ZerglingOne
2008-06-13, 01:05 AM
I've been a long time reader here on these forums and I wanted to share a spell I came up with recently so here goes. :smallsmile:
Intercontinental Magic Missile (ICMM)
Evocation[Force]
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 10 Minutes
Range: See Text
Targets: As many as level allows (see text)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
To cast this spell a spellcaster must be scrying on their target or targets. After the ten minute casting ritual, the caster raises her hands to the sky and releases a magic missile for every caster level she possesses (max 20) at a target on the same plane of existence. The missiles do 1d4+1 force damage and seek their target unerringly, flying at one hundred miles per minute. The caster may choose to affect more than one target by making a successful spellcraft check DC 15 plus the number of targets she wishes to hit. Unlike normal magic missiles, these do damage to objects affecting 1 point of hardness per caster level (dealing only half damage on Mithral and 1/4 on Adamantine objects). If the target is within character levelx100 miles, the caster may choose to expend a second 9th level slot. If she chooses to expend this second slot, the magic missiles act as if under the spell Etherealness, passing through walls, closed doors, earth, and even the shield spell (25% chance), until they reach their target and return to the material plane.
Material Component: A seeding dandelion that is blown on moments before finalizing the spell.
Intercontinental Magic Missile (ICMM)
Evocation[Force]
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 10 Minutes
Range: See Text
Targets: As many as level allows (see text)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
To cast this spell a spellcaster must be scrying on their target or targets. After the ten minute casting ritual, the caster raises her hands to the sky and releases a magic missile for every caster level she possesses (max 20) at a target on the same plane of existence. The missiles do 1d4+1 force damage and seek their target unerringly, flying at one hundred miles per minute. The caster may choose to affect more than one target by making a successful spellcraft check DC 15 plus the number of targets she wishes to hit. Unlike normal magic missiles, these do damage to objects affecting 1 point of hardness per caster level (dealing only half damage on Mithral and 1/4 on Adamantine objects). If the target is within character levelx100 miles, the caster may choose to expend a second 9th level slot. If she chooses to expend this second slot, the magic missiles act as if under the spell Etherealness, passing through walls, closed doors, earth, and even the shield spell (25% chance), until they reach their target and return to the material plane.
Material Component: A seeding dandelion that is blown on moments before finalizing the spell.