PDA

View Full Version : My Creations (PEACHing Welcome!)



DonThelonious
2008-03-29, 09:27 PM
Hi all, I am kind of new here (if you couldn't tell). BHU talked me into coming over here and I must say I like it.

I started this thread to get some fresh PEACHing for my PrCs gathering dust over on the other forum.

Many of my classes can and (eventually) will be found on a special thread started by bhu (http://www.giantitp.com/forums/showthread.php?t=75120), as well as on the WoTC forums. This thread is kind of a compliment to bhus thread, since with three people posting 99% complete classes its very hard to get PEACHes without clogging the thread.

Frankly, IMHO, there is just too much awesome there for one thread to contain.

So allow me to begin with my Beast Rider, a barbarian based class that gets a specially bonded mount. It was my very first attempt at a PrC and has seen some pretty heavy editing and tweaking. Just to warn you though, there is a lot of information.

Beast Rider
Prestige Class
By Don Thelonious
http://farm2.static.flickr.com/1063/1050396646_da7796e30f_o.jpg

"Without you, my friend, I am nothing."
Dainna Gourlaglin to her Zuniceratops Mount 'Belloour'

"Charge with me friend, and we will grind their bones to make the lands fertile!"
Random Beast Rider

Barbaric folk have long had their own champions, experts at mounted combat from the backs of allied beasts. The Beast Rider and her companion beast defend their tribes and clans with a vigor that far exceeds either individuals powers. Nothing can match the bond shared by a beast rider and her mount, a bond of friendship and devotion that cannot be fathomed by civilized outsiders.


BECOMING A BEAST RIDER
Beast Riders most often hail from the more savage and barbaric humanoid races, though any race with a barbaric counter-part can join their ranks, usually by entering military service in the defense of their communities. Occasionally member of the more civilized races will join this prestige class in order to escape the bonds of their 'civilized' world, although their softened nature often leaves much to be desired.

ENTRY REQUIREMENTS
To qualify to become a Beast Rider, a character must fulfill all the following criteria:
Base Attack Bonus: +5
Skills: Ride 8 Ranks, Handle Animal 4 Ranks, and Survival 8 Ranks
Feats: Mounted Combat and Ride-By Attack
Alignment: Any Non-Lawful
Class Ability: Rage 1/Day
Special: The first step on the path of the Beast Rider is going out into the wilds alone and making peaceful contact with a creature of the selected mounts type. The potential Beast Rider must then befriend and earn the complete trust of her future companion. This process takes at least one month during which the applicant and the beast learn to work together and believe in the abilities of one another.

Class Skills
The Beast-Riders class skills (and key ability for each skill) are Craft (Any) (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Profession (any) (Wis), Ride (Dex), Spot(Wis), and Survival (Wis)
Skills Points at Each Level : 2 + Int Modifier

Hit Dice: d10


BAB Fort Ref Will Abilities
1. +1 +2 +0 +2 Bonded Mount, Rage 1/Day, Ride Bonus
2. +2 +3 +0 +3 Shared Rage
3. +3 +3 +1 +3 Spirited Charge, Mounted Combat Bonus +1
4. +4 +4 +1 +4 Mounted Uncanny Dodge
5. +5 +4 +1 +4 Rage 2/day, Shared DR 1/-, War Chant 1/Day
6. +6 +5 +2 +5 Superior Mounted Combat, Mounted Combat Bonus +2
7. +7 +5 +2 +5 Improved Mounted Uncanny Dodge, Shared DR 2/-
8. +8 +6 +2 +6 Superior Ride-By Attack
9. +9 +6 +3 +6 Mounted Combat Bonus +3, Shared DR 3/-
10.+10 +7 +3 +7 Rage 3/day, War Chant 2/Day

Weapon Proficiencies: Beast Riders are proficient with all simple and martial weapons. Beast Riders are limited to light or medium armor.

Bonded Mount: A Beast Rider gains a special mount who is her friend and steed. This creature is often stronger and more intelligent than others of its type. A Beast Rider may have only one mount at a time. If the mount is slain, the Beast Rider is immediately stricken with utter sadness and severe depression. She takes a -4 penalty to all attack and damage rolls, as well as a -2 penalty to all Skill Checks and Saves. The mount-less Beast Rider is also stricken with an effect identical to a Slow spell for 1 week.
These penalties persist for 1 month and cannot be negated by any spell or ability. If the Beast Rider is able to either resurrected or have the mounts body given a proper funeral, and then is the recipient of an atonement spell she will no longer suffer these penalties.

A list of suitable mounts can be found at the bottom of this post.

Rage(Ex): A Beast Rider can fly into a rage just as the Barbarian ability of the same name. She gains the standard +4 bonus to Strength, +4 bonus to Constitution, a +2 morale bonus on Will saves, and a -2 penalty to Armor Class. This increases to 2/day at level 5 and finally 3/day at level 10. This ability stacks with the number of uses per day and any special rage abilities granted from another class.

Ride Bonus (Ex): Beast Riders are indisputable riders. Beast Riders gain a bonus on all Ride checks equal to his/her class level.

Shared Rage (Su): Beginning at 2nd level the Beast Rider and her mount have formed such a strong bond and have become so attuned to the others feelings that when the rider uses her Rage ability her mount also gains all the benefits and penalties that the rider gains. This ability only applies to the beast rider and her mount, and only if it is within 5 feet of her. The mounts rage ends when her rage ends, or as soon as she is no longer within 5 feet of her companion.

Spirited Charge (Ex): At third level the Beast Rider gains Spirited Charge as a bonus feat.

Mounted Combat Bonus (Ex): Beast riders are masters of fighting from the saddle. Starting at 3rd level she gains a +1 bonus to all attacks made from the back of her mount. This bonus increases to +2 at 6th level and +3 at 9th level.

Mounted Uncanny Dodge (Ex): Starting at 4th level a Beast Rider and her mount gain the ability to react to danger before either of their individual senses would normally allow them to do so. This ability only functions while the beast rider is on her mount. They retain their Dex bonus’ to AC (if any) even if they are caught flat footed or struck by an invisible attacker. However they still lose their Dex bonus to AC if they are immobilized.
This ability only works while mounted so it does not stack with Uncanny dodge from any other source.

Shared Damage Reduction (Ex): Beginning at 5th level a mounted Beast Rider and her mount have seen enough combat together they are able to shrug off a small amount of injury from any blow or attack. Subtract 1 from the damage the Beast Rider or her mount takes each time either one is dealt damage from a weapon or natural attack. At 7th level and again at 9th level this reduction increases by 1 point. This ability only functions when the beast rider is astride her mount. If the beast rider has damage reduction from another source (such as barbarian levels) it does not stack with the damage reduction she and her beast share.

War Chant (Su): Beginning at 5th level a Beast Rider is able to similar to Inspire Greatness much like a bard. 1/Day the Beast Rider can begin a chant to inspire greatness in herself and her mount, granting extra fighting capability. To inspire greatness, a Beast Rider must give up one of her daily Rage uses. She then begins to chant and the mount must be able to hear the chant. The effects of this ability manifest the next round and lasts for as long as the mount hears the Beast Rider chant and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), a commensurate number of temporary hit points (apply the targets constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells such as sleep.

While chanting the beast rider is limited to only one standard action per round, though her mount may move and act normally during this time. When first activated this ability provokes attacks of opportunity, but only for that first round.
At 10th level the beast rider gains one additional use of this ability per day.
This ability is usable while raging. War Chant is a mind-affecting sonic ability.

Superior Mounted Combat (Ex): At sixth level and higher a Beast Rider is able to use her Mounted Combat feat a number of times per round equal to her Dexterity modifier.

Improved Mounted Uncanny Dodge (Ex): While mounted, and only while mounted, a beast rider and her mount of 7th level or higher can no longer be flanked; they can react to opponents on opposite sides of themselves as easily as they can react to a single attacker. This defense denies a rogue the ability to sneak attack the Beast Rider and her mount by flanking her, unless the attacker has four more levels than the total character level of the Beast Rider.
This ability is only usable while mounted and does not stack with Improved Uncanny Dodge from any other sources of.

Superior Ride-By Attack (Ex): Starting at 8th level a Beast Rider is able to make as many attacks as her BAB would allow, albeit at a -5 for each iterative attack, to each enemy she can reach during a charge. This ability does not provoke an attack of opportunity from enemies the beast rider targets with her attacks, but other enemies can make AoOs as normal (if provoked).


BEAST RIDER MOUNT PROGRESSION AND SAMPLE BEASTIARY


Level BonusHD NA Adj. Str/Dex Adj Bonus Tricks Special
1-2 +2 +4 +1 3 Empathic Link, Share Spells
3-4 +4 +6 +2 4 Evasion
5-6 +6 +8 +3 5 Devotion, Improved Speed (10 Feet)
7-8 +8 +10 +4 6 Improved Evasion
9-10 +10 +12 +5 7 Improved Speed (20 Feet)


Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mounts base attack and base save bonuses. A special mounts base attack bonus is equal to that of a cleric of a level equal to the mounts HD. A mount has good Fortitude and Reflex saves (Treat as character of equal level to Beast Rider). The mount gains additional skill points, feats, and stat increases for these bonus HD as normal for advancing a monster’s Hit Dice.
A mount size also improves as is normal for advancing a creatures HD.

Natural Armor Adj.: The number on the table is an improvement to the mounts existing natural armor bonus.

Str/Dex Adj.: Add this value to the mounts Strength and Dexterity scores.

Bonus Tricks: The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the beast rider might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The beast rider selects these bonus tricks, and once selected, they can’t be changed.

Empathic Link (Su): The rider has an empathic link with her mount out to a distance of up to 1 mile. The rider cannot see through the mounts eyes, but they can communicate empathically Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the rider has the same connection to an item or place that her mount does.

Share Spells: At the Beast Riders option, she may have any spell (but not any spell-like ability) cast upon herself also affect her mount. The mount must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the animal again, even if it returns to the Beast Rider before the duration expires. A Beast Rider and her mount can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex): If a Beast Riders mount is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): A Beast Riders mount gains a +4 morale bonus on Will saves against enchantment spells and effects.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a Beast Riders mount takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Improved Speed (Ex): The mounts speed increases by 10 feet at level 5-6. It increases by another 10 feet at level 9-10, for a max of +20 to its move speeds.


BEAST RIDER MOUNT BEASTIARY

At first level a beast rider chooses a type of mount from the following table. Once a mount is chosen it can only be changed if the previous mount dies.

From The Monster Manual (Also available in the SRD):
Bison, Dire Bear, Dire Boar, Rhinoceros, Dire Lion, Dire Tiger, Dire Wolf, Dire Wolverine, Deinonychus, or Megaraptor.
Optional for Small Characters: Brown Bear, Boar, *Giant Crocodile, Lion, Tiger, Rhinoceros, Dire Ape, Dire Badger, Dire Bat, Dire Weasel.
*Mostly Aquatic

Dinosaurs From The Dinosaur Menagerie:

These dinosaurs and other prehistoric beasties are courtesy of the folks over at The Dinosaur Menagerie (http://forums.gleemax.com/showthread.php?t=422781).
*Denotes Aquatic
**Denotes Mount for Small Character

Basilosaurus* (http://forums.gleemax.com/showpost.php?p=13083422&postcount=1001)
Bellesaurus (http://forums.gleemax.com/showpost.php?p=6081807&postcount=29)
Brontornis** (http://forums.gleemax.com/showpost.php?p=11830362&postcount=808)
Centrosaurus (http://forums.gleemax.com/showpost.php?p=7491686&postcount=165)
Ceratosaurus (I think the CR should be 6) (http://forums.gleemax.com/showpost.php?p=7634873&postcount=315)
Clidastes* (http://forums.gleemax.com/showpost.php?p=10301578&postcount=536)
Desmatasuchus** (http://forums.gleemax.com/showpost.php?p=11493181&postcount=716)
Dilophosaurus (http://forums.gleemax.com/showpost.php?p=6086730&postcount=55)
Epanterias (http://forums.gleemax.com/showpost.php?p=12555505&postcount=917)
Estemnosuchus (http://forums.gleemax.com/showpost.php?p=11410545&postcount=703)
Eustreptospondylus** (http://forums.gleemax.com/showpost.php?p=7474137&postcount=155)
Gasosaurus** (http://forums.gleemax.com/showpost.php?p=7773958&postcount=390)
Gorgosaurus (http://forums.gleemax.com/showpost.php?p=13075581&postcount=999)
Kentrosaurus** (http://forums.gleemax.com/showpost.php?p=6372399&postcount=121)
Ornithumimus** (http://forums.gleemax.com/showpost.php?p=7681398&postcount=338)
Pachycephalosaurus (http://forums.gleemax.com/showpost.php?p=13667576&postcount=1083)
Pachyrhinosaurus (http://forums.gleemax.com/showpost.php?p=7500631&postcount=176)
Pawpawsaurus (http://forums.gleemax.com/showpost.php?p=10693429&postcount=591)
Protoceratops** (http://forums.gleemax.com/showpost.php?p=6082495&postcount=34)
Saurolophus (http://forums.gleemax.com/showpost.php?p=6090183&postcount=69)
Stokesosaurus (http://forums.gleemax.com/showpost.php?p=7703637&postcount=350)
Styracosaurus (http://forums.gleemax.com/showpost.php?p=13706467&postcount=1101)
Vulcanodon (http://forums.gleemax.com/showpost.php?p=11762090&postcount=777)
Zuniceratops (http://forums.gleemax.com/showpost.php?p=6092768&postcount=71)

Once again a big Thank You to the guys from The Dinosaur Menagerie on WoTC forums!





PLAYING A BEAST RIDER
You and your mount are inseparable, and anyone trying to keep the two of you apart is most likely an enemy. You are a master of the woodlands and have close ties to nature, rangers, and druids. Your unique bond with your mount will often make you an outcast from the rest of society, so by default your mount is both your ally and closest friend.
Combat: Try and keep to more open areas where you can put your devastating charge attacks to good use. Without your mount you loose a lot of your combat ability, so keep your mount close at all times. Choose your battles carefully, and when possible open any combat with a full charge.
Advancement: As you advance in level you could choose to focus on either your rage ability, by gaining Rage focused feats. Other options can include focusing on your dealing more damage with your charge attacks or increasing your mounted combat prowess by completing the Mounted Combat tree.
Resources: Most beast riders have only themselves, their mounts, and the great outdoors as their only resource. Beast riders who are strongly connected to a village or tribe can count on said community for some support when needed, in exchange for their services as both hunter and protector.

BEAST RIDERS IN THE WORLD
Of all the savages I have met, the beast riders are among the most noble. They are as brave and valorous as any paladin, as focused as any monk, and as close to their beast-mounts as any cleric is to his god. The relationship between mount and rider was something more akin to that of close simlings rather than master and servant as we 'civilized' folks would see it.
From the pages of Mélos Iarvenno’s On the Natural History of Asteriothe
The University of Theneka, 1447.

Beast riders are seen as something of an oddity by most 'civilized' societies. In the savage lands they hail from beast riders are looked upon with equal parts admiration, respect, and fear. The beast riders connection to her beast mount makes many regular folk uncomfortable.
Daily Life: A typical day for a beast rider usually involves seeing to the needs of her beast companion before taking care of herself. If the rider is part of a village or tribe than she will often check with her chief or warlord before going out for the day to hunt, train, or just be alone with her mount. Those that survive alone spend the better part of their day seeing to the needs of their continued survival.
Notables: Estria Kyrie is among the most famous of the beast riders living in the Vangstel Mountain region. Her exploits against the dangerous hill giants of the mountain range are spoke of far and wide.
Another notable beast rider is the deranged and evil Diltoor Grimjow, a CE orc who was able to bond with a ferocious gorgosaurus. The two make their homes in the deepest parts of the Gestira Plains. Both Diltoor and his companion are well known for their raids on caravans crossing the prarie, as well as occasional forays into the settled lands of the elves. Diltoor has a small clan of like-minded (and either very brave or very stupid) orcs and humans who have trickled in over the years.
Organizations: There are no formal organizations dedicated to beast riders. Each individual must find, befriend, and bond their own mount without assistance from anyone else. Occasionally older, more experienced beast riders will mentor a younger rider for a year or so while they gain a firm grasp of what being a beast rider entails. After this period of time the younger rider will be asked to leave (or violently driven off in the case of evil riders), and will not be welcome in the company of their teacher for at least one year while they prove themselves worthy of holding the title Beast Rider.

NPC Reaction
NPC reactions very greatly from place to place. In locations and regions where noble and good beast riders battle evil creatures and dangerous monsters they are seen as local heroes. In places overrun with evil beast riders they are viewed with fear and hatred. NPCs from civilized lands do not have enough contact with beast riders to have formed any sort of opinion.

BEAST RIDERS IN THE GAME
Beast riders will wreak havoc on groups of enemies in open places. In narrower spaces like dungeons they will be at a distinct disadvantage and therefor may become a burden for the rest of the party.
Adaptation: The beast rider PrC fits well into any campaign setting that has a high degree of primitive and barbaric cultures. In campaigns that center around larger communities and towns the beast rider will make for a strange figure and should cause quite a stir in town.
Encounters: Most encounters with NPC beast riders will be when the adventurers are moving through the beast riders territory. Depending on the alignment of the beast rider these meetings can range from friendly exchanges of news and companionship to all out life or death brawls. Other times the beast rider will either be going on a mission for her village or tribe, or coming back from a mission.

Sample Encounter: Estrias Fire

http://farm3.static.flickr.com/2125/2004105135_9a1690a83a.jpg
The group has been walking through the thick woods all day, and as the sun begins to slowly sink beneath the horizon you search for a place to rest. The massive ancient trees begin to pool darkness as you come to a small clearing. To your surprise there is a large boar roasting on a spit over a cheery, roaring fire. As you approach the fire a female voice calls from the tree line a little further on, demanding you to identify yourselves and what your business in her camp is.
As you respond you hear a deep, rumbling growl coming from the trees near the female voice. Then to your amazement a huge creature steps out of the growing darkness and into the light of the fire, balancing on two legs with the help of a tail twice the length of its body. It has a long snout full of dagger like teeth, two bone ridges running up either side of its snout, and three scythe like claws on the ends of its short arms.
Mounted on the back of it is a lithe human woman, her thick mane of red hair hair caught up in a top knot. She looks down at you suspiciously.

“My name is Estria Kyrie, this is my friend Rosthan, “she pats the dinosaur on the neck, “and we would be happy to share our fire and our food with fellow travelers.”

Encounter Level 10:
Estria Kyrie was never like the other girls of her tribe. When they were playing with dolls she was out stalking small animals. When the other girls began to notice boys, Estria was out in the woods for weeks at a time. When other girls began to marry, Estria was bringing down her fist big kill. Being so unlike the other girls she was shunned and took solace in stalking the woods alone.

When Estria was just barely 15 the village bully, a brutish young man rumered to have the blood of orcs in his veins, tried to force himself on her. It was at this time that she was caught in the grip of a tremendous rage, and so struck the boy down with her bare hands. Already an outcast for her un-woman-like ways, she was quickly found guilty of murder and was summarily banished. With no home and nothing to call her own, Estria began adventuring.

During her travels she learned she had an affinity for animals, in particular the big predators. Eventually she found herself alone in the middle of a huge forest far from civilization. It was here that she stumbled upon Rosthan, whose leg was badly injured and clearly infected. Using what little healing magics she had, Estria was able to heal Rosthans leg, and in so doing befriended the huge hunter.

Since those long months in the woods Estria and Rosthan have been inseparable; traveling, hunting, and adventuring together. Estria considers Rosthan an equal which often makes other people uncomfortable, so they tend to avoid heavily populated or traveled areas. They usually prowl the foothills of the Vangstel Mts., hunting orcs and hill giants that stray to far from their valleys.

Estria Kyrie
Female Human Barbarian 5/Beast Rider5
Hit Dice: 5d12+5d10+10(+30Raging) (90hp/110hp Raging)
Initiative: +2 (Dex)
Speed: 40ft. (8 squares)
Armor Class: 18 (+5 Rhino Hide, +2 Dex, +1 Deflection), touch 13, flat-footed 16
Base Attack/Grapple: +10/+12
Attack: +15 (+17) melee +1 Vicious Bone Longspear (1d8+2d6+2(+4) /x3) or +13 melee Masterwork Shortsword (1d6+2 19-20/x2)
Full Attack: +15/+10 (+17/+12) melee +1 Vicious Bone Longspear (1d8+2d6+2(+4) /x3) or +11/+6/ and offhand +11 (+13/+8/+13) melee two (2x) Masterwork Shortswords (1d6+2 +4 19-20/x2)
Space/Reach: 5ft./5ft.
Special Attacks: Rage4/day, Mounted Combat Bonus +1, Shared Rage, +2d6 Damage on all charge attacks (Rhino Hide), Vicious Longspear (Deals +2d6 to Target and 1d6 to Wielder).
Special Qualities: Fast Movement, Improved Uncanny Dodge, Trap Sense +1, Bonded Mount, Shared Damage Reduction 1/-, Ride Bonus +5, Mounted Uncanny Dodge
Saves: Fort +9/(+11), Ref +4 , Will +3/(+5)
Abilities: Str 14/18, Dex 15, Con 12/16, Int 10, Wis 8, Cha 10
Skills: Craft (Taxidermy) (Int) +4, Handle Animal (Cha) +15, Ride (Dex) +22, Survival (Wis) +11
Feats: Two Weapon Fighting, Mounted Combat, Ride-by Attack, Weapon Focus (Longspear), Improved Critical (Longspear)
Challenge Rating: 10
Treasure: Standard
Alignment: Chaotic Neutral
()Denotes Raging

Languages: Common
Equipment: Rhino Hide, +1 Vicious Bone Longspear, 2 Masterwork Shortswords, Ring of Protection +1, 2 Potions of Cure Light Wounds, Potion of Bears Endurance.


Rosthan the Dilophosaurus
Huge Animal
Hit Dice: 10d8+30 (74 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 26 (-2 size, +3 Dex, +16 natural), touch 12, flat-footed 24
Base Attack/Grapple: +7/+11
Attack: Bite +16 melee (2d6+10)
Full Attack: Bite +16 melee (1d8+10) and 2 claws +14 melee (1d8+5)
Space/Reach: 20 ft./10 ft.
Special Attacks: Pounce, spit (See Estria Kyrie above for additional abilities)
Special Qualities: Low-light vision, scent, Empathic Link, Share Spells, Evasion, Devotion, Improved Speed (See Estria Kyrie above for additional abilities)
Saves: Fort +13, Ref +11, Will +4
Abilities: Str 30, Dex 16, Con 22, Int 2, Wis 12, Cha 7
Skills: Hide +0, Jump +24, Listen +6, Move Silently +5, Spot +2
Feats: Multiattack, Power Attack
Challenge Rating: 7 (When Alone)

Combat

Pounce (Ex): If Rosthan charges, it can make a full attack. This ability works even he carrying Estria.

Spit (Ex): As a standard action, a dilophosaurus can spit up a gooey, black substance at an opponent within 60 feet. Any opponent hit with this attack must succeed on a DC 18 Reflex save or be blinded for 1d6 rounds. The save DC is Constitution based.

Empathic Link (Su): Rosthan has an empathic link with Estria out to a distance of up to 1 mile. She cannot see through her mounts eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, Estria has the same connection to an item or place that her Mount does.

Share Spells (Ex): At Estrias option, she may have any spell (but not any spell-like ability) cast upon herself also affect her Rosthan. Rosthan must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Rosthan if it moves farther than 5 feet away and will not affect the animal again, even if it returns to within 5 feet of Estria before the duration expires. Estria and her mount can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex): If Rosthan is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): As a beast riders mount Rosthan gains a +4 morale bonus on Will saves against enchantment spells and effects

Tricks Known:
Combat Riding (attack, come, defend, down, guard, and heel)
Guarding (attack, defend, down, and guard)
Hunting (attack, down, fetch, heel, seek, and track).
Skills
A dilophosaurus has a +4 racial bonus on Jump and Move Silently checks.

Jayngfet
2008-03-29, 09:40 PM
isn't there a thread that'll accept this sort of thing already (I'll add the other four races later, I swear)

Lyndworm
2008-03-30, 01:12 AM
I like it very much, but, being a know-it-all, I'm afraid that I'm about to bring up a factual error on your part...

You denote dilophosaurus as a suitable mount for medium creatures and eustreptospondylus as suitable for small creatures. However, the WotC threads that they came from list them both as large creatures, making them suitable medium mounts (and not as suitable for small creatures). Additionally, eustreptospondylus was several feet longer and taller (at the hips) than dilophosaurus which means that, if anything, dilophosaurus should be the more suitable towards small creatures.

Nitpicking over.

I don't count this part as nitpicking because you mentioned that not all of those creatures were dinosaurs, but basilosaurus was a 60ft long mammal. If you want to stay in the reptillian theme, I would suggest a larger icthyosaur (like the 30ft temnodontosaurus) or a mid-size plesiosaur/pliosaur (like the 25ft plesiosaur cryptoclidus or the 25ft pliosaur rhomaleosaurus). (I can provide images for all three, if it helps at all.)

All in all, great work.

DonThelonious
2008-03-30, 03:38 AM
I spent quite awhile discussing how dinosaur physiology would handle saddles and riders with all the guys from the Dinosaur Menagerie. Going off of their better educated advice for some of the more lightly built dinosaurs we came to the conclusion that most light bipedal dinos could not handle the bone and muscle strain they would suffer by carrying someone 1 size smaller. This is why I made the large dinos good for small characters, and the bigger dinos for medium+ sized creatures.

As for the basilosaurs, and several other non-dinosaur animals, I just went with whatever prehistoric beast would look coolest.

Also this class was designed to go into a collaborative world myself and many other designers have been working on for almost a year. I will post a link to it here in a bit.

Level20Commoner
2008-03-30, 04:08 AM
Superior Ride-By Attack (Ex): Starting at 8th level a Beast Rider is able to make as many attacks as her BAB would allow, albeit at a -5 for each iterative attack, to each enemy she can reach during a charge.


Sorry Mr. Thelonius, I wanted to post something about your Beast Rider in Bhu's section, but double posting is a faux pas in most forums. This 'Superior Ride-By Attack' ability seems to be the mounted equivalent of the 'Rapid Blitz' feat (although possibly even better). Tell me, does it protect mount and rider from the AoOs of more than one opponent, or is the protection still (intentionally?) limited to one opponent?

DonThelonious
2008-04-02, 02:25 AM
Sorry Mr. Thelonius, I wanted to post something about your Beast Rider in Bhu's section, but double posting is a faux pas in most forums. This 'Superior Ride-By Attack' ability seems to be the mounted equivalent of the 'Rapid Blitz' feat (although possibly even better). Tell me, does it protect mount and rider from the AoOs of more than one opponent, or is the protection still (intentionally?) limited to one opponent?

I am not familiar with the Rapid Blitz feat. Could you tell me what book I can find it in?

As for protecting mount and rider AoOs, well... I forgot to factor that in! I am going to have to say that it protects mount and rider from the AoOs of those the rider attacks, but provokes attacks from others normally. I will be editing this in now.
--
If there is no more opinions to be had regarding the Beast Rider, than I will be postin my next class soon.

Level20Commoner
2008-04-02, 02:44 AM
I am not familiar with the Rapid Blitz feat. Could you tell me what book I can find it in?

As for protecting mount and rider AoOs, well... I forgot to factor that in! I am going to have to say that it protects mount and rider from the AoOs of those the rider attacks, but provokes attacks from others normally. I will be editing this in now.
--
If there is no more opinions to be had regarding the Beast Rider, than I will be postin' my next class soon.

Rapid Blitz is in the Player's Handbook II. It allows up to 3 attacks, and prevents up to three different opponent's from making AoOs against you.

DonThelonious
2008-04-02, 02:51 AM
Rapid Blitz is in the Player's Handbook II. It allows up to 3 attacks, and prevents up to three different opponent's from making AoOs against you.

Is it for mounted combat? I don't have the PHB2, so I know next to nothing about it. From what you have said it sounds about right, except my ability will let you get up to 5 attacks (4 regular + one from haste or other similar ability). My friend has the book so I will look it up later.
--
Just to let you know nearly 99.9% of my stuff is strictly core and SRD so anyone can use them. I know there are many many splat books but I figure many players are like me and can't afford much.


EDIT: Added spoiler blocks to the beast rider and reworded/edited the Superior Ride-By Attack to include AoOs.