Paragon Badger
2008-02-23, 09:37 PM
T-1000
Medium Construct
20d10 (115 HP)
Speed: 50 ft. (10 squares)
Melee Attack: +20/+15/+10 Slam 1d6+5 Bludgeoning 20/x2
Ranged Attack: +19/+14/+9 Beretta 9mm 2d6 Ballistic 20/x2 (40 ft. Range, 15 box magazine)
AC: 14 (Touch: 14, Flat-footed: 10)
Saves: Fort --, Reflex +10, Will +7
Special Attacks: Grab
Special Qualities: Alter Form, Regenerate Form, Programming
Abilities: Str 21, Dex 18, Con --, Int 16, Wis 12, Cha 14
Skills: Bluff +9, Computer Use +12, Disguise +23, Drive +23, Gather Information +24, Intimidate +23, Move Silently +13, Pilot +29, Search +17, Tumble +16
Feats: Personal Firearms Proficiency, Run, Vehicle Expert, Surface Vehicle Operation(Heavy Wheeled), Aircraft Operation(Helicopters)
Grab (Ex)
As a free action, the T-1000 may attack or grapple any large-sized or larger object at the end of a full-round action spent running.
Alter Form (Ex)
As a free action, the T-1000 may change one of its bodyparts into a bladed weapon which deals 1d8+5 piercing or slashing damage. If a T-1000 attacks a moving object, such as a car, it gains a +15 bonus to Balance checks to avoid being thrown off during vehicle maneuvres and stunts as long as one of its arms is attached to the object.
As a standard action, the T-1000 can change into any medium-sized creature, and may duplicate anything they are wearing that does not have chemicals or complex moving parts.
As a full-round action, The T-1000 can squeeze through any space more than 2 inches wide, and automatically succedes any Escape Artist check.
If the T-1000 is hit by an unarmed strike, a grapple may be automatically initiated with a +15 bonus in favor of the T-1000 until the end of the grapple. If T-1000 is hit by a melee weapon, it may attempt to disarm its opponent with a +15 bonus.
Regenerate Form (Ex)
As a standard action, the T-1000 may regenerate up to 115 points of damage. If the T-1000 is brought below 0 HP, it is dazed and regenerates 40 points of damage a round. If the T-1000 is below 0 HP for 3 consecutive rounds, it is destroyed.
If the T-1000 is dealt more than 15 damage in a single round, it is dazed.
Programming (Ex)
Advanced Artificial Intelligence gives the T-1000 a highly sophisticated computer capable of adapting, learning, and reasoning. The T-1000 gains an intelligence score of 16, 4+Int Modifier Skill points per level (x4 at first level), 1 feat at first level and every 4 levels after, and all skills are class-skills. It must follow the mission perimeters below;
1. Terminate John Conner as soon as possible.
1a. Terminate any opposition.
Terminator 2 has been running on AMC all week... :smalltongue:
Medium Construct
20d10 (115 HP)
Speed: 50 ft. (10 squares)
Melee Attack: +20/+15/+10 Slam 1d6+5 Bludgeoning 20/x2
Ranged Attack: +19/+14/+9 Beretta 9mm 2d6 Ballistic 20/x2 (40 ft. Range, 15 box magazine)
AC: 14 (Touch: 14, Flat-footed: 10)
Saves: Fort --, Reflex +10, Will +7
Special Attacks: Grab
Special Qualities: Alter Form, Regenerate Form, Programming
Abilities: Str 21, Dex 18, Con --, Int 16, Wis 12, Cha 14
Skills: Bluff +9, Computer Use +12, Disguise +23, Drive +23, Gather Information +24, Intimidate +23, Move Silently +13, Pilot +29, Search +17, Tumble +16
Feats: Personal Firearms Proficiency, Run, Vehicle Expert, Surface Vehicle Operation(Heavy Wheeled), Aircraft Operation(Helicopters)
Grab (Ex)
As a free action, the T-1000 may attack or grapple any large-sized or larger object at the end of a full-round action spent running.
Alter Form (Ex)
As a free action, the T-1000 may change one of its bodyparts into a bladed weapon which deals 1d8+5 piercing or slashing damage. If a T-1000 attacks a moving object, such as a car, it gains a +15 bonus to Balance checks to avoid being thrown off during vehicle maneuvres and stunts as long as one of its arms is attached to the object.
As a standard action, the T-1000 can change into any medium-sized creature, and may duplicate anything they are wearing that does not have chemicals or complex moving parts.
As a full-round action, The T-1000 can squeeze through any space more than 2 inches wide, and automatically succedes any Escape Artist check.
If the T-1000 is hit by an unarmed strike, a grapple may be automatically initiated with a +15 bonus in favor of the T-1000 until the end of the grapple. If T-1000 is hit by a melee weapon, it may attempt to disarm its opponent with a +15 bonus.
Regenerate Form (Ex)
As a standard action, the T-1000 may regenerate up to 115 points of damage. If the T-1000 is brought below 0 HP, it is dazed and regenerates 40 points of damage a round. If the T-1000 is below 0 HP for 3 consecutive rounds, it is destroyed.
If the T-1000 is dealt more than 15 damage in a single round, it is dazed.
Programming (Ex)
Advanced Artificial Intelligence gives the T-1000 a highly sophisticated computer capable of adapting, learning, and reasoning. The T-1000 gains an intelligence score of 16, 4+Int Modifier Skill points per level (x4 at first level), 1 feat at first level and every 4 levels after, and all skills are class-skills. It must follow the mission perimeters below;
1. Terminate John Conner as soon as possible.
1a. Terminate any opposition.
Terminator 2 has been running on AMC all week... :smalltongue: