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Mushroom Ninja
2008-04-06, 12:11 AM
I'm currently playing an 18th level wizard in a very high powered campaign. I'm in a party with a Frenzied Berserker who in one round did 200+ damage, a Dervish who in one round did 325+ damage, an order of the bow initiate who does a good job at not being seen, a rogue, and a cleric who with no magic items did 150 damage in one round.

There's no doubt that I can put out damage with my maximized chain lightnings, but I feel the need to outdo all of these mundane pretenders with some pure arcane Win. If anybody can think of a spell or combination of spells that would do this, post away! Be as ridiculously broken as possible!:xykon:

MeklorIlavator
2008-04-06, 12:16 AM
Don't do damage. I'm serious, doing damage in DnD with spells is subpar as monster HD increases faster than you damage dice, and the fact that melee can do it more often at less expense. Look at this guide, as it gives excellent advise on spells.

Edit: Also, this thread has many good suggestion as well.

Mushroom Ninja
2008-04-06, 12:19 AM
Yes, damage isn't the best way to pwn like a master, still, I'd like to find some cool way to exploit the rules that would let me do say, 1.5 million damage. That would just be cool.

But, thanks for the guide!

MeklorIlavator
2008-04-06, 12:20 AM
Yes, damage isn't the best way to pwn like a master, still, I'd like to find some cool way to exploit the rules that would let me do say, 1.5 million damage. That would just be cool.

Ahh, then I would suggest something based off this:

Got it! Eschew Materials feat + Major Creation.

There's no book value listed for either Osmium or it's antimatter counterpart. Just summon Anti-Osmium to the limit of your casting ability in contact with the critter. (Point of order: given an Earth-equivalent density, and assuming it has the DR of rock at all points, it takes a 17th level caster to summon enough Anti-Osmium to fragment the planet. Imagine what a 50th could do.)

EDIT:
Osmium is 22610 kg/cubic meter. A 50th level caster summons 50 cubic feet, or a cube 3.7 feet to a side. This converts over to be roughly 15.25 cubic meters, for a final density of 344,802 kg. 1 gram of antimatter produces roughly a 43 kiloton reaction (doubling once the matter is added into the equation, so the detonation of 1g of AM in contact with 1g of matter is 86kt). We have 344,802,500 grams of anti-osmium, for a total yield of 29,653,015,000,000 kilotons. (these are metric tons of 1,000kg each, for a total of 29,653,015,000,000,000 kiloGRAMS of TNT) 1 lb of TNT does 3d6 damage, or, converting over, 0.454 kg of TNT does 3d6 damage. So, dividing 29,653,015,000,000,000 by 0.454 yields 65,315,011,013,215,859 increments of 3d6. So, multiply by three, and get 195,945,033,039,647,577d6 damage.

Congratulations, you've just done 195 quadrillion damage minimum. Your average damage is 685,807,615,638,766,519 hp.

685 quadrillion hp damage. That ought to blow through most DR. And it's not fire damage (even though TNT is usually thought of that way). It's just plain old force damage.

cupkeyk
2008-04-06, 12:21 AM
Shivering Touch. Coup de Grace with a spoon.

Zincorium
2008-04-06, 12:23 AM
Get a rod of maximise, 121,500 gp, and worth every coin.

Cast time stop (maximized)
Maximized (with rod) Empowered Delayed Blast Fireball Delayed 5 rounds
Maximized (with rod) Empowered Delayed Blast Fireball Delayed 4 rounds
Maximized (with rod) Empowered Delayed Blast Fireball Delayed 3 rounds
Maximized (with rod) Empowered Delayed Blast Fireball Delayed 2 rounds
Maximized (with rod) Empowered Delayed Blast Fireball Delayed 1 round

810 damage with 6 spells and 6 charges from the rod. You may need to change the energy type and possibly memorize some of the above in 9th level slots or cast them off scrolls.


That said, doing damage isn't what wizards are for, you can already do so many more things that the other players can't that beating them in damage as well is just sadistic.

tyckspoon
2008-04-06, 12:23 AM
It's probably too late for you to do it now; most of the great damage tricks have to be specifically built for. Heavy metamagic (ab)use is the typical favored technique. Find a good ray spell, Arcane Thesis it, and then pile in Split Ray, Maximize, Empower, Twin Spell, whatever. Ideally be an Incantatrix or something else that gets you free or reduced metamagic costs so you can actually cast said uberspell without being epic.

If you just want to claim most damage done in a round in your group, find something with a truly ludicrous HP total (it'll probably have to be an epic enemy.) Hit it with an Avasculate to whack off half its HP.

Emperor Tippy
2008-04-06, 12:27 AM
As a general rule, if you can't create it yourself don't play it.

Can a build that does what you want be created? Sure. I have one in front of me right now.

Does 2(180+15d6) damage, deals 1 negative level (no save), and has a Fort save or Dazed effect. All out of a 4th level spell slot.

So a minimum of 390 damage, a maximum of 540.

Hadrian_Emrys
2008-04-06, 12:28 AM
As a general rule, if you can't create it yourself don't play it.

Can a build that does what you want be created? Sure. I have one in front of me right now.

Does 2(180+15d6) damage, deals 1 negative level (no save), and has a Fort save or Dazed effect. All out of a 4th level spell slot.

So a minimum of 390 damage, a maximum of 540.

Oh do tell. This sounds too funny.

Mushroom Ninja
2008-04-06, 12:28 AM
mwahahahaaha, I love these Ideas!

Emperor Tippy
2008-04-06, 12:29 AM
Oh do tell. This sounds too funny.

PMed for your pleasure.

streakster
2008-04-06, 12:33 AM
Hit its weak point, for massive damage! Giant enemy (that damn) crab!

http://www.youtube.com/watch?v=2g1fr5vk72M

FinalJustice
2008-04-06, 12:34 AM
Split Ray Avasculate + Split Ray Avasculate (Greater Metamagic Rod Quicken). Instantly reduce your foe's hp to 1/16 of his current. Let your familiar finish the job. Nothing more humiliating to a group of uberdamagers than a housecat or a talkative raven doing their job. >D

Talic
2008-04-06, 12:37 AM
Cheese abounds, but wizard won't keep up with warriors in DAMAGE without killing catgirls.

That said... Wizards beat fighters hands down, because Save or Die > Damage.

Most of the most interesting damage combos rely on Hulking Hurler. I've gotten one up to 135 million in a round, I know of others who've cleared a trillion.

But it does nothing to a caster that drops 20 negative levels with a spell, or puts him in a forcecage with a cloudkill.

Nebo_
2008-04-06, 01:20 AM
I'm kind of surprised that the FB's and Dervish's damage is so low at level 18...

Mad Wizard
2008-04-06, 01:54 AM
How about the Locate City Bomb? (I don't have a link for you because I'm lazy.)