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View Full Version : Seklas, the Destroyer (rompin-stompin vestige; 8th level



Stycotl
2008-06-23, 01:52 AM
this is how seklas would like to treat all of his followers. but alas, only those that reach high enough within the Archon of the Forsaken Prestige Class ( http://www.giantitp.com/forums/showthread.php?t=83767) will ever have any hope of drawing that much power from the imprisoned god.

Seklas, the Destroyer (Vestige; 8th)
Vestige Level: 8th
Binding DC: 40
Far from the vulnerable and dependent shadow that he currently seems to be, Seklas, the Poison of the Gods, the Destroyer, the Bringer of Twilight, is quite possibly the one which will supposedly bring the eventual downfall of the gods, spoken of in primordial days.
Legend: Archons of the Forsaken that grow close enough to Seklas to bind his conscious mind have access to immense power. Through ancient rituals, decades of study and meditation, and an iron will, these servants of the Destroyer open themselves up to a level of soul binding that borders on becoming a divine avatar. Eons have passed since his imprisonment, and every day brings the stricken god closer to freedom; every day brings more mortal binders to the knowledge of the Outer God and his offering of power, an offering made to those that would aid him in his quest for release and revenge. The power of creation and obliteration is held within Seklasí words and movements. His very thoughts carry the power of unmaking.
Special Requirement: Seklas devotes this level of power only to those that he truly trusts and believes to be pivotal to his cause. Only archons of the forsaken (prestige class) can bind Seklas, the Destroyer, whether or not the binder is capable of making a good pact with the might that is Seklas.
Manifestation: Seklas finds a small amount of freedom in his archons, and can manifest himself more fully to them than he can to just any soul binder. A yawning portal of shadow opens above Seklasí seal, and the lion-headed serpent appears, towering over his devoted servants with pride and pleasure. Seklasí voice issues only in the head of the archon, as no one else would be worthy of hearing what he has to say.
Sign: Once bound to Seklas, the Destroyer, great wings of blackness appear on the archonís shoulders. Faint points of light are visible within the blackness, and as one looks closer, stars, constellations, and galaxies are evidentóthough none of them are familiar to any of the known planes of existence. None of Seklas, the Destroyerís abilities are usable without showing his sign.
Influence: Seklas trusts his archons implicitly, and does not interfere with their decisions even if he is strong enough to impinge on one of his archonís will. The only exception is if one of his archons betrays him; if Seklas has the option, he will annihilate a traitor in the most painful and terrifying of ways. However, if an archon fails its level check in order to bind Seklas, the Destroyer, it means that he was not strong enough to forge a link with the god through the divine imprisonment that he suffers, and consequently can only choose one of the abilities (beside mantle of the unmaker) normally available to him below. Mantle of the unmaker will always be given him, even on a failed level check.
Granted Abilities: Seklas gifts his archons with the true understanding of ruin and the ability to deliver all manner of destruction to obstacles of their goals.

Absorb the Slaughter: You radiate an aura of entropy, manipulating the delicate balance between life and death. Any sentient creature that falls to -1 or fewer hit points within 60 feet of you is automatically affected by a death knell effect as if it were an 8th-level effect. You gain all of the normal benefits of the death knell spell as if you had targeted the creature personally. As an immediate action each round, you can cause one creature per round that would be affected by your aura to be immune to its effects for that round (helpful when an ally falls anywhere near you).

Aspect of the End Times: With your expanding awareness of life and death, you can bring your targets to complete destruction with hardly an effort. All damage-dealing spells and other effects generated by you (not by your magical items), and directed against creatures or objects are automatically maximized or empowered as you see fit. This does not stack with any other empower or maximize effect (you cannot empower an automatically empowered or maximized effect). Your attacks against objects ignore all hardness and deal quadruple damage. The critical threat range of all attacks against creatures are doubled twice (19-20 becomes 15-20; 18-20 becomes 12-20, etc), to a maximum of 12-20; and the critical multiplier is doubled twice as well (x2 becomes x4, x3 becomes x5, etc), to a maximum of x5. Multiple effects that increase a weaponís threat range (such as the keen edge spell and the Improved Critical feat) donít stack. Further, you can resolve one attack per round as a melee touch attack.

Eye of Entropy: You have come to understand life and death, creation and destruction. With Seklasí growing power, you can harness his deific knowledge of the mechanics of the multiverse. You gain an insight bonus of +10 to all Healing checks, and Knowledge (architecture and engineering), Knowledge (nature), Knowledge (the planes), and Knowledge (siegecraft) checks, and can use the skills untrained. Further, he can tell the type and all subtypes of any creature that he gazes upon. Nothing short of epic magic can conceal this information from him.

Lay Low the Will: You can use the Intimidate Foe action as a swift action once per round against any target within 30 feet. Any foe successfully intimidated by you (through any means, skill, spell, or otherwise) must make a successful Will save or take 1d6 points of Wisdom damage.

Mantle of the Unmaker: You gain a flight speed of 100 feet (good), as well as a modified version of the Frightful Presence ability. Creatures within 10 feet/level of you when you attack, charge, fly overhead, or cast harmful or offensive spells must make a successful Will save, or suffer 4d6 rounds of panic (if 4 or less hit dice), or 4d6 rounds of being shaken (if 5 or more hit dice).

The Very Elements Shall Bow: You can use earthquake as a spell-like ability. Once you have used this ability, you must wait for one hour before you can use it again.

Stycotl
2008-06-25, 09:13 AM
nothing? i would have thought this one to be at least of passing interest to people.

Stycotl
2008-06-27, 11:37 PM
oh, come on. i know there are a couple of binder fans out there.

Draken
2008-06-28, 12:08 AM
Ok, ok, here goes some insight.

Absorb the Slaughter: the text is a bit confusing, you should rewrite it. As it is, it look slike targets you want to help are still targeted by a Death Kneel spell.

Aspect of the End Times: How can I say... This is scary. Really, really scary. Maybe you should tone down the extra crit range and multiplier. I mean, do you really want one of these guys using UMD on a Staff of Transmutation and firing a x4 damage Disintegrate? (160d6 damage :smalleek:)

Stycotl
2008-06-29, 03:33 PM
first of all, thanks for the reply.


Ok, ok, here goes some insight.

Absorb the Slaughter: the text is a bit confusing, you should rewrite it. As it is, it look slike targets you want to help are still targeted by a Death Kneel spell.

hmm, yeah, it even looks confusing to me now that i look at it. plus, i don't really like the mechanics. i will play around with this some.


Aspect of the End Times: How can I say... This is scary. Really, really scary. Maybe you should tone down the extra crit range and multiplier. I mean, do you really want one of these guys using UMD on a Staff of Transmutation and firing a x4 damage Disintegrate? (160d6 damage :smalleek:)

a few things. first of all, i had envisioned any character-created effects being maximized or empowered, not item-created. but i didn't clarify. so i will do that.

second, how would an empowered or maximized disentigrate do 160d6 damage? even at 20th level, it would be max 60d6 (empower), or an even 240 damage (maximize), unless i have been missing some component of the game for the last few years (which is certainly possible...). the only thing i can think of is that you are thinking that a character with the appropriate meta- feat could empower an already empowered spell, etc (but that would still be less than 160d6). is that it? that is something that i will clarify as well.

and lastly, the crit multiplier for physical attacks: i don't see this as too high. so far it is the only one that i specified correctly from the beginning that it doesn't stack with similar effects, and a pair of uber critical modifiers on physical weapons doesn't strike me as too powerful for an 8th-level effect, especially for the binders that are generally kind of weak anyway. the only way that i could see this being abused is with some super-flurrying or two-weapon, infinite attack sequence. i am sure that there are more ways than those, but my brain works slow.

so, i am editing those now. thank you for the inight. i would never catch stuff like this without your input.

aaron out.