pyrefiend
2008-07-01, 11:33 AM
Reactive Teleport
Psychoportation
Level: Psion/Wilder 4, Psionic Warrior 3
Display: Mental
Manifesting Time: One Immediate Action
Duration: Instantaneous
Saving Throw: None
Power Points: 5
Whenever a creature makes a melee attack against you, you may manifest this power as an immediate action to teleport a short distance away, avoiding the attack. When you manifest this power, you and the attacker roll an opposed initiative check; if the attacker succeeds he manages to hit you before you teleport away. In that case, you take damage as normal and must succeed on a concentration check (10+damage taken) or fail to teleport at all. The aforementioned initiative check has no effect on the normal initiative count which determines the order of turns. You may not teleport farther than 10 feet away as a result of this power; if your movement ends in a square also targeted by the melee attack, the enemy must still succeed on an attack roll to hit you.
Augment: For every two additional power points spent, you may teleport an additional five feet.
Disorient
Psychoportation
Level: Nomad 1
Display: Visual
Manifesting Time: One standard action
Range: Close (25 feet+ 5 feet/2 levels)
Target: One Corporeal Creature
Duration: See Text
Saving Throw: Will
Power Resistance: Yes
Power Points: 1
You teleport a single creature into a less steady position in it's own square, rearanging it so it stands at an odd angle and it faces the opposite direction. The targeted creature must succeed on a will saving throw or become disoriented and suffer a -1 penalty to attack rolls and -2 penalty to armor class for one round.
Augment: For every two additional power points spent, you may target an additional creature. No two targets may be farther than 15 feet apart. You may extend the range of this power by ten feet for every additional power point you spend, and increase the saving throw DC by one for every two extra power points spent.
Dimensional Swap, Hostile
Psychoportation
Level: Psion/Wilder 4, Psionic Warrior 4
Display: Mental
Manifesting Time: One standard action
Range: Close (25 feet+ 5 feet/two levels)
Target: You and one creature in range, or any two creatures in range; see text
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7
You instantly swap locations between your current location and that of a designated creature in range, who need not be willing. Alternatively, you can swap the positions of any two creatures in range. This power affects creatures of large or smaller size. You can bring along objects, but not other creatures.
Augment: For every two additionally power points you spend, you may affect a target of one size category larger.
Disintegrating Touch
Psychoportation
Level: Nomad 3
Display: Mental and Auditory
Manifesting Time: One standard action
Range: Touch
Target: One corporeal creature
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes (object)
Power Points: 5
You reach out and disperse some of the matter making up a creature or object, Dealing 6d4 damage to that target. On a successful save, the target takes only 1d4 damage.
Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 1d4 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.
If you expend an additional 4 power points, you can disintigrate creatures and objects completely with this power. If the damage dealt is enough to bring the target to 0 or less hit points, it disintegrates completely, leaving nothing behind but a small pile of dust. A disintegrated creature’s equipment is unaffected. When used against an object, your touch simply disintegrates as much as one 5-foot cube of nonliving matter. Thus, the power disintegrates only part of any very large object or structure targeted. Your touch has no effect on objects constructed entirely of force or psionic effects such as a null psionics field.
More to come!:smallsmile:
Psychoportation
Level: Psion/Wilder 4, Psionic Warrior 3
Display: Mental
Manifesting Time: One Immediate Action
Duration: Instantaneous
Saving Throw: None
Power Points: 5
Whenever a creature makes a melee attack against you, you may manifest this power as an immediate action to teleport a short distance away, avoiding the attack. When you manifest this power, you and the attacker roll an opposed initiative check; if the attacker succeeds he manages to hit you before you teleport away. In that case, you take damage as normal and must succeed on a concentration check (10+damage taken) or fail to teleport at all. The aforementioned initiative check has no effect on the normal initiative count which determines the order of turns. You may not teleport farther than 10 feet away as a result of this power; if your movement ends in a square also targeted by the melee attack, the enemy must still succeed on an attack roll to hit you.
Augment: For every two additional power points spent, you may teleport an additional five feet.
Disorient
Psychoportation
Level: Nomad 1
Display: Visual
Manifesting Time: One standard action
Range: Close (25 feet+ 5 feet/2 levels)
Target: One Corporeal Creature
Duration: See Text
Saving Throw: Will
Power Resistance: Yes
Power Points: 1
You teleport a single creature into a less steady position in it's own square, rearanging it so it stands at an odd angle and it faces the opposite direction. The targeted creature must succeed on a will saving throw or become disoriented and suffer a -1 penalty to attack rolls and -2 penalty to armor class for one round.
Augment: For every two additional power points spent, you may target an additional creature. No two targets may be farther than 15 feet apart. You may extend the range of this power by ten feet for every additional power point you spend, and increase the saving throw DC by one for every two extra power points spent.
Dimensional Swap, Hostile
Psychoportation
Level: Psion/Wilder 4, Psionic Warrior 4
Display: Mental
Manifesting Time: One standard action
Range: Close (25 feet+ 5 feet/two levels)
Target: You and one creature in range, or any two creatures in range; see text
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7
You instantly swap locations between your current location and that of a designated creature in range, who need not be willing. Alternatively, you can swap the positions of any two creatures in range. This power affects creatures of large or smaller size. You can bring along objects, but not other creatures.
Augment: For every two additionally power points you spend, you may affect a target of one size category larger.
Disintegrating Touch
Psychoportation
Level: Nomad 3
Display: Mental and Auditory
Manifesting Time: One standard action
Range: Touch
Target: One corporeal creature
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes (object)
Power Points: 5
You reach out and disperse some of the matter making up a creature or object, Dealing 6d4 damage to that target. On a successful save, the target takes only 1d4 damage.
Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 1d4 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.
If you expend an additional 4 power points, you can disintigrate creatures and objects completely with this power. If the damage dealt is enough to bring the target to 0 or less hit points, it disintegrates completely, leaving nothing behind but a small pile of dust. A disintegrated creature’s equipment is unaffected. When used against an object, your touch simply disintegrates as much as one 5-foot cube of nonliving matter. Thus, the power disintegrates only part of any very large object or structure targeted. Your touch has no effect on objects constructed entirely of force or psionic effects such as a null psionics field.
More to come!:smallsmile: