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unosarta
2008-06-26, 02:12 PM
a variant Sorceror dealing with the element of fire.


PYROMANCER
{table="head"]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|+0|+0|+0|+2|Love of Fire, Familiar|5|3||||||||

2nd|+1|+0|+0|+3||6|4||||||||

3rd|+1|+1|+1|+3|Spell Focus|7|5||||||||

4th|+2|+1|+1|+4|Turn Elemental|7|6|3|||||||

5th|+2|+1|+1|+4|Fire Elemental Familiar|7|7|4|||||||

6th|+3|+2|+2|+5|Pyroflamen 2d6|7|7|5|3||||||

7th|+3|+2|+2|+5||7|7|6|4||||||

8th|+4|+2|+2|+6|Fire Substitution|7|7|7|5|3|||||

9th|+4|+3|+3|+6||7|7|7|6|4|||||

10th|+5|+3|+3|+7|Fire Immunity|7|7|7|7|5|3||||

11th|+5|+3|+3|+7||7|7|7|7|6|4||||

12th|+6/+1|+4|+4|+8|Pyroflamen 4d6|7|7|7|7|7|5|3|||

13th|+6/+1|+4|+4|+8||7|7|7|7|7|6|4|||

14th|+7/+2|+4|+4|+9|Greater Spell Focus|7|7|7|7|7|7|5|3||

15th|+7/+2|+5|+5|+9||7|7|7|7|7|7|6|4||

16th|+8/+3|+5|+5|+10|Fiery Penetration|7|7|7|7|7|7|7|5|3|

17th|+8/+3|+5|+5|+10||7|7|7|7|7|7|7|6|4|

18th|+9/+4|+6|+6|+11|Pyroflamen 6d6|7|7|7|7|7|7|7|7|5|3

19th|+9/+4|+6|+6|+11||7|7|7|7|7|7|7|7|6|4

20th|+10/+5|+6|+6|+12|Master of Fire|7|7|7|7|7|7|7|7|7|6

[/table]
Alignment: Any
Hit Die: 1d4

Class Skills:
Class Skills
Skill Points at 1st Level: (4 + Int modifier) 4
Skill Points at Each Additional Level: 4 + Int modifier

Spells Known
{table]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|3|1||||||||

2nd|4|1||||||||

3rd|4|2||||||||

4th|5|2|0|||||||

5th|5|3|1|||||||

6th|6|3|1|0||||||

7th|6|4|2|1||||||

8th|7|4|2|1|0|||||

9th|7|4|3|2|1|||||

10th|8|4|3|2|1|0||||

11th|8|4|4|3|2|1||||

12th|8|4|4|3|2|1|0|||

13th|8|4|4|3|3|2|1|||

14th|8|4|4|3|3|2|1|0||

15th|8|4|4|3|3|3|2|1||

16th|8|4|4|3|3|3|2|1|0|

17th|8|4|4|3|3|3|2|2|1|

18th|8|4|4|3|3|3|2|2|1|0

19th|8|4|4|3|3|3|2|2|2|1

20th|8|4|4|3|3|3|2|2|2|2

[/table]

Spells: the pyromancer casts arcane spells as a sorceror, however the pyromancer is not limited to the wizard/sorceror spell list.
to cast a spell, a pyromancer must have an intelligence score equal to at least 10+the spell level. the DC for a saving throw against his spells is equal to 10+the spell level+his Intelligence Modifier.
the pyromancer has a spell list that encompases all spells having the [fire] subtype, or that deal with heat/fire but dont have the descriptor [your DM has the final word on that matter].
Love of Fire [Su]: the Pyromancer is immune to non-magical fire, as is his familiar. he may also extinguish any non-magical fire that is within 100'. at tenth level he becomes immune to magical fire.
Summon Familiar: exactly as the Wizard class feature. at fifth level the pyromancer gains a small fire elemental as a familiar [this gets rid of the old familiar]
Spell Focus: at third level the pyromancer gains spell focus [fire] as a bonus feat. at fourteenth level he gains greater spell focus[fire] as a bonus feat.
Turn Elemental: at fourth level the Pyromancer gains the ability to Turn
a water elemental, and rebuke a fire elemental as if he were a cleric three levels lower, and had the fire domain. he may turn a number of times equal to 3+his Charisma modifier.
Pyroflamen: at sixth level the pyromancer is able to shoot a blast of fire at will. he may only use it once per round, and it does 2D6 fire damage at sixth level. 4D6 fire damage at twelfth, and 6D6 fire damage at eighteenth.
Fire Substitution: at seventh level the Pyromancer can substitute any type of damage one of his spells would do, with fire damage.
Fiery Penetration: at sixteenth level, spells a Pyromancer casts ignore fire resistance.
Master of Flame: at twentieth level the Pyromancer can counter any spell with the fire descriptor.

so what do you think [i know its been over-cliched, but i still think it would be a cool class]?

thanks in advance for posting!:smallsmile:

Innis Cabal
2008-06-26, 02:17 PM
other then being immune to fire i dont see what makes it a pyromancer....can he only cast spells with the fire descriptor? Can he channel more damage through hotter spells? What seperates him from a regular wizard? Also why would his will save be the highest save? Should it not be fort dealing with the the intense heat and power of flames?

Also i truely think a pyromancer should be based on the Sorcerer

insecure
2008-06-26, 02:37 PM
I would add some bonus feats like spell focus with all spells with the [fire] descriptor.

Collin152
2008-06-26, 02:43 PM
So...
It's a wizard who is immune to nonmagical fire (Yay, 1d6 less under almost no circumstances!), and gets a ninth level spell at 15th level.
Umm...
It's a wizard, but messed up?

RandomFellow
2008-06-26, 02:44 PM
I'd give him the following:
Scribe Scroll at Level 1.

Spell Focus (Fire) at Level 4.

Fire Subtype for both himself and his familiar at Level 10.

Greater Spell Focus (Fire) at Level 14

Fix the error in the spell chart for Level 15.

Master of the Flame (Su) at Level 20
The Pyromancer may take an immediate action to counterspell or dispel spells with the Fire descriptor. In addition, he may use any spell with the Fire descriptor of the same level to counter another spell with the Fire descriptor.

In addition, the Pyromancer may extinguish any non-magical fire within 100' as a free action.

BRC
2008-06-26, 03:14 PM
Or you could have him cast all evocations as if he used Energy Substitution (Fire) on them, as the archmage ability.

insecure
2008-06-26, 03:36 PM
The elemental savant PrC springs to mind...

RTGoodman
2008-06-26, 03:47 PM
Instead of a normal familiar maybe give them a fire elemental companion that starts out small and gets bigger with level. I believe there was an Alternate Class Feature for Druids like that in Complete Mage that you could base it on.

Flickerdart
2008-06-26, 03:59 PM
The elemental savant PrC springs to mind...
As does the Pyrokineticist PrC, although less so.

RTGoodman
2008-06-26, 04:53 PM
You might also consider adding an ability (10th level, maybe, instead of a normal Wizard bonus feat) where [Fire] spells cast by the Pyromancer ignore an enemy's Fire Resistance (or still deals half damage to creatures immune to fire).

unosarta
2008-06-26, 09:14 PM
sorry, i meant to say they gain access to all spells with the fire descriptor, and cast spells as sorcerers [thats what 3 hours of continuous soccer does to you.]
Edit: yeah, i was kinda going for elemental savant [i love those guys!]

erikun
2008-06-26, 09:31 PM
Now, both your 10th and 15th level spellslots are messed up.

A couple of other recommendations:

What about spells that can be cast as fire spells, but are not fire spells on the spell list? Summon Monster comes to mind.

Give the Pyromancer a +1 to the DC of fire spells, along with a +1 to saving throws against fire, starting at level 5. Increase this to +2 at level 10, +3 at level 15, +4 at level 20. These would stack with the Spell Focus/etc. feats.

Give the class some kind of elemental strike, usable at-will, that does fire damage. Say, ranged touch attack that does 1d6 at level 2, 2d6 at level 8, 3d6 at level 14, and 4d6 at level 20.

Possibly give the Pyromancer the ability to rebuke fire elementals, at a cleric with the fire domain? Probably treat it somewhat like a paladin with that ability, though: get it at level 4, and rebuke at PyromancerLevel-3.

unosarta
2008-06-26, 09:39 PM
Now, both your 10th and 15th level spellslots are messed up.

A couple of other recommendations:

[QUOTE]What about spells that can be cast as fire spells, but are not fire spells on the spell list? Summon Monster comes to mind.

technically, i think this falls under the part where you can ask your DM, but ill word it better.


Give the Pyromancer a +1 to the DC of fire spells, along with a +1 to saving throws against fire, starting at level 5. Increase this to +2 at level 10, +3 at level 15, +4 at level 20. These would stack with the Spell Focus/etc. feats.

nice. i think ill use this.


Give the class some kind of elemental strike, usable at-will, that does fire damage. Say, ranged touch attack that does 1d6 at level 2, 2d6 at level 8, 3d6 at level 14, and 4d6 at level 20.

this looks nice too.


Possibly give the Pyromancer the ability to rebuke fire elementals, at a cleric with the fire domain? Probably treat it somewhat like a paladin with that ability, though: get it at level 4, and rebuke at PyromancerLevel-3.

this one im kind of iffy on, but it'll go in too.
thanks.

unosarta
2008-06-26, 09:46 PM
Or you could have him cast all evocations as if he used Energy Substitution (Fire) on them, as the archmage ability.

at what level would you put this in? i can see it at fifteen maybe, or even 20, but im not sure.

unosarta
2008-06-26, 09:55 PM
other then being immune to fire i dont see what makes it a pyromancer....can he only cast spells with the fire descriptor? Can he channel more damage through hotter spells? What seperates him from a regular wizard? Also why would his will save be the highest save? Should it not be fort dealing with the the intense heat and power of flames?

Also i truely think a pyromancer should be based on the Sorcerer

sorry for not correcting earlier but it is based on sorcerer. a pyromancer can only cast spells with the fire subtype/descriptor and spells that have to do with heat or spells that indirectly have to do with fire [such as Summon Monster, but he can only summon Elementals, and other creatures that have to do with fire.]

unosarta
2008-06-26, 09:57 PM
I'd give him the following:
Scribe Scroll at Level 1.

Spell Focus (Fire) at Level 4.

Fire Subtype for both himself and his familiar at Level 10.

Greater Spell Focus (Fire) at Level 14

Fix the error in the spell chart for Level 15.

Master of the Flame (Su) at Level 20
The Pyromancer may take an immediate action to counterspell or dispel spells with the Fire descriptor. In addition, he may use any spell with the Fire descriptor of the same level to counter another spell with the Fire descriptor.

In addition, the Pyromancer may extinguish any non-magical fire within 100' as a free action.

thanks for posting these are really good!

BRC
2008-06-27, 12:00 AM
at what level would you put this in? i can see it at fifteen maybe, or even 20, but im not sure.
1st of all, you can put all those into one post.

And secondly, you can do it at level one, changing the elemental damage type isn't really much of an advantage.

unosarta
2008-06-30, 09:08 PM
1st of all, you can put all those into one post.

And secondly, you can do it at level one, changing the elemental damage type isn't really much of an advantage.

ok. thanks, im kind of new at this.