Lavin
2008-05-11, 10:08 PM
All right, I wanted to have some fun with this one, so I did. One of my players suddenly sprung this idea on me before our campaign began. She wanted it for her character, and I agreed. Up until recently, she had been using it, with me only having a halfhearted idea as to the who/what/where/when/why/how of it all. Therefore, for my benefit as well as yours, I finally finished homebrewing the details. At the end, I will give a small idea as to incorporate it into your own campaign, which you may take or leave.
The Ring of Flight:
A thin ring, about ¼ inches in width. It is almost entirely inscribed with an ornate, fairly complicated pattern. In the center, facing up (when worn) is a vaguely eye-shaped portion in which the design does not intrude. Inside this clean portion is an embossed signet. It is similar to the flowing design elsewhere. When donned, the user will feel a connection with the ring, almost symbiotic in nature.
Operation:
When donned, the user will feel a connection with the ring, almost symbiotic in nature.
This is the truth. When activated, which can be done for two minutes per level once per day, translucent wings will emerge painlessly out of the users upper back, between the locales of the shoulder blades and spine. The wings, of the feathery angelic type, will immediately assume the color of the personality of the wearer. Every person(ality) is different, so much like snowflakes, that no two user’s wings will be the same color. If damaged during battle, the user rolls 1d6 non-lethal damage, while simultaneously losing the wings for the rest of the day, and experiencing intense pain between the shoulder blades something akin to being bludgeoned fiercely with a cudgel. If the ring were to fall into any other hands than the original owner while they are still alive, and subsequently worn, the ring would heat up and dissolve into ash. This effect is negated should the original owner die or be killed.
Details:
This was a bit trickier for me, so please correct me if you feel that I have made an error. The version I had in mind:
Moderate Transmutation, C.L. 10
Craft wondrous item, Fly, Price-25,000 GP
Also can be treated as an Artifact (Major), with no Craft.
Campaign Usage:
Option #1: This is the first option, and the simplest for the DM. Incorporate it in the campaign as just another magic item, nothing more, nothing less. If you choose to use this option, treat it as a wonderous item.
Option #2: This is the other route the DM can take for this item. Although it is more work, it opens some adventure doors, and may prove at least to be somewhat useful, at least in the way of making plot threads. For this option, the first thing you want to do is to increase the Market Price by 1,000 GP and treat it as a Major Artifact.
This item is indigenous to the people who dwell in the sky. This race is rumored to be either an off breed or direct descendants of the Celestial Race. They claim such blood heritage openly, in the same way that many sorcerers claim dragon ancestry. Their blood ties to the Celestials are faint, however.
They are known as the Angelicus, or simply the Angels, for short. They are identical to humans in every way, excluding a strange knack for the arts of stealth, and a strong tendency to want to openly combat the forces of evil.
In semi-crunchy terms, this means that this race is something of a combination of rogue/ninja, celestial, and paladin.
For full details, see my upcoming homebrew on the Angelicus Race. I’ll finish that project as soon as I have a spare moment, as lately I have been rather slammed.
As for the ring, well, I'm sure I've made some crunchy errors, so please, by all means, review (nicely) away!
The Ring of Flight:
A thin ring, about ¼ inches in width. It is almost entirely inscribed with an ornate, fairly complicated pattern. In the center, facing up (when worn) is a vaguely eye-shaped portion in which the design does not intrude. Inside this clean portion is an embossed signet. It is similar to the flowing design elsewhere. When donned, the user will feel a connection with the ring, almost symbiotic in nature.
Operation:
When donned, the user will feel a connection with the ring, almost symbiotic in nature.
This is the truth. When activated, which can be done for two minutes per level once per day, translucent wings will emerge painlessly out of the users upper back, between the locales of the shoulder blades and spine. The wings, of the feathery angelic type, will immediately assume the color of the personality of the wearer. Every person(ality) is different, so much like snowflakes, that no two user’s wings will be the same color. If damaged during battle, the user rolls 1d6 non-lethal damage, while simultaneously losing the wings for the rest of the day, and experiencing intense pain between the shoulder blades something akin to being bludgeoned fiercely with a cudgel. If the ring were to fall into any other hands than the original owner while they are still alive, and subsequently worn, the ring would heat up and dissolve into ash. This effect is negated should the original owner die or be killed.
Details:
This was a bit trickier for me, so please correct me if you feel that I have made an error. The version I had in mind:
Moderate Transmutation, C.L. 10
Craft wondrous item, Fly, Price-25,000 GP
Also can be treated as an Artifact (Major), with no Craft.
Campaign Usage:
Option #1: This is the first option, and the simplest for the DM. Incorporate it in the campaign as just another magic item, nothing more, nothing less. If you choose to use this option, treat it as a wonderous item.
Option #2: This is the other route the DM can take for this item. Although it is more work, it opens some adventure doors, and may prove at least to be somewhat useful, at least in the way of making plot threads. For this option, the first thing you want to do is to increase the Market Price by 1,000 GP and treat it as a Major Artifact.
This item is indigenous to the people who dwell in the sky. This race is rumored to be either an off breed or direct descendants of the Celestial Race. They claim such blood heritage openly, in the same way that many sorcerers claim dragon ancestry. Their blood ties to the Celestials are faint, however.
They are known as the Angelicus, or simply the Angels, for short. They are identical to humans in every way, excluding a strange knack for the arts of stealth, and a strong tendency to want to openly combat the forces of evil.
In semi-crunchy terms, this means that this race is something of a combination of rogue/ninja, celestial, and paladin.
For full details, see my upcoming homebrew on the Angelicus Race. I’ll finish that project as soon as I have a spare moment, as lately I have been rather slammed.
As for the ring, well, I'm sure I've made some crunchy errors, so please, by all means, review (nicely) away!