Cristo Meyers
2008-05-05, 07:12 AM
Welcome to the recruitment thread for The Fears of Pegasus Manor. Any and all interested players sign up here. I'm looking for around 25-30 players minimum. The game will begin on June 2nd and unfortunately will not start early as I will be out of the country from May 24th to June 1st. At any rate, on with the show:
The Fears of Pegasus Manor- A Werewolf Game
Narrator: Cristo Meyers
Co-Narrator: Mustiado
How long’s it been? I’ve lost track…
Gabrielle sat alone in the darkness. There was no light here; even the bright noonday sun seemed to be drowned out by the darkness that permeated the walls of Pegasus Manor.
Days? Weeks?
Something creeked in the darkness, before Gabrielle would’ve jumped, now she just sat there. A strand of copper-red hair fell across her face; she made no move to brush it away. She didn’t know how she came to be here. One day, she slept, alone in her apartment. The next, she woke up on the floor here, alone.
…Hours?
Then there was the voice…that voice that seemed to come from everywhere, even the very walls. It tormented her constantly, asking questions, probing…no, violating…her mind. It seemed to know everything about her: her past, her life…
Why is this happening?
…her fears. In her time here, she’d been exposed to horrific experiences. It was like they’d been taken from her very own mind. First came the whispers: lurid, vile things that seemed to slip in and out of her ears. She couldn’t shut them out, no matter how hard she’d tried. Another rustle in the shadows and the whispers started again:
…how did it feel?
…did you enjoy it?
The words crept into her mind. Gabrielle shuddered. They didn’t have to say much anymore, her defenses against such things had long since been worn down.
Creek. Something was moving out there, she could feel it. Once again, she made no move at all. It was just part of the game, soon there would be voices.
Hey! Is anyone in there?
Wait…no, it can’t be…Brandon?
There was a pounding on the wall, outside. Usually she ignored them, but it was never Brandon’s voice outside. Part of her wanted scream for help, hoping that maybe, just maybe, this time they were really out there. She almost rose to her feet, but her near effort was rewarded with the same evil giggle as they had been before.
Hehehe…not this time, my dear…
Once those voices stopped affecting her, a new torment started. Phantom touches, something would whisp across her skin. At first it was just her arm, maybe her leg, but it didn’t stay that way. Even when she tried to cover herself, she could still feel it, the phantom fingers sliding across her flesh. Each time bringing back flashes of a memory she’d spent the past five years keeping repressed…
Another creek, closer this time. The voice came:
Are you ready, dear Gabrielle? Ready to face it?
That door opened, the only door out. She’d been afraid to go through it. It had to be another trick, like the voices outside, just another part of the game.
It’s your only way out. Are you ready for it?
…wasn’t it a good time?
Come, dear Gabrielle. You know it’s time.
She rose to her feet. Her movements were automatic, completely lacking in the vitality her movements would normally have.
There we are…there’s a good girl.
Another phantom caress, her backside this time. She clenched her teeth as a shudder ran up her spine. Sparks flew about her fingertips, she was losing control over the fire…
It’s time, tell me Gabrielle…
She slowly walked up to the door, eyeing it with dark brown eyes.
…what is it you fear?
She walked through the door. Beyond it was another room, sparsely lit. The door slams shut behind her and, for a moment, she believes that she is alone. But a voice, a horribly familiar one from years ago, breaks the silence.
Hello, girlie.
She freezes. No…no no no…not again…
She can feel his presence behind her, then another on either side. She’s no longer in that empty room, but in an alleyway that would be forever burned into her mind. Rough hands grabbed her by the shoulders. She screams…
…and she doesn’t stop for a very long time.
--
Gabrielle’s tale is but one told about the fabled Pegasus Manor; one tale of what goes on in that place out of many. For years Pegasus Manor stood on the edge of town: a decrepit, hollow looking building. It was the center of numerous legends and tall tales, tales of murder, mysterious disappearances, and worse. But, as some were about to find out, sometimes the legends are true.
There had been a rash of disappearances lately. People just vanished, it seemed. Gone without a trace. The police looked, but could find nothing. You are one of those people. You don't remember when you were taken, or know why, but when you woke up you were here, in Pegasus Manor. There are a number of others here, none of them you recognize.
A voice echoes from the aged wooden walls:
Welcome to Pegasus Manor. I'm afraid you'll find that leaving is very much impossible; the power of this place has sealed all of the exits…
A door opens, seemingly on its own
...save this one. What awaits you on the other side of this door? Freedom, if you can only face your fears. Succeed, and you can leave. Fail, and they will consume you, just as my Fears will.
A horrible scream rips through the crowd. You turn to see a young man screaming in terror and clutching his head. He begins to shake violently as he falls to the ground. His body begins to convulse and you watch as parts of his body seem to dry up, like they're being drained. Eventually it's all over, leaving only a dried husk of a corpse on the floor.
It's been a long time since my Fears have fed, they've grown hungry. Send them through the door and you can free them from this existence. Otherwise, well...I don't think I need to tell you what will happen.
The walls seem to shake in malevolent laughter.
So, tell me, what is it that you fear?
--
Welcome to the Pegasus Manor, the seat of power for an entity that seems intent on either forcing you to live your worst fears or killing you in the process. Perhaps you have reasons for being here, perhaps you are just another one of the Manor's victims, either way, when night falls and the Fears come out to play you will find out just who is prepared to face their worst fears and who is lacking.
Villager Roles: Victims: The standard villager role. You are one of the houses victims, trying to survive. Once per day, you vote on who to send through the door to face what's inside (lynch). Scries as Victim.
Ghost Hunters (Masons): The masons. You are a team of ghost hunters that was investigating the manor when the strange events started occuring. You were the first people to disappear. You start the game knowing who the other masons are. Scries as Ghost Hunter
Jacob, the Exorcist (Sniper): You are an Exorcist hired by the Ghost Hunters "just in case." Well, you're not so much an Exorcist as you are a "Supernatural Problem Solver." As in, "this ghost is a problem, go get rid of it." Unfortunately, you were separated when the events started and now are out of contact. Once every four nights, you may attempt to exorcise someone (night-kill) at 75% success rate. Unfortunately, your methods are a tad archaic (read: violent) and those you exorcise often do not survive (bullets and various other sundry items tend to do that). Scries as Jacob/Exorcist
Gabrielle (the Lost): Gabrielle was the house's first victim. After a brutal night of torture, your spirit remained in the house. But, rather than be corrupted into a Fear, you remained free. Knowing the fate that awaits those consumed by the Fears, you work to keep others from sharing that fate. Just as the Manor becomes more powerful the more people it consumes, the Manor's hold on you becomes weaker the more Fears that are destroyed. Depending on the Fear, Gabrielle gains the following abilites when they are destroyed:
Master: Manifestation-Destroying the Master weakens the power keeping Gabrielle from manifesting fully. Should the Master be destroyed, Gabrielle gains a single scry night action. This can be used immediately or saved, but it is a one-time only ability.
Lukas: Firestarter-Lukas was the first to find out that Gabrielle's abilities could actually harm the Fears, and he hasn't forgotten it. His presense keeps her power suppressed, preventing her from using it against them. If Lukas is destroyed, Gabrielle gains a single night-kill. It may be used or saved, but it is a one-time only use.
Sacha: Defender-Gabrielle knows Sacha's abilities better than anyone, she was the one that provided most of the torture during her stay. Should she be destroyed, the Manor's power to warp reality around it is weakened, making it easier for Gabrielle to work against the Fears. Gabrielle gains a night bane when Sacha is destroyed. This is also a one-time use.
Scries as Gabrielle/Lost
Brandon (Seer): The Seer. You are Brandon, an Occultist, able to divine the natures of paranormal beings. You were Gabrielle's lover, fearing the legends of the Manor were true and not buying any of the "official" reasons for her disappearance, you took it upon yourself to investigate the Manor. Once per night, you can scry a player to determine their role. Scries as Brandon/Seer
Josh (Fool): Will be told they are the Occultist. Josh was a friend of Gabrielle’s in life, but failed when she needed you the most. He used to be good at reading people and situations, but after the attack that began to completely fail him. His scries will be completely random except the Occultist will always be scried as the Fool. Scries as Josh/Fool
Lindsay (Baner): Lindsay was Gabrielle's best friend in life and probably knows her better than anyone. She was also very protective of the young woman, as well as all of her friends. This protectiveness creates an aura that the Fears find difficult, even impossible, to be around. Once per night, you may protect a player from night kills. Scries as Lindsay/Baner.
Werewolf Roles: Master (Alpha): You are the Master, the strongest of the Fears. No one, not even Gabrielle, the house's first victim, knows who you were in life. Once every two days, during the day phase you may cause fear in a player of your choice. That player may not vote or take any night actions until the next day. You scry as Victim except to Lukas, you can scry you as Master.
Lukas (Devil): You are Lukas, the Devil. In life, you enjoyed watching people, but eventually that desire became corrupted as "watching people" became "watching people in pain" Your voyeurism gives you insight into people's true natures. Once per night, you can scry a player to determine their role. You are the only scrier that can scry the Master as "Master". Scries as Lukas/Devil
Sacha (Beast): You are Sacha, the Beast. Your vicious nature drove you to commit horrible murders and unspeakable atrocities. Should you be lynched, the last person to vote for you will become your last victim (be killed) Scries as Sacha/Beast
Fear (wolf): You are a Fear, one of the corrupted spirits of the Pegasus Manor. Once per night, the Fears (as a group) get a single night-kill by consuming one of the prisoners of the house. Scries as Fear
Night Kill Procedure: Night Kill will be done by vote, with each Fear and WW role having a single vote. Should the vote tie, the Master's vote is the deciding one.
Neutral Roles: Dee (Broken One): Dee is another of the Manor's victims, but the experience left his mind shattered, splitting it into two personalities. He wanders, neither a part Fear or fully free of the Manor. The shadows of his fractured mind give him the ability to obsfucate the senses of others. Once per night, Dee can hide someone from scrying. Any scries performed on someone Dee is hiding will come back with a random result. Scries as Dee/Broken One. Dee wins by surviving.
Special Rules: As the Fears consume their victims, the power of the Manor grows, granting new abilities to its Fears. For every named role that is consumed by the Manor (lynched or night killed by the Fears, players killed by the Exorcist are immune), the Fears gain the following abilities:
Gabrielle: Sacha holds a special hatred for Gabrielle. Should Gabrielle be consumed by the Manor, Sacha will gain a special "celebratory" night kill. This is a one-time only effect and can be used any subsequent night.
Brandon: Lukas envys Brandon's perceptiveness and ability to deduce things about his surroundings and the paranormal creatures of the Manor. Should Brandon be consumed by the Manor, Lukas gains a bonus scry as Brandon's abilities become his. This is a one-time only effect and can be used any subsequent night or day.
Josh: Josh's inner guilt is like fine wine to the Master, feeding his power and the power of the Manor. Should Josh be consumed by the Manor, the Master gains an immediate use of his "cause fear" ability. This does stack with his normal use, so it may allow the Master to affect two players. The bonus is one-time only and may be used any subsequent day.
General Info:
Autolynching: Players will be autolynched after missing two consecutive votes unless they have already filed notice with me and the co-narrator.
Wolves: Despite there being an Alpha, the wolves are blind in this game.
Helgraf's Scry Interference Rule will be used in this game.
Player List
Mordokai
DivaDe21
Bushranger
Malmagor Andrigal
Alarra
Shadowcaller
Emperor Demonking
Saint Nil
SweetlikeLemons
DemonicAngel
Aemoh
Griever
Zar Peter
Shades of Grey
Uncle Festy
Atreyu the Masked Llama
xNadia
Banjo1985
hap_hazard
Ranna
Freshmeat_
Fleeing Coward
WrstDMEvr
Fin
Lord Fullbladder
ThePhantom
dallas-dakota
LordoftheDucks
D_lord
FujinAkari
GAThraawn
Murska
Sol Criva
The Rogue Monk
Zombie Pixe
Yspoch
Reinholdt
The Fears of Pegasus Manor- A Werewolf Game
Narrator: Cristo Meyers
Co-Narrator: Mustiado
How long’s it been? I’ve lost track…
Gabrielle sat alone in the darkness. There was no light here; even the bright noonday sun seemed to be drowned out by the darkness that permeated the walls of Pegasus Manor.
Days? Weeks?
Something creeked in the darkness, before Gabrielle would’ve jumped, now she just sat there. A strand of copper-red hair fell across her face; she made no move to brush it away. She didn’t know how she came to be here. One day, she slept, alone in her apartment. The next, she woke up on the floor here, alone.
…Hours?
Then there was the voice…that voice that seemed to come from everywhere, even the very walls. It tormented her constantly, asking questions, probing…no, violating…her mind. It seemed to know everything about her: her past, her life…
Why is this happening?
…her fears. In her time here, she’d been exposed to horrific experiences. It was like they’d been taken from her very own mind. First came the whispers: lurid, vile things that seemed to slip in and out of her ears. She couldn’t shut them out, no matter how hard she’d tried. Another rustle in the shadows and the whispers started again:
…how did it feel?
…did you enjoy it?
The words crept into her mind. Gabrielle shuddered. They didn’t have to say much anymore, her defenses against such things had long since been worn down.
Creek. Something was moving out there, she could feel it. Once again, she made no move at all. It was just part of the game, soon there would be voices.
Hey! Is anyone in there?
Wait…no, it can’t be…Brandon?
There was a pounding on the wall, outside. Usually she ignored them, but it was never Brandon’s voice outside. Part of her wanted scream for help, hoping that maybe, just maybe, this time they were really out there. She almost rose to her feet, but her near effort was rewarded with the same evil giggle as they had been before.
Hehehe…not this time, my dear…
Once those voices stopped affecting her, a new torment started. Phantom touches, something would whisp across her skin. At first it was just her arm, maybe her leg, but it didn’t stay that way. Even when she tried to cover herself, she could still feel it, the phantom fingers sliding across her flesh. Each time bringing back flashes of a memory she’d spent the past five years keeping repressed…
Another creek, closer this time. The voice came:
Are you ready, dear Gabrielle? Ready to face it?
That door opened, the only door out. She’d been afraid to go through it. It had to be another trick, like the voices outside, just another part of the game.
It’s your only way out. Are you ready for it?
…wasn’t it a good time?
Come, dear Gabrielle. You know it’s time.
She rose to her feet. Her movements were automatic, completely lacking in the vitality her movements would normally have.
There we are…there’s a good girl.
Another phantom caress, her backside this time. She clenched her teeth as a shudder ran up her spine. Sparks flew about her fingertips, she was losing control over the fire…
It’s time, tell me Gabrielle…
She slowly walked up to the door, eyeing it with dark brown eyes.
…what is it you fear?
She walked through the door. Beyond it was another room, sparsely lit. The door slams shut behind her and, for a moment, she believes that she is alone. But a voice, a horribly familiar one from years ago, breaks the silence.
Hello, girlie.
She freezes. No…no no no…not again…
She can feel his presence behind her, then another on either side. She’s no longer in that empty room, but in an alleyway that would be forever burned into her mind. Rough hands grabbed her by the shoulders. She screams…
…and she doesn’t stop for a very long time.
--
Gabrielle’s tale is but one told about the fabled Pegasus Manor; one tale of what goes on in that place out of many. For years Pegasus Manor stood on the edge of town: a decrepit, hollow looking building. It was the center of numerous legends and tall tales, tales of murder, mysterious disappearances, and worse. But, as some were about to find out, sometimes the legends are true.
There had been a rash of disappearances lately. People just vanished, it seemed. Gone without a trace. The police looked, but could find nothing. You are one of those people. You don't remember when you were taken, or know why, but when you woke up you were here, in Pegasus Manor. There are a number of others here, none of them you recognize.
A voice echoes from the aged wooden walls:
Welcome to Pegasus Manor. I'm afraid you'll find that leaving is very much impossible; the power of this place has sealed all of the exits…
A door opens, seemingly on its own
...save this one. What awaits you on the other side of this door? Freedom, if you can only face your fears. Succeed, and you can leave. Fail, and they will consume you, just as my Fears will.
A horrible scream rips through the crowd. You turn to see a young man screaming in terror and clutching his head. He begins to shake violently as he falls to the ground. His body begins to convulse and you watch as parts of his body seem to dry up, like they're being drained. Eventually it's all over, leaving only a dried husk of a corpse on the floor.
It's been a long time since my Fears have fed, they've grown hungry. Send them through the door and you can free them from this existence. Otherwise, well...I don't think I need to tell you what will happen.
The walls seem to shake in malevolent laughter.
So, tell me, what is it that you fear?
--
Welcome to the Pegasus Manor, the seat of power for an entity that seems intent on either forcing you to live your worst fears or killing you in the process. Perhaps you have reasons for being here, perhaps you are just another one of the Manor's victims, either way, when night falls and the Fears come out to play you will find out just who is prepared to face their worst fears and who is lacking.
Villager Roles: Victims: The standard villager role. You are one of the houses victims, trying to survive. Once per day, you vote on who to send through the door to face what's inside (lynch). Scries as Victim.
Ghost Hunters (Masons): The masons. You are a team of ghost hunters that was investigating the manor when the strange events started occuring. You were the first people to disappear. You start the game knowing who the other masons are. Scries as Ghost Hunter
Jacob, the Exorcist (Sniper): You are an Exorcist hired by the Ghost Hunters "just in case." Well, you're not so much an Exorcist as you are a "Supernatural Problem Solver." As in, "this ghost is a problem, go get rid of it." Unfortunately, you were separated when the events started and now are out of contact. Once every four nights, you may attempt to exorcise someone (night-kill) at 75% success rate. Unfortunately, your methods are a tad archaic (read: violent) and those you exorcise often do not survive (bullets and various other sundry items tend to do that). Scries as Jacob/Exorcist
Gabrielle (the Lost): Gabrielle was the house's first victim. After a brutal night of torture, your spirit remained in the house. But, rather than be corrupted into a Fear, you remained free. Knowing the fate that awaits those consumed by the Fears, you work to keep others from sharing that fate. Just as the Manor becomes more powerful the more people it consumes, the Manor's hold on you becomes weaker the more Fears that are destroyed. Depending on the Fear, Gabrielle gains the following abilites when they are destroyed:
Master: Manifestation-Destroying the Master weakens the power keeping Gabrielle from manifesting fully. Should the Master be destroyed, Gabrielle gains a single scry night action. This can be used immediately or saved, but it is a one-time only ability.
Lukas: Firestarter-Lukas was the first to find out that Gabrielle's abilities could actually harm the Fears, and he hasn't forgotten it. His presense keeps her power suppressed, preventing her from using it against them. If Lukas is destroyed, Gabrielle gains a single night-kill. It may be used or saved, but it is a one-time only use.
Sacha: Defender-Gabrielle knows Sacha's abilities better than anyone, she was the one that provided most of the torture during her stay. Should she be destroyed, the Manor's power to warp reality around it is weakened, making it easier for Gabrielle to work against the Fears. Gabrielle gains a night bane when Sacha is destroyed. This is also a one-time use.
Scries as Gabrielle/Lost
Brandon (Seer): The Seer. You are Brandon, an Occultist, able to divine the natures of paranormal beings. You were Gabrielle's lover, fearing the legends of the Manor were true and not buying any of the "official" reasons for her disappearance, you took it upon yourself to investigate the Manor. Once per night, you can scry a player to determine their role. Scries as Brandon/Seer
Josh (Fool): Will be told they are the Occultist. Josh was a friend of Gabrielle’s in life, but failed when she needed you the most. He used to be good at reading people and situations, but after the attack that began to completely fail him. His scries will be completely random except the Occultist will always be scried as the Fool. Scries as Josh/Fool
Lindsay (Baner): Lindsay was Gabrielle's best friend in life and probably knows her better than anyone. She was also very protective of the young woman, as well as all of her friends. This protectiveness creates an aura that the Fears find difficult, even impossible, to be around. Once per night, you may protect a player from night kills. Scries as Lindsay/Baner.
Werewolf Roles: Master (Alpha): You are the Master, the strongest of the Fears. No one, not even Gabrielle, the house's first victim, knows who you were in life. Once every two days, during the day phase you may cause fear in a player of your choice. That player may not vote or take any night actions until the next day. You scry as Victim except to Lukas, you can scry you as Master.
Lukas (Devil): You are Lukas, the Devil. In life, you enjoyed watching people, but eventually that desire became corrupted as "watching people" became "watching people in pain" Your voyeurism gives you insight into people's true natures. Once per night, you can scry a player to determine their role. You are the only scrier that can scry the Master as "Master". Scries as Lukas/Devil
Sacha (Beast): You are Sacha, the Beast. Your vicious nature drove you to commit horrible murders and unspeakable atrocities. Should you be lynched, the last person to vote for you will become your last victim (be killed) Scries as Sacha/Beast
Fear (wolf): You are a Fear, one of the corrupted spirits of the Pegasus Manor. Once per night, the Fears (as a group) get a single night-kill by consuming one of the prisoners of the house. Scries as Fear
Night Kill Procedure: Night Kill will be done by vote, with each Fear and WW role having a single vote. Should the vote tie, the Master's vote is the deciding one.
Neutral Roles: Dee (Broken One): Dee is another of the Manor's victims, but the experience left his mind shattered, splitting it into two personalities. He wanders, neither a part Fear or fully free of the Manor. The shadows of his fractured mind give him the ability to obsfucate the senses of others. Once per night, Dee can hide someone from scrying. Any scries performed on someone Dee is hiding will come back with a random result. Scries as Dee/Broken One. Dee wins by surviving.
Special Rules: As the Fears consume their victims, the power of the Manor grows, granting new abilities to its Fears. For every named role that is consumed by the Manor (lynched or night killed by the Fears, players killed by the Exorcist are immune), the Fears gain the following abilities:
Gabrielle: Sacha holds a special hatred for Gabrielle. Should Gabrielle be consumed by the Manor, Sacha will gain a special "celebratory" night kill. This is a one-time only effect and can be used any subsequent night.
Brandon: Lukas envys Brandon's perceptiveness and ability to deduce things about his surroundings and the paranormal creatures of the Manor. Should Brandon be consumed by the Manor, Lukas gains a bonus scry as Brandon's abilities become his. This is a one-time only effect and can be used any subsequent night or day.
Josh: Josh's inner guilt is like fine wine to the Master, feeding his power and the power of the Manor. Should Josh be consumed by the Manor, the Master gains an immediate use of his "cause fear" ability. This does stack with his normal use, so it may allow the Master to affect two players. The bonus is one-time only and may be used any subsequent day.
General Info:
Autolynching: Players will be autolynched after missing two consecutive votes unless they have already filed notice with me and the co-narrator.
Wolves: Despite there being an Alpha, the wolves are blind in this game.
Helgraf's Scry Interference Rule will be used in this game.
Player List
Mordokai
DivaDe21
Bushranger
Malmagor Andrigal
Alarra
Shadowcaller
Emperor Demonking
Saint Nil
SweetlikeLemons
DemonicAngel
Aemoh
Griever
Zar Peter
Shades of Grey
Uncle Festy
Atreyu the Masked Llama
xNadia
Banjo1985
hap_hazard
Ranna
Freshmeat_
Fleeing Coward
WrstDMEvr
Fin
Lord Fullbladder
ThePhantom
dallas-dakota
LordoftheDucks
D_lord
FujinAkari
GAThraawn
Murska
Sol Criva
The Rogue Monk
Zombie Pixe
Yspoch
Reinholdt