Owrtho
2008-08-13, 11:42 PM
Ifiol
Random fact: The name Ifiol come from what I was planning to write when first making the post "I'll figure it out later"
The Ifiol are a rather strange creature said to trace its ancestry back to a group who made a deal with a death god. In exchange for a long forgotten service, the god promised that neither them nor their desendents would be easily felled by mighty blows. Since then the race has grown into a notable group, though rarely are they found outside their own communities. They are mainly known for their ability to recover from extreamly fatal wounds healthier than befor instantly.
Pysical Description: The Ifiol look mostly like humans but seem thinner and of a somewhat more solid build. The have gaunt features but seems always to have a ready grin on their face (which unfortunatly looks manic to those who aren't experianced with the Ifiol). The most notable feature is that instead of regular blood, red sand flows through their veins. While this acts like regular blood in most cases, in the event of massive damage, the blood quickly colesses and heals the wounds often to better than befor.
Personality: The Ifiol are rather playful tricksters. Unfortunatly, due to the manner in which they recover better than befor from should be fatal wounds, thier humor often involve dropping people into spike pits or slitting their throats. Among their own kind this often results in laughs from both parties, but not so much outside it. Unfortunatly they don't understand that other races lack their resiliance and thus find and deaths funny and a grand joke. They find it even funnier when the creeturs start expelling strange read liquids sorta like blood and have fun playing in it (it must be okay to do so cuz the creature are obviously having a good time writhering around in it). They also find the experiance of death quite pleasing and enjoyable (at least the type they revive from)
Relations: As one can guess from their sense of humor, their relation to other races is not as good as it could be. They are often mistaken for serial killers (not cuz they are, but randomly killing people in the streats as a manner of greating is bound to get the autorities attention) or other simmilar things. Once their nature is realized (usualy after their attemted execution with they find to be a marvolously enjoyable expeariance that they must try again sometime), they are quickly pushed out of town and told not to return (somthing they have trouble understanding after the big party just thrown for them). As such it is a rare few who learn the error of their ways.
Alignment: Usualy they are chaotic good or chaotic neutral. There are some eval and lawful ones, but they are rather rare. On the whole they are good hearted playful homicidal maniacs.
Ifiol Lands: They usualy live in small isolated comunities (mainly since if they stay other comunities choose to move away rather than try dealing with the many deaths sure to occure). They otherwise tend to live almost anywhere.
Religion: Ifiol usualy worship death gods and trickster gods as is their choosing, but they also will worship others.
Abilities and racial features
Ifiol have the following racial traits:
+2 Con, -2 Wis, +2 Cha, -2 Str. Ifiol are sturdy and have an appearance that tends to make others cooperate. However, they are slightly weaker than other races and aren't quick to catch on when a friend isn't holding his side in laughter about that joke they just played on him.
Medium Size
Humanoid: Ifiol are humanoid.
Exhilarating Death (Su): If an Ifiol is reduced from positive hitpoints to (-7 minus 1/2 their HD [rounded up]) hitpoints or less, they instead take the damage reducing them to 0 hit points, and are healed the remainder of the damage. The Ifiol can never gain more hitpoints than a number equal to their Constitution Modifier x Character Level. Note: Sources that deal multiple hits at the same time (such as magic missile) have each hit determined separately for the purpose of the attack (Sneak Attacks and Critical Hits each count as a single attack).
Ifiol Greeting (Ex): If an Ifiol encounters someone they know (or think they know) who has not seen them in turn, they must make a will or Diplomacy save (player's choice) DC 15, or attempt a sneak attack of (using only their 1d6 racial Sneak Attack) on the target. Other Ifiol are not harmed by this attack.
Sneak Attack 1d6 (Ex): Ifiol naturaly can perform sneak attacks. This stacks with any sneak attacks granted from other sources.
+2 racial bonus on Craft(trapmaking) and Intimidate, -2 racial bonus on Diplomacy.
Automatic Languages: Common and Ifiolian
Bonus Languages: Any
Favored class: Rogue
Level Adjustment: +1
Racial Feats:
Critical Return
Critical hits that trigger Exhilarating Death.
Prerequisites: Ifiol, Constitution 20
Benefit: An Ifiol with this feat automaticly has their Exhilarating Death ability trigger if a critical hit would take them from positive hp to less than 0 hp even if it doesn't take them down to the required amount of negative hp.
Special:If the Exhilarating Death would normaly trigger from a critical hit, the hp healed from this stacks with the hp healed from the regular Exhilarating death (to a max of 2 x Constitution Modifier x Character Level).
Resistant in Life
You can't be taken out in a single hit from full health.
Prerequisites: Ifiol, Critical Return
Benefit: If a source would deal damage equal or greater to the Ifiols max health while they are at max health, it automaticly triggers their Exhilarating death ability but heals them a minimum of half their total hp as well as any over that it would normaly heal them.
Special:This does not stack with other effects that trigger Exhilarating death.
My Life Protects Me
You can't be knocked out by damage atleast dealing your max health.
Prerequisites: Ifiol, Resistant in Life
Benefit: If a source would deal damage equal or greater to the Ifiols max health while they are at positive hp, it automaticly triggers their Exhilarating death ability.
Special:This does not stack with other effects that trigger Exhilarating death.
Finally Figured it Out
You realize that red stuff other races spray when you great them is a bad thing.
Prerequisites: Ifiol, Wisdom 15
Benefit: You may take a 20 on the Ifiol Greeting roll at any time.
Stable Rest
You automaticly stabalize if in negative hp and still alive.
Prerequisites: Ifiol, Constitution 18
Benefit: If between -9 and 0 hp, you automaticly stabalize.
Resiliant Clotting
Your red sand clots as quicly as the weapon can pass through you.
Prerequisites: Ifiol, Stable Rest
Benefit: If an attack would reduce you to -10 hp or less from positive hp without triggering your Exhilarating Death, you are instead reduced to -9 hp.
Ifiol Lore
Ifiol can be learned about through a knowledge (Religion) or a knowledge (History) check.
{table]DC|Result
10|Identifey an Ifiol as you see it.
15|The Ifiol once made a pact with a god of death.
20|Ifiol are quite resiliant to normaly fatal wounds.
30|The way to kill an Ifiol is through small amounts of damage.[/table]
Half-Ifiol:
While it is uncommon, there is ocasionaly breeding between Ifiol and other races. The original races of the first Ifiol are themselves forgotten and the first few generations were produced lmost exclusively through breeding with other races. In the event that a crossbreeding occurs, the child recieves the abilities of both parents (minus the Ifiol Greeting ability and the sneak attack that Ifiol get) and gain an additional +1 LA in adition to the combine LA of the Ifiol and the other parent. However, for the sake of reproducing, the half-Ifiol count as a pure Ifiol passing on only their Ifiol traits.
Well, this is my first race, let me know what you think.
Owrtho
Random fact: The name Ifiol come from what I was planning to write when first making the post "I'll figure it out later"
The Ifiol are a rather strange creature said to trace its ancestry back to a group who made a deal with a death god. In exchange for a long forgotten service, the god promised that neither them nor their desendents would be easily felled by mighty blows. Since then the race has grown into a notable group, though rarely are they found outside their own communities. They are mainly known for their ability to recover from extreamly fatal wounds healthier than befor instantly.
Pysical Description: The Ifiol look mostly like humans but seem thinner and of a somewhat more solid build. The have gaunt features but seems always to have a ready grin on their face (which unfortunatly looks manic to those who aren't experianced with the Ifiol). The most notable feature is that instead of regular blood, red sand flows through their veins. While this acts like regular blood in most cases, in the event of massive damage, the blood quickly colesses and heals the wounds often to better than befor.
Personality: The Ifiol are rather playful tricksters. Unfortunatly, due to the manner in which they recover better than befor from should be fatal wounds, thier humor often involve dropping people into spike pits or slitting their throats. Among their own kind this often results in laughs from both parties, but not so much outside it. Unfortunatly they don't understand that other races lack their resiliance and thus find and deaths funny and a grand joke. They find it even funnier when the creeturs start expelling strange read liquids sorta like blood and have fun playing in it (it must be okay to do so cuz the creature are obviously having a good time writhering around in it). They also find the experiance of death quite pleasing and enjoyable (at least the type they revive from)
Relations: As one can guess from their sense of humor, their relation to other races is not as good as it could be. They are often mistaken for serial killers (not cuz they are, but randomly killing people in the streats as a manner of greating is bound to get the autorities attention) or other simmilar things. Once their nature is realized (usualy after their attemted execution with they find to be a marvolously enjoyable expeariance that they must try again sometime), they are quickly pushed out of town and told not to return (somthing they have trouble understanding after the big party just thrown for them). As such it is a rare few who learn the error of their ways.
Alignment: Usualy they are chaotic good or chaotic neutral. There are some eval and lawful ones, but they are rather rare. On the whole they are good hearted playful homicidal maniacs.
Ifiol Lands: They usualy live in small isolated comunities (mainly since if they stay other comunities choose to move away rather than try dealing with the many deaths sure to occure). They otherwise tend to live almost anywhere.
Religion: Ifiol usualy worship death gods and trickster gods as is their choosing, but they also will worship others.
Abilities and racial features
Ifiol have the following racial traits:
+2 Con, -2 Wis, +2 Cha, -2 Str. Ifiol are sturdy and have an appearance that tends to make others cooperate. However, they are slightly weaker than other races and aren't quick to catch on when a friend isn't holding his side in laughter about that joke they just played on him.
Medium Size
Humanoid: Ifiol are humanoid.
Exhilarating Death (Su): If an Ifiol is reduced from positive hitpoints to (-7 minus 1/2 their HD [rounded up]) hitpoints or less, they instead take the damage reducing them to 0 hit points, and are healed the remainder of the damage. The Ifiol can never gain more hitpoints than a number equal to their Constitution Modifier x Character Level. Note: Sources that deal multiple hits at the same time (such as magic missile) have each hit determined separately for the purpose of the attack (Sneak Attacks and Critical Hits each count as a single attack).
Ifiol Greeting (Ex): If an Ifiol encounters someone they know (or think they know) who has not seen them in turn, they must make a will or Diplomacy save (player's choice) DC 15, or attempt a sneak attack of (using only their 1d6 racial Sneak Attack) on the target. Other Ifiol are not harmed by this attack.
Sneak Attack 1d6 (Ex): Ifiol naturaly can perform sneak attacks. This stacks with any sneak attacks granted from other sources.
+2 racial bonus on Craft(trapmaking) and Intimidate, -2 racial bonus on Diplomacy.
Automatic Languages: Common and Ifiolian
Bonus Languages: Any
Favored class: Rogue
Level Adjustment: +1
Racial Feats:
Critical Return
Critical hits that trigger Exhilarating Death.
Prerequisites: Ifiol, Constitution 20
Benefit: An Ifiol with this feat automaticly has their Exhilarating Death ability trigger if a critical hit would take them from positive hp to less than 0 hp even if it doesn't take them down to the required amount of negative hp.
Special:If the Exhilarating Death would normaly trigger from a critical hit, the hp healed from this stacks with the hp healed from the regular Exhilarating death (to a max of 2 x Constitution Modifier x Character Level).
Resistant in Life
You can't be taken out in a single hit from full health.
Prerequisites: Ifiol, Critical Return
Benefit: If a source would deal damage equal or greater to the Ifiols max health while they are at max health, it automaticly triggers their Exhilarating death ability but heals them a minimum of half their total hp as well as any over that it would normaly heal them.
Special:This does not stack with other effects that trigger Exhilarating death.
My Life Protects Me
You can't be knocked out by damage atleast dealing your max health.
Prerequisites: Ifiol, Resistant in Life
Benefit: If a source would deal damage equal or greater to the Ifiols max health while they are at positive hp, it automaticly triggers their Exhilarating death ability.
Special:This does not stack with other effects that trigger Exhilarating death.
Finally Figured it Out
You realize that red stuff other races spray when you great them is a bad thing.
Prerequisites: Ifiol, Wisdom 15
Benefit: You may take a 20 on the Ifiol Greeting roll at any time.
Stable Rest
You automaticly stabalize if in negative hp and still alive.
Prerequisites: Ifiol, Constitution 18
Benefit: If between -9 and 0 hp, you automaticly stabalize.
Resiliant Clotting
Your red sand clots as quicly as the weapon can pass through you.
Prerequisites: Ifiol, Stable Rest
Benefit: If an attack would reduce you to -10 hp or less from positive hp without triggering your Exhilarating Death, you are instead reduced to -9 hp.
Ifiol Lore
Ifiol can be learned about through a knowledge (Religion) or a knowledge (History) check.
{table]DC|Result
10|Identifey an Ifiol as you see it.
15|The Ifiol once made a pact with a god of death.
20|Ifiol are quite resiliant to normaly fatal wounds.
30|The way to kill an Ifiol is through small amounts of damage.[/table]
Half-Ifiol:
While it is uncommon, there is ocasionaly breeding between Ifiol and other races. The original races of the first Ifiol are themselves forgotten and the first few generations were produced lmost exclusively through breeding with other races. In the event that a crossbreeding occurs, the child recieves the abilities of both parents (minus the Ifiol Greeting ability and the sneak attack that Ifiol get) and gain an additional +1 LA in adition to the combine LA of the Ifiol and the other parent. However, for the sake of reproducing, the half-Ifiol count as a pure Ifiol passing on only their Ifiol traits.
Well, this is my first race, let me know what you think.
Owrtho