tsatthoggua
2008-02-20, 11:19 PM
I'm running a post-apocalyptic D&D 3.5 game centered on the conquest, domination and harvest of the gaming world by extraplanar invaders, Ethergaunts (I will also use some other alien-like monsters like Bodaks). The PCs are entirely clueless about these happenings; they come from a secluded mining village in a desert which for the last hundreds of years has been used by greedy merchants who exchanged mined "rock oil" (the fuel for many of the invaders' vehicles) for wheat seeds engineered by the extraplanar entities that become sterile after one harvest - a quite unfair deal. I can add many more details later.
In the brief future, the PCs will confront the alien invaders for the first time and I have to decide how I will model their vehicles - tripod walkers and flying ships - and their weapons.
I can see two basic ways to model the vehicles: either treat them like a fancy chariot, and the CR is the CR of the pilot or turn them into fully-fledged constructs and disregard the pilot or else it would be overkill.
As for the disintegration weapons the easiest way would be using futuristic weapons as recommended by the DMG 3.0 but I am fancying the idea of just treating them as magic items that don't look much like magic items - picture for instance the staves of the Go'auld guards in Stargate SG1. I could just make staves, rods or even new categories of magical items and imbue them with obliterating spells.
So, any other first thoughts?
In the brief future, the PCs will confront the alien invaders for the first time and I have to decide how I will model their vehicles - tripod walkers and flying ships - and their weapons.
I can see two basic ways to model the vehicles: either treat them like a fancy chariot, and the CR is the CR of the pilot or turn them into fully-fledged constructs and disregard the pilot or else it would be overkill.
As for the disintegration weapons the easiest way would be using futuristic weapons as recommended by the DMG 3.0 but I am fancying the idea of just treating them as magic items that don't look much like magic items - picture for instance the staves of the Go'auld guards in Stargate SG1. I could just make staves, rods or even new categories of magical items and imbue them with obliterating spells.
So, any other first thoughts?