Darrin
2008-09-29, 08:16 AM
First things first... Trickery Devotion has got to be one of the most poorly thought-out and klunky feats I've ever seen (worse than Monkey Grip, even). That being said... this whole idea of a duplicate intrigues me, and at 15th level, the duplicate becomes real enough to take combat actions. So... I've got gut feeling that you can do something interesting with this, but I haven't quite figured out what yet. Any ideas?
Something else I was confused about... unseen servant doesn't threaten or provide flanking, but I'm I little fuzzy on minor image illusions... if an opponent fails to notice it's an illusion, do they treat it as if it threatens/flanks?
The duplicate gains phantom versions of all your weapons and equipment, but I'm not sure about magic items/effects... are the phantom versions just normal items, or are they duplicate magic items? Could your duplicate the phantom version of a wand or read a scroll, leaving your original items intact and unused? What about magic items with uses per day, like a pearl of power or circlet of blasting?
Does the duplicate have access to your feats, such as Power Attack? What about feats with a number of uses per day, such as Sudden Maximize another devotion feat?
"Combat actions" is poorly defined, but one of the first things that came to mind was ToB maneuvers. Does your duplicate have an identical set of readied maneuvers that can be expended independent of your original character? Can you and your duplicate trade WRT back and forth? What about stances, such as Island of Blades, or Rising Phoenix?
As for Psionics, I assume the duplicate would still use your original power points, since that would seem similar to casting a spell, and the feat description does say something about using the duplicate to cast spells... although it's not entirely clear about it. It sounds like the duplicate doesn't get its own set of spells, it would expend whatever spells the original character had left, so likewise psionics.
How about soulmelds? Does the duplicate have its own essence pool?
Anything wacky you can do with a Binder, maybe? Or how about a Hellfire Warlock... is not having a Con score the same as being immune to Con damage?
Can a duplicate use auras (Dragon Shamon or Marshall)? Can a duplicate Marshall grant move actions?
How about if I'm a ranger with distracting strike... can my duplicate render a target flat-footed for my original character?
The duplicate has HPs, can I drain it for temp HPs (vampiric touch) or use Crusader strikes against it to heal myself?
If my duplicate draws the Donjon from a Deck of Many Things, who gets imprisoned?
If my character and the top-heavy serving wench are getting cuddly and all of a sudden the duplicate shows up with a pizza-- ok, let's not go there.
Something else I was confused about... unseen servant doesn't threaten or provide flanking, but I'm I little fuzzy on minor image illusions... if an opponent fails to notice it's an illusion, do they treat it as if it threatens/flanks?
The duplicate gains phantom versions of all your weapons and equipment, but I'm not sure about magic items/effects... are the phantom versions just normal items, or are they duplicate magic items? Could your duplicate the phantom version of a wand or read a scroll, leaving your original items intact and unused? What about magic items with uses per day, like a pearl of power or circlet of blasting?
Does the duplicate have access to your feats, such as Power Attack? What about feats with a number of uses per day, such as Sudden Maximize another devotion feat?
"Combat actions" is poorly defined, but one of the first things that came to mind was ToB maneuvers. Does your duplicate have an identical set of readied maneuvers that can be expended independent of your original character? Can you and your duplicate trade WRT back and forth? What about stances, such as Island of Blades, or Rising Phoenix?
As for Psionics, I assume the duplicate would still use your original power points, since that would seem similar to casting a spell, and the feat description does say something about using the duplicate to cast spells... although it's not entirely clear about it. It sounds like the duplicate doesn't get its own set of spells, it would expend whatever spells the original character had left, so likewise psionics.
How about soulmelds? Does the duplicate have its own essence pool?
Anything wacky you can do with a Binder, maybe? Or how about a Hellfire Warlock... is not having a Con score the same as being immune to Con damage?
Can a duplicate use auras (Dragon Shamon or Marshall)? Can a duplicate Marshall grant move actions?
How about if I'm a ranger with distracting strike... can my duplicate render a target flat-footed for my original character?
The duplicate has HPs, can I drain it for temp HPs (vampiric touch) or use Crusader strikes against it to heal myself?
If my duplicate draws the Donjon from a Deck of Many Things, who gets imprisoned?
If my character and the top-heavy serving wench are getting cuddly and all of a sudden the duplicate shows up with a pizza-- ok, let's not go there.