Debihuman
2008-07-22, 09:38 AM
Pearl Dragon
Tiny Dragon
Hit Dice: 5d12+5 (37 hp)
Initiative: +4
Speed: 60 ft, fly 100 ft. (Average), Sw 60 ft.
Armor Class: 15 (+2 Size, +3 Natural), Touch 12, Flat-footed 15
BAB/Grapple: +5/-3
Attack: Bite +7 melee (1d4) plus poison or Claw +2 melee (1d3)
Full Attack: Bite + 7 melee (1d4) plus poison and 2 Claws + 2 melee (1d3)
Space/Reach: 2½ ft./0 ft. (5 ft. with bite)
Special Attacks: Breath Weapon, spell-like ability, spells
Special Qualities: Darkvision 60 ft., low-light vision, immune to sleep and paralysis effects, waterbreathing
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 12, Wis 11, Cha 14
Skills: Hide +8 (in sea foam day +10 ) (in sea foam night +14), Listen +8, Search +8, Spot +8, Concentration +8, Diplomacy +8, Sense Motive +8, Use Magic Device +8
Feats: Hover, Improved Initiative
Environment: Temperate to cool coastal areas and islands
Organization: Rarely singly, or pair, usually wing (6-24)
Challenge Rating: 4
Treasure: Double Standard
Alignment: Usually Chaotic Good
Advancement: by Class (Preferred Class: Sorcerer)
Level Adjustment: +4
Pearl dragons are either iridescent white or iridescent black. Their coloration depends on the time of day. During daylight hours, the dragon’s scales are white and gradually darken as the light fades until the dragon is an iridescent black.
Pearl dragons are smaller and shorter-lived than most dragons, rarely exceeding a century in age. However, they are far more prolific, laying 30-40 iridescent eggs twice a year. Pearl dragon eggs are highly prized as a delicacy in some cultures and their shells are often used in jewelry and art.
Once hatched, the young pearl dragons are left on their own. Many are eaten by predators, but a few escape that fate. They grow rapidly attaining full size in about 6 months.
Pearl dragons are the most social dragons, and are seldom found alone, though numbers greater than a few dozen are rarely seen. A group of pearl dragons is known as a "wing."
Pearl Dragons speak Draconic and Common.
Combat
Pearl dragons begin combat by casting mage armor and true strike on themselves. They prefer to use their ray of frost or breath weapon then flee. If cornered, Pearl dragons will use their poisonous bite to wound opponents.
Breath Weapon (Su): Pearl dragons have a 30-foot line of mist that does 2d6 points of cold damage and slows creatures for 1d6 rounds. Underwater, this mist appears as fine bubbles. Reflex save (DC 13) halves the cold damage but not the slow effect.
Poison (Ex): The bite of a pearl dragon causes 1d4 points of damage and its fangs release a poison, Fortitude DC 13, nauseated 1d4 hours/1d3 Dex. The save DC is Constitution-based. A creature that makes its saving throw against the poison’s initial damage is instead sickened for 1d6 rounds.
Water Breathing (Ex): A pearl dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Spell-like Ability (Sp): 1/day: ray of frost
Spells: Pearl dragons cast spells as 5th level Sorcerers.
Typical Spells Known:
0-level: Daze, Dancing Lights, Detect Magic, Message, Prestidigitation, Touch of Fatigue
1st-level: Alarm, Color spray, Mage Armor, True Strike
2nd-level: Blur, Hypnotic Pattern
Skills: Pearl dragons have a +2 racial bonus to Hide in sea foam during the day; at night, this bonus increases to +6. They have a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. A pearl dragon always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. It can use the run action while swimming, provided that it swims in a straight line.
Debby
Tiny Dragon
Hit Dice: 5d12+5 (37 hp)
Initiative: +4
Speed: 60 ft, fly 100 ft. (Average), Sw 60 ft.
Armor Class: 15 (+2 Size, +3 Natural), Touch 12, Flat-footed 15
BAB/Grapple: +5/-3
Attack: Bite +7 melee (1d4) plus poison or Claw +2 melee (1d3)
Full Attack: Bite + 7 melee (1d4) plus poison and 2 Claws + 2 melee (1d3)
Space/Reach: 2½ ft./0 ft. (5 ft. with bite)
Special Attacks: Breath Weapon, spell-like ability, spells
Special Qualities: Darkvision 60 ft., low-light vision, immune to sleep and paralysis effects, waterbreathing
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 12, Wis 11, Cha 14
Skills: Hide +8 (in sea foam day +10 ) (in sea foam night +14), Listen +8, Search +8, Spot +8, Concentration +8, Diplomacy +8, Sense Motive +8, Use Magic Device +8
Feats: Hover, Improved Initiative
Environment: Temperate to cool coastal areas and islands
Organization: Rarely singly, or pair, usually wing (6-24)
Challenge Rating: 4
Treasure: Double Standard
Alignment: Usually Chaotic Good
Advancement: by Class (Preferred Class: Sorcerer)
Level Adjustment: +4
Pearl dragons are either iridescent white or iridescent black. Their coloration depends on the time of day. During daylight hours, the dragon’s scales are white and gradually darken as the light fades until the dragon is an iridescent black.
Pearl dragons are smaller and shorter-lived than most dragons, rarely exceeding a century in age. However, they are far more prolific, laying 30-40 iridescent eggs twice a year. Pearl dragon eggs are highly prized as a delicacy in some cultures and their shells are often used in jewelry and art.
Once hatched, the young pearl dragons are left on their own. Many are eaten by predators, but a few escape that fate. They grow rapidly attaining full size in about 6 months.
Pearl dragons are the most social dragons, and are seldom found alone, though numbers greater than a few dozen are rarely seen. A group of pearl dragons is known as a "wing."
Pearl Dragons speak Draconic and Common.
Combat
Pearl dragons begin combat by casting mage armor and true strike on themselves. They prefer to use their ray of frost or breath weapon then flee. If cornered, Pearl dragons will use their poisonous bite to wound opponents.
Breath Weapon (Su): Pearl dragons have a 30-foot line of mist that does 2d6 points of cold damage and slows creatures for 1d6 rounds. Underwater, this mist appears as fine bubbles. Reflex save (DC 13) halves the cold damage but not the slow effect.
Poison (Ex): The bite of a pearl dragon causes 1d4 points of damage and its fangs release a poison, Fortitude DC 13, nauseated 1d4 hours/1d3 Dex. The save DC is Constitution-based. A creature that makes its saving throw against the poison’s initial damage is instead sickened for 1d6 rounds.
Water Breathing (Ex): A pearl dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Spell-like Ability (Sp): 1/day: ray of frost
Spells: Pearl dragons cast spells as 5th level Sorcerers.
Typical Spells Known:
0-level: Daze, Dancing Lights, Detect Magic, Message, Prestidigitation, Touch of Fatigue
1st-level: Alarm, Color spray, Mage Armor, True Strike
2nd-level: Blur, Hypnotic Pattern
Skills: Pearl dragons have a +2 racial bonus to Hide in sea foam during the day; at night, this bonus increases to +6. They have a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. A pearl dragon always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. It can use the run action while swimming, provided that it swims in a straight line.
Debby