Xefas
2008-06-03, 02:22 AM
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG18.jpg
Lantern Archon
Level 3 Artillery (XP 150)
Tiny Immortal Animate (Archon)
Initiative +3
Senses: Perception +8
HP 38; Bloodied 19
AC 15, Fortitude 14, Reflex 15, Will 17
Speed 1, Fly 6 (hover)
---
(B) Light Pulse (standard; at-will) * Radiant
+7 vs AC; 1d6+3 radiant damage
(R) Light Beam (standard; at-will) * Radiant
Ranged 10; +5 vs Will; 2d4+3 radiant damage
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 8, Con 14, Dex 15, Int 10, Wis 14, Cha 17
Hound Archon
Level 4 Soldier (XP 175)
Medium Immortal Humanoid (Archon)
Initiative +6
Senses: Perception +9, Darkvision
HP 55; Bloodied 27
AC 20, Fortitude 18, Reflex 15, Will 15
Speed 8
---
(B) Greatsword (standard; at-will) * Weapon
+11 vs AC; 1d10+4 damage and the target is marked for 1 round
(M) Vicious Grapple (standard against a marked target; encounter)
+9 vs Fortitude; 3d6+4 damage and the target is immobilized for 1 round
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 18, Con 15, Dex 12, Int 13, Wis 14, Cha 15
Equipment: Greatsword
Trumpet Archon
Level 17 Artillery (Leader) (XP 3,200)
Large Immortal Humanoid (Archon)
Initiative +11
Senses: Perception +12
HP 126; Bloodied 63
AC 29, Fortitude 29, Reflex 27, Will 30
Speed 6, fly 10 (hover)
---
(B) Greatsword (standard; at-will) * Weapon
+24 vs AC; 1d10+5 damage
(C) Trumpet Blast (standard; at-will) * Thunder
Close Blast 5; +22 vs Will; 2d8+7 thunder damage against all enemies in the blast. Allies in the blast are instead healed 5 hit points. Enemies are deafened (save ends).
Direct Troops (minor; at-will)
One ally within 10 squares shifts 2 squares and gains a +2 bonus on their next attack roll
---
Alignment: Lawful Good
Languages: Trumpet Archons can communicate with any creature with a language
Str 21, Con 18, Dex 16, Int 20, Wis 18, Cha 24
Equipment: Trumpet
http://www.wizards.com/dnd/images/mm4_gallery/98693.jpg
Justice Archon
Level 6 Skirmisher (XP 250)
Medium Immortal Humanoid (Archon)
Initiative +9
Senses: Perception +10, Darkvision
HP 70; Bloodied 35
AC 19, Fortitude 17, Reflex 20, Will 16
Speed 8
---
(B) Greatsword (standard; at-will) * Weapon
+11 vs AC; 1d10+4 damage
Objection! (immediate reaction when an enemy within 5 squares succeeds in hitting an ally with an attack; recharge 4,5,6)
The enemy who launched the attack begins to glow brightly and grants Combat Advantage until the Justice Archon uses this ability on a different target.
Verdict
The Justice Archon deals an additional 1d6 radiant damage against enemies who grant Combat Advantage. In addition, if the Archon strikes an enemy with its Greatsword who grants Combat Advantage, their speed is permanently reduced by 1 until the end of the encounter. This cannot lower their speed below half (round down) normal.
Vengeance (immediate reacion; encounter)
When an enemy within 10 squares uses an Encounter Power, the Justice Archon may “copy” that Power if it is 7th level or lower. Once during the current encounter, the Justice Archon may use that Power exactly as if the enemy has done so (using the enemy’s modifiers and so on).
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal
Skills: Insight +10, Intimidate +10
Str 16, Con 14, Dex 18, Int 10, Wis 14, Cha 14
Equipment: Greatsword, Plate Armor
http://www.wizards.com/dnd/images/ToMagic_Gallery/96133.jpg
Word Archon
Level 7 Elite Controller (Leader) (XP 600)
Medium Immortal Humanoid (Archon)
Initiative +2
Senses: Perception +9, Darkvision
HP 176; Bloodied 88
AC 20, Fortitude 20, Reflex 20, Will 24
Speed 6
---
(B) Warhammer (standard; at-will) * Weapon
+12 vs AC; 1d10+3 damage + 1d8 radiant damage
(R) Incantation of Angels (standard; encounter)
Ranged 10; One ally within range gains +1 to all defenses and deals an additional 1d8 radiant damage on all attacks until they become bloodied
(C) Word of Shifting Space (minor; recharge 5,6)
Close Burst 1; Squares in the burst become difficult terrain and the Word Archon teleports 5 squares
(A) Word of Binding (minor; recharge 5,6)
Burst 1 within 10; +11 vs Will; Targets are immobilized (save ends)
(R) Word of Repentance (minor; encounter) * Psychic
Ranged 10; +11 vs Will; 4d6+3 psychic damage and the target is knocked prone
---
Alignment: Lawful Good
Languages: A Word Archon can communicate with any creature with a language
Str 17, Con 12, Dex 14, Int 17, Wis 12, Cha 16
Equipment: Warhammer, Scale Armor
http://www.wizards.com/dnd/images/ros_gallery/83342.jpg
Hammer Archon
Level 9 Brute (XP 400)
Medium Immortal Humanoid (Archon)
Initiative +4
Senses: Perception +6, Darkvision
HP 120; Bloodied 60
AC 22, Fortitude 22, Reflex 18, Will 18
Speed 5
---
(B) Maul (standard; at-will) * Weapon
+12 vs AC; 2d8+5 damage
(M) Plant Foe (standard; recharge 5,6) * Weapon
+10 vs Reflex; 4d8+5 damage and the target is knocked prone. Additionally, the target becomes partially submerged in the ground, immobilizing them until they or an adjacent ally succeeds on a DC 15 Strength check as a standard action.
(M) Grand Slam (standard; at-will while bloodied) * Weapon
+12 vs AC; 2d8+5 damage and the target is pushed 5 squares and knocked prone
---
Alignment: Lawful Good
Languages: Common, Celestial, Terran
Str 20, Con 20, Dex 10, Int 10, Wis 14, Cha 12
Equipment: Large Maul
http://www.wizards.com/dnd/images/boed_gallery/75096.jpg
Owl Archon
Level 11 Controller (XP 1,200)
Medium Immortal Magical Beast
Initiative +9
Senses: Perception +14
HP 108; Bloodied 54
AC 25, Fortitude 20, Reflex 23, Will 23
Speed 4, fly 6 (hover)
---
(B) Talons (standard; at-will)
+16 vs AC; 2d6+4 damage
(R) Weight of Sin (standard; recharge 5,6)
Ranged 5; +15 vs Will; 3d8+5 and the target is slowed (save ends). First Failed Save The target is immobilized instead of slowed. Second Failed Save The target is petrified for 4 rounds or until the Owl Archon is slain.
(R) Confusion (minor; encounter while bloodied)
Ranged 5; The next time the target would voluntarily move any number of squares, they instead move the same number in the opposite direction. If, for some reason, they cannot move the entire amount, they move as far as they can and then stop.
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 10, Con 12, Dex 18, Int 12, Wis 18, Cha 18
http://www.wizards.com/dnd/images/boed_gallery/75099.jpg
Warden Archon
Level 13 Soldier (XP 1,600)
Large Immortal Humanoid (Archon)
Initiative +8
Senses: Perception +16, Darkvision
HP 128; Bloodied 64
AC 29, Fortitude 25, Reflex 21, Will 26
Speed 6
---
(B) Claws (standard; at-will)
Reach 2; +20 vs AC; 2d8+6 and the target is marked for 1 round
Lock Spirit
Creatures marked by a Warden Archon cannot regain hit points by any means, though they can still be granted temporary hit points.
Unerring Assay
A Warden Archon becomes immune to Illusion and Charm effects when they become bloodied.
Ward Mind
Allies adjacent to the Warden Archon gain a +2 bonus to their Will defense
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal, Abyssal
Str 22, Con 16, Dex 10, Int 14, Wis 21, Cha 14
Equipment: Plate Armor
http://www.wizards.com/dnd/images/boed_gallery/75097.jpg
Sword Archon
Level 15 Elite Skirmisher (XP 2,400)
Large Immortal Humanoid (Archon)
Initiative +11
Senses: Perception +11, Darkvision
HP 336; Bloodied 168
AC[/b 31, Fortitude 31, Reflex 24, Will 27
Saving Throws +2
Resist Fire 10, Radiant 10
Action Points 2
Speed 8, Fly 10 (hover)
---
(B) Armblades (standard; at-will) * Fire
+20 vs AC; 2d8+6 fire damage
(M) Twin Blades (standard; at-will) * Fire
The Sword Archon makes two Armblade attacks
(C) Fiery Retribution (immediate reaction when struck by a melee attack; recharge 4,5,6)
Close Burst 1; +16 vs Reflex; 1d10+6 fire damage and the Sword Archon teleports 8 squares
(M) Discorporation (standard; encounter)
+18 vs Fortitude; 4d8+6 fire damage and stunned (save ends). The Sword Archon may shift up to 8 squares before making the attack, but must shift at least 4. Discorporation automatically recharges after using Fiery Retribution.
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal, Abyssal
Str 23, Con 20, Dex 14, Int 14, Wis 18, Cha 20
http://www.wizards.com/dnd/images/boed_gallery/75098.jpg
[b]Throne Archon
Level 23 Elite Controller (Leader) (XP 10,200)
Gargantuan Immortal Humanoid (Archon)
Initiative +14
Senses: Perception +22, Darkvision
Visage of Faith Aura 5; Allies can not be reduced below 1 hit point
HP 1100; Bloodied 550
AC 39, Fortitude 37, Reflex 30, Will 37
Saving Throws +5
Resist Radiant 40
Action Points 2
Speed 8, Fly 8 (hover)
---
(B) Bastard Sword (standard; at-will) * Weapon
Reach 4; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Sword Swipe (standard; at-will) * Weapon
The Throne Archon makes Greatsword attacks against all creatures in a straight line 5 squares long, the furthest square of which cannot be more than 4 squares from the Archon.
(M) Sword Sweep (standard; at-will) * Weapon
Burst 1 within 3; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Sword Grind (standard; at-will) * Weapon
Close Burst 1; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Palm (minor 1/round; at-will)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is knocked prone
(M) Backhand (minor 1/round; at-will)
Reach 3; +27 vs Fortitude; 1d6+4 damage and the target is pushed 10 squares
(M) Fist (minor 1/round; at-will)
Reach 3; +27 vs Fortitude; 1d6+4 damage and the target is immobilized
Renewed Resolve
While the Throne Archon is bloodied, it is immune to any forced movement.
(M) Step (minor 1/round; at-will while bloodied)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is knocked prone and Grabbed.
(M) Kick (minor 1/round; at-will while bloodied)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is pushed 20 squares
---
Alignment: Lawful Good
Languages: Throne Archons can communicate with any creature with a language
Str 30, Con 28, Dex 16, Int 20, Wis 22, Cha 26
Equipment: Bastard Sword, Plate Armor
Lantern Archon
Level 3 Artillery (XP 150)
Tiny Immortal Animate (Archon)
Initiative +3
Senses: Perception +8
HP 38; Bloodied 19
AC 15, Fortitude 14, Reflex 15, Will 17
Speed 1, Fly 6 (hover)
---
(B) Light Pulse (standard; at-will) * Radiant
+7 vs AC; 1d6+3 radiant damage
(R) Light Beam (standard; at-will) * Radiant
Ranged 10; +5 vs Will; 2d4+3 radiant damage
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 8, Con 14, Dex 15, Int 10, Wis 14, Cha 17
Hound Archon
Level 4 Soldier (XP 175)
Medium Immortal Humanoid (Archon)
Initiative +6
Senses: Perception +9, Darkvision
HP 55; Bloodied 27
AC 20, Fortitude 18, Reflex 15, Will 15
Speed 8
---
(B) Greatsword (standard; at-will) * Weapon
+11 vs AC; 1d10+4 damage and the target is marked for 1 round
(M) Vicious Grapple (standard against a marked target; encounter)
+9 vs Fortitude; 3d6+4 damage and the target is immobilized for 1 round
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 18, Con 15, Dex 12, Int 13, Wis 14, Cha 15
Equipment: Greatsword
Trumpet Archon
Level 17 Artillery (Leader) (XP 3,200)
Large Immortal Humanoid (Archon)
Initiative +11
Senses: Perception +12
HP 126; Bloodied 63
AC 29, Fortitude 29, Reflex 27, Will 30
Speed 6, fly 10 (hover)
---
(B) Greatsword (standard; at-will) * Weapon
+24 vs AC; 1d10+5 damage
(C) Trumpet Blast (standard; at-will) * Thunder
Close Blast 5; +22 vs Will; 2d8+7 thunder damage against all enemies in the blast. Allies in the blast are instead healed 5 hit points. Enemies are deafened (save ends).
Direct Troops (minor; at-will)
One ally within 10 squares shifts 2 squares and gains a +2 bonus on their next attack roll
---
Alignment: Lawful Good
Languages: Trumpet Archons can communicate with any creature with a language
Str 21, Con 18, Dex 16, Int 20, Wis 18, Cha 24
Equipment: Trumpet
http://www.wizards.com/dnd/images/mm4_gallery/98693.jpg
Justice Archon
Level 6 Skirmisher (XP 250)
Medium Immortal Humanoid (Archon)
Initiative +9
Senses: Perception +10, Darkvision
HP 70; Bloodied 35
AC 19, Fortitude 17, Reflex 20, Will 16
Speed 8
---
(B) Greatsword (standard; at-will) * Weapon
+11 vs AC; 1d10+4 damage
Objection! (immediate reaction when an enemy within 5 squares succeeds in hitting an ally with an attack; recharge 4,5,6)
The enemy who launched the attack begins to glow brightly and grants Combat Advantage until the Justice Archon uses this ability on a different target.
Verdict
The Justice Archon deals an additional 1d6 radiant damage against enemies who grant Combat Advantage. In addition, if the Archon strikes an enemy with its Greatsword who grants Combat Advantage, their speed is permanently reduced by 1 until the end of the encounter. This cannot lower their speed below half (round down) normal.
Vengeance (immediate reacion; encounter)
When an enemy within 10 squares uses an Encounter Power, the Justice Archon may “copy” that Power if it is 7th level or lower. Once during the current encounter, the Justice Archon may use that Power exactly as if the enemy has done so (using the enemy’s modifiers and so on).
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal
Skills: Insight +10, Intimidate +10
Str 16, Con 14, Dex 18, Int 10, Wis 14, Cha 14
Equipment: Greatsword, Plate Armor
http://www.wizards.com/dnd/images/ToMagic_Gallery/96133.jpg
Word Archon
Level 7 Elite Controller (Leader) (XP 600)
Medium Immortal Humanoid (Archon)
Initiative +2
Senses: Perception +9, Darkvision
HP 176; Bloodied 88
AC 20, Fortitude 20, Reflex 20, Will 24
Speed 6
---
(B) Warhammer (standard; at-will) * Weapon
+12 vs AC; 1d10+3 damage + 1d8 radiant damage
(R) Incantation of Angels (standard; encounter)
Ranged 10; One ally within range gains +1 to all defenses and deals an additional 1d8 radiant damage on all attacks until they become bloodied
(C) Word of Shifting Space (minor; recharge 5,6)
Close Burst 1; Squares in the burst become difficult terrain and the Word Archon teleports 5 squares
(A) Word of Binding (minor; recharge 5,6)
Burst 1 within 10; +11 vs Will; Targets are immobilized (save ends)
(R) Word of Repentance (minor; encounter) * Psychic
Ranged 10; +11 vs Will; 4d6+3 psychic damage and the target is knocked prone
---
Alignment: Lawful Good
Languages: A Word Archon can communicate with any creature with a language
Str 17, Con 12, Dex 14, Int 17, Wis 12, Cha 16
Equipment: Warhammer, Scale Armor
http://www.wizards.com/dnd/images/ros_gallery/83342.jpg
Hammer Archon
Level 9 Brute (XP 400)
Medium Immortal Humanoid (Archon)
Initiative +4
Senses: Perception +6, Darkvision
HP 120; Bloodied 60
AC 22, Fortitude 22, Reflex 18, Will 18
Speed 5
---
(B) Maul (standard; at-will) * Weapon
+12 vs AC; 2d8+5 damage
(M) Plant Foe (standard; recharge 5,6) * Weapon
+10 vs Reflex; 4d8+5 damage and the target is knocked prone. Additionally, the target becomes partially submerged in the ground, immobilizing them until they or an adjacent ally succeeds on a DC 15 Strength check as a standard action.
(M) Grand Slam (standard; at-will while bloodied) * Weapon
+12 vs AC; 2d8+5 damage and the target is pushed 5 squares and knocked prone
---
Alignment: Lawful Good
Languages: Common, Celestial, Terran
Str 20, Con 20, Dex 10, Int 10, Wis 14, Cha 12
Equipment: Large Maul
http://www.wizards.com/dnd/images/boed_gallery/75096.jpg
Owl Archon
Level 11 Controller (XP 1,200)
Medium Immortal Magical Beast
Initiative +9
Senses: Perception +14
HP 108; Bloodied 54
AC 25, Fortitude 20, Reflex 23, Will 23
Speed 4, fly 6 (hover)
---
(B) Talons (standard; at-will)
+16 vs AC; 2d6+4 damage
(R) Weight of Sin (standard; recharge 5,6)
Ranged 5; +15 vs Will; 3d8+5 and the target is slowed (save ends). First Failed Save The target is immobilized instead of slowed. Second Failed Save The target is petrified for 4 rounds or until the Owl Archon is slain.
(R) Confusion (minor; encounter while bloodied)
Ranged 5; The next time the target would voluntarily move any number of squares, they instead move the same number in the opposite direction. If, for some reason, they cannot move the entire amount, they move as far as they can and then stop.
---
Alignment: Lawful Good
Languages: Common, Celestial
Str 10, Con 12, Dex 18, Int 12, Wis 18, Cha 18
http://www.wizards.com/dnd/images/boed_gallery/75099.jpg
Warden Archon
Level 13 Soldier (XP 1,600)
Large Immortal Humanoid (Archon)
Initiative +8
Senses: Perception +16, Darkvision
HP 128; Bloodied 64
AC 29, Fortitude 25, Reflex 21, Will 26
Speed 6
---
(B) Claws (standard; at-will)
Reach 2; +20 vs AC; 2d8+6 and the target is marked for 1 round
Lock Spirit
Creatures marked by a Warden Archon cannot regain hit points by any means, though they can still be granted temporary hit points.
Unerring Assay
A Warden Archon becomes immune to Illusion and Charm effects when they become bloodied.
Ward Mind
Allies adjacent to the Warden Archon gain a +2 bonus to their Will defense
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal, Abyssal
Str 22, Con 16, Dex 10, Int 14, Wis 21, Cha 14
Equipment: Plate Armor
http://www.wizards.com/dnd/images/boed_gallery/75097.jpg
Sword Archon
Level 15 Elite Skirmisher (XP 2,400)
Large Immortal Humanoid (Archon)
Initiative +11
Senses: Perception +11, Darkvision
HP 336; Bloodied 168
AC[/b 31, Fortitude 31, Reflex 24, Will 27
Saving Throws +2
Resist Fire 10, Radiant 10
Action Points 2
Speed 8, Fly 10 (hover)
---
(B) Armblades (standard; at-will) * Fire
+20 vs AC; 2d8+6 fire damage
(M) Twin Blades (standard; at-will) * Fire
The Sword Archon makes two Armblade attacks
(C) Fiery Retribution (immediate reaction when struck by a melee attack; recharge 4,5,6)
Close Burst 1; +16 vs Reflex; 1d10+6 fire damage and the Sword Archon teleports 8 squares
(M) Discorporation (standard; encounter)
+18 vs Fortitude; 4d8+6 fire damage and stunned (save ends). The Sword Archon may shift up to 8 squares before making the attack, but must shift at least 4. Discorporation automatically recharges after using Fiery Retribution.
---
Alignment: Lawful Good
Languages: Common, Celestial, Infernal, Abyssal
Str 23, Con 20, Dex 14, Int 14, Wis 18, Cha 20
http://www.wizards.com/dnd/images/boed_gallery/75098.jpg
[b]Throne Archon
Level 23 Elite Controller (Leader) (XP 10,200)
Gargantuan Immortal Humanoid (Archon)
Initiative +14
Senses: Perception +22, Darkvision
Visage of Faith Aura 5; Allies can not be reduced below 1 hit point
HP 1100; Bloodied 550
AC 39, Fortitude 37, Reflex 30, Will 37
Saving Throws +5
Resist Radiant 40
Action Points 2
Speed 8, Fly 8 (hover)
---
(B) Bastard Sword (standard; at-will) * Weapon
Reach 4; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Sword Swipe (standard; at-will) * Weapon
The Throne Archon makes Greatsword attacks against all creatures in a straight line 5 squares long, the furthest square of which cannot be more than 4 squares from the Archon.
(M) Sword Sweep (standard; at-will) * Weapon
Burst 1 within 3; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Sword Grind (standard; at-will) * Weapon
Close Burst 1; +28 vs AC; 3d6+8 damage and the target is marked for 1 round
(M) Palm (minor 1/round; at-will)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is knocked prone
(M) Backhand (minor 1/round; at-will)
Reach 3; +27 vs Fortitude; 1d6+4 damage and the target is pushed 10 squares
(M) Fist (minor 1/round; at-will)
Reach 3; +27 vs Fortitude; 1d6+4 damage and the target is immobilized
Renewed Resolve
While the Throne Archon is bloodied, it is immune to any forced movement.
(M) Step (minor 1/round; at-will while bloodied)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is knocked prone and Grabbed.
(M) Kick (minor 1/round; at-will while bloodied)
Reach 3; +27 vs Reflex; 1d6+4 damage and the target is pushed 20 squares
---
Alignment: Lawful Good
Languages: Throne Archons can communicate with any creature with a language
Str 30, Con 28, Dex 16, Int 20, Wis 22, Cha 26
Equipment: Bastard Sword, Plate Armor