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Bisected8
2008-08-08, 04:29 AM
Item Creation contest 0 didn't go to to badly, so here's another one, inspired by Mistaken Identity week.


You will enter this contest by submitting an item which fits the guidelines posted below these rules. There will be separate categories for 3rd and 4th edition items. Each entrant may submit an item to each category, no more, no less.
As items have very little in the way of "crunch", entrants are encouraged to include as much fluff and give as much detail as possible.
All entries are to use the standard formatting below.
Only complete entries may be posted in this topic. Partly completed entries will not be accepted and chat is to be limited to a specifically designated thread. The Chat Thread may be found HERE (http://www.giantitp.com/forums/showthread.php?p=4489692#post4489692)
All work must be original, items previously posted by the entrant are acceptable but anything produced by another entry is not. Outright plagiarism will result in the entrant being barred from future contests until further notice.
Please keep any criticisms to entrants...entries constructive.
The deadline for submission is as stated below in this contest's criteria.


Item Creation Contest 1: Identity Crisis (Submission Deadline August 31st 2008 - 12PM GMT+0)
For this contest you will be creating an item which is somehow able to transform someone. Maybe its a cursed item which changes the user's appearance, maybe it provides a handy disguise. Perhaps it allows someone to take over another's life, or simply gives them an insight. The possibilities are endless.

Example Entry
The Econtra Edge
Type: Longsword
Proficency: Martial
Damage/Crit/Crit Range: 1d8/x2/19-20
Range: Melee
Max/Min Reach: Melee
Rarity: Artifact
Creation: The Econtra edge is an ancient weapon, said to have been created to hide the identity of it's user. Forged initially from Mithral, its own magic worked on itself to turn the chaotic blade into Cold Iron. History records that the owner who had commissioned it was greatly amused by this, although his (or her) name has been lost to time.
Use: The main use of the Econtra Edge is as a weapon. Whether its owners want to take advantage of its powers varies. Some might see the transformation as a convenient disguise but others may consider it a curse they have to live with while using the sword.
Abilities: +5 Bonus, Apparence Flip, Anarchic, Speed, Ability Flip, Residual Effects

The Econtra Edge is a +5 cold iron long sword. The grip on the hilt is striped black and white with the stripes running diagonal to the crossbar. The blade itself has a thin coating of a complicated alloy consisting of mythril, silver and many other metals and rare alchemical ingredients running along the flat stopping just before the sides curve down into the edge. The alloy gives the blade a perfect reflective surface making it like a mirror. The scabbard has a pure white chape (end bit) and a matt black locket with the rest being coated in the same alloy.

Appearance FlipWhenever someone carries the blade on their person they are converted into their physical opposite. This means, where applicable, their hair, eye and skin/scale colours and gender are reversed. Their height and weight are flipped around (use the race's average as a midpoint). Generally speaking natural colours for a race should be ordered from lightest to darkest the midpoint found and the colour the same distance from the middle chosen as the new one. If that makes no sense look at the table below, using hair colour as an example.


{table=head]
4|
3|
2|
1|
1|
2|
3|
4

Jet Black|
Dark|
Dark Brown|
Auburn|
Light Brown|
Strawberry Blond|
Platinum Blond|
White/Bleached[/table]

So a character with light brown hair would end up with auburn hair, jet black would become bleached and so on. Unnatural colours are replaced with their complementary colour (http://en.wikipedia.org/wiki/Complementary_colour) (use any definition of "complementary colour" you want).

Anarchic The blade is chaotically aligned for the purpose of damage reduction. Any lawful creature carrying it suffers a negative level until they stop carrying it. It deals 2d6 extra damage to lawful creatures.

Speed The wielder may make one extra attack when they make a full attack.

Ability Flip Once per day the wielder may flip the stats of a target. Their highest ability score swaps with the value of the lowest ability score, the second highest swaps with the second lowest and so on. Any spells or spell like abilities the target knows have their effects reversed (e.g. stat bonuses become penalties, good domain spells become evil). The alignment of the target is not affected (unless they cast a spell which has had its alignment changed). To use this the target must be in contact with the blades edge (a successful strike counts as contact), an unwilling target gets a DC15 saving throw and the wielder may use this ability on him or herself or a willing target as a standard action. The change lasts 1d4 hours, days or weeks as per the wielder's choice.

Residual Effects The user is under no compulsion to keep the weapon, however once they discard it they do not regain their original form immediatly. Every hour the sword is not in their possession roll a d6 and consult the table below to see which attribute is restored. If an attribute which has already been restored is rolled then they must wait another hour before rolling again.


{table=head]Roll|Attribute Restored

1|
Eye Colour

2|
Hair Colour

3|
Skin/Scale Colour

4|
Height

5|
Weight

6|
Gender[/table]

The format for entries is as follows. Ensure you use the right template for the right item and good luck;

Weapon, Staffs and Wands Template
Name
Type: The weapon type. This may be one of the weapons from the d20 SRD (e.g. Repeating Crossbow, Flail, etc) or a new type which has been thought up by the entrant. Non-SRD or original weapons are not allowed.
Proficiency: Martial, simple or exotic.
Damage/Crit/Crit Range: The damage type dealt by the weapon (slashing, bludgeoning, etc)/The Critical modifier/The Critical range
Range: The range of the weapon, melee weapons have a range of "Melee". If a weapon is thrown then it has a range of "thrown".
Max/Min Reach: Only melee and thrown weapons have reach. The max reach is the furthest target, the min reach is the furthest.
Rarity: Describe it as common (its the item of choice for many), uncommon (Favoured by some), Rare (hard to come by or not in wide use) or Artifact (a unique and very powerful item).
Creation: For artifacts this gives the history of why it was created. For more common items it details the history of their development and how to craft them (including DCs, XP and GP costs, feats, spells, etc).
Use: Describe who will use them and what for.
Abilities: List special abilities here

[Physical description]

[Describe special abilities here]

Armour Template
Name
Material: The armour material. This may be one of the materials from the d20 SRD (e.g. Steel, Cold Iron, etc) or a new type which has been thought up by the entrant. Non-SRD or original materials are not allowed.
Proficiency: Light, Medium or Heavy.
AC Bonus/Check Penalty/Weight: The AC bonus/Armour Check Penalty/The Weight
Rarity: Describe it as common (its the item of choice for many), uncommon (Favoured by some), Rare (hard to come by or not in wide use) or Artifact (a unique and very powerful item).
Creation: For artifacts this gives the history of why it was created. For more common items it details the history of their development and how to craft them (including DCs, XP and GP costs, feats, spells, etc).
Use: Describe who will use them and what for.
Abilities: List special abilities here

[Physical description]

[Describe special abilities here]

Wondrous Item Template
Name
Weight: In lbs.
Size: From fine to colossal
Rarity: Describe it as common (its the item of choice for many), uncommon (Favoured by some), Rare (hard to come by or not in wide use) or Artifact (a unique and very powerful item).
Creation: For artifacts this gives the history of why it was created. For more common items it details the history of their development and how to craft them (including DCs, XP and GP costs, feats, spells, etc).
Use: Describe who will use them and what for.
Abilities: List special abilities here

[Physical description]

[Describe special abilities here]