weishan
2008-04-29, 08:04 PM
I'm looking for feedback on all of these to see if they are balanced. More are coming.
Mask
Personality:
Masks are distant, unemotional, and logical. This combined with their unexpresiveness tends to
unnerve members of most other races. A Mask almost always asseses a situation before taking
action and rarely acts rashly. Masks are interested in mainly in intelectual persuits, especialy
philosophy (though they are not very talkative, even among their own). They are poor
conversationalists.
Appearance:
Masks are always dressed in large, heavy, hooded robes. As their name sugests, they also wear a
mask that covers their entire face. Both the robe and the mask vary widely between individuals.
Both are connected with the mask and grow and change according depending on their wearer's
personality, experiences, and personal power. A Mask's robe and cloak can only be removed by
their owner (this is rarely done except among other familiar Masks). Under their robes, Masks look
like pale, hairless, grey-skinned, mamilian humanoids. They do not have any facial features
behind their masks, though they can still see. Masks are a similar height to a human, though
substantialy lighter.
Alignment:
Masks tend extremely strongly towards neutrality, but can be of any alignment
Mask Racial Traits:
Medium Humanoid
LA +0
+2 int
-2 con
-4 cha
Masks are sharp, but tend to sickly and reserved.
speed: 30 feet
darkvision 60
+4 bluff
+2 intimidate
+2 to any knowledge skill
-4 sense motive
-4 diplomacy
Spell-like abilities: each 2/day: Cause fear (save DC is int based), True Strike
Robe and Mask: A Mask almost never removes it's mask and robe in the presence of outsiders. A
Mask's robe provides a +1 armor bonus (it can be enchanted), and has no ACP or ASF. A Mask
cannot wear items that use the robe or mask slot. By sacrificing XP and GP equal to it's ordinary
cost, a mask can enchant it's mask or armor (this always takes 8 hours) without the usual item
creation feat, though it still needs access to any prerequisite spells.
Favored Class: Wizard
Meket
Personality:
Meket are first and foremost, devoted. As a result of their similarities to social insects, they
almost always seek out something or someone greater than themselves to serve, protect, and
obey. Meket to not have as strong of a sense of individuality as a human, and tend to assume the
opinions of their superiors--be they god or mortal.
Appearance:
Meket stand from seven to eight feet tall with broad shoulders and long arms and are generaly
insect-like. Large, chitinous plates protrude from their body, arms, and legs. Meket have ant-like
head with six (non compound) eyes and a small pair of mandibles. Their carapace ranges from
dark brown to tan. Meket clothing consists of wraped strips of cloth covering the torso and upper
legs (this allows their heavy chitinous plates to stick out without making any type of clothing
impossible).
Alignment:
Meket can be of any alignment
Meket Racial Traits:
Medium Humanoid
LA +1
+4 strength
+2 con
-2 int
-4 dex
Meket are large, tough, and strong but their chitinous plates make them extremely clumsy and
they aren't as inteligent as humans.
Powerful Build (Large)
-4 on will saves vs charm and compulsion effects
+3 natural armor
Worn armor bonuses are reduced by 1 as a result of their chitinous spines
Favored Class: Cleric
Mask
Personality:
Masks are distant, unemotional, and logical. This combined with their unexpresiveness tends to
unnerve members of most other races. A Mask almost always asseses a situation before taking
action and rarely acts rashly. Masks are interested in mainly in intelectual persuits, especialy
philosophy (though they are not very talkative, even among their own). They are poor
conversationalists.
Appearance:
Masks are always dressed in large, heavy, hooded robes. As their name sugests, they also wear a
mask that covers their entire face. Both the robe and the mask vary widely between individuals.
Both are connected with the mask and grow and change according depending on their wearer's
personality, experiences, and personal power. A Mask's robe and cloak can only be removed by
their owner (this is rarely done except among other familiar Masks). Under their robes, Masks look
like pale, hairless, grey-skinned, mamilian humanoids. They do not have any facial features
behind their masks, though they can still see. Masks are a similar height to a human, though
substantialy lighter.
Alignment:
Masks tend extremely strongly towards neutrality, but can be of any alignment
Mask Racial Traits:
Medium Humanoid
LA +0
+2 int
-2 con
-4 cha
Masks are sharp, but tend to sickly and reserved.
speed: 30 feet
darkvision 60
+4 bluff
+2 intimidate
+2 to any knowledge skill
-4 sense motive
-4 diplomacy
Spell-like abilities: each 2/day: Cause fear (save DC is int based), True Strike
Robe and Mask: A Mask almost never removes it's mask and robe in the presence of outsiders. A
Mask's robe provides a +1 armor bonus (it can be enchanted), and has no ACP or ASF. A Mask
cannot wear items that use the robe or mask slot. By sacrificing XP and GP equal to it's ordinary
cost, a mask can enchant it's mask or armor (this always takes 8 hours) without the usual item
creation feat, though it still needs access to any prerequisite spells.
Favored Class: Wizard
Meket
Personality:
Meket are first and foremost, devoted. As a result of their similarities to social insects, they
almost always seek out something or someone greater than themselves to serve, protect, and
obey. Meket to not have as strong of a sense of individuality as a human, and tend to assume the
opinions of their superiors--be they god or mortal.
Appearance:
Meket stand from seven to eight feet tall with broad shoulders and long arms and are generaly
insect-like. Large, chitinous plates protrude from their body, arms, and legs. Meket have ant-like
head with six (non compound) eyes and a small pair of mandibles. Their carapace ranges from
dark brown to tan. Meket clothing consists of wraped strips of cloth covering the torso and upper
legs (this allows their heavy chitinous plates to stick out without making any type of clothing
impossible).
Alignment:
Meket can be of any alignment
Meket Racial Traits:
Medium Humanoid
LA +1
+4 strength
+2 con
-2 int
-4 dex
Meket are large, tough, and strong but their chitinous plates make them extremely clumsy and
they aren't as inteligent as humans.
Powerful Build (Large)
-4 on will saves vs charm and compulsion effects
+3 natural armor
Worn armor bonuses are reduced by 1 as a result of their chitinous spines
Favored Class: Cleric