The Vorpal Tribble
2008-02-14, 10:02 PM
Leopvi
Large Magical Beast (extraplanar, psionic)
Hit Dice: 7d10+21 (59 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 26 (+8 deflection, +4 dex, +5 natural, -1 size), touch 21, flat-footed 22
Base Attack/Grapple: +7/+12
Attack: Slam +11 melee (1d6+5) or Bite +11 melee (1d8+5)
Full Attack: Slam +11 melee (1d6+5), bite +6 melee (1d8+2), and 2 claws +6 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Aura of peace, gentle grab, make love not war, pounce, psi-like abilities, rake 1d4+2, velvet paws
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +8, Ref +9, Will +8
Abilities: Str 21, Dex 18, Con 16, Int 10, Wis 18, Cha 26
Skills: Balance +12, Climb +13, Diplomacy +16, Hide +12, Jump +13, Listen +9, Move Silently +12, Spot +9
Feats: Ability Focus (make love, not war), Iron Will, Leap of the Heavens (http://realmshelps.dandello.net/cgi-bin/feats.pl?Leap_Of_The_Heavens,PH2)
Environment: Blessed Fields of Elyssium
Organization: Solitary or Pair
Challenge Rating: 8
Treasure: None
Alignment: Always neutral good
Advancement: 8-19 HD (Large)
Level Adjustment: -
This appears as a somewhat felinoid creature covered in a thick fleece of tight golden curls. It has the head of a ram framed with an enormous mane of wavey locks. Emerging from the mane are a pair of great, curling horns that are padded with soft down. Its muzzle however is filled with predatory fangs, and its hooves are cloven in three, which end in sharp points. The eyes though are large and dewy, with a look of wise gentleness.
Leopvi are a creature that can only be birthed within the Elysium Fields where even former great enemies find peace with one another. They are a symbol of peace and understanding between foes. Despite this they are mighty in battle, but ones who hold to the saying that a true warrior hates to do harm.
Leaopvi are 6 to 10 feet long and weighs 500 to 750 pounds. They speak celestial and common.
Combat
A leopvi, if at all possible tries to simply walk into battle and urge it to simply stop. Enemies into friends is then a leopvi's next goal. However, if this is unattainable he will attack with great care and capture those that oppose him.
Aura of Peace (Ex): A leopvi is constantly surrounded by a calming aura to a radius of 60 feet. Creatures within the aura must make a successful DC 21 will save or be affected as by the calm emotions spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the aura is uneffected until it leaves the aura and reenters. This is a mind-affecting, compulsion effect. The save DC is Charisma-based.
Gentle Grab (Ex): To use this ability, a leopvi must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake or it may attempt to simply hold the opponent without penalty.
Make Love, Not War (Su): A leopvi can attempt to bring peace between two enemies within 100 feet of each other. At least one of the targets must succeed on a DC 23 Will save or have their very souls intertwined by fate. If either experiences pain, both feel it. When one loses hit points, the other loses the same amount. If one takes nonlethal damage, so does the other. If one is subjected to an effect to which it is immune (such as a type of energy damage), the intertwined creature is not subjected to it either. If one dies, the other must immediately succeed on a DC 23 Fortitude save or gain two negative levels.
As well, both are considered to be Charmed by the other for the 24 hours. One who makes their save against this ability cannot be targeted again for 24 hours. A leopvi cannot target itself with this ability.
This is a mind-affecting, compulsion effect. The save DC is Charisma-based.
Pounce (Ex): If a leopvi charges a foe, it can make a full attack, including two rake attacks.
Psi-like Abilities: Manifester level equal to HD. Save DC's are Charisma-based.
At Will - Attraction (DC 19), Empathy.
3/day - Empathic Feedback.
Rake (Ex): Attack bonus +6 melee, damage 1d4+2.
Speak with Animals (Su): This ability works like speak with animals (caster level 7th) but is a free action and does not require sound.
Velvet Paws (Ex): A leopvi may deal subdual damage with any attack, and takes no penalty.
Skills: Leopvi have a +8 racial bonus on Balance, Climb, Diplomacy, Hide, Jump, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +14.
Large Magical Beast (extraplanar, psionic)
Hit Dice: 7d10+21 (59 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 26 (+8 deflection, +4 dex, +5 natural, -1 size), touch 21, flat-footed 22
Base Attack/Grapple: +7/+12
Attack: Slam +11 melee (1d6+5) or Bite +11 melee (1d8+5)
Full Attack: Slam +11 melee (1d6+5), bite +6 melee (1d8+2), and 2 claws +6 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Aura of peace, gentle grab, make love not war, pounce, psi-like abilities, rake 1d4+2, velvet paws
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +8, Ref +9, Will +8
Abilities: Str 21, Dex 18, Con 16, Int 10, Wis 18, Cha 26
Skills: Balance +12, Climb +13, Diplomacy +16, Hide +12, Jump +13, Listen +9, Move Silently +12, Spot +9
Feats: Ability Focus (make love, not war), Iron Will, Leap of the Heavens (http://realmshelps.dandello.net/cgi-bin/feats.pl?Leap_Of_The_Heavens,PH2)
Environment: Blessed Fields of Elyssium
Organization: Solitary or Pair
Challenge Rating: 8
Treasure: None
Alignment: Always neutral good
Advancement: 8-19 HD (Large)
Level Adjustment: -
This appears as a somewhat felinoid creature covered in a thick fleece of tight golden curls. It has the head of a ram framed with an enormous mane of wavey locks. Emerging from the mane are a pair of great, curling horns that are padded with soft down. Its muzzle however is filled with predatory fangs, and its hooves are cloven in three, which end in sharp points. The eyes though are large and dewy, with a look of wise gentleness.
Leopvi are a creature that can only be birthed within the Elysium Fields where even former great enemies find peace with one another. They are a symbol of peace and understanding between foes. Despite this they are mighty in battle, but ones who hold to the saying that a true warrior hates to do harm.
Leaopvi are 6 to 10 feet long and weighs 500 to 750 pounds. They speak celestial and common.
Combat
A leopvi, if at all possible tries to simply walk into battle and urge it to simply stop. Enemies into friends is then a leopvi's next goal. However, if this is unattainable he will attack with great care and capture those that oppose him.
Aura of Peace (Ex): A leopvi is constantly surrounded by a calming aura to a radius of 60 feet. Creatures within the aura must make a successful DC 21 will save or be affected as by the calm emotions spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the aura is uneffected until it leaves the aura and reenters. This is a mind-affecting, compulsion effect. The save DC is Charisma-based.
Gentle Grab (Ex): To use this ability, a leopvi must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake or it may attempt to simply hold the opponent without penalty.
Make Love, Not War (Su): A leopvi can attempt to bring peace between two enemies within 100 feet of each other. At least one of the targets must succeed on a DC 23 Will save or have their very souls intertwined by fate. If either experiences pain, both feel it. When one loses hit points, the other loses the same amount. If one takes nonlethal damage, so does the other. If one is subjected to an effect to which it is immune (such as a type of energy damage), the intertwined creature is not subjected to it either. If one dies, the other must immediately succeed on a DC 23 Fortitude save or gain two negative levels.
As well, both are considered to be Charmed by the other for the 24 hours. One who makes their save against this ability cannot be targeted again for 24 hours. A leopvi cannot target itself with this ability.
This is a mind-affecting, compulsion effect. The save DC is Charisma-based.
Pounce (Ex): If a leopvi charges a foe, it can make a full attack, including two rake attacks.
Psi-like Abilities: Manifester level equal to HD. Save DC's are Charisma-based.
At Will - Attraction (DC 19), Empathy.
3/day - Empathic Feedback.
Rake (Ex): Attack bonus +6 melee, damage 1d4+2.
Speak with Animals (Su): This ability works like speak with animals (caster level 7th) but is a free action and does not require sound.
Velvet Paws (Ex): A leopvi may deal subdual damage with any attack, and takes no penalty.
Skills: Leopvi have a +8 racial bonus on Balance, Climb, Diplomacy, Hide, Jump, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +14.