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ArenaManager
2008-03-12, 03:30 PM
Arena Tournament, Round 32: Darren vs. Cyn

Map:
http://i16.photobucket.com/albums/b30/Kyeudo/GlassArena.jpg


XP Award: 300 XP
GP Award: 300 GP

pup3k - Darren (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=8765)
stupnick - Cyn (http://www.myth-weavers.com/sheets/view.php?id=41483)

All Combatants, please roll initiative.

stupnick
2008-03-13, 11:27 PM
im here....

[roll0]

purchasing 5 flasks of acid, 5 flasks of alchemist fire, and 2 tangle root bags, and 2 belt pouches

pup3k
2008-03-15, 01:43 PM
Wow, almost got DQ'd for not seeing the thread, [roll0]

No purchases.

EDIT:

Since I go first, Darren will start in B13, and double move to J13.

stupnick
2008-03-15, 02:04 PM
Starting in Y13, and moving to U13...

one javelin in one hand and one spear in the other.

for refs

ready javelin to throw if he get's w/in 60 ft and i have a clear shot. readied for when he stops moving.


Stats

HP 18
AC 11

pup3k
2008-03-16, 08:21 AM
Double move to Q12.

stupnick
2008-03-16, 11:12 AM
You have triggered my ready action

launching a javelin at you.
[roll0]
[roll1]

ok for my action

i will move up to s13, and draw and throw a Tanglefoot Bag (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#tanglefootBag). also raging.
[roll2]
[roll3]

Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10

Talic
2008-03-19, 09:32 AM
High Ref Talic

Readied action Javelin misses by a narrow margin.

Point of note: Drawing a tanglefoot bag is a Move action. Cyn has listed in his last turn two different move actions and a standard action (and a free action). Please amend action to reflect the correct number of actions.

Gah, forgot that +1 BAB can draw a weapon as part of a move. Action is correct.

Darren, please roll a DC 15 Reflex save for the Tanglefoot bag.

pup3k
2008-03-19, 08:27 PM
Lengthen!!!

EDIT: Well, I'm entangled... Darren attacks the goo, autohit means damage to the goo is [roll]1d10+4

pup3k
2008-03-19, 08:33 PM
That's right, can't roll in edits... damage to goo is [roll0]

stupnick
2008-03-19, 09:18 PM
move action draw a alchemist fire

[roll0]
[roll1]

1 point of splash to the goo.. so it's taken 9/15

Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10
Rage Rounds 2/10

pup3k
2008-03-19, 09:23 PM
Hmm, looks like I'll have to make a choice, we'll go for breaking the goo, because I'm not likely to put out the flames. so goo damage is [roll0]


Stats
HP: 8/14 AC: 19
Fort: +2 Ref: +1 Will: +0
Current location, stuck in Q12

stupnick
2008-03-19, 09:35 PM
well youve broken the goo, so your at 1/2 movement for 2 turns.

[roll0]

move action will be to draw a acid flask

[roll1] (forgot the +2 rage bonus last throw)
[roll2]

Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10
Rage Rounds 3/10

pup3k
2008-03-19, 09:55 PM
Having broken the glue and taken a beating Darren pulls a potion out of his belt and quaffs it without a second thought.

for refs:
Potion is CLW and it heals [roll0]

Stats
HP: 2/14 AC: 19
Fort: +2 Ref: +1 Will: +0
Current location Q12

stupnick
2008-03-19, 11:30 PM
throwing the spear
[roll0]
[roll1]

then moving to w13 and drawing a javalin

Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10
Rage Rounds 4/10

pup3k
2008-03-20, 11:54 AM
The attack is sloppy at best, and misses by a long shot.

Following the miss the knight again draws a potion from his belt and quaffs it.

Refs:
Again, CLW for [roll0]

Stats:
HP: 5/14 AC: 19
Fort: +2 Ref: +1 Will: +0
Current location Q12

stupnick
2008-03-21, 09:52 AM
moving back to s13, and drawing a alchemist fire

[roll0]
[roll1]


Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10
Rage Rounds 5/10

pup3k
2008-03-21, 10:04 AM
The knight attempts to extinguish himself. [roll0]

HP: 0/14 AC: 19
Fort: +2 Ref: +1 Will: +0
Current location Q12

stupnick
2008-03-21, 11:34 AM
staying where he is at in s13, and drawing an acid flask

[roll0]
[roll1]


Stats

HP 18
Rage HP 2/2
AC 9, Touch 5, Flat 10
Rage Rounds 6/10


edit: fixed spoiler tag.. wasn't working

pup3k
2008-03-22, 10:15 AM
And... That puts me in the negative hps. So, good game.

stupnick
2008-03-22, 12:45 PM
good game : )

Bayar
2008-03-22, 07:22 PM
Ref Bayar

Yeah, there is an error in this match and I pause it.

Preparing to throw a splash weapon is a full-round action that triggers AOO's.
Now I dont know if it means readying an action to throw or if it means that you need to use a full round action to throw. Will need an experienced high ref to rule on this one.

Also, should we consider the Tanglefoot bag or any other item a weapon when applying the +1 BAB = free to draw while moving ? It says that they are weapons but are more of a gear. Maybe I am nitpicking this too much here.

Talic
2008-03-22, 08:23 PM
High Ref Talic

Tanglefoot bags have one listed use in the rules, to be used as a weapon. I'd say that qualifies as enough to allow that part. Want another High ref in here for the consensus on the other part.

Edit: After review, I've found that Tanglefoot bags are not splash weapons. Many other alchemical items are, but tanglefoot bags do not deal any adverse effects to nearby characters. Thus, area of rules that deals with splash weapons is irrelevant.

Kyeudo
2008-03-22, 09:50 PM
GM Kyeudo

First, where is this "Ready a spalsh weapon" action? The only full round action I know of with Splash weapons is jury-rigging oil as a splash weapon.

Second, I think we should leave potions, alchemical items, and other such items under the category of "weapon-like" for simplicity. Unless an item is considerably unwieldly or burried in a pack, we shouldn't have a problem.

Talic
2008-03-22, 09:52 PM
High Ref Talic

In the table in the following link.

http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions

However, Tanglefoot bags aren't splash weapons.

Kyeudo
2008-03-23, 01:07 AM
GM Kyeudo

As far as I can determine from the SRD, the "Prepare to throw splash weapon" action is only for improvised splash weapons such as oil flasks, not for regular splash weapons.

Bayar
2008-03-23, 04:18 AM
Ref Bayar

I would say that it should be for all splash weapons as it says "Prepare to throw a splash weapon" and not "Prepare to throw an improvised splash weapon".

Edit: and what good will it do you if you throw an oil/potion anyway ?

chilepepper
2008-03-23, 10:10 AM
IMO, preparing to throw a splash weapon would apply to splash weapons that need to be prepared. Throwing something is a standard action. There's no reason it should take longer to throw something that is made to shatter on impact. Certainly not a full round and a standard action. Preparing a splash weapon would be like lighting an oil flask so it burns on impact like a firebomb. If you don't have any preparation to make, then you don't have to spend the full round doing it.

edit: need high ref to call matches: I lose (http://www.giantitp.com/forums/showthread.php?p=4092712#post4092712), and I win (http://www.giantitp.com/forums/showthread.php?p=4092772#post4092772)
and I'm thinking we need Kyeudo in here (http://www.giantitp.com/forums/showthread.php?p=4092794&posted=1#post4092794) since we're now talking about DQing me

Bayar
2008-03-23, 10:34 AM
Look at the full round action table in the PHB on page 141. It is there, so it must be a full round action, no?

Talic
2008-03-23, 08:07 PM
High Ref Talic

In any case, the discussion is irrelevant, as the weapon in question is not a splash weapon.

Cyn wins, and collects the treasure and experience listed above.