Jayngfet
2008-05-16, 07:18 PM
The Planetouched
The planetouched are curious beings, dispite the first generation's dilluted outsider blood increased power manifest in powerful spells, to the thousanth generation afterwards they gain little in the way of power and often have erratic features, many can be grouped into catagories as discribed below, but even then look strikingly different(one brimstone tiefling is a blonde with red pupils, another can be a bleach blonde with pupilless yellow eyes, though all stink to high heaven!), another interesting feature is that one in one hundred children of a tiefling or aasimar is born normal of it's race(or half race) but it's own childern are once more gifted with the touch of it's ancestry, here are a few examples of planetouched.
Houndborn aasimar:
Houndborn aasimar are descendents of hound archons, they nearly always have rough crimson hair or a quick temper(though having both is not uncommon), they also often have doglike facial features and a red tint in their skin
Houndborn aasimar template: each trait here is in addition to the bace creatures racial features:
+2 Str, +2 Wis
darkvision out to 40 feet or base creature's darkvision, whichever is greater.
Spell like abilities:Daylight(1/day), Detect evil(3/day)
resistance to firc/cold/electricity5
Level Adjustment:increase LA by 1.
Lumen
Lumen are the descendants of Lantern archons and mortal men and women(don't ask me how this works, I'm trying to block out the mental images right now), Their eyes glow bright colors and their skin always seems to have a bright sheen, one of a lantern archons hallmarks is flight, which takes place despite the lack of wings on their back or any exterior help. They often attract attention wherever they go, often accompanied by suspicion due to their abnormal appearance.
Lumen template:Lumenr have the following attributes in addition to those of the base creature.
-Statistic adjustments:-4STR, -2 INT, +2 WIS
-Darkvision out to sixty feet or the base creatures darkvision, whichever is larger.
-Fly speed 20ft.(good).
-Light ray(Su): A lumen can shoot rays of light from the tips of it's fingers as a standard action once every 1d4 rounds, this light can travel 20ft. and deals 1d6 points of damage, Light rays are considered good aligned for the purpose of overcoming damage reduction.
-Spell like abilities: Detect evil, aid, continual flame (3/day,caster level 1st)
-Damage reduction 5/evil
Favored class:Paladin
LA:+1
Scalefeather Aasimar
The Descendants of Lillend, they are often confused with slitherwing aasimar(who have coutal rather than lillends) due to their common serpentine features and wings. Acalefeather aasimar can be divided into three groups(two more coming soon.):
Scalefeather Aasimar(Spellsinger)
Of the Three scalefeather types spellsingers are the most well recieved, having few of their ancestors features(though most have bluegreen hair or a sicly green tint to their skin), all spellsingers have the ability to weave soothing magic through the songs from which they are named.
Scalefeather aasimar(spellsinger) template:Scalefeather aasimar posess the following traits in addition to those of the base creature.
-+2DEX, +4CHA
-+2 on all survival checks.
-Darkvision to 60ft.
-Spell like abilities:3/day- Detect Magic and Light; 1/day Charm Person and Sleep.
-+4 racial bonus to perform checks.
-+4 to Fort saves vs poison.
LA:1
Favored class:Bard
Scalefeather Aasimar(slitherer)
Strongest of the scalefeathers, these aasimar are often mistaken for slow witted due to their bestial appearance and strength, in fact, they are on average as intelligent as most other beings.
Slitherer template: Slitherers have the following traits in addition to those of the base creature.
-+6 STR, +4CON
-+2 on all survival and spot checks
-Spell like abilities:3/day-Darkness, Hold person
-Serpents tail:you have a snakelike tail in the place of you're legs, you have a base land speed of 20ft. and can constrict enemies with a sucessful grapple check, doing 2d6 damage, counted as chaos and good aligned for damage reduction purposes.
LA:+1
Favored class:Ranger
Issiraborn(link to race in sig)
Born from fiends who have redeemed themselves, these aasimar have a quick temper and have their ancestors flair for subtelty, many of their targets fail to realise what has happened until it is far too late.
Unfortunately, they are ill received by almost everyone, good creatures due to their fiendish appearance, and evil due to their celestial heritige.
Most issiraborn have the pale skin or small horns, a small amount of them have red eyes or nonfunctional claws.
Issiraborn template:Issiraborn have the following statistics in addition to those of the base creature.
--2INT,+2CHA
-Darkvision out to 40ft.
-Special attacks:Issiraborn have darkness and bless(1/day)
Favored class:barberian
LA:+0
Naamah:
Naamah are tieflings descended from succubi, they retain their ancestors good looks, but little else holds them together. The colour and thickness of the hair, shape of the eyes, and size of back bumps(if any) all vary(one Naamah has big eyes and penny sized bumps, on another one will find small eyes and quarter sized bumps, or no bumps whatsoever), they often have nonfunctional horns or small bumps of flesh on their backs in the stead of wings.
Naamah template: The following statistics are in addition to those of the base creature
-2 Str, +2 Dex, +2 Int, +4 cha.
-Medium Size
-30ft base speed
-Darkvision 60ft. or that of the base creature, whichever it highest
-+4 bonus to Fortitude saves vs. poison.
-+2 Racial bonus to Bluff, Listen, Knowledge (the planes) and Spot checks.
-Resistance to fire, cold and electricity 5.
-SLAs: 3/day- Detect Good; 1/day- Disguise Self and Comprehend Languages.
-Gain claw attacks as natural weapons, see half-fiend for chart (1d4 for medium-sized creature).
Favored Class: Rogue
LA: +1
Brimstone tiefling:
For many tiefling the whiff of brimstone is inescapable, they give it off as a sign of their heritige, however some tieflings stink of it more than others, like sulphur their eyes are bright yellow and lack pupils(you look for pupils on a rock!), they're hair is a vibrant, shocking blonde with the slightest shade of red, nut most notable of all is their stench, under normal cercumstances so strong it can weaken a mans constitution, even when suppresed it is near unbearable. Due to brimstones fameous property of bleeding under the right conditions, they are often hardy and have much more blood than the norm of their race, this is most evident when they are cut or burned, when cut blood pours at double normal rate, and when burned they regenerate blood(they do not heal any hitpoints due to burning, though they are resistant to flames.
-+2 Con, -2 Cha
-30ft base speed or that of the base creature.
-Darkvision 60ft. or that of the base creature, whichever is bigger.
-+4 bonus to Fortitude saves vs. poison.
-Resistance to fire 5.
-Sulphurous stench (Su): You Reek of brimstone and have blood to spare, each round someone stands within ten feet of you must make a fortitude save (DC= 10 + ½HD + Con mod) or be sickened for 1d4 rounds. You can somewhat suppress this effect as a full round action, but everyone can still smell you within sizty square feet.
Favored Class: Barbarian.
LA: +1
Lesserwing
Descended from among the weakest fiends such as Imps and Quasits, Lesserwings retain their ancestors wings(hence the name) and smaller stature, they are also often paranoid of outsiders or greedy, some have long pseudo-claws fingernails, while others have minute horns on their head, a third may appear normal and be able to hide his wings in public as a perfect discuise of normalcy(though if it's race is rare in that area they still may have difficulty).
Lesserwing is a template that can be applied to any corporeal humaniod creature sized Small to Large.
-Lesserwing template can be applied to any corporeal humaniod creature sized Small to Large.
-2 Str, +2 Dex
-Wings: Lesserwings retain a small but functional set of batlike wings they gain a fly speed of half the base creature's land speed, or ten feet, whichever is higher, with average manoeuvrability.
-Size: The base creature becomes smaller by one size catagory.
-Resistances: Lesserwings gain Fire Resistance 5.
-+4 bonus to Fortitude saves vs. poison.
-SLAs: 3/day- Detect Good, Detect Magic and Invisibility.
Favored Class: Rogue
LA: +1.
Vargouelle touched
Among the rarest of Planetouched, sometimes a being survives a vargouelles kiss, but http://www.giantitp.com/forums/editpost.php?do=editpost&p=4331866
Giant in the Playground Forums - Edit Postbecomes psycologicly drained, it's descendent's often have physical characteristics that become stronger with age instead of weaker, roumer has it that many women die in pregnancy as their child has become like the enimy it's ancestors fought, infecting them from the inside out.
All vargouilletouched have thick red skin and glowing green eyes, on the generation before children are born as vargouille they have red wings with a 20ft.(good) fly speed.
Vargouille touched template:Vargouille touched gain the following features in addition to those of the base creature
--2INT,+2WIS
-Darkvision to 60.ft
-+6 to all hide checks.
Favored class:Rouge
LA:+0
A new(ish, it's not like you havent seen these before) take on an old concept, may I introduce you to more versitile standard planetouched. PC's too smug, alignment not confusing enough, just throw in an orge mage aasimar!
Aasimar
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.
-+2 Con, +2 Wis, +2 Cha
-Medium Size
-30ft base speed
-Darkvision 60ft.
-+2 Racial bonus to Diplomancy, Sense Motive, Knowledge (religion) and Knowledge (the planes) checks.
-SLAs: 3/day- Detect Evil, Protection from Evil; 1/day- Daylight.
-Resistance to acid, cold, and electricity 5.
Favored Class: Cleric
LA: +1
Tiefling
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
-+2 Str, +2 Dex, +2 Int, -2 Cha.
-Medium Size
-30ft base speed
-Darkvision 60ft.
-+2 Racial bonus to Bluff, Hide, Intimidate and Knowledge (the planes) checks.
-SLAs: 3day- Detect Good; 1/day Darkness and Cause Fear.
-Resistance to fire, cold and electricity 5.
-Gain claw attacks as natural weapons, see half-fiend for chart (1d4 for medium-sized creature).
-+4 bonus to Fortitude saves vs. poison.
Favored Class: Barbarian.
LA+1
Buarainech
Descended from the most powerful fiends, the descendents of pit fiends and balor contain terrible power evident from birth, few in most civilizations live to see adulthood due to their outright evil apperance and frightful power, most are killed at birth along with the mother. However several parents are equally frightful and often give birth alone and far away from those who would kill their children. Some evil societies breed Buarainech for their inherit power.
Buarainech are always among the tallest and heaviest of their kind.
Buarainech template:
-+10 STR, +6 DEX ,+8 CON, +8 INT,+6 WIS, +4 CHA
-+10 racial bonus to spellcraft, listen, and search.
-Darkvision out to 60ft.
-Fly speed 60ft.(perfect)
-DR 15/good
-Spell like abilities:Greater teleport(self plus 50 pounds), Blasphemy.
LA:+6
Thanks to Kizara for his relentless peaching and math skills.
The planetouched are curious beings, dispite the first generation's dilluted outsider blood increased power manifest in powerful spells, to the thousanth generation afterwards they gain little in the way of power and often have erratic features, many can be grouped into catagories as discribed below, but even then look strikingly different(one brimstone tiefling is a blonde with red pupils, another can be a bleach blonde with pupilless yellow eyes, though all stink to high heaven!), another interesting feature is that one in one hundred children of a tiefling or aasimar is born normal of it's race(or half race) but it's own childern are once more gifted with the touch of it's ancestry, here are a few examples of planetouched.
Houndborn aasimar:
Houndborn aasimar are descendents of hound archons, they nearly always have rough crimson hair or a quick temper(though having both is not uncommon), they also often have doglike facial features and a red tint in their skin
Houndborn aasimar template: each trait here is in addition to the bace creatures racial features:
+2 Str, +2 Wis
darkvision out to 40 feet or base creature's darkvision, whichever is greater.
Spell like abilities:Daylight(1/day), Detect evil(3/day)
resistance to firc/cold/electricity5
Level Adjustment:increase LA by 1.
Lumen
Lumen are the descendants of Lantern archons and mortal men and women(don't ask me how this works, I'm trying to block out the mental images right now), Their eyes glow bright colors and their skin always seems to have a bright sheen, one of a lantern archons hallmarks is flight, which takes place despite the lack of wings on their back or any exterior help. They often attract attention wherever they go, often accompanied by suspicion due to their abnormal appearance.
Lumen template:Lumenr have the following attributes in addition to those of the base creature.
-Statistic adjustments:-4STR, -2 INT, +2 WIS
-Darkvision out to sixty feet or the base creatures darkvision, whichever is larger.
-Fly speed 20ft.(good).
-Light ray(Su): A lumen can shoot rays of light from the tips of it's fingers as a standard action once every 1d4 rounds, this light can travel 20ft. and deals 1d6 points of damage, Light rays are considered good aligned for the purpose of overcoming damage reduction.
-Spell like abilities: Detect evil, aid, continual flame (3/day,caster level 1st)
-Damage reduction 5/evil
Favored class:Paladin
LA:+1
Scalefeather Aasimar
The Descendants of Lillend, they are often confused with slitherwing aasimar(who have coutal rather than lillends) due to their common serpentine features and wings. Acalefeather aasimar can be divided into three groups(two more coming soon.):
Scalefeather Aasimar(Spellsinger)
Of the Three scalefeather types spellsingers are the most well recieved, having few of their ancestors features(though most have bluegreen hair or a sicly green tint to their skin), all spellsingers have the ability to weave soothing magic through the songs from which they are named.
Scalefeather aasimar(spellsinger) template:Scalefeather aasimar posess the following traits in addition to those of the base creature.
-+2DEX, +4CHA
-+2 on all survival checks.
-Darkvision to 60ft.
-Spell like abilities:3/day- Detect Magic and Light; 1/day Charm Person and Sleep.
-+4 racial bonus to perform checks.
-+4 to Fort saves vs poison.
LA:1
Favored class:Bard
Scalefeather Aasimar(slitherer)
Strongest of the scalefeathers, these aasimar are often mistaken for slow witted due to their bestial appearance and strength, in fact, they are on average as intelligent as most other beings.
Slitherer template: Slitherers have the following traits in addition to those of the base creature.
-+6 STR, +4CON
-+2 on all survival and spot checks
-Spell like abilities:3/day-Darkness, Hold person
-Serpents tail:you have a snakelike tail in the place of you're legs, you have a base land speed of 20ft. and can constrict enemies with a sucessful grapple check, doing 2d6 damage, counted as chaos and good aligned for damage reduction purposes.
LA:+1
Favored class:Ranger
Issiraborn(link to race in sig)
Born from fiends who have redeemed themselves, these aasimar have a quick temper and have their ancestors flair for subtelty, many of their targets fail to realise what has happened until it is far too late.
Unfortunately, they are ill received by almost everyone, good creatures due to their fiendish appearance, and evil due to their celestial heritige.
Most issiraborn have the pale skin or small horns, a small amount of them have red eyes or nonfunctional claws.
Issiraborn template:Issiraborn have the following statistics in addition to those of the base creature.
--2INT,+2CHA
-Darkvision out to 40ft.
-Special attacks:Issiraborn have darkness and bless(1/day)
Favored class:barberian
LA:+0
Naamah:
Naamah are tieflings descended from succubi, they retain their ancestors good looks, but little else holds them together. The colour and thickness of the hair, shape of the eyes, and size of back bumps(if any) all vary(one Naamah has big eyes and penny sized bumps, on another one will find small eyes and quarter sized bumps, or no bumps whatsoever), they often have nonfunctional horns or small bumps of flesh on their backs in the stead of wings.
Naamah template: The following statistics are in addition to those of the base creature
-2 Str, +2 Dex, +2 Int, +4 cha.
-Medium Size
-30ft base speed
-Darkvision 60ft. or that of the base creature, whichever it highest
-+4 bonus to Fortitude saves vs. poison.
-+2 Racial bonus to Bluff, Listen, Knowledge (the planes) and Spot checks.
-Resistance to fire, cold and electricity 5.
-SLAs: 3/day- Detect Good; 1/day- Disguise Self and Comprehend Languages.
-Gain claw attacks as natural weapons, see half-fiend for chart (1d4 for medium-sized creature).
Favored Class: Rogue
LA: +1
Brimstone tiefling:
For many tiefling the whiff of brimstone is inescapable, they give it off as a sign of their heritige, however some tieflings stink of it more than others, like sulphur their eyes are bright yellow and lack pupils(you look for pupils on a rock!), they're hair is a vibrant, shocking blonde with the slightest shade of red, nut most notable of all is their stench, under normal cercumstances so strong it can weaken a mans constitution, even when suppresed it is near unbearable. Due to brimstones fameous property of bleeding under the right conditions, they are often hardy and have much more blood than the norm of their race, this is most evident when they are cut or burned, when cut blood pours at double normal rate, and when burned they regenerate blood(they do not heal any hitpoints due to burning, though they are resistant to flames.
-+2 Con, -2 Cha
-30ft base speed or that of the base creature.
-Darkvision 60ft. or that of the base creature, whichever is bigger.
-+4 bonus to Fortitude saves vs. poison.
-Resistance to fire 5.
-Sulphurous stench (Su): You Reek of brimstone and have blood to spare, each round someone stands within ten feet of you must make a fortitude save (DC= 10 + ½HD + Con mod) or be sickened for 1d4 rounds. You can somewhat suppress this effect as a full round action, but everyone can still smell you within sizty square feet.
Favored Class: Barbarian.
LA: +1
Lesserwing
Descended from among the weakest fiends such as Imps and Quasits, Lesserwings retain their ancestors wings(hence the name) and smaller stature, they are also often paranoid of outsiders or greedy, some have long pseudo-claws fingernails, while others have minute horns on their head, a third may appear normal and be able to hide his wings in public as a perfect discuise of normalcy(though if it's race is rare in that area they still may have difficulty).
Lesserwing is a template that can be applied to any corporeal humaniod creature sized Small to Large.
-Lesserwing template can be applied to any corporeal humaniod creature sized Small to Large.
-2 Str, +2 Dex
-Wings: Lesserwings retain a small but functional set of batlike wings they gain a fly speed of half the base creature's land speed, or ten feet, whichever is higher, with average manoeuvrability.
-Size: The base creature becomes smaller by one size catagory.
-Resistances: Lesserwings gain Fire Resistance 5.
-+4 bonus to Fortitude saves vs. poison.
-SLAs: 3/day- Detect Good, Detect Magic and Invisibility.
Favored Class: Rogue
LA: +1.
Vargouelle touched
Among the rarest of Planetouched, sometimes a being survives a vargouelles kiss, but http://www.giantitp.com/forums/editpost.php?do=editpost&p=4331866
Giant in the Playground Forums - Edit Postbecomes psycologicly drained, it's descendent's often have physical characteristics that become stronger with age instead of weaker, roumer has it that many women die in pregnancy as their child has become like the enimy it's ancestors fought, infecting them from the inside out.
All vargouilletouched have thick red skin and glowing green eyes, on the generation before children are born as vargouille they have red wings with a 20ft.(good) fly speed.
Vargouille touched template:Vargouille touched gain the following features in addition to those of the base creature
--2INT,+2WIS
-Darkvision to 60.ft
-+6 to all hide checks.
Favored class:Rouge
LA:+0
A new(ish, it's not like you havent seen these before) take on an old concept, may I introduce you to more versitile standard planetouched. PC's too smug, alignment not confusing enough, just throw in an orge mage aasimar!
Aasimar
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.
-+2 Con, +2 Wis, +2 Cha
-Medium Size
-30ft base speed
-Darkvision 60ft.
-+2 Racial bonus to Diplomancy, Sense Motive, Knowledge (religion) and Knowledge (the planes) checks.
-SLAs: 3/day- Detect Evil, Protection from Evil; 1/day- Daylight.
-Resistance to acid, cold, and electricity 5.
Favored Class: Cleric
LA: +1
Tiefling
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
-+2 Str, +2 Dex, +2 Int, -2 Cha.
-Medium Size
-30ft base speed
-Darkvision 60ft.
-+2 Racial bonus to Bluff, Hide, Intimidate and Knowledge (the planes) checks.
-SLAs: 3day- Detect Good; 1/day Darkness and Cause Fear.
-Resistance to fire, cold and electricity 5.
-Gain claw attacks as natural weapons, see half-fiend for chart (1d4 for medium-sized creature).
-+4 bonus to Fortitude saves vs. poison.
Favored Class: Barbarian.
LA+1
Buarainech
Descended from the most powerful fiends, the descendents of pit fiends and balor contain terrible power evident from birth, few in most civilizations live to see adulthood due to their outright evil apperance and frightful power, most are killed at birth along with the mother. However several parents are equally frightful and often give birth alone and far away from those who would kill their children. Some evil societies breed Buarainech for their inherit power.
Buarainech are always among the tallest and heaviest of their kind.
Buarainech template:
-+10 STR, +6 DEX ,+8 CON, +8 INT,+6 WIS, +4 CHA
-+10 racial bonus to spellcraft, listen, and search.
-Darkvision out to 60ft.
-Fly speed 60ft.(perfect)
-DR 15/good
-Spell like abilities:Greater teleport(self plus 50 pounds), Blasphemy.
LA:+6
Thanks to Kizara for his relentless peaching and math skills.