CarpeGuitarrem
2008-08-07, 03:41 PM
Yep, it's the Dashing Swordsman again, but reimagined in a way that I haven't noticed around these boards. The advent of Paragon Paths in 4th Edition changes things substantially, and I figure that this makes logical sense...so, here's a try at a playable homage to Elan the Dashing Swordsman...
~~~
Dashing Swordsman
"It doesn't matter if you win or lose--as long as you look really cool doing it."
Prerequisite: Rogue class
The persistent trickster, you have channeled your personality into something highly suave, bold, and, well...dashing. Your tactics revolve around flashy swashbuckling and dramatic maneuvers, and you are known for your ability to maintain your composure in the midst of combat, even delivering one-liners or apropos impromptu poetry in the middle of a duel. Finesse is your strength.
Dashing Swordsman Path Features
Rapier Finesse (11th Level): You gain proficiency in the rapier, and you may apply your charisma modifier to basic attacks made with it, instead of your strength modifier or other ability score modifier. Your Rogue Weapon Talent now gives a bonus to attack rolls made with a rapier, and not with a dagger.
Impertinent Dodger (11th Level): You can spend an action point to increase your AC by your Charisma modifier until the end of your next turn, instead of taking an extra action.
Dramatic Entrance (16th Level): Add half of your Charisma modifier to your initiative checks.
Dashing Swordsman Exploits
Clever Taunt Dashing Swordsman Attack 11
You deliver a witticism as you attack your enemy, catching him offguard with your persona and swordsmanship.
Encounter • Martial, Weapon
Standard Action - Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature you have combat advantage against
Special: While you are wielding a rapier, this attack deals +1 damage.
Attack: Charisma vs. Will
Hit: 2[W] + Dexterity modifier + Charisma modifier damage
Effect: Target grants combat advantage to you and all allies until the end of your next turn.
Swooping Rescue Dashing Swordsman Utility 12
In true Dashing Swordsman fashion, you arrive to save the day.
Encounter • Martial
Immediate Interrupt - Ranged Charisma modifier
Trigger: An ally is about to take damage from an attack or environmental hazard (such as falling, or hazardous terrain).
Requirement: You must be trained in acrobatics.
Target: The endangered ally.
Effect: Move to any square adjacent to an ally within range. Swap places with that ally. If they were hit by an attack, the attack hits you instead.
Deathless Hero Dashing Swordsman Attack 20
You do not die, but heroically keep fighting against the enemy, your spirit unhampered by the wounds you have sustained.
Daily • Martial, Weapon
Standard Action - Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3[W] + Dexterity modifier + Charisma modifier damage
Miss: Make a secondary attack against the target.
Secondary Attack: Charisma vs. Reflex
Hit: 2[W] + Dexterity modifier damage
Effect: You spend a healing surge, and gain additional hitpoints equal to your Charisma modifier.
~~~
I'm kinda new to this, so let me know just how the power level on these things is. And...enjoy! It was fun coming up with this.
~~~
Dashing Swordsman
"It doesn't matter if you win or lose--as long as you look really cool doing it."
Prerequisite: Rogue class
The persistent trickster, you have channeled your personality into something highly suave, bold, and, well...dashing. Your tactics revolve around flashy swashbuckling and dramatic maneuvers, and you are known for your ability to maintain your composure in the midst of combat, even delivering one-liners or apropos impromptu poetry in the middle of a duel. Finesse is your strength.
Dashing Swordsman Path Features
Rapier Finesse (11th Level): You gain proficiency in the rapier, and you may apply your charisma modifier to basic attacks made with it, instead of your strength modifier or other ability score modifier. Your Rogue Weapon Talent now gives a bonus to attack rolls made with a rapier, and not with a dagger.
Impertinent Dodger (11th Level): You can spend an action point to increase your AC by your Charisma modifier until the end of your next turn, instead of taking an extra action.
Dramatic Entrance (16th Level): Add half of your Charisma modifier to your initiative checks.
Dashing Swordsman Exploits
Clever Taunt Dashing Swordsman Attack 11
You deliver a witticism as you attack your enemy, catching him offguard with your persona and swordsmanship.
Encounter • Martial, Weapon
Standard Action - Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature you have combat advantage against
Special: While you are wielding a rapier, this attack deals +1 damage.
Attack: Charisma vs. Will
Hit: 2[W] + Dexterity modifier + Charisma modifier damage
Effect: Target grants combat advantage to you and all allies until the end of your next turn.
Swooping Rescue Dashing Swordsman Utility 12
In true Dashing Swordsman fashion, you arrive to save the day.
Encounter • Martial
Immediate Interrupt - Ranged Charisma modifier
Trigger: An ally is about to take damage from an attack or environmental hazard (such as falling, or hazardous terrain).
Requirement: You must be trained in acrobatics.
Target: The endangered ally.
Effect: Move to any square adjacent to an ally within range. Swap places with that ally. If they were hit by an attack, the attack hits you instead.
Deathless Hero Dashing Swordsman Attack 20
You do not die, but heroically keep fighting against the enemy, your spirit unhampered by the wounds you have sustained.
Daily • Martial, Weapon
Standard Action - Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3[W] + Dexterity modifier + Charisma modifier damage
Miss: Make a secondary attack against the target.
Secondary Attack: Charisma vs. Reflex
Hit: 2[W] + Dexterity modifier damage
Effect: You spend a healing surge, and gain additional hitpoints equal to your Charisma modifier.
~~~
I'm kinda new to this, so let me know just how the power level on these things is. And...enjoy! It was fun coming up with this.