The Demented One
2008-03-23, 11:14 AM
Brainling
http://img296.imageshack.us/img296/4828/brainlingmd9.jpg
Size/Type: Tiny Undead (Psionic)
Hit Dice: 3d12+4 (23 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flatfooted 12
Base Attack/Grapple: +1/-8
Attack: Claw +6 melee (1d3-1)
Full Attack: Claw +6 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities, psychic strike
Special Qualities: Darkvision 60 ft., inhuman speed, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 8, Dex 16, Con –, Int 14, Wis 14, Cha 14
Skills: Concentration +8 (+12 to gain focus), Hide +17, Listen +8, Move Silently +9, Spot +8, Tumble +9
Feats: Weapon FinesseB, Narrow Mind, Psionic Body
Environment: Any
Organization: Solitary or scuttle (2-6)
Challenge Rating: 3
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 4-8 HD (Tiny), 9-16 HD (Small), 17-20 HD (Medium)
Level Adjustment: –
Brainlings are patchwork undead, typically created from spare parts a necromancer has lying around after a ritual. Easy to make, extremely versatile, and, to necromancers, at least, adorable, Brainlings are quite commonly created by those with access to more powerful necromancy spells. Brainlings can serve as guards, spies, assassins, or even as pets, and many necromancers have a veritable swarm of Brainlings at their disposal. The Brainling’s body is simply a necromantically preserved brain, onto which a claw, an arm, and an eye have been sewn, grafted, or bolted. The Brainling typically stands on its arm, while using the claw to attack or defend itself with.
Psi-Like Abilities
1/encounter–burst, prevenom, vigor. Manifester level 3rd. Saves are Charisma-based.
Psychic Strike (Ps)
A Brainling can imbue its attacks with psionic energy. Whenever a Brainling makes an attack, it may expend its psionic focus to gain one of the following benefits:
Halting Strike: A creature hit by a halting strike must make a DC 13 Fortitude save or else it is paralyzed for 1 round.
Potent Strike: A potent strike deals an additional 2d6 damage, and automatically overcomes any damage reduction the creature hit might have.
Vicious Strike: A creature hit by a vicious strike must make a DC 13 Fortitude save or take 1d3 Constitution damage. The save is Charisma-based.
Inhuman Speed (Ex)
A Brainling can move in quick bursts of superhuman speed. As a swift action, a Brainling may move up to 10 ft. in any direction. Once it has used this ability, it must wait 5 rounds before it can use it again.
Creating a Brainling
A 12th-level spellcaster can create a Brainling by casting the create undead spell on a brain, an arm, an eye, and a claw gathered from Small or Medium-sized creatures.
http://img296.imageshack.us/img296/4828/brainlingmd9.jpg
Size/Type: Tiny Undead (Psionic)
Hit Dice: 3d12+4 (23 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flatfooted 12
Base Attack/Grapple: +1/-8
Attack: Claw +6 melee (1d3-1)
Full Attack: Claw +6 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities, psychic strike
Special Qualities: Darkvision 60 ft., inhuman speed, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 8, Dex 16, Con –, Int 14, Wis 14, Cha 14
Skills: Concentration +8 (+12 to gain focus), Hide +17, Listen +8, Move Silently +9, Spot +8, Tumble +9
Feats: Weapon FinesseB, Narrow Mind, Psionic Body
Environment: Any
Organization: Solitary or scuttle (2-6)
Challenge Rating: 3
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 4-8 HD (Tiny), 9-16 HD (Small), 17-20 HD (Medium)
Level Adjustment: –
Brainlings are patchwork undead, typically created from spare parts a necromancer has lying around after a ritual. Easy to make, extremely versatile, and, to necromancers, at least, adorable, Brainlings are quite commonly created by those with access to more powerful necromancy spells. Brainlings can serve as guards, spies, assassins, or even as pets, and many necromancers have a veritable swarm of Brainlings at their disposal. The Brainling’s body is simply a necromantically preserved brain, onto which a claw, an arm, and an eye have been sewn, grafted, or bolted. The Brainling typically stands on its arm, while using the claw to attack or defend itself with.
Psi-Like Abilities
1/encounter–burst, prevenom, vigor. Manifester level 3rd. Saves are Charisma-based.
Psychic Strike (Ps)
A Brainling can imbue its attacks with psionic energy. Whenever a Brainling makes an attack, it may expend its psionic focus to gain one of the following benefits:
Halting Strike: A creature hit by a halting strike must make a DC 13 Fortitude save or else it is paralyzed for 1 round.
Potent Strike: A potent strike deals an additional 2d6 damage, and automatically overcomes any damage reduction the creature hit might have.
Vicious Strike: A creature hit by a vicious strike must make a DC 13 Fortitude save or take 1d3 Constitution damage. The save is Charisma-based.
Inhuman Speed (Ex)
A Brainling can move in quick bursts of superhuman speed. As a swift action, a Brainling may move up to 10 ft. in any direction. Once it has used this ability, it must wait 5 rounds before it can use it again.
Creating a Brainling
A 12th-level spellcaster can create a Brainling by casting the create undead spell on a brain, an arm, an eye, and a claw gathered from Small or Medium-sized creatures.