TempusCCK
2008-03-13, 02:34 PM
Alright, my version of animate weapon for my current D&D campaign.
Animate Weapon
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Touch
Effect: One Animated Weapon + one per four caster levels
Duration: 10 rounds per level
Saving Throw: Will Save (object)
Spell Resistance: --
When cast on a weapon, this spell causes the weapon to become animate and is able to defend the caster. It floats around his body, providing a +1 deflection bonus to AC. Once per round, the animated weapon can make a normal attack roll against any opponent within range, or it can automatically defend the caster against anyone who attempts to make a melee attack roll against the caster by attacking or counter attacking. When attempting to attack a person with Animate Weapon cast on them, the weapon automatically attacks (using the casters caster level as it‘s bonus to hit). The weapon deals it’s normal damage, plus the casters key ability score modifier (INT for Wizards and CHA for Sorcerors.) If the animated weapon makes a defensive attack that round, it cannot make an additional attack against a specified target, the subject of the spell can choose to prevent the weapon from attacking defensively to instead use the weapons attack against a specified target. A weapon animated by this spell keeps all of it’s masterwork or magical enhancements, including reach and damage.
A weapon animated by this spell is immune to disarm attempts, but is still able to be sundered, but get’s a +4 bonus to resist such attempts.
Focus: The weapon to be animated.
Animate Weapon
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Touch
Effect: One Animated Weapon + one per four caster levels
Duration: 10 rounds per level
Saving Throw: Will Save (object)
Spell Resistance: --
When cast on a weapon, this spell causes the weapon to become animate and is able to defend the caster. It floats around his body, providing a +1 deflection bonus to AC. Once per round, the animated weapon can make a normal attack roll against any opponent within range, or it can automatically defend the caster against anyone who attempts to make a melee attack roll against the caster by attacking or counter attacking. When attempting to attack a person with Animate Weapon cast on them, the weapon automatically attacks (using the casters caster level as it‘s bonus to hit). The weapon deals it’s normal damage, plus the casters key ability score modifier (INT for Wizards and CHA for Sorcerors.) If the animated weapon makes a defensive attack that round, it cannot make an additional attack against a specified target, the subject of the spell can choose to prevent the weapon from attacking defensively to instead use the weapons attack against a specified target. A weapon animated by this spell keeps all of it’s masterwork or magical enhancements, including reach and damage.
A weapon animated by this spell is immune to disarm attempts, but is still able to be sundered, but get’s a +4 bonus to resist such attempts.
Focus: The weapon to be animated.