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black dragoon
2008-09-06, 05:51 PM
Hello Giants! This is a spill over from a separate thread in the Games/D20 discussion area. As the title says we are currently beginning to brew a Pokemon Fudge setting that will be RPed on this site and a D20 version at gaiaonline. D20 will be in a seperate thread. We already have a baseline thanks to knaight and a few others and we would appreciate it if you helped.

By the way this is for my girlfriend she requested so help me guys!:smallwink:

alright I'll begin adding in the needed links right along here so keep a hawks eye on this thread!:smallbiggrin:

The FUDGE system- http://www.fudgerpg.com/
The Pokemon Fudge thread that we are basing work off of-
http://www.fudgeforum.com/forum/phpBB2/viewtopic.php?t=453

Alright that's it for now.

black dragoon
2008-09-06, 06:43 PM
Items

• Antidote: Heal poison
• Awakening: Heal sleep
• Bicycle: Speed Scale 4, Manueverability Great.
• Burn Heal: Heal burn
• Calcium: 1 tick to any 1 move.
• Carbos: 1 tick to speed.
• Dire Hit: When held, padded + to attack rolls.
• Elixir: Gain 100 points.
• Ether: Reduce 1 move by 1 point.
• EXP. All: Ticks can be distributed at will between pokemon.
• Fire Stone: Evolution tool.
• Fresh Water: Cure two scratches.
• Full Heal: Heal all wounds out of battle.
• Full Restore: Heal all status ailments.
• Good Rod: Allows Fishing
• Guard Spec.: +1 DDF for 1 fight.
• HP Up: Add 1 tick to toughness.
• Hyper Potion: Heal all wounds up to very hurt.
• Ice Heal: Heal freezing
• Iron: Add 1 tick to agility.
• Item Finder: Padded + to search.
• Leaf Stone: Evolution tool.
• Max Elixir: Gain 200 points for moves.
• Max Ether: Reduce the cost of 1 move by 2 points.
• Max Potion: Heal all wounds up to incapacitated.
• Max Revive: Revive fainted Pokemon with no injuries.
• Moon Stone: Evolution tool.
• Old Rod: Padded - to fishing checks, allows fishing.
• Pokeflute: Cures sleep, is not consumable.
• Potion: Heal 1 hurt wound.
• PP Up: Reduce the cost of 1 move by 1 point.
• Protein: 1 tick to strength.
• Rare Candy: Gain 1 tick mark to every attribute, and the total.
• Revive: Revive fainted pokemon, all wounds shift 2 levels lower.
• Super Potion: Heal 1 very hurt wound.
• Super Rod: Padded + to fishing.
• Thunder Stone: Evolution tool.
• Water Stone: Evolution tool.
• X Accuracy: Padded + to attack rolls for 1 fight.
• X Attack: +1 ODF for 1 fight.
• X Defend: +1 to DDF and padded + to toughness for 1 fight.
• X Special: +1 to ODF with own moves for 1 fight.
• X Speed: Padded + to speed rolls for 1 fight.


Pokeballs
Pokeballs are handled by an opposed check, as an attack. The skills used are Use Pokeball against Speed. The pokeballs have an ODF added, and on an incapacitating result, the pokemon is caught. Scale applies to this.
Pokeball ODF 0
Great ball ODF 2
Ultra ball ODF 4

Advancement
For advancement we are using the tick system. The tick system is a mechanic where your roll normally. Whenever you roll a +3 or -3 in a 3 die game, you put a tick by the skill or attribute. You put a second tick at the bottom of the character sheet. When you get enough ticks to advance one skill level, that being the number listed at the skill you want to achieve on the top of the character sheet, you erase the ticks and put in the higher skill name. The second total is never erased, and once you get them to the level needed for evolution, the pokemon evolves, changing name and scale.

Wounding
In addition to the normal wounding system, all Pokemon have 8 points to spend on dramatic events, adapted from John Ughrin's Cinematic Damage Alternative article. The table below is what they are and what they cost, and they are used to get rid of an equal amount of damage points before the wound track is checked.
{table]|1|2|3
Environment|Set Piece Damage|Impending Doom|Instant Doom
Position|Driven Back|Knocked Down|Knocked Back
Moves|Difficult|Disabled|Backfire[/table]
Set Piece Damage-Something bad happens to something in the immediate environment, typically involving the destruction of a decoration.
Impending Doom-A major change happens in the environment, and there will be problems very soon. A fire may start, a support pillar may crack, the top of a mountain might break and come tumbling down.
Instant Doom-As impending doom, except for its happening right now. The entire room might become a blazing inferno, a support pillar may blow up and the room collapses instantly, or an avalanche might be started 10 feet above the pokemon.
Driven Back-Your pokemon is driven back, an absolute staple of the game. They are typically driven two or three yards back, depending on relative sizes. Their next attack is at a -1 penalty due to the distance.
Knocked Down-The pokemon is knocked to the ground, taking a -2 penalty to everything until they get back, which can be interrupted by most moves.
Knocked Back-The pokemon is knocked flying, and hits the ground prone, then continues to slide. They take a scratch from this, as well as taking a -2 penalty to everything, furthermore getting up from this requires a fair agility roll, which is not penalized.
Difficult Moves-All moves cost 1 point more than usual.
Disabled Moves-Two randomly determined moves are no longer available for the rest of this fight.
Backfire-When you use one, randomly determined move, it collapses half way through and hits you.
Trainer Skills
Athletics
Climb
Run
Swim
Bike
Pokemon
Throw Pokeball
Use TM
Use HM
Area Knowledge
Type Knowledge
Nutritional Requirement Knowledge
Professional
Chef
Medic
Construction
Sailor
Investigate
Combat
Knife
Gun
Brawling
Throwing
Technology
Create Pokeball
Computer Use
Programming
Use Pokecenter Healer
Pilot
Motor Boat
Science
Zoology
Botany
Physics
Geology
All underlined skills are categories, all other skills just examples.

Knaight
2008-09-06, 06:47 PM
Moves

• Absorb 5 points, Default Level Fair, ODF 2, Heal wound one level lower than inflicted. Grass
• Acid 3 points, Default Level Fair, ODF 2, On a relative degree of 4+ reduce opponents DDF by 1. Poison
• Acid Armor 1 point, Increase defense by 1. Poison
• Agility 3 points, Increase speed by 1. Psychic
• Amnesia 5 points, gain double RD when using attacks of the pokemon's type. Psychic
• Aurora Beam 5 points, Default Level Fair, ODF 3, on RD of 4 or higher freeze opponent. Ice

• Barrage 5 points, Default Level Mediocre, ODF 1. If you hit attack again, maximum 5 attacks. Get one reroll. Normal
• Barrier 3 points, Increase DDF by 2 for 1 turn. Psychic
• Bide 7 points, don't attack for the next 3 turns. On the fourth turn, inflict all the wounds your opponent did over the three turns, but 1 wound level higher. Default Level Mediocre. Normal
• Bind 5 points, Automatically inflict a scratch every turn for the next 3 turns. Normal
• Bite 4 points, ODF 3. Normal
• Blizzard 8 points, ODF 6, Default level Fair, on relative degree 3+ opponent is frozen. Ice
• Body Slam 6 points, ODF 4, Default level Fair, on relative degree 2+ opponent is paralyzed. Normal
• Bone Club 5 points, ODF 4, Default level Mediocre. Ground
• Bonemarang 7 points. ODF 4, Default level Fair/Mediocre, make 2 attacks. Ground
• Bubble 3 points, ODF 2, Default level Fair, on RD 2+ paralyze. Water
• Bubble Beam 5 points, ODF 3, Default level Fair, on RD 2+ paralyze. Water

• Clamp 7 points, ODF 5, Default level Mediocre, 3 attacks. Water
• Comet Punch 6 points, ODF 4, Default level Mediocre, 3 attacks. Normal
• Confuse Ray 7 points, Default level Fair, confuses opponent. Ghost
• Confusion 4 points, Default level Fair ODF 3, on RD 3+ confuse. Psychic
• Constrict 2 points, Default level Fair, ODF 0, on RD 2+ reduce speed by 1. Normal
• Conversion 3 points, type becomes opponents type. Normal
• Counter 5 points, Default level Fair, copy opponents attack with +2 ODF against physical attacks. Fighting
• Crab Hammer 7 points, Default level Mediocre, ODF 5 double relative degree. Normal
• Cut 3 points, Default level Fair, ODF 2. Works exceptionally well on trees. Normal

• Dig 7 points, Default level Fair, ODF 8. Burrow first turn, attack second. Ground.
• Disable 5 points, Default level Poor, Disables one of your opponents abilities at random. Normal
• Dizzy Punch 7 points, Default level Poor, ODF 8, if you miss you have to make a situational roll against fair or become confused. Normal
• Double Kick 5 points, Default level Fair, ODF 2, make two attacks. Fighting
• Double Team 6 points, Gain 1 evasion. Fighting
• Double Edge 6 points, Default level Fair, ODF 8, take wound 2 levels lower than what you inflict upon the opponent. Normal
• Doubleslap 7 points, Default level Mediocre, ODF 3, attack twice, repeat any successful attack, maximum 5 attacks. Normal
• Dragon Rage 7 points, Default level Fair, inflict a hurt wound. Dragon
• Dream Eater 6 points, Default level Fair, ODF 5, heal wound of the level inflicted. Only works on sleeping opponents. Psychic
• Drill Peck 5 points, Default Level Fair, ODF 4. Flying

• Earthquake 7, Default level Fair, ODF 7, hits all opponents, is totally useless on anything in the air. +3 ODF against opponents who dig. Ground
• Egg Bomb 7, Default level Mediocre, ODF 8. Normal
• Ember 4, Default level Fair, ODF 3, on relative degree 3+ inflict a burn.
• Explosion 8, Default level Poor, instantly knock out your opponent and yourself if it hits. Normal
• Fire Blast 7, Default level Mediocre, ODF 8. Fire
• Fire Punch 5, Default level Fair, ODF 5, on a relative degree of 2+ burn. Can be learned by fighting pokemon. Fire
• Fire Spin 5, Default level Mediocre, ODF 4, two attacks, if one hits roll again. You can only have 1 reroll. Fire
• Fissure 7, Default level Abysmal, ODF 12. Ground
• Flamethrower 5, Default level Fair, ODF 5, on a relative degree of 2+ burn. Fire
• Flash 4, Default level Mediocre, if it hits opponent takes -2 to their next attack. Normal
• Fly 5, Default level Fair, first turn fly up, second turn attack. ODF 7. Flying
• Focus Energy 4, +2 ODF to future attacks when a +3 or +4 is rolled. Normal
• Fury Attack 4, Default level Fair, ODF 2, attack twice, on a hit make a third attack. You can only gain 1 extra attack. Normal
• Fury Swipes 5, Default level Fair, ODF 3, attack twice, on a hit make a third attack. You can only gain 1 extra attack. Normal

• Glare 3, Default level Mediocre, paralyzes opponent. Normal
• Growl 1, Default level Fair, -1 to opponents ODF for 1 turn. Normal
• Growth 1, Increase special ODF by 1 for 1 turn. Normal
• Guillotine 8, Default level Terrible, if it hits, instant KO. Normal
• Gust 2, ODF 1. Flying

• Harden 3, +1 DDF. Stacks up to 5 times. Normal
• Haze 3, remove all status effects on both pokemon. Ice
• Head Butt 6, Default level Fair, ODF 4, on RD 2+ opponent can't attack next turn. Normal
• Hi Jump Kick 5, Default level Mediocre, ODF 5, if it misses, attack self with ODF 1. Fighting
• Horn Attack 4, Default level Fair, ODF 3. Normal
• Horn Drill 8, Default level Terrible, if it hits, instant KO. Normal
• Hydro Pump 8, Default level Mediocre, ODF 7. Water
• Hyper Beam 8, Default level Mediocre, ODF 9, next turn is spent recharging. Normal
• Hypnosis 6, Default level Poor, if it hits pokemon falls asleep. Psychic
• Ice Beam 7, Default level Fair, ODF 5, on relative degree 2+ opponent freezes. Ice
• Ice Punch 6, Default level Fair, ODF 4, on relative degree 2+ opponent freezes. Ice
• Jump Kick 4, Default level Mediocre, ODF 4, if it misses attack self with ODF 0. Fighting
• Karate Chop 3, ODF 3, on RD 3+ inflict both the normal wound and one directly below. Normal
• Kinesis 5, Default level Mediocre, -2 to opponents ODF for next turn. Psychic

• Leech Life 6, Default level Fair, ODF 3, heal a wound equal to the one you inflict. Bug
• Leech Seed 7, Default level Mediocre, ODF 2, heal a wound equal to the one you inflict, and inflict a wound of 1 lesser value in points until the damage equals zero points, healing from all of these as well. Grass
• Leer 3, Default level Fair, -1 to opponents DDF for 1 turn. Normal
• Lick 3, Default level Fair, ODF 0, an a relative degree of 3+ paralyze. Ghost
• Light Screen 3, gain 2 DDF against special attacks. Psychic
• Lovely Kiss 7, Default level Mediocre, put opponent to sleep. Grass
• Low Kick 5, Default level Mediocre, ODF 3, opponent loses relative degree points to use next turn. Fighting

Badges
Badges in general give 10 points per day to use to modify abilities. Each deals with only 1 type, and several of the more iconic moves have modifications. This is listed by the badge, and there are several kinds of badges, one for each 3 move adjustment combination.
Rainbow Badge-Adjustable moves: Razor Leaf, Vine Whip, Solarbeam, Growth
• Razor Leaf: Boomerang(second attack), Freeing(use on an ally, cuts ropes, vines, etc.), Embedded(deals an additional scratch every turn, can be dislodged)
• Vine Whip: Sticky(all future attacks get a +1 bonus, unless dislodged. Pokemon can not be retreated), Siphon(heal a scratch per turn, unless dislodged. Retreating dislodges)
• Solar Beam: Nurturing(plants nearby grow around the targets feet, reducing speed to terrible. Great strength escapes), Blinding(-1 to all attacks until retreated).
• Growth: Extra(Gain +1 scale in addition to normal effect), Thorny(melee attacks that fail take the damage they should have inflicted, using relative degree as normal.)

Boulder Badge-Adjustable moves: Earthquake, Sand Attack, Dig
• Earthquake: Debris(-1 speed to non ground Pokemon in the future), Cracking(on RD 2+ the opponent falls into a crack in the ground. They can no longer escape), Roots(can work as a grass attack due to uprooting trees)
• Sand Attack: Sharp Sand(ODF 1), Heavy Sand(-1 speed), Dust cloud(reduces cost of future Sand Attacks by 2 points.)
• Dig: Tunnel(Future Digs only take 1 turn. Tunnel can be collapsed by most moves or filled in), Delay(1 point delays for 1 additional turn.), Mulch(The ground is dug in so as to become soft. When you attack, the opponent also picks a move to attack with. If they miss, you are back in the ground, if they hit, your not. From the ground you can repeatedly use dig, which takes 1 turn, and costs the same amount.)

Useful Sites:
http://www.serebii.net/pokedex-rs/001.shtml
http://www.serebii.net/rb/rbattacks.shtml

black dragoon
2008-09-06, 06:50 PM
fixed
ten letters:smallfurious:

Haruhi08
2008-09-06, 06:52 PM
List of TM's:

TM 01 - Mega Punch - Normal
TM 02 - Razor Wind - Flying
TM 03 - Swords Dance - Normal
TM 04 - Whirlwind -Flying
TM 05 - Mega Kick - Normal
TM 06 - Toxic - Poison
TM 07 - Horn Drill - Normal
TM 08 - Body Slam - Normal
TM 09 - Take-Down - Normal
TM 10 - Double-Edge - Normal
TM 11 - Bubble Beam - Water
TM 12 - Water Gun - Water
TM 13 - Ice Beam - Ice
TM 14 - Blizzard - Ice
TM 15 - Hyper Beam - Normal
TM 16 - Pay Day - Normal
TM 17 - Submission - Fighting
TM 18 - Counter - Fighting
TM 19 - Seismic Toss - Fighting
TM 20 - Rage - Normal
TM 21 - Mega Drain - Grass
TM 22 - Solarbeam - Grass
TM 23 - Dragon Rage - Dragon
TM 24 - Thunderbolt - Electric
TM 25 - Thunder - Electric
TM 26 - Earthquake - Ground
TM 27 - Fissure - Ground
TM 28 - Dig - Ground
TM 29 - Psychic - Psychic
TM 30 - Teleport - Psychic
TM 31 - Mimic - Normal
TM 32 - Double Team - Normal
TM 33 - Reflect - Psychic
TM 34 - Bide - Normal
TM 35 - Metronome - Normal
TM 36 - Self Destruct - Normal
TM 37 - Egg Bomb - Normal
TM 38 - Fire Blast - Fire
TM 39 - Swift - Normal
TM 40 - Skull Bash - Normal
TM 41 - Softboiled - Normal
TM 42 - Dream Eater - Psychic
TM 43 - Sky Attack - Flying
TM 44 - Rest - Normal
TM 45 - Thunder Wave - Electric
TM 46 - Psywave - Psychic
TM 47 - Explosion - Normal
TM 48 - Rock Slide - Rock
TM 49 - Tri Attack - Normal
TM 50 - Substitute - Normal

List of HM's:

HM 01 - Cut - Normal
HM 02 - Fly - Flying
HM 03 - Surf - Water
HM 04 - Strength - Normal
HM 05 - Flash - Normal

black dragoon
2008-09-06, 06:57 PM
Alright there is a list of the various moves. We're going to have to convert those Ascension and darn I can't remember his Name...We're working on the D20 conversion of those. Basing them off the tome of battle maneuvers.
How should we fudge these? Individual mon by mon or a list that applies to each individually or a comprehensive list that you can pick and apply?

These right?
Topic 1. Experience.
You have to take both pokemon and trainer experience into account. Easiest way to do this is to use my tally system, or tick system, depending on what you want to call it. Basically after creating pokemon and characters, whenever they roll a +4 or -4, or just a -3 if using 3 dice(use 3 dice), put a tally/tick next to the skill or attribute. The character sheet comes with numbers next to the skills. Check the skill level above the current one, and the number next to it, thats what it takes to advance a skill. Keep track of tally marks both next to the skill, and on a separate, cumulative place. Unlike with the skills, you do not erase tallies after getting the amount needed to advance. Once the total amount of tally marks equals the level the pokemon needs to evolve, they evolve. Attributes cost triple the amount of a skill. Give trainers 3 points at the end of each session for advancement.

Topic 2. Attributes.
Covered in the little post.

Topic 3. Evolutions.
Basically when to evolve has already been covered. Now heres how to actually handle it.
For something with three evolutions, they start out at Scale -2, then gain 2 every time they evolve. For something with only two, they start out with -1, and gain 2 when they evolve. For non-evolving pokemon, they start out at 0. And stay there.

Topic 4. Pokeballs.
Fudge works very well for this. As you know from looking at the wound track, pokemon already take penalties for being injured. To catch a pokemon, a trainer has to use an applicable skill(pokeball), against evasion. If the relative degree+ODF of pokeball is 7+, the pokemon is caught. The ODF stuff. If the pokemon wins the contest, they aren't caught.
Pokeball: 0
Great Ball: 2
Ultra Ball: 4

Topic 5. Moves
First thing first, there are 5 different resource management methods. While it seems complicated, you only use one of them, so it really isn't.
1. Take powerpoints, divide by 4, round up, use that number where they normally have x amount of powerpoints in each skill.
2. Take powerpoints, divide by 8, round up, use that number per fight.
3. Mana system, subtract the cost from 45, it costs that many points. Remember the second tally of points. Pokemon have 200 points to use per fight.
4. Mana system. Pokemon have 500 points to use.
5. My system that bears little resemblance to the rules, but works well, and is awesome. First we need point totals for every move. 9-(point cost/5) so for example a 5 point move, like hyperbeam costs 8 points. In addition to this, give them a normal attack. Whenever they hit an opponent, they gain points equal to the relative degree, which are then spent on these abilities. They start every fight at 0.

Topic 6. Pokemon
Long and tedious, and make a thread for it.

Topic 7. Status effects
Sleep-Roll 1 die, a + wakes up.
Confusion-Roll 1 die, a - hits self. A + gets out.
Paralysis-Roll 1 die, a - blocks an attack.
Poison-Take a scratch every round. Yes, I mean every round.
Burned-See poisoned
Frozen-See sleep

Knaight
2008-09-06, 07:15 PM
I'll be moving some of those up. Also how do you get the bullets to work on a bulleted list?

Haruhi08
2008-09-06, 07:16 PM
There. ^-^ I made a List of TM's and HM's and even put their types next to them. I hope it helps...

black dragoon
2008-09-06, 07:16 PM
No Idea I can't even get images to work right.

Haruhi08
2008-09-06, 07:24 PM
hm.... · ?

black dragoon
2008-09-06, 07:26 PM
Acknowledged. and done.

Knaight
2008-09-06, 08:59 PM
If anyone wants to make moves and pokemon and such, please do, then I'll copy paste it into the big organized post.

black dragoon
2008-09-06, 09:13 PM
I'll start on it (possibly I've got some work to do before that) tommorow. check out that link in the original thread BTW. It's not what I would aim for but it's pretty cool.

Knaight
2008-09-06, 09:24 PM
Which link?

black dragoon
2008-09-06, 09:25 PM
The one in the post, it's straight code and ascension dropped out I think.

Knaight
2008-09-06, 09:32 PM
Lots of posts, lots of links. But if you mean the realistic pokemon, I took a look. Pretty cool. And Ascension is out. Oh well.

black dragoon
2008-09-06, 09:34 PM
yeah, I'm trying to bring in Seraph on the D20 front. as for fudge Keep chugging I'll help where can. I've do up a generic stat sheet for mon. and chacter sheet.

Knaight
2008-09-06, 10:09 PM
Fudge already has a character sheet. Page 107 of the free rules. And don't think that you two aren't going to do your share. I'm only going to do the pokemon I personally like, and am interested in. Thats it. As for moves, probably a few more.

black dragoon
2008-09-06, 10:25 PM
right. I was talking a D20 mon stat sheet to track growth. Like I said I've gotta get somethings straightened in meatworld. Nothing major thankfully and then I can start to hammer away. I've posted some D20 fluff by the way. I can pull the mechanics from it as well.

Knaight
2008-09-07, 09:51 PM
No point in pulling mechanics, its better to just codesign. Any luck on the recruitment front?

black dragoon
2008-09-07, 09:59 PM
On this end I haven't brought the guns to bear yet. I start asking around tomorrow though.

Knaight
2008-09-07, 10:05 PM
Moves through C up.

black dragoon
2008-09-07, 10:06 PM
??what does that mean??

Knaight
2008-09-07, 10:10 PM
All pokemon moves starting with the letter A, B, or C are statted out.

black dragoon
2008-09-07, 10:12 PM
Sweet! I'll start on the attacks for D20 tomorrow

Knaight
2008-09-07, 10:14 PM
Why is this side of the project ahead when I'm the only one working on it?

black dragoon
2008-09-07, 10:16 PM
No idea...I've had issues getting resources to work on things like the TMs but that should be taken care of by tomorrow.

Knaight
2008-09-08, 07:59 AM
Moves through E up.

black dragoon
2008-09-08, 03:06 PM
Cool I've started transferring over stats from the other site. I need to revamp some but it should take a lot off the workload.

Raiser Blade
2008-09-08, 03:23 PM
Do you guys still need gym leaders?

I have a gaia account and should be up to date on this system by tommorow.

black dragoon
2008-09-08, 03:31 PM
That's Haruhi's department. She's running a screening for gym leaders and players. She wants good role players and people who know how to trouble shoot. The later I have confidence in you having the former I'm not the best judge.
If you're looking for a position I'd go with veridian and are willing to help crank out mon?


P.S. You know it's going to be moe-mon on gaia right?:smallwink:
I'm already Pewter city gym leader and apparently Prof. Oak as well.:smallbiggrin:

Raiser Blade
2008-09-08, 03:54 PM
That's Haruhi's department. She's running a screening for gym leaders and players. She wants good role players and people who know how to trouble shoot. The later I have confidence in you having the former I'm not the best judge.
If you're looking for a position I'd go with veridian and are willing to help crank out mon?


P.S. You know it's going to be moe-mon on gaia right?:smallwink:
I'm already Pewter city gym leader and apparently Prof. Oak as well.:smallbiggrin:

I can role play. Especially as a pokemon trainer :smalltongue:

Not sure what you mean by troubleshoot. I'm refreshing my fudge skills right now.

black dragoon
2008-09-08, 03:57 PM
Gaia is in D20. Giants is in Fudge....:smalltongue:
We will be working with some people on gaia who have never played a Dice game online and will have to explain rules and what not to them as they progress.

Raiser Blade
2008-09-08, 04:09 PM
Gaia is in D20. Giants is in Fudge....:smalltongue:
We will be working with some people on gaia who have never played a Dice game online and will have to explain rules and what not to them as they progress.

ok so is gaia the one with the gym leaders?

Knaight
2008-09-08, 04:40 PM
They both have Gym Leaders, Gaia is the one with the...unconventional Gym Leaders and Moemon. Which I'm going to go erase from my memory again. Also, its nice to have you here, the refreshing your fudge skills bit(as opposed to the learning right now for most of us) sounds promising. Think you can handle the fossil pokemon and moves S-T?

Raiser Blade
2008-09-08, 04:46 PM
They both have Gym Leaders, Gaia is the one with the...unconventional Gym Leaders and Moemon. Which I'm going to go erase from my memory again. Also, its nice to have you here, the refreshing your fudge skills bit(as opposed to the learning right now for most of us) sounds promising. Think you can handle the fossil pokemon and moves S-T?

I can help but I don't have lot of time to just crank out a bunch of stuff unfortunately. Homework ftl.

I'll do what I can though. Maybe i'll start the fossil pokemon and see how it goes.

Knaight
2008-09-08, 04:53 PM
Sounds good. The moves actually typically go pretty fast, just due what you can. And for the lose doesn't even begin to cover homework(Highschool student here. Don't get me started on sticky noting books).

Wait black dragoon if they have never played any dice game at all before wouldn't fudge be the better choice. Seeing as its free PDF is a little better than the SRD, and there are less dice and rules to keep track of?

Raiser Blade
2008-09-08, 05:02 PM
Are we going to be using critical succeses?

If so I have a neat gift for Omanyte :)

Knaight
2008-09-08, 05:05 PM
Sure. Although you might just want to put it at RD 4+ if it is a move, to keep it standardized.

Raiser Blade
2008-09-08, 05:18 PM
Omanyte/Omastar (40)
Strength Good
Toughness Good
Speed Poor
Scale -2/-1
Water ODF +1
Water DDF +1
Moves
Constrict
Withdraw
Bite 13
Water Gun 19
Mud Shot 25
Leer 31
Protect 37
Tickle 43
Ancientpower 49
Hydro Pump 55

Is this ok? Any suggestions or tweaks?

Knaight
2008-09-08, 05:34 PM
Its scale -1/1. And other than that its good. I'm copying it over to the main post now.

Raiser Blade
2008-09-08, 05:37 PM
Its scale -1/1. And other than that its good. I'm copying it over to the main post now.

Ok i'll try and have all the fossils done before too long. It takes a while when I can only do a few minutes at a time.

Knaight
2008-09-08, 05:45 PM
I've only done three, so your going pretty quickly.

Knaight
2008-09-08, 05:56 PM
Changing Defense to Agility, and HP to toughness. Brings in 1 more attribute.

Raiser Blade
2008-09-08, 06:01 PM
Kabuto/Kabutops (40)
Strength Good
Agility Fair
Toughness Good
Speed Fair
Scale -1/1
Water ODF +1
Water DDF +1
Moves
Constrict
Scatch
Harden
Absorb 13
Leer 19
Mud Shot 25
Sand Attack 31
Endure 37
Metal sound 43
Mega Drain 49
Ancient Power 55

Haruhi08
2008-09-08, 06:29 PM
Steve, just so you know, we have a Viridian Gym Leader.

We only need Fuchsia City (Poison) and Vermillion City (Electric) at the Gaia rp.

Haruhi08
2008-09-08, 06:32 PM
List of All Items:

• Antidote
• Awakening
• Bicycle
• Bike Voucher
• Burn Heal
• Calcium
• Carbos
• Card Key
• Coin
• Coin Case
• Dire Hit
• Dome Fossil
• Elixir
• Escape Rope
• Ether
• EXP. All
• Fire Stone
• Fresh Water
• Full Heal
• Full Restore
• Gold Teeth
• Good Rod
• Great Ball
• Guard Spec.
• Helix Fossil
• HP Up
• Hyper Potion
• Ice Heal
• Iron
• Item Finder
• Leaf Stone
• Lemonade
• Lift Key
• Master Ball
• Max Elixir
• Max Ether
• Max Potion
• Max Repel
• Max Revive
• Moon Stone
• Nugget
• Oak's Parcel
• Old Amber
• Old Rod-
• Paralyze Heal
• Poke Ball
• Poke Doll
• Poke Flute
• Potion
• PP Up
• Protein
• Rare Candy
• Repel
• Revive
• S. S. Ticket
• Safari Ball
• Secret Key
• Silph Scope
• Soda Pop
• Super Potion
• Super Repel
• Super Rod
• Thunder Stone
• Town Map
• Ultra Ball
• Water Stone
• X Accuracy
• X Attack
• X Defend
• X Special
• X Speed

Knaight
2008-09-08, 11:31 PM
I've got most of them. What are the stat-links to carbs, iron, etc.? Also I'm Viridian right(Still not sure which one is ground)?

Haruhi08
2008-09-09, 04:46 PM
Viridian is Ground. ^-^

Knaight
2008-09-09, 04:54 PM
Alright then, thats me.

black dragoon
2008-09-09, 04:56 PM
On both Gaia and Giants? Cool:smallbiggrin:. I won't be the only IT guy then.

Knaight
2008-09-09, 05:06 PM
No just here.

black dragoon
2008-09-09, 05:06 PM
Alright then who's viridian on Gaia?

Haruhi08
2008-09-09, 08:45 PM
A person Jake recommended. I talked to him about it and he seems pretty up to the task. I dont remember his name, though.

Knaight
2008-09-10, 04:40 PM
F moves and Trainer Skills up. I still need the info on the attribute associations with Carbos, Iron, and such.

black dragoon
2008-09-10, 05:59 PM
Haruhi! We need You!:smallbiggrin: I'll see what I can do. try googleing Bulbapedia it seems pretty comprehensive.

Haruhi08
2008-09-10, 06:25 PM
All I know off-hand is that Carbos boosts the speed stat and Iron boosts the defense stat. Sorry I'm not much help.

black dragoon
2008-09-10, 06:27 PM
It may be all he needed. Did Al get you those pics?

Haruhi08
2008-09-10, 06:29 PM
He gave me pictures of pokemon we already have.


Or at least... we used to have them.... what happened to the pictures we had for them?

black dragoon
2008-09-10, 06:33 PM
Which ones? I just put up Squirtle's line and the ponyta and Rapidash stats today. I told him to find that art because I don't have any good pics especially wartortle.

Haruhi08
2008-09-10, 06:36 PM
But I remember looking for those pics and sending them to you... we had the squirtle line already...

Besides, he is just sending me the official art for the pokemon so there really isnt that much to screen, you know?

black dragoon
2008-09-10, 06:39 PM
yeah. That's odd because I don't have any pics like that. I sent some to be approved last night but you turned them down and not one of them was a squirtle....:smallconfused:

Haruhi08
2008-09-10, 06:42 PM
I sent you what he sent me via pm... ^-^ It isnt bad, but I think we need to explain to him a bit more what it is he's doing. I dont think he understood 100%.

Although the official art is WAY better than some of the stuff you came up with but if everything was the original art there would be no point in screening it through me. xD

Knaight
2008-09-10, 06:49 PM
Items are totally done. Please copy them to the first post so I can delete them in my post to make space(right now editing it is kind of a pain)

black dragoon
2008-09-10, 07:04 PM
I know the feeling. It's the first time I've actually made a post to long.:smallconfused:

Knaight
2008-09-10, 08:16 PM
So can you please move the items category up 1 post then, since its finished?

black dragoon
2008-09-10, 08:19 PM
I'll tell her when I talk to her.

Knaight
2008-09-10, 09:31 PM
Post 3 is my post with all the stuff in it. 1 category is items. Will you please use the quote function, to access that code, copy the item category, hit back, then place that code in your second post directly above the post I mentioned previously, allowing me to delete the item selection to clean up the post?

black dragoon
2008-09-10, 09:44 PM
No prob! sorry I thought you were talking to Haruhi...:smallredface:

black dragoon
2008-09-10, 09:49 PM
Done.
ten letters

Haruhi08
2008-09-12, 02:47 PM
I just went over the Item list and I have a few problems with about 4 of them. It could be that I dont understand them....

Fresh Water is not a hold item for water pokemon. It is a healing item you buy from a vending machine on the roof of the Celedon Department Store like Lemonade.

HP Up gives the pokemon who holds it a bit more HP, it has nothing to do with toughness.

Iron raises defense not agility.

The Pokeflute does not cure varying effects, just sleeping.

I almost had a problem with the Ethers... but then I understood what you meant. xD

Knaight
2008-09-12, 04:41 PM
Maybe I was thinking about the flutes from Ruby Sapphire, which have more effects. Also in Fudge everybody has the same wound track, but toughness makes you harder to kill through DDF, thus simulating the same effect. Read the rules through, and think of toughness as Damage Capacity, since thats pretty much what it is. Damage Capacity means the same thing as hit points. Agility is the defense substitution, so thats what Iron raises. As for fresh water, whoops. Alright that one should be easy to fix. Yo Blackdragoon, here are the new items, please substitute them.

Fresh Water: Cure two scratches.
Pokeflute: Cures sleep, is not consumable.

black dragoon
2008-09-12, 04:46 PM
Fixed. Also what do you think of opening a pokedex thread to put the various stats in. I'm running out of room fast on the D20 and really don't want to stick them midway in the thread.

Knaight
2008-09-12, 04:53 PM
Maybe. Or we can just do it all in each thread, stat wise, then you add the pictures and make PDFs. And you upload the d20 one pre moemon pictures, and leave that one available too.

black dragoon
2008-09-12, 04:59 PM
I can't do PDF files and don't have a reliable word processor(curse you Vista!) I also wanna do pokedex thread because that way I can add in any new mon that are statted past the one fifty one should that day arrive.

Knaight
2008-09-12, 05:52 PM
Ok, download open office. Now download acrobat reader. Now to change things to PDF, you take them, copy them, and change the end to .pdf, thats it. Nice and simple.

black dragoon
2008-09-12, 05:57 PM
alright then I can do that. I'm new with computers really...:smallredface:

Knaight
2008-09-12, 05:59 PM
Oh so your old then. OK.

black dragoon
2008-09-12, 06:06 PM
Not old. I just come from an area where internet access was never a guarantee. So I never had a need to learn much in the way a computer tech. That and the last computer I owned was several years old...

Knaight
2008-09-12, 06:07 PM
25+? Since thats old, by now computers have pretty much worked their ways into the public schools.

black dragoon
2008-09-12, 06:12 PM
Central New York and one of the poorest regions...our computers were good for browsing the net and little else and I'm eighteen...

Knaight
2008-09-12, 06:18 PM
Well browsing the net covers most of the stuff, provided you don't get into computer games. And I guess being 18 gets rid of the old bit. For now.

black dragoon
2008-09-12, 06:24 PM
yeah. back pokemon then I'm downloading it now.

Knaight
2008-09-13, 12:03 AM
Alright. Open Office has visible bold and such, so that should make it far easier to organize stuff, the whole little bracket, stuff, little bracket thing is a pain when editing long posts. I should be able to get a few more move letters done on Sunday, and I should be able to implement anything anyone else puts in tomorrow. You make the item edits yet(note to self, next time run stuff through with Haruhi before shifting it up a post).

Haruhi08
2008-09-13, 01:32 AM
Running stuff through me isnt always such a good Idea. xD I dont really understand most of this so when it comes down to that I'm really not much help... I just know what stuff does, where it comes from, how much it costs and how much it's worth.

black dragoon
2008-09-13, 10:20 AM
That's still a lot of help love.
Knaight, yeah they are fixed. And the Open Office download got corrupted somehow...Oi.

Knaight
2008-09-13, 11:05 AM
Alright, so we have officially taken care of items. I think advancement can be moved up, as for pokeballs, I'm thinking just lose the park ball, and then it gets moved up, unless we want to use later specific balls. Haruhi, can you think of skills for trainers that they might take, you don't even need to know the system for that? Oh and the effect of the pokeballs works well too, I can easily convert those to Fudge.

black dragoon
2008-09-13, 11:09 AM
Right I'm on the job.:smallwink:
Done.

Knaight
2008-09-13, 11:11 AM
We need Haruhi to confirm this here.

black dragoon
2008-09-13, 11:13 AM
She won't check till around this afternoon. and if there are any changes that need to be done we can work it same way as items. From what I saw they were pretty solid.

Knaight
2008-09-13, 11:21 AM
Yeah. And advancement in particular should be fine, I'm just wondering about using other pokeballs. Anyways, deletey time.

black dragoon
2008-09-13, 11:29 AM
If you feel like they should be added just post them in a later post an I'll retcon them in.

Knaight
2008-09-13, 11:43 AM
Yep. Trainer skills is nearing completion too.

black dragoon
2008-09-13, 11:47 AM
Righto!
pokedex thread is now up. I'll begin posting stats in there soon.

Knaight
2008-09-13, 11:54 AM
Alright. Do you have 1 for d20, and another for Fudge?

black dragoon
2008-09-13, 12:06 PM
No yet I'll set the Fudge one up soon though.

Knaight
2008-09-13, 12:09 PM
I'm thinking you should transfer the pictures over to it(the ones which tell you what is in what).

black dragoon
2008-09-13, 12:26 PM
Exactly what I did. You can thank haruhi for the pics.

Knaight
2008-09-13, 12:33 PM
Yep. Nice, and it really cleaned up my post over here.

black dragoon
2008-09-13, 12:43 PM
I know. I'm gonna be transferring stats all day but at least they'll be at a easy reference from now on.

Ichneumon
2008-09-14, 05:53 AM
Just a minor question concerning fudge mechanics. When a pokemon would use an attack would you add the modifier of the abilities? e.g. special attack AND the skill modifier?

Knaight
2008-09-14, 11:26 AM
You don't add the skill modifier. However, you do add relative degree, meaning that you add how much you beat their check by. So lets say somebody attacks someone with an ODF of 4 with their attack, against DDF 2. One of them rolls some defensive skill(dodge for some pokemon, block for others), and the attack gets a great roll, and defense a mediocre. Thats 3+4-2=5, so the pokemon takes a very hurt wound.

Knaight
2008-09-14, 11:59 AM
I hate to double post, but I'm thinking we should modify the wound rules for fudge. Right now its pretty lethal, and while I do like that when your dealing with up to 6 little battles per fight, it doesn't really fit. Rather than modify the wound track, I'm thinking we should poach this: http://www.fudgefactor.org/2005/08/cinematic-damage-alternatives.html, using hit points in disguise to use dramatic events. I'm thinking about giving pokemon about 8 points. Anyways, black dragoon will you please copy this:

Wounding
In addition to the normal wounding system, all Pokemon have 8 points to spend on dramatic events, adapted from John Ughrin's Cinematic Damage Alternative article. The table below is what they are and what they cost, and they are used to get rid of an equal amount of damage points before the wound track is checked.
{table]|1|2|3
Environment|Set Piece Damage|Impending Doom|Instant Doom
Position|Driven Back|Knocked Down|Knocked Back
Moves|Difficult|Disabled|Backfire[/table]
Set Piece Damage-Something bad happens to something in the immediate environment, typically involving the destruction of a decoration.
Impending Doom-A major change happens in the environment, and there will be problems very soon. A fire may start, a support pillar may crack, the top of a mountain might break and come tumbling down.
Instant Doom-As impending doom, except for its happening right now. The entire room might become a blazing inferno, a support pillar may blow up and the room collapses instantly, or an avalanche might be started 10 feet above the pokemon.
Driven Back-Your pokemon is driven back, an absolute staple of the game. They are typically driven two or three yards back, depending on relative sizes. Their next attack is at a -1 penalty due to the distance.
Knocked Down-The pokemon is knocked to the ground, taking a -2 penalty to everything until they get back, which can be interrupted by most moves.
Knocked Back-The pokemon is knocked flying, and hits the ground prone, then continues to slide. They take a scratch from this, as well as taking a -2 penalty to everything, furthermore getting up from this requires a fair agility roll, which is not penalized.
Difficult Moves-All moves cost 1 point more than usual.
Disabled Moves-Two randomly determined moves are no longer available for the rest of this fight.
Backfire-When you use one, randomly determined move, it collapses half way through and hits you.

black dragoon
2008-09-14, 12:15 PM
posted. Nice avatar by the way. So do I call you kira now?:smallbiggrin:

Knaight
2008-09-14, 12:27 PM
Death note fan huh? I was just going off of the first letter of my nickname, because N looks kind of lame(and is already taken, but I digress). Comes from www.cooltext.com by the way.

black dragoon
2008-09-14, 12:45 PM
Not really. Haruhi loves it though. I may opt for a new avi myself.:smallwink:

Knaight
2008-09-14, 12:55 PM
Moves through K up. Thats 11/26 letters.
Plus there are some pretty cool H and N fonts, if Haruhi likes deathnote.
http://cooltext.com/Render-Result?RenderID=398898570
http://cooltext.com/Render-Result?RenderID=398898728
http://cooltext.com/Render-Result?RenderID=398898755

black dragoon
2008-09-14, 12:59 PM
My name all three parts are past that what's the font name?

Knaight
2008-09-14, 01:03 PM
The one I used is VTC tribal, under Gothic. That also has the H and K above. I used simple for the presentation of it.

Haruhi08
2008-09-14, 01:06 PM
It's true. I love death Note. ^-^ And those fonts are pretty cool but I like my avi. ^-^ Tis Haruhi from Ouran High School Host Club! And I love Ouran more than I do Death Note. *nods*

And... when did I become a halfling? O.o

Knaight
2008-09-14, 01:10 PM
Huh? Also proof that my initials are completely awesome:
http://cooltext.com/Render-Result?RenderID=398899281

Anyways back to pokemon. Haruhi have you read the fudge rules yet?

black dragoon
2008-09-14, 01:22 PM
It tells you how many posts you have accumulated. But, no I don't believe she has Knaight.

Knaight
2008-09-14, 01:31 PM
Oh well, there is still plenty of time. We still have over half the moves to do, most of the badges, lots of pokemon, etc. Ichneumon you interested in helping?

Knaight
2008-09-14, 02:20 PM
I'm thinking about using the point and card system from D20 for this too, thoughts?

black dragoon
2008-09-14, 02:28 PM
I've never heard of that could you please go into more detail.

Knaight
2008-09-14, 02:28 PM
Its on the d20 thread, I just typed it up there.

black dragoon
2008-09-14, 02:33 PM
I saw it and gave my response.

Ichneumon
2008-09-14, 03:20 PM
I would be interested in helping, I loved pokemon and fudge is very interesting, but currently my study, weekly dnd session, social life etc take too much of my time away, sorry.

Knaight
2008-09-14, 05:31 PM
No problem.

Knaight
2008-09-19, 04:54 PM
I'm thinking trainer skills is in position to be moved up 1 post.

black dragoon
2008-09-19, 05:10 PM
They have been moved up asked.:smallwink:

Knaight
2008-09-19, 05:10 PM
Moves through L up, coloring beginning.

black dragoon
2008-09-19, 05:13 PM
Cool that's a really handy trick...I may steal that.:smallwink:

Knaight
2008-09-19, 05:23 PM
Please do. Or get Haruhi to do it, its easier than lists.

black dragoon
2008-09-19, 05:26 PM
No kidding she'll be happy about that. I see your debating with EE. I probably shouldn't say anything openly but you both have your points. Also, I like Halo!!!:smallwink:

Knaight
2008-09-19, 05:33 PM
Its what we fudge players call Mediocre. Although the fudge adaption that one guy made was pretty good. Not Great, but Good. And yes, we fudge players use the capitals.

black dragoon
2008-09-19, 05:39 PM
Cool. I have yet to see a reliable D20 port of Halo...Maybe that could be next project...:smallwink:

Knaight
2008-09-19, 05:48 PM
http://dsg.neko-machi.com/halo.html

And there is a thread about it on the forum that I pointed you to that has gauntlet working on Pokemon there that I'm going to be deliberately obscure about to keep certain people on this forum off of it.

black dragoon
2008-09-19, 06:01 PM
Right. That worried I may rip out it's guts and turn it to a DND monstrosity?:smallwink:

Knaight
2008-09-19, 06:08 PM
No, this forum has trolls, that one doesn't, and I want to keep it that way. Although this forum is pretty good overall, its not Wotc or anything. Also, have fun turning it into a D&D monstrosity. I like the workload aspect of doing that and pokemon at the same time.:smalltongue:

black dragoon
2008-09-19, 06:12 PM
Won't be off the bat you know. I've got enough on my plate trying to get a fire going in the aspect of a social life. And solving a few issues.

Haruhi08
2008-09-19, 10:48 PM
Easier? Where!? >.>

black dragoon
2008-09-19, 10:51 PM
Coloring by type. Look at knaight's first post that has the techniques in it for an example. Night Hun sorry I was snappish been stressed.:smallfrown:

Haruhi08
2008-09-19, 11:01 PM
It's fine, I suppose... And I kinda figured that one out, Sherlock. :smallwink:

Knaight
2008-09-19, 11:47 PM
Alright, back on topic, Dragoon will you please do a letter or two of moves, or at least find someone willing to? Right now its starting to get a bit tedious, and honestly I work best as the idea guy, not the mindless drudgery guy. Repetitive jobs and me just don't get along well, so I'm not going to be able to do the rest of the moves well in a reasonable amount of time. I do best with concepts, not grunt work, and this project is going to involve a huge amount of grunt work, the pokedex threads in particular. Lists, doing coloring repetitively, organizing, etc. are all stuff I would rather avoid. Also Haruhi are you sure you can't do moves and such?

black dragoon
2008-09-20, 06:36 AM
I'm doing a lot of grunt work on my end as well I'll see what I can do though. Did Ieunomon I think was their name...Did they ever get back to you?

Knaight
2008-09-20, 10:46 AM
No, they said they were busy.

black dragoon
2008-09-20, 02:43 PM
That's no good...Know of anyone else? I'll keep looking for both. Who knows maybe there are some Gaians who play Fudge and would be willing to help.

Haruhi08
2008-09-20, 07:13 PM
I dont think I would be able to find any on Gaia, to be honest. As for grunt work, trust me... you dont want me doing it, you will wind up having to fix it all anyway... Ask Dragoon.... when we play DnD, he basically makes my character. xD

Knaight
2008-09-27, 02:55 PM
And you don't want me doing gruntwork or it doesn't get done, if I liked doing grunt work I'd have finished the moves and badges by now.

Haruhi08
2008-09-28, 03:38 PM
Same here...