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View Full Version : Stories of Arsoni, Chapter 1: The Horde are a warlike bunch



alexeduardo
2008-07-29, 05:22 PM
The Known World


http://farm4.static.flickr.com/3076/2715292614_9101c5e5ca_o.png



For over a century now, a clear difference betwixt the nations has become clear. Technology has separated the world into two, the Civilized Nations and the Barbarians. These two have been for centuries wating to get to each other's throats for generations, and now, with a new player on the field, those anxieties are more real than ever.

We all know were we start (except for the air city, who starts on the northern regions of Agres) and we all know the order in which the turns are set up.
And I don't think we have forgotten about our nations, but, for the folks at home, provide a brief description at the beggining of you first post.

The turn order


Senniholm.-

The Horde.-

Agres-


Scwerzen.-


Romano Imperiat.-
Libertatia.-


SteelFlame industries.- [/LIST]


The Manzanos.-


the Bene Scavil nation.-


Mideck.-

[LIST]
I believe it's Senniholm's move...

Innis Cabal
2008-07-29, 05:33 PM
The Nation of Seniholmn is a technologic seat of innovation and industry, based on a single mountain and tunneling deep into the earth that makes up their home.

The Vanhoom sends emmisaries to the Steelflame Industries captiol, and begins to send more ships out to the mainland, in search of profit

And deep in the mines, the first turns of gears and cogs begin to run, the fires and electric furnaces begin to fire, and the first clockwork, a magnificent adamantine spider, walks forth

Fan
2008-07-29, 05:57 PM
The Reborn ambled about their daily routines producing coal, and precious gems in the rich mines of their valley. The Reborn were a happy people never knowing hunger or thirst but they had always known that there was something more than this valley, albeit it was a large one, but still they had always hungered for something more, and today it was going to happen a team of 40, including the nations great ruler Crovax, he was a daywalker vampire, and an incerdible combatant he was the one who had trained their enitre population in the ways of war based, on the fact that a nation in which everyone is prepared for war, everyone is equal, this group of the best of the best were going to take 4 imperion class skiffs out today to go, and explore the outside world, now as they had no need for food or water, the loads were incredibly light, and they were able to set out just that much sooner,
They traveled along the valley base grass, and trees whizzing by at incredible
speeds as they gained power. It took about half- an hour for them to reach to reach the valleys edge, and for them to get out of the valley it took them another hour, they then cruiosed for another three hourws doing little more than play chess, and sip earl grey. When they chanced upon a impossible city of grand proportions, with odd lupine humanoids as their primary citizen. The group approached the gat6e, and requested entrance for a diplomatic meeting with the leader of thuis nation.
The gaurds scoffed, and told them "Bah, and who are you to request a meeting with the great emperor!"
Crovax stood now to his full height, and looked the gaurds in the eyes You will allow us a fair diplomatic meeting with your emperor."
The gaurds stupified by the great vampires power merely opened the gates, and said "You shal have a meeting with our great emperor."
The skiff halted immediately when they reached the gate, and using some vampiric persuasion he managed to win himself a meeting with the emperor of what was apperently called Prussia, and was taken to the grand palace/grand hall or whatever you wanna call it. Their he met the Emperor of Prussia (insert a royal name here.) and waited for an audience.

Manthus
2008-07-29, 06:11 PM
The Lizardfolk nation of Agres, are a superstitious nation of warlike, somewhat primitive Lizardfolk and their Sahuagin cousins.
Agres will send ambassadors to Libertatia, and will continue harvesting lumber for trade goods, and necessities. Agres will strengthen patrols along the coastline, and the mainland. The commerce guild will begin trade with the Horde for resources and material goods. The army will continue training troops for war.
The Sahuagin will continue researching and building weapons.

Nerd-o-rama
2008-07-29, 08:19 PM
The Kingdom of Schwerzen (note the 'h', your GMship) is a newly formed confederation of ancient human, dwarf, and gnome kingdoms in the sunny foothills of the Phoenix mountains, led by King Iblis II and the Parliament under Prime Minister Philomel Gant.

The aforementioned Prime Minister is currently entertaining himself with a cliché game of chess against his assistant in his spacious office in the castle.

"Hm," he muses, moving a bishop. "The guilds have presented me with the final designs for a commercial rail engine. I think the idea is sound; they've been using the things to pull ore out of the mines for years now. Inform the parliament that they will be voting to approve a rail connection from here to Duwald, with later expansions to come. I'll give the contract to....McBrenner. They're reliable."

"Yes, your Excellency," says the assistant, moving a knight. "And where will we be acquiring the labor for this project?"

"Mm. Send the Third Royal Infantry to pacify some savages and claim the land. We'll use them for labor. Oh, and send a trade missive to Steelflame, we'll be short of coal when this project takes off."

"Yes, your Excellency. Um...checkmate, your Excellency."

"...are you serious?"

"Yes, your Excellency."

"...best two of three?"

----

tl;dr:

1) Starting to build a national rail network. Six months will probably give me a basic backbone running between the provinces and the capital.
2) Exploring in force with the Royal Army to acquire some neutral land (probably to the south) and subdue some population. These are the professional troops, not levies. They will not violate the borders of recognized nations; only barbarians need worry. To clarify, what they're doing is going around and informing the natives that they are now part of Schwerzen, and some of them will get to go build a spiffy railroad. If they resist, tasteful amounts of pillaging. If not, great!
3) Offering foodstuffs, wool, or lumber to Steelflame Industries in bulk trade for coal.
4) Chess training for the Prime Minister

Lord_Asmodeus
2008-07-29, 08:49 PM
By order of the Romanis, Augustus III, 6 legions march. 3 Legions, under the command of Lycanlord Skipii, and 3 under the command of Lycanlord Brutii. They march north, to expand to the two settlements that border the Romano Imperiat. Thats 5 thousand soldiers for each.

To the south, merchant convoys, protected by the ships of the Navis head for a surprisingly wealthy island to the south. The ships are protected against the attacks of piratical ships.

To the east, another 3 Legions, under the command of Lycanlord Horus head for another small city that borders the Imperiat.

Researchers continue work on improving Cannon technology, working to make them more widely available to the military and fortresses of the Imperiat.

The Imperiat attempts to negotiate with Steelflame Industries for the locations of some of its trading posts located near the Imperiat, and requests to purchase these posts.

Edit: The cities I'm attacking are circled, I'm assuming those are real cities, and not just randomly placed things to indicate its populated:
http://i35.tinypic.com/24fhs.png

Ascension
2008-07-29, 09:01 PM
Libertatia floats along the northern border of Agres headed in the general direction of the Imperiat. As it slowly drifts westward, it disgorges small raiding parties in an attempt to hit relatively lightly defended farming villages for food. These raids mostly come in the form of one or two fairly lightly armed airships, and follow no particular pattern. They are carried out at the will of the ships' individual captains.

Despite what outsiders might interpret as ongoing aggression between Libertatia and the lizardfolk, the Agressian ambassadors are welcomed aboard the Island with open arms, and Mission himself meets with them aboard the Terra Incognita.

((Shall we RP the exchange between Mission and the ambassadors via PM, Manthus?))

Manthus
2008-07-29, 09:19 PM
((Agreed))

BRC
2008-07-29, 10:14 PM
Meeting of the Board of Directors of Steelfire Industries. Topics on agenda

1. Missive from Senniholm
2. Missive from Schwerzen
3. Missive from the Romano Imperiat
4. Acquisition of new markets.
5. Birthday of Board-member Grumluk.


Conclusions
1. The Board of Directors has decided to continue relations with Senniholm. Specifically, they offer to trade food in exchange for either new technologies for aerial combat, or technologies to reduce coal consumption, preferably both..
2. The Board of Directors agrees to set up a Coal-For-Food exchange. An envoy is sent escorted by a small detachment of security troopers to figure out the amounts of coal required. The food in question will be traded to Senniholm.
3. The Board required more information, and delegated the task to the Director of Colonial Affairs. The Board will make a decision next meeting.
4. The Board decided to send envoys to every known, legitimately recognized government (read, everyone except Libertania and the Bene Scavil) to explore the possibilities of opening up new commercial relations and see if there is a demand for Steelfire Industries products in those areas.
5. There was a double-chocolate cake and security chief Anna Zigrati led the board in a stirring rendition of "Happy Birthday to You". The cake was then enjoyed by all and Director Grumluk received a new nameplate, and engraved watch, and a new monocle.

Carinthium
2008-07-30, 01:13 AM
(OOC Note: As I was PMed about posting, I just decided to post to confirm I'm still here)

alexeduardo
2008-07-30, 01:18 PM
As night colds the forests of our ancestors, a young messenger runs excitedly through the woods. For delivering military orders and messages is a risky profession that was made all the more heroic this past civil war.

As he dodges trees and sleeping bears, he thinks of the importance of the handwrote he's carrying. In it are the orders of the king himself, who has deemed that every available troll gather at the Westernmost point, in which the high commands shall decide if they attack the ocidental humans or not.
A meeting that seems rather futile, for the newfound peace is too fragile and not even the greatest of generals would dare risk it because of something as petty as death or pain. The images of the Death Pires still burn in every warrior's mind, and no one wants to anger the mountains once more.

But still, the meeting shall reaffirmate the king's grasp of the army, especially on the southeners, who are becoming frightenly similar to the wolf demons of the far coasts.
It shall also concentrate the army on one position, leaving the cities undefended but making the prospect of a counterattack all the more possible.

All in all, the messenger decided that his trip through the forest was a worthwile one.

Benejeseret
2008-07-30, 02:43 PM
Deep within the Warrens

“Hsssss, quiet, quiet. Other clans must not here of this,” a small hunched figure looks up the dark ramp to the alcoves above, “Lizard things are coming, yes, yes, our Face Dancers make them deal. Much work to be done. They bring wood corpses for water floaters.” A stone cascading in the distant tunnels startles the nervous speaker. After a moment of staring into the inky blackness it continues, “Double Gholas we say, need crews for water floaters. We not know where, but Face Dancers know place. Go, go.”

Somewhere near the surface a thin crack begins to blow a warm and foul wind upward. The vats of the Gholas are underway within the earth. The land above the Scrag is a barren area with the vegetation cut back and showing signs of recent harvest. The lack of animals in the region leaves the quiet haunting sound of wind.



Tleilax

Throughout the city of Tleilax the wooden structures and gang-planks creak and fill the docks with the subtle new-wood smell. The entire city recently sprung as if from the earth itself and within only a few months opened on of the largest open market squares within the settled world. Despite its size large quadrants of the city remain uninhabited and warded off. Many of these lay along landside and their strange abandonment forgotten among the busy trade district. A huge promenade along the warfs and marinas was a wonder of the city. A massive, dark wood plank-way fifty yards across and as far as the eye could see down the bustling beachline of shops and ships.

A delegation of Lizardfolk arrives with a small flurry of momentous trading and inquiry. They are lead away from the crowds into one of the small uninhabited districts to the west.

A handful of small vessels were hastily constructed and sent to the ports and docks of surrounding lands. Each bore little cargo, but rather held many scroll cases stacked in crates. At each open port and market the quite crew (Gholas) sent a few men ashore, one to post the scripts around the ports and a few of the outgoing ones to sample the local pubs and taverns to spread words as much as listen. These small boats held a small crew and little armory and simply give in to signs of aggression or piracy. Any pirate vessel finds itself welcomed and laden with rums and wine and the occasional offer of men wishing to join the crew (Face Dancers). A few of the scrolls are passed about and word of mouth begins spreading of the wealth and jobs of an open port.



The Posts/Scrolls
Take Heart and Welcome. Fer those of stern hand and a taking to gold Tleilax be the place for you. An open port where a seaman can make a livin’ and a good man finds a good takin’.

Tha best taverns and the shortest stop between where ya are and where yer goin’. Come see Tleilax today!



Somewhere under Tleilax

“The missives are away lords,” the figure stands in a small pool of light from the sewer grate above and bows before a group and twisted figure hidden in shadows. “The city construction completes as we speak. The Gholas you provided work the tasks well and already have begun on the fishery fleets. The Lizards have are making good on their deals and words from abroad is their merchant fleets make their way eastward with the lumber. I have taken the liberty of dispatching the first ships completed with a Gholas crew out to escort them portside.”

From within the darkness, “And Lord S’hranith has taken personal interesssst in the delivery. He hassssss personally journeyed to watch its progress from below.”

“Ah, thank you m’lords,” the figures agitation rises at the Lord's name, “Once the fishery fleet is dispatched may I inquire to our next project? And what would you have of your loyal Face Dancers lords?”

“Bring usss the fish. We will provide from there. Ssssend a quarter of the wood gathered to the Scrag for the clansssss, with the rest finish the fishery fleet and then see to the pirates. Your Face Dancers are to sssssecure as many pirate vessels asss possible….you know what to do with the crew.”

“Y’yes m’lord,” the figure stumbles over the thought as his eyes are drawn to an inky pit nearby whose depths and whose darkness reaches upward even within the dank sewers, “Yes, we know their fate.”

Carinthium
2008-07-30, 04:33 PM
(Note: Mideck is not, as descibed earlier, an alliance of city states. The countryside is controlled by the army, under a general who does not want a coup de'tat against the increasingly disorderly capital. It has city-state allies on it's northeastern frontier, though)

Mideck's coups in the capital continue, as Tagren looks on, intending future conquest. The King, meanwhile, sends out a general to the Grand General, asking that he end the chaos in the capital. But the Grand General's primary weakness is a tendency to procrastinate. He waits, not sure if he wants to take the step of seizing power...

alexeduardo
2008-07-30, 05:04 PM
The Church of the Stone Tower: His stoned holyness, seeing the chaos in Mideck, sends five 50priest groups to the region, the journey should take six months (aka, they should be there by next turn)

Sea Pirates: after months of war betwixt the opposing factions, the True Pirate Alliance defeats the Buccaneer Enterprise. The new pirate king declares that true pirates dont have no port, and all pirate ports but his are burned to the ground.

Air Pirates: Some minor raids on barbarian outposts and an act of random violonce against an Agres outpost. nothing serious.

Bandits: Three bandit forts were destroyed by the same opposing outlaw faction, a new orc gang, the bandits' morale lowers.
But, on a more relevant note, a Romano farm on the northernmost outskirts of the new nation was raided by bandits armed with gunpowder. Frontier Lycans ask their leaders for more reinforcements and militia training.

The Illuminatti: As always, things went according to plan, even when those plans failed. Two agents had to be sacrificed,though.


Winter now looms over Arsoni, and methinks it's Senniholm's turn...

Innis Cabal
2008-07-30, 06:14 PM
Merchant ships intercept Romani ships, set up trade negotiations
Merchant ships use flares, hoping to attract the attention of the air ship pirates
Merchant envoy’s attempt to entreat the respected nation of Shchwezren, offering forth concussion rifle technology for similar trade.
Trade agreement with the Steelflame green lighted by the Vanhoom, offering to build a permanent rail-tech infrastructure and permanent maintenance for continued trade of food supplies. Along with rail tech the Vanhoom approve the Steelflame for eco-energy systems, offering the use of wind turbines and hydroelectric energies. Trade for energy tech is open, with only the request for comparable terms of return.
Merchant ship docks in the port city of Tleliex, requesting docking rights and building rights within the city, offering forth refurbished concussion rifles for initial trade

Projects
The Adamantine Horror is made an honorary member of the Vanhoom, and is placed in charge of all clockwork designs, it proceeds to create several blue prints of similar horrors and initial concepts of clockwork workers begin.

Intensified Light Bursts: Mage guild begins to research mirror and light based defense systems, after several apprentices left magnifying glass’s in the sun, setting several work houses on fire. They were reduced down to base materials, but their work will benefit the mage guild for years to come

Tunnel Infrastructure: Mining operations continue as planned, tunneling deep within the island, clockwork machines begin to trickle down, operating more hazardous jobs and creating more underground living quarters for workers and industries.

Limited range concussion air support: Lighter more efficient weaponry researched for further use on mobile tram cars, and for trade with the Steelflame.

Fan
2008-07-30, 06:22 PM
The dealing sof Crovax, and his enouturage.
As well as some nationy stuff.


Leave the city of Romani at request of the leader'
Explore new territories in hopes of finding stone quarries
Repair light skifff damages.
Paint some hot rod flames on that baby.
find some more personable life forms

The affiars of the nation of the horde.

Repair the Juggernauts their getting a little rusty.
Begin the awakening of the warhulks we are gonna need somebody strong enough to carry ten tons of stone across the lands.
Begin the process of coal mining, and gem mining.

Manthus
2008-07-30, 08:15 PM
Agres will begin sending the timber, and fish to Libertacia, as well as Tlielax. The majority of the Sahuagin are pulled out of the army to help work the fish stocks. Winter settles on Agres, patrols are now more focused on the mainland. Victant begins to build walls to border the mainland, and the Romano Imperiat. Ambassadors are sent to the Horde, and Agres's other allied nations. The areas cut down for lumber are used for cultivation and livestock. Sahuagin are building boats for use in spring time for fishing. The Commerce Guild is beginning to prosper through trade with allied nations. The Red Ale Festival begins across the nation as spring begins.

Nerd-o-rama
2008-07-30, 08:52 PM
With the army rounding up some new "citizens" to build up the nation's infrastructure, progress on the national railroad goes well. A number of Schwerzeners also take the opportunity to relocate and settle on the new frontier opened up by this operation, a frontiersman attitude made more feasible by the expansion of said railroad.

Meanwhile, Prime Minister Gant has been informed by the army's scouts of the similar tactics of the Romani Imperiat to the south, and decides to send a diplomatic delegation to the Empire to make sure there's no misunderstandings when the two expanding borders eventually meet. And perhaps to observe some of their fabled military prowess while they're there. Meanwhile, he redirects the Royal Army westward, to reconnoiter and clear the bandits out of some land at the mouth of the Schwerzen River, in case Schwerzen should need a blue-water port.

(Expanding westward, continuing to progress toward a full rail system. The delegation to the Romani Imperiat is basically just there to assure the Romanis that Schwerzen's expansion won't infringe on their territory, and maybe get an impression of their mecha units' capabilities while they're there. Oh, and continuing the same trade deal with Steelflame if that's alright.

Just saw Seniholm's trade offer. We'll gladly take Concussion Rifle tech in exhange for electrified weapons.)

Lord_Asmodeus
2008-07-31, 01:04 AM
(OOC: Its the Romano Imperiat, not Romani, just FYI, Romanis is the formal title for the leader of the Imperiat, like Emperor)

The Romanis, Augustus III, sends the legions of the northern Lycanlords to expand the borders. He meets with the Schwerzen delegate, and proposes a non-aggression pact between the nations, and to establish formal borders between the nations.

The Undead, are greeted with civility, and distaste. After expressing his anger at their cavalier intrusion upon his sovereign soil, pointing out that his loyal soldiers would never have allowed anyone foreign leader to enter without his permission, and would have naturally sent forward messengers, before demanding to know the purpose of their intrusion.

The Romano Imperiat gladly accepts Seniholms offer of formal trade agreements, and requests a technological and research agreement, to further the knowledge of both nations.

The Romano Imperiat offers an advance sum, and a promise of more, in exchange for some of Steelflame Industries outposts near their nation, that could be used as outposts for the Imperiat, or be upgraded into fortresses and castles, and from there possibly cities.

To answer the villagers plea, a legion under the command of a Lycanlord are sent to secure the region, and provide militia training to the inhabitants, with formal agreements to supply weapons for the militia in the area, and forts are constructed in the region.

To the east, the Lycanlord was ordered to garrison the city and the outlying villages and towns, and report back to the Romano on the nature of the cities beyond it.

alexeduardo
2008-07-31, 03:19 PM
the orderless order is now official

Ascension
2008-07-31, 05:00 PM
Libertatia has, over the course of the last six months, reached the eastern border of the Romano Imperiat and begun raiding rural farming villages for food.

An airship pirate who formerly flew with Libertatia has stumbled upon Seniholm's signal and has contacted Mission with news of the island nation's desire to speak with him. Mission wishes to meet with Seniholm's representatives, but he feels uneasy about it due to Seniholm's known relationship with Steelflame Industries. In hopes of reminding Seniholm of Libertatia's power, the Terra Incognita disengages from the island and heads towards the sea. It will take it some time to rendezvous with Seniholm's ships, and its course takes it directly over a good chunk of the Imperiat. Mission does not intend to wage war on the Imperiat with his flagship, but if the Romanis sends his forces against the Terra Incognita he will be forced to respond in kind, at least until he can reach the neutral port of Tlielax.

Soon Libertatia will be forced to turn north to seek coal and other fuel.

BRC
2008-07-31, 05:06 PM
The Board of Directors Meeting
Things on the Agenda
Construction of Railway
Relations with the Romano Imperiat
Use of New Technologies.
Creation of New Technologies.
Decisions of the Board

1. A unanimous vote to speed up construction on the trans-llyian railway starting in Tagon's bay and going all the way to Senniholm, speeding up production. The Railway construction will begin at the three Omniports on the island.
2. The Board of Directors creates a plan to improve relations with the Romano Imperiat, and appoints Dept of Foreign Trade secretary as Ambassador to the Imperiat. (this will be carried on in the Negotations thread)
3. The Board of Directors votes to begin incorporating the new coal-free technologies in appropriate locations in order to cut down on coal consumption, freeing up more coal for trade. They Agree to send the Anti-Air Concussion Air Support to Crater Canyon to begin testing and incorporation design.
4. The Board of Directors analyzes the After-test reports for the Area Saturation Rocketry system from Crater Canyon. Agrees to begin incorporation reasarch and to see what Senniholm would offer in exchange for it.

Fan
2008-07-31, 05:13 PM
The horde shall continue to prefrorm the rital of awakening the warhulks.
The shall set the bloodhulks as well as some Victory clss Skiffs to building the new walls out of the natural stone of the valley. they shall take the stones in such a way that they ashall also be building the path to the gate as they go.

The Horde tottaly ignorant of the cold weather continues the maintanece of the skiffs, as well as increasing mine production of coal, and gems.
Prepare a banquet it honor of the lizardman emissary. (We have food we just dont need to east, although we do like the taste.)

alexeduardo
2008-07-31, 05:40 PM
After many discussions and the exchange of a few blows, the Manzanos are finally arranged in what seems to be similar to a formal army. The king has declared the nesessity of capturing a new western outpost.
Many clans agree, for they have becomed addicted to gunpowder (due to the pain it provokes and the long time it takes to regrow a shot limb) and need more of the "Solid Fire" to keep their noble-like status.

And so, the Manzano army marches south, once again becoming a nomad horde that lives on deer and whatever they can fit through their mouth.
They divided the army into 5groups of 1000, marching a few mils away from each other so that they may reunite should they need to.

EDIT: After three months of nomad wandering, the troll army finally reached a Schwerzen train station. It was nothing impressive, and the train was not there at the moment, but the people were clearly alien to the cold of the mountains and the battle was short. The five thousand trolls overwhelmed the puny militia and the lack of steam warmachines clearly lowened the human's morale.
Only ten trolls suffered serious gunpowder injuries, but the location was secured and the humans were all burned.

But after a few days, a wise elder suggested the king of the humans might come looking for them, and that he might carry more than the mere 2 tons of Solid Fire they found at the station. The king listened to him and ordered the army to hide around the station and establish Silent Camps (i.e. they lit their fires elsewere). they have now been waiting four weeks for any visitors, and the axes are getting thirsty...

Nerd-o-rama
2008-07-31, 05:59 PM
(Turn 3)


It had taken nearly a month for the Royal Army to respond properly to the attack on the outlying rail depot; a third of the army had, after all, been off doing their own raiding of the countryside. Eventually, though, the Army arrives, having reinforced themselves with the forces of the local counts.

(If you're declaring it took me a month to respond, I'm going to make my own reasons for it.)

Finally, the scouts of the army's main body find the empty troll camps around the wiped-out outpost, and form up for a fight...

Benejeseret
2008-07-31, 06:51 PM
Overlooking Tleilax

The view from the balcony was a stunning bustle of activity and noise. The Figure leaned against the rail with a crude martini glass of fungus vodka. “I see the Pirate King has landed, I assume our party is set for his arrival?”

“Yes grace,” the Ghola at his right responds, “the all taverns and inns are set for the influx. One Face Dancer per every three wenches just as requested. No fighting and no resistance put up. He has taken the promenade and one of the uninhabited sections of the town as you suspected. ”

The torches and street brazier lit the township below. The figure turned from their glow. Dropping his glass to the waiting hands of the Gholas he proceeded into the heart of the tower and stood before an elegant three part mirror. Staring into his own eyes the figure stood for a moment, his features molding and twisting with unspeakable angles. The Gholas servant turned away until his master spoke once more.

“There, a fitting match no?” the man looked pleased, for in the mirror stood the very image of the Pirate King.


Somewhere in the ScragHolds a few weeks later

The smell was horrendous. A wet, sickly-sweet humour that hung in the air. But in these rebirthing chambers no other environment would do. Each of the massive vats fused into the algae of the cavern walls towering overhead. Rickety platform of Agres wood scaled into the depths. The Bene Scavil engineers scurried through their network of ladders and archways between vats.

The massive natural cavern twisted and curved around stalagmites into the depths below. From the wood scaffolds the floor below seemed to flow. Fluid did in fact cover the floor, fetid filth of excreted rebirths. But it was the bodies that made the rippling tide of movement. Scores of men and women walked within the darkness. Ooze covered and naked they clamored from the birthing chambers up plankways.

The procession continues upward into the night before opening into a large series of chambers hewn for inhabitation. Those in the lead were hosing off near the underground river while others already donned the clothes and garb of the pirates.


Three months later, along the coast

The figure of the Pirate King looked over the horde of ships assembled in the harbour. Gholas and Face Dancers manned every ship and gangway, racing up the riggings and preparing the ships to sail. This far south the winter winds have already subsided and the waters turned warm anew. And the armada of the Gholas was assembled. Yet like many of their plans this was no formal show of force. For the last few weeks a few ships have been dispersing each day. Much of this mass was destined to different paths and ports. Any travel in the southeastern region would find roaming ships, often in small groups and 2-3 vessels keen on piracy and raiding. A few local captive vessels had already returned for restocking with fresh Gholas, processed out of the old crew. Within two days sail in every direction the villages and settlements have already been overrun and replaced. Many of these centers had reported in, requesting knell beetles be shipped out for new Scrag foundings. The new fungal sporosites have been exceedingly successful once smuggled into villages.



((Basics,
1) A very, very thick pirate fleet circles the southeastern shores raiding and scavenging. Lizard fleets and settlements are spared. They have not yet expanded to anyone else’s territory.
2) Tleilax is now ruled by the Pirate King...who is now a Face Dancer. Some of his forces have not yet been taken and are lead by one of his troublesome First Mates who mutinied before capture was possible.
3) At least three larger settlements surrounding Tleilax have been undermined and replaced with Gholas and set to expanding the Scrag.
4) New Technology: Sporosites, these are basically bombs. However, they are hand smuggled into locations by Face Dancers and set in town wells or the local tavern cellars. Over the following weeks they release masses of spores that weaken and sicken the populous. Moreover they begin the Gholas processing while the victims still walk and give great opportunity for the “Healers” (Face Dancers) of Tleilax to respond and come it to clear out this plague….and once the population is all Gholas they are indeed symptom free!!))

Carinthium
2008-07-31, 07:37 PM
The Mideck army tries to drive out Stone Tower influences (although the nationalists, who have large amounts of popular support, are on the Church's side). Meanwhile, the eight year old King sends letters elsewhere (though not to the Stone Tower) asking for aid in restoring order from the weak Regents. The Regent in charge at the time argues that this is merely a naive move which will become a pretext for foriegn domination, and the army sides with him.

Tagren forces move in to invade Mideck...

alexeduardo
2008-07-31, 08:22 PM
End of turn 3

The Church: his stoned holiness has ordered the construction of small altars all around the Romani's domain, just to tempt them into attacking them and angering the whole nation.

The Pirates: whoever did not join the Teilax has emigrated to the north, and they are now a fearful site on Schwerzen and Mideck shores.

The Bandits: a small, not-romani town was raided and the chapel was burned.
Tousands emigrate to the north in fear.

Air Pirates: at the end of winter, five airships were equipped with Llyn weaponry and motors, with an estimate revenue of 50,000 gp and ten wenches. a minor raid on a southern Agres farm.

Illuminatti: "sir, the pirates were anexed to the teilax."
"As expected"
"But...How? there was no way of predicting THAT!"
(evil smile)
"see, this is the kind of mentality that has held us back for so long"
(unleashes dogs)

As spring blooms, one can only wonder who'll take the initiative this season...

Manthus
2008-07-31, 08:27 PM
Victant and his ambassadors attend the banquet on Horde territory, signing the alliance between the Horde and Agres.
Spawning season begins, and many young Lizardfolk become of age to join the armies ranks. The Sahuagin fish operation proves to be a success, and once food levels become manageable, Sahuagin are pulled back into the army. The new boats, are pushed off and begin once again to patrol the coastline's for pirates.
Victant and his ambassadors attend the banquet on Horde territory, signing the alliance between the Horde and Agres.
By the order of Lord General Victant, the army on the mainland begins claiming land on the coastline, towards the Unclaimed territories. Fishing villages and army outposts are built along the coast, and lumber camps are built in the hinterlands.
In spite of all this, the Commerce Guild of Seaspray, begins an underground war with rivaling guilds, burning almost a quarter of the Trade District to the ground. The army is recalled from the Coastal Conquest to maintain the city, and martial law is called. It is withdrawn shortly after once the Commerce Guild is banished from the city, forced to work in the neighboring town of Shimmith. The town prospers due to this change. Other than that, business continues as usual.
Sahuagin continue work on weapons, accompanied by younger scientists. The false detonation rates increase. The production rates increase as well. Development continues on an airship, the first one ever to be made in Agres.
As the army withdraws from the capital, they are joined by the Red Sky Mercenaries. They are added to the army roster as permanent additions. To the citizens of Agres, it has been a most eventful spring time. Shipping continues as usual, and the Fishing Fleet continues work under the escort of the Coastal guard. Fish stocks are completely restored as spawning season comes to a close.

alexeduardo
2008-07-31, 08:38 PM
As spring looms over the mountains, so do the tides of war.

The King starts sending small five man parties at night to steal and sabotage enemy weaponry and to learn their numbers. After three weeks of this, they are caught in fraganti and a small fight breaks out, one troll and five humans fall.

Knowing the enemy's numbers, traps are set up around the station. The humans are lured out of their fortification with distant smoke and the throwing of difigured corpses.
A houndred humans fall victim to the traps.

After a month of no traps going off, the Manzano army starts bombarding the enemy encampment with muskets and a few sling-shot rocks. two houndred enemies fall.
After the bombardment is done, the enemy soldiers break loose and run into the forest. The ensuing battle is brutal. 2 houndred humans are either axed or speared and a houndred trolls are shot and burned.

After that, the troll army disperses and retreats. The Schwerzen general orders his cannons to bombard the forest, an event that shall forevr be remembered as the Display Of Force.
Four houndred trolls never recover from the wounds they recieve that day.

Strangely enough, a Senniholmian merchant follows the king into his cave and negotiations continue.

Lord_Asmodeus
2008-07-31, 08:41 PM
The Borders in the north were being drawn, and there was trouble in the east.

Lycanlord Skipii remained to raise militia and conquer the remaining towns and settlements on their side of border.

Lycanlord Brutii was sent to the east, to raise militias and fortify the region against the recent raids from the massive floating city spotted in the area.

Lycalord Horus, after garrisoning the city, spread some of his troops and newly raised militia to help secure the area from raids.

The Romanis issued a request of aid from all of his trading partners and allies for airships to help drive off this new threat.

The fleets repelled naval raids, and a bounty was issued for all such pirates.

In the north, The Romanis bid the Schwerzen for a formal alliance against the barbarians in the east, and the pirates who plague the sky, ground, and sea.

The technology from the Seniholm was being researched, and applied to the Ferrumilitis

Ferrumilitis unit productions are increased, as the added military is required in these times.

Nerd-o-rama
2008-07-31, 09:17 PM
Schwerzen, for the rest of their Turn 3 action, agrees to an alliance with the Imperiat against the barbarian raiders. The nation begins gearing up for war, though the nobles can't make a major draft until after the spring planting.

"Note to self: feudalism inefficient. Consider absolute monarchy for the future when not busy."

They will definitely give their limited air force in support of the cause. Schwerzen will also share the basic tenets of their prized Clockwork Armor with the Imperiat in exchange for the mechanics behind their Ferrumilitia (I think that's the Latin plural...) and make a full exchange of dynaguns for Twilight Shields, which they will then do their level best to reverse-engineer.

The Royal Army remains partly deployed in the east, and partly in the south/southwest near the Imperiat border.

BRC
2008-07-31, 10:49 PM
http://i172.photobucket.com/albums/w27/bloddyredcommie/Steelflamelogo.png
Board Of Directors, Spring Quarter Meeting.
Topics under Consideration
1. The Call to Arms against Air Piracy.
2. The Lizardmen Question
3. Relations With the Romano Imperiat
4. Increasing Trend Towards Warfare, Spec: Profit Opportunities.
The Decisions of the Board
1.The Board of Directors votes to support the Call to Arms. Security Chief Zigrati proposes dispatching a fleet consisting of 4 Combat-modified Cloudcarg class airships armed with the new Anti-Air Weaponry, Two armored Cloudcarg's with the materials needed to establish a suitable airbase in the area to support anti-piracy operations. and Twelve Cloudscour-class airships. The Chairman approved this proposal.
2. The Board proposed to help establish trade relations with the lizardfolk. Sales Manager Zlik-Zlik put in charge of operation, a trade fleet to be dispatched to the archipelago.
3. Ambassador DuBerry sent to the Imperiat with hopes of creating an embassy there to support further relations.
4. The Board analyzed the numbers and concluded to retool some ten factories to produce millitary hardware for export. Security Chief Zigrati brought up the question of increased security risk. The Board voted to increase the budget for the Security Forces.

Innis Cabal
2008-07-31, 11:27 PM
Seniholmn approves the following.

Troll Mercenary agreement
Continued rail aid to Steelflame
Trade with the Schwrzen Empire and Romani empire


Projects completed

Direct Energy systems, employing various clockwork systems. Weapon's grade energy output soon to be completed. Includes sonic and high bleed energy weapondry systems.

Intensified Light Bursts: Mirror tech completed. Open for fair trade.

Tunnel Infrastructure: Level one of tunnel systems complete. Awaiting Steelflame go ahead to continue stage 2

Proposed Deals
Stage 2 tunnel desgins for underground rail systems under the Llyn island with Steelflame
Airship tech from Steelflame. Primium Direct energy weapons as trading chip
More food and supplies from the Romani and Schwzen empires for improved weapon systems.

Merchant ships await the Air pirates.

Carinthium
2008-08-01, 04:59 AM
Withdrawing form this game.

Ascension
2008-08-01, 09:20 AM
The Terra Incognita has reached the Seniholm merchant ships without too much trouble. Mission may have been overcautious in taking it instead of a smaller, faster airship. This will be continued in Negotiatons... I'll let Seniholm make the first move.

Several raiding parties have taken significant casualties from the Imperiat's military. A vote is taken and Libertatia decides to leave Mission to fend for himself and head north. The island is headed (unwittingly, due to their ignorance of the Horde) for the Schwerzen/Horde border.

Benejeseret
2008-08-01, 12:38 PM
(Turn 3)

A Scrag Lab

“I still do not understand why I here lords,” the figure of the Pirate King, Face Dancer ruler of Tleilax stood awkwardly in the low tunnel. “My skills are nothing compared to your lordships.”

“Quiet, quiet, for you just here to look you are. Much of you is man, yes, yes, and must see how you react to this.”

The figure approached the long stone bench of the chamber. Many crude electrical devices and surgical tools lay scattered about the walls and shelves of the small room. A long white sheet covered a form, roughly humanoid underneath. With no flourish the Scavil doctor simply ripped the sheet away.

“Good lord….she’s….she’s perfect.” The Face Dancer stumbles to a knee beside the bench, “How is she possible?”

Two of the Scavil engineers looks at each other, their hairless and wrinkled rodent skin peeled back from their incisors in large grins, “Yes, yes, perfect indeed. Made like a Gholas and yet not she was. Combinations of thousands samples were screened before picking hers. No memories we left, and are ready to write new ones now, now.”

The figure stumbles out in shock and back toward his duties in the faux township above. He does not see the large electric cables being wheeled to the unconscious goddess.



Four months later – A Tleilax pirate jail

“You are awake again princess, good, we have more questions for you.” The face of the Pirate King appears at bars. He is enacting a carefully constructed play written by the Scavil crafters. Each day for a week since her arrival the fake Pirate King arrives to question the woman. He finds each day his legs bring him sooner, anxious to be in her presence once more. He focuses, and chooses his words carefully to be everything she expects and to strengthen the implanted memories the lass carries.

“You monster!” she spits, “My people will never stand for this. Never!”

Knowing the reinforcement has taken hold, the figure smiles before returning to his script, “And I am sure they will never find you until the resistance crumbles. If you still will not be civil then ado fair one.” He stalks off with flair worthy of a Pirate King. This entire scene purposely placed within earshot and line of sight of some of the other prisoners. These men, chosen for their heroics in battle when captured from surrounding villages by the pirates would play a pivotal role in the Plan. At least one looked at the Pirate King and spat as he passed, another carefully placed Face Dancer.



Tleilax port – late at night three weeks later

The Gholas crews were readied and all supplies placed. The fastest of the captured pirate vessels was loosely rigged at the warf nearest the prison with minimal guard – Gholas ready to die. The vast fleet of the Pirate King had expended their raids in the last few moths, concentrated on the island nations and merchant fleets surrounding. All in an effort to provoke and enrage those nations into future action. After each successful hit the crew would return, and over half of the Gholas would offload with the goods and hide away in the Scrag below. Soon the fleets of the Pirate King ran at a skeleton crew and all was ready.

The explosive barrels discretely placed, and proper conversations were overheard by the prisoners - all was set. Tonight the ‘revolution’ begins.

In the night a massive blast of blackpowder shook the sleeping port. Gholas pirates rushed to engage Gholas “liberators” in a massed staged battle for the prisoners’ sake. A hole blasted in the prison wall allowed the escape of the men, the princess during the chaos. The Face Dancer among them, staged as an old man, helped steer them toward the fast skiff. After a short and successful scuffle they were away into the night as huge fires lit the night sky from the port behind.



One Month Later Off the Coast of Senniholm

A small, fast skiff approaches a port with a dire and exhausted crew. On board a rag-tag collection of captured seamen and farmers as well as a stunning lass whose regality (even divinity) seems unquestioned. A true beauty of the world.

They land under a white flag. Seeking asylum from an eastern threat they tell the authorities of the Pirate King and his rampant expansion. The lass is perfection and civility incarnate, begging for the strong nation to respond and free her people of the coast. To free Tleilax from the grip of the pirates.

OOC
((To explain OOC: the Scavil created the perfect human female. A vision of perfection. A Helen of Troy whose face is ‘designed’ to launch a thousand ships. They created her, and implanted memories of a people her family once governed. The only reality she has ever known is these false memories and her time as a pirate prisoner. Thus there is no deception in her and from this point onward she is ‘mostly’ fully a ward of Senniholm.

The pirate fleets in the months prior were harassing and killing merchant fleets of Senniholm and the island is hit-and-run assaults. As stated the fleets have since dropped off most of their crew now hidden in the Scrag in preparation for an invasion of Tleilax.))


The Next Day Off the Coast of Senniholm

Close to the heels of the prisoner skiff arrives a small armada of pirate vessels off the coast the next evening. Barely visible over the dusk fog twelve tall-mast ships armed with cannons and a vile crew of pirates with sabers and muskets and small black-powder bag explosives, begins to assault the port. Apparently set to regain the princess, the cannons open fire.

Their tactics are brutal and aimed for maximal civilian casualties. Quickly away boats are dropped and soon the pirates are on the shores and in the streets. They make to burn down any resistance.

((12 cannon ships and perhaps 250 pirates with sabres, muskets, basically moltov cocktails/small explosives))

Innis Cabal
2008-08-01, 12:54 PM
((Guess i'll do the war here))

*Edit*

The merchant ships begin to unload their weapons to their crew, the captain issuing a full on Devestation Level 2 command.

From the ships the Rangedmen open fire upon all in their line of sight. Once the threat has been reduced, they break from the ship, executing any strangling pirates or wounded civlians. All dead biological matter and weapondry are returned to the ships for return home.

The merchant's establish contact with the princess, asking for trade in return for a permant dock station in the city.

alexeduardo
2008-08-01, 01:29 PM
End of turn 4

The Church: the recent wars around the world have troubled his stoned holiness, he has sent missionares to both Teilax and western Scwerzen, in hopes this will apaciguate the wars.

Northern Pirates: an unknown sea monster has been destroying pirate ships, no one can describe the thing.

Bandits: a new "bandit castle" has been built a few kilometres from the northernmost imperial border, hoping to lure the army in and ambush a major general.

Sky Pirates: the ones that aren't trading with Senniholm are being crushed under the modern one's plexiglass heel, the few that remain have created their own castle somewere in the western mountains.

Illuminatti: the illuminatti don't exist, they're an urban legend and there's no use in looking for them.

Another winter comes, and the world is very different from what it was last year...

Fan
2008-08-01, 05:14 PM
I get my turn 4, and turn 5 now. so I'll opost e m both. TT___TT

Turn 4:
Initiate relations with the Islanders, amking sure to meet them in a secret location FAR away from the valley, that no one but the Arges leaders know about.
Begin the finalizations of the awaking of the warhulks.'
Finalize repairs on the juggernauts, and other war class skiffs.
Continue building the 3rd layer of the wall, once finished immediately begin working on the next.
Begin reseraching improvements on lava cannons, perhaps making a hand held version, sort of like a rapid fire rifle.

Turn 5:
Ship (whatever Innis cabal wants within reason.) to the islanders in exchange for Rocket laucnhcers, and concussion rifles, immediately begin researching specs, and begin work n a much larger ship based missle system that will operate from the base of the hull sort of like torpedoes.
Set the warhulks to be trained in this new weaponry particulary the rocket launchers, which shall be remade to fit their size. (Oh, yes I did that just for you BRC.)
Ship a rather large amount of food, to the Arges, to allow the Shaugin a break from ther fishing this year.
Begin relations with the free port of Tileax, discreetly.
Begin building a tunnel that leads into a forested area outside the valley.
Mine coal, and gems, as well as continuing farming.

alexeduardo
2008-08-01, 06:40 PM
As winter looms over the mountains once more, the Manzanos start traveling with their new employers.
It takes them 2 months to get out of Scwerzen territory, and another one to arrive at Romanis territory. The Manzanos are told to wait while the merchants go into the city and seek trade, meanwhile they camp just outside the imperial borders.
But eventually they meet with bandits, and fight a fierce fight agains the criminal gang, and they defeat an army of a thousand robbers without a single effective loss. This happening catches they eye of Colwind, the ambitious merchant leader.
A man of greed and dreams, and with experience in manipulation and forced leadership, he convinces the Manzanos to raid asmall farm outside the imperial bounds. The farmers are massacred, and the Manzanos start believing this was done to please the Mountains, but the elders are wary.

Coldwind starts taking them north, living a life of bandits for two months before the King and the Mountain Knights realize what's going on.
On a heroic battle, the 31 trolls battle against their own people, they defeat the corrupt merchants but merely maim the others (considering that trolls can grow limbs back, this isn't much of a big deal).

After a short period of anger, and the construction of a new castle atop the ruins of one they pillaged, the king starts letting Seniholm merchants in.
They all apologize for coldwind's behavior, and win the king back with gifts of silver and gold. Trade is expected to start, but a hate builds up inide every troll in that castle

Manthus
2008-08-01, 07:50 PM
“By the decree of Lord General Victant, all mainland towns are to be guarded against attack, and fortified by stone walls! Bridges off the mainland are to be closed in case of attack! Able men are to take up arms and drive this enemy out of our land in case of invasion. If you are interrogated, think of your family, your country before your life. If you are captured or surrounded and hopelessly outnumbered, use your standard issue pistol given to all basic troops to take your life,” The town crier steps from down from the platform at the center of town. The people do not panic, but are distraught with worry. The walls are erected in a month and a half. Food is stockpiled in fortified towns, and the walls are bustling with troops. Border Patrols are daily occurrences, and the coast is thick with war ships. The councillors have little time for anything else. Messengers are travelling back and forth from allied countries reporting war to them.
The councillors are all expecting the Romano Imperiat to take initiative and take the first strike. The Sahuagin receive the airship instructions from Steelflame and immediately begin construction on the Peregrine Archimedes and Gentle Colossus, the first airships to be built by the Sahuagin Board of Inventors, lead by Baron Ottomattika.
The Red Sky Mercenaries are preparing for war, training the young Lizardfolk recruits the Art of War. The Sahuagins and The Red Sky Engineers manufacture the Iron Boar a smaller, faster counterpart to the Charging Ox, focused more on firepower, than capacity. These patrol the borders efficiently. The airships finish at the end of autumn, near the same time Steelflame delivers a merchant fleet.

Innis Cabal
2008-08-01, 08:04 PM
Seniholm Merchant initiate a mark upon the costal city of Tleilax on communication with the local merchant convoy.

A full contingent of Vanhoom has been sent to The Steelflame Industries. They are accompined by a full contingent of the March, and several small hives of clockwork horrors. Crates of Intensified Light Burst Tech and high grade concussion cannons are also brought along.((If you would like BRC to do this in the Negotiations thread?))
Several Trolls are made example of, being sent back to the homeland. A dictum is written that all trolls deserting Seniholmn convies will be executed under Direct Order 10 of the High Priest of Vanhoom.


Completed Tech-
Railgun tech has slowly begun to improve, as new materials are dug up under the surface of the island.
The March slwoly begins to form as an industrial base.
Direct Energy weapons have been implimented on all merchant ships on order of the Vanhoom after the attacks in Tleilax
Clockwork Horror Nest has been created deep under the mountain, breeding has commenced.
Moblie Bio-reducers have been implemented in all new grade ships.

Proposed Techs
Railserpets-Tank like devices employing magnetic strips to glide over the ground, allowing them to pass over almost any terrian.

BRC
2008-08-01, 08:12 PM
It's an eventful few months for Steelfire Industries. As trade picks up with both the Imperiat and the Lizardmen, resources are flowing in like never before. New work begins at Crater Canyon, and the security forces are expanded. The Navy begins patrolling more to fend off pirate attacks. Up on the mainland, Task Force Twenty Seven patrols from their airbase near the Imperiat/Shwerzen border, fending off air pirate attacks.

The Board of Directors is pleased with the numbers they are recieving, and the Pan-Llyian railway is completed.

((Eating dinner now, maybe in a bit))

Lord_Asmodeus
2008-08-01, 08:54 PM
News of Agres strengthening near the border causes unrest. The regions near the border are reinforced. (I hope I don't seem to know too much)

After having asked Seniholm for permission to research their technology, rifle technology is improved upon, rifles now more powerful and longer ranged, as well increased accuracy.

The Imperiat increased trade with Seniholm, and replaced their soldiers rifles with Seniholm weaponry, the improved rifles are handed out to militias.

Seniholm improved Ferrumilitis are standardized, and units of Ferrumilitis are increased, with the improved Ferrumilitis becoming more common, there is more room for Ferrumilitis in the legions, and some have found their way to the militia units.

The Brigand fortress in the north is marched on by the legions of Lycanlord Brutii, and Lycanlord Horus. As usual, Ratman scouts sweep the paths miles ahead of the main forces (I want to stress for future reference, this is the standard, this usually happens)

Requests are made to Seniholm and Steelflame Industries for increased weapons trade.

The Romano Imperiats ships are also improved. Cannon tech has become more common, and additional cannon are put on all ships. All the ships gain an additional cannon. Also, Legio Ballistica units are accompanied with cannon crews alongside the Ballista crews.

The airships of the Romano Imperiat join those of the Steelflame in attacking pirate air-ships.

Plans are made for additional airships, and requests are made to the Imperiats allies for aid in designing and constructing airships for the Imperiat.

The Imperiat increases trade with Schwerzen, Seniholm, and Steelflame industries, as additional trade lines are drawn.

Ascension
2008-08-01, 09:52 PM
The Libertatian assembly votes, and agrees, by a slim margin, to a nonaggression treaty with the island of Llyn.

The LAS Belladonna is dispatched to Seniholm as part of Captain Mission's agreement with the island nation.

Libertatia proper reaches Horde territory. Seeing what appears to be a society somehow thriving in the absence of agriculture, the majority of the sailors spook and the island withdraws as quickly as possible into the land of Schwerzen. Raiders are dispatched primarily into Schwerzen, but a few bold captains make landfall amongst the Horde and attempt to steal any valuables they may find there. The Schwerzen raiders look for food, as always, but fuel, women, money, and booze rank high among their desires. They'll take whatever they can find.

The LAS Terra Incognita turns north, its armaments newly reinforced with Seniholm tech. Libertatia's scientists ready themselves for the labor of reverse engineering what they can, and the factory airship near the heart of the island is prepped for production. I estimate that concussion cannon tech may be reasonably widespread in Libertatia within two or three turns. The land weaponry will be transferred, for the most part, from the Incognita to the Hecatonchires.

The air pirates take significant casualties from the airships of the Imperiat and Steelflame Industries. Up until Mission's agreement with Seniholm, they respond in force, meeting their enemies in a series of fierce midair battles, but as soon as word of Mission's oath reaches them, they withdraw for fear of breaking the nonagression pact too soon. Many of the captains are displeased with this decision, and some airships leave the island.

Benejeseret
2008-08-02, 12:03 PM
(Turn 4)

On the Seas of Tleilax

The Pirate fleet (at half crew) remain a threat to the area at large. They hit the merchant fleets of Seniholmn especially hard in small packs of raiders.

The Fishery fleets of smaller, civilian vessels continue bountiful harvests of fish one after another into the port of Tleilax.


In the Deep Scrag

The influx of Gholas are put to quick work. The leading tunnels of the Scrag reach progressively eastward until Scavil engineers predict they have reached the northern tip of the Lizardfolk empire.

New ScragHolds are constructed along this expanse with fledgling clans. A large Vat-Cavern is hollowed some 50 miles off the Lizardfolk boarder 2 miles underground.

Beetle Caravans have been bred to cross the growing underground expanse, however the under-empire is beginning to require new methods for long underground voyages through twisting tunnels.


Northern Scrag

In the vast north-east the Abomination Kr'agoon has lead his followers to a large surface vent cut into a mountain cliff. From these rugged cliffs he has commissioned a special vat of Gholas. These winged men remain few in number but spread quickly from crag-top to summit constructing small mountain encampments over a large range of mountains. Lead by the half-dragon Kr'agoon they begin to hunt and harvest the mountain valleys from the air. The resources gained slowly swell their ranks from the fetid Vats.

Innis Cabal
2008-08-02, 12:14 PM
The Vanhoom in a significant show of solidarity, decide that a full alliance with the Steelflame industries would be beneficial. The Vanhoom send their most ingenious to the area known as Canyon Crater with a full list of weapons and enough supplies to last the Vanhoom 20 months. The list to follow
Rail Technology
ILB Technology
Refitted Airpirate ship technology
Magnetic Driver technology
Clockwork March design
Full underground tunnel system plan
Mobile Defense Platform Proposition

All Lambda 5 cruisers are sent to deal with the pirate threat, eradicating most at sea. Troll mercenaries and a full complement of Rangedmen arrive at the city, and begin to impose order on the streets, killing civilians and pirates alike.


Mass Production
The Seniholmn mass produce the air pirates ships, dubbing them Lambda 5 Cruisers. They are equipped with air to surface ILB technology, and the Flagship, the Pacablle’s Cannon, is fitted with the highly experimental Farshot Enigma.
Mobile Resource destructors have been approved for all Lambda 5 cruisers, and a more stationary form is being researched.


Moblie Defense Platform Poposition
The Seniholmn Empire has approved for Farshot technology to be placed upon the sea defense platforms. A full complement of aquatic outfitted march will also be placed in the platform for defense and ship boarding. A mobile destructors has also been proposed for each as a power supply in times of war.
Researched Weaponry
The Dawn Creation: A large highly magnetized piece of metal to be employed by the largest of the Lambda 5 cruisers, after a short time, it will explode, melting all materials collected down to slag for easy retrieval and processing.
Heavy Concussion Technology

alexeduardo
2008-08-02, 02:11 PM
End of turn 5

The Church: A new marble sculpture has been built on the city, month long parades are held to celebrate

Northern Pirates: the unknown sea monster destroys 5 more ships and a pirate port

Bandits: Since the bandit castle has been destroyed with the bandit overlord inside it, the gangs are disperse and cowardly once more

Sky Pirates: Reports of the new "Pirate Castle" on the mountains are becoming commonplace for aerial nations, and rumors of a "huge cannon" spread among the merchants

Illuminatti: Five priests and five dogs were taken out, no one knows why

Schwerzen: the people have gotten ahold of Seniholmian weapons and their kings have been shot in the face. The country is now divided betwen: religious fanatics, known as the Stoners; The Reds, crazy peasants following the words of Max; and The Ones Above, a group that thinks Schwerzen should go back to their magical roots


Spring is here again, and the world is very different from what it was last year...

Lord_Asmodeus
2008-08-02, 02:21 PM
Due to attacks by rogue groups from what used to be Schwerzen, and the Imperiats expansionist philosophy, the legions of Lycalord Brutii and Lycanlord Horus have been expanded upon, and sent to conquer the regions of Schwerzen. They are supported by 3 militia legions, headed by Lycanlord Barriani. These three Lycanlords have the priority of conquering Schwerzen, and establishing control of the region.

Requests are made to both Seniholm and Steelflame for additional weapons, and aid in the form of troops, to help conquer Schwerzen. Promises of increased trade opportunities and land to expand their trade-routes are made.

The Romanis has issued a proclamation, that the land of Schwerzen is to come under Imperiat control. the eastern borders of the Imperiat are to be strengthened, so as to secure the nation while they are conquering.

Bandits are hunted down and killed, to secure convoys of supplies are not harried on their way to aid the conquest.

Mercenaries are hired to assist the conquering of Schwerzen, with the promise of money, and a place to settle down given.

Requests for additional metal and resources are made to Steelflame and Seniholm. The production of Ferrumilitis is increased, and research of improved Ferrumilitis designs, and more Ferrumilitis, as well as increased weapon designs are made priorities.

Cannon have become more wide-spread, and all the Imperiats professional legions now use the weapons provided by Seniholm.

Recruitment for the military has increased. The population of the Imperiat is roughly 70'000. There are over 14'000 professional soldiers, and 16'000 various others of the soldiering and security fields.

BRC
2008-08-02, 06:49 PM
The factories of Steelfire belch smoke into the air as they churn out industry.

Mobile Defense platforms are designed in Crater Canyon and tested in a nearby lake. Their components are created en-masse in Steelflame factories, then assembled on the water. The rail system, which is slowly being converted to tunnels, speeds up this process, allowing the Steelflame Navy to move in and engage the pirates. Before long Steelflame destroyers are patrolling the waters between the island and the continents.

Two main projects emerge from Crater Canyon. One of them is the Allyn-I clockwork solider. Seinholm brilliance combines with Steelflame practicality to create this versatile clockwork. In addition to being able to be armed with a variety of melee and ranged weapons to fit various situations, the Allyn's are capable of running repairs on each other. At one test, Twenty Allyn's were hit with an artillery strike, Six were destroyed, Seven were disabled, Four were badly damaged, and Three sustained only light damage. After Half an hour, there were Twelve fully functional Allyn's. The Allyn's are put into mass production in some factories.

The other is the Shortshot cannon. Mounted on Three modified Reliance-class transports, if they line up a crew can connect their components to form a smaller version of a Farshot cannon, allowing it to be easily transported.

Ascension
2008-08-02, 08:16 PM
As the Terra Incognita passes over Schwerzen on its way back to Libertatia, Mission observes the revolution-in-progress below and drops hundreds of muskets and rifles to the peasants along with crates of ammunition. He accompanies these parachute-dropped supplies with a veritable rain of anarchist propaganda pamphlets.

By the time of his rendezvous with Libertatia, he has heard of the imminent Imperiat invasion, and delivers an impassioned speech before the assembled airship captains of Libertatia, begging them not to allow the invaders to conquer and oppress the newly free folk of Schwerzen.

Mission's call to action is supported by another narrow vote, and Libertatia prepares to go to war "Against All Flags," starting with the Imperiat.

A message is sent to Seniholm, requesting additional weaponry, something simple to operate and easily mass produced which can be supplied en masse to the peasants of Schwerzen.

Taking one of his fastest airships, Mission himself tours the country of Schwerzen, preaching a message of anarchy and calling for Stoners, Reds, and Ones Above to unify under a common banner, at least until the Imperiat is driven back from Schwerzen's border.

The three flagships, the Terra Incognita, the Hecatonchires, and the Sturm und Drang are all disengaged from the island. In fact, the island almost disintegrates to nothing as nearly every combat worthy airship is deployed to the Schwerzen/Imperiat front lines.

The Sturm und Drang begins a cloud-seeding campaign in advance of the Imperiat's advancing legions in an attempt to artificially provoke heavy rainfall in hopes of bogging down the Imperiat's heavy steam driven warriors.

Whole forests and fields of Schwerzen disappear as the raiders from the sky attempt to transform her people from rabble into rebels and her villages from townships into crude fortresses.

Libertatia is ready to fight for what's left of Free Schwerzen.

Innis Cabal
2008-08-02, 08:40 PM
Seniholmn continues to work along side Steelflame. Deep within the mountain stronghold the full hive of clockworks burst forth on the surface, marching to Crater Canyon. Each is armed with a small concussion rifle, and hold in tow a large adamantine egg. The message is sent to Crater Canyon a more diverse and powerful work force is on its way en mass.

All other factories and research labs are geared to creating the capitol class ship dubbed Mammoth, and its single payload, the Inordinance Flux Storm.

Fan
2008-08-02, 08:56 PM
Being a nation that Values freedom, and already being suspicious of the Were nation, The people of the horde were ENRAGED at the news of the Were's attempted assimilation of the rebels, the War hulks were armored up, and the blood hulks brought out of the under city, the skiffs were loaded with additional ammo, and fuel. IT was time for WAR! Crovax himself had decided to take a part in this camping, he had a tiny score to settle with the leader, you didn't disrespect Crovax, and live to tell the tale. The skiffs crested the valley, and left through the multiple gates, which had been opened prior to them arriving
The juggernauts were the last to go in do to they're extremly cumbersome size, but it was stil about 60 times faster than running.
They reached the Rebel nation within the week, bringing gifts of food, and bazookas, they were here to help. (my nation is right on the borders of the rebel nation.) At least that was how it was in the daytime, but at the stroke of midnight all HELL broke loose. (at the revelation of lord Asmodeus I've decided to stop playing nice.)

Benejeseret
2008-08-03, 10:22 AM
(Turn 5)

Tleilax

The Trolls and Rangedmen control the streets above. What was left of the Gholas "Pirates" put up stiff resistance but within a few days were outclassed and out gunned. The Lambda cruisers sit undisturbed in the harbour.

A tiny faction of resistance, blamed on pirates, still operates. Just enough to be blamed for strange things and the odd disappearance.

The 'people' of Tleilax, however, celebrate their liberation from the pirate menace. The men and Trolls are given as much spirits and boons as they care take.



Under Tleilax

A small contingent of Face Dancers look down at the unconscious bulk. An especially drunk Troll mercenary was captured and dragged into the Scrag an hour below and the Dancers were still somewhat amazed by its size. Bound to a duty, they heavily secure the prize and pass it into the depths of the Scrag below. The Bene Scavil engineers will have months worth of work with this specimen.

Bundled and delivered after the pale hulk slid below came an assortment of strange rifles and devices stolen or recovered from the town above. The Scavil engineers are unfamiliar with non-organic weaponry, however a single bio-charged power pack sends the clans into a frenzy of activity.

After these few shipments downward all tunnels are sealed off and the Dancers disperse into the army overhead.


Tleilax a few months later

The occupiers remain. Order has indeed been restored and no pirate vessels will plague the area for quite some time. The Fisheries fleet remains and pulls in the largest harvest on record with less harbour traffic to slow excursions.

The Face Dancers have infiltrated every rank of the occupying army and quickly learn the ways and command structure of these people. They remain at distance from the Trolls, interacting only when the commander they were impersonating required to see them. As the impersonated men ended their duty rotation and were shipped home more and more Face Dancers entered Seniholmn. The occasional one destined to cross into Steelflame industries.

Nearly five months after the Pirate King was killed in his seaside tower (or rather, a replica Gholas was killed and the Face Dancer spirited away) the civilian vessels of Tleilax began sending fish, oysters and other foodstuffs to their benefactors in Seniholmn on mass.


Northern Scrag

Kr'agoon and his bevy of flying Gholas over the last year spread extremely quickly over the eastern expanses of unclaimed land. A few mountain villages were bombarded at night with sporite bombs and the sickened people easily slaughtered in a early morning blitz raid. These villages became winged Gholas bases. The clan of Scavil hidden along the northern hills improved the sporites at the Abominations request, making them more mobile, faster acting with a farther spread.

((Sporites can now be grenade-like bio-weapons that act like chlorine gas. Each having about a 15' spread of effect))


Western Scrag

The western clans undermine the northern edges of Lizardfolk territory and the first generation lizard-Face Dancers spread into the local governance. A few black market contacts are made throughout the empire an a series of informants puts the Scavil in contact with the Lizardfolk authorities.

Trade and negotiations can now be passed through the two empires.

OOC Updates
((Updates:
1) Tleilax now pays homage to Seniholmn in terms of resources (like a colony until Seniholmn chooses otherwise) but in turn Face Dancers are back-infiltrating and every so often gain some technology or a position of power.

2) The Scavil now has access to Troll Sample.

3) Very large northern territory expanse through unclaimed territory by Kr'agoon and a few small population bases secured as well as numerous mountaintop forts.

4) A direct line established with Lizard Allies

5) Technology Advancements:
i) new gas weapon grenades
ii) Troll sample being analyzed
iii) Those bio-charged power packs being analyzed

6) Military Advancements:
i) Many more flying Gholas produced (like a half-dragon) in the north
ii) Lizard Face Dancers produced as well as some Gholas

))

alexeduardo
2008-08-03, 10:39 AM
End of turn 5

the church: there's panick all over and his stoned holiness decides that the holy city itself should be moved. Construction of a fortress somewhere in the mountains begins

Sky Pirates: what remains of the non-bought pirates is now refuged in their impenetrable castle somewere on the northernmost point of the mountains.

Bandits: a massive brigand migration takes place as the outlaws make their way to the ripe Schwerzen

Northern Pirates: many emigrate to take part on the revolution as mercenaries, but some stay and try to defeat the Unknown Sea Monster
and fail.


Scwerzen:
The Reds: llocated mainly on the southwestern region but disperse all across, the Reds are the first to accept Libertatia as an ally, and soon begin using their new weapons for war
The Stoners: located along the northwestern coastline but diperse all around, the Stoners refuse to accept outside help, an instead melt their weapons to create chapels.
The Ones Above: easteners, they accpet the help of the Cursed One, for they see him as an emmisary of magic in this world.


let's see what happens next, on Stories Of Arsoni...

alexeduardo
2008-08-06, 03:11 PM
((b-bump))