DaTedinator
2008-04-17, 10:16 PM
So, I was thinking about the Druid shapeshift variant, and realized that while it's so much cleaner than Wildshape, it doesn't work for everyone. What about aquatic campaigns, or a character who simply wants to be able to customize their forms a bit more?
And not only that, but it's so much easier to give the Druid more exotic abilities this way, such as allowing them the shapeshift into, say, a swarm! So I came up with these. These are by no means all of the possible alternate forms, just a few I came up with to get things started.
Anyway! These are feats. The requirements are fairly slim, anyone think they should be stiffer? Regardless, whenever a Shapeshifting druid gains a new Form they may instead opt to take one of these feats instead, as long as they meet the prerequisites.
In addition, I've included a few feats that Druids can take to further personalize their Shapeshifted forms.
Here you go:
New Shapeshift Form Feats
Herbivore Form
Prerequisites: Knowledge (Nature) 4 ranks, Shapeshift Druid
Grants:
+2 enhancement bonus to Strength
+4 enhancement bonus to natural armor
Base land speed becomes 50 feet.
Two hoof attacks that deals 1d4 if you are Medium
Gain the Endurance feat.
Upon reaching Druid level 5, gain the feat Run when in this form.
Aquatic Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+2 enhancement bonus to natural armor
Swim speed 50 feet (Land speed reduced to 10 feet)
May breathe above or below water
A slam or bite attack that deals 1d6 if you are Medium
Upon reaching Druid level 7, gain the feat Spring Attack when in this form.
Earthbound Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+4 enhancement bonus to natural armor
Burrow speed 20 feet (leaves no tunnel behind)
Two claw attacks that deal 1d4 if you are Medium
Upon reaching Druid level 7, gain the ability to burrow through stone as well as earth.
Swarm Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
Size reduced to Tiny, and gain the Swarm subtype
–6 penalty to Strength
+4 enhancement bonus to Dexterity
Swarm Attack dealing 1d6 damage, +1d6 per four Druid levels
Gain Distraction special ability
Upon reaching Druid level 12, size may be reduced to Diminutive.
Virulent Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+4 enhancement bonus to Natural Armor
Immune to poisons created by Animals and Vermin
Gain Sting attack that deals 1d3 damage (if you are Medium) that also injects a poison that deals 1d4 Strength damage, +1 per four Druid levels, with a Fortitude save DC of 10 + 1/2 Druid levels + Constitution modifier.
Upon reaching Druid level 7, the Druid may have her poison affect any one ability score of her choosing, chosen upon entering Virulent Form.
Winged Destroyer Form
Prerequisites: Knowledge (Nature) 11 ranks, Arial Form
Grants:
Size increased one step.
+6 enhancement bonus to Strength
+4 enhancement bonus to Natural Armor
+4 enhancement bonus to Fortitude and Reflex saves
Fly speed 40 feet (Average maneuverability)
Gain two claw attacks that deal 1d6 if your base size is Medium.
Upon reaching Druid level 10, gain the Pounce ability when in this form.
Beast Form
Prerequisites: Knowledge (Nature) 15 ranks, Ferocious Slayer Form
Grants:
Size increased two steps.
+12 enhancement bonus to Strength
+8 enhancement bonus to Natural Armor
+6 enhancement bonus to Fortitude saves
Gain bite attack that deals 2d6 if your base size is Medium.
Gain two claw attacks that deal 1d8 if your base size is Medium.
Upon reaching Druid level 14, gain the Awesome Blow feat when in this form.
Great Beast Form
Prerequisites: Knowledge (Nature) 19 ranks, Beast Form
Grants:
Size increased three steps.
+18 enhancement bonus to Strength
+12 enhancement bonus to Natural Armor
+8 enhancement bonus to Fortitude saves
Gain bite attack that deals 2d8 if your base size is Medium.
Gain two claw attacks that deal 2d6 if your base size is Medium.
Gain a tail slap attack that deals 2d8 if your base size is Medium
Upon reaching Druid level 18, gain the Swallow Whole ability of the Purple Worm when in this form.
Wyrm Form
Prerequisites: Knowledge (Nature) 19 ranks, Winged Destroyer Form
Grants:
Size increased two steps.
+12 enhancement bonus to Strength
+12 enhancement bonus to Natural Armor
+4 enhancement bonus to Fortitude and Will saves
Gain bite attack that deals 2d6 if your base size is Medium
Gain two claw attacks that deal 1d8 if your base size is Medium
Gain two wing slap attacks that deal 1d8 if your base size is Medium
Gain a tail slap attack that deals 2d6 if your base size is Medium
Gain a fly speed of 120' with Poor maneuverability
Gain immunity to fire, cold, electricity, or acid (chosen upon entering the form)
Gain a breath weapon that deals (class level*2) damage in a 60' line usable every 1d4 rounds; damage is of the same type as elemental immunity, and a Reflex save (DC 10 + 1/2 class level + Con mod) is allowed for half damage
Upon reaching Druid level 18, you may breathe in either a 60' line or a 30' cone.
Form Modification Feats
Child of the Air
Prerequisites: Aerial Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have the ability to fly, grow wings that allow you to glide forward 20 feet for every five feet you descend. Your effective flying speed while gliding is 40 feet with average maneuverability, though you obviously cannot rise.
In addition, while in a Shapeshifted form, you may fly for a number of minutes equal to your Druid level, and this time may be divided up as you see fit (this is a pool used by all of your forms).
At tenth Druid level, you gain full flight when in a Shapeshifted form, with a speed of 40 feet and average maneuverability.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Child of the Earth
Prerequisites: Earthbound Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have a Burrow speed, gain a Burrow speed of 20 feet.
At tenth Druid level, your burrow speed increases to 30 feet. This also increases the burrow speed for your Earthbound form.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Child of the Sea
Prerequisites: Aquatic Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have a Swim speed, gain a Swim speed equal to their land speed, and when in a Shapeshifted form you may hold your breath for a number of minutes equal to your Constitution score.
At tenth Druid level, whenever in Shapeshifted form you become completely amphibious, breathing underwater as well as you breathe air.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Also! As a tool for allowing a player more freedom with deciding the specific animal they're changing into, I propose allowing the player to trade off a natural attack for any other of equal value. There are pretty much two types of natural attacks: singles, like Bites, and doubles, like Claws, which deal a die step lower in damage; they're generally equal, so you could trade a pair of Claws for a Tail Slap, or a Bite for a pair of Wing Slaps. Whatever.
So. Thoughts? Suggestions? Anyone feel like coming up with their own?
And not only that, but it's so much easier to give the Druid more exotic abilities this way, such as allowing them the shapeshift into, say, a swarm! So I came up with these. These are by no means all of the possible alternate forms, just a few I came up with to get things started.
Anyway! These are feats. The requirements are fairly slim, anyone think they should be stiffer? Regardless, whenever a Shapeshifting druid gains a new Form they may instead opt to take one of these feats instead, as long as they meet the prerequisites.
In addition, I've included a few feats that Druids can take to further personalize their Shapeshifted forms.
Here you go:
New Shapeshift Form Feats
Herbivore Form
Prerequisites: Knowledge (Nature) 4 ranks, Shapeshift Druid
Grants:
+2 enhancement bonus to Strength
+4 enhancement bonus to natural armor
Base land speed becomes 50 feet.
Two hoof attacks that deals 1d4 if you are Medium
Gain the Endurance feat.
Upon reaching Druid level 5, gain the feat Run when in this form.
Aquatic Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+2 enhancement bonus to natural armor
Swim speed 50 feet (Land speed reduced to 10 feet)
May breathe above or below water
A slam or bite attack that deals 1d6 if you are Medium
Upon reaching Druid level 7, gain the feat Spring Attack when in this form.
Earthbound Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+4 enhancement bonus to natural armor
Burrow speed 20 feet (leaves no tunnel behind)
Two claw attacks that deal 1d4 if you are Medium
Upon reaching Druid level 7, gain the ability to burrow through stone as well as earth.
Swarm Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
Size reduced to Tiny, and gain the Swarm subtype
–6 penalty to Strength
+4 enhancement bonus to Dexterity
Swarm Attack dealing 1d6 damage, +1d6 per four Druid levels
Gain Distraction special ability
Upon reaching Druid level 12, size may be reduced to Diminutive.
Virulent Form
Prerequisites: Knowledge (Nature) 8 ranks, Shapeshift Druid
Grants:
+4 enhancement bonus to Strength
+4 enhancement bonus to Natural Armor
Immune to poisons created by Animals and Vermin
Gain Sting attack that deals 1d3 damage (if you are Medium) that also injects a poison that deals 1d4 Strength damage, +1 per four Druid levels, with a Fortitude save DC of 10 + 1/2 Druid levels + Constitution modifier.
Upon reaching Druid level 7, the Druid may have her poison affect any one ability score of her choosing, chosen upon entering Virulent Form.
Winged Destroyer Form
Prerequisites: Knowledge (Nature) 11 ranks, Arial Form
Grants:
Size increased one step.
+6 enhancement bonus to Strength
+4 enhancement bonus to Natural Armor
+4 enhancement bonus to Fortitude and Reflex saves
Fly speed 40 feet (Average maneuverability)
Gain two claw attacks that deal 1d6 if your base size is Medium.
Upon reaching Druid level 10, gain the Pounce ability when in this form.
Beast Form
Prerequisites: Knowledge (Nature) 15 ranks, Ferocious Slayer Form
Grants:
Size increased two steps.
+12 enhancement bonus to Strength
+8 enhancement bonus to Natural Armor
+6 enhancement bonus to Fortitude saves
Gain bite attack that deals 2d6 if your base size is Medium.
Gain two claw attacks that deal 1d8 if your base size is Medium.
Upon reaching Druid level 14, gain the Awesome Blow feat when in this form.
Great Beast Form
Prerequisites: Knowledge (Nature) 19 ranks, Beast Form
Grants:
Size increased three steps.
+18 enhancement bonus to Strength
+12 enhancement bonus to Natural Armor
+8 enhancement bonus to Fortitude saves
Gain bite attack that deals 2d8 if your base size is Medium.
Gain two claw attacks that deal 2d6 if your base size is Medium.
Gain a tail slap attack that deals 2d8 if your base size is Medium
Upon reaching Druid level 18, gain the Swallow Whole ability of the Purple Worm when in this form.
Wyrm Form
Prerequisites: Knowledge (Nature) 19 ranks, Winged Destroyer Form
Grants:
Size increased two steps.
+12 enhancement bonus to Strength
+12 enhancement bonus to Natural Armor
+4 enhancement bonus to Fortitude and Will saves
Gain bite attack that deals 2d6 if your base size is Medium
Gain two claw attacks that deal 1d8 if your base size is Medium
Gain two wing slap attacks that deal 1d8 if your base size is Medium
Gain a tail slap attack that deals 2d6 if your base size is Medium
Gain a fly speed of 120' with Poor maneuverability
Gain immunity to fire, cold, electricity, or acid (chosen upon entering the form)
Gain a breath weapon that deals (class level*2) damage in a 60' line usable every 1d4 rounds; damage is of the same type as elemental immunity, and a Reflex save (DC 10 + 1/2 class level + Con mod) is allowed for half damage
Upon reaching Druid level 18, you may breathe in either a 60' line or a 30' cone.
Form Modification Feats
Child of the Air
Prerequisites: Aerial Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have the ability to fly, grow wings that allow you to glide forward 20 feet for every five feet you descend. Your effective flying speed while gliding is 40 feet with average maneuverability, though you obviously cannot rise.
In addition, while in a Shapeshifted form, you may fly for a number of minutes equal to your Druid level, and this time may be divided up as you see fit (this is a pool used by all of your forms).
At tenth Druid level, you gain full flight when in a Shapeshifted form, with a speed of 40 feet and average maneuverability.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Child of the Earth
Prerequisites: Earthbound Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have a Burrow speed, gain a Burrow speed of 20 feet.
At tenth Druid level, your burrow speed increases to 30 feet. This also increases the burrow speed for your Earthbound form.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Child of the Sea
Prerequisites: Aquatic Form, Knowledge (Nature) 6 ranks
Benefit: Any of your Shapeshift forms that do not already have a Swim speed, gain a Swim speed equal to their land speed, and when in a Shapeshifted form you may hold your breath for a number of minutes equal to your Constitution score.
At tenth Druid level, whenever in Shapeshifted form you become completely amphibious, breathing underwater as well as you breathe air.
Special: You may only make use of one of the Child of the _____ feats each time you Shapeshift. You may, however, switch which one you’re making use of as a swift action.
Also! As a tool for allowing a player more freedom with deciding the specific animal they're changing into, I propose allowing the player to trade off a natural attack for any other of equal value. There are pretty much two types of natural attacks: singles, like Bites, and doubles, like Claws, which deal a die step lower in damage; they're generally equal, so you could trade a pair of Claws for a Tail Slap, or a Bite for a pair of Wing Slaps. Whatever.
So. Thoughts? Suggestions? Anyone feel like coming up with their own?