arkanis
2008-02-13, 12:55 PM
Spellcaster
Hit Die: d4
Skill Points: 2 + Int
Class Skills: Concentration, Craft (all), Profession (all), Spellcraft plus any 4 of the following:
Bluff, Diplomacy, Handle Animal, Heal, Intimidate, Listen, Knowledge (any 3), Perform (any 3), Search, Sense Motive, Spot, Survival, Use Magic Device.
{table=”head”]Level | BAB | Fort | Refl | Will | Special | Spell Points | Spells Known
1st | +0 | +0 | +0 | +2 | Bonus ability | 1 | 2/1/-/-/-/-/-/-/-/-
2nd | +1 | +0 | +0 | +3 | − | 3 | 3/2/-/-/-/-/-/-/-/-
3rd | +1 | +1 | +1 | +3 | − | 6 | 3/2/1/-/-/-/-/-/-/-
4th | +2 | +1 | +1 | +4 | − | 10 | 4/3/2/-/-/-/-/-/-/-
5th | +2 | +1 | +1 | +4 | Bonus ability | 15 | 4/3/2/1/-/-/-/-/-/-
6th | +3 | +2 | +2 | +5 | − | 21 | 5/4/3/2/-/-/-/-/-/-
7th | +3 | +2 | +2 | +5 | − | 28 | 5/4/3/2/1/-/-/-/-/-
8th | +4 | +2 | +2 | +6 | − | 36 | 6/5/4/3/2/-/-/-/-/-
9th | +4 | +3 | +3 | +6 | − | 45 | 6/5/4/3/2/1/-/-/-/-
10th | +5 | +3 | +3 | +7 | Bonus ability | 55 | 7/6/5/4/3/2/-/-/-/-
11th | +5 | +3 | +3 | +7 | − | 66 | 7/6/5/4/3/2/1/-/-/-
12th | +6 | +4 | +4 | +8 | − | 78 | 8/7/6/5/4/3/2/-/-/-
13th | +6 | +4 | +4 | +8 | − | 91 | 8/7/6/5/4/3/2/1/-/-
14th | +7 | +4 | +4 | +9 | − | 105 | 9/8/7/6/5/4/3/2/-/-
15th | +7 | +5 | +5 | +9 | Bonus ability | 120 | 9/8/7/6/5/4/3/2/1/-
16th | +8 | +5 | +5 | +10 | − | 136 | 10/9/8/7/6/5/4/3/2/-
17th | +8 | +5 | +5 | +10 | − | 153 | 10/9/8/7/6/5/4/3/2/1
18th | +9 | +6 | +6 | +11 | − | 171 | 11/10/9/8/7/6/5/4/3/2
19th | +9 | +6 | +6 | +11 | − | 190 | 11/10/9/8/7/6/5/4/3/2/1
20th | +10 | +6 | +6 | +12 | Bonus ability| 210 | 12/11/10/9/8/7/6/5/4/3/2
[/table]
*10th level spell slots can be disabled by DM discretion.
Spells: Spellcasters must select their spellcasting style: Spontaneous Arcane (Cha), Spontaneous Divine (Cha), Prepared Arcane (Int), or Prepared Divine (Wis). Arcane uses Sorcerer/Wizard spell list while Divine uses Cleric/Druid spell list. Prepared casters gain twice the number of known spells then are actually listed on the table.
Spell Points: Spell points regenerate caster level x (1 + ability mod for casting) per night of rest. Spellcasting costs are as follows:
{table="head"]Spell Lvl. | SP cost
0 | 1
1st | 3
2nd | 6
3rd | 10
4th | 15
5th | 21
6th | 28
7th | 36
8th | 45
9th | 55
10th | 66
[/table]
Bonus Abilities: Every few levels a spellcaster gains a bonus abilities as listed upon the table. The ability selected can be any item creation feat or metamagic feat which the character meets the prerequisites for or one of the abilities listed below (if the character meets the prerequisites):
Divine Aim:
Prerequisite: Cha 13, divine prepared spellcaster level 1st.
Benefit: Spellcaster adds their Charisma modifier to all attack rolls.
Divine Grace:
Select one save.
Prerequisite: Cha 13, divine spellcaster level 3rd.
Benefit: Spellcaster adds their charisma modifier as a divine bonus to one of their saves (minimum +0).
Special: This can be taken up to 3 times, its effects do not stack. Each time it is selected it applies to a new save.
Divine Health:
Select poison or disease.
Prerequisite: Divine spellcaster level 3rd.
Benefit: Character gains immunity to all effects from your selection.
Special: This can be taken 2 times, its effects do not stack. Each time it is selected it allows a new immunity.
Divine Toughness:
Prerequisite: Cha 13, divine prepared spellcaster level 1st.
Benefit: Spellcaster adds their Charisma modifier x spellcaster level as a bonus to their hit points. This is a supernatural ability so these extra hit points are lost in the presence of an antimagic field, but cannot be dispelled. These extra hit points regenerate as normal hit points do and can be recovered using normal curative magic.
Domain:
Select one domain.
Prerequisite: Spellcaster level 1st.
Benefit: Spellcaster gains the granted ability of the selected domain and can spontaneously sacrifice any prepared spell of equal or higher level to cast any of the spells on the selected domain list without having to prepare them. A spellcaster who does not prepare spells instead automatically learns all the selected spells on the domain list without calculating it into their limited known spells.
Special: This feat can be taken multiple times, each time adding a new domain. Each time it is taken it increases its spellcaster level prerequisite by 6.
Familiar:
Benefit: Character gains a familiar (as a Wizard) or animal companion (as a Druid) but not both.
Fey Resistance:
Benefit: Character gains a +4 bonus to all saves and checks made to resist all racial spells, racial spell-like abilities, and racial supernatural abilities used by fey.
Improved Energy:
Prerequisite: Spellcaster level 1st.
Benefit: The character gains 5 extra spell points to use per day.
Special: This ability can be taken multiple times, its effect stack.
Timeless:
Prerequisite: Divine spellcaster level 5th.
Benefit: Character gains the Timeless body ability and automatically lives the maximum number of years possible for their race.
Turn/Rebuke Revenants:
Select positive or negative.
Prerequisite: Spellcaster level 1st.
Benefit: Characters who select positive energy can rebuke deathless creatures and turn undead creatures. Characters who select negative energy can rebuke undead creatures and turn deathless creatures.
Special: No matter how many Turn/Rebuke feats a character selects the total number of times they can use turn/rebuke is equal to half his spellcaster level + his Charisma modifier (minimum 1) unless they gain the Extra Turning/Rebuking feat.
Wild Empathy:
Prerequisite: Divine spellcaster level 1st.
Benefit: Character gains the Wild Empathy ability and gains a +2 bonus to Knowledge (nature) and Survival checks.
Wild Step:
Prerequisite: Divine spellcaster level 5th.
Benefit: Character gains the Woodland Stride and Trackless Step abilities.
Hit Die: d4
Skill Points: 2 + Int
Class Skills: Concentration, Craft (all), Profession (all), Spellcraft plus any 4 of the following:
Bluff, Diplomacy, Handle Animal, Heal, Intimidate, Listen, Knowledge (any 3), Perform (any 3), Search, Sense Motive, Spot, Survival, Use Magic Device.
{table=”head”]Level | BAB | Fort | Refl | Will | Special | Spell Points | Spells Known
1st | +0 | +0 | +0 | +2 | Bonus ability | 1 | 2/1/-/-/-/-/-/-/-/-
2nd | +1 | +0 | +0 | +3 | − | 3 | 3/2/-/-/-/-/-/-/-/-
3rd | +1 | +1 | +1 | +3 | − | 6 | 3/2/1/-/-/-/-/-/-/-
4th | +2 | +1 | +1 | +4 | − | 10 | 4/3/2/-/-/-/-/-/-/-
5th | +2 | +1 | +1 | +4 | Bonus ability | 15 | 4/3/2/1/-/-/-/-/-/-
6th | +3 | +2 | +2 | +5 | − | 21 | 5/4/3/2/-/-/-/-/-/-
7th | +3 | +2 | +2 | +5 | − | 28 | 5/4/3/2/1/-/-/-/-/-
8th | +4 | +2 | +2 | +6 | − | 36 | 6/5/4/3/2/-/-/-/-/-
9th | +4 | +3 | +3 | +6 | − | 45 | 6/5/4/3/2/1/-/-/-/-
10th | +5 | +3 | +3 | +7 | Bonus ability | 55 | 7/6/5/4/3/2/-/-/-/-
11th | +5 | +3 | +3 | +7 | − | 66 | 7/6/5/4/3/2/1/-/-/-
12th | +6 | +4 | +4 | +8 | − | 78 | 8/7/6/5/4/3/2/-/-/-
13th | +6 | +4 | +4 | +8 | − | 91 | 8/7/6/5/4/3/2/1/-/-
14th | +7 | +4 | +4 | +9 | − | 105 | 9/8/7/6/5/4/3/2/-/-
15th | +7 | +5 | +5 | +9 | Bonus ability | 120 | 9/8/7/6/5/4/3/2/1/-
16th | +8 | +5 | +5 | +10 | − | 136 | 10/9/8/7/6/5/4/3/2/-
17th | +8 | +5 | +5 | +10 | − | 153 | 10/9/8/7/6/5/4/3/2/1
18th | +9 | +6 | +6 | +11 | − | 171 | 11/10/9/8/7/6/5/4/3/2
19th | +9 | +6 | +6 | +11 | − | 190 | 11/10/9/8/7/6/5/4/3/2/1
20th | +10 | +6 | +6 | +12 | Bonus ability| 210 | 12/11/10/9/8/7/6/5/4/3/2
[/table]
*10th level spell slots can be disabled by DM discretion.
Spells: Spellcasters must select their spellcasting style: Spontaneous Arcane (Cha), Spontaneous Divine (Cha), Prepared Arcane (Int), or Prepared Divine (Wis). Arcane uses Sorcerer/Wizard spell list while Divine uses Cleric/Druid spell list. Prepared casters gain twice the number of known spells then are actually listed on the table.
Spell Points: Spell points regenerate caster level x (1 + ability mod for casting) per night of rest. Spellcasting costs are as follows:
{table="head"]Spell Lvl. | SP cost
0 | 1
1st | 3
2nd | 6
3rd | 10
4th | 15
5th | 21
6th | 28
7th | 36
8th | 45
9th | 55
10th | 66
[/table]
Bonus Abilities: Every few levels a spellcaster gains a bonus abilities as listed upon the table. The ability selected can be any item creation feat or metamagic feat which the character meets the prerequisites for or one of the abilities listed below (if the character meets the prerequisites):
Divine Aim:
Prerequisite: Cha 13, divine prepared spellcaster level 1st.
Benefit: Spellcaster adds their Charisma modifier to all attack rolls.
Divine Grace:
Select one save.
Prerequisite: Cha 13, divine spellcaster level 3rd.
Benefit: Spellcaster adds their charisma modifier as a divine bonus to one of their saves (minimum +0).
Special: This can be taken up to 3 times, its effects do not stack. Each time it is selected it applies to a new save.
Divine Health:
Select poison or disease.
Prerequisite: Divine spellcaster level 3rd.
Benefit: Character gains immunity to all effects from your selection.
Special: This can be taken 2 times, its effects do not stack. Each time it is selected it allows a new immunity.
Divine Toughness:
Prerequisite: Cha 13, divine prepared spellcaster level 1st.
Benefit: Spellcaster adds their Charisma modifier x spellcaster level as a bonus to their hit points. This is a supernatural ability so these extra hit points are lost in the presence of an antimagic field, but cannot be dispelled. These extra hit points regenerate as normal hit points do and can be recovered using normal curative magic.
Domain:
Select one domain.
Prerequisite: Spellcaster level 1st.
Benefit: Spellcaster gains the granted ability of the selected domain and can spontaneously sacrifice any prepared spell of equal or higher level to cast any of the spells on the selected domain list without having to prepare them. A spellcaster who does not prepare spells instead automatically learns all the selected spells on the domain list without calculating it into their limited known spells.
Special: This feat can be taken multiple times, each time adding a new domain. Each time it is taken it increases its spellcaster level prerequisite by 6.
Familiar:
Benefit: Character gains a familiar (as a Wizard) or animal companion (as a Druid) but not both.
Fey Resistance:
Benefit: Character gains a +4 bonus to all saves and checks made to resist all racial spells, racial spell-like abilities, and racial supernatural abilities used by fey.
Improved Energy:
Prerequisite: Spellcaster level 1st.
Benefit: The character gains 5 extra spell points to use per day.
Special: This ability can be taken multiple times, its effect stack.
Timeless:
Prerequisite: Divine spellcaster level 5th.
Benefit: Character gains the Timeless body ability and automatically lives the maximum number of years possible for their race.
Turn/Rebuke Revenants:
Select positive or negative.
Prerequisite: Spellcaster level 1st.
Benefit: Characters who select positive energy can rebuke deathless creatures and turn undead creatures. Characters who select negative energy can rebuke undead creatures and turn deathless creatures.
Special: No matter how many Turn/Rebuke feats a character selects the total number of times they can use turn/rebuke is equal to half his spellcaster level + his Charisma modifier (minimum 1) unless they gain the Extra Turning/Rebuking feat.
Wild Empathy:
Prerequisite: Divine spellcaster level 1st.
Benefit: Character gains the Wild Empathy ability and gains a +2 bonus to Knowledge (nature) and Survival checks.
Wild Step:
Prerequisite: Divine spellcaster level 5th.
Benefit: Character gains the Woodland Stride and Trackless Step abilities.