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View Full Version : GEMSOUL pls need constructive critisism my race revised finally after a year



exodus_dragon
2008-04-23, 10:53 AM
OK I had some good feedback when i posted this about a year ago. Now i have revised and perfected my race. Please take a second to look at it and let me know what you think i am looking for constructive critisism please. not any oh this sounds like you took this from some compilation or something. i had that last time. *sigh*. any way i just want ot make this race unlevel adjusted so please let me know if it works as a standard race and if not what can i do to make it not level adjusted.



Gemsoul

Personality: A Gemsouls personality is usually reflected by the soul it harvested. Gemsouls as a whole society tend to be defensive and suspicious. They are usually well organized. And rarily have conflicts with each other or other races. They are highly afraid of dragons because dragons view gemsouls as treasure and property. A gemsoul society usually has a dragon of adult or larger gaurding them.

Physical Description: Gemsouls have no gender. They procreate through soul harvesting with incubators that store gems. Magic and an Magical incubator captures a soul then stores it in a gem, once a soul is caught the gem then begins to grow. Ordinary gems will not hold the souls properly. The gem takes only about 1 day to reach maturity.
Gemsouls come in 7 colors or gem types: Diamond, Ruby, Sapphire, Amethyst, Topaz, Emerald, and Jet. Gemsouls vary in height and weight, depending on the soul harvested. The duller the color the older the Gemsoul is, and the brighter the younger. They do appear to be constructs made of gems. There appearance is usually based on the soul harvested. EX/ A Gemsoul that would harvest the soul of a Fighter may tend to be larger and more brutish, where as if a Gemsoul harvested the soul of say a sorcerer, may be smaller and more fragile. Gemsouls usually take on the traits of harvested souls abilities.

Relations: Gemsouls are usually quite suspicious of other races. Due to its abnormal body structure, a Gemsoul can be worth a lot if killed and broken down. They are not very hostile unless it comes to their own survival. Gemsouls will tend to travel to nearby cities in hopes of becoming a part of the world. In most cases they fit quite well with other races. To gain there trust takes a lot of work.

Alignment: Gemsouls alignment is directly based on the soul harvested. An evil Gemsoul of any type is always Black and becomes Jet based. A Good Gemsoul is always White and become Diamond based. Other Gemsouls are neutral of some standard.

Gemsoul Lands/Societies: They mostly live anywhere the earth is rich with minerals, usually near mines or in mountainous regions. A gemsoul society usually has a dragon of adult or larger gaurding them. They are usually viewed as treasure to dragons. Gemsouls keep to themselves for the most part as a protection measure for their race. Gemsouls bodies are worthless when it comes to gems. But their cores are highly valuable depending on the age of the gemsoul they can range from poor quality to perfect. Gemsouls age are unknown, they are not sure how long a gemsoul can live. Though some have been guessed to be over 1000 years old.

Religion: Gemsouls don’t usually have a religion they normally pray to Dragons not for faith but of fear.

Language: Common, Gemsoul, Draconic. They can learn other languages from standard races such as Elf, Dwarf, Human, Orc, Halfling etc…but are prone to stay with Common, Gemsoul, and Draconic. Gemsoul language is an array of blinking lights that they can produce with there bodies.

Names: Gemsouls are usually named after there gem type/types combined with some sub name or nickname usually given by party members. Examples: Emerald Bladerunner, Sapphire Stormcloud, Jet Deathright, Sapphireruby Fireheart.

Adventurers: Gemsouls are not usually in a party of adventurers. But if they become a part they can offer many attributes to the party. Because they do not have a specific class preference, they are well rounded in any class.

Gemsoul Racial Traits:

• Medium: As medium creatures, Gemsouls have no special bonuses or penalties due to their size.

• Gemsoul base land speed is 30ft.

• Languages: Common, Draconic, Gemsoul (More of a Blinking Morse code type language, no other creature can learn to speak it but can learn to understand it).

• Feed off minerals in the earth

• Don’t need to drink

• They are extremely week to Pearl Obsidian. A critical hit (natural 20 will cause them to die immediately unless they succeed on a fortitude check DC 22). Pearl Obsidian deals 1d8 extra dmg to all gemsouls (this affect is not stopped by Black Gemsouls DR)

• They Do Sleep (kind of like a recharging there essence)

• Favor armor and weapons made from gems. They wear armor made from gems. If any other armor is worn they incur -1 Check penalty for light and -1 for every category higher because normal armor does not fit right with there bodies no matter how well crafted. They use weapons made from gems. If they use any other type of weapon they will incur a -1 penalty on attacks for light weapons and an additional -1 penalty for every weapon size category higher

• Gemsouls do not have a preferred class, they are wide in variety and all classes are welcomed to their society.

• Gain: Stat bonuses/penalties depending in the type of gem they are.
Diamond: +2 Dexterity, +2 Strength, -2 Wisdom, -2 Intelligence, +2 Will
Ruby: +2 Constitution, +2 Charisma, -2 Strength, -2 Dexterity, +2 Reflex
Sapphire: +2 Wisdom, +2 Intelligence, -2 Strength, -2 Constitution, +2 Fortitude
Emerald: +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, +Fortitude
Amethyst: +2 Charisma, +2 Dexterity, -2 Wisdom, -2 Strength, +2 Will
Topaz: +2 Dexterity, +2 Intelligence, -2 Constitution, -2 Wisdom, +2 Reflex
Jet: +2 Strength, +2 Constitution, +2 Charisma, -2 Dexterity, -2 Wisdom, -1 Reflex, -1 Will, -1 Fortitude

• Gemsouls can be up to 2 colors (Must be done during creation): If done then they lose there 50% chance to resist half the damage from the element of their main color. Example a Gemsoul of two colors would get a 10% chance to resist half the damage of their element type rather than 50%. Such as a Sapphire and Ruby Gemsoul would gain 10% chance to resist half the damage from fire and 10% chance to resist half the damage from cold. A Gemsoul can only retain one of the special abilities from one of the types not both. When determining stat bonuses/penalties, between two types you gain the primary bonus of each (which is the first stat bonus) and you gain the secondary penalty of each (which is the second stat penalty). The save bonuses when combined are halved. Example Topaz and Ruby would only get a +2 reflex instead of +4, and a Ruby and Sapphire would get a +1 reflex, and +1 Fortitude rather than +2 of each. White Gemsouls and Black Gemsouls cannot mix with any other gemsouls, they are only their color.

• Gain: +2 survival, +4 craft (when making a gem item) they prefer gem made items and therefore have become great crafters in armor and weapons made from gems, +4 sense motive because of there lack of trust in others they have become adapted to knowing if someone is hiding their real intentions.

• Gem sense (Su): A Gemsoul has the ability to detect gemstones. The Gemsoul is aware of the presence and direction of all non-magical gemstones within 60ft, but cannot tell their size, value or number (if there are a number of gemstones within 5ft).

• A Gemsoul can not be healed with spells or potions. (The only exception is with white Gemsoul ability) They can only heal hit points by eating gems of there type worth 50g it acts like a Cure light potion. They can heal 1d8 +1 for every 10g over 50 that the gem is worth. They have a natural healing like other races but it takes 12 hours of rest per 1 point of health regained rather than 8.

• Gemsouls fear Dragons, when they confront a dragon of any size, nature, type (even half dragons) they incur a -2 penalty to all checks, saves, and attacks as if under the fear spell.

• They have good knowledge of stone, minerals, ore, and earthen elements. They get a +4 to appraise when appraising gems and a +4 to search checks for stones, minerals, ore, and earthen elements as well as gems which could be useful to them.


Special Abilities


These abilities are gained at LVL 4. These abilities are Super natural Abilities. Gemsouls get these abilities from the core that makes up there sentience. They reicieved these benifits because of the magic content in there bodies. This magic can not be dispelled by any power.

• Diamond (white) 10% chance to resist half the any elemental based damage or elemental based effects
Rarity: rare
Full round action: Has Divine Energy: 1/day/2lvls after lvl 4: heal for 1d8 points of dmg/2lvls after lvl 4 up to 4d8 points of healing; in 20ft radius originating from the gemsoul. This does 1d8dmg to undead same standards. Fortitude for half damage dealt DC Save 10 + Character LVL + Constitution

• Ruby (red) 50% chance to resist half the fire based damage, and fire based effects
Rarity: Common
Full round action: Has ability to Immolate: 1/day/2lvls after lvl 4; dealing 1d6 fire dmg/2lvls after lvl 4 up to 5d6 in 20ft radius originating from the gemsoul. Reflex for half DC Save is 10 + Character LVL + Constitution

• Emerald (green) 50% chance to resist half the poison based damage and poison based effects
Rarity: Common
Full round action: Has ability to Gas Cloud: 1/day/2lvls after lvl 4; dealing 2d4 poison dmg/2lvls after lvl 4 up to 8d4 in 20ft radius originating from the gemsoul. Treat as poison damage. Fortitude to negate DC Save is 10 + Character LVL + Constitution. Failure 1d4 Constitution temporary constitution damage lasts for 1d4 hours per every 2nd lvl past 4th lvl)

• Amethyst (purple) 50% chance to resist half the sonic based damage and sonic based effects
Rarity: Uncommon
Full round action: Has ability to Mind Shock: 1/day/2lvls after lvl 4; dealing 1d8 sonic dmg/2lvls after lvl 4 up to 4d8 in 20ft radius originating from the gemsoul. Will save to negate DC Save 10 + Character LVL + Wisdom. Failure targets become stunned for 1d4 rounds.

• Topaz (yellow) 50% chance to resist half the electric based damage and electric based effects
Rarity: Common
Full round Action: Has ability to Over Charge:1/day/2lvls after lvl 4; dealing 1d10 electric dmg/2lvls after lvl 4 up to 3d10 in 20ft radius originating from the gemsoul. Reflex for half DC Save 10 + Character LVL+ Constitution. Failure to save results in paralysis for 1d4 rounds.

• Sapphire (blue) 50% chance to resist half the cold based damage and cold based effects.
Rarity: Common
Full Round Action: Has ability to Frost Bite: 1/day/2lvls after lvl 4; dealing 1d4cold dmg/2lvls after lvl 4 up to 4d4 in 20ft radius originating from the gemsoul 10% chance to cause opponent to lose 1d4 ac for 1d4 rounds/per 2 character lvls after lvl 4. Reflex for half DC Save 10 + Characters LVL + Dexterity. Successful save negates the 10% of armor loss.

• Jet (black) Damage reduction 10/gem
Rarity: Rare
Full round action: Has ability Dark Heart: 1/day/2lvls after lvl 4; deals 2d6dmg untyped/2lvls after lvl 4 up to 6d6 dmg on target; 10% chance to heal self half dmg dealt. Ranged touch attack to hit.