Icewalker
2008-05-02, 07:45 PM
Brawler
"I'll kill a man in a fair fight... Or if I think he's gonna start a fair fight, or if he bothers me, or there's a woman."
-Jayne Cobb, Brawler
Brawlers have the following game statistics:
Abilities: Brawlers are solely physical warriors. They focus especially on Dexterity and Strength, which they use for attacking and for using various abilities, and Constitution is useful for taking blows. The mental stats offer little advantage to a Brawler.
Alignment: Any
Starting gold: 4d6 x 5 (75 gp)
Hit dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Unarmed Damage|Special
1st|
+1|
+2|
+2|
+0|1d6|Class Ability
2nd|
+2|
+3|
+3|
+0|1d6|Class Ability
3rd|
+3|
+3|
+3|
+1|1d6|Class Ability
4th|
+4|
+4|
+4|
+1|1d8|Class Ability
5th|
+5|
+4|
+4|
+1|1d8|Class Ability
6th|
+6/+1|
+5|
+5|
+2|1d8|Class Ability
7th|
+7/+2|
+5|
+5|
+2|1d8|Class Ability
8th|
+8/+3|
+6|
+6|
+2|1d10|Class Ability
9th|
+9/+4|
+6|
+6|
+3|1d10|Class Ability
10th|
+10/+5|
+7|
+7|
+3|1d10|Class Ability
11th|
+11/+6/+1|
+7|
+7|
+3|1d10|Class Ability
12th|
+12/+7/+2|
+8|
+8|
+4|2d6|Class Ability
13th|
+13/+8/+3|
+8|
+8|
+4|2d6|Class Ability
14th|
+14/+9/+4|
+9|
+9|
+4|2d6|Class Ability
15th|
+15/+10/+5|
+9|
+9|
+5||2d6|Class Ability
16th|
+16/+11/+6/+1|
+10|
+10|
+5|2d8|Class Ability
17th|
+17/+12/+7/+2|
+10|
+10|
+5|2d8|Class Ability
18th|
+18/+13/+8/+3|
+11|
+11|
+6||2d8|Class Ability
19th|
+19/+14/+9/+4|
+11|
+11|
+6|2d8|Class Ability
20th|
+20/+15/+10/+5|
+12|
+12|
+6|2d10|Class Ability[/table]
Weapon and Armor Proficiency: Brawlers are proficient with all simple melee weapons.
Improvised Weapon Proficiency: Brawlers are apt at using whatever they can pick up to beat the crap out of their opponent. They are considered proficient in any improvised weapon. (When improvising with a real weapon they are not proficient with, such as an exotic weapon, the Brawler takes -2 to damage dealt from the written damage)
Unarmed Strike: Brawlers are practiced in fighting unarmed, giving them advantages when doing so. At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
A brawler's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A brawler also deals more damage with his unarmed strikes than a normal person would, as shown on the table.
That Guy's Tough...: Starting at second level, a brawler may add his Strength or Dexterity score to his Intimidate checks against any who have seen him fight.
Shot to the Face: Starting at third level and once per day per brawler level, a brawler may make a savage blow to his opponents face, or any other weak point. You must declare that you are using this ability before you make your attack roll (thus, a failed attack roll ruins the attempt). If the attack is successful, the target takes damage as normal and must succeed on a Fortitude save DC equal to the damage dealt or be stunned for one round: a stunned character can't act, drops anything held, loses any Dexterity bonus to AC, and takes a -2 penalty to AC.
Catch and Toss: Starting at fifth level, a brawler may attempt to catch an opposing foe and throw him over his shoulder once per day per two brawler levels. To do this, the brawler makes an attack roll, using Dexterity instead of Strength. If the brawler's roll beats the attackers attack roll, then the brawler successfully stops the attack, and the opponent is thrown to the square on the opposite side of the brawler and lands prone, taking 1d4 damage. If another creature is in the square already, it takes the damage as well and both are knocked prone. This ability can only be used against creatures of equal size or one size category smaller than the brawler. At 8th level and every 3rd level after the target grabbed is thrown an extra square of distance, taking an additional 1d4 damage per square thrown. At 10th level, brawler's can Catch and Toss creatures one size category larger than them.
Improvised Weapon Proficiency, Large: At 9th level, brawlers learn to use larger objects as improvised weapons even so as to hit multiple enemies at once. When wielding a larger improvised weapon, such as a chair or a small table, a brawler may make an attack against two foes who are adjacent to one another and within the brawler's reach simultaneously as one attack.
...CRAP! I ran out of ideas!
Anybody have suggestions? So far it has mostly turned out as a Monk+, but I want to give it a bit of it's own style. Brawlers fight with a kind of savage grace, smoothly tearing up their opponents with very brutal attacks.
"I'll kill a man in a fair fight... Or if I think he's gonna start a fair fight, or if he bothers me, or there's a woman."
-Jayne Cobb, Brawler
Brawlers have the following game statistics:
Abilities: Brawlers are solely physical warriors. They focus especially on Dexterity and Strength, which they use for attacking and for using various abilities, and Constitution is useful for taking blows. The mental stats offer little advantage to a Brawler.
Alignment: Any
Starting gold: 4d6 x 5 (75 gp)
Hit dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Unarmed Damage|Special
1st|
+1|
+2|
+2|
+0|1d6|Class Ability
2nd|
+2|
+3|
+3|
+0|1d6|Class Ability
3rd|
+3|
+3|
+3|
+1|1d6|Class Ability
4th|
+4|
+4|
+4|
+1|1d8|Class Ability
5th|
+5|
+4|
+4|
+1|1d8|Class Ability
6th|
+6/+1|
+5|
+5|
+2|1d8|Class Ability
7th|
+7/+2|
+5|
+5|
+2|1d8|Class Ability
8th|
+8/+3|
+6|
+6|
+2|1d10|Class Ability
9th|
+9/+4|
+6|
+6|
+3|1d10|Class Ability
10th|
+10/+5|
+7|
+7|
+3|1d10|Class Ability
11th|
+11/+6/+1|
+7|
+7|
+3|1d10|Class Ability
12th|
+12/+7/+2|
+8|
+8|
+4|2d6|Class Ability
13th|
+13/+8/+3|
+8|
+8|
+4|2d6|Class Ability
14th|
+14/+9/+4|
+9|
+9|
+4|2d6|Class Ability
15th|
+15/+10/+5|
+9|
+9|
+5||2d6|Class Ability
16th|
+16/+11/+6/+1|
+10|
+10|
+5|2d8|Class Ability
17th|
+17/+12/+7/+2|
+10|
+10|
+5|2d8|Class Ability
18th|
+18/+13/+8/+3|
+11|
+11|
+6||2d8|Class Ability
19th|
+19/+14/+9/+4|
+11|
+11|
+6|2d8|Class Ability
20th|
+20/+15/+10/+5|
+12|
+12|
+6|2d10|Class Ability[/table]
Weapon and Armor Proficiency: Brawlers are proficient with all simple melee weapons.
Improvised Weapon Proficiency: Brawlers are apt at using whatever they can pick up to beat the crap out of their opponent. They are considered proficient in any improvised weapon. (When improvising with a real weapon they are not proficient with, such as an exotic weapon, the Brawler takes -2 to damage dealt from the written damage)
Unarmed Strike: Brawlers are practiced in fighting unarmed, giving them advantages when doing so. At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
A brawler's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A brawler also deals more damage with his unarmed strikes than a normal person would, as shown on the table.
That Guy's Tough...: Starting at second level, a brawler may add his Strength or Dexterity score to his Intimidate checks against any who have seen him fight.
Shot to the Face: Starting at third level and once per day per brawler level, a brawler may make a savage blow to his opponents face, or any other weak point. You must declare that you are using this ability before you make your attack roll (thus, a failed attack roll ruins the attempt). If the attack is successful, the target takes damage as normal and must succeed on a Fortitude save DC equal to the damage dealt or be stunned for one round: a stunned character can't act, drops anything held, loses any Dexterity bonus to AC, and takes a -2 penalty to AC.
Catch and Toss: Starting at fifth level, a brawler may attempt to catch an opposing foe and throw him over his shoulder once per day per two brawler levels. To do this, the brawler makes an attack roll, using Dexterity instead of Strength. If the brawler's roll beats the attackers attack roll, then the brawler successfully stops the attack, and the opponent is thrown to the square on the opposite side of the brawler and lands prone, taking 1d4 damage. If another creature is in the square already, it takes the damage as well and both are knocked prone. This ability can only be used against creatures of equal size or one size category smaller than the brawler. At 8th level and every 3rd level after the target grabbed is thrown an extra square of distance, taking an additional 1d4 damage per square thrown. At 10th level, brawler's can Catch and Toss creatures one size category larger than them.
Improvised Weapon Proficiency, Large: At 9th level, brawlers learn to use larger objects as improvised weapons even so as to hit multiple enemies at once. When wielding a larger improvised weapon, such as a chair or a small table, a brawler may make an attack against two foes who are adjacent to one another and within the brawler's reach simultaneously as one attack.
...CRAP! I ran out of ideas!
Anybody have suggestions? So far it has mostly turned out as a Monk+, but I want to give it a bit of it's own style. Brawlers fight with a kind of savage grace, smoothly tearing up their opponents with very brutal attacks.