ikrase
2008-06-09, 06:17 PM
The Pala-Wizard
Not all paladins use physical weapons. Some use the Smite Evil ability to do damage to the enemy with arcane spells. They
They are proficient with any 4 simple weapons, but not armor or anything else.
A Paladin who takes levels of Pala-Wizard or vice versa does not lose advancement potential. For purposes of smiting per day, Pala-Wizard and Paladin levels stack. A Pala-wizard casts like a wizard and needs a spellbook for arcane spells. A Pala-Wizard casts from the Sorcerer-Wizard spell-list using his Intelligence. A Pala-Wizard can also cast all Paladin spells as a paladin of 1 level lower (Paladin levels stack for this, too) at one-half caster level. He gains no bonus spells whatsoever.
Pala-Wizard
{table="head"]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+0|+0|+2|Aura of Good, Detect Evil (at will), Smite with Magic (su) 1/Day|3|1|—|—|—|—|—|—|—|—
2nd|+1|+0|+0|+3||4|2|—|—|—|—|—|—|—|—
3rd|+1|+1|+1|+3||4|2|1|—|—|—|—|—|—|—
4th|+2|+1|+1|+4||4|3|2|—|—|—|—|—|—|—
5th|+2|+1|+1|+4|Divine Health, Turn Undead, Smite with Magic (su) 2/Day|4|3|2|1|—|—|—|—|—|—
6th|+3|+2|+2|+5|Aura of Courage, Improved Magical Smiting|4|3|3|2|—|—|—|—|—|—
7th|+3|+2|+2|+5|Paladin\'s Mount|4|4|3|2|1|—|—|—|—|—
8th|+4|+2|+2|+6||4|4|3|3|2|—|—|—|—|—
9th|+4|+3|+3|+6||4|4|4|3|2|1|—|—|—|—
10th|+5|+3|+3|+7|Smite with Magic (su) 3/Day|4|4|4|3|3|2|—|—|—|—
11th|+5|+3|+3|+7||4|4|4|4|3|2|1|—|—|—
12th|+6/+1|+4|+4|+8|Greater Magical Smiting|4|4|4|4|3|3|2|—|—|—
13th|+6/+1|+4|+4|+8||4|4|4|4|4|3|2|1|—|—
14th|+7/+2|+4|+4|+9||4|4|4|4|4|3|3|2|—|—
15th|+7/+2|+5|+5|+9|Smite with Magic (su) 4/Day|4|4|4|4|4|4|3|2|1|—
16th|+8/+3|+5|+5|+10||4|4|4|4|4|4|3|3|2|—
17th|+8/+3|+5|+5|+10||4|4|4|4|4|4|4|3|2|1
18th|+9/+4|+6|+6|+11|Bonus Feat [wizard]|4|4|4|4|4|4|4|3|3|2
19th|+9/+4|+6|+6|+11||4|4|4|4|4|4|4|4|3|3
20th|+10/+5|+6|+6|+12|Smite with Magic (su) 5/Day|4|4|4|4|4|4|4|4|4|4
[/table]
Alignment: Lawful Good
Hit Die: 1d4
Class Skills:
Concentration, Spellcraft, Knowledge (arcana), Knowledge (religion), Ride, Heal, Diplomacy, Sense Motive, Handle Animal, Profession
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Smite with Magic A Pala-Wizard can use a Smite Evil use on arcane magic and choose a free metamagic feat to apply to a spell from the following list: Widen (Will not enlarge if there are nonevils in the normal spell area and does not hit nonevils), Extend (for spells that impair an enemy or enemies in the duration), Enlarge, Heighten (does not cost a higher level spell slot, but must be able to cast that level), Maximize, Empower, and, can add his Charisma bonus to any type of attack (touch or otherwise) for the spell. If he holds the charge, he can still use the bonus. He also adds his his class level (Paladin levels stack) to the damage done by any spell. If the spell forces a save, he adds his Charisma to that as well, but cannot then use the empower feat.
Improved Magical Smiting At 6th and 12th level, a Pala-Wizard can choose one more free metamagic to add to the spell.
Paladin"s Mount A Pala-Wizard uses these abilities as a paladin of one level lower. Once again, paladin levels stack.
So. How broken is this?
Not all paladins use physical weapons. Some use the Smite Evil ability to do damage to the enemy with arcane spells. They
They are proficient with any 4 simple weapons, but not armor or anything else.
A Paladin who takes levels of Pala-Wizard or vice versa does not lose advancement potential. For purposes of smiting per day, Pala-Wizard and Paladin levels stack. A Pala-wizard casts like a wizard and needs a spellbook for arcane spells. A Pala-Wizard casts from the Sorcerer-Wizard spell-list using his Intelligence. A Pala-Wizard can also cast all Paladin spells as a paladin of 1 level lower (Paladin levels stack for this, too) at one-half caster level. He gains no bonus spells whatsoever.
Pala-Wizard
{table="head"]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+0|+0|+2|Aura of Good, Detect Evil (at will), Smite with Magic (su) 1/Day|3|1|—|—|—|—|—|—|—|—
2nd|+1|+0|+0|+3||4|2|—|—|—|—|—|—|—|—
3rd|+1|+1|+1|+3||4|2|1|—|—|—|—|—|—|—
4th|+2|+1|+1|+4||4|3|2|—|—|—|—|—|—|—
5th|+2|+1|+1|+4|Divine Health, Turn Undead, Smite with Magic (su) 2/Day|4|3|2|1|—|—|—|—|—|—
6th|+3|+2|+2|+5|Aura of Courage, Improved Magical Smiting|4|3|3|2|—|—|—|—|—|—
7th|+3|+2|+2|+5|Paladin\'s Mount|4|4|3|2|1|—|—|—|—|—
8th|+4|+2|+2|+6||4|4|3|3|2|—|—|—|—|—
9th|+4|+3|+3|+6||4|4|4|3|2|1|—|—|—|—
10th|+5|+3|+3|+7|Smite with Magic (su) 3/Day|4|4|4|3|3|2|—|—|—|—
11th|+5|+3|+3|+7||4|4|4|4|3|2|1|—|—|—
12th|+6/+1|+4|+4|+8|Greater Magical Smiting|4|4|4|4|3|3|2|—|—|—
13th|+6/+1|+4|+4|+8||4|4|4|4|4|3|2|1|—|—
14th|+7/+2|+4|+4|+9||4|4|4|4|4|3|3|2|—|—
15th|+7/+2|+5|+5|+9|Smite with Magic (su) 4/Day|4|4|4|4|4|4|3|2|1|—
16th|+8/+3|+5|+5|+10||4|4|4|4|4|4|3|3|2|—
17th|+8/+3|+5|+5|+10||4|4|4|4|4|4|4|3|2|1
18th|+9/+4|+6|+6|+11|Bonus Feat [wizard]|4|4|4|4|4|4|4|3|3|2
19th|+9/+4|+6|+6|+11||4|4|4|4|4|4|4|4|3|3
20th|+10/+5|+6|+6|+12|Smite with Magic (su) 5/Day|4|4|4|4|4|4|4|4|4|4
[/table]
Alignment: Lawful Good
Hit Die: 1d4
Class Skills:
Concentration, Spellcraft, Knowledge (arcana), Knowledge (religion), Ride, Heal, Diplomacy, Sense Motive, Handle Animal, Profession
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Smite with Magic A Pala-Wizard can use a Smite Evil use on arcane magic and choose a free metamagic feat to apply to a spell from the following list: Widen (Will not enlarge if there are nonevils in the normal spell area and does not hit nonevils), Extend (for spells that impair an enemy or enemies in the duration), Enlarge, Heighten (does not cost a higher level spell slot, but must be able to cast that level), Maximize, Empower, and, can add his Charisma bonus to any type of attack (touch or otherwise) for the spell. If he holds the charge, he can still use the bonus. He also adds his his class level (Paladin levels stack) to the damage done by any spell. If the spell forces a save, he adds his Charisma to that as well, but cannot then use the empower feat.
Improved Magical Smiting At 6th and 12th level, a Pala-Wizard can choose one more free metamagic to add to the spell.
Paladin"s Mount A Pala-Wizard uses these abilities as a paladin of one level lower. Once again, paladin levels stack.
So. How broken is this?