View Full Version : Dread Gazebo

2008-04-03, 06:38 PM
Dread Gazebo (http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html)
Size/Type: Large Aberration
Hit Die: 8d8 (28 hp)
Initiative: 0
Speed: 40 ft. (8 squares)
Armor Class: 20 (+10 natural)
Base Attack/Grapple: +12/+20
Attack: Tentacle:
Full Attack: Tentacle
Space/Reach: 30 ft./30 ft.
Special Attacks: Improved grab, swallow whole, collapse
Special Qualities: Vulnerability to fire
Saves: Fort +2 Ref +2 Will +6
Abilities: Str 20, Dex 8, Con 8, Int 1, Wis 8, Cha 8
Skills: Hide +20
Environment: Warm plains, warm hills, especially near large buildings
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always neutral
Advancement: 9-11 HD (Large), 12-16 HD (Huge)
Level Adjustment: --

A dread gazebo looks like an ordinary gazebo. It has a nest that looks like the base, tentacles that look like the poles holding up a gazebo, and a torso that looks like a roof.
Dread gazebos also appreciate a good view, and thus turn up in areas you'd expect to find ordinary gazebos.
A dread gazebo's nest is actually a living entity, which gains nutrients that are fed to it through the gazebo's tentacles. Every year or so, a mature (Huge) gazebo will move to the side, its nest will open, and a smaller dread gazebo will come out. The baby gazebo will trek about a mile before it drops its nest, which was sitting on its back, and settle down.

Dread gazebos spend most of their life asleep. If anyone attacks one, or walks onto its base, it will wake up and attack them. If there is anyone on its base, it will collapse onto them.
A gazebo's nest has half as many hit points as it does. Killing the nest will prevent the gazebo from reproducing, but it won't kill it. A gazebo will defend its nest with its life, but it won't know if it's killed.

Improved Grab (Ex)
To use this ability, a dread gazebo must hit an opponent of up to one size smaller with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex)
A dread gazebo can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of acid damage per round from the dread gazebo's stomach. A swallowed creature can cut its way out by using a bludgeoning weapon to deal 25 points of damage to the stomach (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

Collapse (Ex)
If anything walks into the nest of a dread gazebo, it will wake up. If they're still there the next turn, it will collapse onto them, dealing 1d6 falling damage for each of its hit die split evenly among any creatures on the base, and falling prone.

2008-04-03, 07:02 PM
This is far too weak for CR 8. Also, you neglected to consider size and DEX penalties. Base attack is just base attack bonus, tentacle needs to actually do damage, etc...

Please finish the creature and try again.

2008-04-03, 08:51 PM
Care to help?

2008-04-03, 09:26 PM
This again? I mean, I'm not faulting you for wanting to create the Dread Gazebo. It's just that it's kind of overdone.

There were already stats figured up on this forum a few times, though this is probably one of the better ones (http://www.giantitp.com/forums/showthread.php?t=22491). I especially like that knowing what a gazebo is renders you invulnerable to its attacks.

Bride of Portable Hole Full of Beer has the "official" stats for the Dread Gazebo as well. You can get the free, and legal, download of it here (http://www.rpgnow.com/product_info.php?products_id=2544).
However, since it's OGC, I'm just going to go ahead and post the stats here.

The Dread Gazebo
Gargantuan Construct
Hit Dice: 24d10 (132 hp)
Initiative: +0
Speed: 0 ft
AC: 6 (-4 Size, +8 Natural)
Attacks: 1 Bite +24 (melee)
Damage: Bite 3d12+15
Face/Reach: 30 ft x 30 ft/10 ft
Special Attacks: Leap attack, Improved Grab,
Swallow whole
Special Qualities: Construct, Hardness,
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 30, Dex 10, Con -, Int 4, Wis 12, Cha
Climate/Terrain: Any Land
Organization: Solitary or neighborhood (2-24)
Challenge Rating: 8
Treasure: Standard
Alignment: Neutral Evil (Usually)
Advancement Range: 25-48 HD (Gargantuan), 49-
72 HD (Colossal)

Construct: Immune to mind-influencing effects, poison,
disease, and similar effects. Not subject to critical
hits, subdual damage, ability damage, energy drain, or
death from massive damage.
Alignmentless (Ex): The Dread Gazebo cannot be
detected nor affected by alignment-specific effects and
spells, even though it is of evil alignment.
Hardness (Ex): The Dread Gazebo retains the hardness
of the wood it was constructed of. This grants it
a hardness of 5, which reduces all damage dealt to the
Dread Gazebo by 5 points, no matter the source.
Improved Grab (Ex): To use this ability, the Dread
Gazebo must hit with its bite attack. If it gets a hold,
it automatically deals bite damage and can attempt to
swallow the foe.
Leap Attack (Ex): The Dread Gazebo can leap up to 90
feet in a single jump to catch opponents unaware. It
can attack with its bite attack the same round that it
SwallowWhole (Ex): The Dread Gazebo can swallow
a grabbed opponent of Large or smaller size by making
a successful grapple check. Once inside, the opponent
takes full bite damage each round as the Gazebo crushes
it. A swallowed creature can climb out of the
Gazebo with a successful grapple check. The Gazebo
can hold two Large, four Small, eight Tiny, sixteen
Diminutive, or thirty-two Fine or smaller opponents.

2008-04-03, 09:33 PM
Sorry, didn't see it. Any way to undo my thread?