Mindflayer
2008-04-06, 09:55 AM
I was bored so I opened E-Tools and made this and I want to know what level your party should be fighting this.
Dragon, Red, Great Wyrm
: CR 158; Tiny Undead (Fire,Augmented,Extraplanar,Augmented,Augmented,Au gmented,Shapechanger,Shapechanger,Shapechanger,Sha pechanger,Shapechanger,Shapechanger,Shapechanger,S hapechanger,Shapechanger,Shapechanger,Shapechanger ,Shapechanger,Shapechanger,Shapechanger,Shapechang er,Shapechanger,Shapechanger,Shapechanger,Shapecha nger,Shapechanger,Shapechanger,Shapechanger,Shapec hanger,Shapechanger,Shapechanger,Shapechanger,Shap echanger,Shapechanger,Shapechanger,Shapechanger); HD 40d12 (Dragon) ; hp 281; Init +546; Spd 40, Fly, Clumsy 200; AC:352 (Flatfooted:252 Touch:211); Atk +763 base melee, +659 base ranged; +764/+762/+762/+762/+762/+762 (8d2+644, Bite; 8d2+323, 2 Claw; 4d2+323, 2 Wing; 8d2+323, Tail Slap; 8d2+323, Crush; 4d2+323, Tail Sweep); +764 (4d2+965, Tail Sweep); +764 (8d2+965, Crush); +764 (96d2+2, Breath Weapon); SA: Breath Weapon (Su) , Spell-like Abilities Locate Object 19 12 Suggestion 19 3 Find the Path 19 1 Discern Location 19 1 , Frightful Presence (Ex) , Spells Sorcerer 19 , Breath Weapon Type: 70 ft. Cone of Fire , Frightful Presence DC: 38 , Frightful Presence Radius: 360 ft. , Spell-like Abilities Burning Hands 40 1 , Spell-like Abilities Cause Fear 40 1 , Spell-like Abilities Charm Person 40 1 , Spell-like Abilities Chill Touch 40 1 , Spell-like Abilities Detect Secret Doors 40 1 , Spell-like Abilities Inflict Light Wounds 40 1 , Spell-like Abilities Feather Fall 40 1 , Spell-like Abilities Jump 40 1 , Spell-like Abilities Light 40 1 , Spell-like Abilities Pass without Trace 40 1 , Spell-like Abilities Produce Flame 40 1 , Spell-like Abilities Shield 40 1 , Spell-like Abilities Tenser`s Floating Disk 40 1 , Smite Good (Su) , Breath Weapon Type: 60 ft. Line of Acid , Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 60 ft. Line of Lightning , Breath Weapon Type: 60 ft. Line of Fire , Breath Weapon Type: 30 ft. Cone of Corrosive Gas , Breath Weapon Type: 30 ft. Cone of Cold , Spell-like Abilities Darkness 40 3 , Spell-like Abilities Desecrate 40 1 , Spell-like Abilities Unholy Blight 40 1 , Spell-like Abilities Poison 40 3 , Spell-like Abilities Contagion 40 1 , Spell-like Abilities Blasphemy 40 1 , Spell-like Abilities Unhallow 40 1 , Spell-like Abilities Unholy Aura 40 3 , Spell-like Abilities Horrid Wilting 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Destruction 40 1 , Spell-like Abilities True Seeing 40 1 , Spell-like Abilities Detect Magic 40 2 , Spell-like Abilities Detect Poison 40 2 , Spell-like Abilities Detect Scrying 40 1 , Spell-like Abilities See Invisibility 40 1 , Spell-like Abilities Find the Path 40 1 , Spell-like Abilities Identify 40 1 , Spell-like Abilities Know Direction 40 2 , Spell-like Abilities Locate Object 40 1 , Spell-like Abilities Helping Hand 40 1 , Spell-like Abilities Locate Creature 40 1 , Spell-like Abilities Animal Growth 40 1 , Spell-like Abilities Summon Nature`s Ally V 40 1 , Spell-like Abilities Calm Animals 40 1 , Spell-like Abilities Charm Animal 40 1 , Spell-like Abilities Speak with Animals 40 1 , Spell-like Abilities Dominate Animal 40 1 , Spell-like Abilities Magic Fang, Greater 40 1 , Spell-like Abilities Heal 40 1 , Spell-like Abilities Cure Light Wounds 40 1 , Spell-like Abilities Restoration, Lesser 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Restoration 40 1 , Spell-like Abilities Heroes` Feast 40 1 , Spell-like Abilities Mordenkainen`s Magnificent Mansion 40 1 , Spell-like Abilities Prestidigitation 40 2 , Spell-like Abilities Purify Food and Drink 40 2 , Spell-like Abilities Unseen Servant 40 1 , Spell-like Abilities Create Food and Water 40 1 , Spell-like Abilities Leomund`s Secure Shelter 40 1 , Spell-like Abilities Fabricate 40 1 , Spell-like Abilities Major Creation 40 1 , Spell-like Abilities Make Whole 40 1 , Spell-like Abilities Mending 40 2 , Spell-like Abilities Repair Light Damage 40 1 , Spell-like Abilities Minor Creation 40 1 , Spell-like Abilities Repair Serious Damage 40 1 , Spell-like Abilities Overland Flight 40 1 , Spell-like Abilities Teleport 40 1 , Spell-like Abilities Expeditious Retreat 40 1 , Spell-like Abilities Mount 40 1 , Spell-like Abilities Dimension Door 40 1 , Spell-like Abilities Phantom Steed 40 1 , Spell-like Abilities Sending 40 1 , Spell-like Abilities Arcane Mark 40 2 , Spell-like Abilities Comprehend Languages 40 1 , Spell-like Abilities Whispering Wind 40 1 , Spell-like Abilities Illusory Script 40 1 , Spell-like Abilities Secret Page 40 1 , Spell-like Abilities Tongues 40 1 , Spell-like Abilities Globe of Invulnerability 40 1 , Spell-like Abilities Mage Armor 40 1 , Spell-like Abilities Protection from Arrows 40 1 , Spell-like Abilities Shield of Faith 40 1 , Spell-like Abilities Shield Other 40 1 , Spell-like Abilities Globe of Invulnerability, Lesser 40 1 , Spell-like Abilities Protection from Energy 40 1 , Spell-like Abilities Mislead 40 1 , Spell-like Abilities Darkness 40 1 , Spell-like Abilities Disguise Self 40 1 , Spell-like Abilities Minor Image 40 1 , Spell-like Abilities Clairaudience/Clairvoyance 40 1 , Spell-like Abilities Prying Eyes 40 1 , Spell-like Abilities Scrying 40 1 , Spell-like Abilities Shadow Conjuration 40 1 , Spell-like Abilities Shadow Walk 40 1 , Spell-like Abilities Control Weather 40 1 , Spell-like Abilities Control Winds 40 1 , Spell-like Abilities Endure Elements 40 1 , Spell-like Abilities Fog Cloud 40 1 , Spell-like Abilities Gust of Wind 40 1 , Spell-like Abilities Sleet Storm 40 1 , Spell-like Abilities Wind Wall 40 1 , Spell-like Abilities Glyph of Warding, Greater 40 1 , Spell-like Abilities Guards and Wards 40 1 , Spell-like Abilities Mordenkainen`s Faithful Hound 40 1 , Spell-like Abilities Alarm 40 1 , Spell-like Abilities Arcane Lock 40 1 , Spell-like Abilities Fire Trap 40 1 , Spell-like Abilities Misdirection 40 1 , Spell-like Abilities Explosive Runes 40 1 , Spell-like Abilities Glyph of Warding 40 1 , Spell-like Abilities Nondetection 40 1 , Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) , Smite Evil (Su) , Frightful Moan (Su) , Horrific Appearance (Su) , Manifestation (Su) , Corrupting Gaze (Su) , Draining Touch (Su) , Malevolence (Su) , Corrupting Touch (Su) , Psionics (Sp) Dimension Door 40 3 , Psionics (Sp) Telekinesis 40 3 , Psionics (Sp) Plane Shift 40 1 , Psionics (Sp) Plane Shift 40 1 , Spell-like Abilities Protection from Evil 40 3 , Spell-like Abilities Bless 40 1 , Spell-like Abilities Aid 40 1 , Spell-like Abilities Detect Evil 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Holy Smite 40 1 , Spell-like Abilities Dispel Evil 40 1 , Spell-like Abilities Holy Word 40 1 , Spell-like Abilities Hallow 40 1 , Spell-like Abilities Holy Aura 40 3 , Spell-like Abilities Charm Monster, Mass 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Resurrection 40 1 , Acidic Attack (Ex) , Fear Aura (Su) , Paralyzing Touch (Su) , Ferocity (Ex) , Curse of Lycanthropy (Su) , Improved Grab (Ex) , Disease (Ex) , Rake (Ex) , Pounce (Ex) , Trip (Ex) ; SQ: Subtype: Fire, Immunity: Fire (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Darkvision (Ex): 120 ft., Damage Reduction (Su): 20/Magic, Action Points 15, Action Points Dice Rolled 3, Spell Resistance (Ex): 40 + 5, Resistance: Fire (Ex): 10, Resistance: Cold (Ex): 10, Immunity: Acid (Ex), Low-light Vision (Ex), Immunity: Electricity (Ex), Immunity: Cold (Ex), Resistance: Electricity (Ex): 10, Immunity: Poison (Ex), Spell Resistance (Ex): 40 + 10, Resistance: Acid (Ex): 10, Dimension Leap 1/day, Wind`s Favor 1/day, Beasthide (Su), Cliffwalk (Su), Longstride (Su), Longtooth (Su), Razorclaw (Su), Wildhunt (Su), Immunity: Stun (Ex), Damage Reduction (Su): 5/Bludgeoning, Immunity: Ability Damage (Physical Scores), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Death Effects (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Raise Dead (Ex), Immunity: Energy Drain (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Disease (Ex), Racial Traits: Undead, No Natural Healing (Ex), Immunity: Reincarnate (Ex), Resistance: Turn (Ex): +4, Gaseous Form (Su), Damage Reduction (Su): 10/Silver, Spider Climb (Ex), Alternate Form (Su), Fast Healing (Ex): 5, Single Actions Only (Ex), Rejuvenation (Su), +4 Saves vs. Poison, Ill-Tempered (Ex), Improved Natural Healing (Ex), Immunity: Polymorph (Ex), Scent (Ex), Lycanthropic Empathy (Ex), Excellent Learner, Tracking Breed, Swift Breed;AL CE; SV Fort +201, Ref +741, Will +739; STR 1295, DEX 1087, CON --, INT --, WIS 1083, CHA 1011.
Skills: Appraise +74, Balance +569, Bluff +1386, Climb +647, Concentration +46, Control Shape +635, Craft (Alchemy) +4, Craft (Armorsmithing) +4, Craft (Basketweaving) +4, Craft (Blacksmithing) +4, Craft (Bookbinding) +4, Craft (Bowmaking) +4, Craft (Calligraphy) +4, Craft (Carpentry) +4, Craft (Cobbling) +4, Craft (Gemcutting) +4, Craft (Leatherworking) +4, Craft (Locksmithing) +4, Craft (Painting) +4, Craft (Pottery) +4, Craft (Sculpting) +4, Craft (Shipmaking) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +4, Craft (Weaving) +4, Diplomacy +558, Disguise +505, Escape Artist +586, Forgery +5, Gather Information +511, Heal +545, Hide +595, Intimidate +1501, Jump +651, Listen +610, Literacy +3, Move Silently +579, Ride +543, Search +86, Sense Motive +608, Spot +614, Survival +547, Swim +655, Use Magic Device +548, Use Rope +543.
Feats: Aberrant Dragonmark, Ability Focus, Acrobatic, Action Boost, Action Surge, Adamantine Body, Agile, Alertness, Alertness, Animal Affinity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Ashbound, Athletic, Attune Magic Weapon, Augment Summoning, Awesome Blow, Awesome Blow, Beast Shape, Beast Totem, Beasthide Elite, Bind Elemental, Blind-Fight, Blind-Fight, Brew Potion, Child of Winter, Cleave x2, Cliffwalk Elite, Clinging Breath, Combat Casting, Combat Expertise, Combat Reflexes, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Rod x2, Craft Staff, Craft Wand, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Dodge, Double Steel Strike, Dragon Rage, Dragon Totem, Ecclesiarch, Education, Empower Spell, Empower Spell-Like Ability, Endurance, Endurance, Enlarge Spell, Eschew Materials, Exceptional Artisan, Exotic Weapon Proficiency: Axe, orc double, Exotic Weapon Proficiency: Bolas, Exotic Weapon Proficiency: Boomerang, Talenta, Exotic Weapon Proficiency: Boomerang, Xen`drik, Exotic Weapon Proficiency: Chain, spiked, Exotic Weapon Proficiency: Crossbow, hand, Exotic Weapon Proficiency: Crossbow, repeating heavy, Exotic Weapon Proficiency: Crossbow, repeating light, Exotic Weapon Proficiency: Flail, dire, Exotic Weapon Proficiency: Hammer, gnome hooked, Exotic Weapon Proficiency: Kama, Exotic Weapon Proficiency: Net, Exotic Weapon Proficiency: Nunchaku, Exotic Weapon Proficiency: Pincer Staff, Exotic Weapon Proficiency: Sai, Exotic Weapon Proficiency: Scimitar, Valenar double, Exotic Weapon Proficiency: Sharrash, Talenta, Exotic Weapon Proficiency: Shuriken (5), Exotic Weapon Proficiency: Siangham, Exotic Weapon Proficiency: Sword, bastard, Exotic Weapon Proficiency: Sword, two-bladed, Exotic Weapon Proficiency: Tangat, Talenta, Exotic Weapon Proficiency: Tentacle Whip, Exotic Weapon Proficiency: Tongueworm, Exotic Weapon Proficiency: Urgrosh, dwarven, Exotic Weapon Proficiency: Waraxe, dwarven, Exotic Weapon Proficiency: Whip, Extend Rage, Extend Spell, Extra Music, Extra Music, Extra Rings, Extra Shifter Trait, Extra Turning, Extraordinary Artisan, Familiar Spell (Cha-Based), Familiar Spell (Int-Based), Far Shot, Favored In House, Flensing Strike, Flyby Attack, Flyby Attack, Forge Ring, Gatekeeper Initiate, Great Bite x2, Great Cleave x2, Great Fortitude, Great Rend, Greater Dragonmark, Greater Powerful Charge, Greater Shifter Defense, Greater Spell Penetration, Greater Two-Weapon Fighting, Greensinger Initiate, Haunting Melody, Healing Factor, Heighten Spell, Heroic Spirit, Hover, Improved Bull Rush, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Critical: Acid (flask), Improved Critical: Acidic fire (flask), Improved Critical: Alchemist`s fire, Improved Critical: Alchemist`s frost (flask), Improved Critical: Alchemist`s spark (flask), Improved Critical: Axe, orc double, Improved Critical: Bite, Improved Critical: Bolas, Improved Critical: Boomerang, Talenta, Improved Critical: Boomerang, Xen`drik, Improved Critical: Breath Weapon, Improved Critical: Chain, spiked, Improved Critical: Claw, Improved Critical: Crossbow, hand, Improved Critical: Crossbow, repeating heavy, Improved Critical: Crossbow, repeating light, Improved Critical: Crush, Improved Critical: Flail, dire, Improved Critical: Gauntlet, Improved Critical: Hammer, gnome hooked, Improved Critical: Holy water (flask), Improved Critical: Kama, Improved Critical: Net, Improved Critical: Nunchaku, Improved Critical: Pincer Staff, Improved Critical: Sai, Improved Critical: Scimitar, Valenar double, Improved Critical: Sharrash, Talenta, Improved Critical: Shuriken (5), Improved Critical: Siangham, Improved Critical: Slam, Improved Critical: Spell - Energy Missile, Improved Critical: Spell - Ray, Improved Critical: Spell - Touch, Improved Critical: Sword, bastard, Improved Critical: Sword, two-bladed, Improved Critical: Tail Slap, Improved Critical: Tail Sweep, Improved Critical: Tangat, Talenta, Improved Critical: Tanglefoot bag, Improved Critical: Tentacle Whip, Improved Critical: Thunderstone, Improved Critical: Tongueworm, Improved Critical: Urgrosh, dwarven, Improved Critical: Waraxe, dwarven, Improved Critical: Whip, Improved Critical: Wing, Improved Damage Reduction, Improved Disarm, Improved Familiar x2, Improved Feint, Improved Fortification, Improved Grapple, Improved Initiative x2, Improved Natural Armor, Improved Natural Attack: , Improved Natural Attack: Bite, Improved Natural Attack: Breath Weapon, Improved Natural Attack: Claw, Improved Natural Attack: Crush, Improved Natural Attack: Slam, Improved Natural Attack: Tail Slap, Improved Natural Attack: Tail Sweep, Improved Natural Attack: Wing, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Snatch, Improved Sunder, Improved Trip, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Investigate, Investigator, Iron Will x2, Knight Training x2, Large And In Charge, Leadership, Least Dragonmark, Legendary Artisan, Lesser Dragonmark, Lightning Reflexes x2, Longstrider Elite, Magical Aptitude, Manyshot, Martial Weapon Proficiency: Armor Spikes, Martial Weapon Proficiency: Axe, throwing, Martial Weapon Proficiency: Battleaxe, Martial Weapon Proficiency: Falchion, Martial Weapon Proficiency: Flail, Martial Weapon Proficiency: Flail, heavy, Martial Weapon Proficiency: Glaive, Martial Weapon Proficiency: Greataxe, Martial Weapon Proficiency: Greatclub, Martial Weapon Proficiency: Greatsword, Martial Weapon Proficiency: Guisarme, Martial Weapon Proficiency: Halberd, Martial Weapon Proficiency: Hammer, light, Martial Weapon Proficiency: Handaxe, Martial Weapon Proficiency: Kukri, Martial Weapon Proficiency: Lance, Martial Weapon Proficiency: Longbow, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: Pick, heavy, Martial Weapon Proficiency: Pick, light, Martial Weapon Proficiency: Ranseur, Martial Weapon Proficiency: Rapier, Martial Weapon Proficiency: Sap, Martial Weapon Proficiency: Scimitar, Martial Weapon Proficiency: Scythe, Martial Weapon Proficiency: Shield, heavy, Martial Weapon Proficiency: Shield, heavy spiked, Martial Weapon Proficiency: Shield, light, Martial Weapon Proficiency: Shield, light spiked, Martial Weapon Proficiency: Shortbow, Martial Weapon Proficiency: Sword, short, Martial Weapon Proficiency: The Sword of Kas, Martial Weapon Proficiency: Trident, Martial Weapon Proficiency: Warhammer, Maximize Breath, Maximize Breath, Maximize Spell, Mithral Body, Mithral Fluidity, Mobility, Monastic Training, Mounted Archery, Mounted Combat, Multiattack, Multiweapon Fighting, Music of Growth, Music of Making, Natural Spell, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack x2, Powerful Charge, Precise Shot, Precise Swing, Pursue, Quick Draw, Quicken Breath, Quicken Spell, Quicken Spell-Like Ability, Raging Luck, Rapid Reload, Rapid Reload: Acid (flask), Rapid Reload: Acidic fire (flask), Rapid Reload: Alchemist`s fire, Rapid Reload: Alchemist`s frost (flask), Rapid Reload: Alchemist`s spark (flask), Rapid Reload: Armor Spikes, Rapid Reload: Axe, orc double, Rapid Reload: Axe, throwing, Rapid Reload: Battleaxe, Rapid Reload: Bite, Rapid Reload: Bolas, Rapid Reload: Boomerang, Talenta, Rapid Reload: Boomerang, Xen`drik, Rapid Reload: Breath Weapon, Rapid Reload: Chain, spiked, Rapid Reload: Claw, Rapid Reload: Crossbow, hand, Rapid Reload: Crossbow, repeating heavy, Rapid Reload: Crossbow, repeating light, Rapid Reload: Crush, Rapid Reload: Falchion, Rapid Reload: Flail, Rapid Reload: Flail, dire, Rapid Reload: Flail, heavy, Rapid Reload: Gauntlet, Rapid Reload: Glaive, Rapid Reload: Greataxe, Rapid Reload: Greatclub, Rapid Reload: Greatsword, Rapid Reload: Guisarme, Rapid Reload: Halberd, Rapid Reload: Hammer, gnome hooked, Rapid Reload: Hammer, light, Rapid Reload: Handaxe, Rapid Reload: Holy water (flask), Rapid Reload: Kama, Rapid Reload: Kukri, Rapid Reload: Lance, Rapid Reload: Longbow, Rapid Reload: Longsword, Rapid Reload: Net, Rapid Reload: Nunchaku, Rapid Reload: Pick, heavy, Rapid Reload: Pick, light, Rapid Reload: Pincer Staff, Rapid Reload: Ranseur, Rapid Reload: Rapier, Rapid Reload: Sai, Rapid Reload: Sap, Rapid Reload: Scimitar, Rapid Reload: Scimitar, Valenar double, Rapid Reload: Scythe, Rapid Reload: Sharrash, Talenta, Rapid Reload: Shield, heavy, Rapid Reload: Shield, heavy spiked, Rapid Reload: Shield, light, Rapid Reload: Shield, light spiked, Rapid Reload: Shortbow, Rapid Reload: Shuriken (5), Rapid Reload: Siangham, Rapid Reload: Slam, Rapid Reload: Spell - Energy Missile, Rapid Reload: Spell - Ray, Rapid Reload: Spell - Touch, Rapid Reload: Sword, bastard, Rapid Reload: Sword, short, Rapid Reload: Sword, two-bladed, Rapid Reload: Tail Slap, Rapid Reload: Tail Sweep, Rapid Reload: Tangat, Talenta, Rapid Reload: Tanglefoot bag, Rapid Reload: Tentacle Whip, Rapid Reload: The Sword of Kas, Rapid Reload: Thunderstone, Rapid Reload: Tongueworm, Rapid Reload: Trident, Rapid Reload: Urgrosh, dwarven, Rapid Reload: Waraxe, dwarven, Rapid Reload: Warhammer, Rapid Reload: Whip, Rapid Reload: Wing, Rapid Shot, Recognize Imposter, Repel Aberration, Research, Ride-By Attack, Right of Counsel, Run, Run, Scribe Scroll, Self-Sufficient, Serpent Strike, Shield Proficiency, Shifter Defense, Shifter Ferocity, Shifter Multiattack, Shot on the Run, Silent Spell, Silver Smite, Simple Weapon Proficiency, Skill Focus: Appraise, Skill Focus: Balance, Skill Focus: Bluff, Skill Focus: Climb, Skill Focus: Concentration, Skill Focus: Control Shape, Skill Focus: Decipher Script, Skill Focus: Diplomacy, Skill Focus: Disable Device, Skill Focus: Disguise, Skill Focus: Escape Artist, Skill Focus: Forgery, Skill Focus: Gather Information, Skill Focus: Handle Animal, Skill Focus: Heal, Skill Focus: Hide, Skill Focus: Intimidate, Skill Focus: Jump, Skill Focus: Listen, Skill Focus: Literacy, Skill Focus: Move Silently, Skill Focus: Open Lock, Skill Focus: Ride, Skill Focus: Search, Skill Focus: Sense Motive, Skill Focus: Sleight of Hand, Skill Focus: Speak Language, Skill Focus: Spellcraft, Skill Focus: Spot, Skill Focus: Survival, Skill Focus: Swim, Skill Focus: Tumble, Skill Focus: Use Magic Device, Skill Focus: Use Rope, Snatch, Snatch, Snatch Arrows, Song of the Heart, Soothe the Beast, Spell Focus: Abjuration, Spell Focus: Clairsentience, Spell Focus: Conjuration, Spell Focus: Divination, Spell Focus: Enchantment, Spell Focus: Evocation, Spell Focus: Illusion, Spell Focus: Metacreativity, Spell Focus: Necromancy, Spell Focus: Psychokinesis, Spell Focus: Psychometabolism, Spell Focus: Psychoportation, Spell Focus: Telepathy, Spell Focus: Transmutation, Spell Focus: Universal, Spell Mastery(0), Spell Penetration, Spirited Charge, Spontaneous Casting, Spring Attack, Stealthy, Still Spell, Strong Mind, Stunning Fist, Suppress Weakness, Tattoo Focus, Totem Companion, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Tower Shield Proficiency, Track, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Undead Empathy, Urban Tracking, Vermin Companion, Vermin Shape, Wand Mastery, Warden Initiate, Weapon Finesse, Weapon Finesse, Weapon Focus, Weapon Focus: Acid (flask), Weapon Focus: Acidic fire (flask), Weapon Focus: Alchemist`s fire, Weapon Focus: Alchemist`s frost (flask), Weapon Focus: Alchemist`s spark (flask), Weapon Focus: Armor Spikes, Weapon Focus: Ash Spear of Thakash Rin, Weapon Focus: Axe, orc double, Weapon Focus: Axe, throwing, Weapon Focus: Battleaxe, Weapon Focus: Bite, Weapon Focus: Bolas, Weapon Focus: Boomerang, Talenta, Weapon Focus: Boomerang, Xen`drik, Weapon Focus: Breath Weapon, Weapon Focus: Chain, spiked, Weapon Focus: Claw, Weapon Focus: Club, Weapon Focus: Crossbow, hand, Weapon Focus: Crossbow, heavy, Weapon Focus: Crossbow, light, Weapon Focus: Crossbow, repeating heavy, Weapon Focus: Crossbow, repeating light, Weapon Focus: Crush, Weapon Focus: Dagger, Weapon Focus: Dagger, punching, Weapon Focus: Dart, Weapon Focus: Falchion, Weapon Focus: Flail, Weapon Focus: Flail, dire, Weapon Focus: Flail, heavy, Weapon Focus: Gauntlet, Weapon Focus: Gauntlet, spiked, Weapon Focus: Glaive, Weapon Focus: Greataxe, Weapon Focus: Greatclub, Weapon Focus: Greatsword, Weapon Focus: Guisarme, Weapon Focus: Halberd, Weapon Focus: Hammer, gnome hooked, Weapon Focus: Hammer, light, Weapon Focus: Handaxe, Weapon Focus: Holy water (flask), Weapon Focus: Javelin, Weapon Focus: Kama, Weapon Focus: Kukri, Weapon Focus: Lance, Weapon Focus: Longbow, Weapon Focus: Longspear, Weapon Focus: Longsword, Weapon Focus: Mace of Thundering Vengeance, Weapon Focus: Mace, heavy, Weapon Focus: Mace, light, Weapon Focus: Morningstar, Weapon Focus: Net, Weapon Focus: Nunchaku, Weapon Focus: Pick, heavy, Weapon Focus: Pick, light, Weapon Focus: Pincer Staff, Weapon Focus: Quarterstaff, Weapon Focus: Ranseur, Weapon Focus: Rapier, Weapon Focus: Sai, Weapon Focus: Sap, Weapon Focus: Scimitar, Weapon Focus: Scimitar, Valenar double, Weapon Focus: Scythe, Weapon Focus: Sharrash, Talenta, Weapon Focus: Shield, heavy, Weapon Focus: Shield, heavy spiked, Weapon Focus: Shield, light, Weapon Focus: Shield, light spiked, Weapon Focus: Shortbow, Weapon Focus: Shortspear, Weapon Focus: Shuriken (5), Weapon Focus: Siangham, Weapon Focus: Sickle, Weapon Focus: Slam, Weapon Focus: Sling, Weapon Focus: Spear, Weapon Focus: Spell - Energy Missile, Weapon Focus: Spell - Ray, Weapon Focus: Spell - Touch, Weapon Focus: Sword, bastard, Weapon Focus: Sword, short, Weapon Focus: Sword, two-bladed, Weapon Focus: Tail Slap, Weapon Focus: Tail Sweep, Weapon Focus: Tangat, Talenta, Weapon Focus: Tanglefoot bag, Weapon Focus: Tentacle Whip, Weapon Focus: The Sword of Kas, Weapon Focus: Thunderstone, Weapon Focus: Tongueworm, Weapon Focus: Trident, Weapon Focus: Unarmed strike, Weapon Focus: Urgrosh, dwarven, Weapon Focus: Waraxe, dwarven, Weapon Focus: Warhammer, Weapon Focus: Whip, Weapon Focus: Wing, Weapon Specialization, Weapon Specialization: Acid (flask), Weapon Specialization: Acidic fire (flask), Weapon Specialization: Alchemist`s fire, Weapon Specialization: Alchemist`s frost (flask), Weapon Specialization: Alchemist`s spark (flask), Weapon Specialization: Armor Spikes, Weapon Specialization: Ash Spear of Thakash Rin, Weapon Specialization: Axe, orc double, Weapon Specialization: Axe, throwing, Weapon Specialization: Battleaxe, Weapon Specialization: Bite, Weapon Specialization: Bolas, Weapon Specialization: Boomerang, Talenta, Weapon Specialization: Boomerang, Xen`drik, Weapon Specialization: Breath Weapon, Weapon Specialization: Chain, spiked, Weapon Specialization: Claw, Weapon Specialization: Club, Weapon Specialization: Crossbow, hand, Weapon Specialization: Crossbow, heavy, Weapon Specialization: Crossbow, light, Weapon Specialization: Crossbow, repeating heavy, Weapon Specialization: Crossbow, repeating light, Weapon Specialization: Crush, Weapon Specialization: Dagger, Weapon Specialization: Dagger, punching, Weapon Specialization: Dart, Weapon Specialization: Falchion, Weapon Specialization: Flail, Weapon Specialization: Flail, dire, Weapon Specialization: Flail, heavy, Weapon Specialization: Gauntlet, Weapon Specialization: Gauntlet, spiked, Weapon Specialization: Glaive, Weapon Specialization: Greataxe, Weapon Specialization: Greatclub, Weapon Specialization: Greatsword, Weapon Specialization: Guisarme, Weapon Specialization: Halberd, Weapon Specialization: Hammer, gnome hooked, Weapon Specialization: Hammer, light, Weapon Specialization: Handaxe, Weapon Specialization: Holy water (flask), Weapon Specialization: Javelin, Weapon Specialization: Kama, Weapon Specialization: Kukri, Weapon Specialization: Lance, Weapon Specialization: Longbow, Weapon Specialization: Longspear, Weapon Specialization: Longsword, Weapon Specialization: Mace of Thundering Vengeance, Weapon Specialization: Mace, heavy, Weapon Specialization: Mace, light, Weapon Specialization: Morningstar, Weapon Specialization: Net, Weapon Specialization: Nunchaku, Weapon Specialization: Pick, heavy, Weapon Specialization: Pick, light, Weapon Specialization: Pincer Staff, Weapon Specialization: Quarterstaff, Weapon Specialization: Ranseur, Weapon Specialization: Rapier, Weapon Specialization: Sai, Weapon Specialization: Sap, Weapon Specialization: Scimitar, Weapon Specialization: Scimitar, Valenar double, Weapon Specialization: Scythe, Weapon Specialization: Sharrash, Talenta, Weapon Specialization: Shield, heavy, Weapon Specialization: Shield, heavy spiked, Weapon Specialization: Shield, light, Weapon Specialization: Shield, light spiked, Weapon Specialization: Shortbow, Weapon Specialization: Shortspear, Weapon Specialization: Shuriken (5), Weapon Specialization: Siangham, Weapon Specialization: Sickle, Weapon Specialization: Slam, Weapon Specialization: Sling, Weapon Specialization: Spear, Weapon Specialization: Spell - Energy Missile, Weapon Specialization: Spell - Ray, Weapon Specialization: Spell - Touch, Weapon Specialization: Sword, bastard, Weapon Specialization: Sword, short, Weapon Specialization: Sword, two-bladed, Weapon Specialization: Tail Slap, Weapon Specialization: Tail Sweep, Weapon Specialization: Tangat, Talenta, Weapon Specialization: Tanglefoot bag, Weapon Specialization: Tentacle Whip, Weapon Specialization: The Sword of Kas, Weapon Specialization: Thunderstone, Weapon Specialization: Tongueworm, Weapon Specialization: Trident, Weapon Specialization: Unarmed strike, Weapon Specialization: Urgrosh, dwarven, Weapon Specialization: Waraxe, dwarven, Weapon Specialization: Warhammer, Weapon Specialization: Whip, Weapon Specialization: Wing, Whirling Steel Strike, Whirlwind Attack, Widen Spell, Wingover, Wingover x2. Spells Known (SA Spells: Sor 6/131/131/131/131/130/130/130/130/127): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead; 1st -- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self; 2nd -- Alter Self, Arcane Lock, Bear`s Endurance, Blindness/Deafness, Blur, Bull`s Strength, Cat`s Grace, Command Undead, Continual Flame, Darkness, Darkvision, Daze Monster, Detect Thoughts; 3rd -- Arcane Sight, Blink, Clairaudience/Clairvoyance, Daylight, Deep Slumber, Dispel Magic, Displacement; 4th -- Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion, Contagion, Crushing Despair, Detect Scrying, Dimension Door, Dimensional Anchor; 5th -- Animal Growth, Baleful Polymorph, Bigby`s Interposing Hand, Blight, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane, Dismissal, Dominate Person.
Possessions:
Magic: Wondrous: Airship (92,000 gp); Wondrous: Alter of Resurrection (13,000 gp); Wondrous: Amulet of Health +2 (4,000 gp); Wondrous: Amulet of Health +4 (16,000 gp); Wondrous: Amulet of Health +6 (36,000 gp); Wondrous: Amulet of Inescapable Location (1,000 gp); Wondrous: Amulet of Mighty Fists +1 (6,000 gp); Wondrous: Amulet of Mighty Fists +2 (24,000 gp); Wondrous: Amulet of Mighty Fists +3 (54,000 gp); Wondrous: Amulet of Mighty Fists +4 (96,000 gp); Wondrous: Amulet of Mighty Fists +5 (150,000 gp); Wondrous: Amulet of Natural Armor +1 (2,000 gp); Wondrous: Amulet of Natural Armor +3 (18,000 gp); Wondrous: Amulet of Natural Armor +5 (50,000 gp); Wondrous: Amulet of Natural Armor +4 (32,000 gp); Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt, Monk`s (13,000 gp); Wondrous: Boat, Folding (7,200 gp); Wondrous: Boccob`s Blessed Book (12,500 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Apparatus of Kwalish (90,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bag of Tricks, Tan (6,300 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Dwarvenkind (14,900 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp).
Description: Dragons are winged, reptilelike creatures of ancient lineage. They are known and feared for their size, physical prowess, and magical abilities. The oldest dragons are among the most powerful creatures in the world.
Known varieties of dragons fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white, all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver, who are good, usually noble, and highly respected by the wise.
All dragons gain more abilities and greater power as they age. They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The exact size varies according to age and variety.
Dragon Age Categories
Category Age (Years)
1 Wyrmling 0-5
2 Very young 6-15
3 Young 16-25
4 Juvenile 26-50
5 Young adult 51-100
6 Adult 101-200
7 Mature adult 201-400
8 Old 401-600
9 Very old 601-800
10 Ancient 801-1,000
11 Wyrm 1,001-1,200
12 Great wyrm 1,201+
Though they are fearsome predators, dragons scavenge when necessary and can eat almost anything if they are hungry enough. A dragon's metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.
Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is never enough treasure: It's pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the great wyrm stage, hundreds of gems and coins are embedded in its hide.
All dragons speak Draconic.
Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.
Red dragons are the most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression.
The small scales of wyrmlings are a bright glossy scarlet, making them easily spotted by predators and hunters, so they stay underground and do not venture outside until they are more able to take care of themselves. Toward the end of their young stage the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.
Red dragons lair in large caves that extend deep into the earth, which shimmer with the heat of their bodies and are marked by a sulfurous, smoky odor. However, they always have a high perch nearby from which to haughtily survey their territory, which they consider to be everything in sight. This high perch sometimes intrudes upon the territory of a silver dragon, and for this reason red dragons and silver dragons are often enemies.
Red dragons are meat-eaters by preference, and their favorite food is a human or elven youth. Sometimes they charm villagers into regularly sacrificing maidens to them.
Combat: A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bites rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Special Attacks: Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities: 3/day-suggestion; 1/day-eyebite and discern location.
Special Qualities: Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Society: Although all dragons are believed to have come from the same roots tens of thousands of years ago, the present varieties keep to themselves and cooperate only under extreme circumstances, such as a powerful mutual threat. Good dragons never work with evil dragons, however, though a few neutral specimens have been found with either. Gold dragons occasionally associate with silver dragons.
When evil dragons of different varieties encounter one another, they usually fight to protect their territories. Good dragons are more tolerant, though also very territorial, and usually try to work out differences in a peaceful manner.
Dragons follow a number of reproductive strategies to suit their needs and temperaments. These help assure the continuation of a dragon's bloodline, no matter what happens to the parent or the parent's lair. Young adults, particularly evil or less intelligent ones, tend to lay clutches of 1d4+1 eggs all around the countryside, leaving their offspring to fend for themselves. These hatch into clutches of dragons, usually juvenile or younger, which stick together until they can establish their own lairs.
Older and more intelligent dragons form families consisting of a mated pair and 1d4+1 young. Mated dragons are always adults or mature adults; offspring found with their parents are wyrmlings (01-10 on d%), very young (11-30), young (31-50), juvenile (51-90), or young adult (91-100). Shortly after a dragon reaches the young adult (or rarely, juvenile) stage, it leaves its parents to establish a lair of its own.
A pair of mated dragons beyond the mature adult stage usually splits up, independence and the lust for treasure driving them apart. Older females continue to mate and lay eggs, but only one parent stays in the lair to raise young. Often an older female lays many clutches of eggs, keeping one to tend herself and one for her mate, and leaving the rest untended. Sometimes a female dragon places an egg or wyrmling with nondraconic foster parents.
Dragon, Red, Great Wyrm
: CR 158; Tiny Undead (Fire,Augmented,Extraplanar,Augmented,Augmented,Au gmented,Shapechanger,Shapechanger,Shapechanger,Sha pechanger,Shapechanger,Shapechanger,Shapechanger,S hapechanger,Shapechanger,Shapechanger,Shapechanger ,Shapechanger,Shapechanger,Shapechanger,Shapechang er,Shapechanger,Shapechanger,Shapechanger,Shapecha nger,Shapechanger,Shapechanger,Shapechanger,Shapec hanger,Shapechanger,Shapechanger,Shapechanger,Shap echanger,Shapechanger,Shapechanger,Shapechanger); HD 40d12 (Dragon) ; hp 281; Init +546; Spd 40, Fly, Clumsy 200; AC:352 (Flatfooted:252 Touch:211); Atk +763 base melee, +659 base ranged; +764/+762/+762/+762/+762/+762 (8d2+644, Bite; 8d2+323, 2 Claw; 4d2+323, 2 Wing; 8d2+323, Tail Slap; 8d2+323, Crush; 4d2+323, Tail Sweep); +764 (4d2+965, Tail Sweep); +764 (8d2+965, Crush); +764 (96d2+2, Breath Weapon); SA: Breath Weapon (Su) , Spell-like Abilities Locate Object 19 12 Suggestion 19 3 Find the Path 19 1 Discern Location 19 1 , Frightful Presence (Ex) , Spells Sorcerer 19 , Breath Weapon Type: 70 ft. Cone of Fire , Frightful Presence DC: 38 , Frightful Presence Radius: 360 ft. , Spell-like Abilities Burning Hands 40 1 , Spell-like Abilities Cause Fear 40 1 , Spell-like Abilities Charm Person 40 1 , Spell-like Abilities Chill Touch 40 1 , Spell-like Abilities Detect Secret Doors 40 1 , Spell-like Abilities Inflict Light Wounds 40 1 , Spell-like Abilities Feather Fall 40 1 , Spell-like Abilities Jump 40 1 , Spell-like Abilities Light 40 1 , Spell-like Abilities Pass without Trace 40 1 , Spell-like Abilities Produce Flame 40 1 , Spell-like Abilities Shield 40 1 , Spell-like Abilities Tenser`s Floating Disk 40 1 , Smite Good (Su) , Breath Weapon Type: 60 ft. Line of Acid , Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 60 ft. Line of Lightning , Breath Weapon Type: 60 ft. Line of Fire , Breath Weapon Type: 30 ft. Cone of Corrosive Gas , Breath Weapon Type: 30 ft. Cone of Cold , Spell-like Abilities Darkness 40 3 , Spell-like Abilities Desecrate 40 1 , Spell-like Abilities Unholy Blight 40 1 , Spell-like Abilities Poison 40 3 , Spell-like Abilities Contagion 40 1 , Spell-like Abilities Blasphemy 40 1 , Spell-like Abilities Unhallow 40 1 , Spell-like Abilities Unholy Aura 40 3 , Spell-like Abilities Horrid Wilting 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Destruction 40 1 , Spell-like Abilities True Seeing 40 1 , Spell-like Abilities Detect Magic 40 2 , Spell-like Abilities Detect Poison 40 2 , Spell-like Abilities Detect Scrying 40 1 , Spell-like Abilities See Invisibility 40 1 , Spell-like Abilities Find the Path 40 1 , Spell-like Abilities Identify 40 1 , Spell-like Abilities Know Direction 40 2 , Spell-like Abilities Locate Object 40 1 , Spell-like Abilities Helping Hand 40 1 , Spell-like Abilities Locate Creature 40 1 , Spell-like Abilities Animal Growth 40 1 , Spell-like Abilities Summon Nature`s Ally V 40 1 , Spell-like Abilities Calm Animals 40 1 , Spell-like Abilities Charm Animal 40 1 , Spell-like Abilities Speak with Animals 40 1 , Spell-like Abilities Dominate Animal 40 1 , Spell-like Abilities Magic Fang, Greater 40 1 , Spell-like Abilities Heal 40 1 , Spell-like Abilities Cure Light Wounds 40 1 , Spell-like Abilities Restoration, Lesser 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Restoration 40 1 , Spell-like Abilities Heroes` Feast 40 1 , Spell-like Abilities Mordenkainen`s Magnificent Mansion 40 1 , Spell-like Abilities Prestidigitation 40 2 , Spell-like Abilities Purify Food and Drink 40 2 , Spell-like Abilities Unseen Servant 40 1 , Spell-like Abilities Create Food and Water 40 1 , Spell-like Abilities Leomund`s Secure Shelter 40 1 , Spell-like Abilities Fabricate 40 1 , Spell-like Abilities Major Creation 40 1 , Spell-like Abilities Make Whole 40 1 , Spell-like Abilities Mending 40 2 , Spell-like Abilities Repair Light Damage 40 1 , Spell-like Abilities Minor Creation 40 1 , Spell-like Abilities Repair Serious Damage 40 1 , Spell-like Abilities Overland Flight 40 1 , Spell-like Abilities Teleport 40 1 , Spell-like Abilities Expeditious Retreat 40 1 , Spell-like Abilities Mount 40 1 , Spell-like Abilities Dimension Door 40 1 , Spell-like Abilities Phantom Steed 40 1 , Spell-like Abilities Sending 40 1 , Spell-like Abilities Arcane Mark 40 2 , Spell-like Abilities Comprehend Languages 40 1 , Spell-like Abilities Whispering Wind 40 1 , Spell-like Abilities Illusory Script 40 1 , Spell-like Abilities Secret Page 40 1 , Spell-like Abilities Tongues 40 1 , Spell-like Abilities Globe of Invulnerability 40 1 , Spell-like Abilities Mage Armor 40 1 , Spell-like Abilities Protection from Arrows 40 1 , Spell-like Abilities Shield of Faith 40 1 , Spell-like Abilities Shield Other 40 1 , Spell-like Abilities Globe of Invulnerability, Lesser 40 1 , Spell-like Abilities Protection from Energy 40 1 , Spell-like Abilities Mislead 40 1 , Spell-like Abilities Darkness 40 1 , Spell-like Abilities Disguise Self 40 1 , Spell-like Abilities Minor Image 40 1 , Spell-like Abilities Clairaudience/Clairvoyance 40 1 , Spell-like Abilities Prying Eyes 40 1 , Spell-like Abilities Scrying 40 1 , Spell-like Abilities Shadow Conjuration 40 1 , Spell-like Abilities Shadow Walk 40 1 , Spell-like Abilities Control Weather 40 1 , Spell-like Abilities Control Winds 40 1 , Spell-like Abilities Endure Elements 40 1 , Spell-like Abilities Fog Cloud 40 1 , Spell-like Abilities Gust of Wind 40 1 , Spell-like Abilities Sleet Storm 40 1 , Spell-like Abilities Wind Wall 40 1 , Spell-like Abilities Glyph of Warding, Greater 40 1 , Spell-like Abilities Guards and Wards 40 1 , Spell-like Abilities Mordenkainen`s Faithful Hound 40 1 , Spell-like Abilities Alarm 40 1 , Spell-like Abilities Arcane Lock 40 1 , Spell-like Abilities Fire Trap 40 1 , Spell-like Abilities Misdirection 40 1 , Spell-like Abilities Explosive Runes 40 1 , Spell-like Abilities Glyph of Warding 40 1 , Spell-like Abilities Nondetection 40 1 , Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) , Smite Evil (Su) , Frightful Moan (Su) , Horrific Appearance (Su) , Manifestation (Su) , Corrupting Gaze (Su) , Draining Touch (Su) , Malevolence (Su) , Corrupting Touch (Su) , Psionics (Sp) Dimension Door 40 3 , Psionics (Sp) Telekinesis 40 3 , Psionics (Sp) Plane Shift 40 1 , Psionics (Sp) Plane Shift 40 1 , Spell-like Abilities Protection from Evil 40 3 , Spell-like Abilities Bless 40 1 , Spell-like Abilities Aid 40 1 , Spell-like Abilities Detect Evil 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Holy Smite 40 1 , Spell-like Abilities Dispel Evil 40 1 , Spell-like Abilities Holy Word 40 1 , Spell-like Abilities Hallow 40 1 , Spell-like Abilities Holy Aura 40 3 , Spell-like Abilities Charm Monster, Mass 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Resurrection 40 1 , Acidic Attack (Ex) , Fear Aura (Su) , Paralyzing Touch (Su) , Ferocity (Ex) , Curse of Lycanthropy (Su) , Improved Grab (Ex) , Disease (Ex) , Rake (Ex) , Pounce (Ex) , Trip (Ex) ; SQ: Subtype: Fire, Immunity: Fire (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Darkvision (Ex): 120 ft., Damage Reduction (Su): 20/Magic, Action Points 15, Action Points Dice Rolled 3, Spell Resistance (Ex): 40 + 5, Resistance: Fire (Ex): 10, Resistance: Cold (Ex): 10, Immunity: Acid (Ex), Low-light Vision (Ex), Immunity: Electricity (Ex), Immunity: Cold (Ex), Resistance: Electricity (Ex): 10, Immunity: Poison (Ex), Spell Resistance (Ex): 40 + 10, Resistance: Acid (Ex): 10, Dimension Leap 1/day, Wind`s Favor 1/day, Beasthide (Su), Cliffwalk (Su), Longstride (Su), Longtooth (Su), Razorclaw (Su), Wildhunt (Su), Immunity: Stun (Ex), Damage Reduction (Su): 5/Bludgeoning, Immunity: Ability Damage (Physical Scores), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Death Effects (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Raise Dead (Ex), Immunity: Energy Drain (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Disease (Ex), Racial Traits: Undead, No Natural Healing (Ex), Immunity: Reincarnate (Ex), Resistance: Turn (Ex): +4, Gaseous Form (Su), Damage Reduction (Su): 10/Silver, Spider Climb (Ex), Alternate Form (Su), Fast Healing (Ex): 5, Single Actions Only (Ex), Rejuvenation (Su), +4 Saves vs. Poison, Ill-Tempered (Ex), Improved Natural Healing (Ex), Immunity: Polymorph (Ex), Scent (Ex), Lycanthropic Empathy (Ex), Excellent Learner, Tracking Breed, Swift Breed;AL CE; SV Fort +201, Ref +741, Will +739; STR 1295, DEX 1087, CON --, INT --, WIS 1083, CHA 1011.
Skills: Appraise +74, Balance +569, Bluff +1386, Climb +647, Concentration +46, Control Shape +635, Craft (Alchemy) +4, Craft (Armorsmithing) +4, Craft (Basketweaving) +4, Craft (Blacksmithing) +4, Craft (Bookbinding) +4, Craft (Bowmaking) +4, Craft (Calligraphy) +4, Craft (Carpentry) +4, Craft (Cobbling) +4, Craft (Gemcutting) +4, Craft (Leatherworking) +4, Craft (Locksmithing) +4, Craft (Painting) +4, Craft (Pottery) +4, Craft (Sculpting) +4, Craft (Shipmaking) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +4, Craft (Weaving) +4, Diplomacy +558, Disguise +505, Escape Artist +586, Forgery +5, Gather Information +511, Heal +545, Hide +595, Intimidate +1501, Jump +651, Listen +610, Literacy +3, Move Silently +579, Ride +543, Search +86, Sense Motive +608, Spot +614, Survival +547, Swim +655, Use Magic Device +548, Use Rope +543.
Feats: Aberrant Dragonmark, Ability Focus, Acrobatic, Action Boost, Action Surge, Adamantine Body, Agile, Alertness, Alertness, Animal Affinity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Ashbound, Athletic, Attune Magic Weapon, Augment Summoning, Awesome Blow, Awesome Blow, Beast Shape, Beast Totem, Beasthide Elite, Bind Elemental, Blind-Fight, Blind-Fight, Brew Potion, Child of Winter, Cleave x2, Cliffwalk Elite, Clinging Breath, Combat Casting, Combat Expertise, Combat Reflexes, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Rod x2, Craft Staff, Craft Wand, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Dodge, Double Steel Strike, Dragon Rage, Dragon Totem, Ecclesiarch, Education, Empower Spell, Empower Spell-Like Ability, Endurance, Endurance, Enlarge Spell, Eschew Materials, Exceptional Artisan, Exotic Weapon Proficiency: Axe, orc double, Exotic Weapon Proficiency: Bolas, Exotic Weapon Proficiency: Boomerang, Talenta, Exotic Weapon Proficiency: Boomerang, Xen`drik, Exotic Weapon Proficiency: Chain, spiked, Exotic Weapon Proficiency: Crossbow, hand, Exotic Weapon Proficiency: Crossbow, repeating heavy, Exotic Weapon Proficiency: Crossbow, repeating light, Exotic Weapon Proficiency: Flail, dire, Exotic Weapon Proficiency: Hammer, gnome hooked, Exotic Weapon Proficiency: Kama, Exotic Weapon Proficiency: Net, Exotic Weapon Proficiency: Nunchaku, Exotic Weapon Proficiency: Pincer Staff, Exotic Weapon Proficiency: Sai, Exotic Weapon Proficiency: Scimitar, Valenar double, Exotic Weapon Proficiency: Sharrash, Talenta, Exotic Weapon Proficiency: Shuriken (5), Exotic Weapon Proficiency: Siangham, Exotic Weapon Proficiency: Sword, bastard, Exotic Weapon Proficiency: Sword, two-bladed, Exotic Weapon Proficiency: Tangat, Talenta, Exotic Weapon Proficiency: Tentacle Whip, Exotic Weapon Proficiency: Tongueworm, Exotic Weapon Proficiency: Urgrosh, dwarven, Exotic Weapon Proficiency: Waraxe, dwarven, Exotic Weapon Proficiency: Whip, Extend Rage, Extend Spell, Extra Music, Extra Music, Extra Rings, Extra Shifter Trait, Extra Turning, Extraordinary Artisan, Familiar Spell (Cha-Based), Familiar Spell (Int-Based), Far Shot, Favored In House, Flensing Strike, Flyby Attack, Flyby Attack, Forge Ring, Gatekeeper Initiate, Great Bite x2, Great Cleave x2, Great Fortitude, Great Rend, Greater Dragonmark, Greater Powerful Charge, Greater Shifter Defense, Greater Spell Penetration, Greater Two-Weapon Fighting, Greensinger Initiate, Haunting Melody, Healing Factor, Heighten Spell, Heroic Spirit, Hover, Improved Bull Rush, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Critical: Acid (flask), Improved Critical: Acidic fire (flask), Improved Critical: Alchemist`s fire, Improved Critical: Alchemist`s frost (flask), Improved Critical: Alchemist`s spark (flask), Improved Critical: Axe, orc double, Improved Critical: Bite, Improved Critical: Bolas, Improved Critical: Boomerang, Talenta, Improved Critical: Boomerang, Xen`drik, Improved Critical: Breath Weapon, Improved Critical: Chain, spiked, Improved Critical: Claw, Improved Critical: Crossbow, hand, Improved Critical: Crossbow, repeating heavy, Improved Critical: Crossbow, repeating light, Improved Critical: Crush, Improved Critical: Flail, dire, Improved Critical: Gauntlet, Improved Critical: Hammer, gnome hooked, Improved Critical: Holy water (flask), Improved Critical: Kama, Improved Critical: Net, Improved Critical: Nunchaku, Improved Critical: Pincer Staff, Improved Critical: Sai, Improved Critical: Scimitar, Valenar double, Improved Critical: Sharrash, Talenta, Improved Critical: Shuriken (5), Improved Critical: Siangham, Improved Critical: Slam, Improved Critical: Spell - Energy Missile, Improved Critical: Spell - Ray, Improved Critical: Spell - Touch, Improved Critical: Sword, bastard, Improved Critical: Sword, two-bladed, Improved Critical: Tail Slap, Improved Critical: Tail Sweep, Improved Critical: Tangat, Talenta, Improved Critical: Tanglefoot bag, Improved Critical: Tentacle Whip, Improved Critical: Thunderstone, Improved Critical: Tongueworm, Improved Critical: Urgrosh, dwarven, Improved Critical: Waraxe, dwarven, Improved Critical: Whip, Improved Critical: Wing, Improved Damage Reduction, Improved Disarm, Improved Familiar x2, Improved Feint, Improved Fortification, Improved Grapple, Improved Initiative x2, Improved Natural Armor, Improved Natural Attack: , Improved Natural Attack: Bite, Improved Natural Attack: Breath Weapon, Improved Natural Attack: Claw, Improved Natural Attack: Crush, Improved Natural Attack: Slam, Improved Natural Attack: Tail Slap, Improved Natural Attack: Tail Sweep, Improved Natural Attack: Wing, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Snatch, Improved Sunder, Improved Trip, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Investigate, Investigator, Iron Will x2, Knight Training x2, Large And In Charge, Leadership, Least Dragonmark, Legendary Artisan, Lesser Dragonmark, Lightning Reflexes x2, Longstrider Elite, Magical Aptitude, Manyshot, Martial Weapon Proficiency: Armor Spikes, Martial Weapon Proficiency: Axe, throwing, Martial Weapon Proficiency: Battleaxe, Martial Weapon Proficiency: Falchion, Martial Weapon Proficiency: Flail, Martial Weapon Proficiency: Flail, heavy, Martial Weapon Proficiency: Glaive, Martial Weapon Proficiency: Greataxe, Martial Weapon Proficiency: Greatclub, Martial Weapon Proficiency: Greatsword, Martial Weapon Proficiency: Guisarme, Martial Weapon Proficiency: Halberd, Martial Weapon Proficiency: Hammer, light, Martial Weapon Proficiency: Handaxe, Martial Weapon Proficiency: Kukri, Martial Weapon Proficiency: Lance, Martial Weapon Proficiency: Longbow, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: Pick, heavy, Martial Weapon Proficiency: Pick, light, Martial Weapon Proficiency: Ranseur, Martial Weapon Proficiency: Rapier, Martial Weapon Proficiency: Sap, Martial Weapon Proficiency: Scimitar, Martial Weapon Proficiency: Scythe, Martial Weapon Proficiency: Shield, heavy, Martial Weapon Proficiency: Shield, heavy spiked, Martial Weapon Proficiency: Shield, light, Martial Weapon Proficiency: Shield, light spiked, Martial Weapon Proficiency: Shortbow, Martial Weapon Proficiency: Sword, short, Martial Weapon Proficiency: The Sword of Kas, Martial Weapon Proficiency: Trident, Martial Weapon Proficiency: Warhammer, Maximize Breath, Maximize Breath, Maximize Spell, Mithral Body, Mithral Fluidity, Mobility, Monastic Training, Mounted Archery, Mounted Combat, Multiattack, Multiweapon Fighting, Music of Growth, Music of Making, Natural Spell, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack x2, Powerful Charge, Precise Shot, Precise Swing, Pursue, Quick Draw, Quicken Breath, Quicken Spell, Quicken Spell-Like Ability, Raging Luck, Rapid Reload, Rapid Reload: Acid (flask), Rapid Reload: Acidic fire (flask), Rapid Reload: Alchemist`s fire, Rapid Reload: Alchemist`s frost (flask), Rapid Reload: Alchemist`s spark (flask), Rapid Reload: Armor Spikes, Rapid Reload: Axe, orc double, Rapid Reload: Axe, throwing, Rapid Reload: Battleaxe, Rapid Reload: Bite, Rapid Reload: Bolas, Rapid Reload: Boomerang, Talenta, Rapid Reload: Boomerang, Xen`drik, Rapid Reload: Breath Weapon, Rapid Reload: Chain, spiked, Rapid Reload: Claw, Rapid Reload: Crossbow, hand, Rapid Reload: Crossbow, repeating heavy, Rapid Reload: Crossbow, repeating light, Rapid Reload: Crush, Rapid Reload: Falchion, Rapid Reload: Flail, Rapid Reload: Flail, dire, Rapid Reload: Flail, heavy, Rapid Reload: Gauntlet, Rapid Reload: Glaive, Rapid Reload: Greataxe, Rapid Reload: Greatclub, Rapid Reload: Greatsword, Rapid Reload: Guisarme, Rapid Reload: Halberd, Rapid Reload: Hammer, gnome hooked, Rapid Reload: Hammer, light, Rapid Reload: Handaxe, Rapid Reload: Holy water (flask), Rapid Reload: Kama, Rapid Reload: Kukri, Rapid Reload: Lance, Rapid Reload: Longbow, Rapid Reload: Longsword, Rapid Reload: Net, Rapid Reload: Nunchaku, Rapid Reload: Pick, heavy, Rapid Reload: Pick, light, Rapid Reload: Pincer Staff, Rapid Reload: Ranseur, Rapid Reload: Rapier, Rapid Reload: Sai, Rapid Reload: Sap, Rapid Reload: Scimitar, Rapid Reload: Scimitar, Valenar double, Rapid Reload: Scythe, Rapid Reload: Sharrash, Talenta, Rapid Reload: Shield, heavy, Rapid Reload: Shield, heavy spiked, Rapid Reload: Shield, light, Rapid Reload: Shield, light spiked, Rapid Reload: Shortbow, Rapid Reload: Shuriken (5), Rapid Reload: Siangham, Rapid Reload: Slam, Rapid Reload: Spell - Energy Missile, Rapid Reload: Spell - Ray, Rapid Reload: Spell - Touch, Rapid Reload: Sword, bastard, Rapid Reload: Sword, short, Rapid Reload: Sword, two-bladed, Rapid Reload: Tail Slap, Rapid Reload: Tail Sweep, Rapid Reload: Tangat, Talenta, Rapid Reload: Tanglefoot bag, Rapid Reload: Tentacle Whip, Rapid Reload: The Sword of Kas, Rapid Reload: Thunderstone, Rapid Reload: Tongueworm, Rapid Reload: Trident, Rapid Reload: Urgrosh, dwarven, Rapid Reload: Waraxe, dwarven, Rapid Reload: Warhammer, Rapid Reload: Whip, Rapid Reload: Wing, Rapid Shot, Recognize Imposter, Repel Aberration, Research, Ride-By Attack, Right of Counsel, Run, Run, Scribe Scroll, Self-Sufficient, Serpent Strike, Shield Proficiency, Shifter Defense, Shifter Ferocity, Shifter Multiattack, Shot on the Run, Silent Spell, Silver Smite, Simple Weapon Proficiency, Skill Focus: Appraise, Skill Focus: Balance, Skill Focus: Bluff, Skill Focus: Climb, Skill Focus: Concentration, Skill Focus: Control Shape, Skill Focus: Decipher Script, Skill Focus: Diplomacy, Skill Focus: Disable Device, Skill Focus: Disguise, Skill Focus: Escape Artist, Skill Focus: Forgery, Skill Focus: Gather Information, Skill Focus: Handle Animal, Skill Focus: Heal, Skill Focus: Hide, Skill Focus: Intimidate, Skill Focus: Jump, Skill Focus: Listen, Skill Focus: Literacy, Skill Focus: Move Silently, Skill Focus: Open Lock, Skill Focus: Ride, Skill Focus: Search, Skill Focus: Sense Motive, Skill Focus: Sleight of Hand, Skill Focus: Speak Language, Skill Focus: Spellcraft, Skill Focus: Spot, Skill Focus: Survival, Skill Focus: Swim, Skill Focus: Tumble, Skill Focus: Use Magic Device, Skill Focus: Use Rope, Snatch, Snatch, Snatch Arrows, Song of the Heart, Soothe the Beast, Spell Focus: Abjuration, Spell Focus: Clairsentience, Spell Focus: Conjuration, Spell Focus: Divination, Spell Focus: Enchantment, Spell Focus: Evocation, Spell Focus: Illusion, Spell Focus: Metacreativity, Spell Focus: Necromancy, Spell Focus: Psychokinesis, Spell Focus: Psychometabolism, Spell Focus: Psychoportation, Spell Focus: Telepathy, Spell Focus: Transmutation, Spell Focus: Universal, Spell Mastery(0), Spell Penetration, Spirited Charge, Spontaneous Casting, Spring Attack, Stealthy, Still Spell, Strong Mind, Stunning Fist, Suppress Weakness, Tattoo Focus, Totem Companion, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Tower Shield Proficiency, Track, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Undead Empathy, Urban Tracking, Vermin Companion, Vermin Shape, Wand Mastery, Warden Initiate, Weapon Finesse, Weapon Finesse, Weapon Focus, Weapon Focus: Acid (flask), Weapon Focus: Acidic fire (flask), Weapon Focus: Alchemist`s fire, Weapon Focus: Alchemist`s frost (flask), Weapon Focus: Alchemist`s spark (flask), Weapon Focus: Armor Spikes, Weapon Focus: Ash Spear of Thakash Rin, Weapon Focus: Axe, orc double, Weapon Focus: Axe, throwing, Weapon Focus: Battleaxe, Weapon Focus: Bite, Weapon Focus: Bolas, Weapon Focus: Boomerang, Talenta, Weapon Focus: Boomerang, Xen`drik, Weapon Focus: Breath Weapon, Weapon Focus: Chain, spiked, Weapon Focus: Claw, Weapon Focus: Club, Weapon Focus: Crossbow, hand, Weapon Focus: Crossbow, heavy, Weapon Focus: Crossbow, light, Weapon Focus: Crossbow, repeating heavy, Weapon Focus: Crossbow, repeating light, Weapon Focus: Crush, Weapon Focus: Dagger, Weapon Focus: Dagger, punching, Weapon Focus: Dart, Weapon Focus: Falchion, Weapon Focus: Flail, Weapon Focus: Flail, dire, Weapon Focus: Flail, heavy, Weapon Focus: Gauntlet, Weapon Focus: Gauntlet, spiked, Weapon Focus: Glaive, Weapon Focus: Greataxe, Weapon Focus: Greatclub, Weapon Focus: Greatsword, Weapon Focus: Guisarme, Weapon Focus: Halberd, Weapon Focus: Hammer, gnome hooked, Weapon Focus: Hammer, light, Weapon Focus: Handaxe, Weapon Focus: Holy water (flask), Weapon Focus: Javelin, Weapon Focus: Kama, Weapon Focus: Kukri, Weapon Focus: Lance, Weapon Focus: Longbow, Weapon Focus: Longspear, Weapon Focus: Longsword, Weapon Focus: Mace of Thundering Vengeance, Weapon Focus: Mace, heavy, Weapon Focus: Mace, light, Weapon Focus: Morningstar, Weapon Focus: Net, Weapon Focus: Nunchaku, Weapon Focus: Pick, heavy, Weapon Focus: Pick, light, Weapon Focus: Pincer Staff, Weapon Focus: Quarterstaff, Weapon Focus: Ranseur, Weapon Focus: Rapier, Weapon Focus: Sai, Weapon Focus: Sap, Weapon Focus: Scimitar, Weapon Focus: Scimitar, Valenar double, Weapon Focus: Scythe, Weapon Focus: Sharrash, Talenta, Weapon Focus: Shield, heavy, Weapon Focus: Shield, heavy spiked, Weapon Focus: Shield, light, Weapon Focus: Shield, light spiked, Weapon Focus: Shortbow, Weapon Focus: Shortspear, Weapon Focus: Shuriken (5), Weapon Focus: Siangham, Weapon Focus: Sickle, Weapon Focus: Slam, Weapon Focus: Sling, Weapon Focus: Spear, Weapon Focus: Spell - Energy Missile, Weapon Focus: Spell - Ray, Weapon Focus: Spell - Touch, Weapon Focus: Sword, bastard, Weapon Focus: Sword, short, Weapon Focus: Sword, two-bladed, Weapon Focus: Tail Slap, Weapon Focus: Tail Sweep, Weapon Focus: Tangat, Talenta, Weapon Focus: Tanglefoot bag, Weapon Focus: Tentacle Whip, Weapon Focus: The Sword of Kas, Weapon Focus: Thunderstone, Weapon Focus: Tongueworm, Weapon Focus: Trident, Weapon Focus: Unarmed strike, Weapon Focus: Urgrosh, dwarven, Weapon Focus: Waraxe, dwarven, Weapon Focus: Warhammer, Weapon Focus: Whip, Weapon Focus: Wing, Weapon Specialization, Weapon Specialization: Acid (flask), Weapon Specialization: Acidic fire (flask), Weapon Specialization: Alchemist`s fire, Weapon Specialization: Alchemist`s frost (flask), Weapon Specialization: Alchemist`s spark (flask), Weapon Specialization: Armor Spikes, Weapon Specialization: Ash Spear of Thakash Rin, Weapon Specialization: Axe, orc double, Weapon Specialization: Axe, throwing, Weapon Specialization: Battleaxe, Weapon Specialization: Bite, Weapon Specialization: Bolas, Weapon Specialization: Boomerang, Talenta, Weapon Specialization: Boomerang, Xen`drik, Weapon Specialization: Breath Weapon, Weapon Specialization: Chain, spiked, Weapon Specialization: Claw, Weapon Specialization: Club, Weapon Specialization: Crossbow, hand, Weapon Specialization: Crossbow, heavy, Weapon Specialization: Crossbow, light, Weapon Specialization: Crossbow, repeating heavy, Weapon Specialization: Crossbow, repeating light, Weapon Specialization: Crush, Weapon Specialization: Dagger, Weapon Specialization: Dagger, punching, Weapon Specialization: Dart, Weapon Specialization: Falchion, Weapon Specialization: Flail, Weapon Specialization: Flail, dire, Weapon Specialization: Flail, heavy, Weapon Specialization: Gauntlet, Weapon Specialization: Gauntlet, spiked, Weapon Specialization: Glaive, Weapon Specialization: Greataxe, Weapon Specialization: Greatclub, Weapon Specialization: Greatsword, Weapon Specialization: Guisarme, Weapon Specialization: Halberd, Weapon Specialization: Hammer, gnome hooked, Weapon Specialization: Hammer, light, Weapon Specialization: Handaxe, Weapon Specialization: Holy water (flask), Weapon Specialization: Javelin, Weapon Specialization: Kama, Weapon Specialization: Kukri, Weapon Specialization: Lance, Weapon Specialization: Longbow, Weapon Specialization: Longspear, Weapon Specialization: Longsword, Weapon Specialization: Mace of Thundering Vengeance, Weapon Specialization: Mace, heavy, Weapon Specialization: Mace, light, Weapon Specialization: Morningstar, Weapon Specialization: Net, Weapon Specialization: Nunchaku, Weapon Specialization: Pick, heavy, Weapon Specialization: Pick, light, Weapon Specialization: Pincer Staff, Weapon Specialization: Quarterstaff, Weapon Specialization: Ranseur, Weapon Specialization: Rapier, Weapon Specialization: Sai, Weapon Specialization: Sap, Weapon Specialization: Scimitar, Weapon Specialization: Scimitar, Valenar double, Weapon Specialization: Scythe, Weapon Specialization: Sharrash, Talenta, Weapon Specialization: Shield, heavy, Weapon Specialization: Shield, heavy spiked, Weapon Specialization: Shield, light, Weapon Specialization: Shield, light spiked, Weapon Specialization: Shortbow, Weapon Specialization: Shortspear, Weapon Specialization: Shuriken (5), Weapon Specialization: Siangham, Weapon Specialization: Sickle, Weapon Specialization: Slam, Weapon Specialization: Sling, Weapon Specialization: Spear, Weapon Specialization: Spell - Energy Missile, Weapon Specialization: Spell - Ray, Weapon Specialization: Spell - Touch, Weapon Specialization: Sword, bastard, Weapon Specialization: Sword, short, Weapon Specialization: Sword, two-bladed, Weapon Specialization: Tail Slap, Weapon Specialization: Tail Sweep, Weapon Specialization: Tangat, Talenta, Weapon Specialization: Tanglefoot bag, Weapon Specialization: Tentacle Whip, Weapon Specialization: The Sword of Kas, Weapon Specialization: Thunderstone, Weapon Specialization: Tongueworm, Weapon Specialization: Trident, Weapon Specialization: Unarmed strike, Weapon Specialization: Urgrosh, dwarven, Weapon Specialization: Waraxe, dwarven, Weapon Specialization: Warhammer, Weapon Specialization: Whip, Weapon Specialization: Wing, Whirling Steel Strike, Whirlwind Attack, Widen Spell, Wingover, Wingover x2. Spells Known (SA Spells: Sor 6/131/131/131/131/130/130/130/130/127): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead; 1st -- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self; 2nd -- Alter Self, Arcane Lock, Bear`s Endurance, Blindness/Deafness, Blur, Bull`s Strength, Cat`s Grace, Command Undead, Continual Flame, Darkness, Darkvision, Daze Monster, Detect Thoughts; 3rd -- Arcane Sight, Blink, Clairaudience/Clairvoyance, Daylight, Deep Slumber, Dispel Magic, Displacement; 4th -- Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion, Contagion, Crushing Despair, Detect Scrying, Dimension Door, Dimensional Anchor; 5th -- Animal Growth, Baleful Polymorph, Bigby`s Interposing Hand, Blight, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane, Dismissal, Dominate Person.
Possessions:
Magic: Wondrous: Airship (92,000 gp); Wondrous: Alter of Resurrection (13,000 gp); Wondrous: Amulet of Health +2 (4,000 gp); Wondrous: Amulet of Health +4 (16,000 gp); Wondrous: Amulet of Health +6 (36,000 gp); Wondrous: Amulet of Inescapable Location (1,000 gp); Wondrous: Amulet of Mighty Fists +1 (6,000 gp); Wondrous: Amulet of Mighty Fists +2 (24,000 gp); Wondrous: Amulet of Mighty Fists +3 (54,000 gp); Wondrous: Amulet of Mighty Fists +4 (96,000 gp); Wondrous: Amulet of Mighty Fists +5 (150,000 gp); Wondrous: Amulet of Natural Armor +1 (2,000 gp); Wondrous: Amulet of Natural Armor +3 (18,000 gp); Wondrous: Amulet of Natural Armor +5 (50,000 gp); Wondrous: Amulet of Natural Armor +4 (32,000 gp); Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt, Monk`s (13,000 gp); Wondrous: Boat, Folding (7,200 gp); Wondrous: Boccob`s Blessed Book (12,500 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Apparatus of Kwalish (90,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bag of Tricks, Tan (6,300 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Dwarvenkind (14,900 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp).
Description: Dragons are winged, reptilelike creatures of ancient lineage. They are known and feared for their size, physical prowess, and magical abilities. The oldest dragons are among the most powerful creatures in the world.
Known varieties of dragons fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white, all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver, who are good, usually noble, and highly respected by the wise.
All dragons gain more abilities and greater power as they age. They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The exact size varies according to age and variety.
Dragon Age Categories
Category Age (Years)
1 Wyrmling 0-5
2 Very young 6-15
3 Young 16-25
4 Juvenile 26-50
5 Young adult 51-100
6 Adult 101-200
7 Mature adult 201-400
8 Old 401-600
9 Very old 601-800
10 Ancient 801-1,000
11 Wyrm 1,001-1,200
12 Great wyrm 1,201+
Though they are fearsome predators, dragons scavenge when necessary and can eat almost anything if they are hungry enough. A dragon's metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.
Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is never enough treasure: It's pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the great wyrm stage, hundreds of gems and coins are embedded in its hide.
All dragons speak Draconic.
Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.
Red dragons are the most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression.
The small scales of wyrmlings are a bright glossy scarlet, making them easily spotted by predators and hunters, so they stay underground and do not venture outside until they are more able to take care of themselves. Toward the end of their young stage the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.
Red dragons lair in large caves that extend deep into the earth, which shimmer with the heat of their bodies and are marked by a sulfurous, smoky odor. However, they always have a high perch nearby from which to haughtily survey their territory, which they consider to be everything in sight. This high perch sometimes intrudes upon the territory of a silver dragon, and for this reason red dragons and silver dragons are often enemies.
Red dragons are meat-eaters by preference, and their favorite food is a human or elven youth. Sometimes they charm villagers into regularly sacrificing maidens to them.
Combat: A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bites rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Special Attacks: Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities: 3/day-suggestion; 1/day-eyebite and discern location.
Special Qualities: Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Society: Although all dragons are believed to have come from the same roots tens of thousands of years ago, the present varieties keep to themselves and cooperate only under extreme circumstances, such as a powerful mutual threat. Good dragons never work with evil dragons, however, though a few neutral specimens have been found with either. Gold dragons occasionally associate with silver dragons.
When evil dragons of different varieties encounter one another, they usually fight to protect their territories. Good dragons are more tolerant, though also very territorial, and usually try to work out differences in a peaceful manner.
Dragons follow a number of reproductive strategies to suit their needs and temperaments. These help assure the continuation of a dragon's bloodline, no matter what happens to the parent or the parent's lair. Young adults, particularly evil or less intelligent ones, tend to lay clutches of 1d4+1 eggs all around the countryside, leaving their offspring to fend for themselves. These hatch into clutches of dragons, usually juvenile or younger, which stick together until they can establish their own lairs.
Older and more intelligent dragons form families consisting of a mated pair and 1d4+1 young. Mated dragons are always adults or mature adults; offspring found with their parents are wyrmlings (01-10 on d%), very young (11-30), young (31-50), juvenile (51-90), or young adult (91-100). Shortly after a dragon reaches the young adult (or rarely, juvenile) stage, it leaves its parents to establish a lair of its own.
A pair of mated dragons beyond the mature adult stage usually splits up, independence and the lust for treasure driving them apart. Older females continue to mate and lay eggs, but only one parent stays in the lair to raise young. Often an older female lays many clutches of eggs, keeping one to tend herself and one for her mate, and leaving the rest untended. Sometimes a female dragon places an egg or wyrmling with nondraconic foster parents.