Vaynor
2008-09-30, 12:06 AM
Panserbjørn
https://31.media.tumblr.com/tumblr_m40h8zkgCO1rp574a.jpg
Large Magical Beast
HD 12d10+72 (138 hp)
Speed 60 ft. (12 squares); swim 40 ft.
Init: +3
AC 25 (-1 size, +3 Dex, +7 natural, +6 armor); touch 12; flat-footed 22
BAB +12; Grp +21
Attack Claw +21 melee (1d10+9)
Full-Attack 2 claws +21 melee (1d10+9) and bite +16 melee (2d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved grab
Special Qualities Low-light vision, scent, adept smith, call bluff, craft sky-iron armor, armor connection, DR 5/-, improved uncanny dodge, resistance to cold 10, uncanny dodge
Saves Fort +15 Ref +12 Will +9
Abilities Str 29, Dex 16, Con 23, Int 15, Wis 15, Cha 13
Skills Craft (armor) +25, Diplomacy +7, Hide +3, Intimidate +9, Knowledge (geography) +5, Listen +9, Sense Motive +18, Spot +9, Survival +9, Swim +20
Feats Endurance, Run, TrackB, Iron Will, Diehard
Environment Cold plains
Organization Solitary, pair, group (2-6)
Challenge Rating 11
Treasure Half standard
Alignment Always lawful
Advancement By character class
Level Adjustment +4
Panserbjørn resemble huge polar bears, wearing shining armor that shimmers in the light. They are both taller and heavier than normal polar bears, and much more formidable. Their deadly claws coupled with their impenetrable armor form a formidable foe.
Panserbjørn usually weigh about 1,800 pounds and are about 6 feet tall when on all fours, but can get up to 15 feet high when standing up. Panserbjørn speak common.
Combat
A panserbjørn is not stupid, and considers risks before combat, but most of the time there is little that can stop an armored bear. A panserbjørn is very honorable and will accept any challenge.
Improved Grab (Ex): To use this ability, a panserbjørn must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Adept Smith (Ex): A panserbjørn receives a +10 bonus to his craft (armor) checks.
Craft Sky-Iron Armor (Ex): By innate skill in armor crafting and careful practice, a panserbjørn has learned how to craft armor made from sky-iron, a metal found in meteorites. Finding enough metal to make a full suit of sky-iron armor takes 2d4 days of search. Once found, a panserbjørn must take 1d2 days to make his armor, making craft (armor) checks every hour. If any of these rolls results in anything less than 30, an extra 5 hours must be added to the process. Once complete the panserbjørn is exhausted.
Sky-iron armor is treated as a +1 large breastplate that confers DR 5/- and resistance to cold 10 when worn by a panserbjørn. This armor will not fit anyone other than the panserbjørn it was made for without extensive modifications, taking half the time taken to create the armor. The same amount of time must be taken for repairs if the armor is damaged.
Armor Connection (Ex): A panserbjørn’s armor is his soul. An innate connection formed during the creation process increases the panserbjørn’s vigor and abilities. When a panserbjørn is wearing armor that he has created himself, he gains a +2 bonus on all saves, does not count his armor’s weight towards encumbrance, and receives no check penalties, maximum dexterity bonus, spell failure chance, or speed decreases associated with the armor. When wearing his armor a panserbjørn cannot be subject to any intimidation or fear effects, and receives a +4 bonus when making any intimidation check. When wearing his armor, a panserbjørn restores hit points at twice the daily rate.
Call Bluff (Ex): Panserbjørn have an innate ability to detect lies. A panserbjørn gains a +10 racial bonus to all Sense Motive checks, and cannot be subject to feint attacks.
Skills (Ex): A panserbjørn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A panserbjørn’s white coat bestows a +12 racial bonus on Hide checks in snowy areas (this is reduced to +6 when wearing his armor).
Inspiration found here. (http://en.wikipedia.org/wiki/Races_and_creatures_in_His_Dark_Materials#Armoured _Bears_.28panserbj.C3.B8rne.29)
https://31.media.tumblr.com/tumblr_m40h8zkgCO1rp574a.jpg
Large Magical Beast
HD 12d10+72 (138 hp)
Speed 60 ft. (12 squares); swim 40 ft.
Init: +3
AC 25 (-1 size, +3 Dex, +7 natural, +6 armor); touch 12; flat-footed 22
BAB +12; Grp +21
Attack Claw +21 melee (1d10+9)
Full-Attack 2 claws +21 melee (1d10+9) and bite +16 melee (2d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved grab
Special Qualities Low-light vision, scent, adept smith, call bluff, craft sky-iron armor, armor connection, DR 5/-, improved uncanny dodge, resistance to cold 10, uncanny dodge
Saves Fort +15 Ref +12 Will +9
Abilities Str 29, Dex 16, Con 23, Int 15, Wis 15, Cha 13
Skills Craft (armor) +25, Diplomacy +7, Hide +3, Intimidate +9, Knowledge (geography) +5, Listen +9, Sense Motive +18, Spot +9, Survival +9, Swim +20
Feats Endurance, Run, TrackB, Iron Will, Diehard
Environment Cold plains
Organization Solitary, pair, group (2-6)
Challenge Rating 11
Treasure Half standard
Alignment Always lawful
Advancement By character class
Level Adjustment +4
Panserbjørn resemble huge polar bears, wearing shining armor that shimmers in the light. They are both taller and heavier than normal polar bears, and much more formidable. Their deadly claws coupled with their impenetrable armor form a formidable foe.
Panserbjørn usually weigh about 1,800 pounds and are about 6 feet tall when on all fours, but can get up to 15 feet high when standing up. Panserbjørn speak common.
Combat
A panserbjørn is not stupid, and considers risks before combat, but most of the time there is little that can stop an armored bear. A panserbjørn is very honorable and will accept any challenge.
Improved Grab (Ex): To use this ability, a panserbjørn must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Adept Smith (Ex): A panserbjørn receives a +10 bonus to his craft (armor) checks.
Craft Sky-Iron Armor (Ex): By innate skill in armor crafting and careful practice, a panserbjørn has learned how to craft armor made from sky-iron, a metal found in meteorites. Finding enough metal to make a full suit of sky-iron armor takes 2d4 days of search. Once found, a panserbjørn must take 1d2 days to make his armor, making craft (armor) checks every hour. If any of these rolls results in anything less than 30, an extra 5 hours must be added to the process. Once complete the panserbjørn is exhausted.
Sky-iron armor is treated as a +1 large breastplate that confers DR 5/- and resistance to cold 10 when worn by a panserbjørn. This armor will not fit anyone other than the panserbjørn it was made for without extensive modifications, taking half the time taken to create the armor. The same amount of time must be taken for repairs if the armor is damaged.
Armor Connection (Ex): A panserbjørn’s armor is his soul. An innate connection formed during the creation process increases the panserbjørn’s vigor and abilities. When a panserbjørn is wearing armor that he has created himself, he gains a +2 bonus on all saves, does not count his armor’s weight towards encumbrance, and receives no check penalties, maximum dexterity bonus, spell failure chance, or speed decreases associated with the armor. When wearing his armor a panserbjørn cannot be subject to any intimidation or fear effects, and receives a +4 bonus when making any intimidation check. When wearing his armor, a panserbjørn restores hit points at twice the daily rate.
Call Bluff (Ex): Panserbjørn have an innate ability to detect lies. A panserbjørn gains a +10 racial bonus to all Sense Motive checks, and cannot be subject to feint attacks.
Skills (Ex): A panserbjørn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A panserbjørn’s white coat bestows a +12 racial bonus on Hide checks in snowy areas (this is reduced to +6 when wearing his armor).
Inspiration found here. (http://en.wikipedia.org/wiki/Races_and_creatures_in_His_Dark_Materials#Armoured _Bears_.28panserbj.C3.B8rne.29)