Lady Tialait
2008-05-19, 12:54 AM
Alright, Two different undead monsters for your reviewing pleasure. Please, I want your honest thoughts on them.
Mountain Dwarf Zombie
Medium Humanoid (Undead)
HD 2D12+3 (15)
Speed 30 ft. (6 squares)
Init: +0
AC 12; touch 9; flat-footed 12
(Natural Armor +3, Dex -1)
BAB +1; Grp +2
Attack Slam+2 melee
(1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks -
Special Qualities Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Mountain Skin
Saves Fort +0, Ref -1, Will +3
Abilities Str 12, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
Skills -
Feats Toughness
Environment Mountains near Dwarven outposts.
Organization Any
Challenge Rating ????
Treasure None.
Alignment NE
Level Adjustment -
This miserable sight moans dirt seeming to solidify around it's body creating a shell. It moves slowly toward you ready to bite.
Mountain Skin (Ex) :
This special trait gives a few special features to a Dwarven Mountain Zombie.
First, they gain DR 5/bludgeoning if this DR is overcome, it reduces by 1 to a minimum of 0. This in essence gives the Dwarven Mountain Zombie DR 5/- till they loose some of the mountain skin.
Second, the skin acts like armor spikes on the Dwarven Mountain Zombie's body dealing 1 damage per point of DR/bludgeoning.
Third, the skin acts to slow the Dwarven Mountain Zombie, lowering it's base land speed by 5 ft. per point of DR/bludgeoning to a minimum of 5 ft.
Human Child Zombie
Small Humanoid (Undead)
HD 2D12+3 (15)
Speed 20 ft. (4 squares)
Init: +0
AC 7; touch 4; flat-footed 13
(Natural Armor +3, Dex -6)
BAB +1; Grp +2
Attack Slam+2 melee
(1d6+0)
Space 5 ft.; Reach 5 ft.
Special Attacks -
Special Qualities Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Sorrow
Saves Fort +0, Ref -6, Will +3
Abilities Str 10, Dex 4, Con Ø, Int Ø, Wis 10, Cha 1
Skills -
Feats Toughness
Environment In infected human cities.
Organization Any
Challenge Rating ????
Treasure None.
Alignment NE
Level Adjustment -
You feel immense grief as you look upon this pitiful creature, as you think of some way to help it it lunges at you with sharp teeth.
Sorrow (Su):
At the mere sight of a human child zombie, the viewer must succeed on a DC 15 Will save or be paralyzed with grief for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same human child zombie’s sorrow ability for 24 hours. The save DC is Wisdom-based.
Alright, those are my new zombies. Please, tell me what you think of them. I'm a bit rusty but, these are what went through my head and I wanna know what people think.
Mountain Dwarf Zombie
Medium Humanoid (Undead)
HD 2D12+3 (15)
Speed 30 ft. (6 squares)
Init: +0
AC 12; touch 9; flat-footed 12
(Natural Armor +3, Dex -1)
BAB +1; Grp +2
Attack Slam+2 melee
(1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks -
Special Qualities Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Mountain Skin
Saves Fort +0, Ref -1, Will +3
Abilities Str 12, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
Skills -
Feats Toughness
Environment Mountains near Dwarven outposts.
Organization Any
Challenge Rating ????
Treasure None.
Alignment NE
Level Adjustment -
This miserable sight moans dirt seeming to solidify around it's body creating a shell. It moves slowly toward you ready to bite.
Mountain Skin (Ex) :
This special trait gives a few special features to a Dwarven Mountain Zombie.
First, they gain DR 5/bludgeoning if this DR is overcome, it reduces by 1 to a minimum of 0. This in essence gives the Dwarven Mountain Zombie DR 5/- till they loose some of the mountain skin.
Second, the skin acts like armor spikes on the Dwarven Mountain Zombie's body dealing 1 damage per point of DR/bludgeoning.
Third, the skin acts to slow the Dwarven Mountain Zombie, lowering it's base land speed by 5 ft. per point of DR/bludgeoning to a minimum of 5 ft.
Human Child Zombie
Small Humanoid (Undead)
HD 2D12+3 (15)
Speed 20 ft. (4 squares)
Init: +0
AC 7; touch 4; flat-footed 13
(Natural Armor +3, Dex -6)
BAB +1; Grp +2
Attack Slam+2 melee
(1d6+0)
Space 5 ft.; Reach 5 ft.
Special Attacks -
Special Qualities Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Sorrow
Saves Fort +0, Ref -6, Will +3
Abilities Str 10, Dex 4, Con Ø, Int Ø, Wis 10, Cha 1
Skills -
Feats Toughness
Environment In infected human cities.
Organization Any
Challenge Rating ????
Treasure None.
Alignment NE
Level Adjustment -
You feel immense grief as you look upon this pitiful creature, as you think of some way to help it it lunges at you with sharp teeth.
Sorrow (Su):
At the mere sight of a human child zombie, the viewer must succeed on a DC 15 Will save or be paralyzed with grief for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same human child zombie’s sorrow ability for 24 hours. The save DC is Wisdom-based.
Alright, those are my new zombies. Please, tell me what you think of them. I'm a bit rusty but, these are what went through my head and I wanna know what people think.