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ThanatosOmnis
2008-10-03, 09:36 AM
Level BAB Fort Ref Will Special
1 0 2 2 0 Drift 1, Animal Companion (class lvl), Wild Empathy,
2 1 3 3 0 Drift 1, woodland stride
3 2 3 3 1 Drift 1, Bonus Feat
4 3 4 4 1 Drift 1, Trackless step
5 3 4 4 1 Drift 2, Animal Companion (class lvl-4)
6 4 5 5 2 Drift 2, bonus feat
7 5 5 5 2 Drift 2,
8 6/1 6 6 2 Drift 2,
9 6/1 6 6 3 Drift 3, bonus feat
10 7/2 7 7 3 Drift 3, Animal Companion (class lvl-9)
11 8/3 7 7 3 Drift 3, Venom immunity
12 9/4 8 8 4 Drift 3, bonus feat
13 9/4 8 8 4 Drift 4, Camouflage
14 10/5 9 9 4 Drift 4,
15 11/6/1 9 9 5 Drift 4, Animal Companion (class lvl – 14), bonus feat
16 12/7/2 10 10 5 Drift 4, timeless body
17 12/7/2 10 10 5 Drift 5,
18 13/8/3 11 11 6 Drift 5, bonus feat
19 14/9/4 11 11 6 Drift 5,
20 15/10/5 12 12 6 Drift 5, Animal Companion (class lvl – 19)
Skills: Balance, Climb, Craft, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge (nature), Knowledge (Dungeoneering), Listen, Move Silently, Ride, Search, Spot, Survival, Swim, Tumble. Skill points= 6+ int mod/ lvl
Weapon Prof: All simple and martial weapons, light and medium armor.

Animal Companion: at level one, you get an animal companion as a druid does. Your effective druid level equals your class level in this class + your effective druid level in other classes that grant animal companions. At level 5 you receive an additional animal companion, for this one your EDL= class lvl – 4. At level 10 you receive an additional animal companion, for this one your EDL= class lvl – 9. At level 15 you receive an additional animal companion, for this one your EDL= class lvl – 14. At level 20 you receive an additional animal companion, for this one your EDL= class lvl – 19. This pattern continues into epic level DoN.
Wild Empathy: As a druid (1d20+cha+class level to influence an animal’s attitude, usually takes 1 minute, domestic start as indifferent, wild start unfriendly, use to influence magic animals w/ int 1 or 2, but take -4 penalty)
Drift: See chart
Woodland Stride: As a druid (move through undergrowth normally)
Trackless Step: As a druid (can’t be tracked in a natural environment)
Venom Immunity: As a druid (doesn’t take damage from poisons)
Camouflage: As a ranger (use hide in any natural terrain)
Timeless Body: As a druid (no taking aging penalties)



Any recommendations?

afroakuma
2008-10-03, 09:50 AM
I reccommend you pop over to the Homebrewing help thread and steal the class table template. It'll make the table more legible.

Also: "See chart" hands us numerical progression equivalent to 1/4 level progression. This leaves us assuming that drift is nothing more than 20 numbers. I still have no clue what Drift is.

ThanatosOmnis
2008-10-03, 10:10 AM
i didn't realize the chart from complete divine didn't transfer over. . . i really don't feel like retyping the chart, it was the same ability as the geomancer PrC, just spaced out over 20 levels instead of 10. It's on pages 43 and 44 of Complete Divine.

afroakuma
2008-10-03, 10:14 AM
For those of us who don't have Complete Divine, you'd need to give, at the least, a basic rundown of how it works.

And seriously, the table templates are important. They're already mostly formatted, it's just a cut-and-paste job. It's worth your while, trust me.

Magnor Criol
2008-10-03, 10:53 AM
If you want people to comment on the class, it really helps to have it formatted in an easily readable way. It makes it more accessible. Otherwise we're just inclined to not bother reading your class and so no one will comment.

It really won't be that hard. Just copy the table in the homebrew thread to a quick text file, then copy-paste the words from the setup you already have over into the appropriate slot.

And yeah. Referencing "See chart in Complete Divine" isn't really a good thing, sorry.