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The Demented One
2008-08-18, 11:27 AM
Prismatic Trap
Abjuration
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 10 minutes
Range: Touch
Target: Object touched
Duration: Permanent until discharged
Saving Throw: See text
Spell Resistance: Yes

You imbue an object with a sevenfold trap that unleashes a cascade of prismatic energies when triggered. When casting prismatic trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a wave of prismatic energies is discharged in a 5-ft. radius around the object’s center. All creatures caught in the blast are blinded automatically for 2d4 rounds, and must save against the separate effects of each layer of the trap:

{table=head]Color|Effect|Save|Trap DC
Red|10 fire damage|Reflex half|25
Orange|15 acid damage|Reflex half|26
Yellow|25 electricity damage|Reflex half|27
Green|Poison deals 1d12 Constitution damage|Fortitude half|28
Blue|Turned to stone|Fortitude negates|29
Indigo|Driven mad, as the insanity spell|Will negates|30
Violet|50 damage, disintegrated if reduced to 0 or less hp|Fortitude half|31
[/table]

An item trapped by this spell cannot have a second closure or warding spell placed on it. A knock spell does not bypass a prismatic trap. An unsuccessful dispel magic spell does not detonate the spell. You can use the trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a trapped object to an individual usually involves setting a password that you can share with friends.

Each layer of the trap is treated as being a separate trap for purposes of being found and disabled with the Search and Disable Device skills. The DC’s to find and disable each layer of the trap are given in the table above.

Material Component
Dust from various gems, worth 500 gp.

Seed of Adamant
Transmutation
Level: Druid 6
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: Wooden object touched
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

You imbue a wooden object with the strength of adamantine. The targeted object is treated as if it were made of adamantine. It is considered a masterwork item if it was not already one, although this does not allow it to be magically enhanced. Spells that effect metal specifically do not affect the transformed object, although spells that effect wood still do.

Seed of adamant can be made permanent with the permanency spell. Doing so requires a caster level of 14th and has an XP cost of 3,000 XP.

Material Component:
A stone of adamant ore, worth 100 gp.

Seed of Iron
Transmutation
Level: Druid 1
Casting Time: Standard action
Duration: 1 minute/level (D)

This spell functions as the seed of adamant spell, except that it imbues a wooden object with the properties of cold iron. Because of the difficulty of magically enhancing cold iron objects, if the targeted item is magical, you subtract its caster level from your own when determining the duration of this spell. If the item’s caster level is greater than or equal to your own, this spell’s duration instead becomes 5 rounds.

Seed of iron can be made permanent with the permanency spell. Doing so requires a caster level of 9th and has an XP cost of 500 XP. If the item is magical, the XP cost increases by 25 times the item’s caster level.

Material Component
A piece of unworked iron.

Seed of Mithral
Transmutation
Level: Druid 4
Components: V, S, M
Casting Time: Standard action
Duration: 10 minutes/level (D)

This spell functions as the seed of adamant spell, except that it imbues a wooden object with the properties of mithral.

Seed of mithral can be made permanent with the permanency spell. Doing so requires a caster level of 12th and has an XP cost of 2,000 XP.

Material Component
A shard of unworked mithral, worth 50 gp.

Seed of Silver
Transmutation
Level: Druid 1
Casting Time: Standard action
Duration: 1 minute/level (D)

This spell functions as the seed of adamant spell, except that it imbues a wooden object with the properties of alchemical silver, including the -1 penalty on damage rolls.

Seed of silver can be made permanent with the permanency spell. Doing so requires a caster level of 9th and has an XP cost of 500 XP.

Material Component
A handful of silver dust.

Voodoo Doll
Transmutation
Level: Adept 5, Sorcerer/Wizard 5
Components: V, S, F
Casting Time: 1 hour
Range: 0 ft.
Effect: Doll that serves as mystic proxy
Duration: Permanent until discharged
Saving Throw: None
Spell Resistance: None

You create a small doll that serves as a ritual proxy for another creature. You can use the voodoo doll to magically strike at that creature from far away. You may cast any spell that targets a creature on the voodoo doll. If you do, the creature the voodoo doll represents is targeted by that spell as long as it is within the range of the voodoo doll, given by the tables below. When you cast a spell this way, the DC is increased by 2, and you gain a +10 enhancement bonus on any caster level checks to overcome spell resistance. Once you cast a spell through the voodoo doll, the magic is discharged, rendering it just a normal doll. In addition, any possessions, vestments, or body parts used to make the doll cannot be reused. The doll cannot be reused as the focus for a voodoo doll spell. You can only have one voodoo doll representing a creature at any one time.

The range you can use the doll at depends on two main factors—the quality of the doll, and the spell you are trying to cast. The quality of the doll is increased by its resemblance to the creature it represents—the greater the likeness, the greater the range. The spell cast may decrease the range if it is of high level or is complex, or increase the range if it is simple or harmless. To determine the range, add up the values of all applicable modifiers below, and then consult the range table.

Doll Factors
{table=head]Factor|Value
You have never seen the creature|-10
The doll has not been made to resemble the creature|-5
The doll is carved to resemble the creature|+0
The doll incorporates a possession or garment of the creature|+2
The doll incorporates nails, hair, or another body part taken from the creature|+4
The doll incorporates a bone, organ, or similar significant body part of the creature|+6
The doll is made from a valuable material|+2
The doll is constructed as a life-size likeness of the creature|+2
[/table]

Spell Factors
{table=head]Factor|Value
The spell’s level is less than 4th|+2 for each level below 4th
The spell’s level is greater than 4th|-2 for each level above 4th
The spell has a casting time greater than a standard action|-2
The spell requires expensive components of foci|-2
The spell has an XP cost|-4
[/table]

Range
{table=head]Total Value|Range
0 or less|Spell cannot be cast through voodoo doll
1-3|1,000 feet
4-6|One mile
7-9|Ten miles
10-12|One hundred miles
13-15|One thousand miles
16-18|Spell can be cast from anywhere on the same plane
19+|Spell can be cast from a different plane
[/table]

Focus
A doll that represents the creature. By default, the doll has no cost. However, making the doll as a life-sized likeness costs 50 gp, plus an additional 100 gp for every size category above Medium the creature is. Making the doll out of a special material, such as darkwood, mithral, or gold, costs 250 gp, or multiplies the price by 10 if you choose to make a life-sized likeness.

Crafting the doll is performed in the casting of the spell. However, if you craft a life sized version, you must spend an additional hour, plus another hour for each size category above large the creature is, crafting the doll.

bibliophile
2008-08-18, 12:24 PM
Nice job! I'll definatly use these when I get the chance.

JoshuaZ
2008-08-18, 04:49 PM
Voodoo Doll
Transmutation
Level: Adept 5, Sorcerer/Wizard 5
Components: V, S, F
Casting Time: 1 hour
Range: 0 ft.
Effect: Doll that serves as mystic proxy
Duration: Permanent until discharged
Saving Throw: None
Spell Resistance: None

You create a small doll that serves as a ritual proxy for another creature. You can use the voodoo doll to magically strike at that creature from far away. You may cast any spell that targets a creature on the voodoo doll. If you do, the creature the voodoo doll represents is targeted by that spell as long as it is within the range of the voodoo doll, given by the tables below. When you cast a spell this way, the DC is increased by 2, and you gain a +10 enhancement bonus on any caster level checks to overcome spell resistance. Once you cast a spell through the voodoo doll, the magic is discharged, rendering it just a normal doll. The doll cannot be reused as the focus for a voodoo doll spell.

The range you can use the doll at depends on two main factors—the quality of the doll, and the spell you are trying to cast. The quality of the doll is increased by its resemblance to the creature it represents—the greater the likeness, the greater the range. The spell cast may decrease the range if it is of high level or is complex, or increase the range if it is simple or harmless. To determine the range, add up the values of all applicable modifiers below, and then consult the range table.

Doll Factors
{table=head]Factor|Value
You have never seen the creature|-10
The doll has not been made to resemble the creature|-5
The doll is carved to resemble the creature|+0
The doll incorporates a possession or garment of the creature|+2
The doll incorporates nails, hair, or another body part taken from the creature|+4
The doll incorporates a bone, organ, or similar significant body part of the creature|+6
The doll is made from a valuable material|+2
The doll is constructed as a life-size likeness of the creature|+2
[/table]

Spell Factors
{table=head]Factor|Value
The spell’s level is less than 4th|+2 for each level below 4th
The spell’s level is greater than 4th|-2 for each level above 4th
The spell has a casting time greater than a standard action|-2
The spell requires expensive components of foci|-2
The spell has an XP cost|-4
[/table]

Range
{table=head]Total Value|Range
0 or less|Spell cannot be cast through voodoo doll
1-3|1,000 feet
4-6|One mile
7-9|Ten miles
10-12|One hundred miles
13-15|One thousand miles
16-18|Spell can be cast from anywhere on the same plane
19+|Spell can be cast from a different plane
[/table]

Focus
A doll that represents the creature. By default, the doll has no cost. However, making the doll as a life-sized likeness costs 50 gp, plus an additional 100 gp for every size category above Medium the creature is. Making the doll out of a special material, such as darkwood, mithral, or gold, costs 250 gp, or multiplies the price by 10 if you choose to make a life-sized likeness.

This spell seems potentially broken as written and moreover a bit weird since I could as this is written use it to send any targeted spell even say a conjuration spell like one of the Orb spells(though I suppose there is the whole "it's magic" thing).

Also I can see some very broken combinations using multiple dolls. For example, I could make a large number of dolls for the same person and then burn them all casting Clutch of Orcus until the person got a natural 1. And if I have a Mother Cyst I could use Necrotic Cyst followed by some of the nastier Necrotic spells (Necrotic Bloat does not allow a save and . Maybe it should specify that you cannot make more than one voodoo doll for the same person at once?

Also you want to specify how long it takes to craft a doll and whether any checks or needed. I certainly shouldn't be able to make a life-like doll without a lot of time for example.

Debihuman
2008-08-18, 05:15 PM
Prismatic Trap
Abjuration
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 10 minutes
Range: Touch
Target: Object touched
Duration: Permanent until discharged
Saving Throw: See text
Spell Resistance: Yes


What is the material component for this spell?

Debby

The Demented One
2008-08-18, 05:56 PM
Maybe it should specify that you cannot make more than one voodoo doll for the same person at once?
Good idea.


Also you want to specify how long it takes to craft a doll and whether any checks or needed. I certainly shouldn't be able to make a life-like doll without a lot of time for example.
Good idea.


What is the material component for this spell?
Editing that in...

D Knight
2008-08-18, 08:36 PM
quick question are you useing 4e or 3.5. if anwser is 4e then skip the rest of this but if its 3.5 there is already a spell that treats wood like iron called ironwood. the two others look great because a druid need more help in the way of armor if they are not foucs on wild shape.

The Demented One
2008-08-18, 09:17 PM
quick question are you useing 4e or 3.5. if anwser is 4e then skip the rest of this but if its 3.5 there is already a spell that treats wood like iron called ironwood. the two others look great because a druid need more help in the way of armor if they are not foucs on wild shape.
Seed of Iron lets you treat wood as cold iron, which lets you overcome damage reduction with it, which is something ironwood won't let you do.

Scaboroth
2008-08-19, 01:30 AM
Fantastic job, as always...
Don't take this the wrong way, but what the hell?
You have a new entry in the Homebrew section like, every damn day. And, let's just come out and say it... they're all good. I have yet to see a single thing you've done that is a stinker. How do you find the time, much less the inspiration, to contribute such a vast quantity of quality work? Hell, between you and Krimm Blackleaf, there's more top-notch stuff on this website than I could playtest in a lifetime or three.

So... kudos. Allow me to shake your hand.

Have you ever put together a compilation of all of your stuff in one place (perhaps in PDF format) so's that us lazy'uns don't have to do endless searches on the boards to find your everything?

dyslexicfaser
2008-08-19, 02:35 AM
No pdf as far as I know, but he regularly updates his list of homebrew links in his sig link. Pretty convenient.

The Demented One
2008-08-19, 09:28 AM
Have you ever put together a compilation of all of your stuff in one place (perhaps in PDF format) so's that us lazy'uns don't have to do endless searches on the boards to find your everything?
There's a link in my sig that'll take you to a big list of it.

Scaboroth
2008-08-19, 10:41 PM
Thanks!! As I thought, there's quite a lot of it to absorb. Do you have anything that you would feature as that which you are the most proud of?

The Demented One
2008-08-20, 07:07 AM
Hmm, interesting question. Here's sort of a condensed, greatest-hits list.
Monsters

Aani’vaad’vaalaa (http://www.giantitp.com/forums/showthread.php?t=83756)
Aay-y'y (http://www.giantitp.com/forums/showthread.php?t=83843)
Akavish (http://www.giantitp.com/forums/showthread.php?t=72033)
Arcanum Ooze (http://www.giantitp.com/forums/showthread.php?t=54586)
Black Hole Squid (http://www.giantitp.com/forums/showthread.php?t=75454)
Brainspawn (http://www.giantitp.com/forums/showthread.php?t=10553)
Cancer Engine (http://www.giantitp.com/forums/showthread.php?t=10630)
Cryx (http://www.giantitp.com/forums/showthread.php?t=50862)
Cyst Spider (http://www.giantitp.com/forums/showthread.php?t=49162)
Darkwater Bride (http://www.giantitp.com/forums/showthread.php?t=75488)
Darkwomb Mother (http://www.giantitp.com/forums/showthread.php?t=39607)
Dinosaurs (http://www.giantitp.com/forums/showthread.php?t=28291)
Doppelslaad (http://www.giantitp.com/forums/showpost.php?p=4471209&postcount=3)
Drummer Ghoul (http://www.giantitp.com/forums/showpost.php?p=4632895&postcount=3)
Epidermarra (http://www.giantitp.com/forums/showthread.php?t=39122)
Fingerling Swarm (http://www.giantitp.com/forums/showthread.php?t=39606)
Fleshwork Horror (http://www.giantitp.com/forums/search.php?searchid=379354&pp=25&page=2)
Giant Butterfly (http://www.giantitp.com/forums/showthread.php?t=11161)
Grave Trooper (http://www.giantitp.com/forums/showthread.php?t=73001)
Hippoctopus (http://www.giantitp.com/forums/showthread.php?t=83439)
Jiang Shi (http://www.giantitp.com/forums/showthread.php?t=29735)
Karrnathi Undead (http://www.giantitp.com/forums/showthread.php?t=49297)
Lament (http://www.giantitp.com/forums/showthread.php?p=4601210)
Lantern Creeper (http://www.giantitp.com/forums/showthread.php?t=71365)
Lifeless Servitor (http://www.giantitp.com/forums/showthread.php?t=49158)
Lilita (http://www.giantitp.com/forums/showthread.php?p=4601315)
Malakh (http://www.giantitp.com/forums/showthread.php?t=70771)
Malmooth (http://www.giantitp.com/forums/showthread.php?p=4691612)
Mythweaver (http://www.giantitp.com/forums/showthread.php?t=39611)
Necrozeppelin (http://www.giantitp.com/forums/showthread.php?p=4718646)
Oracle Cat (http://www.giantitp.com/forums/showthread.php?t=10547)
Porifyra (http://www.giantitp.com/forums/showthread.php?t=10482)
Puff Slaad (http://www.giantitp.com/forums/showpost.php?p=4471193&postcount=1)
Purple Slaad (http://www.giantitp.com/forums/showpost.php?p=4471214&postcount=4)
Pythian (http://www.giantitp.com/forums/showthread.php?t=51873)
Raven Lady (http://www.giantitp.com/forums/showthread.php?t=10587)
Redclaw Steamling (http://www.giantitp.com/forums/showthread.php?t=10580)
Replicant (http://www.giantitp.com/forums/showthread.php?t=39608)
Sheska (http://www.giantitp.com/forums/showthread.php?t=74123)
Sinspliced (http://www.giantitp.com/forums/showthread.php?t=83367)
Smokestack Beetle (http://www.giantitp.com/forums/showthread.php?t=39126)
Spider Slaad (http://www.giantitp.com/forums/showpost.php?p=4471201&postcount=2)
Ubb-Godinn (http://www.giantitp.com/forums/showthread.php?t=70865)
Vestige Emanations (http://www.giantitp.com/forums/showthread.php?t=30124)
Warforged Octopus (http://www.giantitp.com/forums/showthread.php?t=84270)
Wombstrangler (http://www.giantitp.com/forums/showthread.php?t=10647)
Zynynnok (http://www.giantitp.com/forums/showthread.php?t=83024)


Templates

Ageless (http://www.giantitp.com/forums/showthread.php?t=10265)
Arcane Amalgam (http://www.giantitp.com/forums/showthread.php?t=10219)
Blood War Fiend (http://www.giantitp.com/forums/showthread.php?t=52308)
Carrion-Bound (http://www.giantitp.com/forums/showthread.php?t=29850)
Feral (http://www.giantitp.com/forums/showthread.php?t=49973)
Revised Ghoul (http://www.giantitp.com/forums/showthread.php?t=58232)
Revised Vampire (http://www.giantitp.com/forums/showthread.php?t=58213)


Base Classes

Avatar (http://www.giantitp.com/forums/showthread.php?t=75448)
Thaumaturge (http://www.giantitp.com/forums/showthread.php?t=86550)
Warlord (http://www.giantitp.com/forums/showthread.php?t=83559)


Prestige Classes

Battle Shifter (http://www.giantitp.com/forums/showthread.php?t=74521)
Dashing Swordsman (http://www.giantitp.com/forums/showthread.php?t=29882)
Dreaming Lotus Assassin (http://www.giantitp.com/forums/showthread.php?p=4726582)
Emperor Lich (http://www.giantitp.com/forums/showthread.php?t=50317)
Enlightened Budoka (http://www.giantitp.com/forums/showthread.php?t=83488)
Evil Overlord (http://www.giantitp.com/forums/showpost.php?p=4628329&postcount=3)
Gadgeteer Genius (http://www.giantitp.com/forums/showthread.php?t=71705)
Hellborn Virtuoso (http://www.giantitp.com/forums/showthread.php?t=10195)
Living Arcanum (http://www.giantitp.com/forums/showthread.php?t=10305)
Meddling Mage (http://www.giantitp.com/forums/showthread.php?t=45890)
Melodithurge (http://www.giantitp.com/forums/showthread.php?t=85279)
Mind Diver (http://www.giantitp.com/forums/showthread.php?t=28521)
Mojo Man (http://www.giantitp.com/forums/showthread.php?t=48113)
Occult Journalist (http://www.giantitp.com/forums/showthread.php?t=28019)
Pact Scholar (http://www.giantitp.com/forums/showthread.php?p=4535015)
Protean Adept (http://www.giantitp.com/forums/showthread.php?t=55663)
Scion of Thanatos (http://www.giantitp.com/forums/showthread.php?t=38674)
Sublime Warrior (http://www.giantitp.com/forums/showthread.php?t=54338)
Thousand-Arrow Archer (http://www.giantitp.com/forums/showthread.php?t=76147)
Trepanner Savant (http://www.giantitp.com/forums/showthread.php?t=47466)
Violet Philosopher (http://www.giantitp.com/forums/showthread.php?t=71359)


Spells

Arcana Unlimited (http://www.giantitp.com/forums/showthread.php?t=86943)
A Brief History of Magic in the Kobold Wars (http://www.giantitp.com/forums/showthread.php?t=74496)
Book of Dusk (http://www.giantitp.com/forums/showthread.php?t=73578)
A Fistful of Magic (http://www.giantitp.com/forums/showthread.php?p=4673819)


Disciplines

Coin's Edge Discipline (http://www.giantitp.com/forums/showthread.php?t=75548)
Dancing Leaf Discipline (http://www.giantitp.com/forums/showthread.php?t=85614)
Oncoming Storm Discipline (http://www.giantitp.com/forums/showthread.php?t=54816)



Vestiges

Alric, the Burning Mind (http://www.giantitp.com/forums/showthread.php?t=84880)
Mythos Vestiges I (http://www.giantitp.com/forums/showthread.php?t=68757)
Mythos Vestiges II (http://www.giantitp.com/forums/showthread.php?t=68834)
Mythos Vestiges III (http://www.giantitp.com/forums/showthread.php?t=69093)
Mythos Vestiges IV (http://www.giantitp.com/forums/showthread.php?t=85280)
Psionic Vestiges (http://www.giantitp.com/forums/showthread.php?t=10945)


Epic Destinies

The Exalted (http://www.giantitp.com/forums/showthread.php?p=4629756)
Time Lord (http://www.giantitp.com/forums/showthread.php?p=4673929)

JackMage666
2008-08-20, 07:22 AM
I only wish I could homebrew as good as you, Demented One. Another amazing set.

thegurullamen
2008-08-20, 06:03 PM
I'm surprised your Kaleidoscopic discipline isn't on the list; it's the one I'm most drawn towards.

What's to stop a caster from creating a new doll after each casting, allowing for Orcus' Clutch abuse as detailed above? Why not have the spell consume the clothing/body parts/organs (btw, why are we trying to cast a spell on something half a world away that doesn't have its own frigging spleen?) like material components?

Scaboroth
2008-08-21, 04:23 AM
Oh, so you were the one who put up all those Lovecraft Mythos vestiges. I remember finding those not long after I had finally purchased and absorbed the Tome of Magic (see I'm kinda re-teaching myself D&D after having been away from it for a long time).
The new vestiges struck me so much that it was indeed one of the main reasons I started paying a lot more attention to this board.

The Demented One
2008-08-21, 08:22 AM
What's to stop a caster from creating a new doll after each casting, allowing for Orcus' Clutch abuse as detailed above? Why not have the spell consume the clothing/body parts/organs (btw, why are we trying to cast a spell on something half a world away that doesn't have its own frigging spleen?) like material components?
Okay, edited so you can't reuse body parts and such-like. It might bear mentioning that they main organs I had in mind were the eyes and kidneys, although a spleen could work...

thegurullamen
2008-08-21, 11:21 AM
Okay, edited so you can't reuse body parts and such-like. It might bear mentioning that they main organs I had in mind were the eyes and kidneys, although a spleen could work...

That does make more sense than the explanation my twisted mind came up with, but you have to consider the other abuses possible here. One fifth level spell and a measly artifact and suddenly Vecna's getting Magic Missile'd in the butt every once in a while.

Oh, great work in case I didn't say it before.

fangthane
2008-08-22, 10:29 AM
Every once in a while?! Damn, you get enough level 9 casters with Magic Missile and a single 17-level caster to Power Word Kill, and with enough dandruff you can kill anyone you can scry, from almost anywhere. :)

Of course that doesn't stop his mourners from divining who did it and offing your level 17 caster the same way, either, but that's just M.A.D. You have to have STAR WARS potential, or at least Atari Missile Command (some kind of defensive spell specifically designed to limit the effectiveness of a voodoo doll), such that a high-level caster would engage the protection and not need to worry about anyone 10 levels lower, for example. Maybe something to limit all hostile voodoo effects against the caster to sight-range only; that'd still permit casting through a scry portal, but would eliminate the potential for instakills. That, or some kind of resistance to voodoo effects for X amount of time after being the victim of such an effect (i.e. targets affected by a spell channeled through a voodoo doll are unaffected by any subsequent spells channeled through other voodoo dolls, for a period of one round per spell level)

Because, honestly, tell me that an evil group of wizards wouldn't use this on Mordy or Elminster. Or deities. "I can see for miles" palls when people can plink you from off-plane. There has to be some kind of counteragent that people in a position to be targeted by such methods can use to limit or eliminate the rangeless instakill potential.

Still, some nifty stuff. :)

Edit - forgot to amend things when I boosted the putative kill-spell from a bunch of Destructions and Disintegrates to PWK instead. :)