolving? By the looks of the map, I highly doubt that the river is some kind of mote I need to "climb out of"

theterran
2008-02-13, 07:17 AM
So is it my turn? :smalleek:

Seribro
2008-02-13, 07:28 AM
Yes, by all means, please, let it be your turn so we can do some more fighting. That is what we came here for after all. Your turn it be, I am back at R11

theterran
2008-02-13, 08:06 AM
Daluth - Round 7

:smallsigh:

Move to R10 drawing my Greatsword...you get another AoO.

Then I'll swift Action Cast Blade of Blood

Standard Action: Attack with Saphire Nightmare Blade

[roll0] vs your AC (if successful, you're flat footed)

[roll1] (if Concentration fails, -2)

Damage:
[roll2] + [roll3] + [roll4]

(so 18 damage coming at you...assuming the AoO doesn't kill me first)

End my Turn. Take your AoO.

Stats
Location - R10
HP: 9/20
AC: 20 Touch: 15 FF: 17
Bull Strength - (7/30)
Shield of Faith - (6/10)
In Hand:
Scrolls Used: Bull's Strength, True Strike
Spells Used: Level 0 - (0/4)
Level 1 - (2/3)
Manuevers Used: (1/3)

Seribro
2008-02-13, 08:17 AM
AoO

[roll0]
[roll1] damage

Seribro
2008-02-13, 08:20 AM
I hope 22 is enough to penetrate your AC?

if not, I'll just make my turn just in case
5pp to negate damage done, (immediate action)
5-ft step back, (free)
attack [roll0]
damage [roll1]
drop guisarme in R12(free) and pick up heavy flail(move)

Edie: woops, wrong damage dice. Doesn't matter though cause if the first one wasn't enough to floor you, the second most definately wasn't either.

theterran
2008-02-13, 08:44 AM
Yeah...the AoO killed me.

:smallsigh:

Paladin Latham
2008-02-13, 10:50 AM
High Ref Paladin Latham

Elans...

Psychodelia is declared the winner and recieves her due.

theterran
2008-02-13, 11:01 AM
Elans...

/agreed

I'm tempted to make one for my next character...sadly...