The Vorpal Tribble
2008-03-07, 09:59 PM
Vigilant Guardian
http://tn3-1.deviantart.com/fs29/300W/i/2008/064/2/2/Guardian_by_IMustBeDead.jpg
My lady, at your side is where I shall always be. - Darper Callion, Bodyguard of Arliam's Daughter
There are those who have devoted their life to the protection of others. Many think them reckless, even suicidal, but they are not, they simply put all others before them, and care for another's life above their own. There charge may be anything from a sibling to which they made a promise to a parent to protect to a royal individual to which they have forever pledged their allegiance.
The vigilant guardian is often not only content to protect their charge from physical harm, but all kinds. Though their intentions are always pure, the guardian's charge often feels babied, while others are willing to accept the judgment and even take orders from the one who has devoted themselves to their protection. Vigilant guardians are wont to develop a deep friendship with their charge, and often fall in love with the other in many circumstances, which only increases the intensity of their protective instincts.
Fighters, paladins and knights are the most likely to go the way of the vigilant guardian, but nearly anyone has the potential to follow the path.
Hit Die: d12
-=-=-=-=-
Requirements
To qualify to become a vigilant guardian, a character must fulfill all the following criteria.
Alignment: Any good.
Feats: Improved Initiative, Sacred Vow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Sacred_Vow,BE)
Attack: Base Attack +5
Level BAB Fort Ref Will Special Spellcasting
1st +1 +2 +2 +2 Endanger No Other, Vigilance +4 +1 level of existing spellcasting class
2nd +2 +3 +3 +3 One Eye Open, Shield Other -
3rd +3 +3 +3 +3 Living Shield +1 level of existing spellcasting class
4th +4 +4 +4 +4 Protective Instincts, Vigilance +6 -
5th +5 +4 +4 +4 I Will Not Betray Them +1 level of existing spellcasting class
6th +6 +5 +5 +5 Status -
7th +7 +5 +5 +5 NOOOO! +1 level of existing spellcasting class
8th +8 +6 +6 +6 Vigilance +8 -
9th +9 +6 +6 +6 Sacrifice +1 level of existing spellcasting class
10th +10 +7 +7 +7 Eternal Vigilance -
Class Skills
The guardian's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Listen (Wis), Martial Lore (Int), Profession (Wis), Sense Motive (Wis), Spot (Wis), Search (Wis), Swim (Str), and Survival (Wis)
Skill Points at Each Level: 2 + Int modifier
-=-=-=-=-
Class Features
Weapon and Armor Proficiency: A vigilant guardian is proficient with all simple and martial weapons, all types of armor, and shields.
Spellcasting: At each level indicated, you gain new spells per day and increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Vigilant Guardian, you must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Vigilance (Ex): A guardian may use the Aid Another action as a free action. At 1st level the bonus increases to +4, at 4th level the bonus increases to +6, and to +8 at 8th level. These bonuses are only in regards to combat and defense and do not apply to skill checks and similar.
Endanger No Other (Ex): You gain the benefits of the Precise Shot feat even if you do not meet the prerequisites.
One Eye Open (Ex): A guardian, though he may need rest, is ever vigilant. He may keep a continuous watch even while asleep, though takes a -4 penalty to checks to listen, search, and spot checks. If he sees or hears something that would normally alarm him he awakes instantly. At 8th level he takes no penalty to the mentioned checks while sleeping.
Shield Other (Sp): A vigilant guardian may use Shield Other once per day. Caster level is equal to his HD.
Living Shield (Ex): A vigilant guardian gains the benefits of the Deflect Arrows feat except once per round he may also deflect an attack aimed at an ally in an adjacent square even if it is not his turn. If they have a reach weapon they may attempt to deflect the ranged attack of anyone in their reach.
Protective Instincts (Su): At 4th level a vigilant guardian becomes hyper aware of feelings towards his charge. You become aware of the presence of any creatures with hostile intent towards any one being you choose within 30 feet of the you, and their direction from you (but not their specific location). This ability detects active aggression, as opposed to vigilance. In addition, as long as you concentrate active you cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers. While under the effect of this power, you can make Sense Motive checks as a free action against anyone within 30 feet of you.
This ability can penetrate barriers, but 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt blocks it.
I Will Not Betray Them (Ex): A vigilant guardian is immune to mental control and compulsion effects, though still takes damage from mind-affecting effects, such as Mind Thrust or a mindflayer's blast attack.
Status (Sp): A guardian forms a special bond with those he cares for at a spiritual level. He is considered to be constantly under the effects of a Status spell, caster level equal to his total character level. He may replace or choose a new ally to keep track of as a standard action.
NOOOO! (Su): A vigilant guardian is considered under the affects of a Freedom of Movement spell whenever one of his allies is in danger and he would be normally hindered in his attempt to protect them.
The guardian may also sprint with incredible alacrity once per encounter, moving at ten times his base speed as a standard action, or ten times his run speed as a full round action. At the end of this sprint he may make a single attack or Aid Another.
Sacrifice (Su): Once per day a Guardian may select a single creature that they are willing to die for and a bond is connected between them. When the chosen creature needs to make a save he may use either their's or the Guardian's, whichever is better.
If the chosen one of the Guardian is the target of a spell that would kill them they do not die, but the guardian, no matter his location, even across planar boundaries, takes the consequences.
In addition, the caster must also make a save at the original DC of his own spell or be also be affected, whether the Guardian makes his save or not.
Eternal Vigilance: A 10th level Guardian that dies in the protection of another may choose to arise again in 2d4 days as a Sacred Watcher (Book of Exalted Deeds, page 183).
http://tn3-1.deviantart.com/fs29/300W/i/2008/064/2/2/Guardian_by_IMustBeDead.jpg
My lady, at your side is where I shall always be. - Darper Callion, Bodyguard of Arliam's Daughter
There are those who have devoted their life to the protection of others. Many think them reckless, even suicidal, but they are not, they simply put all others before them, and care for another's life above their own. There charge may be anything from a sibling to which they made a promise to a parent to protect to a royal individual to which they have forever pledged their allegiance.
The vigilant guardian is often not only content to protect their charge from physical harm, but all kinds. Though their intentions are always pure, the guardian's charge often feels babied, while others are willing to accept the judgment and even take orders from the one who has devoted themselves to their protection. Vigilant guardians are wont to develop a deep friendship with their charge, and often fall in love with the other in many circumstances, which only increases the intensity of their protective instincts.
Fighters, paladins and knights are the most likely to go the way of the vigilant guardian, but nearly anyone has the potential to follow the path.
Hit Die: d12
-=-=-=-=-
Requirements
To qualify to become a vigilant guardian, a character must fulfill all the following criteria.
Alignment: Any good.
Feats: Improved Initiative, Sacred Vow (http://realmshelps.dandello.net/cgi-bin/feats.pl?Sacred_Vow,BE)
Attack: Base Attack +5
Level BAB Fort Ref Will Special Spellcasting
1st +1 +2 +2 +2 Endanger No Other, Vigilance +4 +1 level of existing spellcasting class
2nd +2 +3 +3 +3 One Eye Open, Shield Other -
3rd +3 +3 +3 +3 Living Shield +1 level of existing spellcasting class
4th +4 +4 +4 +4 Protective Instincts, Vigilance +6 -
5th +5 +4 +4 +4 I Will Not Betray Them +1 level of existing spellcasting class
6th +6 +5 +5 +5 Status -
7th +7 +5 +5 +5 NOOOO! +1 level of existing spellcasting class
8th +8 +6 +6 +6 Vigilance +8 -
9th +9 +6 +6 +6 Sacrifice +1 level of existing spellcasting class
10th +10 +7 +7 +7 Eternal Vigilance -
Class Skills
The guardian's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Listen (Wis), Martial Lore (Int), Profession (Wis), Sense Motive (Wis), Spot (Wis), Search (Wis), Swim (Str), and Survival (Wis)
Skill Points at Each Level: 2 + Int modifier
-=-=-=-=-
Class Features
Weapon and Armor Proficiency: A vigilant guardian is proficient with all simple and martial weapons, all types of armor, and shields.
Spellcasting: At each level indicated, you gain new spells per day and increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Vigilant Guardian, you must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Vigilance (Ex): A guardian may use the Aid Another action as a free action. At 1st level the bonus increases to +4, at 4th level the bonus increases to +6, and to +8 at 8th level. These bonuses are only in regards to combat and defense and do not apply to skill checks and similar.
Endanger No Other (Ex): You gain the benefits of the Precise Shot feat even if you do not meet the prerequisites.
One Eye Open (Ex): A guardian, though he may need rest, is ever vigilant. He may keep a continuous watch even while asleep, though takes a -4 penalty to checks to listen, search, and spot checks. If he sees or hears something that would normally alarm him he awakes instantly. At 8th level he takes no penalty to the mentioned checks while sleeping.
Shield Other (Sp): A vigilant guardian may use Shield Other once per day. Caster level is equal to his HD.
Living Shield (Ex): A vigilant guardian gains the benefits of the Deflect Arrows feat except once per round he may also deflect an attack aimed at an ally in an adjacent square even if it is not his turn. If they have a reach weapon they may attempt to deflect the ranged attack of anyone in their reach.
Protective Instincts (Su): At 4th level a vigilant guardian becomes hyper aware of feelings towards his charge. You become aware of the presence of any creatures with hostile intent towards any one being you choose within 30 feet of the you, and their direction from you (but not their specific location). This ability detects active aggression, as opposed to vigilance. In addition, as long as you concentrate active you cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers. While under the effect of this power, you can make Sense Motive checks as a free action against anyone within 30 feet of you.
This ability can penetrate barriers, but 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt blocks it.
I Will Not Betray Them (Ex): A vigilant guardian is immune to mental control and compulsion effects, though still takes damage from mind-affecting effects, such as Mind Thrust or a mindflayer's blast attack.
Status (Sp): A guardian forms a special bond with those he cares for at a spiritual level. He is considered to be constantly under the effects of a Status spell, caster level equal to his total character level. He may replace or choose a new ally to keep track of as a standard action.
NOOOO! (Su): A vigilant guardian is considered under the affects of a Freedom of Movement spell whenever one of his allies is in danger and he would be normally hindered in his attempt to protect them.
The guardian may also sprint with incredible alacrity once per encounter, moving at ten times his base speed as a standard action, or ten times his run speed as a full round action. At the end of this sprint he may make a single attack or Aid Another.
Sacrifice (Su): Once per day a Guardian may select a single creature that they are willing to die for and a bond is connected between them. When the chosen creature needs to make a save he may use either their's or the Guardian's, whichever is better.
If the chosen one of the Guardian is the target of a spell that would kill them they do not die, but the guardian, no matter his location, even across planar boundaries, takes the consequences.
In addition, the caster must also make a save at the original DC of his own spell or be also be affected, whether the Guardian makes his save or not.
Eternal Vigilance: A 10th level Guardian that dies in the protection of another may choose to arise again in 2d4 days as a Sacred Watcher (Book of Exalted Deeds, page 183).