Leon
2008-03-02, 11:45 PM
Just thought id share my list of things for everyone to see and think upon
More will be added as i think of them up until i start running the Witch Fire Trilogy in a month
All Classes step up in Skill points (i.e. 2>4, 4>6 etc)
Paladins Special Mounts follow the rules for a Core Druids Companion (paladin level is effective druid level)
All Druids use the NQ Druid – If you’re a Human, your are a Member of the Circle non hums don’t need to worry about affiliation but do still suffer from Dread with “city folk”
+1 LA Races Start at Level 1 with everyone else – don’t get next level till 3000xp has been acquired
Don’t for get the pain of healing rules
All humans use the racial options
Nyss & Iosans: better have a GOOD reason for playing one
Bard Healing spells convert damage to Subdual (No PoH)
Once the avg level is high enough Higher LA PCs are possible (But some may face restrictions or negative attitudes)
No Skorne PCs (maybe later)
Gun Mages: Don’t expect to get a mage lock till approx 5th or 6th level
Ammo Costs will be the Lower of the listed unless other wise noted
Ask about any non core spells you want to learn – just to check if it’s ok to use
No Ogrun Arcane Spell casters. Period
No Psionics (they are cool, but don’t fit)
No Blighted PCs
Evil PCs are acceptable but you’ll be expected to get along with everyone else to a reasonable degree
Crime doesn’t pay, there are consequences.
Mess with the Dragons at your own risk
Alignments may be different to what you expect: Trolls are not evil – Just Hungry
Bonus XP for Good Role-playing
Most classes and PrCs will be acceptable – But do check just in case
No Oriental Crap (i.e. Samurai, Ninja etc)
Liber Mechanica Amk is the one to use
If you come from Khador and choose a spell caster as a class – you must also choose Greylord [Society] as your 1st feat
Craft Thrall: Costs 50xp & 60gp per HD
Sorcerers get Eschew materials as a Bonus feat at 1st level
PCs make take 1 Flaw at 1st level – and it must be a Flaw that affects your PC in a meaningful way
No Divine Meta magic
Spontaneous Spell casters must start in that class at 1st level – you were born with that power
Skills changed as Follows: Spot and Listen = Notice
: Hide & Move Silently = Stealth
Notice is a Class Skill for Everyone
More will be added as i think of them up until i start running the Witch Fire Trilogy in a month
All Classes step up in Skill points (i.e. 2>4, 4>6 etc)
Paladins Special Mounts follow the rules for a Core Druids Companion (paladin level is effective druid level)
All Druids use the NQ Druid – If you’re a Human, your are a Member of the Circle non hums don’t need to worry about affiliation but do still suffer from Dread with “city folk”
+1 LA Races Start at Level 1 with everyone else – don’t get next level till 3000xp has been acquired
Don’t for get the pain of healing rules
All humans use the racial options
Nyss & Iosans: better have a GOOD reason for playing one
Bard Healing spells convert damage to Subdual (No PoH)
Once the avg level is high enough Higher LA PCs are possible (But some may face restrictions or negative attitudes)
No Skorne PCs (maybe later)
Gun Mages: Don’t expect to get a mage lock till approx 5th or 6th level
Ammo Costs will be the Lower of the listed unless other wise noted
Ask about any non core spells you want to learn – just to check if it’s ok to use
No Ogrun Arcane Spell casters. Period
No Psionics (they are cool, but don’t fit)
No Blighted PCs
Evil PCs are acceptable but you’ll be expected to get along with everyone else to a reasonable degree
Crime doesn’t pay, there are consequences.
Mess with the Dragons at your own risk
Alignments may be different to what you expect: Trolls are not evil – Just Hungry
Bonus XP for Good Role-playing
Most classes and PrCs will be acceptable – But do check just in case
No Oriental Crap (i.e. Samurai, Ninja etc)
Liber Mechanica Amk is the one to use
If you come from Khador and choose a spell caster as a class – you must also choose Greylord [Society] as your 1st feat
Craft Thrall: Costs 50xp & 60gp per HD
Sorcerers get Eschew materials as a Bonus feat at 1st level
PCs make take 1 Flaw at 1st level – and it must be a Flaw that affects your PC in a meaningful way
No Divine Meta magic
Spontaneous Spell casters must start in that class at 1st level – you were born with that power
Skills changed as Follows: Spot and Listen = Notice
: Hide & Move Silently = Stealth
Notice is a Class Skill for Everyone