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View Full Version : Most Deadly Monster EVER!!!!!



Mindflayer
2008-04-06, 09:55 AM
I was bored so I opened E-Tools and made this and I want to know what level your party should be fighting this.

Dragon, Red, Great Wyrm
: CR 158; Tiny Undead (Fire,Augmented,Extraplanar,Augmented,Augmented,Au gmented,Shapechanger,Shapechanger,Shapechanger,Sha pechanger,Shapechanger,Shapechanger,Shapechanger,S hapechanger,Shapechanger,Shapechanger,Shapechanger ,Shapechanger,Shapechanger,Shapechanger,Shapechang er,Shapechanger,Shapechanger,Shapechanger,Shapecha nger,Shapechanger,Shapechanger,Shapechanger,Shapec hanger,Shapechanger,Shapechanger,Shapechanger,Shap echanger,Shapechanger,Shapechanger,Shapechanger); HD 40d12 (Dragon) ; hp 281; Init +546; Spd 40, Fly, Clumsy 200; AC:352 (Flatfooted:252 Touch:211); Atk +763 base melee, +659 base ranged; +764/+762/+762/+762/+762/+762 (8d2+644, Bite; 8d2+323, 2 Claw; 4d2+323, 2 Wing; 8d2+323, Tail Slap; 8d2+323, Crush; 4d2+323, Tail Sweep); +764 (4d2+965, Tail Sweep); +764 (8d2+965, Crush); +764 (96d2+2, Breath Weapon); SA: Breath Weapon (Su) , Spell-like Abilities Locate Object 19 12 Suggestion 19 3 Find the Path 19 1 Discern Location 19 1 , Frightful Presence (Ex) , Spells Sorcerer 19 , Breath Weapon Type: 70 ft. Cone of Fire , Frightful Presence DC: 38 , Frightful Presence Radius: 360 ft. , Spell-like Abilities Burning Hands 40 1 , Spell-like Abilities Cause Fear 40 1 , Spell-like Abilities Charm Person 40 1 , Spell-like Abilities Chill Touch 40 1 , Spell-like Abilities Detect Secret Doors 40 1 , Spell-like Abilities Inflict Light Wounds 40 1 , Spell-like Abilities Feather Fall 40 1 , Spell-like Abilities Jump 40 1 , Spell-like Abilities Light 40 1 , Spell-like Abilities Pass without Trace 40 1 , Spell-like Abilities Produce Flame 40 1 , Spell-like Abilities Shield 40 1 , Spell-like Abilities Tenser`s Floating Disk 40 1 , Smite Good (Su) , Breath Weapon Type: 60 ft. Line of Acid , Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 60 ft. Line of Lightning , Breath Weapon Type: 60 ft. Line of Fire , Breath Weapon Type: 30 ft. Cone of Corrosive Gas , Breath Weapon Type: 30 ft. Cone of Cold , Spell-like Abilities Darkness 40 3 , Spell-like Abilities Desecrate 40 1 , Spell-like Abilities Unholy Blight 40 1 , Spell-like Abilities Poison 40 3 , Spell-like Abilities Contagion 40 1 , Spell-like Abilities Blasphemy 40 1 , Spell-like Abilities Unhallow 40 1 , Spell-like Abilities Unholy Aura 40 3 , Spell-like Abilities Horrid Wilting 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Destruction 40 1 , Spell-like Abilities True Seeing 40 1 , Spell-like Abilities Detect Magic 40 2 , Spell-like Abilities Detect Poison 40 2 , Spell-like Abilities Detect Scrying 40 1 , Spell-like Abilities See Invisibility 40 1 , Spell-like Abilities Find the Path 40 1 , Spell-like Abilities Identify 40 1 , Spell-like Abilities Know Direction 40 2 , Spell-like Abilities Locate Object 40 1 , Spell-like Abilities Helping Hand 40 1 , Spell-like Abilities Locate Creature 40 1 , Spell-like Abilities Animal Growth 40 1 , Spell-like Abilities Summon Nature`s Ally V 40 1 , Spell-like Abilities Calm Animals 40 1 , Spell-like Abilities Charm Animal 40 1 , Spell-like Abilities Speak with Animals 40 1 , Spell-like Abilities Dominate Animal 40 1 , Spell-like Abilities Magic Fang, Greater 40 1 , Spell-like Abilities Heal 40 1 , Spell-like Abilities Cure Light Wounds 40 1 , Spell-like Abilities Restoration, Lesser 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Restoration 40 1 , Spell-like Abilities Heroes` Feast 40 1 , Spell-like Abilities Mordenkainen`s Magnificent Mansion 40 1 , Spell-like Abilities Prestidigitation 40 2 , Spell-like Abilities Purify Food and Drink 40 2 , Spell-like Abilities Unseen Servant 40 1 , Spell-like Abilities Create Food and Water 40 1 , Spell-like Abilities Leomund`s Secure Shelter 40 1 , Spell-like Abilities Fabricate 40 1 , Spell-like Abilities Major Creation 40 1 , Spell-like Abilities Make Whole 40 1 , Spell-like Abilities Mending 40 2 , Spell-like Abilities Repair Light Damage 40 1 , Spell-like Abilities Minor Creation 40 1 , Spell-like Abilities Repair Serious Damage 40 1 , Spell-like Abilities Overland Flight 40 1 , Spell-like Abilities Teleport 40 1 , Spell-like Abilities Expeditious Retreat 40 1 , Spell-like Abilities Mount 40 1 , Spell-like Abilities Dimension Door 40 1 , Spell-like Abilities Phantom Steed 40 1 , Spell-like Abilities Sending 40 1 , Spell-like Abilities Arcane Mark 40 2 , Spell-like Abilities Comprehend Languages 40 1 , Spell-like Abilities Whispering Wind 40 1 , Spell-like Abilities Illusory Script 40 1 , Spell-like Abilities Secret Page 40 1 , Spell-like Abilities Tongues 40 1 , Spell-like Abilities Globe of Invulnerability 40 1 , Spell-like Abilities Mage Armor 40 1 , Spell-like Abilities Protection from Arrows 40 1 , Spell-like Abilities Shield of Faith 40 1 , Spell-like Abilities Shield Other 40 1 , Spell-like Abilities Globe of Invulnerability, Lesser 40 1 , Spell-like Abilities Protection from Energy 40 1 , Spell-like Abilities Mislead 40 1 , Spell-like Abilities Darkness 40 1 , Spell-like Abilities Disguise Self 40 1 , Spell-like Abilities Minor Image 40 1 , Spell-like Abilities Clairaudience/Clairvoyance 40 1 , Spell-like Abilities Prying Eyes 40 1 , Spell-like Abilities Scrying 40 1 , Spell-like Abilities Shadow Conjuration 40 1 , Spell-like Abilities Shadow Walk 40 1 , Spell-like Abilities Control Weather 40 1 , Spell-like Abilities Control Winds 40 1 , Spell-like Abilities Endure Elements 40 1 , Spell-like Abilities Fog Cloud 40 1 , Spell-like Abilities Gust of Wind 40 1 , Spell-like Abilities Sleet Storm 40 1 , Spell-like Abilities Wind Wall 40 1 , Spell-like Abilities Glyph of Warding, Greater 40 1 , Spell-like Abilities Guards and Wards 40 1 , Spell-like Abilities Mordenkainen`s Faithful Hound 40 1 , Spell-like Abilities Alarm 40 1 , Spell-like Abilities Arcane Lock 40 1 , Spell-like Abilities Fire Trap 40 1 , Spell-like Abilities Misdirection 40 1 , Spell-like Abilities Explosive Runes 40 1 , Spell-like Abilities Glyph of Warding 40 1 , Spell-like Abilities Nondetection 40 1 , Children of the Night (Su) , Create Spawn (Su) , Dominate Person (Su) , Energy Drain (Su) , Blood Drain (Ex) , Smite Evil (Su) , Frightful Moan (Su) , Horrific Appearance (Su) , Manifestation (Su) , Corrupting Gaze (Su) , Draining Touch (Su) , Malevolence (Su) , Corrupting Touch (Su) , Psionics (Sp) Dimension Door 40 3 , Psionics (Sp) Telekinesis 40 3 , Psionics (Sp) Plane Shift 40 1 , Psionics (Sp) Plane Shift 40 1 , Spell-like Abilities Protection from Evil 40 3 , Spell-like Abilities Bless 40 1 , Spell-like Abilities Aid 40 1 , Spell-like Abilities Detect Evil 40 1 , Spell-like Abilities Neutralize Poison 40 1 , Spell-like Abilities Cure Serious Wounds 40 1 , Spell-like Abilities Remove Disease 40 1 , Spell-like Abilities Holy Smite 40 1 , Spell-like Abilities Dispel Evil 40 1 , Spell-like Abilities Holy Word 40 1 , Spell-like Abilities Hallow 40 1 , Spell-like Abilities Holy Aura 40 3 , Spell-like Abilities Charm Monster, Mass 40 1 , Spell-like Abilities Summon Monster IX 40 1 , Spell-like Abilities Resurrection 40 1 , Acidic Attack (Ex) , Fear Aura (Su) , Paralyzing Touch (Su) , Ferocity (Ex) , Curse of Lycanthropy (Su) , Improved Grab (Ex) , Disease (Ex) , Rake (Ex) , Pounce (Ex) , Trip (Ex) ; SQ: Subtype: Fire, Immunity: Fire (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Darkvision (Ex): 120 ft., Damage Reduction (Su): 20/Magic, Action Points 15, Action Points Dice Rolled 3, Spell Resistance (Ex): 40 + 5, Resistance: Fire (Ex): 10, Resistance: Cold (Ex): 10, Immunity: Acid (Ex), Low-light Vision (Ex), Immunity: Electricity (Ex), Immunity: Cold (Ex), Resistance: Electricity (Ex): 10, Immunity: Poison (Ex), Spell Resistance (Ex): 40 + 10, Resistance: Acid (Ex): 10, Dimension Leap 1/day, Wind`s Favor 1/day, Beasthide (Su), Cliffwalk (Su), Longstride (Su), Longtooth (Su), Razorclaw (Su), Wildhunt (Su), Immunity: Stun (Ex), Damage Reduction (Su): 5/Bludgeoning, Immunity: Ability Damage (Physical Scores), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Death Effects (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Raise Dead (Ex), Immunity: Energy Drain (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Disease (Ex), Racial Traits: Undead, No Natural Healing (Ex), Immunity: Reincarnate (Ex), Resistance: Turn (Ex): +4, Gaseous Form (Su), Damage Reduction (Su): 10/Silver, Spider Climb (Ex), Alternate Form (Su), Fast Healing (Ex): 5, Single Actions Only (Ex), Rejuvenation (Su), +4 Saves vs. Poison, Ill-Tempered (Ex), Improved Natural Healing (Ex), Immunity: Polymorph (Ex), Scent (Ex), Lycanthropic Empathy (Ex), Excellent Learner, Tracking Breed, Swift Breed;AL CE; SV Fort +201, Ref +741, Will +739; STR 1295, DEX 1087, CON --, INT --, WIS 1083, CHA 1011.
Skills: Appraise +74, Balance +569, Bluff +1386, Climb +647, Concentration +46, Control Shape +635, Craft (Alchemy) +4, Craft (Armorsmithing) +4, Craft (Basketweaving) +4, Craft (Blacksmithing) +4, Craft (Bookbinding) +4, Craft (Bowmaking) +4, Craft (Calligraphy) +4, Craft (Carpentry) +4, Craft (Cobbling) +4, Craft (Gemcutting) +4, Craft (Leatherworking) +4, Craft (Locksmithing) +4, Craft (Painting) +4, Craft (Pottery) +4, Craft (Sculpting) +4, Craft (Shipmaking) +4, Craft (Stonemasonry) +4, Craft (Trapmaking) +4, Craft (Weaponsmithing) +4, Craft (Weaving) +4, Diplomacy +558, Disguise +505, Escape Artist +586, Forgery +5, Gather Information +511, Heal +545, Hide +595, Intimidate +1501, Jump +651, Listen +610, Literacy +3, Move Silently +579, Ride +543, Search +86, Sense Motive +608, Spot +614, Survival +547, Swim +655, Use Magic Device +548, Use Rope +543.
Feats: Aberrant Dragonmark, Ability Focus, Acrobatic, Action Boost, Action Surge, Adamantine Body, Agile, Alertness, Alertness, Animal Affinity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Ashbound, Athletic, Attune Magic Weapon, Augment Summoning, Awesome Blow, Awesome Blow, Beast Shape, Beast Totem, Beasthide Elite, Bind Elemental, Blind-Fight, Blind-Fight, Brew Potion, Child of Winter, Cleave x2, Cliffwalk Elite, Clinging Breath, Combat Casting, Combat Expertise, Combat Reflexes, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Rod x2, Craft Staff, Craft Wand, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Dodge, Double Steel Strike, Dragon Rage, Dragon Totem, Ecclesiarch, Education, Empower Spell, Empower Spell-Like Ability, Endurance, Endurance, Enlarge Spell, Eschew Materials, Exceptional Artisan, Exotic Weapon Proficiency: Axe, orc double, Exotic Weapon Proficiency: Bolas, Exotic Weapon Proficiency: Boomerang, Talenta, Exotic Weapon Proficiency: Boomerang, Xen`drik, Exotic Weapon Proficiency: Chain, spiked, Exotic Weapon Proficiency: Crossbow, hand, Exotic Weapon Proficiency: Crossbow, repeating heavy, Exotic Weapon Proficiency: Crossbow, repeating light, Exotic Weapon Proficiency: Flail, dire, Exotic Weapon Proficiency: Hammer, gnome hooked, Exotic Weapon Proficiency: Kama, Exotic Weapon Proficiency: Net, Exotic Weapon Proficiency: Nunchaku, Exotic Weapon Proficiency: Pincer Staff, Exotic Weapon Proficiency: Sai, Exotic Weapon Proficiency: Scimitar, Valenar double, Exotic Weapon Proficiency: Sharrash, Talenta, Exotic Weapon Proficiency: Shuriken (5), Exotic Weapon Proficiency: Siangham, Exotic Weapon Proficiency: Sword, bastard, Exotic Weapon Proficiency: Sword, two-bladed, Exotic Weapon Proficiency: Tangat, Talenta, Exotic Weapon Proficiency: Tentacle Whip, Exotic Weapon Proficiency: Tongueworm, Exotic Weapon Proficiency: Urgrosh, dwarven, Exotic Weapon Proficiency: Waraxe, dwarven, Exotic Weapon Proficiency: Whip, Extend Rage, Extend Spell, Extra Music, Extra Music, Extra Rings, Extra Shifter Trait, Extra Turning, Extraordinary Artisan, Familiar Spell (Cha-Based), Familiar Spell (Int-Based), Far Shot, Favored In House, Flensing Strike, Flyby Attack, Flyby Attack, Forge Ring, Gatekeeper Initiate, Great Bite x2, Great Cleave x2, Great Fortitude, Great Rend, Greater Dragonmark, Greater Powerful Charge, Greater Shifter Defense, Greater Spell Penetration, Greater Two-Weapon Fighting, Greensinger Initiate, Haunting Melody, Healing Factor, Heighten Spell, Heroic Spirit, Hover, Improved Bull Rush, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Critical: Acid (flask), Improved Critical: Acidic fire (flask), Improved Critical: Alchemist`s fire, Improved Critical: Alchemist`s frost (flask), Improved Critical: Alchemist`s spark (flask), Improved Critical: Axe, orc double, Improved Critical: Bite, Improved Critical: Bolas, Improved Critical: Boomerang, Talenta, Improved Critical: Boomerang, Xen`drik, Improved Critical: Breath Weapon, Improved Critical: Chain, spiked, Improved Critical: Claw, Improved Critical: Crossbow, hand, Improved Critical: Crossbow, repeating heavy, Improved Critical: Crossbow, repeating light, Improved Critical: Crush, Improved Critical: Flail, dire, Improved Critical: Gauntlet, Improved Critical: Hammer, gnome hooked, Improved Critical: Holy water (flask), Improved Critical: Kama, Improved Critical: Net, Improved Critical: Nunchaku, Improved Critical: Pincer Staff, Improved Critical: Sai, Improved Critical: Scimitar, Valenar double, Improved Critical: Sharrash, Talenta, Improved Critical: Shuriken (5), Improved Critical: Siangham, Improved Critical: Slam, Improved Critical: Spell - Energy Missile, Improved Critical: Spell - Ray, Improved Critical: Spell - Touch, Improved Critical: Sword, bastard, Improved Critical: Sword, two-bladed, Improved Critical: Tail Slap, Improved Critical: Tail Sweep, Improved Critical: Tangat, Talenta, Improved Critical: Tanglefoot bag, Improved Critical: Tentacle Whip, Improved Critical: Thunderstone, Improved Critical: Tongueworm, Improved Critical: Urgrosh, dwarven, Improved Critical: Waraxe, dwarven, Improved Critical: Whip, Improved Critical: Wing, Improved Damage Reduction, Improved Disarm, Improved Familiar x2, Improved Feint, Improved Fortification, Improved Grapple, Improved Initiative x2, Improved Natural Armor, Improved Natural Attack: , Improved Natural Attack: Bite, Improved Natural Attack: Breath Weapon, Improved Natural Attack: Claw, Improved Natural Attack: Crush, Improved Natural Attack: Slam, Improved Natural Attack: Tail Slap, Improved Natural Attack: Tail Sweep, Improved Natural Attack: Wing, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Snatch, Improved Sunder, Improved Trip, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Investigate, Investigator, Iron Will x2, Knight Training x2, Large And In Charge, Leadership, Least Dragonmark, Legendary Artisan, Lesser Dragonmark, Lightning Reflexes x2, Longstrider Elite, Magical Aptitude, Manyshot, Martial Weapon Proficiency: Armor Spikes, Martial Weapon Proficiency: Axe, throwing, Martial Weapon Proficiency: Battleaxe, Martial Weapon Proficiency: Falchion, Martial Weapon Proficiency: Flail, Martial Weapon Proficiency: Flail, heavy, Martial Weapon Proficiency: Glaive, Martial Weapon Proficiency: Greataxe, Martial Weapon Proficiency: Greatclub, Martial Weapon Proficiency: Greatsword, Martial Weapon Proficiency: Guisarme, Martial Weapon Proficiency: Halberd, Martial Weapon Proficiency: Hammer, light, Martial Weapon Proficiency: Handaxe, Martial Weapon Proficiency: Kukri, Martial Weapon Proficiency: Lance, Martial Weapon Proficiency: Longbow, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: Pick, heavy, Martial Weapon Proficiency: Pick, light, Martial Weapon Proficiency: Ranseur, Martial Weapon Proficiency: Rapier, Martial Weapon Proficiency: Sap, Martial Weapon Proficiency: Scimitar, Martial Weapon Proficiency: Scythe, Martial Weapon Proficiency: Shield, heavy, Martial Weapon Proficiency: Shield, heavy spiked, Martial Weapon Proficiency: Shield, light, Martial Weapon Proficiency: Shield, light spiked, Martial Weapon Proficiency: Shortbow, Martial Weapon Proficiency: Sword, short, Martial Weapon Proficiency: The Sword of Kas, Martial Weapon Proficiency: Trident, Martial Weapon Proficiency: Warhammer, Maximize Breath, Maximize Breath, Maximize Spell, Mithral Body, Mithral Fluidity, Mobility, Monastic Training, Mounted Archery, Mounted Combat, Multiattack, Multiweapon Fighting, Music of Growth, Music of Making, Natural Spell, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack x2, Powerful Charge, Precise Shot, Precise Swing, Pursue, Quick Draw, Quicken Breath, Quicken Spell, Quicken Spell-Like Ability, Raging Luck, Rapid Reload, Rapid Reload: Acid (flask), Rapid Reload: Acidic fire (flask), Rapid Reload: Alchemist`s fire, Rapid Reload: Alchemist`s frost (flask), Rapid Reload: Alchemist`s spark (flask), Rapid Reload: Armor Spikes, Rapid Reload: Axe, orc double, Rapid Reload: Axe, throwing, Rapid Reload: Battleaxe, Rapid Reload: Bite, Rapid Reload: Bolas, Rapid Reload: Boomerang, Talenta, Rapid Reload: Boomerang, Xen`drik, Rapid Reload: Breath Weapon, Rapid Reload: Chain, spiked, Rapid Reload: Claw, Rapid Reload: Crossbow, hand, Rapid Reload: Crossbow, repeating heavy, Rapid Reload: Crossbow, repeating light, Rapid Reload: Crush, Rapid Reload: Falchion, Rapid Reload: Flail, Rapid Reload: Flail, dire, Rapid Reload: Flail, heavy, Rapid Reload: Gauntlet, Rapid Reload: Glaive, Rapid Reload: Greataxe, Rapid Reload: Greatclub, Rapid Reload: Greatsword, Rapid Reload: Guisarme, Rapid Reload: Halberd, Rapid Reload: Hammer, gnome hooked, Rapid Reload: Hammer, light, Rapid Reload: Handaxe, Rapid Reload: Holy water (flask), Rapid Reload: Kama, Rapid Reload: Kukri, Rapid Reload: Lance, Rapid Reload: Longbow, Rapid Reload: Longsword, Rapid Reload: Net, Rapid Reload: Nunchaku, Rapid Reload: Pick, heavy, Rapid Reload: Pick, light, Rapid Reload: Pincer Staff, Rapid Reload: Ranseur, Rapid Reload: Rapier, Rapid Reload: Sai, Rapid Reload: Sap, Rapid Reload: Scimitar, Rapid Reload: Scimitar, Valenar double, Rapid Reload: Scythe, Rapid Reload: Sharrash, Talenta, Rapid Reload: Shield, heavy, Rapid Reload: Shield, heavy spiked, Rapid Reload: Shield, light, Rapid Reload: Shield, light spiked, Rapid Reload: Shortbow, Rapid Reload: Shuriken (5), Rapid Reload: Siangham, Rapid Reload: Slam, Rapid Reload: Spell - Energy Missile, Rapid Reload: Spell - Ray, Rapid Reload: Spell - Touch, Rapid Reload: Sword, bastard, Rapid Reload: Sword, short, Rapid Reload: Sword, two-bladed, Rapid Reload: Tail Slap, Rapid Reload: Tail Sweep, Rapid Reload: Tangat, Talenta, Rapid Reload: Tanglefoot bag, Rapid Reload: Tentacle Whip, Rapid Reload: The Sword of Kas, Rapid Reload: Thunderstone, Rapid Reload: Tongueworm, Rapid Reload: Trident, Rapid Reload: Urgrosh, dwarven, Rapid Reload: Waraxe, dwarven, Rapid Reload: Warhammer, Rapid Reload: Whip, Rapid Reload: Wing, Rapid Shot, Recognize Imposter, Repel Aberration, Research, Ride-By Attack, Right of Counsel, Run, Run, Scribe Scroll, Self-Sufficient, Serpent Strike, Shield Proficiency, Shifter Defense, Shifter Ferocity, Shifter Multiattack, Shot on the Run, Silent Spell, Silver Smite, Simple Weapon Proficiency, Skill Focus: Appraise, Skill Focus: Balance, Skill Focus: Bluff, Skill Focus: Climb, Skill Focus: Concentration, Skill Focus: Control Shape, Skill Focus: Decipher Script, Skill Focus: Diplomacy, Skill Focus: Disable Device, Skill Focus: Disguise, Skill Focus: Escape Artist, Skill Focus: Forgery, Skill Focus: Gather Information, Skill Focus: Handle Animal, Skill Focus: Heal, Skill Focus: Hide, Skill Focus: Intimidate, Skill Focus: Jump, Skill Focus: Listen, Skill Focus: Literacy, Skill Focus: Move Silently, Skill Focus: Open Lock, Skill Focus: Ride, Skill Focus: Search, Skill Focus: Sense Motive, Skill Focus: Sleight of Hand, Skill Focus: Speak Language, Skill Focus: Spellcraft, Skill Focus: Spot, Skill Focus: Survival, Skill Focus: Swim, Skill Focus: Tumble, Skill Focus: Use Magic Device, Skill Focus: Use Rope, Snatch, Snatch, Snatch Arrows, Song of the Heart, Soothe the Beast, Spell Focus: Abjuration, Spell Focus: Clairsentience, Spell Focus: Conjuration, Spell Focus: Divination, Spell Focus: Enchantment, Spell Focus: Evocation, Spell Focus: Illusion, Spell Focus: Metacreativity, Spell Focus: Necromancy, Spell Focus: Psychokinesis, Spell Focus: Psychometabolism, Spell Focus: Psychoportation, Spell Focus: Telepathy, Spell Focus: Transmutation, Spell Focus: Universal, Spell Mastery(0), Spell Penetration, Spirited Charge, Spontaneous Casting, Spring Attack, Stealthy, Still Spell, Strong Mind, Stunning Fist, Suppress Weakness, Tattoo Focus, Totem Companion, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Toughness, Tower Shield Proficiency, Track, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Undead Empathy, Urban Tracking, Vermin Companion, Vermin Shape, Wand Mastery, Warden Initiate, Weapon Finesse, Weapon Finesse, Weapon Focus, Weapon Focus: Acid (flask), Weapon Focus: Acidic fire (flask), Weapon Focus: Alchemist`s fire, Weapon Focus: Alchemist`s frost (flask), Weapon Focus: Alchemist`s spark (flask), Weapon Focus: Armor Spikes, Weapon Focus: Ash Spear of Thakash Rin, Weapon Focus: Axe, orc double, Weapon Focus: Axe, throwing, Weapon Focus: Battleaxe, Weapon Focus: Bite, Weapon Focus: Bolas, Weapon Focus: Boomerang, Talenta, Weapon Focus: Boomerang, Xen`drik, Weapon Focus: Breath Weapon, Weapon Focus: Chain, spiked, Weapon Focus: Claw, Weapon Focus: Club, Weapon Focus: Crossbow, hand, Weapon Focus: Crossbow, heavy, Weapon Focus: Crossbow, light, Weapon Focus: Crossbow, repeating heavy, Weapon Focus: Crossbow, repeating light, Weapon Focus: Crush, Weapon Focus: Dagger, Weapon Focus: Dagger, punching, Weapon Focus: Dart, Weapon Focus: Falchion, Weapon Focus: Flail, Weapon Focus: Flail, dire, Weapon Focus: Flail, heavy, Weapon Focus: Gauntlet, Weapon Focus: Gauntlet, spiked, Weapon Focus: Glaive, Weapon Focus: Greataxe, Weapon Focus: Greatclub, Weapon Focus: Greatsword, Weapon Focus: Guisarme, Weapon Focus: Halberd, Weapon Focus: Hammer, gnome hooked, Weapon Focus: Hammer, light, Weapon Focus: Handaxe, Weapon Focus: Holy water (flask), Weapon Focus: Javelin, Weapon Focus: Kama, Weapon Focus: Kukri, Weapon Focus: Lance, Weapon Focus: Longbow, Weapon Focus: Longspear, Weapon Focus: Longsword, Weapon Focus: Mace of Thundering Vengeance, Weapon Focus: Mace, heavy, Weapon Focus: Mace, light, Weapon Focus: Morningstar, Weapon Focus: Net, Weapon Focus: Nunchaku, Weapon Focus: Pick, heavy, Weapon Focus: Pick, light, Weapon Focus: Pincer Staff, Weapon Focus: Quarterstaff, Weapon Focus: Ranseur, Weapon Focus: Rapier, Weapon Focus: Sai, Weapon Focus: Sap, Weapon Focus: Scimitar, Weapon Focus: Scimitar, Valenar double, Weapon Focus: Scythe, Weapon Focus: Sharrash, Talenta, Weapon Focus: Shield, heavy, Weapon Focus: Shield, heavy spiked, Weapon Focus: Shield, light, Weapon Focus: Shield, light spiked, Weapon Focus: Shortbow, Weapon Focus: Shortspear, Weapon Focus: Shuriken (5), Weapon Focus: Siangham, Weapon Focus: Sickle, Weapon Focus: Slam, Weapon Focus: Sling, Weapon Focus: Spear, Weapon Focus: Spell - Energy Missile, Weapon Focus: Spell - Ray, Weapon Focus: Spell - Touch, Weapon Focus: Sword, bastard, Weapon Focus: Sword, short, Weapon Focus: Sword, two-bladed, Weapon Focus: Tail Slap, Weapon Focus: Tail Sweep, Weapon Focus: Tangat, Talenta, Weapon Focus: Tanglefoot bag, Weapon Focus: Tentacle Whip, Weapon Focus: The Sword of Kas, Weapon Focus: Thunderstone, Weapon Focus: Tongueworm, Weapon Focus: Trident, Weapon Focus: Unarmed strike, Weapon Focus: Urgrosh, dwarven, Weapon Focus: Waraxe, dwarven, Weapon Focus: Warhammer, Weapon Focus: Whip, Weapon Focus: Wing, Weapon Specialization, Weapon Specialization: Acid (flask), Weapon Specialization: Acidic fire (flask), Weapon Specialization: Alchemist`s fire, Weapon Specialization: Alchemist`s frost (flask), Weapon Specialization: Alchemist`s spark (flask), Weapon Specialization: Armor Spikes, Weapon Specialization: Ash Spear of Thakash Rin, Weapon Specialization: Axe, orc double, Weapon Specialization: Axe, throwing, Weapon Specialization: Battleaxe, Weapon Specialization: Bite, Weapon Specialization: Bolas, Weapon Specialization: Boomerang, Talenta, Weapon Specialization: Boomerang, Xen`drik, Weapon Specialization: Breath Weapon, Weapon Specialization: Chain, spiked, Weapon Specialization: Claw, Weapon Specialization: Club, Weapon Specialization: Crossbow, hand, Weapon Specialization: Crossbow, heavy, Weapon Specialization: Crossbow, light, Weapon Specialization: Crossbow, repeating heavy, Weapon Specialization: Crossbow, repeating light, Weapon Specialization: Crush, Weapon Specialization: Dagger, Weapon Specialization: Dagger, punching, Weapon Specialization: Dart, Weapon Specialization: Falchion, Weapon Specialization: Flail, Weapon Specialization: Flail, dire, Weapon Specialization: Flail, heavy, Weapon Specialization: Gauntlet, Weapon Specialization: Gauntlet, spiked, Weapon Specialization: Glaive, Weapon Specialization: Greataxe, Weapon Specialization: Greatclub, Weapon Specialization: Greatsword, Weapon Specialization: Guisarme, Weapon Specialization: Halberd, Weapon Specialization: Hammer, gnome hooked, Weapon Specialization: Hammer, light, Weapon Specialization: Handaxe, Weapon Specialization: Holy water (flask), Weapon Specialization: Javelin, Weapon Specialization: Kama, Weapon Specialization: Kukri, Weapon Specialization: Lance, Weapon Specialization: Longbow, Weapon Specialization: Longspear, Weapon Specialization: Longsword, Weapon Specialization: Mace of Thundering Vengeance, Weapon Specialization: Mace, heavy, Weapon Specialization: Mace, light, Weapon Specialization: Morningstar, Weapon Specialization: Net, Weapon Specialization: Nunchaku, Weapon Specialization: Pick, heavy, Weapon Specialization: Pick, light, Weapon Specialization: Pincer Staff, Weapon Specialization: Quarterstaff, Weapon Specialization: Ranseur, Weapon Specialization: Rapier, Weapon Specialization: Sai, Weapon Specialization: Sap, Weapon Specialization: Scimitar, Weapon Specialization: Scimitar, Valenar double, Weapon Specialization: Scythe, Weapon Specialization: Sharrash, Talenta, Weapon Specialization: Shield, heavy, Weapon Specialization: Shield, heavy spiked, Weapon Specialization: Shield, light, Weapon Specialization: Shield, light spiked, Weapon Specialization: Shortbow, Weapon Specialization: Shortspear, Weapon Specialization: Shuriken (5), Weapon Specialization: Siangham, Weapon Specialization: Sickle, Weapon Specialization: Slam, Weapon Specialization: Sling, Weapon Specialization: Spear, Weapon Specialization: Spell - Energy Missile, Weapon Specialization: Spell - Ray, Weapon Specialization: Spell - Touch, Weapon Specialization: Sword, bastard, Weapon Specialization: Sword, short, Weapon Specialization: Sword, two-bladed, Weapon Specialization: Tail Slap, Weapon Specialization: Tail Sweep, Weapon Specialization: Tangat, Talenta, Weapon Specialization: Tanglefoot bag, Weapon Specialization: Tentacle Whip, Weapon Specialization: The Sword of Kas, Weapon Specialization: Thunderstone, Weapon Specialization: Tongueworm, Weapon Specialization: Trident, Weapon Specialization: Unarmed strike, Weapon Specialization: Urgrosh, dwarven, Weapon Specialization: Waraxe, dwarven, Weapon Specialization: Warhammer, Weapon Specialization: Whip, Weapon Specialization: Wing, Whirling Steel Strike, Whirlwind Attack, Widen Spell, Wingover, Wingover x2. Spells Known (SA Spells: Sor 6/131/131/131/131/130/130/130/130/127): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead; 1st -- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self; 2nd -- Alter Self, Arcane Lock, Bear`s Endurance, Blindness/Deafness, Blur, Bull`s Strength, Cat`s Grace, Command Undead, Continual Flame, Darkness, Darkvision, Daze Monster, Detect Thoughts; 3rd -- Arcane Sight, Blink, Clairaudience/Clairvoyance, Daylight, Deep Slumber, Dispel Magic, Displacement; 4th -- Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion, Contagion, Crushing Despair, Detect Scrying, Dimension Door, Dimensional Anchor; 5th -- Animal Growth, Baleful Polymorph, Bigby`s Interposing Hand, Blight, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane, Dismissal, Dominate Person.

Possessions:
Magic: Wondrous: Airship (92,000 gp); Wondrous: Alter of Resurrection (13,000 gp); Wondrous: Amulet of Health +2 (4,000 gp); Wondrous: Amulet of Health +4 (16,000 gp); Wondrous: Amulet of Health +6 (36,000 gp); Wondrous: Amulet of Inescapable Location (1,000 gp); Wondrous: Amulet of Mighty Fists +1 (6,000 gp); Wondrous: Amulet of Mighty Fists +2 (24,000 gp); Wondrous: Amulet of Mighty Fists +3 (54,000 gp); Wondrous: Amulet of Mighty Fists +4 (96,000 gp); Wondrous: Amulet of Mighty Fists +5 (150,000 gp); Wondrous: Amulet of Natural Armor +1 (2,000 gp); Wondrous: Amulet of Natural Armor +3 (18,000 gp); Wondrous: Amulet of Natural Armor +5 (50,000 gp); Wondrous: Amulet of Natural Armor +4 (32,000 gp); Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp); Wondrous: Belt, Monk`s (13,000 gp); Wondrous: Boat, Folding (7,200 gp); Wondrous: Boccob`s Blessed Book (12,500 gp); Wondrous: Amulet of the Planes (120,000 gp); Wondrous: Apparatus of Kwalish (90,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Astral Beacon (40,000 gp); Wondrous: Aura Mask (9,000 gp); Wondrous: Aureon`s Spellshard (6,250 gp); Wondrous: Bag of Bounty (10,000 gp); Wondrous: Bag of Devouring (0 gp); Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Bag of Holding, type III (7,400 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Bag of Tricks, Rust (3,000 gp); Wondrous: Bag of Tricks, Tan (6,300 gp); Wondrous: Bead of Force (3,000 gp); Wondrous: Belt of Dwarvenkind (14,900 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp).
Description: Dragons are winged, reptilelike creatures of ancient lineage. They are known and feared for their size, physical prowess, and magical abilities. The oldest dragons are among the most powerful creatures in the world.
Known varieties of dragons fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white, all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver, who are good, usually noble, and highly respected by the wise.
All dragons gain more abilities and greater power as they age. They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The exact size varies according to age and variety.

Dragon Age Categories
Category Age (Years)
1 Wyrmling 0-5
2 Very young 6-15
3 Young 16-25
4 Juvenile 26-50
5 Young adult 51-100
6 Adult 101-200
7 Mature adult 201-400
8 Old 401-600
9 Very old 601-800
10 Ancient 801-1,000
11 Wyrm 1,001-1,200
12 Great wyrm 1,201+

Though they are fearsome predators, dragons scavenge when necessary and can eat almost anything if they are hungry enough. A dragon's metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.
Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is never enough treasure: It's pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the great wyrm stage, hundreds of gems and coins are embedded in its hide.
All dragons speak Draconic.

Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.

Red dragons are the most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression.
The small scales of wyrmlings are a bright glossy scarlet, making them easily spotted by predators and hunters, so they stay underground and do not venture outside until they are more able to take care of themselves. Toward the end of their young stage the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.
Red dragons lair in large caves that extend deep into the earth, which shimmer with the heat of their bodies and are marked by a sulfurous, smoky odor. However, they always have a high perch nearby from which to haughtily survey their territory, which they consider to be everything in sight. This high perch sometimes intrudes upon the territory of a silver dragon, and for this reason red dragons and silver dragons are often enemies.
Red dragons are meat-eaters by preference, and their favorite food is a human or elven youth. Sometimes they charm villagers into regularly sacrificing maidens to them.

Combat: A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bites rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

Special Attacks: Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities: 3/day-suggestion; 1/day-eyebite and discern location.

Special Qualities: Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Society: Although all dragons are believed to have come from the same roots tens of thousands of years ago, the present varieties keep to themselves and cooperate only under extreme circumstances, such as a powerful mutual threat. Good dragons never work with evil dragons, however, though a few neutral specimens have been found with either. Gold dragons occasionally associate with silver dragons.
When evil dragons of different varieties encounter one another, they usually fight to protect their territories. Good dragons are more tolerant, though also very territorial, and usually try to work out differences in a peaceful manner.
Dragons follow a number of reproductive strategies to suit their needs and temperaments. These help assure the continuation of a dragon's bloodline, no matter what happens to the parent or the parent's lair. Young adults, particularly evil or less intelligent ones, tend to lay clutches of 1d4+1 eggs all around the countryside, leaving their offspring to fend for themselves. These hatch into clutches of dragons, usually juvenile or younger, which stick together until they can establish their own lairs.
Older and more intelligent dragons form families consisting of a mated pair and 1d4+1 young. Mated dragons are always adults or mature adults; offspring found with their parents are wyrmlings (01-10 on d%), very young (11-30), young (31-50), juvenile (51-90), or young adult (91-100). Shortly after a dragon reaches the young adult (or rarely, juvenile) stage, it leaves its parents to establish a lair of its own.
A pair of mated dragons beyond the mature adult stage usually splits up, independence and the lust for treasure driving them apart. Older females continue to mate and lay eggs, but only one parent stays in the lair to raise young. Often an older female lays many clutches of eggs, keeping one to tend herself and one for her mate, and leaving the rest untended. Sometimes a female dragon places an egg or wyrmling with nondraconic foster parents.

D_Lord
2008-04-06, 10:48 AM
They be Pun-Pun or an army of level 21s

Mindflayer
2008-04-06, 11:10 AM
The reason I'm asking is I'm thinking of throwing a group at this. (Over level 100 I know)

InnerLight
2008-04-06, 11:39 AM
Well, a party of 6 level 15 wizards can kill this thing in under a round. Watch.

Round begins, dragon wins initiative.

Wizards say "Screw this!" and cast Greater Celerity, gaining an immediate turn.

Wizards then each proceed to cast a Maximized Magic Missile followed by a Quickened Maximize Missile. Result? 300 automatic force damage, and one VERY dead dragon.

:smallbiggrin:

EvilElitest
2008-04-06, 12:43 PM
How long did it take you to make this?
from
EE

Mindflayer
2008-04-06, 12:50 PM
In that case I will redo him with more hit die and MUCH MORE POWERFUL (it took about an hour)

Ryuuk
2008-04-06, 12:56 PM
Is there really a point though? I'm don't know what e-tools is, but it looks like you just hit "Toggle All" on a feat checklist. Your zombie Dragon seems to have tentacles, a mithral body and at least 4 fighter levels, amongst many other things.

Mindflayer
2008-04-06, 01:00 PM
The point is I was bored (E-tools is an official monster/treasure/NPC/character generator that you can add different books to and is really handy for what it is supposed to do). If you think this was pointless wait until you see the next version.

Mindflayer
2008-04-06, 02:36 PM
Here is the new one (next 2 posts)

Ishtar, Male Dragon, Red, Great Wyrm Dragon40/Artificer20/Bbn89/Brd47/Clr47/Drd94/Ftr59/Rgr19/Rog22/Sor20/Wiz45:
CR 514; Tiny Outsider (Fire,Augmented,Augmented); HD 40d12+20440(Dragon) , 20d6+10220(Artificer) , 89d12+45479(Barbarian) , 47d6+24017(Bard) , 47d8+24017(Cleric) , 94d8+48034(Druid) , 59d10+30149(Fighter) , 19d8+9709(Ranger) , 22d6+11242(Rogue) , 20d4+10220(Sorcerer) , 45d4+22995(Wizard) ; hp 258853; Init +508; Spd 50, Fly, Clumsy 200; AC:180 (Flatfooted:180 Touch:112); Atk +840/835/830/825 base melee, +806/801/796/791 base ranged; +841/+839/834/+839/834/+839/834/+839/834/+839/834 (4d4+540, Bite; 4d4+271, 2 Claw; 2d4+271, 2 Wing; 4d4+271, Tail Slap; 4d4+271, Crush; 2d4+271, Tail Sweep); +841 (2d4+809, Tail Sweep); +841 (4d4+809, Crush); +841 (24d6+2, Breath Weapon); SA: Breath Weapon (Su) , Spell-like Abilities Locate Object 19 12 Suggestion 19 3 Find the Path 19 1 Discern Location 19 1 , Frightful Presence (Ex) , Spells Sorcerer 19 , Breath Weapon Type: 70 ft. Cone of Fire , Frightful Presence DC: 38 , Frightful Presence Radius: 360 ft. , Spell-like Abilities Burning Hands 502 1 , Spell-like Abilities Cause Fear 502 1 , Spell-like Abilities Charm Person 502 1 , Spell-like Abilities Chill Touch 502 1 , Spell-like Abilities Detect Secret Doors 502 1 , Spell-like Abilities Feather Fall 502 1 , Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 30 ft. Cone of Cold , Breath Weapon Type: 30 ft. Cone of Corrosive Gas , Breath Weapon Type: 30 ft. Line of Fire , Breath Weapon Type: 60 ft. Line of Acid , Breath Weapon Type: 60 ft. Line of Lightning , Smite Good (Su) , Spell-like Abilities Darkness 502 3 , Spell-like Abilities Desecrate 502 1 , Spell-like Abilities Unholy Blight 502 1 , Spell-like Abilities Poison 502 3 , Spell-like Abilities Contagion 502 1 , Spell-like Abilities Blasphemy 502 1 , Spell-like Abilities Unhallow 502 1 , Spell-like Abilities Unholy Aura 502 3 , Spell-like Abilities Horrid Wilting 502 1 , Spell-like Abilities Summon Monster IX 502 1 , Spell-like Abilities Destruction 502 1 , Spell-like Abilities True Seeing 502 1 , Smite Evil (Su) , Spell-like Abilities Protection from Evil 502 3 , Spell-like Abilities Bless 502 1 , Spell-like Abilities Aid 502 1 , Spell-like Abilities Detect Evil 502 1 , Spell-like Abilities Neutralize Poison 502 1 , Spell-like Abilities Cure Serious Wounds 502 1 , Spell-like Abilities Remove Disease 502 1 , Spell-like Abilities Holy Smite 502 1 , Spell-like Abilities Dispel Evil 502 1 , Spell-like Abilities Holy Word 502 1 , Spell-like Abilities Hallow 502 1 , Spell-like Abilities Holy Aura 502 3 , Spell-like Abilities Charm Monster, Mass 502 1 , Spell-like Abilities Summon Monster IX 502 1 , Spell-like Abilities Resurrection 502 1 , Spell-like Abilities Inflict Light Wounds 502 1 , Spell-like Abilities Tenser`s Floating Disk 502 1 , Spell-like Abilities Shield 502 1 , Spell-like Abilities Jump 502 1 , Spell-like Abilities Light 502 1 , Spell-like Abilities Pass without Trace 502 1 , Spell-like Abilities Produce Flame 502 1 , Spell-like Abilities Detect Magic 502 2 , Spell-like Abilities Detect Poison 502 2 , Spell-like Abilities Detect Scrying 502 1 , Spell-like Abilities See Invisibility 502 1 , Spell-like Abilities Find the Path 502 1 , Spell-like Abilities Identify 502 1 , Spell-like Abilities Know Direction 502 2 , Spell-like Abilities Locate Object 502 1 , Spell-like Abilities Helping Hand 502 1 , Spell-like Abilities Locate Creature 502 1 , Spell-like Abilities Animal Growth 502 1 , Spell-like Abilities Summon Nature`s Ally V 502 1 , Spell-like Abilities Calm Animals 502 1 , Spell-like Abilities Charm Animal 502 1 , Spell-like Abilities Speak with Animals 502 1 , Spell-like Abilities Dominate Animal 502 1 , Spell-like Abilities Magic Fang, Greater 502 1 , Spell-like Abilities Heal 502 1 , Spell-like Abilities Cure Light Wounds 502 1 , Spell-like Abilities Restoration, Lesser 502 1 , Spell-like Abilities Cure Serious Wounds 502 1 , Spell-like Abilities Neutralize Poison 502 1 , Spell-like Abilities Remove Disease 502 1 , Spell-like Abilities Restoration 502 1 , Spell-like Abilities Heroes` Feast 502 1 , Spell-like Abilities Mordenkainen`s Magnificent Mansion 502 1 , Spell-like Abilities Prestidigitation 502 2 , Spell-like Abilities Purify Food and Drink 502 2 , Spell-like Abilities Unseen Servant 502 1 , Spell-like Abilities Create Food and Water 502 1 , Spell-like Abilities Leomund`s Secure Shelter 502 1 , Spell-like Abilities Fabricate 502 1 , Spell-like Abilities Major Creation 502 1 , Spell-like Abilities Make Whole 502 1 , Spell-like Abilities Mending 502 2 , Spell-like Abilities Repair Light Damage 502 1 , Spell-like Abilities Minor Creation 502 1 , Spell-like Abilities Repair Serious Damage 502 1 , Spell-like Abilities Overland Flight 502 1 , Spell-like Abilities Teleport 502 1 , Spell-like Abilities Expeditious Retreat 502 1 , Spell-like Abilities Mount 502 1 , Spell-like Abilities Dimension Door 502 1 , Spell-like Abilities Phantom Steed 502 1 , Spell-like Abilities Sending 502 1 , Spell-like Abilities Arcane Mark 502 2 , Spell-like Abilities Comprehend Languages 502 1 , Spell-like Abilities Whispering Wind 502 1 , Spell-like Abilities Illusory Script 502 1 , Spell-like Abilities Secret Page 502 1 , Spell-like Abilities Tongues 502 1 , Spell-like Abilities Globe of Invulnerability 502 1 , Spell-like Abilities Mage Armor 502 1 , Spell-like Abilities Protection from Arrows 502 1 , Spell-like Abilities Shield of Faith 502 1 , Spell-like Abilities Shield Other 502 1 , Spell-like Abilities Globe of Invulnerability, Lesser 502 1 , Spell-like Abilities Protection from Energy 502 1 , Spell-like Abilities Mislead 502 1 , Spell-like Abilities Darkness 502 1 , Spell-like Abilities Disguise Self 502 1 , Spell-like Abilities Minor Image 502 1 , Spell-like Abilities Clairaudience/Clairvoyance 502 1 , Spell-like Abilities Prying Eyes 502 1 , Spell-like Abilities Shadow Conjuration 502 1 , Spell-like Abilities Scrying 502 1 , Spell-like Abilities Shadow Walk 502 1 , Spell-like Abilities Control Weather 502 1 , Spell-like Abilities Control Winds 502 1 , Spell-like Abilities Endure Elements 502 1 , Spell-like Abilities Fog Cloud 502 1 , Spell-like Abilities Gust of Wind 502 1 , Spell-like Abilities Sleet Storm 502 1 , Spell-like Abilities Wind Wall 502 1 , Spell-like Abilities Glyph of Warding, Greater 502 1 , Spell-like Abilities Guards and Wards 502 1 , Spell-like Abilities Mordenkainen`s Faithful Hound 502 1 , Spell-like Abilities Alarm 502 1 , Spell-like Abilities Arcane Lock 502 1 , Spell-like Abilities Fire Trap 502 1 , Spell-like Abilities Misdirection 502 1 , Spell-like Abilities Explosive Runes 502 1 , Spell-like Abilities Glyph of Warding 502 1 , Spell-like Abilities Nondetection 502 1 ; SQ: Subtype: Fire, Immunity: Fire (Ex), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Keen Senses (Ex), Blindsense (Ex): 60 ft., Darkvision (Ex): 120 ft., Damage Reduction (Su): 20/Magic, Low-light Vision (Ex), Immunity: Cold (Ex), Immunity: Acid (Ex), Immunity: Electricity (Ex), Resistance: Electricity (Ex): 10, Immunity: Poison (Ex), Spell Resistance (Ex): 502 + 10, Resistance: Fire (Ex): 10, Resistance: Acid (Ex): 10, Resistance: Cold (Ex): 10, +4 Saves vs. Poison, Immunity: Disease (Ex), Action Points 15, Action Points Dice Rolled 3, Dimension Leap 1/day, Wind`s Favor 1/day, Cliffwalk (Su), Razorclaw (Su), Beasthide (Su), Longstride (Su), Longtooth (Su), Wildhunt (Su);AL CN; SV Fort +773, Ref +766, Will +766; STR 1087, DEX 1019, CON 1033, INT 1041, WIS 1019, CHA 1041.
Skills: Appraise +541, Balance +529.5, Bluff +1000, Climb +543, Concentration +514, Control Shape +507, Craft (Alchemy) +519, Craft (Armorsmithing) +519, Craft (Basketweaving) +519, Craft (Blacksmithing) +519, Craft (Bookbinding) +519, Craft (Bowmaking) +519, Craft (Calligraphy) +519, Craft (Carpentry) +519, Craft (Cobbling) +519, Craft (Gemcutting) +519, Craft (Leatherworking) +519, Craft (Locksmithing) +519, Craft (Painting) +519, Craft (Pottery) +519, Craft (Sculpting) +519, Craft (Shipmaking) +519, Craft (Stonemasonry) +519, Craft (Trapmaking) +519, Craft (Weaponsmithing) +519, Craft (Weaving) +519, Diplomacy +1006, Disguise +1000, Escape Artist +509, Forgery +520, Gather Information +1006, Heal +513, Hide +517, Intimidate +1002, Jump +551, Listen +509, Literacy +3, Move Silently +509, Ride +509, Search +534, Sense Motive +517, Spot +513, Survival +517, Swim +543, Use Magic Device +668.5, Use Rope +509.
Feats: Aberrant Dragonmark, Ability Focus, Acrobatic, Action Boost, Action Surge, Adamantine Body, Agile, Alertness, Animal Affinity, Armor Proficiency: heavy, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: light, Armor Proficiency: medium, Armor Proficiency: medium, Ashbound, Athletic, Attune Magic Weapon, Augment Summoning, Awesome Blow, Beast Shape, Beast Totem, Beasthide Elite, Bind Elemental, Blind-Fight, Brew Potion, Brew Potion, Child of Winter, Cleave, Cliffwalk Elite, Clinging Breath, Combat Casting, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Magic Arms and Armor, Craft Rod, Craft Rod, Craft Staff, Craft Staff, Craft Wand, Craft Wand, Craft Wondrous Item, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Double Steel Strike, Dragon Rage, Dragon Totem, Ecclesiarch, Education, Empower Spell, Empower Spell-Like Ability, Endurance, Endurance x2, Enlarge Spell, Eschew Materials, Exceptional Artisan, Exotic Weapon Proficiency: Axe, orc double, Exotic Weapon Proficiency: Bolas, Exotic Weapon Proficiency: Boomerang, Talenta, Exotic Weapon Proficiency: Boomerang, Xen`drik, Exotic Weapon Proficiency: Chain, spiked, Exotic Weapon Proficiency: Crossbow, repeating heavy, Exotic Weapon Proficiency: Crossbow, repeating light, Exotic Weapon Proficiency: Flail, dire, Exotic Weapon Proficiency: Hammer, gnome hooked, Exotic Weapon Proficiency: Kama, Exotic Weapon Proficiency: Net, Exotic Weapon Proficiency: Nunchaku, Exotic Weapon Proficiency: Pincer Staff, Exotic Weapon Proficiency: Sai, Exotic Weapon Proficiency: Scimitar, Valenar double, Exotic Weapon Proficiency: Sharrash, Talenta, Exotic Weapon Proficiency: Shuriken (5), Exotic Weapon Proficiency: Siangham, Exotic Weapon Proficiency: Sword, two-bladed, Exotic Weapon Proficiency: Tangat, Talenta, Exotic Weapon Proficiency: Tentacle Whip, Exotic Weapon Proficiency: Tongueworm, Exotic Weapon Proficiency: Urgrosh, dwarven, Extend Rage, Extend Spell, Extra Music, Extra Rings, Extra Shifter Trait, Extra Turning, Extraordinary Artisan, Familiar Spell (Cha-Based), Familiar Spell (Int-Based), Far Shot, Favored In House, Favored In House, Flensing Strike, Flyby Attack, Forge Ring, Forge Ring, Gatekeeper Initiate, Great Bite, Great Cleave, Great Fortitude, Great Rend, Great Smiting (Smite Evil), Great Smiting (Smite Good), Greater Dragonmark, Greater Powerful Charge, Greater Shifter Defense, Greater Spell Penetration, Greater Two-Weapon Fighting, Greensinger Initiate, Haunting Melody, Healing Factor, Heighten Spell, Heroic Spirit, Hover, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Critical: Acid (flask), Improved Critical: Acidic fire (flask), Improved Critical: Alchemist`s fire, Improved Critical: Alchemist`s frost (flask), Improved Critical: Alchemist`s spark (flask), Improved Critical: Armor Spikes, Improved Critical: Ash Spear of Thakash Rin, Improved Critical: Axe, orc double, Improved Critical: Axe, throwing, Improved Critical: Battleaxe, Improved Critical: Bite, Improved Critical: Bolas, Improved Critical: Boomerang, Talenta, Improved Critical: Boomerang, Xen`drik, Improved Critical: Breath Weapon, Improved Critical: Chain, spiked, Improved Critical: Claw, Improved Critical: Club, Improved Critical: Crossbow, hand, Improved Critical: Crossbow, heavy, Improved Critical: Crossbow, light, Improved Critical: Crossbow, repeating heavy, Improved Critical: Crossbow, repeating light, Improved Critical: Crush, Improved Critical: Dagger, Improved Critical: Dagger, punching, Improved Critical: Dart, Improved Critical: Falchion, Improved Critical: Flail, Improved Critical: Flail, dire, Improved Critical: Flail, heavy, Improved Critical: Gauntlet, Improved Critical: Gauntlet, spiked, Improved Critical: Glaive, Improved Critical: Greataxe, Improved Critical: Greatclub, Improved Critical: Greatsword, Improved Critical: Guisarme, Improved Critical: Halberd, Improved Critical: Hammer, gnome hooked, Improved Critical: Hammer, light, Improved Critical: Handaxe, Improved Critical: Holy water (flask), Improved Critical: Javelin, Improved Critical: Kama, Improved Critical: Kukri, Improved Critical: Lance, Improved Critical: Longbow, Improved Critical: Longspear, Improved Critical: Longsword, Improved Critical: Mace of Thundering Vengeance, Improved Critical: Mace, heavy, Improved Critical: Mace, light, Improved Critical: Morningstar, Improved Critical: Net, Improved Critical: Nunchaku, Improved Critical: Pick, heavy, Improved Critical: Pick, light, Improved Critical: Pincer Staff, Improved Critical: Quarterstaff, Improved Critical: Ranseur, Improved Critical: Rapier, Improved Critical: Sai, Improved Critical: Sap, Improved Critical: Scimitar, Improved Critical: Scimitar, Valenar double, Improved Critical: Scythe, Improved Critical: Sharrash, Talenta, Improved Critical: Shield, heavy, Improved Critical: Shield, heavy spiked, Improved Critical: Shield, light, Improved Critical: Shield, light spiked, Improved Critical: Shortbow, Improved Critical: Shortspear, Improved Critical: Shuriken (5), Improved Critical: Siangham, Improved Critical: Sickle, Improved Critical: Sling, Improved Critical: Spear, Improved Critical: Spell - Energy Missile, Improved Critical: Spell - Ray, Improved Critical: Spell - Touch, Improved Critical: Sword, bastard, Improved Critical: Sword, short, Improved Critical: Sword, two-bladed, Improved Critical: Tail Slap, Improved Critical: Tail Sweep, Improved Critical: Tangat, Talenta, Improved Critical: Tanglefoot bag, Improved Critical: Tentacle Whip, Improved Critical: The Sword of Kas, Improved Critical: Thunderstone, Improved Critical: Tongueworm, Improved Critical: Trident, Improved Critical: Unarmed strike, Improved Critical: Urgrosh, dwarven, Improved Critical: Waraxe, dwarven, Improved Critical: Warhammer, Improved Critical: Whip, Improved Critical: Wing, Improved Damage Reduction, Improved Disarm, Improved Familiar, Improved Feint, Improved Fortification, Improved Grapple, Improved Initiative, Improved Metamagic, Improved Natural Armor, Improved Natural Attack: Bite, Improved Natural Attack: Breath Weapon, Improved Natural Attack: Claw, Improved Natural Attack: Crush, Improved Natural Attack: Tail Slap, Improved Natural Attack: Tail Sweep, Improved Natural Attack: Wing, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Snatch, Improved Spell Capacity: Artificer (0), Improved Spell Capacity: Artificer (1st), Improved Spell Capacity: Artificer (2nd), Improved Spell Capacity: Artificer (3rd), Improved Spell Capacity: Artificer (4th), Improved Spell Capacity: Artificer (5th), Improved Spell Capacity: Artificer (6th), Improved Spell Capacity: Artificer (7th), Improved Spell Capacity: Bard (0), Improved Spell Capacity: Bard (1st), Improved Spell Capacity: Bard (2nd), Improved Spell Capacity: Bard (3rd), Improved Spell Capacity: Bard (4th), Improved Spell Capacity: Bard (5th), Improved Spell Capacity: Bard (6th), Improved Spell Capacity: Bard (7th), Improved Spell Capacity: Cleric (0), Improved Spell Capacity: Cleric (10th), Improved Spell Capacity: Cleric (1st), Improved Spell Capacity: Cleric (2nd), Improved Spell Capacity: Cleric (3rd), Improved Spell Capacity: Cleric (4th), Improved Spell Capacity: Cleric (5th), Improved Spell Capacity: Cleric (6th), Improved Spell Capacity: Cleric (7th), Improved Spell Capacity: Cleric (8th), Improved Spell Capacity: Cleric (9th), Improved Spell Capacity: Druid (0), Improved Spell Capacity: Druid (10th), Improved Spell Capacity: Druid (1st), Improved Spell Capacity: Druid (2nd), Improved Spell Capacity: Druid (3rd), Improved Spell Capacity: Druid (4th), Improved Spell Capacity: Druid (5th), Improved Spell Capacity: Druid (6th), Improved Spell Capacity: Druid (7th), Improved Spell Capacity: Druid (8th), Improved Spell Capacity: Druid (9th), Improved Spell Capacity: Ranger (0), Improved Spell Capacity: Ranger (1st), Improved Spell Capacity: Ranger (2nd), Improved Spell Capacity: Ranger (3rd), Improved Spell Capacity: Ranger (4th), Improved Spell Capacity: Ranger (5th), Improved Spell Capacity: Sorcerer (0), Improved Spell Capacity: Sorcerer (10th), Improved Spell Capacity: Sorcerer (1st), Improved Spell Capacity: Sorcerer (2nd), Improved Spell Capacity: Sorcerer (3rd), Improved Spell Capacity: Sorcerer (4th), Improved Spell Capacity: Sorcerer (5th), Improved Spell Capacity: Sorcerer (6th), Improved Spell Capacity: Sorcerer (7th), Improved Spell Capacity: Sorcerer (8th), Improved Spell Capacity: Sorcerer (9th), Improved Spell Capacity: Wizard (0), Improved Spell Capacity: Wizard (10th), Improved Spell Capacity: Wizard (1st), Improved Spell Capacity: Wizard (2nd), Improved Spell Capacity: Wizard (3rd), Improved Spell Capacity: Wizard (4th), Improved Spell Capacity: Wizard (5th), Improved Spell Capacity: Wizard (6th), Improved Spell Capacity: Wizard (7th), Improved Spell Capacity: Wizard (8th), Improved Spell Capacity: Wizard (9th), Improved Stunning Fist, Improved Sunder, Improved Trip, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Investigate, Investigator, Iron Will, Knight Training, Large And In Charge, Leadership, Least Dragonmark, Legendary Artisan, Lesser Dragonmark, Lightning Reflexes, Longstrider Elite, Magical Aptitude, Manyshot, Maximize Breath, Maximize Spell, Mithral Body, Mithral Fluidity, Mobility, Monastic Training, Mounted Archery, Mounted Combat, Multiattack, Multiweapon Fighting, Music of Growth, Music of Making, Natural Spell, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 1, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 2, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Naturally Psionic 3, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack, Powerful Charge, Precise Shot, Precise Swing, Pursue, Quick Draw, Quicken Breath, Quicken Spell, Quicken Spell-Like Ability, Raging Luck, Rapid Reload, Rapid Reload: Acid (flask), Rapid Reload: Acidic fire (flask), Rapid Reload: Alchemist`s fire, Rapid Reload: Alchemist`s frost (flask), Rapid Reload: Alchemist`s spark (flask), Rapid Reload: Armor Spikes, Rapid Reload: Ash Spear of Thakash Rin, Rapid Reload: Axe, orc double, Rapid Reload: Axe, throwing, Rapid Reload: Battleaxe, Rapid Reload: Bite, Rapid Reload: Bolas, Rapid Reload: Boomerang, Talenta, Rapid Reload: Boomerang, Xen`drik, Rapid Reload: Breath Weapon, Rapid Reload: Chain, spiked, Rapid Reload: Claw, Rapid Reload: Club, Rapid Reload: Crossbow, hand, Rapid Reload: Crossbow, heavy, Rapid Reload: Crossbow, light, Rapid Reload: Crossbow, repeating heavy, Rapid Reload: Crossbow, repeating light, Rapid Reload: Crush, Rapid Reload: Dagger, Rapid Reload: Dagger, punching, Rapid Reload: Dart, Rapid Reload: Falchion, Rapid Reload: Flail, Rapid Reload: Flail, dire, Rapid Reload: Flail, heavy, Rapid Reload: Gauntlet, Rapid Reload: Gauntlet, spiked, Rapid Reload: Glaive, Rapid Reload: Greataxe, Rapid Reload: Greatclub, Rapid Reload: Greatsword, Rapid Reload: Guisarme, Rapid Reload: Halberd, Rapid Reload: Hammer, gnome hooked, Rapid Reload: Hammer, light, Rapid Reload: Handaxe, Rapid Reload: Holy water (flask), Rapid Reload: Javelin, Rapid Reload: Kama, Rapid Reload: Kukri, Rapid Reload: Lance, Rapid Reload: Longbow, Rapid Reload: Longspear, Rapid Reload: Longsword, Rapid Reload: Mace of Thundering Vengeance, Rapid Reload: Mace, heavy, Rapid Reload: Mace, light, Rapid Reload: Morningstar, Rapid Reload: Net, Rapid Reload: Nunchaku, Rapid Reload: Pick, heavy, Rapid Reload: Pick, light, Rapid Reload: Pincer Staff, Rapid Reload: Quarterstaff, Rapid Reload: Ranseur, Rapid Reload: Rapier, Rapid Reload: Sai, Rapid Reload: Sap, Rapid Reload: Scimitar, Rapid Reload: Scimitar, Valenar double, Rapid Reload: Scythe, Rapid Reload: Sharrash, Talenta, Rapid Reload: Shield, heavy, Rapid Reload: Shield, heavy spiked, Rapid Reload: Shield, light, Rapid Reload: Shield, light spiked, Rapid Reload: Shortbow, Rapid Reload: Shortspear, Rapid Reload: Shuriken (5), Rapid Reload: Siangham, Rapid Reload: Sickle, Rapid Reload: Sling, Rapid Reload: Spear, Rapid Reload: Spell - Energy Missile, Rapid Reload: Spell - Ray, Rapid Reload: Spell - Touch, Rapid Reload: Sword, bastard, Rapid Reload: Sword, short, Rapid Reload: Sword, two-bladed, Rapid Reload: Tail Slap, Rapid Reload: Tail Sweep, Rapid Reload: Tangat, Talenta, Rapid Reload: Tanglefoot bag, Rapid Reload: Tentacle Whip, Rapid Reload: The Sword of Kas, Rapid Reload: Thunderstone, Rapid Reload: Tongueworm, Rapid Reload: Trident, Rapid Reload: Unarmed strike, Rapid Reload: Urgrosh, dwarven, Rapid Reload: Waraxe, dwarven, Rapid Reload: Warhammer, Rapid Reload: Whip, Rapid Reload: Wing, Rapid Shot, Recognize Imposter, Repel Aberration, Research x2, Ride-By Attack, Right of Counsel, Run, Scribe Scroll, Scribe Scroll, Scribe Scroll, Self-Sufficient, Serpent Strike, Shield Proficiency, Shield Proficiency, Shifter Defense, Shifter Ferocity, Shifter Multiattack, Shot on the Run, Silent Spell, Silver Smite, Simple Weapon Proficiency, Simple Weapon Proficiency, Skill Focus: Appraise, Skill Focus: Balance, Skill Focus: Bluff, Skill Focus: Climb, Skill Focus: Concentration, Skill Focus: Control Shape, Skill Focus: Decipher Script, Skill Focus: Diplomacy, Skill Focus: Disable Device, Skill Focus: Disguise, Skill Focus: Escape Artist, Skill Focus: Forgery, Skill Focus: Gather Information, Skill Focus: Handle Animal, Skill Focus: Heal, Skill Focus: Hide, Skill Focus: Intimidate, Skill Focus: Jump, Skill Focus: Listen, Skill Focus: Literacy, Skill Focus: Move Silently, Skill Focus: Open Lock, Skill Focus: Ride, Skill Focus: Search, Skill Focus: Sense Motive, Skill Focus: Sleight of Hand, Skill Focus: Speak Language, Skill Focus: Spellcraft, Skill Focus: Spot, Skill Focus: Survival, Skill Focus: Swim, Skill Focus: Tumble, Skill Focus: Use Magic Device, Skill Focus: Use Rope, Snatch, Snatch Arrows, Song of the Heart, Soothe the Beast, Spell Focus: Abjuration, Spell Focus: Clairsentience, Spell Focus: Conjuration, Spell Focus: Divination, Spell Focus: Enchantment, Spell Focus: Evocation, Spell Focus: Illusion, Spell Focus: Metacreativity, Spell Focus: Necromancy, Spell Focus: Psychokinesis, Spell Focus: Psychometabolism, Spell Focus: Psychoportation, Spell Focus: Telepathy, Spell Focus: Transmutation, Spell Focus: Universal, Spell Mastery(515), Spell Penetration, Spirited Charge, Spontaneous Casting, Spring Attack, Stealthy, Still Spell, Strong Mind, Stunning Fist, Suppress Weakness, Tattoo Focus, Terrifying Rage, Totem Companion, Toughness, Tower Shield Proficiency, Tower Shield Proficiency, Track, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Undead Empathy x2, Urban Tracking, Vermin Companion, Vermin Shape, Wand Mastery, Warden Initiate, Weapon Finesse, Weapon Focus, Weapon Focus: Acid (flask), Weapon Focus: Acidic fire (flask), Weapon Focus: Alchemist`s fire, Weapon Focus: Alchemist`s frost (flask), Weapon Focus: Alchemist`s spark (flask), Weapon Focus: Armor Spikes, Weapon Focus: Ash Spear of Thakash Rin, Weapon Focus: Axe, orc double, Weapon Focus: Axe, throwing, Weapon Focus: Battleaxe, Weapon Focus: Bite, Weapon Focus: Bolas, Weapon Focus: Boomerang, Talenta, Weapon Focus: Boomerang, Xen`drik, Weapon Focus: Breath Weapon, Weapon Focus: Chain, spiked, Weapon Focus: Claw, Weapon Focus: Club, Weapon Focus: Crossbow, hand, Weapon Focus: Crossbow, heavy, Weapon Focus: Crossbow, light, Weapon Focus: Crossbow, repeating heavy, Weapon Focus: Crossbow, repeating light, Weapon Focus: Crush, Weapon Focus: Dagger, Weapon Focus: Dagger, punching, Weapon Focus: Dart, Weapon Focus: Falchion, Weapon Focus: Flail, Weapon Focus: Flail, dire, Weapon Focus: Flail, heavy, Weapon Focus: Gauntlet, Weapon Focus: Gauntlet, spiked, Weapon Focus: Glaive, Weapon Focus: Greataxe, Weapon Focus: Greatclub, Weapon Focus: Greatsword, Weapon Focus: Guisarme, Weapon Focus: Halberd, Weapon Focus: Hammer, gnome hooked, Weapon Focus: Hammer, light, Weapon Focus: Handaxe, Weapon Focus: Holy water (flask), Weapon Focus: Javelin, Weapon Focus: Kama, Weapon Focus: Kukri, Weapon Focus: Lance, Weapon Focus: Longbow, Weapon Focus: Longspear, Weapon Focus: Longsword, Weapon Focus: Mace of Thundering Vengeance, Weapon Focus: Mace, heavy, Weapon Focus: Mace, light, Weapon Focus: Morningstar, Weapon Focus: Net, Weapon Focus: Nunchaku, Weapon Focus: Pick, heavy, Weapon Focus: Pick, light, Weapon Focus: Pincer Staff, Weapon Focus: Quarterstaff, Weapon Focus: Ranseur, Weapon Focus: Rapier, Weapon Focus: Sai, Weapon Focus: Sap, Weapon Focus: Scimitar, Weapon Focus: Scimitar, Valenar double, Weapon Focus: Scythe, Weapon Focus: Sharrash, Talenta, Weapon Focus: Shield, heavy, Weapon Focus: Shield, heavy spiked, Weapon Focus: Shield, light, Weapon Focus: Shield, light spiked, Weapon Focus: Shortbow, Weapon Focus: Shortspear, Weapon Focus: Shuriken (5), Weapon Focus: Siangham, Weapon Focus: Sickle, Weapon Focus: Sling, Weapon Focus: Spear, Weapon Focus: Spell - Energy Missile, Weapon Focus: Spell - Ray, Weapon Focus: Spell - Touch, Weapon Focus: Sword, bastard, Weapon Focus: Sword, short, Weapon Focus: Sword, two-bladed, Weapon Focus: Tail Slap, Weapon Focus: Tail Sweep, Weapon Focus: Tangat, Talenta, Weapon Focus: Tanglefoot bag, Weapon Focus: Tentacle Whip, Weapon Focus: The Sword of Kas, Weapon Focus: Thunderstone, Weapon Focus: Tongueworm, Weapon Focus: Trident, Weapon Focus: Unarmed strike, Weapon Focus: Urgrosh, dwarven, Weapon Focus: Waraxe, dwarven, Weapon Focus: Warhammer, Weapon Focus: Whip, Weapon Focus: Wing, Weapon Specialization, Weapon Specialization: Acid (flask), Weapon Specialization: Acidic fire (flask), Weapon Specialization: Alchemist`s fire, Weapon Specialization: Alchemist`s frost (flask), Weapon Specialization: Alchemist`s spark (flask), Weapon Specialization: Armor Spikes, Weapon Specialization: Ash Spear of Thakash Rin, Weapon Specialization: Axe, orc double, Weapon Specialization: Axe, throwing, Weapon Specialization: Battleaxe, Weapon Specialization: Bite, Weapon Specialization: Bolas, Weapon Specialization: Boomerang, Talenta, Weapon Specialization: Boomerang, Xen`drik, Weapon Specialization: Breath Weapon, Weapon Specialization: Chain, spiked, Weapon Specialization: Claw, Weapon Specialization: Club, Weapon Specialization: Crossbow, hand, Weapon Specialization: Crossbow, heavy, Weapon Specialization: Crossbow, light, Weapon Specialization: Crossbow, repeating heavy, Weapon Specialization: Crossbow, repeating light, Weapon Specialization: Crush, Weapon Specialization: Dagger, Weapon Specialization: Dagger, punching, Weapon Specialization: Dart, Weapon Specialization: Falchion, Weapon Specialization: Flail, Weapon Specialization: Flail, dire, Weapon Specialization: Flail, heavy, Weapon Specialization: Gauntlet, Weapon Specialization: Gauntlet, spiked, Weapon Specialization: Glaive, Weapon Specialization: Greataxe, Weapon Specialization: Greatclub, Weapon Specialization: Greatsword, Weapon Specialization: Guisarme, Weapon Specialization: Halberd, Weapon Specialization: Hammer, gnome hooked, Weapon Specialization: Hammer, light, Weapon Specialization: Handaxe, Weapon Specialization: Holy water (flask), Weapon Specialization: Javelin, Weapon Specialization: Kama, Weapon Specialization: Kukri, Weapon Specialization: Lance, Weapon Specialization: Longbow, Weapon Specialization: Longspear, Weapon Specialization: Longsword, Weapon Specialization: Mace of Thundering Vengeance, Weapon Specialization: Mace, heavy, Weapon Specialization: Mace, light, Weapon Specialization: Morningstar, Weapon Specialization: Net, Weapon Specialization: Nunchaku, Weapon Specialization: Pick, heavy, Weapon Specialization: Pick, light, Weapon Specialization: Pincer Staff, Weapon Specialization: Quarterstaff, Weapon Specialization: Ranseur, Weapon Specialization: Rapier, Weapon Specialization: Sai, Weapon Specialization: Sap, Weapon Specialization: Scimitar, Weapon Specialization: Scimitar, Valenar double, Weapon Specialization: Scythe, Weapon Specialization: Sharrash, Talenta, Weapon Specialization: Shield, heavy, Weapon Specialization: Shield, heavy spiked, Weapon Specialization: Shield, light, Weapon Specialization: Shield, light spiked, Weapon Specialization: Shortbow, Weapon Specialization: Shortspear, Weapon Specialization: Shuriken (5), Weapon Specialization: Siangham, Weapon Specialization: Sickle, Weapon Specialization: Sling, Weapon Specialization: Spear, Weapon Specialization: Spell - Energy Missile, Weapon Specialization: Spell - Ray, Weapon Specialization: Spell - Touch, Weapon Specialization: Sword, bastard, Weapon Specialization: Sword, short, Weapon Specialization: Sword, two-bladed, Weapon Specialization: Tail Slap, Weapon Specialization: Tail Sweep, Weapon Specialization: Tangat, Talenta, Weapon Specialization: Tanglefoot bag, Weapon Specialization: Tentacle Whip, Weapon Specialization: The Sword of Kas, Weapon Specialization: Thunderstone, Weapon Specialization: Tongueworm, Weapon Specialization: Trident, Weapon Specialization: Unarmed strike, Weapon Specialization: Urgrosh, dwarven, Weapon Specialization: Waraxe, dwarven, Weapon Specialization: Warhammer, Weapon Specialization: Whip, Weapon Specialization: Wing, Whirling Steel Strike, Whirlwind Attack, Widen Spell, Wingover x3.

Mindflayer
2008-04-06, 02:38 PM
Spells Known (Artificer 0/134/134/134/133/133/133/128): 1st -- Armor Enhancement, Lesser, Energy Alteration, Enhancement Alteration, Identify, Inflict Light Damage, Light, Magic Stone, Magic Vestment, Magic Weapon, Repair Light Damage, Resistance Item, Shield of Faith, Skill Enhancement, Spell Storing Item, Weapon Augmentation, Personal; 2nd -- Align Weapon, Armor Enhancement, Bear`s Endurance, Bull`s Strength, Cat`s Grace, Chill Metal, Eagle`s Splendor, Fox`s Cunning, Heat Metal, Inflict Moderate Damage, Owl`s Wisdom, Repair Moderate Damage, Toughen Construct, Weapon Augmentation, Lesser; 3rd -- Armor Enhancement, Greater, Construct Energy Ward, Inflict Serious Damage, Magic Weapon, Greater, Metamagic Item, Power Surge, Repair Serious Damage, Stone Construct, Suppress Requirement; 4th -- Construct Energy Ward, Greater, Globe of Invulnerability, Lesser, Inflict Critical Damage, Iron Construct, Item Alteration, Minor Creation, Repair Critical Damage, Rusting Grasp, Shield of Faith, Legion`s, Weapon Augmentation; 5th -- Disrupting Weapon, Fabricate, Major Creation, Wall of Force, Wall of Stone; 6th -- Blade Barrier, Disable Construct, Globe of Invulnerability, Hardening, Move Earth, Total Repair, Wall of Iron, Weapon Augmentation, Greater.
(Brd 5/134/134/134/133/133/133/128): .
(Clr 7/132/132/132/132/131/130/130/130/129/125): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I; 2nd -- Aid, Align Weapon, Augury, Bear`s Endurance, Bull`s Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle`s Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl`s Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth; 3rd -- Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Magic Vestment, Meld into Stone, Obscure Object, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall; 4th -- Air Walk, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Freedom of Movement, Giant Vermin, Imbue with Spell Ability, Inflict Critical Wounds, Magic Weapon, Greater, Neutralize Poison, Planar Ally, Lesser, Poison, Repel Vermin, Restoration, Sending, Shield of Faith, Legion`s, Spell Immunity, Summon Monster IV, Tongues; 5th -- Atonement, Break Enchantment, Command, Greater, Commune, Cure Light Wounds, Mass, Dispel Chaos, Dispel Evil, Dispel Good, Dispel Law, Disrupting Weapon, Flame Strike, Hallow, Inflict Light Wounds, Mass, Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, Symbol of Pain, Symbol of Sleep, True Seeing, Unhallow, Wall of Stone; 6th -- Animate Objects, Antilife Shell, Banishment, Bear`s Endurance, Mass, Blade Barrier, Bull`s Strength, Mass, Create Undead, Cure Moderate Wounds, Mass, Dispel Magic, Greater, Eagle`s Splendor, Mass, Find the Path, Forbiddance, Geas/Quest, Glyph of Warding, Greater, Harm, Heal, Heroes` Feast, Inflict Moderate Wounds, Mass, Owl`s Wisdom, Mass, Planar Ally, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wind Walk, Word of Recall; 7th -- Blasphemy, Control Weather, Cure Serious Wounds, Mass, Destruction, Dictum, Ethereal Jaunt, Holy Word, Inflict Serious Wounds, Mass, Refuge, Regenerate, Repulsion, Restoration, Greater, Resurrection, Scrying, Greater, Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Word of Chaos; 8th -- Antimagic Field, Cloak of Chaos, Create Greater Undead, Cure Critical Wounds, Mass, Dimensional Lock, Discern Location, Earthquake, Fire Storm, Holy Aura, Inflict Critical Wounds, Mass, Planar Ally, Greater, Shield of Law, Spell Immunity, Greater, Summon Monster VIII, Symbol of Death, Symbol of Insanity, Unholy Aura; 9th -- Astral Projection, Energy Drain, Etherealness, Feast of Champions, Gate, Heal, Mass, Implosion, Miracle, Soul Bind, Storm of Vengeance, Summon Monster IX, True Resurrection.
(Drd 7/132/132/132/132/131/130/130/130/129/125): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Calm Animals, Charm Animal, Cure Light Wounds, Detect Aberration, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature`s Ally I; 2nd -- Animal Messenger, Animal Trance, Barkskin, Bear`s Endurance, Bull`s Strength, Cat`s Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Hold Animal, Owl`s Wisdom, Reduce Animal, Resist Energy, Restoration, Lesser, Soften Earth and Stone, Spider Climb, Summon Nature`s Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape, Zone of Natural Purity; 3rd -- Call Lightning, Contagion, Cure Moderate Wounds, Daylight, Diminish Plants, Dominate Animal, Magic Fang, Greater, Meld into Stone, Neutralize Poison, Plant Growth, Poison, Protection from Energy, Quench, Remove Disease, Sleet Storm, Snare, Speak with Plants, Spike Growth, Stone Shape, Summon Nature`s Ally III, Water Breathing, Wind Wall; 4th -- Air Walk, Antiplant Shell, Blight, Command Plants, Control Water, Cure Serious Wounds, Dispel Magic, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm, Nature`s Wrath, Reincarnate, Repel Vermin, Rusting Grasp, Scrying, Spike Stones, Summon Nature`s Ally IV; 5th -- Animal Growth, Atonement, Awaken, Baleful Polymorph, Call Lightning Storm, Commune with Nature, Control Winds, Cure Critical Wounds, Death Ward, Hallow, Insect Plague, Stoneskin, Summon Nature`s Ally V, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Unhallow, Wall of Fire, Wall of Thorns; 6th -- Antilife Shell, Bear`s Endurance, Mass, Bull`s Strength, Mass, Cat`s Grace, Mass, Cure Light Wounds, Mass, Dispel Magic, Greater, Find the Path, Fire Seeds, Ironwood, Liveoak, Move Earth, Owl`s Wisdom, Mass, Repel Wood, Spellstaff, Stone Tell, Summon Nature`s Ally VI, Transport via Plants, Wall of Stone; 7th -- Animate Plants, Changestaff, Control Weather, Creeping Doom, Cure Moderate Wounds, Mass, Fire Storm, Heal, Return to Nature, Scrying, Greater, Summon Nature`s Ally VII, Sunbeam, Transmute Metal to Wood, True Seeing, Wind Walk; 8th -- Animal Shapes, Control Plants, Cure Serious Wounds, Mass, Earthquake, Finger of Death, Repel Metal or Stone, Reverse Gravity, Summon Nature`s Ally VIII, Sunburst, Whirlwind, Word of Recall; 9th -- Antipathy, Cure Critical Wounds, Mass, Elemental Swarm, Foresight, Regenerate, Shambler, Shapechange, Storm of Vengeance, Summon Nature`s Ally IX, Sympathy.
(Rgr 0/130/130/130/129/125): 1st -- Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature`s Ally I; 2nd -- Barkskin, Bear`s Endurance, Cat`s Grace, Cure Light Wounds, Hold Animal, Owl`s Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature`s Ally II, Wind Wall; 3rd -- Command Plants, Cure Moderate Wounds, Darkvision, Diminish Plants, Magic Fang, Greater, Neutralize Poison, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature`s Ally III, Tree Shape, Water Walk; 4th -- Animal Growth, Commune with Nature, Cure Serious Wounds, Freedom of Movement, Nondetection, Summon Nature`s Ally IV, Tree Stride.
(Sor 7/136/136/136/135/135/135/135/134/134/128): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1st -- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magecraft, Magic Missile, Magic Weapon, Mount, Nystul`s Magic Aura, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Enfeeblement, Reduce Person, Repair Light Damage, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser`s Floating Disk, True Strike, Unseen Servant, Ventriloquism; 2nd -- Alter Self, Arcane Lock, Bear`s Endurance, Blindness/Deafness, Blur, Bull`s Strength, Cat`s Grace, Command Undead, Continual Flame, Darkness, Darkvision, Daze Monster, Detect Thoughts, Eagle`s Splendor, False Life, Flaming Sphere, Fog Cloud, Fox`s Cunning, Ghoul Touch, Glitterdust, Gust of Wind, Hypnotic Pattern, Invisibility, Knock, Leomund`s Trap, Levitate, Locate Object, Magic Mouth, Melf`s Acid Arrow, Minor Image, Mirror Image, Misdirection, Obscure Object, Owl`s Wisdom, Protection from Arrows, Pyrotechnics, Repair Moderate Damage, Resist Energy, Rope Trick, Scare, Scorching Ray, See Invisibility, Shatter, Spectral Hand, Spider Climb, Summon Monster II, Summon Swarm, Tasha`s Hideous Laughter, Touch of Idiocy, Web, Whispering Wind; 3rd -- Arcane Sight, Blink, Clairaudience/Clairvoyance, Daylight, Deep Slumber, Dispel Magic, Displacement, Explosive Runes, Fireball, Flame Arrow, Fly, Gaseous Form, Gentle Repose, Halt Undead, Haste, Heroism, Hold Person, Illusory Script, Invisibility Sphere, Keen Edge, Leomund`s Tiny Hut, Lightning Bolt, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Magic Weapon, Greater, Major Image, Nondetection, Phantom Steed, Protection from Energy, Rage, Ray of Exhaustion, Repair Serious Damage, Secret Page, Sepia Snake Sigil, Shrink Item, Sleet Storm, Slow, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Vampiric Touch, Water Breathing, Wind Wall; 4th -- Animate Dead, Arcane Eye, Bestow Curse, Charm Monster, Confusion, Contagion, Crushing Despair, Detect Scrying, Dimension Door, Dimensional Anchor, Enervation, Enlarge Person, Mass, Evard`s Black Tentacles, Fear, Fire Shield, Fire Trap, Geas, Lesser, Globe of Invulnerability, Lesser, Hallucinatory Terrain, Ice Storm, Illusory Wall, Invisibility, Greater, Leomund`s Secure Shelter, Locate Creature, Minor Creation, Otiluke`s Resilient Sphere, Phantasmal Killer, Polymorph, Rainbow Pattern, Reduce Person, Mass, Remove Curse, Repair Critical Damage, Scrying, Shadow Conjuration, Shout, Solid Fog, Stone Shape, Stoneskin, Summon Monster IV, Wall of Fire, Wall of Ice; 5th -- Animal Growth, Baleful Polymorph, Bigby`s Interposing Hand, Blight, Break Enchantment, Cloudkill, Cone of Cold, Contact Other Plane, Dismissal, Dominate Person, Dream, Fabricate, False Vision, Feeblemind, Hold Monster, Leomund`s Secret Chest, Magic Jar, Major Creation, Mind Fog, Mirage Arcana, Mordenkainen`s Faithful Hound, Mordenkainen`s Private Sanctum, Nightmare, Overland Flight, Passwall, Permanency, Persistent Image, Planar Binding, Lesser, Prying Eyes, Rary`s Telepathic Bond, Seeming, Sending, Shadow Evocation, Summon Monster V, Symbol of Pain, Symbol of Sleep, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Force, Wall of Stone, Waves of Fatigue; 6th -- Acid Fog, Analyze Dweomer, Antimagic Field, Bear`s Endurance, Mass, Bigby`s Forceful Hand, Bull`s Strength, Mass, Cat`s Grace, Mass, Chain Lightning, Circle of Death, Contingency, Control Water, Create Undead, Disintegrate, Dispel Magic, Greater, Eagle`s Splendor, Mass, Eyebite, Flesh to Stone, Fox`s Cunning, Mass, Geas/Quest, Globe of Invulnerability, Guards and Wards, Hardening, Heroism, Greater, Legend Lore, Mislead, Move Earth, Otiluke`s Freezing Sphere, Owl`s Wisdom, Mass, Permanent Image, Planar Binding, Programmed Image, Repulsion, Shadow Walk, Stone to Flesh, Suggestion, Mass, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Tenser`s Transformation, True Seeing, Undeath to Death, Veil, Wall of Iron; 7th -- Arcane Sight, Greater, Banishment, Bigby`s Grasping Hand, Control Undead, Control Weather, Delayed Blast Fireball, Drawmij`s Instant Summons, Ethereal Jaunt, Finger of Death, Forcecage, Hold Person, Mass, Insanity, Invisibility, Mass, Limited Wish, Mordenkainen`s Magnificent Mansion, Mordenkainen`s Sword, Phase Door, Plane Shift, Power Word, Blind, Prismatic Spray, Project Image, Reverse Gravity, Scrying, Greater, Sequester, Shadow Conjuration, Greater, Simulacrum, Spell Turning, Statue, Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Teleport Object, Teleport, Greater, Vision, Waves of Exhaustion; 8th -- Antipathy, Bigby`s Clenched Fist, Binding, Charm Monster, Mass, Clone, Create Greater Undead, Demand, Dimensional Lock, Discern Location, Horrid Wilting, Incendiary Cloud, Iron Body, Maddening Scream, Maze, Mind Blank, Moment of Prescience, Otiluke`s Telekinetic Sphere, Otto`s Irresistible Dance, Planar Binding, Greater, Polar Ray, Polymorph Any Object, Power Word, Stun, Prismatic Wall, Protection from Spells, Prying Eyes, Greater, Scintillating Pattern, Screen, Shadow Evocation, Greater, Shout, Greater, Summon Monster VIII, Sunburst, Symbol of Death, Symbol of Insanity, Sympathy, Temporal Stasis, Trap the Soul; 9th -- Astral Projection, Bigby`s Crushing Hand, Dominate Monster, Energy Drain, Etherealness, Foresight, Freedom, Gate, Hold Monster, Mass, Meteor Swarm, Mordenkainen`s Disjunction, Power Word, Kill, Prismatic Sphere, Refuge, Shades, Shapechange, Soul Bind, Summon Monster IX, Teleportation Circle, Time Stop, Wail of the Banshee, Weird, Wish.
(Wiz 5/134/134/134/133/133/133/133/132/132/128): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
(SA Spells: Sor 6/135/135/135/134/134/134/134/133/131): .
Spells Prepared (Artificer 0/134/134/134/133/133/133/128): .
(Clr 7/132/132/132/132/131/130/130/130/129/125): .
(Drd 7/132/132/132/132/131/130/130/130/129/125): .
(Rgr 0/130/130/130/129/125): .
(Wiz 5/134/134/134/133/133/133/133/132/132/128): .

So now what level should I make the PCs to fight this guy

Vaynor
2008-04-06, 03:30 PM
It would take about a hundred years for that dragon to use even half of its abilities.

BRC
2008-04-06, 04:03 PM
It would take about a hundred years for the DM to read even half of its abilities.
Fixed it for you.

Karsh
2008-04-06, 04:10 PM
Deadlier. (http://www.enworld.org/showpost.php?p=2873260&postcount=1)

Text goes here.

LoneGamer
2008-04-06, 05:08 PM
A) Did ETools ever get updated to 3.5?
B) LoneGamer is critted by the wall of text for 999,999 damage. LoneGamer dies.

Charlie Kemek
2008-04-06, 05:40 PM
Na, try this out.

also found here (http://pifro.com/dnd/NEW/nyu.php?F=GI&Size=8&Tall=1&Type=12&STA=18&STB=4&STC=1&HD=9999&B=15&NAC=9999&DAC=9999&STR=9999&DEX=9999&CON=9999&INT=9999&WIS=9999&CHA=9999)


??Name
Size/Type: Colossal Outsider (Shapechanger, Archon, Air)
Hit Dice: 9999d8+49935006 (49980001 hp)
Initiative: +4994
Speed: 120 ft, fly (120 ft, perfect)
Armor Class: 24994, touch 14995, flat-footed 20000 (-8 size, +9999 deflection, +4994 dex, +9999 natural)
Base Attack/Grapple: +9999/+15009
Attack: ?? +14985 str-based / ?? +14985 dex-based (8d8+4994)
Full Attack: +14985/+14980/+14975/+14970/+14965/+14960/+14955/+14950/+14945/
+14940/+14935/+14930/+14925/+14920/+14915/+14910/+14905/+14900/+14895/+14890/+14885/+14880/+14875/+14870/+14865/+14860/+14855/
+14850/+14845/+14840/+14835/+14830/+14825/+14820/+14815/+14810/
+14805/+14800/+14795/+14790/+14785/+14780/+14775/+14770/+14765/
+14760/+14755/+14750/+14745/+14740/+14735/+14730/+14725/+14720/
+14715/+14710/+14705/+14700/+14695/+14690/+14685/+14680/+14675/
+14670/+14665/+14660/+14655/+14650/+14645/+14640/+14635/+14630/
+14625/+14620/+14615/+14610/+14605/+14600/+14595/+14590/+14585/
+14580/+14575/+14570/+14565/+14560/+14555/+14550/+14545/+14540/
+14535/+14530/+14525/+14520/+14515/+14510/+14505/+14500/+14495/
+14490/+14485/+14480/+14475/+14470/+14465/+14460/+14455/+14450/
+14445/+14440/+14435/+14430/+14425/+14420/+14415/+14410/+14405/
+14400/+14395/+14390/+14385/+14380/+14375/+14370/+14365/+14360/
+14355/+14350/+14345/+14340/+14335/+14330/+14325/+14320/+14315/
+14310/+14305/+14300/+14295/+14290/+14285/+14280/+14275/+14270/
+14265/+14260/+14255/+14250/+14245/+14240/+14235/+14230/+14225/
+14220/+14215/+14210/+14205/+14200/+14195/+14190/+14185/+14180/
+14175/+14170/+14165/+14160/+14155/+14150/+14145/+14140/+14135/
+14130/+14125/+14120/+14115/+14110/+14105/+14100/+14095/+14090/
+14085/+14080/+14075/+14070/+14065/+14060/+14055/+14050/+14045/
+14040/+14035/+14030/+14025/+14020/+14015/+14010/+14005/+14000/
+13995/+13990/+13985/+13980/+13975/+13970/+13965/+13960/+13955/
+13950/+13945/+13940/+13935/+13930/+13925/+13920/+13915/+13910/
+13905/+13900/+13895/+13890/+13885/+13880/+13875/+13870/+13865/
+13860/+13855/+13850/+13845/+13840/+13835/+13830/+13825/+13820/
+13815/+13810/+13805/+13800/+13795/+13790/+13785/+13780/+13775/
+13770/+13765/+13760/+13755/+13750/+13745/+13740/+13735/+13730/
+13725/+13720/+13715/+13710/+13705/+13700/+13695/+13690/+13685/
+13680/+13675/+13670/+13665/+13660/+13655/+13650/+13645/+13640/
+13635/+13630/+13625/+13620/+13615/+13610/+13605/+13600/+13595/
+13590/+13585/+13580/+13575/+13570/+13565/+13560/+13555/+13550/
+13545/+13540/+13535/+13530/+13525/+13520/+13515/+13510/+13505/
+13500/+13495/+13490/+13485/+13480/+13475/+13470/+13465/+13460/
+13455/+13450/+13445/+13440/+13435/+13430/+13425/+13420/+13415/
+13410/+13405/+13400/+13395/+13390/+13385/+13380/+13375/+13370/
+13365/+13360/+13355/+13350/+13345/+13340/+13335/+13330/+13325/
+13320/+13315/+13310/+13305/+13300/+13295/+13290/+13285/+13280/
+13275/+13270/+13265/+13260/+13255/+13250/+13245/+13240/+13235/
+13230/+13225/+13220/+13215/+13210/+13205/+13200/+13195/+13190/
+13185/+13180/+13175/+13170/+13165/+13160/+13155/+13150/+13145/
+13140/+13135/+13130/+13125/+13120/+13115/+13110/+13105/+13100/
+13095/+13090/+13085/+13080/+13075/+13070/+13065/+13060/+13055/
+13050/+13045/+13040/+13035/+13030/+13025/+13020/+13015/+13010/
+13005/+13000/+12995/+12990/+12985/+12980/+12975/+12970/+12965/
+12960/+12955/+12950/+12945/+12940/+12935/+12930/+12925/+12920/
+12915/+12910/+12905/+12900/+12895/+12890/+12885/+12880/+12875/
+12870/+12865/+12860/+12855/+12850/+12845/+12840/+12835/+12830/
+12825/+12820/+12815/+12810/+12805/+12800/+12795/+12790/+12785/
+12780/+12775/+12770/+12765/+12760/+12755/+12750/+12745/+12740/
+12735/+12730/+12725/+12720/+12715/+12710/+12705/+12700/+12695/
+12690/+12685/+12680/+12675/+12670/+12665/+12660/+12655/+12650/
+12645/+12640/+12635/+12630/+12625/+12620/+12615/+12610/+12605/
+12600/+12595/+12590/+12585/+12580/+12575/+12570/+12565/+12560/
+12555/+12550/+12545/+12540/+12535/+12530/+12525/+12520/+12515/
+12510/+12505/+12500/+12495/+12490/+12485/+12480/+12475/+12470/
+12465/+12460/+12455/+12450/+12445/+12440/+12435/+12430/+12425/
+12420/+12415/+12410/+12405/+12400/+12395/+12390/+12385/+12380/
+12375/+12370/+12365/+12360/+12355/+12350/+12345/+12340/+12335/
+12330/+12325/+12320/+12315/+12310/+12305/+12300/+12295/+12290/
+12285/+12280/+12275/+12270/+12265/+12260/+12255/+12250/+12245/
+12240/+12235/+12230/+12225/+12220/+12215/+12210/+12205/+12200/
+12195/+12190/+12185/+12180/+12175/+12170/+12165/+12160/+12155/
+12150/+12145/+12140/+12135/+12130/+12125/+12120/+12115/+12110/
+12105/+12100/+12095/+12090/+12085/+12080/+12075/+12070/+12065/
+12060/+12055/+12050/+12045/+12040/+12035/+12030/+12025/+12020/
+12015/+12010/+12005/+12000/+11995/+11990/+11985/+11980/+11975/
+11970/+11965/+11960/+11955/+11950/+11945/+11940/+11935/+11930/
+11925/+11920/+11915/+11910/+11905/+11900/+11895/+11890/+11885/
+11880/+11875/+11870/+11865/+11860/+11855/+11850/+11845/+11840/+11835/+11830/+11825/+11820/+11815/+11810/+11805/+11800/+11795/+11790/+11785/+11780/+11775/+11770/+11765/+11760/+11755/+11750/
+11745/+11740/+11735/+11730/+11725/+11720/+11715/+11710/+11705/
+11700/+11695/+11690/+11685/+11680/+11675/+11670/+11665/+11660/
+11655/+11650/+11645/+11640/+11635/+11630/+11625/+11620/+11615/
+11610/+11605/+11600/+11595/+11590/+11585/+11580/+11575/+11570/
+11565/+11560/+11555/+11550/+11545/+11540/+11535/+11530/+11525/
+11520/+11515/+11510/+11505/+11500/+11495/+11490/+11485/+11480/
+11475/+11470/+11465/+11460/+11455/+11450/+11445/+11440/+11435/
+11430/+11425/+11420/+11415/+11410/+11405/+11400/+11395/+11390/
+11385/+11380/+11375/+11370/+11365/+11360/+11355/+11350/+11345/
+11340/+11335/+11330/+11325/+11320/+11315/+11310/+11305/+11300/
+11295/+11290/+11285/+11280/+11275/+11270/+11265/+11260/+11255/
+11250/+11245/+11240/+11235/+11230/+11225/+11220/+11215/+11210/
+11205/+11200/+11195/+11190/+11185/+11180/+11175/+11170/+11165/
+11160/+11155/+11150/+11145/+11140/+11135/+11130/+11125/+11120/
+11115/+11110/+11105/+11100/+11095/+11090/+11085/+11080/+11075/
+11070/+11065/+11060/+11055/+11050/+11045/+11040/+11035/+11030/
+11025/+11020/+11015/+11010/+11005/+11000/+10995/+10990/+10985/
+10980/+10975/+10970/+10965/+10960/+10955/+10950/+10945/+10940/
+10935/+10930/+10925/+10920/+10915/+10910/+10905/+10900/+10895/
+10890/+10885/+10880/+10875/+10870/+10865/+10860/+10855/+10850/
+10845/+10840/+10835/+10830/+10825/+10820/+10815/+10810/+10805/
+10800/+10795/+10790/+10785/+10780/+10775/+10770/+10765/+10760/+10755/+10750/+10745/+10740/+10735/+10730/+10725/+10720/+10715/
+10710/+10705/+10700/+10695/+10690/+10685/+10680/+10675/+10670/
+10665/+10660/+10655/+10650/+10645/+10640/+10635/+10630/+10625/
+10620/+10615/+10610/+10605/+10600/+10595/+10590/+10585/+10580/
+10575/+10570/+10565/+10560/+10555/+10550/+10545/+10540/+10535/
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Space/Reach: 30 ft./20 ft.
Special Attacks: ??
Special Qualities: ??
Saves: Fort +9995, Ref +9995, Will +9995
Abilities: Str 9999, Dex 9999, Con 9999, Int 9999, Wis 9999, Cha 9999
Skills: 50030004 skill points with a max rank of 10002 (or 5002 maxed skills)
Feats: 3334 feats
Enviroment: ??
Organization: ??
Challange Rating: ??
Treasure: ??
Alignment: ??
Advancement: ?? Favored Class: ??
Level Adjustment: —

Type Info
Outsider
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
Traits
An outsider possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.
Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.


Subtype Info
Air
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability.

Archon
Archons are a race of celestials, or good outsiders, native to lawful good-aligned Outer Planes.
Traits

An archon possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet and low-light vision.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
Immunity to electricity and petrification.
+4 racial bonus on saves against poison.
Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level equals the archon’s Hit Dice). (The defensive benefits from the circle are not included in an archon’s statistics block.)
Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.
Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.


Shapechanger
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shape has the shapechanger subtype.
Traits

A shapechanger possesses the following traits (unless otherwise noted in a creature’s entry).
Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature’s description.
Proficient with any armor mentioned in the creature’s description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.

BisectedBrioche
2008-04-06, 06:05 PM
"Wall of text" has been redefined forever.... :smalleek:

Mindflayer
2008-04-06, 07:13 PM
Anyone can create an ionfinetly powerful creature but it takes real skills to take a premade monster and make it nearly unkillable

On a side note yes E-Tools was updated to 3.5

Hadrian_Emrys
2008-04-06, 07:33 PM
What ever happened to the days when the most powerful monster in games was the DM?

GoC
2008-04-06, 08:58 PM
Anyone can create an ionfinetly powerful creature but it takes real skills to take a premade monster and make it nearly unkillable

On a side note yes E-Tools was updated to 3.5

Really?
Advance the choker by 60 hitdie and give it the pseudo-natural template, half dragon template, 10 druid/10 planar shepard levels and two paragon templates.

EvilElitest
2008-04-06, 09:15 PM
What ever happened to the days when the most powerful monster in games was the DM?
The DM is nothing compared to the wall of text


from
EE

pingcode20
2008-04-06, 09:34 PM
Come on, I don't think you guys are giving the text wall dragon enough credit.

I mean, how could you possibly stand against a creature that is so powerful it can reload it's claws as a free action?

Screw full attacking, the dragon just needs to rocket punch the adventurers.

"RED DRAGON FIST OF JUSTICE!" *Fwoosh*

Goats_o_Mjolnir
2008-04-06, 10:46 PM
What part of your brain abortioned this?

Mewtarthio
2008-04-06, 11:41 PM
Sorry, Charlie, but you just can't get that many iterative attacks.

Also, could someone please explain what the point of this is?

InnerLight
2008-04-07, 12:13 AM
you were under the sad sad impression that this had any real point?

Pronounceable
2008-04-07, 07:27 AM
The DM is nothing compared to the wall of text


DM can always houserule it away.

The Vorpal Tribble
2008-04-07, 07:49 AM
Big numbers do not a monster make.

SoD
2008-04-07, 08:09 AM
I'm sorry, you went to the point of no-sense. This thing can reload a two-bladed sword? And a tentacle-whip? Did you even read this?

boomwolf
2008-04-07, 09:07 AM
Why won't you jet put up a creature with 90000 dragon HD, fast healing 10000, SR 50000 and DR 5000/-?

You don't NEED fancy abilities when you are simply unkillable...There is simply NO WAY to deal that much damage, no matter what you got. he will simply kill people one-by-one with his normal claws as he has an impossible BAB and has all the time in the world.

Add the insane number of feat he has, and you will manage to get him to deal 4-digit damage per turn.

Mewtarthio
2008-04-07, 09:13 AM
Oh, and let's not forget how the "mindless" creature gets skills and feats (including Crafting). I'm sorry, but you can't go through your character generator and just click on everything. That's just sloppy.

Azerian Kelimon
2008-04-07, 09:22 AM
Of course, this is forgetting that...

In soviet russia, Mortiverse pwns YOU!

Mindflayer
2008-04-07, 04:07 PM
No I didn't read what I was making I JUST GAVE IT EVERYTHING E_TOOLS HAS

FlyMolo
2008-04-07, 04:53 PM
And didn't spoiler anything, therefore causing browser explosion.

But this is easily defeatable by a hero with enough levels. Hell, that first dragon can get owned by a couple low-level wizards.

But, hydra swarms are invincible. Well, 2E ones. 3.5 hydras just have silly FH.

Try a troll with immunity to Fire and Acid. They're buildable, at quite low CR. Don't know exactly.

There's also a trick with 2E hydras and the swarm template that makes a CR 6 invincible monster.

Darth Mario
2008-04-07, 05:33 PM
I mean, how could you possibly stand against a creature that is so powerful it can reload it's claws as a free action?


Three things. First, the above shall be sigged.

Second, please put the Text Wall Dragon in spoilers. I literally can't see half of it SIDE TO SIDE at any given time.

Third, Pun-Pun still wins. With less typing.