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Demented
2008-03-21, 07:02 PM
This creature occurred to me while cleaning my shower drain.
'Nuf said.

/-/ /-/ /-/ /-/ /-/ /-/ /-/ /-/ /-/ /-/


http://img227.imageshack.us/img227/3618/clogmonsterkd9.jpg
(With all due apologies for the image. I didn't waste much time on it.)

Clog Monster

"The smell is not so bad. Everything else is."

Size/Type: Huge Construct (Subtypes)
Hit Dice: 12d10+40 (106 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (-2 Size, +2 Dex, +7 Natural Armor), touch 10, flat-footed 15
Base Attack/Grapple: +8/+15
Attack: Tendril +12 Melee 1d8+6 (Disease)
Full Attack: 5 Tendrils +12 Melee 1d8+6 (Disease)
Space/Reach: 15'/10'
Special Attacks: Engulf, reaching sense, improved grab, smother
Special Qualities: Construct traits, darkvision 60 ft., DR 5/magic
Saves: Fort +4, Ref +6, Will +7
Abilities: Str 22, Dex 14, Con -, Int -, Wis 16, Cha 13
Skills: -2 Hide*, +12 Move Silently
Feats: —
Environment: Urban
Organization: Solitary, Spill (2-4), Mass (8-16)
Challenge Rating: 9
Treasure: Standard coins; Standard Goods; No Items
Alignment: Always Neutral
Advancement: 13-16HD
Level Adjustment: —

Clog monsters are the perversion of waste material by thrown away magic. They are made of rotted hair and sinew and any other decaying organic refuse, be it sticky, slick or moist, that clings to them. The sewer of a magical tower or laboratory is the perfect place to find a clog monster. To avoid such things from being created, magi should follow strict disposal procedures for magical waste.

Created as they are by hazardous combinations of magical phenomenae, these creations tend to bear with them an unusual assortment of magical diseases. The most peculiar result of these is the condition known as 'Molding Disease', the decay of healthy flesh into a sort of mold-like slime.

Clog Monsters are known for being horrid, pervasive monsters, seeking to absorb the bodies of others as well as absorb themselves into their victim's bodies. They often attempt to fill the cavities of their most current victims with long wads of befouled hair, with often lethal results. This is generally more unhealthy than immediately apparent, but most don't live to suffer the long-term complications. Typically it will smother victims one at a time, starting with those that avoided being engulfed.s, then it will pull out the creatures it engulfed and smother them as well.

Combat
When left undisturbed, clog monsters will often ignore passersby. However, those which have spent too long in a ruin or abandoned place become aggressive and will predate upon wandering creatures that trespass nearby. They often wait for their prey at one end of a tunnel, and move forward to engulf their prey as they draw near. It will typically leave engulfed victims trapped within itself, while grappling and smothering individually those that escaped. If necessary,

Construct of Filth (Su)
Clog monsters heal naturally when partially submerged in filth, as they gather the waste and matter around them. While a clog monster will befoul any clean water it comes into contact with, it becomes sickened if at least partially submerged in clean, running water.

Disease (Su)
Molding Disease is spread by contact with Clog Monsters. Supernatural. Contact. DC 17. Incubation period, 1d6 hours. Damage, 1d4 CON. The save DC is Charisma-based.
Characters grappled by a clog monster can catch other diseases as well. Roll 3d6 and use the results from the following table for each die. Same results increase the DC by 2 (to a maximum of +4 to the DC for all three dice rolling the same disease). Characters cannot be subjected to a clog monster's diseases more than once per encounter.
{table=head]{colsp=2}Diseases

Die Result | Disease

1 | No disease

2 | Blinding sickness

3 | Cackle fever

4 | Filth fever

5 | Red ache

6 | Shakes[/table]

Engulf (Ex)
A Clog Monster can mow down Huge or smaller creatures as a standard action. It cannot make a tendril attack during a round in which it engulfs. The monster merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the monster, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 19 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the monster moves forward. Engulfed creatures are subject to the monster’s diseases, and are considered to be grappled and trapped within its body. The save DC is Strength-based.

Improved Grab (Ex)
To use this ability, a Clog Monster must hit with a tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Creatures grappled are subject to the monster's diseases.

Reaching Sense (Su)
Each round that a clog monster remains idle, it extends sensory tendrils into a square of filth or waste that it is in contact with, either directly or through squares that it has similarly infested. These tendrils allow it to see from those squares with its darkvision. It may infest as many as twice its hit dice in squares. The clog monster cannot use infested squares it is not in contact with, and if they are left separated for too long the tendrils will fade into waste. While the infestation is ordinarily undetectable (requires a DC 30 spot check), tiny vine-like tendrils can be seen in these squares using the True Seeing spell.

Smother (Ex)
A Clog Monster may choose as a free action to smother victims it has grappled and pinned. Smothered victims are entangled immediately begin to suffocate, and must succeed on a DC 17 Fortitude save or become sickened. Even after they escape from the Clog Monster's grasp, they are still entangled and will continue to suffocate until they can clear themselves of the Clog Monster's remnants. Removing the remnants (including from one'self) is a full round action requiring a successful DC 15 Heal check. Opponents that do not breathe will not suffocate.

Skills
Clog Monsters gain a +10 to Hide in Shadowy light, and a +10 Racial Bonus to Move Silently.

Clog Monster Lore

Clog monsters are horrible, rampant creations found in magically-polluted waste.

Knowledge (arcana)
Characters with ranks in Knowledge (arcana) can learn more about Clog Monsters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

DC Result

14 This creature is a Clog Monster, a magical construct of waste and filth. This reveals all construct traits.

19 Filth and magical mutation has made this creature especially unhealthy... to others. This reveals the disease ability.

24 This creatures lives to consume prey and refuse and does so very effectively with its nightmarish tendrils. This reveals the Engulf, Improved Grab and Smother abilities.

29 This creature can magically infest the area around itself, sensing intruders. This reveals the Reaching Sense ability.

Lappy9000
2008-03-21, 09:57 PM
That's.......disgusting. Personally, I would have made them oozes, they seem to be more ooze-ish, and constructs are usually created intentionally.

They seem to be hideous, disgusting, and throughly uncouth creatures. They also have fiendish abilities......Kudos!


Organization: Solitary, Spill (2-4), Mass (8-16)

Nice.

I like the fluff here, and bonus points for including the Knowlege(Arcana) information.

Stycotl
2008-03-22, 01:52 AM
honestly this is pretty cool. gross, but cool. i particularly enjoyed reachign sense. very nice power.

Armoury99
2008-03-22, 05:57 AM
Very nice... but surely they should be Tiny and attack in swarms?

I might second the Ooze suggestion too... on the grounds that then they can have malicious intelligence, meeting in huddled groups in sewers and clambering up your sinkhole to attack - and clinging on for dear life when you try to prize the little *$&!er out.

:smallbiggrin:

Silliness aside... as some kind of Fey creature this would be a truly excellent monster for "modern+magic" style games.

Demented
2008-03-22, 07:32 AM
A tiny fey made of a hair clog that slithers out of sinks and chokes you by invading your throat?
I'm sure that violates some 'unnecessary cruelty' clause somewhere in DnD. :smallamused:
Alternately, you'd probably find it hiding somewhere in Stauf's mansion.

I had considered the ooze type, but oozes are actual living creatures (so far as I know) with a tendency towards corrosive liquids and abysmal dex/wis/cha scores, whereas a clog monster is something like a naturally-occurring animated object that's gone horribly wrong.