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Kiren
2008-09-06, 03:07 PM
Rail Riding, A high speed, High Danger sport.

A Rail Rider is a cross between a motorcycle and a train, A medium sized high speed railed motorcycle.

*Rails are made of a material depending on the area, and are usually special materials*

Driving a Rail rider is a move action every turn rode.


Base Rail rider
*rail riders can be built with special materials*

Size: Medium
Seats:0
speed 100 *20 squares*
Power Source:None
Weaponry: None
Armory:None
Gadgets: None
Enhancements:
Hardness 10
Ac:10
Hit points:30

Kiren
2008-09-06, 03:08 PM
Base
The base for the Rail rider costs 200 gp and comes with all the above. Buying the base rail rider allows parts to be added. At the Basic state, the rail rider can do little more then sit on a rail. Rail riders only come in medium.

Seats

Driver Seat: Cost 10 gp
The seat in which the driver can be seated. add 5 or deduct five for a large or small seats, seats can not be made bigger or smaller. The driver also controls the gadgets.

Gunner seat Cost:50 gp
The gunner seat is a revolving turret with a weapon attached.
Turning a direction is a move action, using the weapon depends on the weapon as is reloading.

Passanger seat Cost:10 gp
The passanger seat can hold 1 passanger which can attack a enemy with weapons he or she has or take the seat of a fallen comrade.

Power source

Coal:100 gp for engine. 2 gp per race for coal.
Runs on coal pieces.

Magic:40 gp for engine. 3 spell slots per race.
Runs on spell slots.

Psionic:60 gp for engine.10 power points per race.
Runs on power points.

Kiren
2008-09-06, 03:14 PM
Weapons

Weapons deal double damage on crits.


Flamethrower


The flamethrower takes 40 gp to refuel at 40 charges per fueling
The flamethrower costs 200 gp and spews 1d20 fire damage at the opponent.

The flamethrower can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

Flamethrower has a ac of 10, and 10 hitpoints.
Repair cost is:30 gp.

Range: 6 squares

Ram The ram is a unlimited use weapon that deals 1d12 damage blunt
Cost:70 gp
Ac:10 with 15 hitpoints
Repair costs:15 gp

The Ram can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

Range:2 squares


Sabre The Sabre is a unlimited use weapon that deals 1d12 damage Piercing
Cost:70 gp
Ac:10 with 15 hitpoints
Repair costs:15 gp

The sabre can be added to a turret seat and be used on a driver seat as long as the enemy is on the same rail.

Range:2 squares

Needle cannon The needle cannon fires Large needles that deal 3d10
damage piercing.

Cost:200 gp
Needle cost: 20gp per needle.

Ac:10 with 10 hitpoints
Repair costs:20 gp

The Needle can be added to a turret seat.

Range:10 squares

Spell Cannon
Special: If the gunner seat pilot is a spell caster or a psionic user, the cannon can channel the spell at most 10 squares.

Psiblade can be Fired through the spell cannon

Ac:10 with 15 hitpoints
Repair costs:20 gp

The cannon costs 310 gp and can be added to turret seat.

*special*
Without the spell cannon, casting spells that effect outside the rail rider need a dc20 concentration check.

Drill

Special: The drill allows tunneling through material walls.

The drill costs 200 gp and deals 4d12 damage when rammed into a enemy

Ac:14 with 10 hitpoints
Repair costs:50 gp

The drill can be added to the Rail rider not the turret

Kiren
2008-09-06, 03:32 PM
Armor
TBA since this is a work in progress

Kiren
2008-09-06, 03:35 PM
Gadgets

Grappling hook The grappling hook costs 100 gold

When fired the grappling hook attaches to the enemy, using their speed instead of your own.

The rope had a ac of 10 and 3 hitpoints.

with a dc20 balance check the rope can be crossed to hijack the enemy, leaving the gunner or a passanger to the wheel. Failing the check the person falls off and is teleported to safety and is out of this race.

To hijack the enemy roll a grapple check and if succeded, enemy is thrown out, or defeat the enemy in combat.


Rail Switcher The Rail switcher costs 150 gold.
Rails can be switched as a standard action.

Booster 200 gold
Allows jump checks to be made against broken parts of the track.

Oil Slicker 100 gold, 20 gold for 10 charges
When a charge is expended, the rail is lubricated adding 10 speed for 2 rounds for you and the next 2 riders who pass thought it.

Prometheus
2008-09-06, 09:22 PM
You mention the rail riding and you mention weapons. So do two rail-rider come towards each other parallel and attack each other like jousters? Or do you take on a train with this firepower? Or just do drive-bys in area in which there happens to be people?

Kiren
2008-09-06, 09:52 PM
You mention the rail riding and you mention weapons. So do two rail-rider come towards each other parallel and attack each other like jousters? Or do you take on a train with this firepower? Or just do drive-bys in area in which there happens to be people?

Ok heres how it goes

Their are multiple rails in a circle with a number of rail riders of each depending on the number of contestents *Their could be like 5 or 10 rails with not everyone filled or they could have more then one on each.

you go around in a circle at high speed, now Im going to put in a Number of laps to win, but you can attack your enemies with your turret seat or by your driver weapons. Turret weapons can face any way but driver weapons can only fire in a straight line.

The object is to survive, and win, Winning can be acheived by destruction of enemies, winning the race in first place.

Gadgets add new functionality to the Rail riders such as my favorite, the grappling hook.

Spells can effect the game, so can feats and class abilitys.

Enhancements enhance weapons, gadgets and armor, everything show is in its most basic form.

This game is done in areas built for rail riders, The rail is basically a square shaped rod hovering above the ground a little.

Although depending on the campaign that could be the standard rail setup, allowing them to run through city areas and destruction, though that should be up to dm.

Kiren
2008-09-06, 09:54 PM
Enhancements:
Flamethrower:
Blue Flames:Cost 800Gp

The Flamethrower Gains 1 dice

White Flames: Cost 1000 *requires Blue flames*

The flamethrower Passes by Fire resistance and Immunity

abiallan
2008-11-03, 01:15 PM
cool song xD:smallwink:

golentan
2008-11-03, 01:27 PM
Veritable Necromancy! Kill the Zombie thread: Kill it with Fire!

Ye must not comment on a thread which has not seen action in over a month that is not on the front page, for that is an abomination unto the forum gods.